应用 · human computer interaction论文趋势 2023–2026
应用方向:human_computer_interaction
统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。
主要结论
- 应用 · human computer interaction论文从 2023 年的 133 篇增长到 2026 年的 369 篇,三年间扩大到约 2.8 倍。
- CVPR 是发应用 · human computer interaction论文最多的会议,2023–2026 年共 340 篇,占四个会议总量的 33%。
- 交叉方向里涨得最快的是应用 · computer vision:同时属于两个主题的论文从 2023 年的 10 篇增至 2026 年的 117 篇。
- 在「应用领域」的 10 个主题里,它的 2026 年论文数排第 5;同组增长最快的应用 · health medicine是 61 倍,应用 · human computer interaction是 2.8 倍。
各会议论文数
按年份和会议统计
| 年份 | NeurIPS | ICLR | ICML | CVPR | 合计 |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
代表论文
按年份和会议均匀挑选,方便快速看到每一届的样貌
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
全部应用 · human computer interaction论文
共 68 篇,第 1 / 2 页
- NeurIPS 2024$\textit{NeuroPath}$: A Neural Pathway Transformer for Joining the Dots of Human Connectomes
- NeurIPS 2024A Benchmark Dataset for Event-Guided Human Pose Estimation and Tracking in Extreme Conditions
- NeurIPS 2024A Large-Scale Human-Centric Benchmark for Referring Expression Comprehension in the LMM Era
- NeurIPS 2024A SARS-CoV-2 Interaction Dataset and VHH Sequence Corpus for Antibody Language Models
- NeurIPS 2024Aligning Diffusion Models by Optimizing Human Utility
- NeurIPS 2024Beyond Single Stationary Policies: Meta-Task Players as Naturally Superior Collaborators
- NeurIPS 2024CALANet: Cheap All-Layer Aggregation for Human Activity Recognition
- NeurIPS 2024ContactField: Implicit Field Representation for Multi-Person Interaction Geometry
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- NeurIPS 2024CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics
- NeurIPS 2024Designs for Enabling Collaboration in Human-Machine Teaming via Interactive and Explainable Systems
- NeurIPS 2024EDT: An Efficient Diffusion Transformer Framework Inspired by Human-like Sketching
- NeurIPS 2024EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views
- NeurIPS 2024emg2pose: A Large and Diverse Benchmark for Surface Electromyographic Hand Pose Estimation
- NeurIPS 2024Emotion-LLaMA: Multimodal Emotion Recognition and Reasoning with Instruction Tuning
- NeurIPS 2024Expectation Alignment: Handling Reward Misspecification in the Presence of Expectation Mismatch
- NeurIPS 2024Generating Origin-Destination Matrices in Neural Spatial Interaction Models
- NeurIPS 2024GUIDE: Real-Time Human-Shaped Agents
- NeurIPS 2024Harmony4D: A Video Dataset for In-The-Wild Close Human Interactions
- NeurIPS 2024HEMM: Holistic Evaluation of Multimodal Foundation Models
- NeurIPS 2024HOI-Swap: Swapping Objects in Videos with Hand-Object Interaction Awareness
- NeurIPS 2024Human Expertise in Algorithmic Prediction
- NeurIPS 2024Human-Object Interaction Detection Collaborated with Large Relation-driven Diffusion Models
- NeurIPS 2024HuRef: HUman-REadable Fingerprint for Large Language Models
- NeurIPS 2024Infinite-Dimensional Feature Interaction
- NeurIPS 2024Integrating Suboptimal Human Knowledge with Hierarchical Reinforcement Learning for Large-Scale Multiagent Systems
- NeurIPS 2024Interaction-Force Transport Gradient Flows
- NeurIPS 2024Interactive Deep Clustering via Value Mining
- NeurIPS 2024InterControl: Zero-shot Human Interaction Generation by Controlling Every Joint
- NeurIPS 2024Iteratively Refined Early Interaction Alignment for Subgraph Matching based Graph Retrieval
- NeurIPS 2024Language Grounded Multi-agent Reinforcement Learning with Human-interpretable Communication
- NeurIPS 2024Latent Diffusion for Neural Spiking Data
- NeurIPS 2024Learning Human-like Representations to Enable Learning Human Values
- NeurIPS 2024Learning to Assist Humans without Inferring Rewards
- NeurIPS 2024Maia-2: A Unified Model for Human-AI Alignment in Chess
- NeurIPS 2024MambaTalk: Efficient Holistic Gesture Synthesis with Selective State Space Models
- NeurIPS 2024MOTIVE: A Drug-Target Interaction Graph For Inductive Link Prediction
- NeurIPS 2024Multi-hypotheses Conditioned Point Cloud Diffusion for 3D Human Reconstruction from Occluded Images
- NeurIPS 2024Muscles in Time: Learning to Understand Human Motion In-Depth by Simulating Muscle Activations
- NeurIPS 2024Neural Localizer Fields for Continuous 3D Human Pose and Shape Estimation
- NeurIPS 2024Neuro-Vision to Language: Enhancing Brain Recording-based Visual Reconstruction and Language Interaction
- NeurIPS 2024NN4SysBench: Characterizing Neural Network Verification for Computer Systems
- NeurIPS 2024No Filter: Cultural and Socioeconomic Diversity in Contrastive Vision-Language Models
- NeurIPS 2024Object segmentation from common fate: Motion energy processing enables human-like zero-shot generalization to random dot stimuli
- NeurIPS 2024OSWorld: Benchmarking Multimodal Agents for Open-Ended Tasks in Real Computer Environments
- NeurIPS 2024Preference Learning of Latent Decision Utilities with a Human-like Model of Preferential Choice
- NeurIPS 2024Pricing and Competition for Generative AI
- NeurIPS 2024Principled Bayesian Optimization in Collaboration with Human Experts
- NeurIPS 2024Proving Olympiad Algebraic Inequalities without Human Demonstrations
- NeurIPS 2024REBEL: Reinforcement Learning via Regressing Relative Rewards
在 Claude、Cursor 里直接问这个趋势
接上 Paperlist MCP 后,写综述、挑方向或准备投稿时,不用离开对话框就能拿到这页的数字:每年各会议的论文数、增长倍数、涨得最快的子方向和代表论文,AI 会按你的问题整理。
可以直接复制这句话问 AI
用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?
AI 会调用的工具:get_topic_stats {"topic": "app-human-computer-interaction"}
常见问题
- 2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
- 共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
- NeurIPS 2026 有多少篇应用 · human computer interaction论文?
- NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
- ICLR 2026 有多少篇应用 · human computer interaction论文?
- ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
- ICML 2026 有多少篇应用 · human computer interaction论文?
- ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
- CVPR 2026 有多少篇应用 · human computer interaction论文?
- CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
- 哪个会议的应用 · human computer interaction论文最多?
- CVPR,2023–2026 年共 340 篇。