应用 · human computer interaction论文趋势 2023–2026

应用方向:human_computer_interaction

统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。

主要结论

每年论文数

各会议论文数

按年份和会议统计

应用 · human computer interaction论文数,按年份和会议
年份NeurIPSICLRICMLCVPR合计
20232824774133
2024683524100227
202586616685298
20267310011581369

代表论文

按年份和会议均匀挑选,方便快速看到每一届的样貌

全部应用 · human computer interaction论文

共 100 篇,第 1 / 2 页

  1. ICLR 2026Assembling the Mind's Mosaic: Towards EEG Semantic Intent Decoding
  2. ICLR 2026AtC: Aggregate-then-Calibrate for Human-centered Assessment
  3. ICLR 2026AutoMetrics: Approximate Human Judgments with Automatically Generated Evaluators
  4. ICLR 2026Beyond Skeletons: Learning Animation Directly from Driving Videos with Same2X Training Strategy
  5. ICLR 2026Beyond Structure: Invariant Crystal Property Prediction with Pseudo-Particle Ray Diffraction
  6. ICLR 2026Brain-IT: Image Reconstruction from fMRI via Brain-Interaction Transformer
  7. ICLR 2026CAPSUL: A Comprehensive Human Protein Benchmark for Subcellular Localization
  8. ICLR 2026Characterizing Human Semantic Navigation in Concept Production as Trajectories in Embedding Space
  9. ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
  10. ICLR 2026Computer Agent Arena: Toward Human-Centric Evaluation and Analysis of Computer-Use Agents
  11. ICLR 2026ComputerRL: Scaling End-to-End Online Reinforcement Learning for Computer Use Agents
  12. ICLR 2026Contact-guided Real2Sim from Monocular Video with Planar Scene Primitives
  13. ICLR 2026DeepSADR: Deep Transfer Learning with Subsequence Interaction and Adaptive Readout for Cancer Drug Response Prediction
  14. ICLR 2026Densemarks: Learning Canonical Embeddings for Human Heads Images via Point Tracks
  15. ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
  16. ICLR 2026DreamCS: Geometry-Aware Text-to-3D Generation with Unpaired 3D Reward Supervision
  17. ICLR 2026Dynamic Texture Modeling of 3D Clothed Gaussian Avatars from a Single Video
  18. ICLR 2026EmoPrefer: Can Large Language Models Understand Human Emotion Preferences?
  19. ICLR 2026Enhancing Sparse Event Detection in Healthcare Time-Series via Adaptive Gate of Context–Detail Interaction
  20. ICLR 2026EnvSocial-Diff: A Diffusion-Based Crowd Simulation Model with Environmental Conditioning and Individual-Group Interaction
  21. ICLR 2026Exo-Plore: Exploring Exoskeleton Control Space through Human-aligned Simulation
  22. ICLR 2026Fast Proteome-Scale Protein Interaction Retrieval via Residue-Level Factorization
  23. ICLR 2026Features Emerge as Discrete States: The First Application of SAEs to 3D Representations
  24. ICLR 2026Feed-forward Human Performance Capture via Progressive Canonical Space Updates
  25. ICLR 2026From Assumptions to Actions: Turning LLM Reasoning into Uncertainty-Aware Planning for Embodied Agents
  26. ICLR 2026From Sparse to Dense: Spatio-Temporal Fusion for Multi-View 3D Human Pose Estimation with DenseWarper
  27. ICLR 2026Generating metamers of human scene understanding
  28. ICLR 2026Generative Adversarial Post-Training Mitigates Reward Hacking in Live Human-AI Music Interaction
  29. ICLR 2026Grounding Computer Use Agents on Human Demonstrations
  30. ICLR 2026h-MINT: Modeling Pocket-Ligand Binding with Hierarchical Molecular Interaction Network
  31. ICLR 2026H2OFlow: Grounding Human-Object Affordances with 3D Generative Models and Dense Diffused Flows
  32. ICLR 2026HackWorld: Evaluating Computer-Use Agents on Exploiting Web Application Vulnerabilities
  33. ICLR 2026HEEGNet: Hyperbolic Embeddings for EEG
  34. ICLR 2026Human or Machine? A Preliminary Turing Test for Speech-to-Speech Interaction
  35. ICLR 2026Human-LLM Collaborative Feature Engineering for Tabular Data
  36. ICLR 2026Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy
  37. ICLR 2026Human3R: Everyone Everywhere All at Once
  38. ICLR 2026HUMOF: Human Motion Forecasting in Interactive Social Scenes
  39. ICLR 2026I2Mole: Interaction-aware Invariant Molecular Learning For Generalizable Property Prediction
  40. ICLR 2026Identity-Free Deferral For Unseen Experts
  41. ICLR 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement
  42. ICLR 2026Instilling an Active Mind in Avatars via Cognitive Simulation
  43. ICLR 2026Interaction Field Matching: Overcoming Limitations of Electrostatic Models
  44. ICLR 2026Interaction-aware Representation Modeling With Co-Occurrence Consistency for Egocentric Hand-Object Parsing
  45. ICLR 2026INTIMA: A Benchmark for Human-AI Companionship Behavior
  46. ICLR 2026Is This Just Fantasy? Language Model Representations Reflect Human Judgments of Event Plausibility
  47. ICLR 2026Joint Optimization for 4D Human-Scene Reconstruction in the Wild
  48. ICLR 2026Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps
  49. ICLR 2026KinemaDiff: Towards Diffusion for Coherent and Physically Plausible Human Motion Prediction
  50. ICLR 2026LaTo: Landmark-tokenized Diffusion Transformer for Fine-grained Human Face Editing

在 Claude、Cursor 里直接问这个趋势

接上 Paperlist MCP 后,写综述、挑方向或准备投稿时,不用离开对话框就能拿到这页的数字:每年各会议的论文数、增长倍数、涨得最快的子方向和代表论文,AI 会按你的问题整理。

可以直接复制这句话问 AI

用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?

AI 会调用的工具:get_topic_stats {"topic": "app-human-computer-interaction"}

两分钟接入 Paperlist MCP(Claude Code、Cursor、Codex、ChatGPT)

常见问题

2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
NeurIPS 2026 有多少篇应用 · human computer interaction论文?
NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
ICLR 2026 有多少篇应用 · human computer interaction论文?
ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
ICML 2026 有多少篇应用 · human computer interaction论文?
ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
CVPR 2026 有多少篇应用 · human computer interaction论文?
CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
哪个会议的应用 · human computer interaction论文最多?
CVPR,2023–2026 年共 340 篇。

「应用领域」下的其他主题