应用 · human computer interaction论文趋势 2023–2026
应用方向:human_computer_interaction
统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。
主要结论
- 应用 · human computer interaction论文从 2023 年的 133 篇增长到 2026 年的 369 篇,三年间扩大到约 2.8 倍。
- CVPR 是发应用 · human computer interaction论文最多的会议,2023–2026 年共 340 篇,占四个会议总量的 33%。
- 交叉方向里涨得最快的是应用 · computer vision:同时属于两个主题的论文从 2023 年的 10 篇增至 2026 年的 117 篇。
- 在「应用领域」的 10 个主题里,它的 2026 年论文数排第 5;同组增长最快的应用 · health medicine是 61 倍,应用 · human computer interaction是 2.8 倍。
各会议论文数
按年份和会议统计
| 年份 | NeurIPS | ICLR | ICML | CVPR | 合计 |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
代表论文
按年份和会议均匀挑选,方便快速看到每一届的样貌
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
全部应用 · human computer interaction论文
共 100 篇,第 1 / 2 页
- ICLR 2026Assembling the Mind's Mosaic: Towards EEG Semantic Intent Decoding
- ICLR 2026AtC: Aggregate-then-Calibrate for Human-centered Assessment
- ICLR 2026AutoMetrics: Approximate Human Judgments with Automatically Generated Evaluators
- ICLR 2026Beyond Skeletons: Learning Animation Directly from Driving Videos with Same2X Training Strategy
- ICLR 2026Beyond Structure: Invariant Crystal Property Prediction with Pseudo-Particle Ray Diffraction
- ICLR 2026Brain-IT: Image Reconstruction from fMRI via Brain-Interaction Transformer
- ICLR 2026CAPSUL: A Comprehensive Human Protein Benchmark for Subcellular Localization
- ICLR 2026Characterizing Human Semantic Navigation in Concept Production as Trajectories in Embedding Space
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- ICLR 2026Computer Agent Arena: Toward Human-Centric Evaluation and Analysis of Computer-Use Agents
- ICLR 2026ComputerRL: Scaling End-to-End Online Reinforcement Learning for Computer Use Agents
- ICLR 2026Contact-guided Real2Sim from Monocular Video with Planar Scene Primitives
- ICLR 2026DeepSADR: Deep Transfer Learning with Subsequence Interaction and Adaptive Readout for Cancer Drug Response Prediction
- ICLR 2026Densemarks: Learning Canonical Embeddings for Human Heads Images via Point Tracks
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- ICLR 2026DreamCS: Geometry-Aware Text-to-3D Generation with Unpaired 3D Reward Supervision
- ICLR 2026Dynamic Texture Modeling of 3D Clothed Gaussian Avatars from a Single Video
- ICLR 2026EmoPrefer: Can Large Language Models Understand Human Emotion Preferences?
- ICLR 2026Enhancing Sparse Event Detection in Healthcare Time-Series via Adaptive Gate of Context–Detail Interaction
- ICLR 2026EnvSocial-Diff: A Diffusion-Based Crowd Simulation Model with Environmental Conditioning and Individual-Group Interaction
- ICLR 2026Exo-Plore: Exploring Exoskeleton Control Space through Human-aligned Simulation
- ICLR 2026Fast Proteome-Scale Protein Interaction Retrieval via Residue-Level Factorization
- ICLR 2026Features Emerge as Discrete States: The First Application of SAEs to 3D Representations
- ICLR 2026Feed-forward Human Performance Capture via Progressive Canonical Space Updates
- ICLR 2026From Assumptions to Actions: Turning LLM Reasoning into Uncertainty-Aware Planning for Embodied Agents
- ICLR 2026From Sparse to Dense: Spatio-Temporal Fusion for Multi-View 3D Human Pose Estimation with DenseWarper
- ICLR 2026Generating metamers of human scene understanding
- ICLR 2026Generative Adversarial Post-Training Mitigates Reward Hacking in Live Human-AI Music Interaction
- ICLR 2026Grounding Computer Use Agents on Human Demonstrations
- ICLR 2026h-MINT: Modeling Pocket-Ligand Binding with Hierarchical Molecular Interaction Network
- ICLR 2026H2OFlow: Grounding Human-Object Affordances with 3D Generative Models and Dense Diffused Flows
- ICLR 2026HackWorld: Evaluating Computer-Use Agents on Exploiting Web Application Vulnerabilities
- ICLR 2026HEEGNet: Hyperbolic Embeddings for EEG
- ICLR 2026Human or Machine? A Preliminary Turing Test for Speech-to-Speech Interaction
- ICLR 2026Human-LLM Collaborative Feature Engineering for Tabular Data
- ICLR 2026Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy
- ICLR 2026Human3R: Everyone Everywhere All at Once
- ICLR 2026HUMOF: Human Motion Forecasting in Interactive Social Scenes
- ICLR 2026I2Mole: Interaction-aware Invariant Molecular Learning For Generalizable Property Prediction
- ICLR 2026Identity-Free Deferral For Unseen Experts
- ICLR 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement
- ICLR 2026Instilling an Active Mind in Avatars via Cognitive Simulation
- ICLR 2026Interaction Field Matching: Overcoming Limitations of Electrostatic Models
- ICLR 2026Interaction-aware Representation Modeling With Co-Occurrence Consistency for Egocentric Hand-Object Parsing
- ICLR 2026INTIMA: A Benchmark for Human-AI Companionship Behavior
- ICLR 2026Is This Just Fantasy? Language Model Representations Reflect Human Judgments of Event Plausibility
- ICLR 2026Joint Optimization for 4D Human-Scene Reconstruction in the Wild
- ICLR 2026Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps
- ICLR 2026KinemaDiff: Towards Diffusion for Coherent and Physically Plausible Human Motion Prediction
- ICLR 2026LaTo: Landmark-tokenized Diffusion Transformer for Fine-grained Human Face Editing
在 Claude、Cursor 里直接问这个趋势
接上 Paperlist MCP 后,写综述、挑方向或准备投稿时,不用离开对话框就能拿到这页的数字:每年各会议的论文数、增长倍数、涨得最快的子方向和代表论文,AI 会按你的问题整理。
可以直接复制这句话问 AI
用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?
AI 会调用的工具:get_topic_stats {"topic": "app-human-computer-interaction"}
常见问题
- 2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
- 共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
- NeurIPS 2026 有多少篇应用 · human computer interaction论文?
- NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
- ICLR 2026 有多少篇应用 · human computer interaction论文?
- ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
- ICML 2026 有多少篇应用 · human computer interaction论文?
- ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
- CVPR 2026 有多少篇应用 · human computer interaction论文?
- CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
- 哪个会议的应用 · human computer interaction论文最多?
- CVPR,2023–2026 年共 340 篇。