应用 · human computer interaction论文趋势 2023–2026

应用方向:human_computer_interaction

统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。

主要结论

每年论文数

各会议论文数

按年份和会议统计

应用 · human computer interaction论文数,按年份和会议
年份NeurIPSICLRICMLCVPR合计
20232824774133
2024683524100227
202586616685298
20267310011581369

代表论文

按年份和会议均匀挑选,方便快速看到每一届的样貌

全部应用 · human computer interaction论文

共 61 篇,第 1 / 2 页

  1. ICLR 2025Agent S: An Open Agentic Framework that Uses Computers Like a Human
  2. ICLR 2025Aligning Language Models with Demonstrated Feedback
  3. ICLR 2025AnyTouch: Learning Unified Static-Dynamic Representation across Multiple Visuo-tactile Sensors
  4. ICLR 2025Articulate-Anything: Automatic Modeling of Articulated Objects via a Vision-Language Foundation Model
  5. ICLR 2025AvatarGO: Zero-shot 4D Human-Object Interaction Generation and Animation
  6. ICLR 2025BrainUICL: An Unsupervised Individual Continual Learning Framework for EEG Applications
  7. ICLR 2025CHAMP: Conformalized 3D Human Multi-Hypothesis Pose Estimators
  8. ICLR 2025Co$^{\mathbf{3}}$Gesture: Towards Coherent Concurrent Co-speech 3D Gesture Generation with Interactive Diffusion
  9. ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
  10. ICLR 2025Conformal Prediction Sets Can Cause Disparate Impact
  11. ICLR 2025Credit-based self organizing maps: training deep topographic networks with minimal performance degradation
  12. ICLR 2025DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control
  13. ICLR 2025Depth Pro: Sharp Monocular Metric Depth in Less Than a Second
  14. ICLR 2025DexTrack: Towards Generalizable Neural Tracking Control for Dexterous Manipulation from Human References
  15. ICLR 2025DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image
  16. ICLR 2025Do Egocentric Video-Language Models Truly Understand Hand-Object Interactions?
  17. ICLR 2025Eliciting Human Preferences with Language Models
  18. ICLR 2025Following the Human Thread in Social Navigation
  19. ICLR 2025Generalizable Human Gaussians from Single-View Image
  20. ICLR 2025ImDy: Human Inverse Dynamics from Imitated Observations
  21. ICLR 2025Interactive Adjustment for Human Trajectory Prediction with Individual Feedback
  22. ICLR 2025Interactive Speculative Planning: Enhance Agent Efficiency through Co-design of System and User Interface
  23. ICLR 2025InterMask: 3D Human Interaction Generation via Collaborative Masked Modeling
  24. ICLR 2025L-WISE: Boosting Human Visual Category Learning Through Model-Based Image Selection and Enhancement
  25. ICLR 2025Language Models Trained to do Arithmetic Predict Human Risky and Intertemporal Choice
  26. ICLR 2025Large Language Models Assume People are More Rational than We Really are
  27. ICLR 2025Learning from Imperfect Human Feedback: A Tale from Corruption-Robust Dueling
  28. ICLR 2025Learning to Clarify: Multi-turn Conversations with Action-Based Contrastive Self-Training
  29. ICLR 2025Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labels
  30. ICLR 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh
  31. ICLR 2025LLaMA-Omni: Seamless Speech Interaction with Large Language Models
  32. ICLR 2025Locality Sensitive Avatars From Video
  33. ICLR 2025MatExpert: Decomposing Materials Discovery By Mimicking Human Experts
  34. ICLR 2025MetaMetrics: Calibrating Metrics for Generation Tasks Using Human Preferences
  35. ICLR 2025MindSearch: Mimicking Human Minds Elicits Deep AI Searcher
  36. ICLR 2025MMSearch: Unveiling the Potential of Large Models as Multi-modal Search Engines
  37. ICLR 2025Motion-Agent: A Conversational Framework for Human Motion Generation with LLMs
  38. ICLR 2025MP-Mat: A 3D-and-Instance-Aware Human Matting and Editing Framework with Multiplane Representation
  39. ICLR 2025MuHBoost: Multi-Label Boosting For Practical Longitudinal Human Behavior Modeling
  40. ICLR 2025Neural Dueling Bandits: Preference-Based Optimization with Human Feedback
  41. ICLR 2025Neuralized Markov Random Field for Interaction-Aware Stochastic Human Trajectory Prediction
  42. ICLR 2025OmniBind: Large-scale Omni Multimodal Representation via Binding Spaces
  43. ICLR 2025Policy Optimization under Imperfect Human Interactions with Agent-Gated Shared Autonomy
  44. ICLR 2025Proactive Agent: Shifting LLM Agents from Reactive Responses to Active Assistance
  45. ICLR 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation
  46. ICLR 2025REvolve: Reward Evolution with Large Language Models using Human Feedback
  47. ICLR 2025RFMamba: Frequency-Aware State Space Model for RF-Based Human-Centric Perception
  48. ICLR 2025Robust-PIFu: Robust Pixel-aligned Implicit Function for 3D Human Digitalization from a Single Image
  49. ICLR 2025Seeing Eye to AI: Human Alignment via Gaze-Based Response Rewards for Large Language Models
  50. ICLR 2025Simulating Human-like Daily Activities with Desire-driven Autonomy

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用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?

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常见问题

2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
NeurIPS 2026 有多少篇应用 · human computer interaction论文?
NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
ICLR 2026 有多少篇应用 · human computer interaction论文?
ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
ICML 2026 有多少篇应用 · human computer interaction论文?
ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
CVPR 2026 有多少篇应用 · human computer interaction论文?
CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
哪个会议的应用 · human computer interaction论文最多?
CVPR,2023–2026 年共 340 篇。

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