应用 · human computer interaction论文趋势 2023–2026

应用方向:human_computer_interaction

统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。

主要结论

每年论文数

各会议论文数

按年份和会议统计

应用 · human computer interaction论文数,按年份和会议
年份NeurIPSICLRICMLCVPR合计
20232824774133
2024683524100227
202586616685298
20267310011581369

代表论文

按年份和会议均匀挑选,方便快速看到每一届的样貌

全部应用 · human computer interaction论文

共 369 篇,第 5 / 8 页

  1. ICML 2026Continual GUI Agents
  2. ICML 2026Continual Segmentation under Joint Nonstationarity
  3. ICML 2026Crisp: A Spectral-Based Interaction Strategy for Multivariate Time Series Forecasting
  4. ICML 2026Cross-Chirality Generalization by Axial Vectors for Hetero-Chiral Protein-Peptide Interaction Design
  5. ICML 2026Crowd4D: Scene-Aware Monocular 4D Crowd Reconstruction
  6. ICML 2026CSOR: Coreset Selection for Object Re-identification via Class Pruning
  7. ICML 2026DGG-HMR: Multi-Person Human Mesh Recovery with Depth-Guided Geometric Anchoring
  8. ICML 2026Diffuse to Detect: Bi-Level Sample Rebalancing with Pseudo-Label Diffusion for Point-Supervised Infrared Small-Target Detection
  9. ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
  10. ICML 2026Distinguishing Imitation Error from Intrinsic Motion Learning Difficulty
  11. ICML 2026DocOS: Towards Proactive Document-Guided Actions in GUI Agents
  12. ICML 2026Doppler Prompting for Stable mmWave-based Human Pose Estimation
  13. ICML 2026Doubly Regularized Markov Decision Processes for Robust Reinforcement Learning
  14. ICML 2026E²I-VRWKV: Explicit EPI-Representation and Interaction-Aware Vision-RWKV for Light Field Semantic Segmentation
  15. ICML 2026EARL: Towards a Unified Analysis-Guided Reinforcement Learning Framework for Egocentric Interaction Reasoning and Pixel Grounding
  16. ICML 2026EmWorld: Emotion World Model with Latent State Evolution for Scenario-Incremental Dynamic Facial Expression Recognition
  17. ICML 2026Enhancing Protein-Protein Interaction Prediction with Hierarchical Motif-based Multimodal Protein Embedding
  18. ICML 2026EvReflection: Event-Driven Micro-Dynamics for Reflection Removal
  19. ICML 2026Expandable, Compressible, Mineable: Open-World Thermal Infrared Image Restoration
  20. ICML 2026FastSESR: Fast Scene-level Explicit Surface Reconstruction
  21. ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
  22. ICML 2026Flash-GRPO: Efficient Alignment for Video Diffusion via One-Step Policy Optimization
  23. ICML 2026Frequency-Aware Perceptual Optimization for Low-Complexity Implicit Image Compression
  24. ICML 2026From Correspondence to Actions: Human-Like Multi-Image Spatial Reasoning in Multi-modal Large Language Models
  25. ICML 2026From Human Labels to Literature: Semi-Supervised Learning of NMR Chemical Shifts at Scale
  26. ICML 2026FS-I2P: A Hierarchical Focus–Sweep Registration Network with Dynamically Allocated Depth
  27. ICML 2026GHOST: Geometry-Guided Hallucination of Opaque Surface Textures
  28. ICML 2026Glimpse: Geometry Learning of Multi-scale Structural Priors for 3D Pose Estimation
  29. ICML 2026GO-PRE: Goal-Oriented Next-Best-View Selection via Predictive Rendering Entropy for Active 3D Reconstruction
  30. ICML 2026HOI-PAGE: Zero-Shot Human-Object Interaction Generation with Part Affordance Guidance
  31. ICML 2026How can we assess human-agent interactions? Case studies in software agent design
  32. ICML 2026Human-AI Collaborative Uncertainty Quantification
  33. ICML 2026Hyperbolic Hierarchical Alignment for Video-Based Visible-Infrared Person Re-Identification
  34. ICML 2026Implicit Turn-Wise Policy Optimization for Proactive User-LLM Interaction
  35. ICML 2026Interactive Person Retrieval via Multi-Turn Multimodal Conversation
  36. ICML 2026Interactive Segmentation with Elaborate Focus Prior
  37. ICML 2026Interleaved Selective State Space Models for Efficient WiFi-Based 3D Multi-Person Pose Estimation
  38. ICML 2026Intrinsic Credit Assignment for Long Horizon Interaction
  39. ICML 2026iTryOn: Mastering Interactive Video Virtual Try-On with Spatial-Semantic Guidance
  40. ICML 2026IVQA-LD: Inclusive Multimodal Understanding for Population with Limb Deficiency
  41. ICML 2026Just Noticeable Difference Modeling for Deep Visual Features
  42. ICML 2026Learning Gaussian Mixture-distributed Prototypes for 3D Scene Graph Generation from RGB-D Sequences
  43. ICML 2026Learning Generalized Trackers with Elastic Token Budgets
  44. ICML 2026Learning the Interaction Prior for Protein-Protein Interaction Prediction: A Model-Agnostic Approach
  45. ICML 2026Learning Transferable Interaction Primitives from Game Videos for Humanoid Locomotion
  46. ICML 2026Making Learner Weakness Actionable for Learning from Demonstration with Novice Teachers
  47. ICML 2026MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation
  48. ICML 2026Manifold-Aligned Guided Integrated Gradients for Reliable Feature Attribution
  49. ICML 2026Mobility-Embedded POIs: Learning What A Place Is and How It Is Used from Human Movement
  50. ICML 2026MotionGRPO: Overcoming Low Intra-Group Diversity in GRPO-Based Egocentric Motion Recovery

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用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?

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常见问题

2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
NeurIPS 2026 有多少篇应用 · human computer interaction论文?
NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
ICLR 2026 有多少篇应用 · human computer interaction论文?
ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
ICML 2026 有多少篇应用 · human computer interaction论文?
ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
CVPR 2026 有多少篇应用 · human computer interaction论文?
CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
哪个会议的应用 · human computer interaction论文最多?
CVPR,2023–2026 年共 340 篇。

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