应用 · human computer interaction论文趋势 2023–2026

应用方向:human_computer_interaction

统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。

主要结论

每年论文数

各会议论文数

按年份和会议统计

应用 · human computer interaction论文数,按年份和会议
年份NeurIPSICLRICMLCVPR合计
20232824774133
2024683524100227
202586616685298
20267310011581369

代表论文

按年份和会议均匀挑选,方便快速看到每一届的样貌

全部应用 · human computer interaction论文

共 220 篇,第 4 / 5 页

  1. ICLR 2025SimulPL: Aligning Human Preferences in Simultaneous Machine Translation
  2. ICLR 2025Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenes
  3. ICLR 2025Streaming Video Understanding and Multi-round Interaction with Memory-enhanced Knowledge
  4. ICLR 2025Strength Estimation and Human-Like Strength Adjustment in Games
  5. ICLR 2025Think Then React: Towards Unconstrained Action-to-Reaction Motion Generation
  6. ICLR 2025Towards Automated Knowledge Integration From Human-Interpretable Representations
  7. ICLR 2025Towards Unified Human Motion-Language Understanding via Sparse Interpretable Characterization
  8. ICLR 2025Tracking objects that change in appearance with phase synchrony
  9. ICLR 2025What Do You See in Common? Learning Hierarchical Prototypes over Tree-of-Life to Discover Evolutionary Traits
  10. ICLR 2025When Prompt Engineering Meets Software Engineering: CNL-P as Natural and Robust "APIs'' for Human-AI Interaction
  11. ICLR 2025X-Fi: A Modality-Invariant Foundation Model for Multimodal Human Sensing
  12. ICLR 2024#InsTag: Instruction Tagging for Analyzing Supervised Fine-tuning of Large Language Models
  13. ICLR 2024A Framework for Inference Inspired by Human Memory Mechanisms
  14. ICLR 2024Are Human-generated Demonstrations Necessary for In-context Learning?
  15. ICLR 2024Bidirectional Temporal Diffusion Model for Temporally Consistent Human Animation
  16. ICLR 2024Building Cooperative Embodied Agents Modularly with Large Language Models
  17. ICLR 2024CPPO: Continual Learning for Reinforcement Learning with Human Feedback
  18. ICLR 2024CrossLoco: Human Motion Driven Control of Legged Robots via Guided Unsupervised Reinforcement Learning
  19. ICLR 2024Decoding Natural Images from EEG for Object Recognition
  20. ICLR 2024Deep Geodesic Canonical Correlation Analysis for Covariance-Based Neuroimaging Data
  21. ICLR 2024Duolando: Follower GPT with Off-Policy Reinforcement Learning for Dance Accompaniment
  22. ICLR 2024Emergent Communication with Conversational Repair
  23. ICLR 2024Enhancing Human-AI Collaboration Through Logic-Guided Reasoning
  24. ICLR 2024Exploring the cloud of feature interaction scores in a Rashomon set
  25. ICLR 2024GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusion
  26. ICLR 2024Generative Human Motion Stylization in Latent Space
  27. ICLR 2024Human Feedback is not Gold Standard
  28. ICLR 2024Human Motion Diffusion as a Generative Prior
  29. ICLR 2024Improving Generalization of Alignment with Human Preferences through Group Invariant Learning
  30. ICLR 2024Ins-DetCLIP: Aligning Detection Model to Follow Human-Language Instruction
  31. ICLR 2024Large Brain Model for Learning Generic Representations with Tremendous EEG Data in BCI
  32. ICLR 2024Learning to Make Adherence-aware Advice
  33. ICLR 2024Learning with Language-Guided State Abstractions
  34. ICLR 2024lpNTK: Better Generalisation with Less Data via Sample Interaction During Learning
  35. ICLR 2024NeRM: Learning Neural Representations for High-Framerate Human Motion Synthesis
  36. ICLR 2024Neural Atoms: Propagating Long-range Interaction in Molecular Graphs through Efficient Communication Channel
  37. ICLR 2024OMNI: Open-endedness via Models of human Notions of Interestingness
  38. ICLR 2024PBADet: A One-Stage Anchor-Free Approach for Part-Body Association
  39. ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
  40. ICLR 2024Synapse: Trajectory-as-Exemplar Prompting with Memory for Computer Control
  41. ICLR 2024The Human-AI Substitution game: active learning from a strategic labeler
  42. ICLR 2024Unified Human-Scene Interaction via Prompted Chain-of-Contacts
  43. ICLR 2024Universal Jailbreak Backdoors from Poisoned Human Feedback
  44. ICLR 2024Where We Have Arrived in Proving the Emergence of Sparse Interaction Primitives in DNNs
  45. ICLR 2024WildChat: 1M ChatGPT Interaction Logs in the Wild
  46. ICLR 2024ZeroFlow: Scalable Scene Flow via Distillation
  47. ICLR 2023A View From Somewhere: Human-Centric Face Representations
  48. ICLR 2023Aligning Model and Macaque Inferior Temporal Cortex Representations Improves Model-to-Human Behavioral Alignment and Adversarial Robustness
  49. ICLR 2023Constructive TT-representation of the tensors given as index interaction functions with applications
  50. ICLR 2023Exploring perceptual straightness in learned visual representations

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用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?

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常见问题

2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
NeurIPS 2026 有多少篇应用 · human computer interaction论文?
NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
ICLR 2026 有多少篇应用 · human computer interaction论文?
ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
ICML 2026 有多少篇应用 · human computer interaction论文?
ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
CVPR 2026 有多少篇应用 · human computer interaction论文?
CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
哪个会议的应用 · human computer interaction论文最多?
CVPR,2023–2026 年共 340 篇。

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