应用 · human computer interaction论文趋势 2023–2026

应用方向:human_computer_interaction

统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。

主要结论

每年论文数

各会议论文数

按年份和会议统计

应用 · human computer interaction论文数,按年份和会议
年份NeurIPSICLRICMLCVPR合计
20232824774133
2024683524100227
202586616685298
20267310011581369

代表论文

按年份和会议均匀挑选,方便快速看到每一届的样貌

全部应用 · human computer interaction论文

共 1,027 篇,第 4 / 21 页

  1. ICLR 2026Presenting a Paper is an Art: Self-Improvement Aesthetic Agents for Academic Presentations
  2. ICLR 2026Pulp Motion: Framing-aware multimodal camera and human motion generation
  3. ICLR 2026QuaMo: Quaternion Motions for Vision-based 3D Human Kinematics Capture
  4. ICLR 2026Quantifying Cross-Attention Interaction in Transformers for Interpreting TCR-pMHC Binding
  5. ICLR 2026Query-Guided Spatial–Temporal–Frequency Interaction for Music Audio–Visual Question Answering
  6. ICLR 2026REI-Bench: Can Embodied Agents Understand Vague Human Instructions in Task Planning?
  7. ICLR 2026Riemannian High-Order Pooling for Brain Foundation Models
  8. ICLR 2026RLBFF: Binary Flexible Feedback to bridge between Human Feedback & Verifiable Rewards
  9. ICLR 2026Salient Object Ranking via Cyclical Perception-Viewing Interaction Modeling
  10. ICLR 2026SAM-Veteran: An MLLM-Based Human-like SAM Agent for Reasoning Segmentation
  11. ICLR 2026Sapiens2
  12. ICLR 2026Search Arena: Analyzing Search-Augmented LLMs
  13. ICLR 2026Shop-R1: Rewarding LLMs to Simulate Human Behavior in Online Shopping via Reinforcement Learning
  14. ICLR 2026Sparkle: A Robust and Versatile Representation for Point Cloud-based Human Motion Capture
  15. ICLR 2026Target-Aware Video Diffusion Models
  16. ICLR 2026Teach2Eval: An Interaction-Driven LLMs Evaluation Method via Teaching Effectiveness
  17. ICLR 2026Test-Time Adaptation for LLM Agents via Environment Interaction
  18. ICLR 2026Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generation
  19. ICLR 2026TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions
  20. ICLR 2026Towards All-Atom Foundation Models for Biomolecular Binding Affinity Prediction
  21. ICLR 2026UniHand: A Unified Model for Diverse Controlled 4D Hand Motion Modeling
  22. ICLR 2026UniHM: Unified Dexterous Hand Manipulation with Vision Language Model
  23. ICLR 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animation
  24. ICLR 2026UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collections
  25. ICLR 2026V2P-Bench: Evaluating Video-Language Understanding with Visual Prompts for Better Human-Model Interaction
  26. ICLR 2026VideoAgentTrek: Computer-Use Pretraining from Unlabeled Videos
  27. ICLR 2026VisionLaw: Inferring Interpretable Intrinsic Dynamics from Visual Observations via Bilevel Optimization
  28. ICLR 2026VitaBench: Benchmarking LLM Agents with Versatile Interactive Tasks in Real-world Applications
  29. ICLR 2026When a Robot is More Capable than a Human: Learning from Constrained Demonstrators
  30. ICLR 2026Zero-shot HOI Detection with MLLM-based Detector-agnostic Interaction Recognition
  31. ICLR 2026Zero-shot Human Pose Estimation using Diffusion-based Inverse solvers
  32. ICML 2026A Bayesian Approach to Quantify the Uncertainty of Human Ratings in a Single-Instance Multimodal Framework
  33. ICML 2026A Hypertoroidal Covering for Perfect Color Equivariance
  34. ICML 2026Absorbing Quantization Error by Deformable Noise Scheduler for Diffusion Models
  35. ICML 2026Adaptively Grouped Contextual Bandits for Heterogeneous Human-AI Decision Making with Conformal Prediction Sets
  36. ICML 2026AesFormer: Transform Everyday Photos into Beautiful Memories
  37. ICML 2026Affine-Equivariant Kernel Space Encoding for NeRF Editing
  38. ICML 2026AmbiRefer3D: 3D Visual Grounding with Referential Ambiguity
  39. ICML 2026AppWorld-UL: Benchmarking Diverse Agent-User Interactions for Tool-Use
  40. ICML 2026Asking What Matters: Reward-Driven Clarification for Software Engineering Tasks
  41. ICML 2026Attend to Anything: Foundation Model for Unified Human Attention Modeling
  42. ICML 2026AURA: Visually Interpretable Affective Understanding via Robust Archetypes
  43. ICML 2026AutoWebWorld: Synthesizing Infinite Verifiable Web Environments via Finite State Machines
  44. ICML 2026AVTrack: Audio-Visual Tracking in Human-centric Complex Scenes
  45. ICML 2026Bend the Basics: Degradation-Aware Deformable Tokenization for All-in-One Image Restoration
  46. ICML 2026Boosting Monocular Metric Depth Estimation via Bokeh Rendering
  47. ICML 2026Butterworth as Attention: Anisotropic Spectral Gating for Pansharpening
  48. ICML 2026CellBRIDGE: Learning Cellular Trajectories via Interaction-Aware Alignment
  49. ICML 2026Cello: A Universal Cell-wise Feature Aggregation framework for Reliable Pathology Images Analysis
  50. ICML 2026CodeTaste: Can LLMs Generate Human-Level Code Refactorings?

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用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?

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常见问题

2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
NeurIPS 2026 有多少篇应用 · human computer interaction论文?
NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
ICLR 2026 有多少篇应用 · human computer interaction论文?
ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
ICML 2026 有多少篇应用 · human computer interaction论文?
ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
CVPR 2026 有多少篇应用 · human computer interaction论文?
CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
哪个会议的应用 · human computer interaction论文最多?
CVPR,2023–2026 年共 340 篇。

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