应用 · human computer interaction论文趋势 2023–2026

应用方向:human_computer_interaction

统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。

主要结论

每年论文数

各会议论文数

按年份和会议统计

应用 · human computer interaction论文数,按年份和会议
年份NeurIPSICLRICMLCVPR合计
20232824774133
2024683524100227
202586616685298
20267310011581369

代表论文

按年份和会议均匀挑选,方便快速看到每一届的样貌

全部应用 · human computer interaction论文

共 369 篇,第 3 / 8 页

  1. ICLR 2026EnvSocial-Diff: A Diffusion-Based Crowd Simulation Model with Environmental Conditioning and Individual-Group Interaction
  2. ICLR 2026Exo-Plore: Exploring Exoskeleton Control Space through Human-aligned Simulation
  3. ICLR 2026Fast Proteome-Scale Protein Interaction Retrieval via Residue-Level Factorization
  4. ICLR 2026Features Emerge as Discrete States: The First Application of SAEs to 3D Representations
  5. ICLR 2026Feed-forward Human Performance Capture via Progressive Canonical Space Updates
  6. ICLR 2026From Assumptions to Actions: Turning LLM Reasoning into Uncertainty-Aware Planning for Embodied Agents
  7. ICLR 2026From Sparse to Dense: Spatio-Temporal Fusion for Multi-View 3D Human Pose Estimation with DenseWarper
  8. ICLR 2026Generating metamers of human scene understanding
  9. ICLR 2026Generative Adversarial Post-Training Mitigates Reward Hacking in Live Human-AI Music Interaction
  10. ICLR 2026Grounding Computer Use Agents on Human Demonstrations
  11. ICLR 2026h-MINT: Modeling Pocket-Ligand Binding with Hierarchical Molecular Interaction Network
  12. ICLR 2026H2OFlow: Grounding Human-Object Affordances with 3D Generative Models and Dense Diffused Flows
  13. ICLR 2026HackWorld: Evaluating Computer-Use Agents on Exploiting Web Application Vulnerabilities
  14. ICLR 2026HEEGNet: Hyperbolic Embeddings for EEG
  15. ICLR 2026Human or Machine? A Preliminary Turing Test for Speech-to-Speech Interaction
  16. ICLR 2026Human-LLM Collaborative Feature Engineering for Tabular Data
  17. ICLR 2026Human-Object Interaction via Automatically Designed VLM-Guided Motion Policy
  18. ICLR 2026Human3R: Everyone Everywhere All at Once
  19. ICLR 2026HUMOF: Human Motion Forecasting in Interactive Social Scenes
  20. ICLR 2026I2Mole: Interaction-aware Invariant Molecular Learning For Generalizable Property Prediction
  21. ICLR 2026Identity-Free Deferral For Unseen Experts
  22. ICLR 2026InfBaGel: Human-Object-Scene Interaction Generation with Dynamic Perception and Iterative Refinement
  23. ICLR 2026Instilling an Active Mind in Avatars via Cognitive Simulation
  24. ICLR 2026Interaction Field Matching: Overcoming Limitations of Electrostatic Models
  25. ICLR 2026Interaction-aware Representation Modeling With Co-Occurrence Consistency for Egocentric Hand-Object Parsing
  26. ICLR 2026INTIMA: A Benchmark for Human-AI Companionship Behavior
  27. ICLR 2026Is This Just Fantasy? Language Model Representations Reflect Human Judgments of Event Plausibility
  28. ICLR 2026Joint Optimization for 4D Human-Scene Reconstruction in the Wild
  29. ICLR 2026Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps
  30. ICLR 2026KinemaDiff: Towards Diffusion for Coherent and Physically Plausible Human Motion Prediction
  31. ICLR 2026LaTo: Landmark-tokenized Diffusion Transformer for Fine-grained Human Face Editing
  32. ICLR 2026LaVCa: LLM-assisted Visual Cortex Captioning
  33. ICLR 2026Learning Brain Representation with Hierarchical Visual Embeddings
  34. ICLR 2026Loc$^{2}$: Interpretable Cross-View Localization via Depth-Lifted Local Feature Matching
  35. ICLR 2026MARS - A Foundational Map Auto-Regressor
  36. ICLR 2026MetaEmbed: Scaling Multimodal Retrieval at Test-Time with Flexible Late Interaction
  37. ICLR 2026MIMIC: Mask-Injected Manipulation Video Generation with Interaction Control
  38. ICLR 2026Mini-o3: Scaling Up Reasoning Patterns and Interaction Turns for Visual Search
  39. ICLR 2026MMDuet2: Enhancing Proactive Interaction of Video MLLMs with Multi-Turn Reinforcement Learning
  40. ICLR 2026MotionGPT3: Human Motion as a Second Modality
  41. ICLR 2026Multi-turn Evaluation of Anthropomorphic Behaviours in Large Language Models
  42. ICLR 2026NeMo-map: Neural Implicit Flow Fields for Spatio-Temporal Motion Mapping
  43. ICLR 2026Neural Latent Arbitrary Lagrangian-Eulerian Grids for Fluid-Solid Interaction
  44. ICLR 2026Neural Synchrony Between Socially Interacting Language Models
  45. ICLR 2026OSWorld-MCP: Benchmarking MCP Tool Invocation In Computer-Use Agents
  46. ICLR 2026Pairwise is Not Enough: Hypergraph Neural Networks for Multi-Agent Pathfinding
  47. ICLR 2026ParaS2S: Benchmarking and Aligning Spoken Language Models for Paralinguistic-aware Speech-to-Speech Interaction
  48. ICLR 2026Physically Valid Biomolecular Interaction Modeling with Gauss-Seidel Projection
  49. ICLR 2026PluriHarms: Benchmarking the Full Spectrum of Human Judgments on AI Harm
  50. ICLR 2026PolySHAP: Extending KernelSHAP with Interaction-Informed Polynomial Regression

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用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?

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常见问题

2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
NeurIPS 2026 有多少篇应用 · human computer interaction论文?
NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
ICLR 2026 有多少篇应用 · human computer interaction论文?
ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
ICML 2026 有多少篇应用 · human computer interaction论文?
ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
CVPR 2026 有多少篇应用 · human computer interaction论文?
CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
哪个会议的应用 · human computer interaction论文最多?
CVPR,2023–2026 年共 340 篇。

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