应用 · human computer interaction论文趋势 2023–2026

应用方向:human_computer_interaction

统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。

主要结论

每年论文数

各会议论文数

按年份和会议统计

应用 · human computer interaction论文数,按年份和会议
年份NeurIPSICLRICMLCVPR合计
20232824774133
2024683524100227
202586616685298
20267310011581369

代表论文

按年份和会议均匀挑选,方便快速看到每一届的样貌

全部应用 · human computer interaction论文

共 298 篇,第 3 / 6 页

  1. ICLR 2025Do Egocentric Video-Language Models Truly Understand Hand-Object Interactions?
  2. ICLR 2025Eliciting Human Preferences with Language Models
  3. ICLR 2025Following the Human Thread in Social Navigation
  4. ICLR 2025Generalizable Human Gaussians from Single-View Image
  5. ICLR 2025ImDy: Human Inverse Dynamics from Imitated Observations
  6. ICLR 2025Interactive Adjustment for Human Trajectory Prediction with Individual Feedback
  7. ICLR 2025Interactive Speculative Planning: Enhance Agent Efficiency through Co-design of System and User Interface
  8. ICLR 2025InterMask: 3D Human Interaction Generation via Collaborative Masked Modeling
  9. ICLR 2025L-WISE: Boosting Human Visual Category Learning Through Model-Based Image Selection and Enhancement
  10. ICLR 2025Language Models Trained to do Arithmetic Predict Human Risky and Intertemporal Choice
  11. ICLR 2025Large Language Models Assume People are More Rational than We Really are
  12. ICLR 2025Learning from Imperfect Human Feedback: A Tale from Corruption-Robust Dueling
  13. ICLR 2025Learning to Clarify: Multi-turn Conversations with Action-Based Contrastive Self-Training
  14. ICLR 2025Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labels
  15. ICLR 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh
  16. ICLR 2025LLaMA-Omni: Seamless Speech Interaction with Large Language Models
  17. ICLR 2025Locality Sensitive Avatars From Video
  18. ICLR 2025MatExpert: Decomposing Materials Discovery By Mimicking Human Experts
  19. ICLR 2025MetaMetrics: Calibrating Metrics for Generation Tasks Using Human Preferences
  20. ICLR 2025MindSearch: Mimicking Human Minds Elicits Deep AI Searcher
  21. ICLR 2025MMSearch: Unveiling the Potential of Large Models as Multi-modal Search Engines
  22. ICLR 2025Motion-Agent: A Conversational Framework for Human Motion Generation with LLMs
  23. ICLR 2025MP-Mat: A 3D-and-Instance-Aware Human Matting and Editing Framework with Multiplane Representation
  24. ICLR 2025MuHBoost: Multi-Label Boosting For Practical Longitudinal Human Behavior Modeling
  25. ICLR 2025Neural Dueling Bandits: Preference-Based Optimization with Human Feedback
  26. ICLR 2025Neuralized Markov Random Field for Interaction-Aware Stochastic Human Trajectory Prediction
  27. ICLR 2025OmniBind: Large-scale Omni Multimodal Representation via Binding Spaces
  28. ICLR 2025Policy Optimization under Imperfect Human Interactions with Agent-Gated Shared Autonomy
  29. ICLR 2025Proactive Agent: Shifting LLM Agents from Reactive Responses to Active Assistance
  30. ICLR 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation
  31. ICLR 2025REvolve: Reward Evolution with Large Language Models using Human Feedback
  32. ICLR 2025RFMamba: Frequency-Aware State Space Model for RF-Based Human-Centric Perception
  33. ICLR 2025Robust-PIFu: Robust Pixel-aligned Implicit Function for 3D Human Digitalization from a Single Image
  34. ICLR 2025Seeing Eye to AI: Human Alignment via Gaze-Based Response Rewards for Large Language Models
  35. ICLR 2025Simulating Human-like Daily Activities with Desire-driven Autonomy
  36. ICLR 2025SimulPL: Aligning Human Preferences in Simultaneous Machine Translation
  37. ICLR 2025Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenes
  38. ICLR 2025Streaming Video Understanding and Multi-round Interaction with Memory-enhanced Knowledge
  39. ICLR 2025Strength Estimation and Human-Like Strength Adjustment in Games
  40. ICLR 2025Think Then React: Towards Unconstrained Action-to-Reaction Motion Generation
  41. ICLR 2025Towards Automated Knowledge Integration From Human-Interpretable Representations
  42. ICLR 2025Towards Unified Human Motion-Language Understanding via Sparse Interpretable Characterization
  43. ICLR 2025Tracking objects that change in appearance with phase synchrony
  44. ICLR 2025What Do You See in Common? Learning Hierarchical Prototypes over Tree-of-Life to Discover Evolutionary Traits
  45. ICLR 2025When Prompt Engineering Meets Software Engineering: CNL-P as Natural and Robust "APIs'' for Human-AI Interaction
  46. ICLR 2025X-Fi: A Modality-Invariant Foundation Model for Multimodal Human Sensing
  47. ICML 2025ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimization
  48. ICML 2025Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction
  49. ICML 2025An Empirical Study on Configuring In-Context Learning Demonstrations for Unleashing MLLMs' Sentimental Perception Capability
  50. ICML 2025Are High-Quality AI-Generated Images More Difficult for Models to Detect?

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用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?

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常见问题

2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
NeurIPS 2026 有多少篇应用 · human computer interaction论文?
NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
ICLR 2026 有多少篇应用 · human computer interaction论文?
ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
ICML 2026 有多少篇应用 · human computer interaction论文?
ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
CVPR 2026 有多少篇应用 · human computer interaction论文?
CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
哪个会议的应用 · human computer interaction论文最多?
CVPR,2023–2026 年共 340 篇。

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