应用 · human computer interaction论文趋势 2023–2026
应用方向:human_computer_interaction
统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。
主要结论
- 应用 · human computer interaction论文从 2023 年的 133 篇增长到 2026 年的 369 篇,三年间扩大到约 2.8 倍。
- CVPR 是发应用 · human computer interaction论文最多的会议,2023–2026 年共 340 篇,占四个会议总量的 33%。
- 交叉方向里涨得最快的是应用 · computer vision:同时属于两个主题的论文从 2023 年的 10 篇增至 2026 年的 117 篇。
- 在「应用领域」的 10 个主题里,它的 2026 年论文数排第 5;同组增长最快的应用 · health medicine是 61 倍,应用 · human computer interaction是 2.8 倍。
各会议论文数
按年份和会议统计
| 年份 | NeurIPS | ICLR | ICML | CVPR | 合计 |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
代表论文
按年份和会议均匀挑选,方便快速看到每一届的样貌
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
全部应用 · human computer interaction论文
共 298 篇,第 3 / 6 页
- ICLR 2025Do Egocentric Video-Language Models Truly Understand Hand-Object Interactions?
- ICLR 2025Eliciting Human Preferences with Language Models
- ICLR 2025Following the Human Thread in Social Navigation
- ICLR 2025Generalizable Human Gaussians from Single-View Image
- ICLR 2025ImDy: Human Inverse Dynamics from Imitated Observations
- ICLR 2025Interactive Adjustment for Human Trajectory Prediction with Individual Feedback
- ICLR 2025Interactive Speculative Planning: Enhance Agent Efficiency through Co-design of System and User Interface
- ICLR 2025InterMask: 3D Human Interaction Generation via Collaborative Masked Modeling
- ICLR 2025L-WISE: Boosting Human Visual Category Learning Through Model-Based Image Selection and Enhancement
- ICLR 2025Language Models Trained to do Arithmetic Predict Human Risky and Intertemporal Choice
- ICLR 2025Large Language Models Assume People are More Rational than We Really are
- ICLR 2025Learning from Imperfect Human Feedback: A Tale from Corruption-Robust Dueling
- ICLR 2025Learning to Clarify: Multi-turn Conversations with Action-Based Contrastive Self-Training
- ICLR 2025Learning to Generate Diverse Pedestrian Movements from Web Videos with Noisy Labels
- ICLR 2025LIFe-GoM: Generalizable Human Rendering with Learned Iterative Feedback Over Multi-Resolution Gaussians-on-Mesh
- ICLR 2025LLaMA-Omni: Seamless Speech Interaction with Large Language Models
- ICLR 2025Locality Sensitive Avatars From Video
- ICLR 2025MatExpert: Decomposing Materials Discovery By Mimicking Human Experts
- ICLR 2025MetaMetrics: Calibrating Metrics for Generation Tasks Using Human Preferences
- ICLR 2025MindSearch: Mimicking Human Minds Elicits Deep AI Searcher
- ICLR 2025MMSearch: Unveiling the Potential of Large Models as Multi-modal Search Engines
- ICLR 2025Motion-Agent: A Conversational Framework for Human Motion Generation with LLMs
- ICLR 2025MP-Mat: A 3D-and-Instance-Aware Human Matting and Editing Framework with Multiplane Representation
- ICLR 2025MuHBoost: Multi-Label Boosting For Practical Longitudinal Human Behavior Modeling
- ICLR 2025Neural Dueling Bandits: Preference-Based Optimization with Human Feedback
- ICLR 2025Neuralized Markov Random Field for Interaction-Aware Stochastic Human Trajectory Prediction
- ICLR 2025OmniBind: Large-scale Omni Multimodal Representation via Binding Spaces
- ICLR 2025Policy Optimization under Imperfect Human Interactions with Agent-Gated Shared Autonomy
- ICLR 2025Proactive Agent: Shifting LLM Agents from Reactive Responses to Active Assistance
- ICLR 2025Ready-to-React: Online Reaction Policy for Two-Character Interaction Generation
- ICLR 2025REvolve: Reward Evolution with Large Language Models using Human Feedback
- ICLR 2025RFMamba: Frequency-Aware State Space Model for RF-Based Human-Centric Perception
- ICLR 2025Robust-PIFu: Robust Pixel-aligned Implicit Function for 3D Human Digitalization from a Single Image
- ICLR 2025Seeing Eye to AI: Human Alignment via Gaze-Based Response Rewards for Large Language Models
- ICLR 2025Simulating Human-like Daily Activities with Desire-driven Autonomy
- ICLR 2025SimulPL: Aligning Human Preferences in Simultaneous Machine Translation
- ICLR 2025Sitcom-Crafter: A Plot-Driven Human Motion Generation System in 3D Scenes
- ICLR 2025Streaming Video Understanding and Multi-round Interaction with Memory-enhanced Knowledge
- ICLR 2025Strength Estimation and Human-Like Strength Adjustment in Games
- ICLR 2025Think Then React: Towards Unconstrained Action-to-Reaction Motion Generation
- ICLR 2025Towards Automated Knowledge Integration From Human-Interpretable Representations
- ICLR 2025Towards Unified Human Motion-Language Understanding via Sparse Interpretable Characterization
- ICLR 2025Tracking objects that change in appearance with phase synchrony
- ICLR 2025What Do You See in Common? Learning Hierarchical Prototypes over Tree-of-Life to Discover Evolutionary Traits
- ICLR 2025When Prompt Engineering Meets Software Engineering: CNL-P as Natural and Robust "APIs'' for Human-AI Interaction
- ICLR 2025X-Fi: A Modality-Invariant Foundation Model for Multimodal Human Sensing
- ICML 2025ADHMR: Aligning Diffusion-based Human Mesh Recovery via Direct Preference Optimization
- ICML 2025Aguvis: Unified Pure Vision Agents for Autonomous GUI Interaction
- ICML 2025An Empirical Study on Configuring In-Context Learning Demonstrations for Unleashing MLLMs' Sentimental Perception Capability
- ICML 2025Are High-Quality AI-Generated Images More Difficult for Models to Detect?
在 Claude、Cursor 里直接问这个趋势
接上 Paperlist MCP 后,写综述、挑方向或准备投稿时,不用离开对话框就能拿到这页的数字:每年各会议的论文数、增长倍数、涨得最快的子方向和代表论文,AI 会按你的问题整理。
可以直接复制这句话问 AI
用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?
AI 会调用的工具:get_topic_stats {"topic": "app-human-computer-interaction"}
常见问题
- 2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
- 共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
- NeurIPS 2026 有多少篇应用 · human computer interaction论文?
- NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
- ICLR 2026 有多少篇应用 · human computer interaction论文?
- ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
- ICML 2026 有多少篇应用 · human computer interaction论文?
- ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
- CVPR 2026 有多少篇应用 · human computer interaction论文?
- CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
- 哪个会议的应用 · human computer interaction论文最多?
- CVPR,2023–2026 年共 340 篇。