应用 · human computer interaction论文趋势 2023–2026
应用方向:human_computer_interaction
统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。
主要结论
- 应用 · human computer interaction论文从 2023 年的 133 篇增长到 2026 年的 369 篇,三年间扩大到约 2.8 倍。
- CVPR 是发应用 · human computer interaction论文最多的会议,2023–2026 年共 340 篇,占四个会议总量的 33%。
- 交叉方向里涨得最快的是应用 · computer vision:同时属于两个主题的论文从 2023 年的 10 篇增至 2026 年的 117 篇。
- 在「应用领域」的 10 个主题里,它的 2026 年论文数排第 5;同组增长最快的应用 · health medicine是 61 倍,应用 · human computer interaction是 2.8 倍。
各会议论文数
按年份和会议统计
| 年份 | NeurIPS | ICLR | ICML | CVPR | 合计 |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
代表论文
按年份和会议均匀挑选,方便快速看到每一届的样貌
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
全部应用 · human computer interaction论文
共 73 篇,第 2 / 2 页
- NeurIPS 2026Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos
- NeurIPS 2026Resolving AdaBoost Cycling with LLMs: A Computer-Assisted Counterexample
- NeurIPS 2026Rethink Action Chunking in VLA Through Human Motor Control
- NeurIPS 2026Revealing the Gap in Human and VLM Scene Perception through Counterfactual Semantic Saliency
- NeurIPS 2026RigRecon: Efficient Rig-Aware Street Reconstruction via Dual-Path Spatio-Temporal Interaction
- NeurIPS 2026Risks Create a Jagged Frontier of LLM Productivity Gains Across Computer Occupations
- NeurIPS 2026ScrapeBench: Evaluating Legal Compliance of AI Agents in Website Scraping
- NeurIPS 2026Simulating Human Memory with Language Models
- NeurIPS 2026Spatially Feasible 3D Indoor Scene Generation via Interaction-Oriented Human Proxy
- NeurIPS 2026Sport Is The Next Grand Challenge For Artificial Intelligence: Toward A Science Of Human Physical Skill
- NeurIPS 2026Structured Human-Like Agentic Flow for RTL Design
- NeurIPS 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework
- NeurIPS 2026The Bayesian Origin of the Probability Weighting Function in Human Representation of Probabilities
- NeurIPS 2026ToolCUA: Towards Optimal GUI-Tool Path Orchestration for Computer Use Agents
- NeurIPS 2026Towards Scalable Egocentric HOI for Humanoids: Benchmarking Whole-Body Dexterous Interaction with Tactile Prediction
- NeurIPS 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video
- NeurIPS 2026Utility-Driven Clustered Federated Learning via Class-wise Interaction Attribution
- NeurIPS 2026VIPBench: A Human-Aligned Benchmark for Voice Identity Perception in the Age of Voice Cloning
- NeurIPS 2026VolCo: Volumetric Contact for High-Fidelity Human Grasp Generation
- NeurIPS 2026WebNavigator: Global Web Navigation via Interaction Graph Retrieval
- NeurIPS 2026What do EEG Foundation Models Capture from Human Brain Signals?
- NeurIPS 2026When a Window Is Not an Action: Selective Phase-Script Deliberation for Sliding-Window Human Activity Recognition
- NeurIPS 2026When Does Interaction Help? Representational Tradeoffs in Value-Based Imitation Learning
在 Claude、Cursor 里直接问这个趋势
接上 Paperlist MCP 后,写综述、挑方向或准备投稿时,不用离开对话框就能拿到这页的数字:每年各会议的论文数、增长倍数、涨得最快的子方向和代表论文,AI 会按你的问题整理。
可以直接复制这句话问 AI
用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?
AI 会调用的工具:get_topic_stats {"topic": "app-human-computer-interaction"}
常见问题
- 2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
- 共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
- NeurIPS 2026 有多少篇应用 · human computer interaction论文?
- NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
- ICLR 2026 有多少篇应用 · human computer interaction论文?
- ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
- ICML 2026 有多少篇应用 · human computer interaction论文?
- ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
- CVPR 2026 有多少篇应用 · human computer interaction论文?
- CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
- 哪个会议的应用 · human computer interaction论文最多?
- CVPR,2023–2026 年共 340 篇。