应用 · human computer interaction论文趋势 2023–2026

应用方向:human_computer_interaction

统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。

主要结论

每年论文数

各会议论文数

按年份和会议统计

应用 · human computer interaction论文数,按年份和会议
年份NeurIPSICLRICMLCVPR合计
20232824774133
2024683524100227
202586616685298
20267310011581369

代表论文

按年份和会议均匀挑选,方便快速看到每一届的样貌

全部应用 · human computer interaction论文

共 73 篇,第 2 / 2 页

  1. NeurIPS 2026Real2Sim in HOI: Toward Physically Plausible HOI Reconstruction from Monocular Videos
  2. NeurIPS 2026Resolving AdaBoost Cycling with LLMs: A Computer-Assisted Counterexample
  3. NeurIPS 2026Rethink Action Chunking in VLA Through Human Motor Control
  4. NeurIPS 2026Revealing the Gap in Human and VLM Scene Perception through Counterfactual Semantic Saliency
  5. NeurIPS 2026RigRecon: Efficient Rig-Aware Street Reconstruction via Dual-Path Spatio-Temporal Interaction
  6. NeurIPS 2026Risks Create a Jagged Frontier of LLM Productivity Gains Across Computer Occupations
  7. NeurIPS 2026ScrapeBench: Evaluating Legal Compliance of AI Agents in Website Scraping
  8. NeurIPS 2026Simulating Human Memory with Language Models
  9. NeurIPS 2026Spatially Feasible 3D Indoor Scene Generation via Interaction-Oriented Human Proxy
  10. NeurIPS 2026Sport Is The Next Grand Challenge For Artificial Intelligence: Toward A Science Of Human Physical Skill
  11. NeurIPS 2026Structured Human-Like Agentic Flow for RTL Design
  12. NeurIPS 2026SUGAR: A Scalable Human-Video-Driven Generalizable Humanoid Loco-Manipulation Learning Framework
  13. NeurIPS 2026The Bayesian Origin of the Probability Weighting Function in Human Representation of Probabilities
  14. NeurIPS 2026ToolCUA: Towards Optimal GUI-Tool Path Orchestration for Computer Use Agents
  15. NeurIPS 2026Towards Scalable Egocentric HOI for Humanoids: Benchmarking Whole-Body Dexterous Interaction with Tactile Prediction
  16. NeurIPS 2026UniCon3R: Unified Contact-aware 4D Human-Scene Reconstruction from Monocular Video
  17. NeurIPS 2026Utility-Driven Clustered Federated Learning via Class-wise Interaction Attribution
  18. NeurIPS 2026VIPBench: A Human-Aligned Benchmark for Voice Identity Perception in the Age of Voice Cloning
  19. NeurIPS 2026VolCo: Volumetric Contact for High-Fidelity Human Grasp Generation
  20. NeurIPS 2026WebNavigator: Global Web Navigation via Interaction Graph Retrieval
  21. NeurIPS 2026What do EEG Foundation Models Capture from Human Brain Signals?
  22. NeurIPS 2026When a Window Is Not an Action: Selective Phase-Script Deliberation for Sliding-Window Human Activity Recognition
  23. NeurIPS 2026When Does Interaction Help? Representational Tradeoffs in Value-Based Imitation Learning

在 Claude、Cursor 里直接问这个趋势

接上 Paperlist MCP 后,写综述、挑方向或准备投稿时,不用离开对话框就能拿到这页的数字:每年各会议的论文数、增长倍数、涨得最快的子方向和代表论文,AI 会按你的问题整理。

可以直接复制这句话问 AI

用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?

AI 会调用的工具:get_topic_stats {"topic": "app-human-computer-interaction"}

两分钟接入 Paperlist MCP(Claude Code、Cursor、Codex、ChatGPT)

常见问题

2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
NeurIPS 2026 有多少篇应用 · human computer interaction论文?
NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
ICLR 2026 有多少篇应用 · human computer interaction论文?
ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
ICML 2026 有多少篇应用 · human computer interaction论文?
ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
CVPR 2026 有多少篇应用 · human computer interaction论文?
CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
哪个会议的应用 · human computer interaction论文最多?
CVPR,2023–2026 年共 340 篇。

「应用领域」下的其他主题