应用 · human computer interaction论文趋势 2023–2026
应用方向:human_computer_interaction
统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。
主要结论
- 应用 · human computer interaction论文从 2023 年的 133 篇增长到 2026 年的 369 篇,三年间扩大到约 2.8 倍。
- CVPR 是发应用 · human computer interaction论文最多的会议,2023–2026 年共 340 篇,占四个会议总量的 33%。
- 交叉方向里涨得最快的是应用 · computer vision:同时属于两个主题的论文从 2023 年的 10 篇增至 2026 年的 117 篇。
- 在「应用领域」的 10 个主题里,它的 2026 年论文数排第 5;同组增长最快的应用 · health medicine是 61 倍,应用 · human computer interaction是 2.8 倍。
各会议论文数
按年份和会议统计
| 年份 | NeurIPS | ICLR | ICML | CVPR | 合计 |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
代表论文
按年份和会议均匀挑选,方便快速看到每一届的样貌
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
全部应用 · human computer interaction论文
共 86 篇,第 2 / 2 页
- NeurIPS 2025MoPFormer: Motion-Primitive Transformer for Wearable-Sensor Activity Recognition
- NeurIPS 2025Multi-agent KTO: Enhancing Strategic Interactions of Large Language Model in Language Game
- NeurIPS 2025NoPo-Avatar: Generalizable and Animatable Avatars from Sparse Inputs without Human Poses
- NeurIPS 2025Object-centric 3D Motion Field for Robot Learning from Human Videos
- NeurIPS 2025OctoNet: A Large-Scale Multi-Modal Dataset for Human Activity Understanding Grounded in Motion-Captured 3D Pose Labels
- NeurIPS 2025OmniResponse: Online Multimodal Conversational Response Generation in Dyadic Interactions
- NeurIPS 2025OpenHOI: Open-World Hand-Object Interaction Synthesis with Multimodal Large Language Model
- NeurIPS 2025Orientation Matters: Making 3D Generative Models Orientation-Aligned
- NeurIPS 2025PandaPose: 3D Human Pose Lifting from a Single Image via Propagating 2D Pose Prior to 3D Anchor Space
- NeurIPS 2025Part-Aware Bottom-Up Group Reasoning for Fine-Grained Social Interaction Detection
- NeurIPS 2025Position: Towards Bidirectional Human-AI Alignment
- NeurIPS 2025Predictive Preference Learning from Human Interventions
- NeurIPS 2025Preference-based Reinforcement Learning beyond Pairwise Comparisons: Benefits of Multiple Options
- NeurIPS 2025RAPTR: Radar-based 3D Pose Estimation using Transformer
- NeurIPS 2025REFED: A Subject Real-time Dynamic Labeled EEG-fNIRS Synchronized Recorded Emotion Dataset
- NeurIPS 2025Reframing Gaussian Splatting Densification with Complexity-Density Consistency of Primitives
- NeurIPS 2025RHYTHM: Reasoning with Hierarchical Temporal Tokenization for Human Mobility
- NeurIPS 2025SGAR: Structural Generative Augmentation for 3D Human Motion Retrieval
- NeurIPS 2025ShiQ: Bringing back Bellman to LLMs
- NeurIPS 2025SnapMoGen: Human Motion Generation from Expressive Texts
- NeurIPS 2025SPINT: Spatial Permutation-Invariant Neural Transformer for Consistent Intracortical Motor Decoding
- NeurIPS 2025Strategic Costs of Perceived Bias in Fair Selection
- NeurIPS 2025The Burden of Interactive Alignment with Inconsistent Preferences
- NeurIPS 2025Thinking in Character: Advancing Role-Playing Agents with Role-Aware Reasoning
- NeurIPS 2025ToF-IP: Time-of-Flight Enhanced Sparse Inertial Poser for Real-time Human Motion Capture
- NeurIPS 2025Toward Human Deictic Gesture Target Estimation
- NeurIPS 2025Towards Dynamic 3D Reconstruction of Hand-Instrument Interaction in Ophthalmic Surgery
- NeurIPS 2025Towards Generalizable 3D Human Pose Estimation via Ensembles on Flat Loss Landscapes
- NeurIPS 2025Towards Predicting Any Human Trajectory In Context
- NeurIPS 2025Transformer brain encoders explain human high-level visual responses
- NeurIPS 2025Unified 2D-3D Discrete Priors for Noise-Robust and Calibration-Free Multiview 3D Human Pose Estimation
- NeurIPS 2025Universal Visuo-Tactile Video Understanding for Embodied Interaction
- NeurIPS 2025VTON-VLLM: Aligning Virtual Try-On Models with Human Preferences
- NeurIPS 2025WaveAR: Wavelet-Aware Continuous Autoregressive Diffusion for Accurate Human Motion Prediction
- NeurIPS 2025WearVQA: A Visual Question Answering Benchmark for Wearables in Egocentric Authentic Real-world scenarios
- NeurIPS 2025Where Does It Exist from the Low-Altitude: Spatial Aerial Video Grounding
在 Claude、Cursor 里直接问这个趋势
接上 Paperlist MCP 后,写综述、挑方向或准备投稿时,不用离开对话框就能拿到这页的数字:每年各会议的论文数、增长倍数、涨得最快的子方向和代表论文,AI 会按你的问题整理。
可以直接复制这句话问 AI
用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?
AI 会调用的工具:get_topic_stats {"topic": "app-human-computer-interaction"}
常见问题
- 2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
- 共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
- NeurIPS 2026 有多少篇应用 · human computer interaction论文?
- NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
- ICLR 2026 有多少篇应用 · human computer interaction论文?
- ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
- ICML 2026 有多少篇应用 · human computer interaction论文?
- ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
- CVPR 2026 有多少篇应用 · human computer interaction论文?
- CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
- 哪个会议的应用 · human computer interaction论文最多?
- CVPR,2023–2026 年共 340 篇。