应用 · human computer interaction论文趋势 2023–2026
应用方向:human_computer_interaction
统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。
主要结论
- 应用 · human computer interaction论文从 2023 年的 133 篇增长到 2026 年的 369 篇,三年间扩大到约 2.8 倍。
- CVPR 是发应用 · human computer interaction论文最多的会议,2023–2026 年共 340 篇,占四个会议总量的 33%。
- 交叉方向里涨得最快的是应用 · computer vision:同时属于两个主题的论文从 2023 年的 10 篇增至 2026 年的 117 篇。
- 在「应用领域」的 10 个主题里,它的 2026 年论文数排第 5;同组增长最快的应用 · health medicine是 61 倍,应用 · human computer interaction是 2.8 倍。
各会议论文数
按年份和会议统计
| 年份 | NeurIPS | ICLR | ICML | CVPR | 合计 |
|---|---|---|---|---|---|
| 2023 | 28 | 24 | 7 | 74 | 133 |
| 2024 | 68 | 35 | 24 | 100 | 227 |
| 2025 | 86 | 61 | 66 | 85 | 298 |
| 2026 | 73 | 100 | 115 | 81 | 369 |
代表论文
按年份和会议均匀挑选,方便快速看到每一届的样貌
- NeurIPS 2026A Cross-Interaction Neural Architecture for Submodular Functions
- ICML 2026DiscoverLLM: From Executing Intents to Discovering Them
- ICLR 2026CLUTCH: Contextualized Language model for Unlocking Text-Conditioned Hand motion modelling in the wild
- CVPR 2026Bezier Degradation Modeling for LiDAR-based Human Motion Capture
- NeurIPS 20253D Human Pose Estimation with Muscles
- ICML 2025Human-Aligned Image Models Improve Visual Decoding from the Brain
- ICLR 2025CoMotion: Concurrent Multi-person 3D Motion
- CVPR 2025A Focused Human Body Model for Accurate Anthropometric Measurements Extraction
- NeurIPS 2024Controlling Counterfactual Harm in Decision Support Systems Based on Prediction Sets
- ICML 2024Do Large Language Models Perform the Way People Expect? Measuring the Human Generalization Function
- ICLR 2024Social-Transmotion: Promptable Human Trajectory Prediction
- CVPR 2024Disentangled Pre-training for Human-Object Interaction Detection
- NeurIPS 2023ChimpACT: A Longitudinal Dataset for Understanding Chimpanzee Behaviors
- ICML 2023Building Neural Networks on Matrix Manifolds: A Gyrovector Space Approach
- ICLR 2023A View From Somewhere: Human-Centric Face Representations
- CVPR 20233D Human Keypoints Estimation From Point Clouds in the Wild Without Human Labels
- NeurIPS 2026Ad-Hoc Teamwork from Human Demonstrations
- ICML 2026Fix the Mind, Not the Move: Interpretable AI Assistance via Knowledge-Gap Localization
- ICLR 2026Disentangled Hierarchical VAE for 3D Human-Human Interaction Generation
- CVPR 2026BIT Matching-based Bi-directional Interaction Transformation Network for Visible-Infrared Person Re-Identification
全部应用 · human computer interaction论文
共 212 篇,第 2 / 5 页
- ICML 2026Human-AI Collaborative Uncertainty Quantification
- ICML 2026Hyperbolic Hierarchical Alignment for Video-Based Visible-Infrared Person Re-Identification
- ICML 2026Implicit Turn-Wise Policy Optimization for Proactive User-LLM Interaction
- ICML 2026Interactive Person Retrieval via Multi-Turn Multimodal Conversation
- ICML 2026Interactive Segmentation with Elaborate Focus Prior
- ICML 2026Interleaved Selective State Space Models for Efficient WiFi-Based 3D Multi-Person Pose Estimation
- ICML 2026Intrinsic Credit Assignment for Long Horizon Interaction
- ICML 2026iTryOn: Mastering Interactive Video Virtual Try-On with Spatial-Semantic Guidance
- ICML 2026IVQA-LD: Inclusive Multimodal Understanding for Population with Limb Deficiency
- ICML 2026Just Noticeable Difference Modeling for Deep Visual Features
- ICML 2026Learning Gaussian Mixture-distributed Prototypes for 3D Scene Graph Generation from RGB-D Sequences
- ICML 2026Learning Generalized Trackers with Elastic Token Budgets
- ICML 2026Learning the Interaction Prior for Protein-Protein Interaction Prediction: A Model-Agnostic Approach
- ICML 2026Learning Transferable Interaction Primitives from Game Videos for Humanoid Locomotion
- ICML 2026Making Learner Weakness Actionable for Learning from Demonstration with Novice Teachers
- ICML 2026MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation
- ICML 2026Manifold-Aligned Guided Integrated Gradients for Reliable Feature Attribution
- ICML 2026Mobility-Embedded POIs: Learning What A Place Is and How It Is Used from Human Movement
- ICML 2026MotionGRPO: Overcoming Low Intra-Group Diversity in GRPO-Based Egocentric Motion Recovery
- ICML 2026MotionMAR: Multi-scale Auto-Regressive Human Motion Reconstruction from Sparse Observations
- ICML 2026Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation
- ICML 2026Moving Out: Physically-grounded Human-AI Collaboration
- ICML 2026Multi-Round Human–AI Collaboration with User-Specified Requirements
- ICML 2026NoiseSDF2NoiseSDF: Learning Clean Neural Fields from Noisy Supervision
- ICML 2026Pareto-Guided Optimal Transport for Multi-Reward Alignment
- ICML 2026PAWS: Preference Learning with Advantage-Weighted Segments
- ICML 2026PCRNet: Phase-aware Complex Refinement Network for EEG-based Auditory Attention Decoding
- ICML 2026PerceptionRubrics: Calibrating Multimodal Evaluation to Human Perception
- ICML 2026PointCHR: Point Cloud Analysis via Curvature-Aware Hyperbolic Rectification
- ICML 2026PPI Candidate Ranking: Large-Scale Evaluation of a Domain Knowledge–Guided Pipeline
- ICML 2026PPT-Eval: A Benchmark for Computer-Use Agents on PowerPoint Tasks
- ICML 2026Probabilistic Salient Object Ranking
- ICML 2026QuantWear: Quantum-scale Wear Particle Detection for Jet Engine Diagnosis
- ICML 2026QuArch: A Benchmark for Evaluating LLM Reasoning in Computer Architecture
- ICML 2026RealisMotion: Decomposed Human Motion Control and Video Generation in the World Space
- ICML 2026Referring Multiple Regions with Large Multimodal Models via Contextual Latent Steering
- ICML 2026ReflFlow: Learning Geometry-Guided Ray Tracing for Dynamic Specular Reconstruction
- ICML 2026Revisiting Coding-Based Approaches to Overcome the Curse of Dimensionality in Learning-Based Watermarking
- ICML 2026Reward Learning through Ranking Mean Squared Error
- ICML 2026RTPrune: Reading-Twice Inspired Token Pruning for Efficient DeepSeek-OCR Inference
- ICML 2026SAW-Bench: Learning Situated Awareness in the Real World
- ICML 2026Scalable Event Cloud Network for Event-based Classification
- ICML 2026Scalable RF Simulation in Generative 4D Worlds
- ICML 2026Semi-LAR: Semi-supervised Contrastive Learning with Linear Attention for Removal of Nighttime Flares
- ICML 2026SHERPA: Fine-tuning Segment Anything Models with Task-relevant Guidance
- ICML 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition
- ICML 2026SleepLM: Natural-Language Intelligence for Human Sleep
- ICML 2026Solving Spatial-Spectral Fusion with Latent Spectral Operators
- ICML 2026Spatially-Regularized Entropy for Discriminative Token Merging in Fine-Grained Re-Identification
- ICML 2026Spike Camera Autofocus via Frequency-Domain Spectral-Centroid Migration
在 Claude、Cursor 里直接问这个趋势
接上 Paperlist MCP 后,写综述、挑方向或准备投稿时,不用离开对话框就能拿到这页的数字:每年各会议的论文数、增长倍数、涨得最快的子方向和代表论文,AI 会按你的问题整理。
可以直接复制这句话问 AI
用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?
AI 会调用的工具:get_topic_stats {"topic": "app-human-computer-interaction"}
常见问题
- 2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
- 共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
- NeurIPS 2026 有多少篇应用 · human computer interaction论文?
- NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
- ICLR 2026 有多少篇应用 · human computer interaction论文?
- ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
- ICML 2026 有多少篇应用 · human computer interaction论文?
- ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
- CVPR 2026 有多少篇应用 · human computer interaction论文?
- CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
- 哪个会议的应用 · human computer interaction论文最多?
- CVPR,2023–2026 年共 340 篇。