应用 · human computer interaction论文趋势 2023–2026

应用方向:human_computer_interaction

统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。

主要结论

每年论文数

各会议论文数

按年份和会议统计

应用 · human computer interaction论文数,按年份和会议
年份NeurIPSICLRICMLCVPR合计
20232824774133
2024683524100227
202586616685298
20267310011581369

代表论文

按年份和会议均匀挑选,方便快速看到每一届的样貌

全部应用 · human computer interaction论文

共 212 篇,第 2 / 5 页

  1. ICML 2026Human-AI Collaborative Uncertainty Quantification
  2. ICML 2026Hyperbolic Hierarchical Alignment for Video-Based Visible-Infrared Person Re-Identification
  3. ICML 2026Implicit Turn-Wise Policy Optimization for Proactive User-LLM Interaction
  4. ICML 2026Interactive Person Retrieval via Multi-Turn Multimodal Conversation
  5. ICML 2026Interactive Segmentation with Elaborate Focus Prior
  6. ICML 2026Interleaved Selective State Space Models for Efficient WiFi-Based 3D Multi-Person Pose Estimation
  7. ICML 2026Intrinsic Credit Assignment for Long Horizon Interaction
  8. ICML 2026iTryOn: Mastering Interactive Video Virtual Try-On with Spatial-Semantic Guidance
  9. ICML 2026IVQA-LD: Inclusive Multimodal Understanding for Population with Limb Deficiency
  10. ICML 2026Just Noticeable Difference Modeling for Deep Visual Features
  11. ICML 2026Learning Gaussian Mixture-distributed Prototypes for 3D Scene Graph Generation from RGB-D Sequences
  12. ICML 2026Learning Generalized Trackers with Elastic Token Budgets
  13. ICML 2026Learning the Interaction Prior for Protein-Protein Interaction Prediction: A Model-Agnostic Approach
  14. ICML 2026Learning Transferable Interaction Primitives from Game Videos for Humanoid Locomotion
  15. ICML 2026Making Learner Weakness Actionable for Learning from Demonstration with Novice Teachers
  16. ICML 2026MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation
  17. ICML 2026Manifold-Aligned Guided Integrated Gradients for Reliable Feature Attribution
  18. ICML 2026Mobility-Embedded POIs: Learning What A Place Is and How It Is Used from Human Movement
  19. ICML 2026MotionGRPO: Overcoming Low Intra-Group Diversity in GRPO-Based Egocentric Motion Recovery
  20. ICML 2026MotionMAR: Multi-scale Auto-Regressive Human Motion Reconstruction from Sparse Observations
  21. ICML 2026Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation
  22. ICML 2026Moving Out: Physically-grounded Human-AI Collaboration
  23. ICML 2026Multi-Round Human–AI Collaboration with User-Specified Requirements
  24. ICML 2026NoiseSDF2NoiseSDF: Learning Clean Neural Fields from Noisy Supervision
  25. ICML 2026Pareto-Guided Optimal Transport for Multi-Reward Alignment
  26. ICML 2026PAWS: Preference Learning with Advantage-Weighted Segments
  27. ICML 2026PCRNet: Phase-aware Complex Refinement Network for EEG-based Auditory Attention Decoding
  28. ICML 2026PerceptionRubrics: Calibrating Multimodal Evaluation to Human Perception
  29. ICML 2026PointCHR: Point Cloud Analysis via Curvature-Aware Hyperbolic Rectification
  30. ICML 2026PPI Candidate Ranking: Large-Scale Evaluation of a Domain Knowledge–Guided Pipeline
  31. ICML 2026PPT-Eval: A Benchmark for Computer-Use Agents on PowerPoint Tasks
  32. ICML 2026Probabilistic Salient Object Ranking
  33. ICML 2026QuantWear: Quantum-scale Wear Particle Detection for Jet Engine Diagnosis
  34. ICML 2026QuArch: A Benchmark for Evaluating LLM Reasoning in Computer Architecture
  35. ICML 2026RealisMotion: Decomposed Human Motion Control and Video Generation in the World Space
  36. ICML 2026Referring Multiple Regions with Large Multimodal Models via Contextual Latent Steering
  37. ICML 2026ReflFlow: Learning Geometry-Guided Ray Tracing for Dynamic Specular Reconstruction
  38. ICML 2026Revisiting Coding-Based Approaches to Overcome the Curse of Dimensionality in Learning-Based Watermarking
  39. ICML 2026Reward Learning through Ranking Mean Squared Error
  40. ICML 2026RTPrune: Reading-Twice Inspired Token Pruning for Efficient DeepSeek-OCR Inference
  41. ICML 2026SAW-Bench: Learning Situated Awareness in the Real World
  42. ICML 2026Scalable Event Cloud Network for Event-based Classification
  43. ICML 2026Scalable RF Simulation in Generative 4D Worlds
  44. ICML 2026Semi-LAR: Semi-supervised Contrastive Learning with Linear Attention for Removal of Nighttime Flares
  45. ICML 2026SHERPA: Fine-tuning Segment Anything Models with Task-relevant Guidance
  46. ICML 2026SkelHCC: A Hyperbolic CLIP-Driven Cache Adaptation Framework for Skeleton-based One-Shot Action Recognition
  47. ICML 2026SleepLM: Natural-Language Intelligence for Human Sleep
  48. ICML 2026Solving Spatial-Spectral Fusion with Latent Spectral Operators
  49. ICML 2026Spatially-Regularized Entropy for Discriminative Token Merging in Fine-Grained Re-Identification
  50. ICML 2026Spike Camera Autofocus via Frequency-Domain Spectral-Centroid Migration

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用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?

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常见问题

2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
NeurIPS 2026 有多少篇应用 · human computer interaction论文?
NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
ICLR 2026 有多少篇应用 · human computer interaction论文?
ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
ICML 2026 有多少篇应用 · human computer interaction论文?
ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
CVPR 2026 有多少篇应用 · human computer interaction论文?
CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
哪个会议的应用 · human computer interaction论文最多?
CVPR,2023–2026 年共 340 篇。

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