应用 · human computer interaction论文趋势 2023–2026

应用方向:human_computer_interaction

统计范围:NeurIPS、ICLR、ICML、CVPR 四个会议,2023–2026 年,共 1,027 篇被归入该主题的论文。

主要结论

每年论文数

各会议论文数

按年份和会议统计

应用 · human computer interaction论文数,按年份和会议
年份NeurIPSICLRICMLCVPR合计
20232824774133
2024683524100227
202586616685298
20267310011581369

代表论文

按年份和会议均匀挑选,方便快速看到每一届的样貌

全部应用 · human computer interaction论文

共 100 篇,第 2 / 2 页

  1. ICLR 2026LaVCa: LLM-assisted Visual Cortex Captioning
  2. ICLR 2026Learning Brain Representation with Hierarchical Visual Embeddings
  3. ICLR 2026Loc$^{2}$: Interpretable Cross-View Localization via Depth-Lifted Local Feature Matching
  4. ICLR 2026MARS - A Foundational Map Auto-Regressor
  5. ICLR 2026MetaEmbed: Scaling Multimodal Retrieval at Test-Time with Flexible Late Interaction
  6. ICLR 2026MIMIC: Mask-Injected Manipulation Video Generation with Interaction Control
  7. ICLR 2026Mini-o3: Scaling Up Reasoning Patterns and Interaction Turns for Visual Search
  8. ICLR 2026MMDuet2: Enhancing Proactive Interaction of Video MLLMs with Multi-Turn Reinforcement Learning
  9. ICLR 2026MotionGPT3: Human Motion as a Second Modality
  10. ICLR 2026Multi-turn Evaluation of Anthropomorphic Behaviours in Large Language Models
  11. ICLR 2026NeMo-map: Neural Implicit Flow Fields for Spatio-Temporal Motion Mapping
  12. ICLR 2026Neural Latent Arbitrary Lagrangian-Eulerian Grids for Fluid-Solid Interaction
  13. ICLR 2026Neural Synchrony Between Socially Interacting Language Models
  14. ICLR 2026OSWorld-MCP: Benchmarking MCP Tool Invocation In Computer-Use Agents
  15. ICLR 2026Pairwise is Not Enough: Hypergraph Neural Networks for Multi-Agent Pathfinding
  16. ICLR 2026ParaS2S: Benchmarking and Aligning Spoken Language Models for Paralinguistic-aware Speech-to-Speech Interaction
  17. ICLR 2026Physically Valid Biomolecular Interaction Modeling with Gauss-Seidel Projection
  18. ICLR 2026PluriHarms: Benchmarking the Full Spectrum of Human Judgments on AI Harm
  19. ICLR 2026PolySHAP: Extending KernelSHAP with Interaction-Informed Polynomial Regression
  20. ICLR 2026Presenting a Paper is an Art: Self-Improvement Aesthetic Agents for Academic Presentations
  21. ICLR 2026Pulp Motion: Framing-aware multimodal camera and human motion generation
  22. ICLR 2026QuaMo: Quaternion Motions for Vision-based 3D Human Kinematics Capture
  23. ICLR 2026Quantifying Cross-Attention Interaction in Transformers for Interpreting TCR-pMHC Binding
  24. ICLR 2026Query-Guided Spatial–Temporal–Frequency Interaction for Music Audio–Visual Question Answering
  25. ICLR 2026REI-Bench: Can Embodied Agents Understand Vague Human Instructions in Task Planning?
  26. ICLR 2026Riemannian High-Order Pooling for Brain Foundation Models
  27. ICLR 2026RLBFF: Binary Flexible Feedback to bridge between Human Feedback & Verifiable Rewards
  28. ICLR 2026Salient Object Ranking via Cyclical Perception-Viewing Interaction Modeling
  29. ICLR 2026SAM-Veteran: An MLLM-Based Human-like SAM Agent for Reasoning Segmentation
  30. ICLR 2026Sapiens2
  31. ICLR 2026Search Arena: Analyzing Search-Augmented LLMs
  32. ICLR 2026Shop-R1: Rewarding LLMs to Simulate Human Behavior in Online Shopping via Reinforcement Learning
  33. ICLR 2026Sparkle: A Robust and Versatile Representation for Point Cloud-based Human Motion Capture
  34. ICLR 2026Target-Aware Video Diffusion Models
  35. ICLR 2026Teach2Eval: An Interaction-Driven LLMs Evaluation Method via Teaching Effectiveness
  36. ICLR 2026Test-Time Adaptation for LLM Agents via Environment Interaction
  37. ICLR 2026Text2Interact: High-Fidelity and Diverse Text-to-Two-Person Interaction Generation
  38. ICLR 2026TOUCH: Text-guided Controllable Generation of Free-Form Hand-Object Interactions
  39. ICLR 2026Towards All-Atom Foundation Models for Biomolecular Binding Affinity Prediction
  40. ICLR 2026UniHand: A Unified Model for Diverse Controlled 4D Hand Motion Modeling
  41. ICLR 2026UniHM: Unified Dexterous Hand Manipulation with Vision Language Model
  42. ICLR 2026Unleashing Guidance Without Classifiers for Human-Object Interaction Animation
  43. ICLR 2026UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collections
  44. ICLR 2026V2P-Bench: Evaluating Video-Language Understanding with Visual Prompts for Better Human-Model Interaction
  45. ICLR 2026VideoAgentTrek: Computer-Use Pretraining from Unlabeled Videos
  46. ICLR 2026VisionLaw: Inferring Interpretable Intrinsic Dynamics from Visual Observations via Bilevel Optimization
  47. ICLR 2026VitaBench: Benchmarking LLM Agents with Versatile Interactive Tasks in Real-world Applications
  48. ICLR 2026When a Robot is More Capable than a Human: Learning from Constrained Demonstrators
  49. ICLR 2026Zero-shot HOI Detection with MLLM-based Detector-agnostic Interaction Recognition
  50. ICLR 2026Zero-shot Human Pose Estimation using Diffusion-based Inverse solvers

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用 paperlist 查应用 · human computer interaction在 CVPR 2023–2026 的论文趋势,哪一年涨得最快?

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常见问题

2023–2026 年四大会议一共有多少篇应用 · human computer interaction论文?
共 1,027 篇,按年份分别是 2023 年 133 篇、2024 年 227 篇、2025 年 298 篇、2026 年 369 篇。
NeurIPS 2026 有多少篇应用 · human computer interaction论文?
NeurIPS 2026 有 73 篇应用 · human computer interaction论文,上一届是 86 篇。
ICLR 2026 有多少篇应用 · human computer interaction论文?
ICLR 2026 有 100 篇应用 · human computer interaction论文,上一届是 61 篇。
ICML 2026 有多少篇应用 · human computer interaction论文?
ICML 2026 有 115 篇应用 · human computer interaction论文,上一届是 66 篇。
CVPR 2026 有多少篇应用 · human computer interaction论文?
CVPR 2026 有 81 篇应用 · human computer interaction论文,上一届是 85 篇。
哪个会议的应用 · human computer interaction论文最多?
CVPR,2023–2026 年共 340 篇。

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