RSS 2026 论文列表

Robotics: Science and Systems

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HiWET: Hierarchical World-Frame End-Effector Tracking for Long-Horizon Humanoid Loco-Manipulation

Zhanxiang Cao, Liyun Yan, Yang Zhang, Sirui Chen, jianming ma, Tianyue Zhan, Shengcheng Fu, Yufei Jia, Cewu Lu, Yue Gao

展开摘要

Humanoid loco-manipulation requires executing precise manipulation tasks while maintaining dynamic stability amid base motion and impacts. Existing approaches typically formulate commands in body-centric frames, fail to inherently correct cumulative world-frame drift induced by legged locomotion. We reformulate the problem as world-frame end-effector tracking and propose HiWET, a hierarchical reinforcement learning framework that decouples global reasoning from dynamic execution. The high-level policy generates subgoals that jointly optimize end-effector accuracy and base positioning in the world frame, while the low-level policy executes these commands under stability constraints. We introduce a Kinematic Manifold Prior (KMP) that embeds the manipulation manifold into the action space via residual learning, reducing exploration dimensionality and mitigating kinematically invalid behaviors. Extensive simulation and ablation studies demonstrate that HiWET achieves precise and stable end-effector tracking in long-horizon world-frame tasks. We validate zero-shot sim-to-real transfer of the low-level policy on a physical humanoid, demonstrating stable locomotion under diverse manipulation commands. These results indicate that explicit world-frame reasoning combined with hierarchical control provides an effective and scalable solution for long-horizon humanoid loco-manipulation.

Poster
PRIME: Physically-consistent Robotic Inertial and Motion Estimation for Legged and Humanoid Robots

Jiarong Kang, Kunzhao Ren, Tao Pang, Xiaobin Xiong

展开摘要

Humanoid and legged robots interact with the environment through intermittent contacts, making accurate motion estimation fundamentally dependent on reasoning about contact dynamics.However, standard sensing pipelines-whether based on onboard proprioception with Extended Kalman Filters (EKFs) or external motion capture systems-recover only kinematics, while contact forces, contact timing, and inertial parameters remain unobserved.As a result, purely kinematic reconstructions often violate rigid-body dynamics, particularly during contactrich motions.To enable accurate motion estimation from onboard kinematics in real-world deployment, we propose PRIME (Physically-consistent Robotic Inertial and Motion Estimation), a Maximum A Posteriori (MAP) formulation that refines measured kinematics and actuator commands into a dynamically consistent trajectory while jointly estimating frictional contact forces and physically consistent inertial parameters.Our approach incorporates differentiable contact dynamics with smoothed complementarity constraints and an Anitescu-style friction model, yielding a smooth optimization problem that remains tractable across versatile contact transitions.We evaluate PRIME on contactrich locomotion with quadrupedal robots and the Unitree G1 humanoid, demonstrating improved trajectory consistency and accurate inertial parameter identification.Beyond improving state estimation and feedback control with calibrated inertial parameters, PRIME produces force-and contact-annotated motion reconstructions from real robots in deployment, which can be used to provide high-quality data for downstream learning applications, including large-scale behavior modeling and robot foundation models.

Poster
Mind Your Steps: A General Learning Framework for Accurate Humanoid Foothold Tracking

Alessandro Montenegro, Shihao Li, Puze Liu, Alberto Maria Metelli, Jan Peters

展开摘要

Enabling humanoid robots to operate in complex, dynamic environments remains a critical challenge, fundamentally limited by the ability to navigate robustly, safely, and accurately. While reinforcement learning with velocity-commanded policies has achieved remarkable robustness in humanoid locomotion, this approach lacks explicit control of the foothold placement, leading to unsafe behavior, such as stepping onto human feet, or imprecise navigation, hindering the following manipulation task. Conversely, explicit foothold-tracking policies offer a promising alternative by directly being commanded with target foot poses. However, existing approaches are often limited by unrealistic state assumptions, compromising real-world deployment, or they are part of staged pipelines, making them tied to specific downstream tasks. In this work, we introduce a novel, lightweight framework for training general-purpose 3D foothold-tracking policies. By dynamically providing footstep support through a goal sampler, this method enables the learned policy to be agnostic to specific terrains. Our new target representation effectively mitigates challenges arising in the real world, such as noisy and inaccurate pose estimation and foot contact estimation. Designed for direct real-world transfer, our policy acts as a standalone low-level controller that can be seamlessly paired with various high-level foothold generators. We demonstrate the effectiveness of our framework through extensive experiments in simulation and in the real world. By coupling our policy with different upstream planners, we achieve natural and accurate locomotion in challenging settings, paving the way for loco-manipulation tasks in complex environments.

Poster
Now You See That: Learning End-to-End Humanoid Locomotion from Raw Pixels

Wandong Sun, Yongbo Su, Guo Huang, Zilong Zhang, Wei Yingdong, Sen Xu, Sheng Cao, Xingwu Tian, Baoshi Cao, Yang Liu, Bin Yan, Yan Xie, Xie Zongwu

展开摘要

Achieving robust vision-based humanoid locomotion remains challenging due to two fundamental issues: the sim-to-real gap introduces significant perception noise that degrades performance on fine-grained tasks, and training a unified policy across diverse terrains is hindered by conflicting learning objectives. To address these challenges, we present an end-to-end framework for vision-driven humanoid locomotion. For robust sim-to-real transfer, we develop a high-fidelity depth sensor simulation that captures stereo matching artifacts and calibration uncertainties inherent in real-world sensing. We further propose a vision-aware behavior distillation approach that combines latent space alignment with noise-invariant auxiliary tasks, enabling effective knowledge transfer from privileged height maps to noisy depth observations. For versatile terrain adaptation, we introduce terrain-specific reward shaping integrated with multi-critic and multi-discriminator learning, where dedicated networks capture the distinct dynamics and motion priors of each terrain type. We validate our approach on two humanoid platforms equipped with different stereo depth cameras. The resulting policy demonstrates robust performance across diverse environments, seamlessly handling extreme challenges such as high platforms and wide gaps, as well as fine-grained tasks including bidirectional long-term staircase traversal.

Poster
Generalizing from References using a Multi-Task Reference and Goal-Driven RL Framework

Jiashun Wang, M. Eva Mungai, He Li, Jean Pierre Sleiman, Jessica K. Hodgins, Farbod Farshidian

展开摘要

Learning agile humanoid behaviors from human motion offers a powerful route to natural, coordinated control, but existing approaches face a persistent trade-off: reference-tracking policies are often brittle outside the demonstration dataset, while purely task-driven Reinforcement Learning (RL) can achieve adaptability at the cost of motion quality. We introduce a unified multi-task RL framework that bridges this gap by treating reference motion as a prior for behavioral shaping rather than a deployment-time constraint. A single goal-conditioned policy is trained jointly on two tasks that share the same observation and action spaces, but differ in their initialization schemes, command spaces, and reward structures: (i) a reference-guided imitation task in which reference trajectories define dense imitation rewards but are not provided as policy inputs, and (ii) a goal-conditioned generalization task in which goals are sampled independently of any reference and where rewards reflect only task success. By co-optimizing these objectives within a shared formulation, the policy acquires structured, human-like motor skills from dense reference supervision while learning to adapt these skills to novel goals and initial conditions. This is achieved without adversarial objectives, explicit trajectory tracking, phase variables, or reference-dependent inference. We evaluate the method on a challenging box-based parkour playground that demands diverse athletic behaviors (e.g., jumping and climbing), and show that the learned controller transfers beyond the reference distribution while preserving motion naturalness. Finally, we demonstrate long-horizon behavior generation by composing multiple learned skills, illustrating the flexibility of the learned polices in complex scenarios.

Poster
TeleGate: Whole-Body Humanoid Teleoperation via Gated Expert Selection with Motion Prior

Jie Li, Bing Tang, Feng Wu

展开摘要

Real-time whole-body teleoperation is a critical method for humanoid robots to perform complex tasks in unstructured environments. However, developing a unified controller that robustly supports diverse human motions remains a significant challenge. Existing methods typically distill multiple expert policies into a single general policy, which often inevitably leads to performance degradation, particularly on highly dynamic motions. This paper presents TeleGate, a unified whole-body teleoperation framework for humanoid robots that achieves high-precision tracking across various motions while avoiding the performance loss inherent in knowledge distillation. Our key idea is to preserve the full capability of domain-specific expert policies by training a lightweight gating network, which dynamically activates experts in real-time based on proprioceptive states and reference trajectories. Furthermore, to compensate for the absence of future reference trajectories in real-time teleoperation, we introduce a VAE-based motion prior module that extracts implicit future motion intent from historical observations, enabling anticipatory control for motions requiring prediction such as jumping and standing up. We conducted empirical evaluations in simulation and also deployed our technique on the Unitree G1 humanoid robot. Using only 2.5 hours of motion capture data for training, our TeleGate achieves high-precision real-time teleoperation across diverse dynamic motions (e.g., running, fall recovery, and jumping), significantly outperforming the baseline methods in both tracking accuracy and success rate.

Poster
MOBIUS: A Multi-Modal Bipedal Robot that can Walk, Crawl, Climb, and Roll

Alexander Schperberg, Yusuke Tanaka, Stefano Di Cairano, Dennis Hong

展开摘要

This paper presents the MOBIUS platform, a bipedal robot capable of walking, crawling, climbing, and rolling.MOBIUS features four limbs, two 6-DoF arms with two-finger grippers for manipulation and climbing, and two 4-DoF legs for locomotion-enabling smooth transitions across diverse terrains without reconfiguration.A hybrid control architecture combines reinforcement learning for locomotion and admittance control enhanced for safety by a Reference Governor and auto-tuning toward compliant contact interactions during manipulation.A high-level MIQCP planner autonomously selects locomotion modes to balance stability and energy efficiency.Hardware experiments demonstrate robust gait transitions, dynamic climbing, and full-body load support via pinch grasp.Overall, MOBIUS demonstrates the importance of tight integration between morphology, high-level planning, and control to enable mobile locomanipulation and grasping, substantially expanding its interaction capabilities, workspace, and traversability.

Poster
Learning to Evolve: Multi-modal Interactive Fields for Robust Humanoid Navigation in Dynamic Environments

Peifeng Jiang, Hong Liu, Jin Jin, Wenshuai Wang, Xia Li

展开摘要

Safe manipulation-oriented navigation for humanoid robots requires scene memory that remains reliable under locomotion-induced perceptual distortion, environmental changes, and interaction-level geometric safety constraints. Existing semantic mapping and scene-graph systems are difficult to deploy directly in this setting because they often assume stable camera trajectories, static environments, or coarse object geometry. We introduce the Multi-modal Interactive Field (MIF), a humanoid-oriented system that integrates confidence-aware semantic 3D Gaussian Splatting, discrepancy-triggered spatial memory updates, and task-driven geometric reconstruction within a closed-loop perception-adaptation pipeline. MIF couples three fields: an uncertainty-aware 3DGS Appearance Field that suppresses gait-induced blur, a Spatial Field that maintains topological memory, and a Geometry Field that supports Interaction Pose Safety (IPS) before manipulation. A discrepancy detection score is introduced to separate locomotion-induced false-positive changes from persistent changes and updates only locally inconsistent regions. On a Unitree-G1 humanoid in a real dynamic office, MIF improves relocation success in non-static environments from 12% to 94% compared with static scene-graph memory, while reducing semantic memory footprint by 91.4% through feature distillation for practical online operation. Project page and code: https://ziya-jiang.github.io/MIF-homepage/

Poster
X-Loco: Towards Generalist Humanoid Locomotion Control via Synergetic Policy Distillation

dewei wang, Xinmiao Wang, Chenyun Zhang, Jiyuan Shi, Yingnan Zhao, Chenjia Bai, Xuelong Li

展开摘要

While recent advances have demonstrated strong performance in individual humanoid skills such as upright locomotion, fall recovery and whole-body coordination, learning a single policy that masters all these skills remains challenging due to the diverse dynamics and conflicting control objectives involved. To address this, we introduce X-Loco, a framework for training a vision-based generalist humanoid locomotion policy. X-Loco trains multiple oracle specialist policies and adopts a synergetic policy distillation with a case-adaptive specialist selection mechanism, which dynamically leverages multiple specialist policies to guide a vision-based student policy. This design enables the student to acquire a broad spectrum of locomotion skills, ranging from fall recovery to terrain traversal and whole-body coordination skills. To the best of our knowledge, X-Loco is the first framework to demonstrate vision-based humanoid locomotion that jointly integrates upright locomotion, whole-body coordination and fall recovery, while operating solely under velocity commands without relying on reference motions. Experimental results show that X-Loco achieves superior performance, demonstrated by tasks such as fall recovery and terrain traversal. Ablation studies further highlight that our framework effectively leverages specialist expertise and enhances learning efficiency.

Poster
Ψ₀: An Open Foundation Model Towards Universal Humanoid Loco-Manipulation

Songlin Wei, Hongyi Jing, Boqian Li, Zhenyu Zhao, Jiageng Mao, Zhenhao Ni, Sicheng He, Sheng Zang, Xiawei Liu, Kaidi Kang, Jie Liu, Weiduo Yuan, Marco Pavone, Di Huang, Yue Wang

展开摘要

We introduce $\Psi_0$ (Psi-Zero), an open foundation model to address challenging humanoid loco-manipulation tasks. While existing approaches often attempt to address this fundamental problem by co-training on large and diverse human and humanoid data, we argue that this strategy is suboptimal due to the fundamental kinematic and motion disparities between humans and humanoid robots. Therefore, data efficiency and model performance remain unsatisfactory despite the considerable data volume. To address this challenge, \ours\;decouples the learning process to maximize the utility of heterogeneous data sources. Specifically, we propose a staged training paradigm with different learning objectives: First, we autoregressively pre-train a VLM backbone on large-scale egocentric human videos to acquire generalizable visual-action representations. Then, we post-train a flow-based action expert on high-quality humanoid robot data to learn precise robot joint control. Our research further identifies a critical yet often overlooked data recipe: in contrast to approaches that scale with noisy Internet clips or heterogeneous cross-embodiment robot datasets, we demonstrate that pre-training on high-quality egocentric human manipulation data followed by post-training on domain-specific real-world humanoid trajectories yields superior performance. Extensive real-world experiments demonstrate that \ours\ achieves the best performance using only about 800 hours of human video data and 30 hours of real-world robot data, outperforming baselines pre-trained on more than 10$\times$ as much data by over 40\% in overall success rate across multiple tasks. We will open-source the entire ecosystem to the community, including a data processing and training pipeline, a humanoid foundation model, and a real-time action inference engine.

Poster
Perceptive Humanoid Parkour: Chaining Dynamic Human Skills via Motion Matching

Zhen Wu, Xiaoyu Huang, Lujie Yang, Yuanhang Zhang, Xi Chen, Pieter Abbeel, Rocky Duan, Angjoo Kanazawa, Carmelo Sferrazza, Guanya Shi, Karen Liu

展开摘要

While recent advances in humanoid locomotion have achieved stable walking on varied terrains, capturing the agility and adaptivity of highly dynamic human motions remains an open challenge. In particular, agile parkour in complex environments demands not only low-level robustness, but also human-like motion expressiveness, long-horizon skill composition, and perception-driven decision-making. In this paper, we present Perceptive Humanoid Parkour (PHP), a modular framework that enables humanoid robots to autonomously perform long-horizon, vision-based parkour across challenging obstacle courses. Our approach first leverages motion matching, formulated as nearest-neighbor search in a feature space, to compose retargeted atomic human skills into long-horizon kinematic trajectories. This framework enables the flexible composition and smooth transition of complex skill chains while preserving the elegance and fluidity of dynamic human motions. Next, we train motion-tracking reinforcement learning (RL) expert policies for these composed motions, and distill them into a single depth-based, multi-skill student policy, using a combination of DAgger and RL. Crucially, the combination of perception and skill composition enables autonomous, context-aware decision-making: using only onboard depth sensing and a discrete 2D velocity command, the robot selects and executes whether to step over, climb onto, vault or roll off obstacles of varying geometries and heights. We validate our framework with extensive real-world experiments on a Unitree G1 humanoid robot, demonstrating highly dynamic parkour skills such as climbing tall obstacles up to 1.25m (96% robot height), as well as long-horizon multi-obstacle traversal with closed-loop adaptation to real-time obstacle perturbations.

Poster
HUSKY: Humanoid Skateboarding System via Physics-Aware Whole-Body Control

Jinrui Han, dewei wang, Chenyun Zhang, Xinzhe Liu, Ping Luo, Chenjia Bai, Xuelong Li

展开摘要

While current humanoid whole-body control frameworks predominantly rely on the static environment assumptions, addressing tasks characterized by high dynamism and complex interactions presents a formidable challenge. In this paper, we address humanoid skateboarding, a highly challenging task requiring stable dynamic maneuvering on an underactuated wheeled platform. This integrated system is governed by non-holonomic constraints and tightly coupled human-object interactions. Successfully executing this task requires simultaneous mastery of hybrid contact dynamics and robust balance control on a mechanically coupled, dynamically unstable skateboard. To overcome the aforementioned challenges, we propose HUSKY, a learning-based framework that integrates humanoid-skateboard system modeling and physics-aware whole-body control. We first model the coupling relationship between board tilt and truck steering angles, enabling a principled analysis of system dynamics. Building upon this, HUSKY leverages Adversarial Motion Priors (AMP) to learn human-like pushing motions and employs a physics-guided, heading-oriented strategy for lean-to-steer behaviors. Moreover, a trajectory-guided mechanism ensures smooth and stable transitions between pushing and steering. Experimental results on the Unitree G1 humanoid platform demonstrate that our framework enables stable and agile maneuvering on skateboards in real-world scenarios. The project page is available on https://husky-humanoid.github.io/.

Poster
Interactive World Simulator for Robot Policy Training and Evaluation

Yixuan Wang, Rhythm Syed, Fangyu Wu, Mengchao Zhang, Aykut Onol, Jose Barreiros, Hooshang Nayyeri, Tony Dear, Huan Zhang, Yunzhu Li

展开摘要

Action-conditioned video prediction models (often referred to as world models) have shown strong potential for robotics applications, but existing approaches are often slow and struggle to capture physically consistent interactions over long horizons, limiting their usefulness for scalable robot policy training and evaluation. We present Interactive World Simulator, a framework for building interactive world models from a moderate-sized robot interaction dataset. Our approach leverages consistency models for both image decoding and latent-space dynamics prediction, enabling fast and stable simulation of physical interactions. In our experiments, the learned world models produce interaction-consistent pixel-level predictions and support stable long-horizon interactions for more than 10 minutes at 15 FPS on a single RTX 4090 GPU. Our framework enables scalable demonstration collection solely within the world models to train state-of-the-art imitation policies. Through extensive real-world evaluation across diverse tasks involving rigid objects, deformable objects, object piles, and their interactions, we find that policies trained on world-model-generated data perform comparably to those trained on the same amount of real-world data. Additionally, we evaluate policies both within the world models and in the real world across diverse tasks, and observe a strong correlation between simulated and real-world performance. Together, these results establish the Interactive World Simulator as a stable and physically consistent surrogate for scalable robotic data generation and faithful, reproducible policy evaluation.

Poster
Simulation Distillation: Pretraining World Models in Simulation for Rapid Real-World Adaptation

Jacob Levy, Tyler Westenbroek, Kevin Huang, Fernando Palafox, Patrick Yin, Shayegan Omidshafiei, Dong Ki Kim, Abhishek Gupta, David Fridovich-Keil

展开摘要

Robot learning requires adaptation methods that improve reliably from limited, mixed-quality interaction data. This is especially challenging in long-horizon, contact-rich tasks, where end-to-end policy finetuning remains inefficient and brittle. World models offer a compelling alternative: by predicting the outcomes of candidate action sequences, they enable online planning through counterfactual reasoning. However, training action-conditioned robotic world models directly in the real world requires diverse data at impractical scale. We introduce Simulation Distillation (SimDist), a framework that uses physics simulators as a scalable source of action-conditioned robot experience. During pretraining, SimDist distills structural priors from the simulator into a world model that enables planning from raw real-world observations. During real-world adaptation, SimDist transfers the encoder, reward model, and value function learned in simulation, and updates only the latent dynamics model using real-world prediction losses. This reduces adaptation to supervised system identification while preserving dense, long-horizon planning signals for online improvement. Across contact-rich manipulation and quadruped locomotion tasks, SimDist rapidly improves with experience, while prior adaptation methods struggle to make progress or degrade during online finetuning. Project website and code: https://sim-dist.github.io

Poster
Causal World Modeling for Robot Control

Lin Li, Qihang Zhang, Yiming Luo, Shuai Yang, Ruilin Wang, Luyao Zhang, Mingrui Yu, Zelin Gao, Nan Xue, Boyu Zhou, Xing Zhu, Mingyu Ding, Yujun Shen, Yinghao Xu

展开摘要

This work highlights that video world modeling, alongside vision-language pre-training, establishes a fresh and independent foundation for robot learning. Intuitively, video world models provide the ability to imagine the near future by understanding the causality between actions and visual dynamics. Inspired by this, we introduce LingBot-VA, an autoregressive diffusion framework that learns frame prediction and policy execution simultaneously. Our model features three carefully crafted designs: (1) a shared latent space, integrating vision and action tokens, driven by a Mixture-of-Transformers (MoT) architecture, (2) a closed-loop rollout mechanism, allowing for ongoing acquisition of environmental feedback with ground-truth observations, (3) an asynchronous inference pipeline, parallelizing action prediction and motor execution to support efficient control. We evaluate our model on both simulation benchmarks and real-world scenarios, where it shows significant promise in long-horizon manipulation, data efficiency in post-training, and strong generalizability to novel configurations. The code and model are made publicly available to facilitate the community.

Poster
Act2Goal: From World Model To General Goal-conditioned Policy

Pengfei Zhou, Liliang Chen, Shengcong Chen, Di Chen, Wenzhi Zhao, Rongjun Jin, Guanghui Ren, Jianlan Luo

展开摘要

Specifying robotic manipulation tasks in a manner that is both expressive and precise remains a central challenge. While visual goals provide a compact and unambiguous task specification, existing goal-conditioned policies often struggle with long-horizon manipulation due to their reliance on single-step action prediction without explicit modeling of task progress. We propose Act2Goal, a general goal-conditioned manipulation policy that integrates a goal-conditioned visual world model with multi-scale temporal control. Given a current observation and a target visual goal, the world model generates a plausible sequence of intermediate visual states that captures long-horizon structure. To translate this visual plan into robust execution, we introduce Multi-Scale Temporal Hashing (MSTH), which decomposes the imagined trajectory into dense proximal frames for fine-grained closed-loop control and sparse distal frames that anchor global task consistency. The policy couples these representations with motor control through end-to-end cross-attention, enabling coherent long-horizon behavior while remaining reactive to local disturbances. Act2Goal achieves strong zero-shot generalization to novel objects, spatial layouts, and environments. We further enable reward-free online adaptation through hindsight goal relabeling with LoRA-based finetuning, allowing rapid autonomous improvement without external supervision. Real-robot experiments demonstrate that Act2Goal improves success rates from 30% to 90% on challenging out-of-distribution tasks within minutes of autonomous interaction, validating that goal-conditioned world models with multi-scale temporal control provide structured guidance necessary for robust long-horizon manipulation. Project page: https://act2goal.github.io/

Poster
Collaborating Visual and Parameter Spaces for Consistent Long-Horizon Embodied World Model

Longyu Chen, Heng Li, Wei Yang, Manqi Zhao, Dongsheng Jiang

展开摘要

Embodied World Models (EWMs) have emerged as a scalable and risk-free paradigm for advancing embodied intelligence, enabling the safety-critical evaluation of Vision-Language-Action systems. However, their reliability as evaluation benchmarks and foundational simulators is often hindered by the representation gap between low-dimensional actions and high-dimensional video synthesis. This gap results in a lack of geometric correspondence, manifesting as accumulated trajectory drift and inconsistent robot-object interactions during long-horizon rollouts. To bridge this gap, we propose ViPSim, a framework that achieves consistent long-horizon generation through the synergistic collaboration of Visual and Parameter Spaces. We define the Visual Space as a domain of explicit spatial priors, integrating pixel-aligned projections of end-effector pose, camera perspectives, depth-informed scene geometry, and robotic morphological masks to provide dense structural grounding. Concurrently, the Parameter Space serves as a domain of numerical drivers, injecting raw action sequences and camera matrices to provide precise motion guidance. By unifying these two spaces, ViPSim ensures that the generated states are simultaneously anchored by geometric boundaries and steered by numerical commands. Extensive experiments demonstrate that ViPSim is backbone-agnostic and significantly enhances trajectory consistency. Notably, our approach exhibits emergent capabilities in generating complex interactions with deformable objects (e.g., cloth folding) and maintains robust performance in out-of-distribution and cross-embodiment scenarios, providing a high-fidelity foundation for the automated evaluation and predictive control of embodied agents.

Poster
HAIC: Humanoid Agile Object Interaction Control via Dynamics-Aware World Model

Dongting Li, Xingyu Chen, Qianyang Wu, Bo Chen, Sikai Wu, Hanyu Wu, Guoyao Zhang, Liang Li, Mingliang Zhou, Diyun Xiang, Jianzhu Ma, Qiang Zhang, Renjing Xu

展开摘要

Humanoid robots show promise for complex whole-body tasks in unstructured environments. Although Human-Object Interaction (HOI) has advanced, most methods focus on fully actuated objects rigidly coupled to the robot, ignoring underactuated objects with independent dynamics and non-holonomic constraints. These introduce control challenges from coupling forces and occlusions. We present HAIC, a unified framework for robust interaction across diverse object dynamics without external state estimation. Our key contribution is a dynamics predictor that estimates high-order object states (velocity, acceleration) solely from proprioceptive history. These predictions are projected onto static geometric priors to form a spatially grounded dynamic occupancy map, enabling the policy to infer collision boundaries and contact affordances in blind spots. We use asymmetric fine-tuning, where a world model continuously adapts to the student policy's exploration, ensuring robust state estimation under distribution shifts. Experiments on a humanoid robot show HAIC achieves high success rates in agile tasks (skateboarding, cart pushing/pulling under various loads) by proactively compensating for inertial perturbations, and also masters multi-object long-horizon tasks like carrying a box across varied terrain by predicting the dynamics of multiple objects.

Poster
Self-Improving Robot Policy with Compositional World Model

Jiazhi Yang, Kunyang Lin, Wencong Zhang, Jinwei Li, Tianwei Lin, Longyan Wu, Ya-Qin Zhang, Hao Zhao, Ping Luo, Zhizhong Su, Hongyang Li, Xiangyu Yue, Li Chen

展开摘要

Despite the sustained scaling on model capacity and data acquisition, Vision-Language-Action (VLA) models remain brittle in contact-rich and dynamic manipulation tasks, where minor execution deviations can compound into failures. While reinforcement learning (RL) offers a principled path to robustness, on-policy RL in the physical world is constrained by safety risk, hardware cost, and environment reset. To bridge this gap, we present RISE, a scalable framework of robotic reinforcement learning via imagination. At its core is a Compositional World Model that (i) predicts multi-view future via a controllable dynamics model, and (ii) evaluates imagined outcomes with a progress value model, producing informative advantages for the policy improvement. Such compositional design allows state and value to be tailored by best-suited yet distinct architectures and objectives. These components are integrated into a closed-loop self-improving pipeline that continuously generates imaginary rollouts, estimates advantages, and updates the policy in imaginary space without costly physical interaction. Across three challenging real-world tasks, RISE yields significant improvement over prior art, with more than +35% absolute performance increase in dynamic brick sorting, +45% for backpack packing, and +35% for box closing, respectively.

Poster
RAG-Diff: Adapting Diffusion Policies to Dynamic Constraints with Retrieval-Augmented Guidance

Ruolin Ye, Nayoung Ha, Shuaixing Chen, Qiandao Liu, Gavin Chen, Shaoyang Stassen, Mark Zolotas, Jose Barreiros, Tapomayukh Bhattacharjee

展开摘要

—Robots operating in unstructured environments must satisfy dynamic constraints that can change across tasks and even within a single execution. While diffusion policies can learn multimodal behaviors from demonstrations, adapting a trained policy at runtime to newly encountered or evolving constraints remains an open challenge. We propose RAG-Diff (Retrieval Augmented Guided Diffusion), a runtime adaptation framework for a frozen transformer diffusion policy that leverages retrieval-augmented memory. RAG-Diff maintains PrefMem, a memory bank that stores vision-language embeddings together with (i) state-action snippets and (ii) constraint annotations. At test-time, RAG-Diff queries PrefMem to retrieve the nearest entry and uses it to steer sampling in two complementary ways. First, I-Atten (In-place Attention recomputation) inserts the retrieved snippet as additional cross-attention memory tokens and performs a classifier-free-guidance-style update, biasing denoising toward preference-consistent motion. Second, a predictive guidance mechanism incorporates the retrieved constraint parameters during diffusion sampling to discourage violations. To demonstrate the effectiveness of RAG-Diff, we choose physical robot caregiving as a domain with personalized and time-varying constraints. We first benchmark on an adapted PushT environment in simulation with contact-force limits and region-to-avoid constraints. We then evaluated our method on a suite of physical caregiving tasks spanning diverse preference types: (i) interaction and affordance preferences in bed bathing, (ii) ROM-based assistance-level preferences in medicine delivery, (iii) semantic preferences in shelf cleaning, and (iv) trajectory preferences in feeding, in both RCareWorld simulation and with a real robot. We further conducted real-world user studies on a bed-bathing task. Results show that RAG-Diff improves both task success and constraint satisfaction compared to a range of baselines, including unguided diffusion and other guidance-or sampling-based

Poster