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Robotics: Science and Systems

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RAPID: Robust and Agile Planner Using Inverse Reinforcement Learning for Vision-Based Drone Navigation

Minwoo Kim, Geunsik Bae, Jinwoo Lee, Woojae Shin, Changseung Kim, Myongyol Choi, Heejung Shin, Hyongdong Oh

展开摘要

This paper introduces a learning-based visual planner for agile drone flight in cluttered environments. The proposed planner generates collision-free waypoints in milliseconds, enabling drones to perform agile maneuvers in complex environments without building separate perception, mapping, and planning modules. Learning-based methods, such as behavior cloning (BC) and reinforcement learning (RL), demonstrate promising performance in visual navigation but still face inherent limitations. BC is susceptible to compounding errors due to limited expert imitation, while RL struggles with reward function design and sample inefficiency. To address these limitations, this paper proposes an inverse reinforcement learning (IRL)-based framework for high-speed visual navigation. By leveraging IRL, it is possible to reduce the number of interactions with simulation environments and improve scalability in high-dimensional spaces while maintaining the robustness characteristic of RL policies. An expert dataset is collected using a motion primitive-based path planning algorithm in various environments such as narrow gaps, cubes, spheres, and trees, ensuring comprehensive coverage of diverse scenarios. While the proposed method is trained in a simulation environment only, it can be directly applied to real-world scenarios without additional training or tuning. The performance of the proposed method is validated in both simulation and real-world environments, including forests and various structures. The trained policy achieves an average speed of 7 m/s and a maximum speed of 8.8 m/s in real flight experiments. To the best of our knowledge, this is the first work to successfully apply an IRL framework for high-speed visual navigation of drones.

Poster
RAMEN: Real-time Asynchronous Multi-agent Neural Implicit Mapping

Hongrui Zhao, Boris Ivanovic, Negar Mehr

展开摘要

Multi-agent neural implicit mapping allows robots to collaboratively capture and reconstruct complex environments with high fidelity. However, existing approaches often rely on synchronous communication, which is impractical in real-world scenarios with limited bandwidth and potential communication interruptions. This paper introduces RAMEN: Real-time Asynchronous Multi-agEnt Neural implicit mapping, a novel approach designed to address this challenge. RAMEN employs a weighted multi-agent consensus optimization algorithm that explicitly accounts for communication disruptions. Using update information (i.e., update frequency), we quantify the uncertainty associated with each parameter of the neural network. Two neural networks are brought to consensus on the basis of their levels of uncertainty, with consensus biased towards network parameters with lower uncertainty. To achieve this, we derive a weighted variant of the decentralized consensus alternating direction method of multipliers (C-ADMM) algorithm, facilitating robust and efficient collaboration among agents. Through extensive evaluations on real-world datasets and real-robot hardware experiments, we demonstrate RAMEN’s superior mapping performance under challenging communication conditions.

Poster
Provably-Safe, Online System Identification

Bohao Zhang, Zichang Zhou, Ram Vasudevan

展开摘要

Precise manipulation tasks require accurate knowledge of payload inertial parameters. Unfortunately, identifying these parameters for unknown payloads while ensuring that the robotic system satisfies its input and state constraints while avoiding collisions with the environment remains a significant challenge. This paper presents an integrated framework that enables robotic manipulators to safely and automatically identify payload parameters while maintaining operational safety guarantees. The framework consists of two synergistic components: an online, receding-horizon trajectory planning and control framework that generates provably-safe exciting trajectories for system identification that can be tracked while respecting robot constraints and avoiding obstacles and a robust system identification method that computes rigorous overapproximative bounds on end-effector inertial parameters assuming bounded sensor noise. Experimental validation on a robotic manipulator performing challenging tasks with various unknown payloads demonstrates the framework’s effectiveness in establishing accurate parameter bounds while maintaining safety throughout the identification process.

Poster
Prompting with the Future: Open-World Model Predictive Control with Interactive Digital Twins

Chuanruo Ning, Kuan Fang, Wei-Chiu Ma

展开摘要

Recent advancements in open-world robot manipulation have been largely driven by vision-language models (VLMs). While these models exhibit strong generalization ability in high-level planning, they struggle to predict low-level robot controls due to limited physical-world understanding. To address this issue, we propose a model predictive control framework for open-world manipulation that combines the semantic reasoning capabilities of VLMs with physically-grounded, interactive digital twins of the real-world environments. By constructing and simulating the digital twins, our approach generates feasible motion trajectories, simulates corresponding outcomes, and prompts the VLM with future observations to evaluate and select the most suitable outcome based on language instructions of the task. To further enhance the capability of pre-trained VLMs in understanding complex scenes for robotic control, we leverage the flexible rendering capabilities of the digital twin to synthesize the scene at various novel, unoccluded viewpoints. We validate our approach on a diverse set of complex manipulation tasks, demonstrating superior performance compared to baseline methods for language-conditioned robotic control using VLMs.

Poster
Physics-Driven Data Generation for Contact-Rich Manipulation via Trajectory Optimization

Lujie Yang, H.J. Terry Suh, Tong Zhao, Bernhard Paus Graesdal, Tarik Kelestemur, Jiuguang Wang, Tao Pang, Russ Tedrake

展开摘要

We present a low-cost data generation pipeline that integrates physics-based simulation, human demonstrations, and model-based planning to efficiently generate large-scale, high-quality datasets for contact-rich robotic manipulation tasks. Starting with a small number of embodiment-flexible human demonstrations collected in a virtual reality simulation environment, the pipeline refines these demonstrations using optimization-based kinematic retargeting and trajectory optimization to adapt them across various robot embodiments and physical parameters. This process yields a diverse, physically consistent dataset that enables cross-embodiment data transfer, and offers the potential to reuse legacy datasets collected under different hardware configurations or physical parameters. We validate the pipeline’s effectiveness by training diffusion policies from the generated datasets for challenging contact-rich manipulation tasks across multiple robot embodiments, including a floating Allegro hand and bimanual robot arms. The trained policies are deployed zero-shot on hardware for bimanual iiwa arms, achieving high success rates with minimal human input.

Poster
Particle-Grid Neural Dynamics for Learning Deformable Object Models from RGB-D Videos

Kaifeng Zhang, Baoyu Li, Kris Hauser, Yunzhu Li

展开摘要

Modeling the dynamics of deformable objects is challenging due to their diverse physical properties and the difficulty of estimating states from limited visual information. We address these challenges with a neural dynamics framework that combines object particles and spatial grids in a hybrid representation. Our particle-grid model captures global shape and motion information while predicting dense particle movements, enabling the modeling of objects with varied shapes and materials. Particles represent object shapes, while the spatial grid discretizes the 3D space to ensure spatial continuity and enhance learning efficiency. Coupled with Gaussian Splattings for visual rendering, our framework achieves a fully learning-based digital twin of deformable objects and generates 3D action-conditioned videos. Through experiments, we demonstrate that our model learns the dynamics of diverse objects—such as ropes, cloths, stuffed animals, and paper bags—from sparse-view RGB-D recordings of robot-object interactions, while also generalizing at the category level to unseen instances. Our approach outperforms state-of-the-art learning-based and physics-based simulators, particularly in scenarios with limited camera views. Furthermore, we showcase the utility of our learned models in model-based planning, enabling goal-conditioned object manipulation across a range of tasks.

Poster
PartInstruct: Part-level Instruction Following for Fine-grained Robot Manipulation

Yifan Yin, Zhengtao Han, Shivam Aarya, Shuhang Xu, Jianxin Wang, Jiawei Peng, Angtian Wang, Alan Yuille, Tianmin Shu

展开摘要

Fine-grained robot manipulation, such as lifting and rotating a bottle to display the label on the cap, requires robust reasoning about object parts and their relationships with intended tasks. Despite recent advances in training general-purpose robot manipulation policies guided by language instructions, there is a notable lack of large-scale datasets for fine-grained manipulation tasks with part-level instructions and diverse 3D object instances annotated with part-level labels. In this work, we introduce PartInstruct, the first large-scale benchmark for both training and evaluating fine-grained robot manipulation models using part-level instructions. PartInstruct comprises 513 object instances across 14 categories, each annotated with part-level information, and 1302 fine-grained manipulation tasks organized into 16 task classes. We generated a training set that includes over 10,000 expert demonstrations synthesized in a 3D simulator, each annotated with an overall task instruction, a chain of basic part-based skill instructions, and ground-truth 3D information about the object and its parts. Additionally, we designed a comprehensive test suite to evaluate the generalizability of learned policies across new states, objects, and tasks. We evaluated several state-of-the-art vision-language policy learning methods for robot manipulation on our benchmark. The experimental results reveal that current models struggle to robustly ground part concepts in 3D vision and motion planning, and face challenges when manipulating object parts in long-horizon tasks.

Poster
PP-Tac: Paper Picking Using Omnidirectional Tactile Feedback in Dexterous Robotic Hands

Pei Lin, Yuzhe Huang, Jianpeng Ma, Chenxi Xiao, Wanlin Li, Ziyuan Jiao

展开摘要

Robots are increasingly envisioned as human companions, assisting with everyday tasks that often involve manipulating deformable objects. Recent advancements in robotic hardware and embodied AI algorithms have expanded the range of tasks robots can perform. However, current systems still struggle with handling thin, flat objects like paper and fabric due to limitations in motion planning and perception. This paper introduces PP-Tac, a robotic system designed specifically for handling paper-like objects. We developed a multi-fingered robotic hand equipped with high-resolution tactile sensors that provide omnidirectional feedback, enabling slippage detection and precise friction control with the material. Additionally, we created a grasp trajectory synthesis pipeline to generate a dataset of flat-object grasping motions and trained a diffusion policy for real-time control. This policy was then transferred to a real-world hand-arm platform for extensive evaluation. Our experiments, involving both everyday objects (e.g., plastic bags, paper, cloth) and more challenging materials (e.g., kraft paper handbags), achieved a success rate of 87.5%. By leveraging tactile feedback, our system also adapts to varying surfaces beneath the objects. These results demonstrate the robustness of our approach. We believe PP-Tac has significant potential for applications in household and industrial settings, such as organizing documents, packaging, and cleaning, where precise handling of flat objects is essential.

Poster
PINGS: Gaussian Splatting Meets Distance Fields within a Point-Based Implicit Neural Map

Yue Pan, Xingguang Zhong, Liren Jin, Louis Wiesmann, Marija Popović, Jens Behley, Cyrill Stachniss

展开摘要

Robots require high-fidelity reconstructions of their environment for effective operation. Such scene representations should be both, geometrically accurate and photorealistic to support downstream tasks. While this can be achieved by building distance fields from range sensors and radiance fields from cameras, the scalable incremental mapping of both fields consistently and at the same time with high quality remains challenging. In this paper, we propose a novel map representation that unifies a continuous signed distance field and a Gaussian splatting radiance field within an elastic and compact point-based implicit neural map. By enforcing geometric consistency between these fields, we achieve mutual improvements by exploiting both modalities. We devise a LiDAR-visual SLAM system called PINGS using the proposed map representation and evaluate it on several challenging large-scale datasets. Experimental results demonstrate that PINGS can incrementally build globally consistent distance and radiance fields encoded with a compact set of neural points. Compared to the state-of-the-art methods, PINGS achieves superior photometric and geometric rendering at novel views by leveraging the constraints from the distance field. Furthermore, by utilizing dense photometric cues and multi-view consistency from the radiance field, PINGS produces more accurate distance fields, leading to improved odometry estimation and mesh reconstruction.

Poster
PIN-WM: Learning Physics-INformed World Models for Non-Prehensile Manipulation

Wenxuan Li, Hang Zhao, Zhiyuan Yu, Yu Du, Qin Zou, Ruizhen Hu, Kai Xu

展开摘要

Non-prehensile manipulation, such as pushing and poking, involves moving objects without grasping, offering cost-effective solutions in constrained environments. However, it presents challenges due to sensitivity to complex physics like friction and restitution. Existing approaches either rely on expensive expert demonstrations, limiting scalability, or use simulation-based trial-and-error, suffering from gaps between simulation and reality. We propose PIN-WM, a Physics-INformed World Model that efficiently identifies physical parameters for rigid bodies from visual observations, serving as an interactive environment for deployable policy learning. PIN-WM leverages differentiable physics and rendering to achieve system identification with minimal task-agnostic interactions. Built on 3D simulation, it comprehensively considers properties including mass, friction, restitution, and moment of inertia, supporting vision-based learning of 6DOF manipulation skills. To bridge gaps between the identified model and the target domain, we introduce Identified Digital Cousins, which perturbs physics and rendering parameters to generate diverse, meaningful variations for enhancing policy transfer. Evaluations across diverse task scenarios demonstrate that our method achieves zero-shot policy transfer with an impressive task success rate, significantly outperforming recent Real2Sim2Real state-of-the-arts.

Poster
Optimal Interactive Learning on the Job via Facility Location Planning

Shivam Vats, Michelle D Zhao, Patrick Callaghan, Mingxi Jia, Maxim Likhachev, Oliver Kroemer, George Konidaris

展开摘要

Collaborative robots have the ability to adapt and improve their behavior by learning from their human users. By interactively learning on the job, these robots can both acquire new motor skills and customize their behavior to personal user preferences. However, for this paradigm to be viable, there must be a balance between teaching the robot necessary skills, minimizing user burden, and maintaining task progress. We propose COIL, a novel polynomial-time interaction planner that explicitly minimizes human effort while ensuring the completion of a given sequence of tasks according to hidden user preferences. When user preferences are known, we formulate this planning-to-learn problem as an uncapacitated facility location problem. COIL utilizes efficient approximation algorithms for facility location to plan in the case of unknown preferences in polynomial time. In contrast, prior methods do not guarantee minimization of human effort nor consider the inherently collaborative nature of learning on the job, in which timely task execution may require the robot to forego learning and instead request human contributions. Simulated and physical experiments on manipulation tasks show that our framework significantly reduces the amount of work allocated to the human while maintaining successful task completion.

Poster
Online Competitive Information Gathering for Partially Observable Trajectory Games

Mel Krusniak, Hang Xu, Forrest John Laine

展开摘要

To cooperate or compete rationally in continuous, partially observable multi-agent spaces, game theoretic agents must make plans that optimally gather information about their opponents. These problems are modeled by partially observable stochastic games (POSGs), but planning in fully continuous POSGs is intractable without heavy offline computation or assumptions on the order of belief players maintain. We formulate a finite history/horizon refinement of POSGs which admits competitive information gathering behavior in trajectory space, and through a series of approximations, we present an online method for computing rational trajectory plans in these games, leveraging particle-based estimations of the joint state space to perform stochastic gradient play. We also provide the necessary adjustments required to deploy this method on individual agents. The method is tested in continuous pursuit-evasion and warehouse-pickup scenarios (alongside extensions to N>2 players and to more complex environments with visual and physical obstacles), demonstrating evidence of active information gathering and outperforming passive competitors.

Poster
On the Surprising Robustness of Sequential Convex Optimization for Contact-Implicit Motion Planning

Yulin Li, Haoyu Han, Shucheng Kang, Jun Ma, Heng Yang

展开摘要

Contact-implicit motion planning—embedding contact sequencing as implicit complementarity constraints—holds the promise of leveraging continuous optimization to discover new contact patterns online. Nevertheless, the resulting optimization, being an instance of Mathematical Programming with Complementary Constraints, fails the classical constraint qualifications that are crucial for the convergence of popular numerical solvers. We present robust contact-implicit motion planning with sequential convex programming (CRISP), a solver that departs from the usual primal-dual algorithmic framework but instead only focuses on the primal problem. CRISP solves a convex quadratic program with an adaptive trust region radius at each iteration, and its convergence is evaluated by a merit function using weighted l_1 penalty. We (i) provide sufficient conditions on CRISP’s convergence to first-order stationary points of the merit function; (ii) release a high-performance C++ implementation of CRISP with a generic nonlinear programming interface; and (iii) demonstrate CRISP’s surprising robustness in solving contact-implicit planning with naive initialization. In fact, CRISP solves several contact-implicit problems with all-zero initialization.

Poster
Novel Demonstration Generation with Gaussian Splatting Enables Robust One-Shot Manipulation

Sizhe Yang, Wenye Yu, Jia Zeng, Jun Lv, Kerui Ren, Cewu Lu, Dahua Lin, Jiangmiao Pang

展开摘要

Visuomotor policies learned through imitation learning methods often struggle to generalize to new visual domains due to the limited diversity of expert demonstrations, and collecting extensive real-world data is exhaustive. To address this challenge, we propose a novel demonstration generation approach leveraging 3D Gaussian Splatting (3DGS), an explicit and interpretable means of 3D scene representation. Our method reconstructs manipulation scenes with high fidelity and enables autonomous scene editing, giving rise to novel scene configurations. Stemming from a single expert demonstration, diversified data are generated across various visual domains, including different object poses, object types, camera views, scene appearance, lighting conditions, and robot embodiments. Comprehensive real-world experiments suggest that our demonstration generation pipeline significantly enhances the generalization of visuomotor policies when confronting multiple disturbances. Specifically, while policies trained on real-world demonstrations achieve an average success rate of less than 10%, our method lifts this number to 85.9% across various task settings and scenarios.

Poster
Neural Inertial Odometry from Lie Events

Royina Karegoudra Jayanth, Yinshuang Xu, Evangelos Chatzipantazis, Kostas Daniilidis, Daniel Gehrig

展开摘要

Neural displacement priors (NDPs) can reduce the drift in inertial odometry and provide uncertainty estimates that can be readily fused with off-the-shelf filters. However, they fail to generalize to different IMU sampling rates and trajectory profiles, which limits their robustness in diverse settings. To address this challenge, we replace the traditional NDP inputs comprising raw IMU data with

Poster
NaVILA: Legged Robot Vision-Language-Action Model for Navigation

An-Chieh Cheng, Yandong Ji, Zhaojing Yang, Zaitian Gongye, Xueyan Zou, Jan Kautz, Erdem Biyik, Hongxu Yin, Sifei Liu, Xiaolong Wang

展开摘要

This paper proposes to solve the problem of Vision-and-Language Navigation with legged robots, which not only provides a flexible way for humans to command but also allows the robot to navigate through more challenging and cluttered scenes. However, it is non-trivial to translate human language instructions all the way to low-level leg joint actions. We propose NaVILA, a 2-level framework that unifies a Vision-Language-Action model (VLA) with locomotion skills. Instead of directly predicting low-level actions from VLA, NaVILA first generates mid-level actions with spatial information in the form of language, (e.g., “moving forward 75cm”), which serves as an input for a visual locomotion RL policy for execution. NaVILA substantially improves previous approaches on existing benchmarks. The same advantages are demonstrated in our newly developed benchmarks with IsaacLab, featuring more realistic scenes, low-level controls, and real-world robot experiments.

Poster
Morpheus: A Neural-driven Animatronic Face with Hybrid Actuation and Diverse Emotion Control

Zongzheng Zhang, Jiawen Yang, Ziqiao Peng, Meng Yang, Jianzhu Ma, Lin Cheng, Huazhe Xu, Hang Zhao, Hao Zhao

展开摘要

Previous animatronic faces struggle to effectively express emotions due to both hardware and software limitations. On the hardware side, earlier approaches either used rigid-driven mechanisms, which provide precise control but are difficult to design within constrained spaces, or tendon-driven mechanisms, which are more space-efficient but challenging to control. In contrast, we propose a hybrid actuation approach that combines the best of both worlds. The eyes and mouth—key areas for emotional expression—are controlled using rigid mechanisms for precise movement, while the nose and cheeks, which convey subtle facial microexpressions, are driven by strings. This design allows us to build a compact yet versatile hardware platform capable of expressing a wide range of emotions. On the algorithmic side, our method introduces a self-modelling network that maps motor actions to facial landmarks, allowing us to automatically establish the relationship between blendshape primitives for different facial expressions and the corresponding motor control signals through gradient backpropagation. We then train a neural network to map speech input to corresponding blendshape controls. With our method, we can generate distinct emotional expressions (happy, fear, disgust, and anger) from any given sentence, each with nuanced, emotion-specific control signals—a feature that has not been demonstrated in earlier systems.

Poster
Meta-Learning Online Dynamics Model Adaptation in Off-Road Autonomous Driving

Jacob Levy, Jason Gibson, Bogdan Vlahov, Erica Tevere, Evangelos Theodorou, David Fridovich-Keil, Patrick Spieler

展开摘要

High-speed off-road autonomous driving presents unique challenges due to complex, evolving terrain characteristics and the difficulty of accurately modeling terrain-vehicle interactions. While dynamics models used in model-based control can be learned from real-world data, they often struggle to generalize to unseen terrain, making real-time adaptation essential. We propose a novel framework that combines a Kalman filter-based online adaptation scheme with meta-learned parameters to address these challenges. Offline meta-learning optimizes the basis functions along which adaptation occurs, as well as the adaptation parameters, while online adaptation dynamically adjusts the onboard dynamics model in real time for model-based control. We validate our approach through extensive experiments, including real-world testing on a full-scale autonomous off-road vehicle, demonstrating that our method outperforms baseline approaches in prediction accuracy, performance, and safety metrics, particularly in safety-critical scenarios. Our results underscore the effectiveness of meta-learned dynamics model adaptation, advancing the development of reliable autonomous systems capable of navigating diverse and unseen environments.

Poster
Map Space Belief Prediction for Manipulation-Enhanced Mapping

João Marcos Correia Marques, Nils Dengler, Jesper Mücke, Tobias Zaenker, Shenlong Wang, Maren Bennewitz, Kris Hauser

展开摘要

Searching for objects in cluttered environments requires selecting efficient viewpoints and manipulation actions to remove occlusions and reduce uncertainty in object locations, shapes, and categories. In this work, we address the problem of manipulation-enhanced semantic mapping, where a robot has to efficiently identify all objects in a cluttered shelf. Although Partially Observable Markov Decision Processes~(POMDPs) are standard for decision-making under uncertainty, representing unstructured interactive worlds remains challenging in this formalism. To tackle this, we define a POMDP whose belief is summarized by a metric-semantic grid map and propose a novel framework that uses neural networks to perform map-space belief updates to reason efficiently and simultaneously about object geometries, locations, categories, occlusions, and manipulation physics. Further, to enable accurate information gain analysis, the learned belief updates should maintain calibrated estimates of uncertainty. Therefore, we propose Calibrated Neural-Accelerated Belief Updates (CNABUs) to learn a belief propagation model that generalizes to novel scenarios and provides confidence-calibrated predictions for unknown areas. Our experiments show that our novel POMDP planner improves map completeness and accuracy over existing methods in challenging simulations and successfully transfers to real-world cluttered shelves in zero-shot fashion.

Poster
Manual2Skill: Learning to Read Manuals and Acquire Robotic Skills for Furniture Assembly Using Vision-Language Models

Chenrui Tie, Shengxiang Sun, Jinxuan Zhu, Yiwei Liu, Jingxiang Guo, Yue Hu, Haonan Chen, Junting Chen, Ruihai Wu, Lin Shao

展开摘要

Humans possess an extraordinary ability to understand and execute complex manipulation tasks by interpreting abstract instruction manuals. For robots, however, this capability remains a substantial challenge, as they lack the ability to interpret abstract instructions and translate them into executable actions. In this paper, we present Manual2Skill, a novel framework that enables robots to perform complex assembly tasks guided by high-level manual instructions. Our approach leverages Vision-Language Models (VLMs) to extract structured information from instructional images, which is then used to construct hierarchical assembly graphs. These graphs represent parts, subassemblies, and the relationships between them. To facilitate task execution, a pose estimation model predicts the relative 6D poses of components at each assembly step, while a motion planning module generates actionable sequences for real-world robotic implementation. We demonstrate the effectiveness of Manual2Skill by successfully assembling multiple real-world IKEA furniture items. This application highlights its ability to manage long-horizon manipulation tasks with both efficiency and precision, significantly enhancing the practicality of robot learning from instruction manuals. This work marks a step forward in advancing robotic systems capable of understanding and executing complex manipulation tasks in a manner akin to human capabilities.

Poster