RSS 2024 论文列表

Robotics: Science and Systems

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Function Based Sim-to-Real Learning for Shape Control of Deformable Free-form Surfaces

Yingjun Tian, Guoxin Fang, Renbo Su, Weiming Wang, Simeon Gill, Andrew Weightman, Charlie C. L. Wang

展开摘要

For the shape control of deformable free-form surfaces, simulation plays a crucial role in establishing the mapping between the actuation parameters and the deformed shapes. The differentiation of this forward kinematic mapping is usually employed to solve the inverse kinematic problem for determining the actuation parameters that can realize a target shape. However, the free-form surfaces obtained from simulators are always different from the physically deformed shapes due to the errors introduced by hardware and the simplification adopted in physical simulation. To fill the gap, we propose a novel deformation function based sim-to-real learning method that can map the geometric shape of a simulated model into its corresponding shape of the physical model. Unlike the existing sim-to-real learning methods that rely on completely acquired dense markers, our method accommodates sparsely distributed markers and can resiliently use all captured frames -- even for those in the presence of missing markers. To demonstrate its effectiveness, our sim-to-real method has been integrated into a neural network-based computational pipeline designed to tackle the inverse kinematic problem on a pneumatically actuated deformable mannequin.

Poster
From Compliant to Rigid Contact Simulation: a Unified and Efficient Approach

Justin Carpentier, Quentin Le Lidec, Louis Montaut

展开摘要

Whether rigid or compliant, contact interactions are inherent to robot motions, enabling them to move or manipulate things. Contact interactions result from complex physical phenomena, that can be mathematically cast as Nonlinear Complementarity Problems (NCPs) in the context of rigid or compliant point contact interactions. Such a class of complementarity problems is, in general, difficult to solve both from an optimization and numerical perspective. Over the past decades, dedicated and specialized contact solvers, implemented in modern robotics simulators (e.g., Bullet, Drake, MuJoCo, DART, Raisim) have emerged. Yet, most of these solvers tend either to solve a relaxed formulation of the original contact problems (at the price of physical inconsistencies) or to scale poorly with the problem dimension or its numerical conditioning (e.g., a robotic hand manipulating a paper sheet). In this paper, we introduce a unified and efficient approach to solving NCPs in the context of contact simulation. It relies on a sound combination of the Alternating Direction Method of Multipliers (ADMM) and proximal algorithms to account for both compliant and rigid contact interfaces in a unified way. To handle ill-conditioned problems and accelerate the convergence rate, we also propose an efficient update strategy to adapt the ADMM hyperparameters automatically. By leveraging proximal methods, we also propose new algorithmic solutions to efficiently evaluate the inverse dynamics involving rigid and compliant contact interactions, extending the approach developed in MuJoCo. We validate the efficiency and robustness of our contact solver against several alternative contact methods of the literature and benchmark them on various robotics and granular mechanics scenarios. Overall, the proposed approach is shown to be competitive against classic methods for simple contact problems and outperforms existing solutions on more complex scenarios, involving tens of contacts and poor conditioning.

Poster
FLAIR: Feeding via Long-Horizon AcquIsition of Realistic dishes

Rajat Kumar Jenamani, Priya Sundaresan, Maram Sakr, Tapomayukh Bhattacharjee, Dorsa Sadigh

展开摘要

Robot-assisted feeding holds immense promise for improving the quality of life for individuals with mobility limitations who are unable to feed themselves independently. However, there exists a large gap between the kinds of homogeneous, curated plates existing assistive feeding systems can handle, and truly in-the-wild meals. Feeding realistic plates is immensely challenging due to the sheer range of food items that a robot may encounter, each requiring specialized manipulation strategies which must be sequenced over a long-horizon to feed an entire meal. An assistive feeding system should not only be able to sequence different strategies efficiently in order to feed an entire meal, but also in a way that is mindful of user preferences given the personalized nature of the task. We address this with FLAIR, a system for long-horizon feeding which leverages the commonsense reasoning capabilities of foundation models, along with a library of parameterized skills, to plan and execute user-preferred and efficient bite sequences. In real-world evaluations across 6 highly realistic plates, we find that FLAIR can effectively tap into a library of dexterous skills for efficient plate clearance, while adhering to the diverse preferences of over 42 as evaluated in a user study. We finally demonstrate the real-world efficacy of our approach by deploying our system with an in-mouth bite transfer framework for successfully feeding a care recipient with mobility limitations.

Poster
Expressive Whole-Body Control for Humanoid Robots

Xuxin Cheng, Yandong Ji, Junming Chen, Ruihan Yang, Ge Yang, Xiaolong Wang

展开摘要

Can we enable humanoid robots to generate rich, diverse, and expressive motions in the real world? We propose to learn a whole-body control policy on a human-sized robot to mimic human motions as realistic as possible. To train such a policy, we leverage the large-scale human motion capture data from the graphics community in a Reinforcement Learning framework. However, directly performing imitation learning with the motion capture dataset would not work on the real humanoid robot, given the large gap in degrees of freedom and physical capabilities. Our method $\textbf{Ex}$pressive Whole-$\textbf{Body}$ Control ($\textbf{ExBody}$) tackles this problem by encouraging the upper humanoid body to imitate a reference motion, while relaxing the imitation constraint on its two legs and only requiring them to follow a given velocity robustly. With training in simulation and Sim2Real transfer, our policy can control a humanoid robot to walk in different styles, shake hands with humans, and even dance with a human in the real world. We conduct extensive studies and comparisons on diverse motions in both simulation and the real world to show the effectiveness of our approach.

Poster
Explore until Confident: Efficient Exploration for Embodied Question Answering

Allen Z. Ren, Jaden Clark, Anushri Dixit, Masha Itkina, Anirudha Majumdar, Dorsa Sadigh

展开摘要

We consider the problem of Embodied Question Answering (EQA), which refers to settings where an embodied agent such as a robot needs to actively explore an environment to gather information until it is confident about the answer to a question. In this work, we leverage the strong semantic reasoning capabilities of large vision-language models (VLMs) to efficiently explore and answer such questions. However, there are two main challenges when using VLMs in EQA: they do not have an internal memory for mapping the scene to be able to plan how to explore over time, and their confidence can be miscalibrated and can cause the robot to prematurely stop exploration or over-explore. We propose a method that first builds a semantic map of the scene based on depth information and via visual prompting of a VLM --- leveraging its vast knowledge of relevant regions of the scene for exploration. Next, we use conformal prediction to calibrate the VLM's question answering confidence, allowing the robot to know when to stop exploration --- leading to a more calibrated and efficient exploration strategy. To test our framework in simulation, we also contribute a new EQA dataset with diverse, realistic human-robot scenarios and scenes built upon the Habitat-Matterport 3D Research Dataset (HM3D). Both simulated and real robot experiments show our proposed approach improves the performance and efficiency over baselines that do no leverage VLM for exploration or do not calibrate its confidence.

Poster
Experience-based multi-agent path finding with narrow corridors

Rachel A. Moan, Courtney McBeth, Marco Morales, Nancy Amato, Kris Hauser

展开摘要

Multi-agent path finding is a computationally challenging problem that is relevant to many areas in robotics. Experience-based planning methods have been shown to significantly reduce the planning time of this problem, but the type of problem in which experience can be used has so far been limited to warehouse-like environments with ample open space. We present an experience-based multi-agent path finding algorithm that specifically addresses narrow corridors of width 1 (also known as doorways). This expands the domain of experience-based problems to include environments such as most houses, office spaces, retail spaces, and hospitals. We also present novel techniques for conflict resolution strategies that result in up to a $94\%$ decrease in waiting steps per robot and final paths closer to the optimal decoupled path by up to $71\%$ than the strategies used in current experience-based methods. We demonstrate our planner solving problems with hundreds of robots in congested environments in seconds, finding solutions in an allotted time more often than existing state of the art optimal methods.

Poster
Evolution and learning in differentiable robots

Luke Strgar, David Matthews, Tyler Hummer, Sam Kriegman

展开摘要

The automatic design of robots has existed for 30 years but has been constricted by serial non-differentiable design evaluations, premature convergence to simple bodies or clumsy behaviors, and a lack of sim2real transfer to physical machines. Thus, here we employ massively-parallel differentiable simulations to rapidly and simultaneously optimize individual neural control of behavior across a large population of candidate body plans and return a fitness score for each design based on the performance of its fully optimized behavior. Non-differentiable changes to the mechanical structure of each robot in the population---mutations that rearrange, combine, add, or remove body parts---were applied by a genetic algorithm in an outer loop of search, generating a continuous flow of novel morphologies with highly-coordinated and graceful behaviors honed by gradient descent. This enabled the exploration of several orders-of-magnitude more designs than all previous methods, despite the fact that robots here have the potential to be much more complex, in terms of number of independent motors, than those in prior studies. We found that evolution reliably produces ``increasingly differentiable'' robots: body plans that smooth the loss landscape in which learning operates and thereby provide better training paths toward performant behaviors. Finally, one of the highly differentiable morphologies discovered in simulation was realized as a physical robot and shown to retain its optimized behavior. This provides a cyberphysical platform to investigate the relationship between evolution and learning in biological systems and broadens our understanding of how a robot's physical structure can influence the ability to train policies for it. Videos and code at https://sites.google.com/view/eldir.

Poster
Event-based Visual Inertial Velometer

Xiuyuan Lu, Yi Zhou, Junkai Niu, Sheng Zhong, Shaojie Shen

展开摘要

Neuromorphic event-based cameras are bio-inspired visual sensors with asynchronous pixels and extremely high temporal resolution. Such favorable properties make them an excellent choice for solving state estimation tasks under aggressive ego motion. However, failures of camera pose tracking are frequently witnessed in state-of-the-art event-based visual odometry systems when the local map cannot be updated in time. One of the biggest roadblocks for this specific field is the absence of efficient and robust methods for data association without imposing any assumption on the environment. This problem seems, however, unlikely to be addressed as in standard vision due to the motion-dependent observability of event data. Therefore, we propose a map-free design for event-based visual-inertial state estimation in this paper. Instead of estimating the position of the event camera, we find that recovering the instantaneous linear velocity is more consistent with the differential working principle of event cameras. The proposed event-based visual-inertial velometer leverages a continuous-time formulation that incrementally fuses the heterogeneous measurements from a stereo event camera and an inertial measurement unit. Experiments on both synthetic and real data demonstrate that the proposed method can recover instantaneous linear velocity in metric scale with low latency.

Poster
Efficient Data Collection for Robotic Manipulation via Compositional Generalization

Jensen Gao, Annie Xie, Ted Xiao, Chelsea Finn, Dorsa Sadigh

展开摘要

Data collection has become an increasingly important problem in robotic manipulation, yet there still lacks much understanding of how to effectively collect data to facilitate broad generalization. Recent works on large-scale robotic data collection typically vary many environmental factors of variation (e.g., object types, table textures) during data collection, to cover a diverse range of scenarios. However, they do not explicitly account for the possible compositional abilities of policies trained on the data. If robot policies can compose environmental factors from their data to succeed when encountering unseen factor combinations, we can exploit this to avoid collecting data for situations that composition would address. To investigate this possibility, we conduct thorough empirical studies both in simulation and on a real robot that compare data collection strategies and assess whether visual imitation learning policies can compose environmental factors. We find that policies do exhibit composition, although leveraging prior robotic datasets is critical for this on a real robot. We use these insights to propose better in-domain data collection strategies that exploit composition, which can induce better generalization than naive approaches for the same amount of effort during data collection. We further demonstrate that a real robot policy trained on data from such a strategy achieves a success rate of 77.5% when transferred to entirely new environments that encompass unseen combinations of environmental factors, whereas policies trained using data collected without accounting for environmental variation fail to transfer effectively, with a success rate of only 2.5%. We provide videos at our project website http://iliad.stanford.edu/robot-data-comp/.

Poster
Dynamic On-Palm Manipulation via Controlled Sliding

William Yang, Michael Posa

展开摘要

Non-prehensile manipulation enables fast interactions with objects by circumventing the need to grasp and ungrasp as well as handling objects that cannot be grasped through force closure. Current approaches to non-prehensile manipulation focus on static contacts, avoiding the underactuation that comes with sliding. However, the ability to control sliding contact, essentially removing the no-slip constraint, opens up new possibilities in dynamic manipulation. In this paper, we explore a challenging dynamic non-prehensile manipulation task that requires the consideration of the full spectrum of hybrid contact modes. We leverage recent methods in contact-implicit MPC to handle the multi-modal planning aspect of the task. We demonstrate, with careful consideration of integration between the simple model used for MPC and the low-level tracking controller, how contact-implicit MPC can be adapted to dynamic tasks. Surprisingly, despite the known inaccuracies of frictional rigid contact models, our method is able to react to these inaccuracies while still quickly performing the task. Moreover, we do not use common aids such as reference trajectories or motion primitives, highlighting the generality of our approach. To the best of our knowledge, this is the first application of contact-implicit MPC to a dynamic manipulation task in three dimensions.

Poster
Dynamic Adversarial Attacks on Autonomous Driving Systems

Amirhosein Chahe, Chenan Wang, Abhishek Jeyapratap, Kaidi Xu, Lifeng Zhou

展开摘要

This paper introduces an attacking mechanism to challenge the resilience of autonomous driving systems. Specifically, we manipulate the decision-making processes of an autonomous vehicle by dynamically displaying adversarial patches on a screen mounted on another moving vehicle. These patches are optimized to deceive the object detection models into misclassifying targeted objects, e.g., traffic signs. Such manipulation has significant implications for critical multi-vehicle interactions such as intersection crossing, which are vital for safe and efficient autonomous driving systems. Particularly, we make four major contributions. First, we introduce a novel adversarial attack approach where the patch is not co-located with its target, enabling more versatile and stealthy attacks. Moreover, our method utilizes dynamic patches displayed on a screen, allowing for adaptive changes and movements, enhancing the flexibility and performance of the attack. To do so, we design a Screen Image Transformation Network (SIT-Net), which simulates environmental effects on the displayed images, narrowing the gap between simulated and real-world scenarios. Further, we integrate a positional loss term into the adversarial training process to increase the success rate of the dynamic attack. Finally, we shift the focus from merely attacking perceptual systems to influencing the decision-making algorithms of self-driving systems. Our experiments demonstrate the first successful implementation of such dynamic adversarial attacks in real-world autonomous driving scenarios, paving the way for advancements in the field of robust and secure autonomous driving.

Poster
DrEureka: Language Model Guided Sim-To-Real Transfer

Yecheng Jason Ma, William Liang, Hung-Ju Wang, Yuke Zhu, Linxi Fan, Osbert Bastani, Dinesh Jayaraman

展开摘要

Transferring policies learned in simulation to the real world is a promising strategy for acquiring robot skills at scale. However, sim-to-real approaches typically rely on manual design and tuning of the task reward function as well as the simulation physics parameters, rendering the process slow and human-labor intensive. In this paper, we investigate using Large Language Models (LLMs) to automate and accelerate sim-to-real design. Our LLM-guided sim-to-real approach, DrEureka, requires only the physics simulation for the target task and automatically constructs suitable reward functions and domain randomization distributions to support real-world transfer. We first demonstrate that our approach can discover sim-to-real configurations that are competitive with existing human-designed ones on quadruped locomotion and dexterous manipulation tasks. Then, we showcase that our approach is capable of solving novel robot tasks, such as quadruped balancing and walking atop a yoga ball, without iterative manual design.

Poster
Don't Start From Scratch: Behavioral Refinement via Interpolant-based Policy Diffusion

Kaiqi Chen, Eugene Lim, Lin Kelvin, Yiyang Chen, Harold Soh

展开摘要

Imitation learning empowers artificial agents to mimic behavior by learning from demonstrations. Recently, diffusion models, which have the ability to model high-dimensional and multimodal distributions, have shown impressive performance on imitation learning tasks. These models learn to shape a policy by diffusing actions (or states) from standard Gaussian noise. However, the target policy to learn is often significantly different from Gaussian and this mismatch can result in poor performance when using a small number of diffusion steps (to improve inference speed) and under limited data. The key idea in this work is that initiating from a more informative source than Gaussian enables diffusion methods to mitigate the above limitations. We contribute both theoretical results, a new method, and empirical findings that show the benefits of using an informative source policy. Our method, which we call BRIDGeR, leverages the stochastic interpolants framework to bridge arbitrary policies, thus enabling a flexible approach towards imitation learning. It generalizes prior work in that standard Gaussians can still be applied, but other source policies can be used if available. In experiments on challenging simulation benchmarks and on real robots, BRIDGeR outperforms state-of-the-art diffusion policies. We provide further analysis on design considerations when applying BRIDGeR. Code for BRIDGeR is available at https://github.com/clear-nus/bridger.

Poster
Diffusion Meets DAgger: Supercharging Eye-in-hand Imitation Learning

Xiaoyu Zhang, Matthew Chang, Pranav Kumar, Saurabh Gupta

展开摘要

A common failure mode for policies trained with imitation is compounding execution errors at test time. When the learned policy encounters states that are not present in the expert demonstrations, the policy fails, leading to degenerate behavior. The Dataset Aggregation, or DAgger approach to this problem simply collects more data to cover these failure states. However, in practice, this is often prohibitively expensive. In this work, we propose Diffusion Meets DAgger (DMD), a method that reaps the benefits of DAgger but without the cost, for eye-in-hand imitation learning problems. Instead of *collecting* new samples to cover out-of-distribution states, DMD uses recent advances in diffusion models to *synthesize* these samples. This leads to robust performance from few demonstrations. We compare DMD against behavior cloning baseline across four tasks: pushing, stacking, pouring, and hanging a shirt. In pushing, DMD achieves 80% success rate with as few as 8 expert demonstrations, where naive behavior cloning reaches only 20%. In stacking, DMD succeeds on average 92% of the time across 5 cups, versus 40% for BC. When pouring coffee beans, DMD transfers to another cup successfully 80% of the time. Finally, DMD attains 90% success rate for hanging shirt on a clothing rack.

Poster
Differentiable Robust Model Predictive Control

Alex Oshin, Hassan Almubarak, Evangelos Theodorou

展开摘要

Deterministic model predictive control (MPC), while powerful, is often insufficient for effectively controlling autonomous systems in the real-world. Factors such as environmental noise and model error can cause deviations from the expected nominal performance. Robust MPC algorithms aim to bridge this gap between deterministic and uncertain control. However, these methods are often excessively difficult to tune for robustness due to the nonlinear and non-intuitive effects that controller parameters have on performance. To address this challenge, we first present a unifying perspective on differentiable optimization for control using the implicit function theorem (IFT), from which existing state-of-the art methods can be derived. Drawing parallels with differential dynamic programming, the IFT enables the derivation of an efficient differentiable optimal control framework. The derived scheme is subsequently paired with a tube-based MPC architecture to facilitate the automatic and real-time tuning of robust controllers in the presence of large uncertainties and disturbances. The proposed algorithm is benchmarked on multiple nonlinear robotic systems, including two systems in the MuJoCo simulator environment and one hardware experiment on the Robotarium testbed, to demonstrate its efficacy.

Poster
DexCap: Scalable and Portable Mocap Data Collection System for Dexterous Manipulation

Chen Wang, Haochen Shi, Weizhuo Wang, Ruohan Zhang, Li Fei-Fei, Karen Liu

展开摘要

Imitation learning from human hand motion data presents a promising avenue for imbuing robots with human-like dexterity in real-world manipulation tasks. Despite this potential, substantial challenges persist, particularly with the portability of existing hand motion capture (mocap) systems and the complexity of translating mocap data into effective robotic policies. To tackle these issues, we introduce DexCap, a portable hand motion capture system, alongside DexIL, a novel imitation algorithm for training dexterous robot skills directly from human hand mocap data. DexCap offers precise, occlusion-resistant tracking of wrist and finger motions based on SLAM and electromagnetic field together with 3D observations of the environment. Utilizing this rich dataset, DexIL employs inverse kinematics and point cloud-based imitation learning to seamlessly replicate human actions with robot hands. Beyond direct learning from human motion, DexCap also offers an optional human-in-the-loop correction mechanism during policy rollouts to refine and further improve task performance. Through extensive evaluation across six challenging dexterous manipulation tasks, our approach not only demonstrates superior performance but also showcases the system's capability to effectively learn from in-the-wild mocap data, paving the way for future data collection methods in the pursuit of human-level robot dexterity.

Poster
Developing Design Guidelines for Older Adults with Robot Learning from Demonstration

Erin Hedlund-Botti, Lakshmi Seelam, Chuxuan Yang, Nathaniel Belles, Zulfiqar Haider Zaidi, Matthew Gombolay

展开摘要

Assistive in-home robots have the potential to enable older adults to age in place by offloading mentally or physically demanding tasks to a robot. However, one challenge for in-home robots is that each individual will have differing needs, preferences, and home environments, which can all change over time. Learning from Demonstration (LfD) is one solution to enable non-expert users to communicate their differing and changing preferences to a robot, but LfD has not been evaluated with a population of older adults. In a human-subjects experiment where participants teach a robot via LfD, we characterize disparities between older and younger adult participants in terms of robot performance, usability, and participant perceptions. We find that older adults are significantly more critical of the robot's performance and found the LfD process less usable than younger adults. Based on participant performance and feedback, we present design guidelines that will enable roboticists to increase LfD accessibility across demographics.

Poster
Design and Control of a Bipedal Robotic Character

Ruben Grandia, Espen Knoop, Michael A. Hopkins, Georg Wiedebach, Jared Bishop, Steven Pickles, David Müller, Moritz Bächer

展开摘要

Legged robots have achieved impressive feats in dynamic locomotion in challenging unstructured terrain. However, in entertainment applications, the design and control of these robots face additional challenges in appealing to human audiences. This work aims to unify expressive, artist-directed motions and robust dynamic mobility for legged robots. To this end, we introduce a new bipedal robot, designed with a focus on character-driven mechanical features. We present a reinforcement learning-based control architecture to robustly execute artistic motions conditioned on command signals. During runtime, these command signals are generated by an animation engine which composes and blends between multiple animation sources. Finally, an intuitive operator interface enables real-time show performances with the robot.

Poster
Demonstrating OK-Robot: What Really Matters in Integrating Open-Knowledge Models for Robotics

Peiqi Liu, Yaswanth Orru, Jay Vakil, Chris Paxton, Nur Muhammad Mahi Shafiullah, Lerrel Pinto

展开摘要

Remarkable progress has been made in recent years in the fields of vision, language, and robotics. We now have vision models capable of recognizing objects based on language queries, navigation systems that can effectively control mobile systems, and grasping models that can handle a wide range of objects. Despite these advancements, general-purpose applications of robotics still lag behind, even though they rely on these fundamental capabilities of recognition, navigation, and grasping. In this paper, we adopt a systems-first approach to develop a new Open Knowledge-based robotics framework called OK-Robot. By combining Vision-Language Models (VLMs) for object detection, navigation primitives for movement, and grasping primitives for object manipulation, OK-Robot offers a integrated solution for pick-and-drop operations without requiring any training. To evaluate its performance, we run OK-Robot in 10 real-world home environments. The results demonstrate that OK-Robot achieves a 58.5% success rate in open-ended pick-and-drop tasks, representing a new state-of-the-art in Open Vocabulary Mobile Manipulation (OVMM) with nearly 1.8x the performance of prior work. On cleaner, uncluttered environments, OK-Robot's performance increases to 82%. However, the most important insight gained from OK-Robot is the critical role of nuanced details when combining Open Knowledge systems like VLMs with robotic modules.

Poster
Demonstrating Learning from Humans on Open-Source Dexterous Robot Hands

Kenneth Shaw, Ananye Agarwal, Shikhar Bahl, Mohan Kumar Srirama, Alexandre Kirchmeyer, Aditya Kannan, Aravind Sivakumar, Deepak Pathak

展开摘要

Emulating human-like dexterity with robotic hands has been a long-standing challenge in robotics. In recent years, machine learning has demanded robot hands to be reliable, inexpensive and easy-to-reproduce. For the past few years we have been investigating how to address these demands. We will demonstrate our three robot hands that address this problem ranging from rigid easy-to-simulate hand to soft but strong dexterous robot hands performing three different machine learning tasks. Our first machine learning task will be teleoperation, where we will develop a new mobile arm and hand motion capture system that we will bring to RSS 2024. Second, we will demonstrate how to use human-video and human motion to teach robot hands. Finally, we will show how to continually improve these policies using reinforcement learning in both simulation and the real-world. This demo will be engaging, will serve to demystify dexterous manipulation and inspire researchers to bring robot hands into their own projects. Please see our website at https://leaphand.com/rss2024demo for more interactive information.

Poster