NeurIPS 2024 论文列表

Conference on Neural Information Processing Systems

录用类型

4,562篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    721.6%
  • Spotlight
    3828.4%
  • Poster
    4,06489.1%
  • 其他 / 未标注
    441.0%

浏览全部论文

Learning Spatially-Aware Language and Audio Embeddings

Bhavika Suresh Devnani, Skyler Seto, Zakaria Aldeneh, Alessandro Toso, YELENA MENYAYLENKO, Barry-John Theobald, Jonathan Sheaffer, Miguel Sarabia

展开摘要

Humans can picture a sound scene given an imprecise natural language description. For example, it is easy to imagine an acoustic environment given a phrase like "the lion roar came from right behind me!". For a machine to have the same degree of comprehension, the machine must know what a lion is (semantic attribute), what the concept of "behind" is (spatial attribute) and how these pieces of linguistic information align with the semantic and spatial attributes of the sound (what a roar sounds like when its coming from behind). State-of-the-art audio foundation models, such as CLAP, which learn to map between audio scenes and natural textual descriptions, are trained on non-spatial audio and text pairs, and hence lack spatial awareness. In contrast, sound event localization and detection models are limited to recognizing sounds from a fixed number of classes, and they localize the source to absolute position (e.g., 0.2m) rather than a position described using natural language (e.g., "next to me"). To address these gaps, we present ELSA (Embeddings for Language and Spatial Audio), a spatially aware-audio and text embedding model trained using multimodal contrastive learning. ELSA supports non-spatial audio, spatial audio, and open vocabulary text captions describing both the spatial and semantic components of sound. To train ELSA: (a) we spatially augment the audio and captions of three open-source audio datasets totaling 4,738 hours and 890,038 samples of audio comprised from 8,972 simulated spatial configurations, and (b) we design an encoder to capture the semantics of non-spatial audio, and the semantics and spatial attributes of spatial audio using contrastive learning. ELSA is a single model that is competitive with state-of-the-art for both semantic retrieval and 3D source localization. In particular, ELSA achieves +2.8\% mean audio-to-text and text-to-audio R@1 above the LAION-CLAP baseline, and outperforms by -11.6° mean-absolute-error in 3D source localization over the SeldNET baseline on the TUT Sound Events 2018 benchmark. Moreover, we show that the representation-space of ELSA is structured, enabling swapping of direction of audio via vector arithmetic of two directional text embeddings.

Poster
Vocal Call Locator Benchmark (VCL) for localizing rodent vocalizations from multi-channel audio

Ralph E Peterson, Aramis Tanelus, Christopher A. Ick, Bartul Mimica, M J Niegil Francis, Violet Jane Ivan, Aman Choudhri, Annegret Falkner, Mala Murthy, David M Schneider, Dan H. Sanes, Alex H Williams

展开摘要

Understanding the behavioral and neural dynamics of social interactions is a goal of contemporary neuroscience. Many machine learning methods have emerged in recent years to make sense of complex video and neurophysiological data that result from these experiments. Less focus has been placed on understanding how animals process acoustic information, including social vocalizations. A critical step to bridge this gap is determining the senders and receivers of acoustic infor- mation in social interactions. While sound source localization (SSL) is a classic problem in signal processing, existing approaches are limited in their ability to localize animal-generated sounds in standard laboratory environments. Advances in deep learning methods for SSL are likely to help address these limitations, however there are currently no publicly available models, datasets, or benchmarks to systematically evaluate SSL algorithms in the domain of bioacoustics. Here, we present the VCL Benchmark: the first large-scale dataset for benchmarking SSL algorithms in rodents. We acquired synchronized video and multi-channel audio recordings of 767,295 sounds with annotated ground truth sources across 9 conditions. The dataset provides benchmarks which evaluate SSL performance on real data, simulated acoustic data, and a mixture of real and simulated data. We intend for this benchmark to facilitate knowledge transfer between the neuroscience and acoustic machine learning communities, which have had limited overlap.

Poster
AudioMarkBench: Benchmarking Robustness of Audio Watermarking

Hongbin Liu, Moyang Guo, Zhengyuan Jiang, Lun Wang, Neil Zhenqiang Gong

展开摘要

The increasing realism of synthetic speech, driven by advancements in text-to-speech models, raises ethical concerns regarding impersonation and disinformation. Audio watermarking offers a promising solution via embedding human-imperceptible watermarks into AI-generated audios. However, the robustness of audio watermarking against common/adversarial perturbations remains understudied. We present AudioMarkBench, the first systematic benchmark for evaluating the robustness of audio watermarking against *watermark removal* and *watermark forgery*. AudioMarkBench includes a new dataset created from Common-Voice across languages, biological sexes, and ages, 3 state-of-the-art watermarking methods, and 15 types of perturbations. We benchmark the robustness of these methods against the perturbations in no-box, black-box, and white-box settings. Our findings highlight the vulnerabilities of current watermarking techniques and emphasize the need for more robust and fair audio watermarking solutions. Our dataset and code are publicly available at https://github.com/moyangkuo/AudioMarkBench.

Poster
Frieren: Efficient Video-to-Audio Generation Network with Rectified Flow Matching

Yongqi Wang, Wenxiang Guo, Rongjie Huang, Jiawei Huang, Zehan Wang, Fuming You, Ruiqi Li, Zhou Zhao

展开摘要

Video-to-audio (V2A) generation aims to synthesize content-matching audio from silent video, and it remains challenging to build V2A models with high generation quality, efficiency, and visual-audio temporal synchrony. We propose Frieren, a V2A model based on rectified flow matching. Frieren regresses the conditional transport vector field from noise to spectrogram latent with straight paths and conducts sampling by solving ODE, outperforming autoregressive and score-based models in terms of audio quality. By employing a non-autoregressive vector field estimator based on a feed-forward transformer and channel-level cross-modal feature fusion with strong temporal alignment, our model generates audio that is highly synchronized with the input video. Furthermore, through reflow and one-step distillation with guided vector field, our model can generate decent audio in a few, or even only one sampling step. Experiments indicate that Frieren achieves state-of-the-art performance in both generation quality and temporal alignment on VGGSound, with alignment accuracy reaching 97.22\%, and 6.2\% improvement in inception score over the strong diffusion-based baseline. Audio samples and code are available at http://frieren-v2a.github.io.

Poster
RealMAN: A Real-Recorded and Annotated Microphone Array Dataset for Dynamic Speech Enhancement and Localization

Bing Yang, Changsheng Quan, Yabo Wang, Pengyu Wang, Yujie Yang, Ying Fang, Nian Shao, Hui Bu, Xin Xu, Xiaofei Li

展开摘要

The training of deep learning-based multichannel speech enhancement and source localization systems relies heavily on the simulation of room impulse response and multichannel diffuse noise, due to the lack of large-scale real-recorded datasets. However, the acoustic mismatch between simulated and real-world data could degrade the model performance when applying in real-world scenarios. To bridge this simulation-to-real gap, this paper presents a new relatively large-scale Real-recorded and annotated Microphone Array speech&Noise (RealMAN) dataset. The proposed dataset is valuable in two aspects: 1) benchmarking speech enhancement and localization algorithms in real scenarios; 2) offering a substantial amount of real-world training data for potentially improving the performance of real-world applications. Specifically, a 32-channel array with high-fidelity microphones is used for recording. A loudspeaker is used for playing source speech signals (about 35 hours of Mandarin speech). A total of 83.7 hours of speech signals (about 48.3 hours for static speaker and 35.4 hours for moving speaker) are recorded in 32 different scenes, and 144.5 hours of background noise are recorded in 31 different scenes. Both speech and noise recording scenes cover various common indoor, outdoor, semi-outdoor and transportation environments, which enables the training of general-purpose speech enhancement and source localization networks. To obtain the task-specific annotations, speaker location is annotated with an omni-directional fisheye camera by automatically detecting the loudspeaker. The direct-path signal is set as the target clean speech for speech enhancement, which is obtained by filtering the source speech signal with an estimated direct-path propagation filter. Baseline experiments demonstrate that i) compared to using simulated data, the proposed dataset is indeed able to train better speech enhancement and source localization networks; ii) using various sub-arrays of the proposed 32-channel microphone array can successfully train variable-array networks that can be directly used to unseen arrays.

Poster
MimicTalk: Mimicking a personalized and expressive 3D talking face in minutes

Zhenhui Ye, Tianyun Zhong, Yi Ren, Ziyue Jiang, Jiawei Huang, Rongjie Huang, Jinglin Liu, Jinzheng He, Chen Zhang, Zehan Wang, Xize Cheng, Xiang Yin, Zhou Zhao

展开摘要

Talking face generation (TFG) aims to animate a target identity's face to create realistic talking videos. Personalized TFG is a variant that emphasizes the perceptual identity similarity of the synthesized result (from the perspective of appearance and talking style). While previous works typically solve this problem by learning an individual neural radiance field (NeRF) for each identity to implicitly store its static and dynamic information, we find it inefficient and non-generalized due to the per-identity-per-training framework and the limited training data. To this end, we propose MimicTalk, the first attempt that exploits the rich knowledge from a NeRF-based person-agnostic generic model for improving the efficiency and robustness of personalized TFG. To be specific, (1) we first come up with a person-agnostic 3D TFG model as the base model and propose to adapt it into a specific identity; (2) we propose a static-dynamic-hybrid adaptation pipeline to help the model learn the personalized static appearance and facial dynamic features; (3) To generate the facial motion of the personalized talking style, we propose an in-context stylized audio-to-motion model that mimics the implicit talking style provided in the reference video without information loss by an explicit style representation. The adaptation process to an unseen identity can be performed in 15 minutes, which is 47 times faster than previous person-dependent methods. Experiments show that our MimicTalk surpasses previous baselines regarding video quality, efficiency, and expressiveness. Video samples are available at https://mimictalk.github.io .

Poster
Differentiable Modal Synthesis for Physical Modeling of Planar String Sound and Motion Simulation

Jin Woo Lee, Jaehyun Park, Min Jun Choi, Kyogu Lee

展开摘要

While significant advancements have been made in music generation and differentiable sound synthesis within machine learning and computer audition, the simulation of instrument vibration guided by physical laws has been underexplored. To address this gap, we introduce a novel model for simulating the spatio-temporal motion of nonlinear strings, integrating modal synthesis and spectral modeling within a neural network framework. Our model leverages mechanical properties and fundamental frequencies as inputs, outputting string states across time and space that solve the partial differential equation characterizing the nonlinear string. Empirical evaluations demonstrate that the proposed architecture achieves superior accuracy in string motion simulation compared to existing baseline architectures. The code and demo are available online.

Poster
MoMu-Diffusion: On Learning Long-Term Motion-Music Synchronization and Correspondence

Fuming You, Minghui Fang, Li Tang, Rongjie Huang, Yongqi Wang, Zhou Zhao

展开摘要

Motion-to-music and music-to-motion have been studied separately, each attracting substantial research interest within their respective domains. The interaction between human motion and music is a reflection of advanced human intelligence, and establishing a unified relationship between them is particularly important. However, to date, there has been no work that considers them jointly to explore the modality alignment within. To bridge this gap, we propose a novel framework, termed MoMu-Diffusion, for long-term and synchronous motion-music generation. Firstly, to mitigate the huge computational costs raised by long sequences, we propose a novel Bidirectional Contrastive Rhythmic Variational Auto-Encoder (BiCoR-VAE) that extracts the modality-aligned latent representations for both motion and music inputs. Subsequently, leveraging the aligned latent spaces, we introduce a multi-modal diffusion Transformer model and a cross-guidance sampling strategy to enable various generation tasks, including cross-modal, multi-modal, and variable-length generation. Extensive experiments demonstrate that MoMu-Diffusion surpasses recent state-of-the-art methods both qualitatively and quantitatively, and can synthesize realistic, diverse, long-term, and beat-matched music or motion sequences. The generated motion-music samples are available at https://momu-diffusion.github.io/.

Poster
Acoustic Volume Rendering for Neural Impulse Response Fields

Zitong Lan, Chenhao Zheng, Zhiwei Zheng, Mingmin Zhao

展开摘要

Realistic audio synthesis that captures accurate acoustic phenomena is essential for creating immersive experiences in virtual and augmented reality. Synthesizing the sound received at any position relies on the estimation of impulse response (IR), which characterizes how sound propagates in one scene along different paths before arriving at the listener position. In this paper, we present Acoustic Volume Rendering (AVR), a novel approach that adapts volume rendering techniques to model acoustic impulse responses. While volume rendering has been successful in modeling radiance fields for images and neural scene representations, IRs present unique challenges as time-series signals. To address these challenges, we introduce frequency-domain volume rendering and use spherical integration to fit the IR measurements. Our method constructs an impulse response field that inherently encodes wave propagation principles and achieves state of-the-art performance in synthesizing impulse responses for novel poses. Experiments show that AVR surpasses current leading methods by a substantial margin. Additionally, we develop an acoustic simulation platform, AcoustiX, which provides more accurate and realistic IR simulations than existing simulators. Code for AVR and AcoustiX are available at https://zitonglan.github.io/avr.

Spotlight
SpeechAlign: Aligning Speech Generation to Human Preferences

Dong Zhang, Zhaowei Li, Shimin Li, Xin Zhang, Pengyu Wang, Yaqian Zhou, Xipeng Qiu

展开摘要

Speech language models have significantly advanced in generating realistic speech, with neural codec language models standing out. However, the integration of preference optimization to align speech outputs to human preferences is often neglected. This paper addresses this gap by first analyzing the distribution gap in codec language models, highlighting how it leads to discrepancies between the training and inference phases, which negatively affects performance. Then we explore leveraging preference optimization to bridge the distribution gap. We introduce SpeechAlign, an iterative self-improvement strategy that aligns speech language models to human preferences. SpeechAlign involves constructing a preference codec dataset contrasting golden codec tokens against synthetic tokens, followed by preference optimization to improve the codec language model. This cycle of improvement is carried out iteratively to steadily convert weak models to strong ones. Through both subjective and objective evaluations, we show that SpeechAlign can bridge the distribution gap and facilitating continuous self-improvement of the speech language model. Moreover, SpeechAlign exhibits robust generalization capabilities and works for smaller models. Demos are available at https://0nutation.github.io/SpeechAlign.github.io/.

Poster
The iNaturalist Sounds Dataset

Mustafa Chasmai, Alexander Shepard, Subhransu Maji, Grant Van Horn

展开摘要

We present the iNaturalist Sounds Dataset (iNatSounds), a collection of 230,000 audio files capturing sounds from over 5,500 species, contributed by more than 27,000 recordists worldwide. The dataset encompasses sounds from birds, mammals, insects, reptiles, and amphibians, with audio and species labels derived from observations submitted to iNaturalist, a global citizen science platform. Each recording in the dataset varies in length and includes a single species annotation. We benchmark multiple backbone architectures, comparing multiclass classification objectives with multilabel objectives. Despite weak labeling, we demonstrate that iNatSounds serves as a useful pretraining resource by benchmarking it on strongly labeled downstream evaluation datasets. The dataset is available as a single, freely accessible archive, promoting accessibility and research in this important domain. We envision models trained on this data powering next-generation public engagement applications, and assisting biologists, ecologists, and land use managers in processing large audio collections, thereby contributing to the understanding of species compositions in diverse soundscapes.

Poster
UniAudio 1.5: Large Language Model-Driven Audio Codec is A Few-Shot Audio Task Learner

Dongchao Yang, Haohan Guo, Yuanyuan Wang, Rongjie Huang, Xiang Li, Xu Tan, Xixin Wu, Helen M. Meng

展开摘要

Large Language models (LLMs) have demonstrated supreme capabilities in textual understanding and generation, but cannot be directly applied to cross-modal tasks without fine-tuning. This paper proposes a cross-modal in-context learning approach, empowering the frozen LLMs to achieve multiple audio tasks in a few-shot style without any parameter update. Specifically, we propose a novel LLM-driven audio codec model, LLM-Codec, which transfers the audio modality into textual space by representing audio tokens with words or sub-words from the LLM vocabulary, while maintaining high audio reconstruction quality. The key idea is to reduce the modality heterogeneity between text and audio by compressing the audio modality into the well-trained textual space of LLMs. Thus, the audio representation can be viewed as a new \textit{foreign language}, and LLMs can learn the new \textit{foreign language} with several demonstrations. In experiments, we investigate the performance of the proposed approach across multiple audio understanding and generation tasks, \textit{e.g.} speech emotion classification, audio classification, text-to-speech generation, speech enhancement, etc. Experimental results show that LLMs equipped with the LLM-Codec, named as UniAudio 1.5, prompted by only a few examples, can perform effectively in simple scenarios, validating our cross-modal in-context learning approach. To facilitate research on few-shot audio task learning and multi-modal LLMs, we have open-sourced the LLM-Codec model.

Poster
Structured Multi-Track Accompaniment Arrangement via Style Prior Modelling

jingwei zhao, Gus Xia, Ziyu Wang, Ye Wang

展开摘要

In the realm of music AI, arranging rich and structured multi-track accompaniments from a simple lead sheet presents significant challenges. Such challenges include maintaining track cohesion, ensuring long-term coherence, and optimizing computational efficiency. In this paper, we introduce a novel system that leverages prior modelling over disentangled style factors to address these challenges. Our method presents a two-stage process: initially, a piano arrangement is derived from the lead sheet by retrieving piano texture styles; subsequently, a multi-track orchestration is generated by infusing orchestral function styles into the piano arrangement. Our key design is the use of vector quantization and a unique multi-stream Transformer to model the long-term flow of the orchestration style, which enables flexible, controllable, and structured music generation. Experiments show that by factorizing the arrangement task into interpretable sub-stages, our approach enhances generative capacity while improving efficiency. Additionally, our system supports a variety of music genres and provides style control at different composition hierarchies. We further show that our system achieves superior coherence, structure, and overall arrangement quality compared to existing baselines.

Poster
SCOREQ: Speech Quality Assessment with Contrastive Regression

Alessandro Ragano, Jan Skoglund, Andrew Hines

展开摘要

In this paper, we present SCOREQ, a novel approach for speech quality prediction. SCOREQ is a triplet loss function for contrastive regression that addresses the domain generalisation shortcoming exhibited by state of the art no-reference speech quality metrics. In the paper we: (i) illustrate the problem of L2 loss training failing at capturing the continuous nature of the mean opinion score (MOS) labels; (ii) demonstrate the lack of generalisation through a benchmarking evaluation across several speech domains; (iii) outline our approach and explore the impact of the architectural design decisions through incremental evaluation; (iv) evaluate the final model against state of the art models for a wide variety of data and domains. The results show that the lack of generalisation observed in state of the art speech quality metrics is addressed by SCOREQ. We conclude that using a triplet loss function for contrastive regression improves generalisation for speech quality prediction models but also has potential utility across a wide range of applications using regression-based predictive models.

Poster
SongCreator: Lyrics-based Universal Song Generation

Shun Lei, Yixuan Zhou, Boshi Tang, Max W. Y. Lam, Feng Liu, Hangyu Liu, Jingcheng Wu, Shiyin Kang, Zhiyong Wu, Helen M. Meng

展开摘要

Music is an integral part of human culture, embodying human intelligence and creativity, of which songs compose an essential part. While various aspects of song generation have been explored by previous works, such as singing voice, vocal composition and instrumental arrangement, etc., generating songs with both vocals and accompaniment given lyrics remains a significant challenge, hindering the application of music generation models in the real world. In this light, we propose SongCreator, a song-generation system designed to tackle this challenge. The model features two novel designs: a meticulously designed dual-sequence language model (DSLM) to capture the information of vocals and accompaniment for song generation, and a series of attention mask strategies for DSLM, which allows our model to understand, generate and edit songs, making it suitable for various songrelated generation tasks by utilizing specific attention masks. Extensive experiments demonstrate the effectiveness of SongCreator by achieving state-of-the-art or competitive performances on all eight tasks. Notably, it surpasses previous works by a large margin in lyrics-to-song and lyrics-to-vocals. Additionally, it is able to independently control the acoustic conditions of the vocals and accompaniment in the generated song through different audio prompts, exhibiting its potential applicability. Our samples are available at https://thuhcsi.github.io/SongCreator/.

Poster
Spike-based Neuromorphic Model for Sound Source Localization

Dehao Zhang, Shuai Wang, Ammar Belatreche, Wenjie Wei, Yichen Xiao, Haorui Zheng, Zijian Zhou, Malu Zhang, Yang Yang

展开摘要

Biological systems possess remarkable sound source localization (SSL) capabilities that are critical for survival in complex environments. This ability arises from the collaboration between the auditory periphery, which encodes sound as precisely timed spikes, and the auditory cortex, which performs spike-based computations. Inspired by these biological mechanisms, we propose a novel neuromorphic SSL framework that integrates spike-based neural encoding and computation. The framework employs Resonate-and-Fire (RF) neurons with a phase-locking coding (RF-PLC) method to achieve energy-efficient audio processing. The RF-PLC method leverages the resonance properties of RF neurons to efficiently convert audio signals to time-frequency representation and encode interaural time difference (ITD) cues into discriminative spike patterns. In addition, biological adaptations like frequency band selectivity and short-term memory effectively filter out many environmental noises, enhancing SSL capabilities in real-world settings. Inspired by these adaptations, we propose a spike-driven multi-auditory attention (MAA) module that significantly improves both the accuracy and robustness of the proposed SSL framework. Extensive experimentation demonstrates that our SSL framework achieves state-of-the-art accuracy in SSL tasks. Furthermore, it shows exceptional noise robustness and maintains high accuracy even at very low signal-to-noise ratios. By mimicking biological hearing, this neuromorphic approach contributes to the development of high-performance and explainable artificial intelligence systems capable of superior performance in real-world environments.

Poster
VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real Time

Sicheng Xu, Guojun Chen, Yu-Xiao Guo, Jiaolong Yang, Chong Li, Zhenyu Zang, Yizhong Zhang, Xin Tong, Baining Guo

展开摘要

We introduce VASA, a framework for generating lifelike talking faces with appealing visual affective skills (VAS) given a single static image and a speech audio clip. Our premiere model, VASA-1, is capable of not only generating lip movements that are exquisitely synchronized with the audio, but also producing a large spectrum of facial nuances and natural head motions that contribute to the perception of authenticity and liveliness. The core innovations include a diffusion-based holistic facial dynamics and head movement generation model that works in a face latent space, and the development of such an expressive and disentangled face latent space using videos. Through extensive experiments including evaluation on a set of new metrics, we show that our method significantly outperforms previous methods along various dimensions comprehensively. Our method delivers high video quality with realistic facial and head dynamics and also supports the online generation of 512$\times$512 videos at up to 40 FPS with negligible starting latency. It paves the way for real-time engagements with lifelike avatars that emulate human conversational behaviors.

Oral
EffiBench: Benchmarking the Efficiency of Automatically Generated Code

Dong HUANG, Yuhao QING, Weiyi Shang, Heming Cui, Jie Zhang

展开摘要

Code generation models have increasingly become integral to aiding software development. Although current research has thoroughly examined the correctness of the code produced by code generation models, a vital aspect that plays a pivotal role in green computing and sustainability efforts — the efficiency of the generated code — has often been neglected. This paper presents Effibench, a benchmark with 1,000 efficiency-critical coding problems to assess the efficiency of code generated by code generation models. EffiBench contains a diverse set of LeetCode coding problems. Each problem is paired with an executable human-written canonical solution, which obtains the SOTA efficiency on the LeetCode solution leaderboard. With EffiBench, we empirically examine the ability of 42 large language models (35 open-source and 7 closed-source) to generate efficient code. Our evaluation results demonstrate that the efficiency of the code generated by LLMs is generally worse than the efficiency of human-written canonical solutions. For example, GPT-4 generated code has an average \textbf{3.12} times execution time that of the human-written canonical solutions. In the most extreme cases, the execution time and total memory usage of GPT-4 code are \textbf{13.89} and \textbf{43.92} times that of the canonical solutions. The source code of EffiBench is released on https://github.com/huangd1999/EffiBench. We also provide the LeaderBoard in https://huggingface.co/spaces/EffiBench/effibench-leaderboard.

Poster