NeurIPS 2024 论文列表

Conference on Neural Information Processing Systems

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4,562篇论文

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  • Oral
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    3828.4%
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    4,06489.1%
  • 其他 / 未标注
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主题: 深度学习 · generative models and autoencoders · 349 篇论文 · 重置筛选

Graph Diffusion Policy Optimization

Yijing Liu, Chao Du, Tianyu Pang, Chongxuan Li, Min Lin, Wei Chen

展开摘要

Recent research has made significant progress in optimizing diffusion models for downstream objectives, which is an important pursuit in fields such as graph generation for drug design. However, directly applying these models to graph presents challenges, resulting in suboptimal performance. This paper introduces graph diffusion policy optimization (GDPO), a novel approach to optimize graph diffusion models for arbitrary (e.g., non-differentiable) objectives using reinforcement learning. GDPO is based on an eager policy gradient tailored for graph diffusion models, developed through meticulous analysis and promising improved performance. Experimental results show that GDPO achieves state-of-the-art performance in various graph generation tasks with complex and diverse objectives. Code is available at https://github.com/sail-sg/GDPO.

Poster
Pricing and Competition for Generative AI

Rafid Mahmood

展开摘要

Compared to classical machine learning (ML) models, generative models offer a new usage paradigm where (i) a single model can be used for many different tasks out-of-the-box; (ii) users interact with this model over a series of natural language prompts; and (iii) the model is ideally evaluated on binary user satisfaction with respect to model outputs. Given these characteristics, we explore the problem of how developers of new generative AI software can release and price their technology. We first develop a comparison of two different models for a specific task with respect to user cost-effectiveness. We then model the pricing problem of generative AI software as a game between two different companies who sequentially release their models before users choose their preferred model for each task. Here, the price optimization problem becomes piecewise continuous where the companies must choose a subset of the tasks on which to be cost-effective and forgo revenue for the remaining tasks. In particular, we reveal the value of market information by showing that a company who deploys later after knowing their competitor’s price can always secure cost-effectiveness on at least one task, whereas the company who is the first-to-market must price their model in a way that incentivizes higher prices from the latecomer in order to gain revenue. Most importantly, we find that if the different tasks are sufficiently similar, the first-to-market model may become cost-ineffective on all tasks regardless of how this technology is priced.

Poster
Looks Too Good To Be True: An Information-Theoretic Analysis of Hallucinations in Generative Restoration Models

Regev Cohen, Idan Kligvasser, Ehud Rivlin, Daniel Freedman

展开摘要

The pursuit of high perceptual quality in image restoration has driven the development of revolutionary generative models, capable of producing results often visually indistinguishable from real data. However, as their perceptual quality continues to improve, these models also exhibit a growing tendency to generate hallucinations – realistic-looking details that do not exist in the ground truth images. Hallucinations in these models create uncertainty about their reliability, raising major concerns about their practical application. This paper investigates this phenomenon through the lens of information theory, revealing a fundamental tradeoff between uncertainty and perception. We rigorously analyze the relationship between these two factors, proving that the global minimal uncertainty in generative models grows in tandem with perception. In particular, we define the inherent uncertainty of the restoration problem and show that attaining perfect perceptual quality entails at least twice this uncertainty. Additionally, we establish a relation between distortion, uncertainty and perception, through which we prove the aforementioned uncertainly-perception tradeoff induces the well-known perception-distortion tradeoff. We demonstrate our theoretical findings through experiments with super-resolution and inpainting algorithms. This work uncovers fundamental limitations of generative models in achieving both high perceptual quality and reliable predictions for image restoration. Thus, we aim to raise awareness among practitioners about this inherent tradeoff, empowering them to make informed decisions and potentially prioritize safety over perceptual performance.

Poster
Learning from Pattern Completion: Self-supervised Controllable Generation

Zhiqiang Chen, Guofan Fan, Jinying Gao, Lei Ma, Bo Lei, Tiejun Huang, Shan Yu

展开摘要

The human brain exhibits a strong ability to spontaneously associate different visual attributes of the same or similar visual scene, such as associating sketches and graffiti with real-world visual objects, usually without supervising information. In contrast, in the field of artificial intelligence, controllable generation methods like ControlNet heavily rely on annotated training datasets such as depth maps, semantic segmentation maps, and poses, which limits the method’s scalability. Inspired by the neural mechanisms that may contribute to the brain’s associative power, specifically the cortical modularization and hippocampal pattern completion, here we propose a self-supervised controllable generation (SCG) framework. Firstly, we introduce an equivariance constraint to promote inter-module independence and intra-module correlation in a modular autoencoder network, thereby achieving functional specialization. Subsequently, based on these specialized modules, we employ a self-supervised pattern completion approach for controllable generation training. Experimental results demonstrate that the proposed modular autoencoder effectively achieves functional specialization, including the modular processing of color, brightness, and edge detection, and exhibits brain-like features including orientation selectivity, color antagonism, and center-surround receptive fields. Through self-supervised training, associative generation capabilities spontaneously emerge in SCG, demonstrating excellent zero-shot generalization ability to various tasks such as superresolution, dehaze and associative or conditional generation on painting, sketches, and ancient graffiti. Compared to the previous representative method ControlNet, our proposed approach not only demonstrates superior robustness in more challenging high-noise scenarios but also possesses more promising scalability potential due to its self-supervised manner. Codes are released on Github and Gitee.

Poster
Learning Diffusion Priors from Observations by Expectation Maximization

François Rozet, Gérôme Andry, Francois Lanusse, Gilles Louppe

展开摘要

Diffusion models recently proved to be remarkable priors for Bayesian inverse problems. However, training these models typically requires access to large amounts of clean data, which could prove difficult in some settings. In this work, we present a novel method based on the expectation-maximization algorithm for training diffusion models from incomplete and noisy observations only. Unlike previous works, our method leads to proper diffusion models, which is crucial for downstream tasks. As part of our method, we propose and motivate an improved posterior sampling scheme for unconditional diffusion models. We present empirical evidence supporting the effectiveness of our method.

Poster
QTIP: Quantization with Trellises and Incoherence Processing

Albert Tseng, Qingyao Sun, David Hou, Christopher De Sa

展开摘要

Post-training quantization (PTQ) reduces the memory footprint of LLMs by quantizing weights to low-precision datatypes. Since LLM inference is usually memory-bound, PTQ methods can improve inference throughput. Recent state-of-the-art PTQ approaches use vector quantization (VQ) to quantize multiple weights at once, which improves information utilization through better shaping. However, VQ requires a codebook with size exponential in the dimension. This limits current VQ-based PTQ works to low VQ dimensions ($\le 8$) that in turn limit quantization quality. Here, we introduce QTIP, which instead uses trellis coded quantization (TCQ) to achieve ultra-high-dimensional quantization. TCQ uses a stateful decoder that separates the codebook size from the bitrate and effective dimension. QTIP introduces a spectrum of lookup-only to computed lookup-free trellis codes designed for a hardware-efficient "bitshift" trellis structure; these codes achieve state-of-the-art results in both quantization quality and inference speed.

Spotlight
LAM3D: Large Image-Point Clouds Alignment Model for 3D Reconstruction from Single Image

Ruikai Cui, Xibin Song, Weixuan Sun, Senbo Wang, Weizhe Liu, Shenzhou Chen, Taizhang Shang, Yang Li, Nick Barnes, Hongdong Li, Pan Ji

展开摘要

Large Reconstruction Models have made significant strides in the realm of automated 3D content generation from single or multiple input images. Despite their success, these models often produce 3D meshes with geometric inaccuracies, stemming from the inherent challenges of deducing 3D shapes solely from image data. In this work, we introduce a novel framework, the Large Image and Point Cloud Alignment Model (LAM3D), which utilizes 3D point cloud data to enhance the fidelity of generated 3D meshes. Our methodology begins with the development of a point-cloud-based network that effectively generates precise and meaningful latent tri-planes, laying the groundwork for accurate 3D mesh reconstruction. Building upon this, our Image-Point-Cloud Feature Alignment technique processes a single input image, aligning to the latent tri-planes to imbue image features with robust 3D information. This process not only enriches the image features but also facilitates the production of high-fidelity 3D meshes without the need for multi-view input, significantly reducing geometric distortions. Our approach achieves state-of-the-art high-fidelity 3D mesh reconstruction from a single image in just 6 seconds, and experiments on various datasets demonstrate its effectiveness.

Poster
Invisible Image Watermarks Are Provably Removable Using Generative AI

Xuandong Zhao, Kexun Zhang, Zihao Su, Saastha Vasan, Ilya Grishchenko, Christopher Kruegel, Giovanni Vigna, Yu-Xiang Wang, Lei Li

展开摘要

Invisible watermarks safeguard images' copyrights by embedding hidden messages only detectable by owners. They also prevent people from misusing images, especially those generated by AI models. We propose a family of regeneration attacks to remove these invisible watermarks. The proposed attack method first adds random noise to an image to destroy the watermark and then reconstructs the image. This approach is flexible and can be instantiated with many existing image-denoising algorithms and pre-trained generative models such as diffusion models. Through formal proofs and extensive empirical evaluations, we demonstrate that pixel-level invisible watermarks are vulnerable to this regeneration attack. Our results reveal that, across four different pixel-level watermarking schemes, the proposed method consistently achieves superior performance compared to existing attack techniques, with lower detection rates and higher image quality. However, watermarks that keep the image semantically similar can be an alternative defense against our attacks. Our finding underscores the need for a shift in research/industry emphasis from invisible watermarks to semantic-preserving watermarks. Code is available at https://github.com/XuandongZhao/WatermarkAttacker

Poster
Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels

Yikai Wang, Xinzhou Wang, Zilong Chen, Zhengyi Wang, Fuchun Sun, Jun Zhu

展开摘要

Video generative models are receiving particular attention given their ability to generate realistic and imaginative frames. Besides, these models are also observed to exhibit strong 3D consistency, significantly enhancing their potential to act as world simulators. In this work, we present Vidu4D, a novel reconstruction model that excels in accurately reconstructing 4D (i.e., sequential 3D) representations from single generated videos, addressing challenges associated with non-rigidity and frame distortion. This capability is pivotal for creating high-fidelity virtual contents that maintain both spatial and temporal coherence. At the core of Vidu4D is our proposed Dynamic Gaussian Surfels (DGS) technique. DGS optimizes time-varying warping functions to transform Gaussian surfels (surface elements) from a static state to a dynamically warped state. This transformation enables a precise depiction of motion and deformation over time. To preserve the structural integrity of surface-aligned Gaussian surfels, we design the warped-state geometric regularization based on continuous warping fields for estimating normals. Additionally, we learn refinements on rotation and scaling parameters of Gaussian surfels, which greatly alleviates texture flickering during the warping process and enhances the capture of fine-grained appearance details. Vidu4D also contains a novel initialization state that provides a proper start for the warping fields in DGS. Equipping Vidu4D with an existing video generative model, the overall framework demonstrates high-fidelity text-to-4D generation in both appearance and geometry.

Poster
Optimal Multiclass U-Calibration Error and Beyond

Haipeng Luo, Spandan Senapati, Vatsal Sharan

展开摘要

We consider the problem of online multiclass U-calibration, where a forecaster aims to make sequential distributional predictions over $K$ classes with low U-calibration error, that is, low regret with respect to all bounded proper losses simultaneously. Kleinberg et al. (2023) developed an algorithm with U-calibration error $\mathcal{O}(K\sqrt{T})$ after $T$ rounds and raised the open question of what the optimal bound is. We resolve this question by showing that the optimal U-calibration error is $\Theta(\sqrt{KT})$ --- we start with a simple observation that the Follow-the-Perturbed-Leader algorithm of Daskalakis and Syrgkanis (2016) achieves this upper bound, followed by a matching lower bound constructed with a specific proper loss (which, as a side result, also proves the optimality of the algorithm of Daskalakis and Syrgkanis (2016) in the context of online learning against an adversary with finite choices). We also strengthen our results under natural assumptions on the loss functions, including $\Theta(\log T)$ U-calibration error for Lipschitz proper losses, $\mathcal{O}(\log T)$ U-calibration error for a certain class of decomposable proper losses, U-calibration error bounds for proper losses with a low covering number, and others.

Poster
Right this way: Can VLMs Guide Us to See More to Answer Questions?

Li Liu, Diji Yang, Sijia Zhong, Kalyana Suma Sree Tholeti, Lei Ding, Yi Zhang, Leilani H. Gilpin

展开摘要

In question-answering scenarios, humans can assess whether the available information is sufficient and seek additional information if necessary, rather than providing a forced answer. In contrast, Vision Language Models (VLMs) typically generate direct, one-shot responses without evaluating the sufficiency of the information. To investigate this gap, we identify a critical and challenging task in the Visual Question Answering (VQA) scenario: can VLMs indicate how to adjust an image when the visual information is insufficient to answer a question? This capability is especially valuable for assisting visually impaired individuals who often need guidance to capture images correctly. To evaluate this capability of current VLMs, we introduce a human-labeled dataset as a benchmark for this task. Additionally, we present an automated framework that generates synthetic training data by simulating ``where to know'' scenarios. Our empirical results show significant performance improvements in mainstream VLMs when fine-tuned with this synthetic data. This study demonstrates the potential to narrow the gap between information assessment and acquisition in VLMs, bringing their performance closer to humans.

Poster
Language Models as Zero-shot Lossless Gradient Compressors: Towards General Neural Parameter Prior Models

Hui-Po Wang, Mario Fritz

展开摘要

Despite the widespread use of statistical prior models in various fields, such models for neural network gradients have long been overlooked. The inherent challenge stems from their high-dimensional structures and complex interdependencies, which complicate effective modeling. In this work, we demonstrate the potential of large language models (LLMs) to act as gradient priors in a zero-shot setting. We examine the property by considering lossless gradient compression -- a critical application in distributed learning -- that depends heavily on precise probability modeling. To achieve this, we introduce LM-GC, a novel method that integrates LLMs with arithmetic coding. Our technique converts plain gradients into text-like formats, enhancing token efficiency by up to 38 times compared to their plain representations. We ensure that this data conversion maintains a close alignment with the structure of plain gradients and the symbols commonly recognized by LLMs. Our experiments indicate that LM-GC surpasses existing state-of-the-art lossless compression methods, improving compression rates by 10% up to 17.2% across various datasets and architectures. Additionally, our approach shows promising compatibility with lossy compression techniques such as quantization and sparsification. These findings highlight the significant potential of LLMs as a model for effectively handling gradients. Code is available at https://github.com/hui-po-wang/LM-GC.

Poster
Fisher Flow Matching for Generative Modeling over Discrete Data

Oscar Davis, Samuel Kessler, Mircea Petrache, Ismail Ilkan Ceylan, Michael M. Bronstein, Joey Bose

展开摘要

Generative modeling over discrete data has recently seen numerous success stories, with applications spanning language modeling, biological sequence design, and graph-structured molecular data. The predominant generative modeling paradigm for discrete data is still autoregressive, with more recent alternatives based on diffusion or flow-matching falling short of their impressive performance in continuous data settings, such as image or video generation. In this work, we introduce Fisher-Flow, a novel flow-matching model for discrete data. Fisher-Flow takes a manifestly geometric perspective by considering categorical distributions over discrete data as points residing on a statistical manifold equipped with its natural Riemannian metric: the \emph{Fisher-Rao metric}. As a result, we demonstrate discrete data itself can be continuously reparameterised to points on the positive orthant of the $d$-hypersphere $\mathbb{S}^d_+$, which allows us to define flows that map any source distribution to target in a principled manner by transporting mass along (closed-form) geodesics of $\mathbb{S}^d_+$. Furthermore, the learned flows in Fisher-Flow can be further bootstrapped by leveraging Riemannian optimal transport leading to improved training dynamics. We prove that the gradient flow induced by Fisher-FLow is optimal in reducing the forward KL divergence. We evaluate Fisher-Flow on an array of synthetic and diverse real-world benchmarks, including designing DNA Promoter, and DNA Enhancer sequences. Empirically, we find that Fisher-Flow improves over prior diffusion and flow-matching models on these benchmarks.

Poster
Sparse High Rank Adapters

Kartikeya Bhardwaj, Nilesh Prasad Pandey, Sweta Priyadarshi, Viswanath Ganapathy, Shreya Kadambi, Rafael Esteves, Shubhankar Borse, Paul Whatmough, Risheek Garrepalli, Mart van Baalen, Harris Teague, Markus Nagel

展开摘要

Low Rank Adaptation (LoRA) has gained massive attention in the recent generative AI research. One of the main advantages of LoRA is its ability to be fused with pretrained models, adding no overhead during inference. However, from a mobile deployment standpoint, we can either avoid inference overhead in the fused mode but lose the ability to switch adapters rapidly, or suffer significant (up to 30% higher) inference latency while enabling rapid switching in the unfused mode. LoRA also exhibits concept-loss when multiple adapters are used concurrently. In this paper, we propose Sparse High Rank Adapters (SHiRA), a new paradigm which incurs no inference overhead, enables rapid switching, and significantly reduces concept-loss. Specifically, SHiRA can be trained by directly tuning only 1-2% of the base model weights while leaving others unchanged. This results in a highly sparse adapter which can be switched directly in the fused mode. We further provide theoretical and empirical insights on how high sparsity in SHiRA can aid multi-adapter fusion by reducing concept loss. Our extensive experiments on LVMs and LLMs demonstrate that finetuning only a small fraction of the parameters in the base model significantly outperforms LoRA while enabling both rapid switching and multi-adapter fusion. Finally, we provide a latency- and memory-efficient SHiRA implementation based on Parameter-Efficient Finetuning (PEFT) Library which trains at nearly the same speed as LoRA while consuming up to 16% lower peak GPU memory, thus making SHiRA easy to adopt for practical use cases. To demonstrate rapid switching benefits during inference, we show that loading SHiRA on a base model can be 5x-16x faster than LoRA fusion on a CPU.

Poster
DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation

Zhiqi Li, Yiming Chen, Peidong Liu

展开摘要

Recent advancements in 2D/3D generative techniques have facilitated the generation of dynamic 3D objects from monocular videos. Previous methods mainly rely on the implicit neural radiance fields (NeRF) or explicit Gaussian Splatting as the underlying representation, and struggle to achieve satisfactory spatial-temporal consistency and surface appearance. Drawing inspiration from modern 3D animation pipelines, we introduce DreamMesh4D, a novel framework combining mesh representation with geometric skinning technique to generate high-quality 4D object from a monocular video. Instead of utilizing classical texture map for appearance, we bind Gaussian splats to triangle face of mesh for differentiable optimization of both the texture and mesh vertices. In particular, DreamMesh4D begins with a coarse mesh obtained through an image-to-3D generation procedure. Sparse points are then uniformly sampled across the mesh surface, and are used to build a deformation graph to drive the motion of the 3D object for the sake of computational efficiency and providing additional constraint. For each step, transformations of sparse control points are predicted using a deformation network, and the mesh vertices as well as the surface Gaussians are deformed via a novel geometric skinning algorithm. The skinning algorithm is a hybrid approach combining LBS (linear blending skinning) and DQS (dual-quaternion skinning), mitigating drawbacks associated with both approaches. The static surface Gaussians and mesh vertices as well as the dynamic deformation network are learned via reference view photometric loss, score distillation loss as well as other regularization losses in a two-stage manner. Extensive experiments demonstrate superior performance of our method in terms of both rendering quality and spatial-temporal consistency. Furthermore, our method is compatible with modern graphic pipelines, showcasing its potential in the 3D gaming and film industry.

Poster
Inevitable Trade-off between Watermark Strength and Speculative Sampling Efficiency for Language Models

Zhengmian Hu, Heng Huang

展开摘要

Large language models are probabilistic models, and the process of generating content is essentially sampling from the output distribution of the language model. Existing watermarking techniques inject watermarks into the generated content without altering the output quality. On the other hand, existing acceleration techniques, specifically speculative sampling, leverage a draft model to speed up the sampling process while preserving the output distribution. However, there is no known method to simultaneously accelerate the sampling process and inject watermarks into the generated content. In this paper, we investigate this direction and find that the integration of watermarking and acceleration is non-trivial. We prove a no-go theorem, which states that it is impossible to simultaneously maintain the highest watermark strength and the highest sampling efficiency. Furthermore, we propose two methods that maintain either the sampling efficiency or the watermark strength, but not both. Our work provides a rigorous theoretical foundation for understanding the inherent trade-off between watermark strength and sampling efficiency in accelerating the generation of watermarked tokens for large language models. We also conduct numerical experiments to validate our theoretical findings and demonstrate the effectiveness of the proposed methods.

Poster
Locating What You Need: Towards Adapting Diffusion Models to OOD Concepts In-the-Wild

Jianan Yang, Chenchao Gao, Zhiqing Xiao, Junbo Zhao, Sai Wu, Gang Chen, Haobo Wang

展开摘要

The recent large-scale text-to-image generative models have attained unprecedented performance, while people established *adaptor* modules like LoRA and DreamBooth to extend this performance to even more unseen concept tokens. However, we empirically find that this workflow often fails to accurately depict the *out-of-distribution* concepts. This failure is highly related to the low quality of training data. To resolve this, we present a framework called Controllable Adaptor Towards Out-of-Distribution Concepts (CATOD). Our framework follows the active learning paradigm which includes high-quality data accumulation and adaptor training, enabling a finer-grained enhancement of generative results. The *aesthetics* score and *concept-matching* score are two major factors that impact the quality of synthetic results. One key component of CATOD is the weighted scoring system that automatically balances between these two scores and we also offer comprehensive theoretical analysis for this point. Then, it determines how to select data and schedule the adaptor training based on this scoring system. The extensive results show that CATOD significantly outperforms the prior approaches with an 11.10 boost on the CLIP score and a 33.08% decrease on the CMMD metric.

Poster
VASA-1: Lifelike Audio-Driven Talking Faces Generated in Real Time

Sicheng Xu, Guojun Chen, Yu-Xiao Guo, Jiaolong Yang, Chong Li, Zhenyu Zang, Yizhong Zhang, Xin Tong, Baining Guo

展开摘要

We introduce VASA, a framework for generating lifelike talking faces with appealing visual affective skills (VAS) given a single static image and a speech audio clip. Our premiere model, VASA-1, is capable of not only generating lip movements that are exquisitely synchronized with the audio, but also producing a large spectrum of facial nuances and natural head motions that contribute to the perception of authenticity and liveliness. The core innovations include a diffusion-based holistic facial dynamics and head movement generation model that works in a face latent space, and the development of such an expressive and disentangled face latent space using videos. Through extensive experiments including evaluation on a set of new metrics, we show that our method significantly outperforms previous methods along various dimensions comprehensively. Our method delivers high video quality with realistic facial and head dynamics and also supports the online generation of 512$\times$512 videos at up to 40 FPS with negligible starting latency. It paves the way for real-time engagements with lifelike avatars that emulate human conversational behaviors.

Oral
Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication

Yunuo Chen, Tianyi Xie, Zeshun Zong, Xuan Li, Feng Gao, Yin Yang, Ying Nian Wu, Chenfanfu Jiang

展开摘要

Existing diffusion-based text-to-3D generation methods primarily focus on producing visually realistic shapes and appearances, often neglecting the physical constraints necessary for downstream tasks. Generated models frequently fail to maintain balance when placed in physics-based simulations or 3D printed. This balance is crucial for satisfying user design intentions in interactive gaming, embodied AI, and robotics, where stable models are needed for reliable interaction. Additionally, stable models ensure that 3D-printed objects, such as figurines for home decoration, can stand on their own without requiring additional supports. To fill this gap, we introduce Atlas3D, an automatic and easy-to-implement method that enhances existing Score Distillation Sampling (SDS)-based text-to-3D tools. Atlas3D ensures the generation of self-supporting 3D models that adhere to physical laws of stability under gravity, contact, and friction. Our approach combines a novel differentiable simulation-based loss function with physically inspired regularization, serving as either a refinement or a post-processing module for existing frameworks. We verify Atlas3D's efficacy through extensive generation tasks and validate the resulting 3D models in both simulated and real-world environments.

Poster
MambaTalk: Efficient Holistic Gesture Synthesis with Selective State Space Models

Zunnan Xu, Yukang Lin, Haonan Han, Sicheng Yang, Ronghui Li, Yachao Zhang, Xiu Li

展开摘要

Gesture synthesis is a vital realm of human-computer interaction, with wide-ranging applications across various fields like film, robotics, and virtual reality. Recent advancements have utilized the diffusion model to improve gesture synthesis. However, the high computational complexity of these techniques limits the application in reality. In this study, we explore the potential of state space models (SSMs). Direct application of SSMs in gesture synthesis encounters difficulties, which stem primarily from the diverse movement dynamics of various body parts. The generated gestures may also exhibit unnatural jittering issues. To address these, we implement a two-stage modeling strategy with discrete motion priors to enhance the quality of gestures. Built upon the selective scan mechanism, we introduce MambaTalk, which integrates hybrid fusion modules, local and global scans to refine latent space representations. Subjective and objective experiments demonstrate that our method surpasses the performance of state-of-the-art models. Our project is publicly available at~\url{https://kkakkkka.github.io/MambaTalk/}.

Poster