NeurIPS 2022 论文列表

Conference on Neural Information Processing Systems

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Unsupervised Domain Adaptation for Semantic Segmentation using Depth Distribution

Quanliang Wu, Huajun Liu

展开摘要

Recent years have witnessed significant advancements made in the field of unsupervised domain adaptation for semantic segmentation. Depth information has been proved to be effective in building a bridge between synthetic datasets and real-world datasets. However, the existing methods may not pay enough attention to depth distribution in different categories, which makes it possible to use them for further improvement. Besides the existing methods that only use depth regression as an auxiliary task, we propose to use depth distribution density to support semantic segmentation. Therefore, considering the relationship among depth distribution density, depth and semantic segmentation, we also put forward a branch balance loss for these three subtasks in multi-task learning schemes. In addition, we also propose a spatial aggregation priors of pixels in different categories, which is used to refine the pseudo-labels for self-training, thus further improving the performance of the prediction model. Experiments on SYNTHIA-to-Cityscapes and SYNTHIA-to-Mapillary benchmarks show the effectiveness of our proposed method.

Accept
Acceleration in Distributed Sparse Regression

Marie Maros, Gesualdo Scutari

展开摘要

We study acceleration for distributed sparse regression in {\it high-dimensions}, which allows the parameter size to exceed and grow faster than the sample size. When applicable, existing distributed algorithms employing acceleration perform poorly in this setting, theoretically and numerically. We propose a new accelerated distributed algorithm suitable for high-dimensions. The method couples a suitable instance of accelerated Nesterov's proximal gradient with consensus and gradient-tracking mechanisms, aiming at estimating locally the gradient of the empirical loss while enforcing agreement on the local estimates. Under standard assumptions on the statistical model and tuning parameters, the proposed method is proved to globally converge at {\it linear} rate to an estimate that is within the {\it statistical precision} of the model. The iteration complexity scales as $\mathcal{O}(\sqrt{\kappa})$, while the communications per iteration are at most $\widetilde{\mathcal{O}}(\log m/(1-\rho))$, where $\kappa$ is the restricted condition number of the empirical loss, $m$ is the number of agents, and $\rho\in (0,1)$ measures the network connectivity. As by-product of our design, we also report an accelerated method for high-dimensional estimations over master-worker architectures, which is of independent interest and compares favorably with existing works.

Accept
CAESAR: An Embodied Simulator for Generating Multimodal Referring Expression Datasets

Md Mofijul Islam, Reza Manuel Mirzaiee, Alexi Gladstone, Haley N Green, Tariq Iqbal

展开摘要

Humans naturally use verbal utterances and nonverbal gestures to refer to various objects (known as $\textit{referring expressions}$) in different interactional scenarios. As collecting real human interaction datasets are costly and laborious, synthetic datasets are often used to train models to unambiguously detect relationships among objects. However, existing synthetic data generation tools that provide referring expressions generally neglect nonverbal gestures. Additionally, while a few small-scale datasets contain multimodal cues (verbal and nonverbal), these datasets only capture the nonverbal gestures from an exo-centric perspective (observer). As models can use complementary information from multimodal cues to recognize referring expressions, generating multimodal data from multiple views can help to develop robust models. To address these critical issues, in this paper, we present a novel embodied simulator, CAESAR, to generate multimodal referring expressions containing both verbal utterances and nonverbal cues captured from multiple views. Using our simulator, we have generated two large-scale embodied referring expression datasets, which we have released publicly. We have conducted experimental analyses on embodied spatial relation grounding using various state-of-the-art baseline models. Our experimental results suggest that visual perspective affects the models' performance; and that nonverbal cues improve spatial relation grounding accuracy. Finally, we will release the simulator publicly to allow researchers to generate new embodied interaction datasets.

Accept
Test-Time Training with Masked Autoencoders

Yossi Gandelsman, Yu Sun, Xinlei Chen, Alexei A. Efros

展开摘要

Test-time training adapts to a new test distribution on the fly by optimizing a model for each test input using self-supervision. In this paper, we use masked autoencoders for this one-sample learning problem. Empirically, our simple method improves generalization on many visual benchmarks for distribution shifts. Theoretically, we characterize this improvement in terms of the bias-variance trade-off.

Accept
Formulating Robustness Against Unforeseen Attacks

Sihui Dai, Saeed Mahloujifar, Prateek Mittal

展开摘要

Existing defenses against adversarial examples such as adversarial training typically assume that the adversary will conform to a specific or known threat model, such as $\ell_p$ perturbations within a fixed budget. In this paper, we focus on the scenario where there is a mismatch in the threat model assumed by the defense during training, and the actual capabilities of the adversary at test time. We ask the question: if the learner trains against a specific ``source" threat model, when can we expect robustness to generalize to a stronger unknown ``target" threat model during test-time? Our key contribution is to formally define the problem of learning and generalization with an unforeseen adversary, which helps us reason about the increase in adversarial risk from the conventional perspective of a known adversary. Applying our framework, we derive a generalization bound which relates the generalization gap between source and target threat models to variation of the feature extractor, which measures the expected maximum difference between extracted features across a given threat model. Based on our generalization bound, we propose variation regularization (VR) which reduces variation of the feature extractor across the source threat model during training. We empirically demonstrate that using VR can lead to improved generalization to unforeseen attacks during test-time, and combining VR with perceptual adversarial training (Laidlaw et al., 2021) achieves state-of-the-art robustness on unforeseen attacks. Our code is publicly available at https://github.com/inspire-group/variation-regularization.

Accept
AZ-whiteness test: a test for signal uncorrelation on spatio-temporal graphs

Daniele Zambon, Cesare Alippi

展开摘要

We present the first whiteness hypothesis test for graphs, i.e., a whiteness test for multivariate time series associated with the nodes of a dynamic graph; as such, the test represents an important model assessment tool for graph deep learning, e.g., in forecasting setups. The statistical test aims at detecting existing serial dependencies among close-in-time observations, as well as spatial dependencies among neighboring observations given the underlying graph. The proposed AZ-test can be intended as a spatio-temporal extension of traditional tests designed for system identification to graph signals. The AZ-test is versatile, allowing the underlying graph to be dynamic, changing in topology and set of nodes over time, and weighted, thus accounting for connections of different strength, as it is the case in many application scenarios like sensor and transportation networks. The asymptotic distribution of the designed test can be derived under the null hypothesis without assuming identically distributed data. We show the effectiveness of the test on both synthetic and real-world problems, and illustrate how it can be employed to assess the quality of spatio-temporal forecasting models by analyzing the prediction residuals appended to the graph stream.

Accept
In What Ways Are Deep Neural Networks Invariant and How Should We Measure This?

Henry Kvinge, Tegan Emerson, Grayson Jorgenson, Scott Vasquez, Timothy Doster, Jesse Lew

展开摘要

It is often said that a deep learning model is ``invariant'' to some specific type of transformation. However, what is meant by this statement strongly depends on the context in which it is made. In this paper we explore the nature of invariance and equivariance of deep learning models with the goal of better understanding the ways that they actually capture these concepts on a formal level. We introduce a family of invariance and equivariance metrics that allow us to quantify these properties in a way that disentangles them from other metrics such as loss or accuracy. We use our metrics to better understand the two most popular methods used to build invariance into networks, data augmentation and equivariant layers. We draw a range of conclusions about invariance and equivariance in deep learning models, ranging from whether initializing a model with pretrained weights has an effect on a trained model's invariance, to the extent to which invariance learned via training can generalize to out-of-distribution data.

Accept
Sound and Complete Causal Identification with Latent Variables Given Local Background Knowledge

Tian-Zuo Wang, Tian Qin, Zhi-Hua Zhou

展开摘要

Great efforts have been devoted to causal discovery from observational data, and it is well known that introducing some background knowledge attained from experiments or human expertise can be very helpful. However, it remains unknown that \emph{what causal relations are identifiable given background knowledge in the presence of latent confounders}. In this paper, we solve the problem with sound and complete orientation rules when the background knowledge is given in a \emph{local} form. Furthermore, based on the solution to the problem, this paper proposes a general active learning framework for causal discovery in the presence of latent confounders, with its effectiveness and efficiency validated by experiments.

Accept
Mind the Gap: Understanding the Modality Gap in Multi-modal Contrastive Representation Learning

Weixin Liang, Yuhui Zhang, Yongchan Kwon, Serena Yeung, James Zou

展开摘要

We present modality gap, an intriguing geometric phenomenon of the representation space of multi-modal models. Specifically, we show that different data modalities (e.g. images and text) are embedded at arm's length in their shared representation in multi-modal models such as CLIP. Our systematic analysis demonstrates that this gap is caused by a combination of model initialization and contrastive learning optimization. In model initialization, we show empirically and theoretically that the representation of a common deep neural network is restricted to a narrow cone. As a consequence, in a multi-modal model with two encoders, the representations of the two modalities are clearly apart when the model is initialized. During optimization, contrastive learning keeps the different modalities separate by a certain distance, which is influenced by the temperature parameter in the loss function. Our experiments further demonstrate that varying the modality gap distance has a significant impact in improving the model's downstream zero-shot classification performance and fairness.

Accept
Clipped Stochastic Methods for Variational Inequalities with Heavy-Tailed Noise

Eduard Gorbunov, Marina Danilova, David Dobre, Pavel Dvurechensky, Alexander Gasnikov, Gauthier Gidel

展开摘要

Stochastic first-order methods such as Stochastic Extragradient (SEG) or Stochastic Gradient Descent-Ascent (SGDA) for solving smooth minimax problems and, more generally, variational inequality problems (VIP) have been gaining a lot of attention in recent years due to the growing popularity of adversarial formulations in machine learning. While high-probability convergence bounds are known to more accurately reflect the actual behavior of stochastic methods, most convergence results are provided in expectation. Moreover, the only known high-probability complexity results have been derived under restrictive sub-Gaussian (light-tailed) noise and bounded domain assumptions [Juditsky et al., 2011]. In this work, we prove the first high-probability complexity results with logarithmic dependence on the confidence level for stochastic methods for solving monotone and structured non-monotone VIPs with non-sub-Gaussian (heavy-tailed) noise and unbounded domains. In the monotone case, our results match the best known ones in the light-tails case [Juditsky et al., 2011], and are novel for structured non-monotone problems such as negative comonotone, quasi-strongly monotone, and/or star-cocoercive ones. We achieve these results by studying SEG and SGDA with clipping. In addition, we numerically validate that the gradient noise of many practical GAN formulations is heavy-tailed and show that clipping improves the performance of SEG/SGDA.

Accept
Approximate Value Equivalence

Christopher Grimm, Andre Barreto, Satinder Singh

展开摘要

Model-based reinforcement learning agents must make compromises about which aspects of the environment their models should capture. The value equivalence (VE) principle posits that these compromises should be made considering the model's eventual use in value-based planning. Given sets of functions and policies, a model is said to be order-$k$ VE to the environment if $k$ applications of the Bellman operators induced by the policies produce the correct result when applied to the functions. Prior work investigated the classes of models induced by VE when we vary $k$ and the sets of policies and functions. This gives rise to a rich collection of topological relationships and conditions under which VE models are optimal for planning. Despite this effort, relatively little is known about the planning performance of models that fail to satisfy these conditions. This is due to the rigidity of the VE formalism, as classes of VE models are defined with respect to \textit{exact} constraints on their Bellman operators. This limitation gets amplified by the fact that such constraints themselves may depend on functions that can only be approximated in practice. To address these problems we propose approximate value equivalence (AVE), which extends the VE formalism by replacing equalities with error tolerances. This extension allows us to show that AVE models with respect to one set of functions are also AVE with respect to any other set of functions if we tolerate a high enough error. We can then derive bounds on the performance of VE models with respect to \textit{arbitrary sets of functions}. Moreover, AVE models more accurately reflect what can be learned by our agents in practice, allowing us to investigate previously unexplored tensions between model capacity and the choice of VE model class. In contrast to previous works, we show empirically that there are situations where agents with limited capacity should prefer to learn more accurate models with respect to smaller sets of functions over less accurate models with respect to larger sets of functions.

Accept
Generalization Bounds for Estimating Causal Effects of Continuous Treatments

Xin Wang, Shengfei Lyu, Xingyu Wu, Tianhao Wu, Huanhuan Chen

展开摘要

We focus on estimating causal effects of continuous treatments (e.g., dosage in medicine), also known as dose-response function. Existing methods in causal inference for continuous treatments using neural networks are effective and to some extent reduce selection bias, which is introduced by non-randomized treatments among individuals and might lead to covariate imbalance and thus unreliable inference. To theoretically support the alleviation of selection bias in the setting of continuous treatments, we exploit the re-weighting schema and the Integral Probability Metric (IPM) distance to derive an upper bound on the counterfactual loss of estimating the average dose-response function (ADRF), and herein the IPM distance builds a bridge from a source (factual) domain to an infinite number of target (counterfactual) domains. We provide a discretized approximation of the IPM distance with a theoretical guarantee in the practical implementation. Based on the theoretical analyses, we also propose a novel algorithm, called Average Dose- response estiMatIon via re-weighTing schema (ADMIT). ADMIT simultaneously learns a re-weighting network, which aims to alleviate the selection bias, and an inference network, which makes factual and counterfactual estimations. In addition, the effectiveness of ADMIT is empirically demonstrated in both synthetic and semi-synthetic experiments by outperforming the existing benchmarks.

Accept
When are Offline Two-Player Zero-Sum Markov Games Solvable?

Qiwen Cui, Simon Shaolei Du

展开摘要

We study what dataset assumption permits solving offline two-player zero-sum Markov games. In stark contrast to the offline single-agent Markov decision process, we show that the single strategy concentration assumption is insufficient for learning the Nash equilibrium (NE) strategy in offline two-player zero-sum Markov games. On the other hand, we propose a new assumption named unilateral concentration and design a pessimism-type algorithm that is provably efficient under this assumption. In addition, we show that the unilateral concentration assumption is necessary for learning an NE strategy. Furthermore, our algorithm can achieve minimax sample complexity without any modification for two widely studied settings: dataset with uniform concentration assumption and turn-based Markov games. Our work serves as an important initial step towards understanding offline multi-agent reinforcement learning.

Accept
Predictive Coding beyond Gaussian Distributions

Luca Pinchetti, Tommaso Salvatori, Yordan Yordanov, Beren Millidge, Yuhang Song, Thomas Lukasiewicz

展开摘要

A large amount of recent research has the far-reaching goal of finding training methods for deep neural networks that can serve as alternatives to backpropagation~(BP). A prominent example is predictive coding (PC), which is a neuroscience-inspired method that performs inference on hierarchical Gaussian generative models. These methods, however, fail to keep up with modern neural networks, as they are unable to replicate the dynamics of complex layers and activation functions. In this work, we solve this problem by generalizing PC to arbitrary probability distributions, enabling the training of architectures, such as transformers, that are hard to approximate with only Gaussian assumptions. We perform three experimental analyses. First, we study the gap between our method and the standard formulation of PC on multiple toy examples. Second, we test the reconstruction quality on variational autoencoders, where our method reaches the same reconstruction quality as BP. Third, we show that our method allows us to train transformer networks and achieve performance comparable with BP on conditional language models. More broadly, this method allows neuroscience-inspired learning to be applied to multiple domains, since the internal distributions can be flexibly adapted to the data, tasks, and architectures used.

Accept
Maximizing Revenue under Market Shrinkage and Market Uncertainty

Nina Balcan, Siddharth Prasad, Tuomas Sandholm

展开摘要

A shrinking market is a ubiquitous challenge faced by various industries. In this paper we formulate the first formal model of shrinking markets in multi-item settings, and study how mechanism design and machine learning can help preserve revenue in an uncertain, shrinking market. Via a sample-based learning mechanism, we prove the first guarantees on how much revenue can be preserved by truthful multi-item, multi-bidder auctions (for limited supply) when only a random unknown fraction of the population participates in the market. We first present a general reduction that converts any sufficiently rich auction class into a randomized auction robust to market shrinkage. Our main technique is a novel combinatorial construction called a winner diagram that concisely represents all possible executions of an auction on an uncertain set of bidders. Via a probabilistic analysis of winner diagrams, we derive a general possibility result: a sufficiently rich class of auctions always contains an auction that is robust to market shrinkage and market uncertainty. Our result has applications to important practically-constrained settings such as auctions with a limited number of winners. We then show how to efficiently learn an auction that is robust to market shrinkage by leveraging practically-efficient routines for solving the winner determination problem.

Accept
Learning General World Models in a Handful of Reward-Free Deployments

Yingchen Xu, Jack Parker-Holder, Aldo Pacchiano, Philip J. Ball, Oleh Rybkin, Stephen J. Roberts, Tim Rocktäschel, Edward Grefenstette

展开摘要

Building generally capable agents is a grand challenge for deep reinforcement learning (RL). To approach this challenge practically, we outline two key desiderata: 1) to facilitate generalization, exploration should be task agnostic; 2) to facilitate scalability, exploration policies should collect large quantities of data without costly centralized retraining. Combining these two properties, we introduce the reward-free deployment efficiency setting, a new paradigm for RL research. We then present CASCADE, a novel approach for self-supervised exploration in this new setting. CASCADE seeks to learn a world model by collecting data with a population of agents, using an information theoretic objective inspired by Bayesian Active Learning. CASCADE achieves this by specifically maximizing the diversity of trajectories sampled by the population through a novel cascading objective. We provide theoretical intuition for CASCADE which we show in a tabular setting improves upon naïve approaches that do not account for population diversity. We then demonstrate that CASCADE collects diverse task-agnostic datasets and learns agents that generalize zero-shot to novel, unseen downstream tasks on Atari, MiniGrid, Crafter and the DM Control Suite. Code and videos are available at https://ycxuyingchen.github.io/cascade/

Accept
Efficient and Effective Multi-task Grouping via Meta Learning on Task Combinations

Xiaozhuang Song, Shun Zheng, Wei Cao, James Yu, Jiang Bian

展开摘要

As a longstanding learning paradigm, multi-task learning has been widely applied into a variety of machine learning applications. Nonetheless, identifying which tasks should be learned together is still a challenging fundamental problem because the possible task combinations grow exponentially with the number of tasks, and existing solutions heavily relying on heuristics may probably lead to ineffective groupings with severe performance degradation. To bridge this gap, we develop a systematic multi-task grouping framework with a new meta-learning problem on task combinations, which is to predict the per-task performance gains of multi-task learning over single-task learning for any combination. Our underlying assumption is that no matter how large the space of task combinations is, the relationships between task combinations and performance gains lie in some low-dimensional manifolds and thus can be learnable. Accordingly, we develop a neural meta learner, MTG-Net, to capture these relationships, and design an active learning strategy to progressively select meta-training samples. In this way, even with limited meta samples, MTG-Net holds the potential to produce reasonable gain estimations on arbitrary task combinations. Extensive experiments on diversified multi-task scenarios demonstrate the efficiency and effectiveness of our method. Specifically, in a large-scale evaluation with $27$ tasks, which produce over one hundred million task combinations, our method almost doubles the performance obtained by the existing best solution given roughly the same computational cost. Data and code are available at https://github.com/ShawnKS/MTG-Net.

Accept
Subgame Solving in Adversarial Team Games

Brian Hu Zhang, Luca Carminati, Federico Cacciamani, Gabriele Farina, Pierriccardo Olivieri, Nicola Gatti, Tuomas Sandholm

展开摘要

In adversarial team games, a team of players sequentially faces a team of adversaries. These games are the simplest setting with multiple players where cooperation and competition coexist, and it is known that the information asymmetry among the team members makes equilibrium approximation computationally hard. Although much effort has been spent designing scalable algorithms, the problem of solving large game instances is open. In this paper, we extend the successful approach of solving huge two-*player* zero-sum games, where a blueprint strategy is computed offline by using an abstract version of the game and then it is refined online, that is, during a playthrough. In particular, to the best of our knowledge, our paper provides the first method for online strategy refinement via subgame solving in adversarial team games. Our method, based on the team belief DAG, generates a gadget game and then refine the blueprint strategy by using column-generation approaches in anytime fashion. If the blueprint is sparse, then our whole algorithm runs end-to-end in polynomial time given a best-response oracle; in particular, it avoids expanding the whole team belief DAG, which has exponential worst-case size. We apply our method to a standard test suite, and we empirically show the performance improvement of the strategies thanks to subgame solving.

Accept
NeuForm: Adaptive Overfitting for Neural Shape Editing

Connor Zhizhen Lin, Niloy Mitra, Gordon Wetzstein, Leonidas Guibas, Paul Guerrero

展开摘要

Neural representations are popular for representing shapes as they can be used for data cleanup, model completion, shape editing, and shape synthesis. Current neural representations can be categorized as either overfitting to a single object instance, or representing a collection of objects. However, neither allows accurate editing of neural scene representations: on the one hand, methods that overfit objects achieve highly accurate reconstructions but do not support editing, as they do not generalize to unseen object configurations; on the other hand, methods that represent a family of objects with variations do generalize but produce approximate reconstructions. We propose NeuForm to combine the advantages of both overfitted and generalizable representations by adaptively overfitting a generalizable representation to regions where reliable data is available, while using the generalizable representation everywhere else. We achieve this with a carefully designed architecture and an approach that blends the network weights of the two representations. We demonstrate edits that successfully reconfigure parts of human-made shapes, such as chairs, tables, and lamps, while preserving the accuracy of an overfitted shape representation. We compare with two state-of-the-art competitors and demonstrate clear improvements in terms of plausibility and fidelity of the resultant edits.

Accept
Diagonal State Spaces are as Effective as Structured State Spaces

Ankit Gupta, Albert Gu, Jonathan Berant

展开摘要

Modeling long range dependencies in sequential data is a fundamental step towards attaining human-level performance in many modalities such as text, vision, audio and video. While attention-based models are a popular and effective choice in modeling short-range interactions, their performance on tasks requiring long range reasoning has been largely inadequate. In an exciting result, Gu et al. (ICLR 2022) proposed the $\textit{Structured State Space}$ (S4) architecture delivering large gains over state-of-the-art models on several long-range tasks across various modalities. The core proposition of S4 is the parameterization of state matrices via a diagonal plus low rank structure, allowing efficient computation. In this work, we show that one can match the performance of S4 even without the low rank correction and thus assuming the state matrices to be diagonal. Our $\textit{Diagonal State Space}$ (DSS) model matches the performance of S4 on Long Range Arena tasks, speech classification on Speech Commands dataset, while being conceptually simpler and straightforward to implement.

Accept