NeurIPS 2022 论文列表

Conference on Neural Information Processing Systems

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Unifying and Boosting Gradient-Based Training-Free Neural Architecture Search

Yao Shu, Zhongxiang Dai, Zhaoxuan Wu, Bryan Kian Hsiang Low

展开摘要

Neural architecture search (NAS) has gained immense popularity owing to its ability to automate neural architecture design. A number of training-free metrics are recently proposed to realize NAS without training, hence making NAS more scalable. Despite their competitive empirical performances, a unified theoretical understanding of these training-free metrics is lacking. As a consequence, (a) the relationships among these metrics are unclear, (b) there is no theoretical interpretation for their empirical performances, and (c) there may exist untapped potential in existing training-free NAS, which probably can be unveiled through a unified theoretical understanding. To this end, this paper presents a unified theoretical analysis of gradient-based training-free NAS, which allows us to (a) theoretically study their relationships, (b) theoretically guarantee their generalization performances, and (c) exploit our unified theoretical understanding to develop a novel framework named hybrid NAS (HNAS) which consistently boosts training-free NAS in a principled way. Remarkably, HNAS can enjoy the advantages of both training-free (i.e., the superior search efficiency) and training-based (i.e., the remarkable search effectiveness) NAS, which we have demonstrated through extensive experiments.

Accept
A Communication-efficient Algorithm with Linear Convergence for Federated Minimax Learning

Zhenyu Sun, Ermin Wei

展开摘要

In this paper, we study a large-scale multi-agent minimax optimization problem, which models many interesting applications in statistical learning and game theory, including Generative Adversarial Networks (GANs). The overall objective is a sum of agents' private local objective functions. We focus on the federated setting, where agents can perform local computation and communicate with a central server. Most existing federated minimax algorithms either require communication per iteration or lack performance guarantees with the exception of Local Stochastic Gradient Descent Ascent (SGDA), a multiple-local-update descent ascent algorithm which guarantees convergence under a diminishing stepsize. By analyzing Local SGDA under the ideal condition of no gradient noise, we show that generally it cannot guarantee exact convergence with constant stepsizes and thus suffers from slow rates of convergence. To tackle this issue, we propose FedGDA-GT, an improved Federated (Fed) Gradient Descent Ascent (GDA) method based on Gradient Tracking (GT). When local objectives are Lipschitz smooth and strongly-convex-strongly-concave, we prove that FedGDA-GT converges linearly with a constant stepsize to global $\epsilon$-approximation solution with $\mathcal{O}(\log (1/\epsilon))$ rounds of communication, which matches the time complexity of centralized GDA method. Then, we analyze the general distributed minimax problem from a statistical aspect, where the overall objective approximates a true population minimax risk by empirical samples. We provide generalization bounds for learning with this objective through Rademacher complexity analysis. Finally, we numerically show that FedGDA-GT outperforms Local SGDA.

Accept
ZeroC: A Neuro-Symbolic Model for Zero-shot Concept Recognition and Acquisition at Inference Time

Tailin Wu, Megan Tjandrasuwita, Zhengxuan Wu, Xuelin Yang, Kevin Liu, Rok Sosic, Jure Leskovec

展开摘要

Humans have the remarkable ability to recognize and acquire novel visual concepts in a zero-shot manner. Given a high-level, symbolic description of a novel concept in terms of previously learned visual concepts and their relations, humans can recognize novel concepts without seeing any examples. Moreover, they can acquire new concepts by parsing and communicating symbolic structures using learned visual concepts and relations. Endowing these capabilities in machines is pivotal in improving their generalization capability at inference time. In this work, we introduce Zero-shot Concept Recognition and Acquisition (ZeroC), a neuro-symbolic architecture that can recognize and acquire novel concepts in a zero-shot way. ZeroC represents concepts as graphs of constituent concept models (as nodes) and their relations (as edges). To allow inference time composition, we employ energy-based models (EBMs) to model concepts and relations. We design ZeroC architecture so that it allows a one-to-one mapping between a symbolic graph structure of a concept and its corresponding EBM, which for the first time, allows acquiring new concepts, communicating its graph structure, and applying it to classification and detection tasks (even across domains) at inference time. We introduce algorithms for learning and inference with ZeroC. We evaluate ZeroC on a challenging grid-world dataset which is designed to probe zero-shot concept recognition and acquisition, and demonstrate its capability.

Accept
Towards Practical Control of Singular Values of Convolutional Layers

Alexandra Senderovich, Ekaterina Bulatova, Anton Obukhov, Maxim Rakhuba

展开摘要

In general, convolutional neural networks (CNNs) are easy to train, but their essential properties, such as generalization error and adversarial robustness, are hard to control. Recent research demonstrated that singular values of convolutional layers significantly affect such elusive properties and offered several methods for controlling them. Nevertheless, these methods present an intractable computational challenge or resort to coarse approximations. In this paper, we offer a principled approach to alleviating constraints of the prior art at the expense of an insignificant reduction in layer expressivity. Our method is based on the tensor-train decomposition; it retains control over the actual singular values of convolutional mappings while providing structurally sparse and hardware-friendly representation. We demonstrate the improved properties of modern CNNs with our method and analyze its impact on the model performance, calibration, and adversarial robustness. The source code is available at: https://github.com/WhiteTeaDragon/practical_svd_conv

Accept
MaskPlace: Fast Chip Placement via Reinforced Visual Representation Learning

Yao Lai, Yao Mu, Ping Luo

展开摘要

Placement is an essential task in modern chip design, aiming at placing millions of circuit modules on a 2D chip canvas. Unlike the human-centric solution, which requires months of intense effort by hardware engineers to produce a layout to minimize delay and energy consumption, deep reinforcement learning has become an emerging autonomous tool. However, the learning-centric method is still in its early stage, impeded by a massive design space of size ten to the order of a few thousand. This work presents MaskPlace to automatically generate a valid chip layout design within a few hours, whose performance can be superior or comparable to recent advanced approaches. It has several appealing benefits that prior arts do not have. Firstly, MaskPlace recasts placement as a problem of learning pixel-level visual representation to comprehensively describe millions of modules on a chip, enabling placement in a high-resolution canvas and a large action space. It outperforms recent methods that represent a chip as a hypergraph. Secondly, it enables training the policy network by an intuitive reward function with dense reward, rather than a complicated reward function with sparse reward from previous methods. Thirdly, extensive experiments on many public benchmarks show that MaskPlace outperforms existing RL approaches in all key performance metrics, including wirelength, congestion, and density. For example, it achieves 60%-90% wirelength reduction and guarantees zero overlaps. We believe MaskPlace can improve AI-assisted chip layout design. The deliverables are released at https://laiyao1.github.io/maskplace.

Accept
Why do We Need Large Batchsizes in Contrastive Learning? A Gradient-Bias Perspective

Changyou Chen, Jianyi Zhang, Yi Xu, Liqun Chen, Jiali Duan, Yiran Chen, Son Dinh Tran, Belinda Zeng, Trishul Chilimbi

展开摘要

Contrastive learning (CL) has been the de facto technique for self-supervised representation learning (SSL), with impressive empirical success such as multi-modal representation learning. However, traditional CL loss only considers negative samples from a minibatch, which could cause biased gradients due to the non-decomposibility of the loss. For the first time, we consider optimizing a more generalized contrastive loss, where each data sample is associated with an infinite number of negative samples. We show that directly using minibatch stochastic optimization could lead to gradient bias. To remedy this, we propose an efficient Bayesian data augmentation technique to augment the contrastive loss into a decomposable one, where standard stochastic optimization can be directly applied without gradient bias. Specifically, our augmented loss defines a joint distribution over the model parameters and the augmented parameters, which can be conveniently optimized by a proposed stochastic expectation-maximization algorithm. Our framework is more general and is related to several popular SSL algorithms. We verify our framework on both small scale models and several large foundation models, including SSL of ImageNet and SSL for vision-language representation learning. Experiment results indicate the existence of gradient bias in all cases, and demonstrate the effectiveness of the proposed method on improving previous state of the arts. Remarkably, our method can outperform the strong MoCo-v3 under the same hyper-parameter setting with only around half of the minibatch size; and also obtains strong results in the recent public benchmark ELEVATER for few-shot image classification.

Accept
Early Stage Convergence and Global Convergence of Training Mildly Parameterized Neural Networks

Mingze Wang, Chao Ma

展开摘要

The convergence of GD and SGD when training mildly parameterized neural networks starting from random initialization is studied. For a broad range of models and loss functions, including the widely used square loss and cross entropy loss, we prove an ''early stage convergence'' result. We show that the loss is decreased by a significant amount in the early stage of the training, and this decreasing is fast. Furthurmore, for exponential type loss functions, and under some assumptions on the training data, we show global convergence of GD. Instead of relying on extreme over-parameterization, our study is based on a microscopic analysis of the activation patterns for the neurons, which helps us derive gradient lower bounds. The results on activation patterns, which we call ``neuron partition'', help build intuitions for understanding the behavior of neural networks' training dynamics, and may be of independent interest.

Accept
MATE: Benchmarking Multi-Agent Reinforcement Learning in Distributed Target Coverage Control

Xuehai Pan, Mickel Liu, fangwei zhong, Yaodong Yang, Song-Chun Zhu, Yizhou Wang

展开摘要

We introduce the Multi-Agent Tracking Environment (MATE), a novel multi-agent environment simulates the target coverage control problems in the real world. MATE hosts an asymmetric cooperative-competitive game consisting of two groups of learning agents--"cameras" and "targets"--with opposing interests. Specifically, "cameras", a group of directional sensors, are mandated to actively control the directional perception area to maximize the coverage rate of targets. On the other side, "targets" are mobile agents that aim to transport cargo between multiple randomly assigned warehouses while minimizing the exposure to the camera sensor networks. To showcase the practicality of MATE, we benchmark the multi-agent reinforcement learning (MARL) algorithms from different aspects, including cooperation, communication, scalability, robustness, and asymmetric self-play. We start by reporting results for cooperative tasks using MARL algorithms (MAPPO, IPPO, QMIX, MADDPG) and the results after augmenting with multi-agent communication protocols (TarMAC, I2C). We then evaluate the effectiveness of the popular self-play techniques (PSRO, fictitious self-play) in an asymmetric zero-sum competitive game. This process of co-evolution between cameras and targets helps to realize a less exploitable camera network. We also observe the emergence of different roles of the target agents while incorporating I2C into target-target communication. MATE is written purely in Python and integrated with OpenAI Gym API to enhance user-friendliness. Our project is released at https://github.com/UnrealTracking/mate.

Accept
Multitasking Models are Robust to Structural Failure: A Neural Model for Bilingual Cognitive Reserve

Giannis Daras, Negin Raoof, Zoi Gkalitsiou, Alex Dimakis

展开摘要

We find a surprising connection between multitask learning and robustness to neuron failures. Our experiments show that bilingual language models retain higher performance under various neuron perturbations, such as random deletions, magnitude pruning and weight noise. Our study is motivated by research in cognitive science showing that symptoms of dementia and cognitive decline appear later in bilingual speakers compared to monolingual patients with similar brain damage, a phenomenon called bilingual cognitive reserve. Our language model experiments replicate this phenomenon on bilingual GPT-2 and other models. We provide a theoretical justification of this robustness by mathematically analyzing linear representation learning and showing that multitasking creates more robust representations. We open-source our code and models in the following URL: https://github.com/giannisdaras/multilingual\_robustness.

Accept
Reconstructing Training Data From Trained Neural Networks

Niv Haim, Gal Vardi, Gilad Yehudai, Ohad Shamir, michal Irani

展开摘要

Understanding to what extent neural networks memorize training data is an intriguing question with practical and theoretical implications. In this paper we show that in some cases a significant fraction of the training data can in fact be reconstructed from the parameters of a trained neural network classifier. We propose a novel reconstruction scheme that stems from recent theoretical results about the implicit bias in training neural networks with gradient-based methods. To the best of our knowledge, our results are the first to show that reconstructing a large portion of the actual training samples from a trained neural network classifier is generally possible. This has negative implications on privacy, as it can be used as an attack for revealing sensitive training data. We demonstrate our method for binary MLP classifiers on a few standard computer vision datasets.

Accept
Contextual Squeeze-and-Excitation for Efficient Few-Shot Image Classification

Massimiliano Patacchiola, John F Bronskill, Aliaksandra Shysheya, Katja Hofmann, Sebastian Nowozin, Richard E Turner

展开摘要

Recent years have seen a growth in user-centric applications that require effective knowledge transfer across tasks in the low-data regime. An example is personalization, where a pretrained system is adapted by learning on small amounts of labeled data belonging to a specific user. This setting requires high accuracy under low computational complexity, therefore the Pareto frontier of accuracy vs. adaptation cost plays a crucial role. In this paper we push this Pareto frontier in the few-shot image classification setting with a key contribution: a new adaptive block called Contextual Squeeze-and-Excitation (CaSE) that adjusts a pretrained neural network on a new task to significantly improve performance with a single forward pass of the user data (context). We use meta-trained CaSE blocks to conditionally adapt the body of a network and a fine-tuning routine to adapt a linear head, defining a method called UpperCaSE. UpperCaSE achieves a new state-of-the-art accuracy relative to meta-learners on the 26 datasets of VTAB+MD and on a challenging real-world personalization benchmark (ORBIT), narrowing the gap with leading fine-tuning methods with the benefit of orders of magnitude lower adaptation cost.

Accept
APG: Adaptive Parameter Generation Network for Click-Through Rate Prediction

Bencheng Yan, Pengjie Wang, Kai Zhang, Feng Li, Hongbo Deng, Jian Xu, Bo Zheng

展开摘要

In many web applications, deep learning-based CTR prediction models (deep CTR models for short) are widely adopted. Traditional deep CTR models learn patterns in a static manner, i.e., the network parameters are the same across all the instances. However, such a manner can hardly characterize each of the instances which may have different underlying distributions. It actually limits the representation power of deep CTR models, leading to sub-optimal results. In this paper, we propose an efficient, effective, and universal module, named as Adaptive Parameter Generation network (APG), which can dynamically generate parameters for deep CTR models on-the-fly based on different instances. Extensive experimental evaluation results show that APG can be applied to a variety of deep CTR models and significantly improve their performance. Meanwhile, APG can reduce the time cost by 38.7\% and memory usage by 96.6\% compared to a regular deep CTR model. We have deployed APG in the industrial sponsored search system and achieved 3\% CTR gain and 1\% RPM gain respectively.

Accept
Independence Testing for Bounded Degree Bayesian Networks

Arnab Bhattacharyya, Clement Louis Canonne, Qiping Yang

展开摘要

We study the following independence testing problem: given access to samples from a distribution $P$ over $\{0,1\}^n$, decide whether $P$ is a product distribution or whether it is $\varepsilon$-far in total variation distance from any product distribution. For arbitrary distributions, this problem requires $\exp(n)$ samples. We show in this work that if $P$ has a sparse structure, then in fact only linearly many samples are required. Specifically, if $P$ is Markov with respect to a Bayesian network whose underlying DAG has in-degree bounded by $d$, then $\tilde{\Theta}(2^{d/2}\cdot n/\varepsilon^2)$ samples are necessary and sufficient for independence testing.

Accept
Learning to Follow Instructions in Text-Based Games

Mathieu Tuli, Andrew C Li, Pashootan Vaezipoor, Toryn Q. Klassen, Scott Sanner, Sheila A. McIlraith

展开摘要

Text-based games present a unique class of sequential decision making problem in which agents interact with a partially observable, simulated environment via actions and observations conveyed through natural language. Such observations typically include instructions that, in a reinforcement learning (RL) setting, can directly or indirectly guide a player towards completing reward-worthy tasks. In this work, we study the ability of RL agents to follow such instructions. We conduct experiments that show that the performance of state-of-the-art text-based game agents is largely unaffected by the presence or absence of such instructions, and that these agents are typically unable to execute tasks to completion. To further study and address the task of instruction following, we equip RL agents with an internal structured representation of natural language instructions in the form of Linear Temporal Logic (LTL), a formal language that is increasingly used for temporally extended reward specification in RL. Our framework both supports and highlights the benefit of understanding the temporal semantics of instructions and in measuring progress towards achievement of such a temporally extended behaviour. Experiments with 500+ games in TextWorld demonstrate the superior performance of our approach.

Accept
Implicit Neural Representations with Levels-of-Experts

Zekun Hao, Arun Mallya, Serge Belongie, Ming-Yu Liu

展开摘要

Coordinate-based networks, usually in the forms of MLPs, have been successfully applied to the task of predicting high-frequency but low-dimensional signals using coordinate inputs. To scale them to model large-scale signals, previous works resort to hybrid representations, combining a coordinate-based network with a grid-based representation, such as sparse voxels. However, such approaches lack a compact global latent representation in its grid, making it difficult to model a distribution of signals, which is important for generalization tasks. To address the limitation, we propose the Levels-of-Experts (LoE) framework, which is a novel coordinate-based representation consisting of an MLP with periodic, position-dependent weights arranged hierarchically. For each linear layer of the MLP, multiple candidate values of its weight matrix are tiled and replicated across the input space, with different layers replicating at different frequencies. Based on the input, only one of the weight matrices is chosen for each layer. This greatly increases the model capacity without incurring extra computation or compromising generalization capability. We show that the new representation is an efficient and competitive drop-in replacement for a wide range of tasks, including signal fitting, novel view synthesis, and generative modeling.

Accept
A2: Efficient Automated Attacker for Boosting Adversarial Training

Zhuoer Xu, Guanghui Zhu, Changhua Meng, shiwen cui, Zhenzhe Ying, Weiqiang Wang, Ming Gu, Yihua Huang

展开摘要

Based on the significant improvement of model robustness by AT (Adversarial Training), various variants have been proposed to further boost the performance. Well-recognized methods have focused on different components of AT (e.g., designing loss functions and leveraging additional unlabeled data). It is generally accepted that stronger perturbations yield more robust models. However, how to generate stronger perturbations efficiently is still missed. In this paper, we propose an efficient automated attacker called A2 to boost AT by generating the optimal perturbations on-the-fly during training. A2 is a parameterized automated attacker to search in the attacker space for the best attacker against the defense model and examples. Extensive experiments across different datasets demonstrate that A2 generates stronger perturbations with low extra cost and reliably improves the robustness of various AT methods against different attacks.

Accept
Global Optimal K-Medoids Clustering of One Million Samples

Jiayang Ren, Kaixun Hua, Yankai Cao

展开摘要

We study the deterministic global optimization of the K-Medoids clustering problem. This work proposes a branch and bound (BB) scheme, in which a tailored Lagrangian relaxation method proposed in the 1970s is used to provide a lower bound at each BB node. The lower bounding method already guarantees the maximum gap at the root node. A closed-form solution to the lower bound can be derived analytically without explicitly solving any optimization problems, and its computation can be easily parallelized. Moreover, with this lower bounding method, finite convergence to the global optimal solution can be guaranteed by branching only on the regions of medoids. We also present several tailored bound tightening techniques to reduce the search space and computational cost. Extensive computational studies on 28 machine learning datasets demonstrate that our algorithm can provide a provable global optimal solution with an optimality gap of 0.1\% within 4 hours on datasets with up to one million samples. Besides, our algorithm can obtain better or equal objective values than the heuristic method. A theoretical proof of global convergence for our algorithm is also presented.

Accept
HSDF: Hybrid Sign and Distance Field for Modeling Surfaces with Arbitrary Topologies

LI Wang, Jie Yang, Weikai Chen, Xiaoxu Meng, Bo Yang, Jintao Li, Lin Gao

展开摘要

Neural implicit function based on signed distance field (SDF) has achieved impressive progress in reconstructing 3D models with high fidelity. However, such approaches can only represent closed shapes. Recent works based on unsigned distance function (UDF) are proposed to handle both watertight and open surfaces. Nonetheless, as UDF is signless, its direct output is limited to point cloud, which imposes an additional challenge on extracting high-quality meshes from discrete points. To address this issue, we present a new learnable implicit representation, coded HSDF, that connects the good ends of SDF and UDF. In particular, HSDF is able to represent arbitrary topologies containing both closed and open surfaces while being compatible with existing iso-surface extraction techniques for easy field-to-mesh conversion. In addition to predicting a UDF, we propose to learn an additional sign field via a simple classifier. Unlike traditional SDF, HSDF is able to locate the surface of interest before level surface extraction by generating surface points following NDF~\cite{chibane2020ndf}. We are then able to obtain open surfaces via an adaptive meshing approach that only instantiates regions containing surface into a polygon mesh. We also propose HSDF-Net, a dedicated learning framework that factorizes the learning of HSDF into two easier problems. Experiments on multiple datasets show that HSDF outperforms state-of-the-art techniques both qualitatively and quantitatively.

Accept
On the Epistemic Limits of Personalized Prediction

Lucas Monteiro Paes, Carol Xuan Long, Berk Ustun, Flavio Calmon

展开摘要

Machine learning models are often personalized by using group attributes that encode personal characteristics (e.g., sex, age group, HIV status). In such settings, individuals expect to receive more accurate predictions in return for disclosing group attributes to the personalized model. We study when we can tell that a personalized model upholds this principle for every group who provides personal data. We introduce a metric called the benefit of personalization (BoP) to measure the smallest gain in accuracy that any group expects to receive from a personalized model. We describe how the BoP can be used to carry out basic routines to audit a personalized model, including: (i) hypothesis tests to check that a personalized model improves performance for every group; (ii) estimation procedures to bound the minimum gain in personalization. We characterize the reliability of these routines in a finite-sample regime and present minimax bounds on both the probability of error for BoP hypothesis tests and the mean-squared error of BoP estimates. Our results show that we can only claim that personalization improves performance for each group who provides data when we explicitly limit the number of group attributes used by a personalized model. In particular, we show that it is impossible to reliably verify that a personalized classifier with $k \geq 19$ binary group attributes will benefit every group who provides personal data using a dataset of $n = 8\times10^9$ samples -- one for each person in the world.

Accept
Improved Convergence Rate of Stochastic Gradient Langevin Dynamics with Variance Reduction and its Application to Optimization

Yuri Kinoshita, Taiji Suzuki

展开摘要

The stochastic gradient Langevin Dynamics is one of the most fundamental algorithms to solve sampling problems and non-convex optimization appearing in several machine learning applications. Especially, its variance reduced versions have nowadays gained particular attention. In this paper, we study two variants of this kind, namely, the Stochastic Variance Reduced Gradient Langevin Dynamics and the Stochastic Recursive Gradient Langevin Dynamics. We prove their convergence to the objective distribution in terms of KL-divergence under the sole assumptions of smoothness and Log-Sobolev inequality which are weaker conditions than those used in prior works for these algorithms. With the batch size and the inner loop length set to $\sqrt{n}$, the gradient complexity to achieve an $\epsilon$-precision is $\tilde{O}((n+dn^{1/2}\epsilon^{-1})\gamma^2 L^2\alpha^{-2})$, which is an improvement from any previous analyses. We also show some essential applications of our result to non-convex optimization.

Accept