NeurIPS 2017 论文列表

Conference on Neural Information Processing Systems

录用类型

688篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    395.7%
  • Spotlight
    11116.1%
  • Poster
    53878.2%

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A KL-LUCB algorithm for Large-Scale Crowdsourcing

Ervin Tanczos, Robert Nowak, Bob Mankoff

展开摘要

This paper focuses on best-arm identification in multi-armed bandits with bounded rewards. We develop an algorithm that is a fusion of lil-UCB and KL-LUCB, offering the best qualities of the two algorithms in one method. This is achieved by proving a novel anytime confidence bound for the mean of bounded distributions, which is the analogue of the LIL-type bounds recently developed for sub-Gaussian distributions. We corroborate our theoretical results with numerical experiments based on the New Yorker Cartoon Caption Contest.

Poster
A Greedy Approach for Budgeted Maximum Inner Product Search

Hsiang-Fu Yu, Cho-Jui Hsieh, Qi Lei, Inderjit S Dhillon

展开摘要

Maximum Inner Product Search (MIPS) is an important task in many machine learning applications such as the prediction phase of low-rank matrix factorization models and deep learning models. Recently, there has been substantial research on how to perform MIPS in sub-linear time, but most of the existing work does not have the flexibility to control the trade-off between search efficiency and search quality. In this paper, we study the important problem of MIPS with a computational budget. By carefully studying the problem structure of MIPS, we develop a novel Greedy-MIPS algorithm, which can handle budgeted MIPS by design. While simple and intuitive, Greedy-MIPS yields surprisingly superior performance compared to state-of-the-art approaches. As a specific example, on a candidate set containing half a million vectors of dimension 200, Greedy-MIPS runs 200x faster than the naive approach while yielding search results with the top-5 precision greater than 75%.

Poster
A General Framework for Robust Interactive Learning

Ehsan Emamjomeh-Zadeh, David Kempe

展开摘要

We propose a general framework for interactively learning models, such as (binary or non-binary) classifiers, orderings/rankings of items, or clusterings of data points. Our framework is based on a generalization of Angluin's equivalence query model and Littlestone's online learning model: in each iteration, the algorithm proposes a model, and the user either accepts it or reveals a specific mistake in the proposal. The feedback is correct only with probability p > 1/2 (and adversarially incorrect with probability 1 - p), i.e., the algorithm must be able to learn in the presence of arbitrary noise. The algorithm's goal is to learn the ground truth model using few iterations. Our general framework is based on a graph representation of the models and user feedback. To be able to learn efficiently, it is sufficient that there be a graph G whose nodes are the models, and (weighted) edges capture the user feedback, with the property that if s, s* are the proposed and target models, respectively, then any (correct) user feedback s' must lie on a shortest s-s* path in G. Under this one assumption, there is a natural algorithm, reminiscent of the Multiplicative Weights Update algorithm, which will efficiently learn s* even in the presence of noise in the user's feedback. From this general result, we rederive with barely any extra effort classic results on learning of classifiers and a recent result on interactive clustering; in addition, we easily obtain new interactive learning algorithms for ordering/ranking.

Poster
A Disentangled Recognition and Nonlinear Dynamics Model for Unsupervised Learning

Marco Fraccaro, Simon Kamronn, Ulrich Paquet, Ole Winther

展开摘要

This paper takes a step towards temporal reasoning in a dynamically changing video, not in the pixel space that constitutes its frames, but in a latent space that describes the non-linear dynamics of the objects in its world. We introduce the Kalman variational auto-encoder, a framework for unsupervised learning of sequential data that disentangles two latent representations: an object's representation, coming from a recognition model, and a latent state describing its dynamics. As a result, the evolution of the world can be imagined and missing data imputed, both without the need to generate high dimensional frames at each time step. The model is trained end-to-end on videos of a variety of simulated physical systems, and outperforms competing methods in generative and missing data imputation tasks.

Spotlight
A Dirichlet Mixture Model of Hawkes Processes for Event Sequence Clustering

Hongteng Xu, Hongyuan Zha

展开摘要

How to cluster event sequences generated via different point processes is an interesting and important problem in statistical machine learning. To solve this problem, we propose and discuss an effective model-based clustering method based on a novel Dirichlet mixture model of a special but significant type of point processes --- Hawkes process. The proposed model generates the event sequences with different clusters from the Hawkes processes with different parameters, and uses a Dirichlet process as the prior distribution of the clusters. We prove the identifiability of our mixture model and propose an effective variational Bayesian inference algorithm to learn our model. An adaptive inner iteration allocation strategy is designed to accelerate the convergence of our algorithm. Moreover, we investigate the sample complexity and the computational complexity of our learning algorithm in depth. Experiments on both synthetic and real-world data show that the clustering method based on our model can learn structural triggering patterns hidden in asynchronous event sequences robustly and achieve superior performance on clustering purity and consistency compared to existing methods.

Poster
A Decomposition of Forecast Error in Prediction Markets

Miro Dudik, Sebastien Lahaie, Ryan M Rogers, Jennifer Wortman Vaughan

展开摘要

We analyze sources of error in prediction market forecasts in order to bound the difference between a security's price and the ground truth it estimates. We consider cost-function-based prediction markets in which an automated market maker adjusts security prices according to the history of trade. We decompose the forecasting error into three components: sampling error, arising because traders only possess noisy estimates of ground truth; market-maker bias, resulting from the use of a particular market maker (i.e., cost function) to facilitate trade; and convergence error, arising because, at any point in time, market prices may still be in flux. Our goal is to make explicit the tradeoffs between these error components, influenced by design decisions such as the functional form of the cost function and the amount of liquidity in the market. We consider a specific model in which traders have exponential utility and exponential-family beliefs representing noisy estimates of ground truth. In this setting, sampling error vanishes as the number of traders grows, but there is a tradeoff between the other two components. We provide both upper and lower bounds on market-maker bias and convergence error, and demonstrate via numerical simulations that these bounds are tight. Our results yield new insights into the question of how to set the market's liquidity parameter and into the forecasting benefits of enforcing coherent prices across securities.

Poster
A Bayesian Data Augmentation Approach for Learning Deep Models

Toan Tran, Trung Pham, Gustavo Carneiro, Lyle Palmer, Ian Reid

展开摘要

Data augmentation is an essential part of the training process applied to deep learning models. The motivation is that a robust training process for deep learning models depends on large annotated datasets, which are expensive to be acquired, stored and processed. Therefore a reasonable alternative is to be able to automatically generate new annotated training samples using a process known as data augmentation. The dominant data augmentation approach in the field assumes that new training samples can be obtained via random geometric or appearance transformations applied to annotated training samples, but this is a strong assumption because it is unclear if this is a reliable generative model for producing new training samples. In this paper, we provide a novel Bayesian formulation to data augmentation, where new annotated training points are treated as missing variables and generated based on the distribution learned from the training set. For learning, we introduce a theoretically sound algorithm --- generalised Monte Carlo expectation maximisation, and demonstrate one possible implementation via an extension of the Generative Adversarial Network (GAN). Classification results on MNIST, CIFAR-10 and CIFAR-100 show the better performance of our proposed method compared to the current dominant data augmentation approach mentioned above --- the results also show that our approach produces better classification results than similar GAN models.

Poster
#Exploration: A Study of Count-Based Exploration for Deep Reinforcement Learning

Haoran Tang, Rein Houthooft, Davis Foote, Adam Stooke, OpenAI Xi Chen, Yan Duan, John Schulman, Filip DeTurck, Pieter Abbeel

展开摘要

Count-based exploration algorithms are known to perform near-optimally when used in conjunction with tabular reinforcement learning (RL) methods for solving small discrete Markov decision processes (MDPs). It is generally thought that count-based methods cannot be applied in high-dimensional state spaces, since most states will only occur once. Recent deep RL exploration strategies are able to deal with high-dimensional continuous state spaces through complex heuristics, often relying on optimism in the face of uncertainty or intrinsic motivation. In this work, we describe a surprising finding: a simple generalization of the classic count-based approach can reach near state-of-the-art performance on various high-dimensional and/or continuous deep RL benchmarks. States are mapped to hash codes, which allows to count their occurrences with a hash table. These counts are then used to compute a reward bonus according to the classic count-based exploration theory. We find that simple hash functions can achieve surprisingly good results on many challenging tasks. Furthermore, we show that a domain-dependent learned hash code may further improve these results. Detailed analysis reveals important aspects of a good hash function: 1) having appropriate granularity and 2) encoding information relevant to solving the MDP. This exploration strategy achieves near state-of-the-art performance on both continuous control tasks and Atari 2600 games, hence providing a simple yet powerful baseline for solving MDPs that require considerable exploration.

Poster