NeurIPS 2017 论文列表

Conference on Neural Information Processing Systems

录用类型

688篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    395.7%
  • Spotlight
    11116.1%
  • Poster
    53878.2%

Top 10 主题(点击筛选)

暂无主题数据。

全部 207 个研究方向的趋势

浏览全部论文

MarrNet: 3D Shape Reconstruction via 2.5D Sketches

Jiajun Wu, Yifan Wang, Tianfan Xue, Xingyuan Sun, Bill Freeman, Josh Tenenbaum

展开摘要

3D object reconstruction from a single image is a highly under-determined problem, requiring strong prior knowledge of plausible 3D shapes. This introduces challenge for learning-based approaches, as 3D object annotations in real images are scarce. Previous work chose to train on synthetic data with ground truth 3D information, but suffered from the domain adaptation issue when tested on real data. In this work, we propose an end-to-end trainable framework, sequentially estimating 2.5D sketches and 3D object shapes. Our disentangled, two-step formulation has three advantages. First, compared to full 3D shape, 2.5D sketches are much easier to be recovered from a 2D image, and to transfer from synthetic to real data. Second, for 3D reconstruction from the 2.5D sketches, we can easily transfer the learned model on synthetic data to real images, as rendered 2.5D sketches are invariant to object appearance variations in real images, including lighting, texture, etc. This further relieves the domain adaptation problem. Third, we derive differentiable projective functions from 3D shape to 2.5D sketches, making the framework end-to-end trainable on real images, requiring no real-image annotations. Our framework achieves state-of-the-art performance on 3D shape reconstruction.

Poster
Mapping distinct timescales of functional interactions among brain networks

Mali Sundaresan, Arshed Nabeel, Devarajan Sridharan

展开摘要

Brain processes occur at various timescales, ranging from milliseconds (neurons) to minutes and hours (behavior). Characterizing functional coupling among brain regions at these diverse timescales is key to understanding how the brain produces behavior. Here, we apply instantaneous and lag-based measures of conditional linear dependence, based on Granger-Geweke causality (GC), to infer network connections at distinct timescales from functional magnetic resonance imaging (fMRI) data. Due to the slow sampling rate of fMRI, it is widely held that GC produces spurious and unreliable estimates of functional connectivity when applied to fMRI data. We challenge this claim with simulations and a novel machine learning approach. First, we show, with simulated fMRI data, that instantaneous and lag-based GC identify distinct timescales and complementary patterns of functional connectivity. Next, we analyze fMRI scans from 500 subjects and show that a linear classifier trained on either instantaneous or lag-based GC connectivity reliably distinguishes task versus rest brain states, with ~80-85% cross-validation accuracy. Importantly, instantaneous and lag-based GC exploit markedly different spatial and temporal patterns of connectivity to achieve robust classification. Our approach enables identifying functionally connected networks that operate at distinct timescales in the brain.

Poster
Machine Learning with Adversaries: Byzantine Tolerant Gradient Descent

Peva Blanchard, El Mahdi El Mhamdi, Rachid Guerraoui, Julien Stainer

展开摘要

We study the resilience to Byzantine failures of distributed implementations of Stochastic Gradient Descent (SGD). So far, distributed machine learning frameworks have largely ignored the possibility of failures, especially arbitrary (i.e., Byzantine) ones. Causes of failures include software bugs, network asynchrony, biases in local datasets, as well as attackers trying to compromise the entire system. Assuming a set of $n$ workers, up to $f$ being Byzantine, we ask how resilient can SGD be, without limiting the dimension, nor the size of the parameter space. We first show that no gradient aggregation rule based on a linear combination of the vectors proposed by the workers (i.e, current approaches) tolerates a single Byzantine failure. We then formulate a resilience property of the aggregation rule capturing the basic requirements to guarantee convergence despite $f$ Byzantine workers. We propose \emph{Krum}, an aggregation rule that satisfies our resilience property, which we argue is the first provably Byzantine-resilient algorithm for distributed SGD. We also report on experimental evaluations of Krum.

Poster
MMD GAN: Towards Deeper Understanding of Moment Matching Network

Chun-Liang Li, Wei-Cheng Chang, Yu Cheng, Yiming Yang, Barnabas Poczos

展开摘要

Generative moment matching network (GMMN) is a deep generative model that differs from Generative Adversarial Network (GAN) by replacing the discriminator in GAN with a two-sample test based on kernel maximum mean discrepancy (MMD). Although some theoretical guarantees of MMD have been studied, the empirical performance of GMMN is still not as competitive as that of GAN on challenging and large benchmark datasets. The computational efficiency of GMMN is also less desirable in comparison with GAN, partially due to its requirement for a rather large batch size during the training. In this paper, we propose to improve both the model expressiveness of GMMN and its computational efficiency by introducing {\it adversarial kernel learning} techniques, as the replacement of a fixed Gaussian kernel in the original GMMN. The new approach combines the key ideas in both GMMN and GAN, hence we name it MMD-GAN. The new distance measure in MMD-GAN is a meaningful loss that enjoys the advantage of weak$^*$ topology and can be optimized via gradient descent with relatively small batch sizes. In our evaluation on multiple benchmark datasets, including MNIST, CIFAR-10, CelebA and LSUN, the performance of MMD-GAN significantly outperforms GMMN, and is competitive with other representative GAN works.

Poster
Lower bounds on the robustness to adversarial perturbations

Jonathan Peck, Joris Roels, Bart Goossens, Yvan Saeys

展开摘要

The input-output mappings learned by state-of-the-art neural networks are significantly discontinuous. It is possible to cause a neural network used for image recognition to misclassify its input by applying very specific, hardly perceptible perturbations to the input, called adversarial perturbations. Many hypotheses have been proposed to explain the existence of these peculiar samples as well as several methods to mitigate them. A proven explanation remains elusive, however. In this work, we take steps towards a formal characterization of adversarial perturbations by deriving lower bounds on the magnitudes of perturbations necessary to change the classification of neural networks. The bounds are experimentally verified on the MNIST and CIFAR-10 data sets.

Poster
Lookahead Bayesian Optimization with Inequality Constraints

Remi Lam, Karen Willcox

展开摘要

We consider the task of optimizing an objective function subject to inequality constraints when both the objective and the constraints are expensive to evaluate. Bayesian optimization (BO) is a popular way to tackle optimization problems with expensive objective function evaluations, but has mostly been applied to unconstrained problems. Several BO approaches have been proposed to address expensive constraints but are limited to greedy strategies maximizing immediate reward. To address this limitation, we propose a lookahead approach that selects the next evaluation in order to maximize the long-term feasible reduction of the objective function. We present numerical experiments demonstrating the performance improvements of such a lookahead approach compared to several greedy BO algorithms, including constrained expected improvement (EIC) and predictive entropy search with constraint (PESC).

Poster
Log-normality and Skewness of Estimated State/Action Values in Reinforcement Learning

Liangpeng Zhang, Ke Tang, Xin Yao

展开摘要

Under/overestimation of state/action values are harmful for reinforcement learning agents. In this paper, we show that a state/action value estimated using the Bellman equation can be decomposed to a weighted sum of path-wise values that follow log-normal distributions. Since log-normal distributions are skewed, the distribution of estimated state/action values can also be skewed, leading to an imbalanced likelihood of under/overestimation. The degree of such imbalance can vary greatly among actions and policies within a single problem instance, making the agent prone to select actions/policies that have inferior expected return and higher likelihood of overestimation. We present a comprehensive analysis to such skewness, examine its factors and impacts through both theoretical and empirical results, and discuss the possible ways to reduce its undesirable effects.

Poster
Local Aggregative Games

Vikas Garg, Tommi Jaakkola

展开摘要

Aggregative games provide a rich abstraction to model strategic multi-agent interactions. We focus on learning local aggregative games, where the payoff of each player is a function of its own action and the aggregate behavior of its neighbors in a connected digraph. We show the existence of a pure strategy epsilon-Nash equilibrium in such games when the payoff functions are convex or sub-modular. We prove an information theoretic lower bound, in a value oracle model, on approximating the structure of the digraph with non-negative monotone sub-modular cost functions on the edge set cardinality. We also introduce gamma-aggregative games that generalize local aggregative games, and admit epsilon-Nash equilibrium that are stable with respect to small changes in some specified graph property. Moreover, we provide estimation algorithms for the game theoretic model that can meaningfully recover the underlying structure and payoff functions from real voting data.

Poster
Linearly constrained Gaussian processes

Carl Jidling, Niklas Wahlström, Adrian Wills, Thomas B. Schön

展开摘要

We consider a modification of the covariance function in Gaussian processes to correctly account for known linear constraints. By modelling the target function as a transformation of an underlying function, the constraints are explicitly incorporated in the model such that they are guaranteed to be fulfilled by any sample drawn or prediction made. We also propose a constructive procedure for designing the transformation operator and illustrate the result on both simulated and real-data examples.

Poster
Linear regression without correspondence

Daniel J Hsu, Kevin Shi, Xiaorui Sun

展开摘要

This article considers algorithmic and statistical aspects of linear regression when the correspondence between the covariates and the responses is unknown. First, a fully polynomial-time approximation scheme is given for the natural least squares optimization problem in any constant dimension. Next, in an average-case and noise-free setting where the responses exactly correspond to a linear function of i.i.d. draws from a standard multivariate normal distribution, an efficient algorithm based on lattice basis reduction is shown to exactly recover the unknown linear function in arbitrary dimension. Finally, lower bounds on the signal-to-noise ratio are established for approximate recovery of the unknown linear function by any estimator.

Poster
Linear Time Computation of Moments in Sum-Product Networks

Han Zhao, Geoffrey J. Gordon

展开摘要

Bayesian online algorithms for Sum-Product Networks (SPNs) need to update their posterior distribution after seeing one single additional instance. To do so, they must compute moments of the model parameters under this distribution. The best existing method for computing such moments scales quadratically in the size of the SPN, although it scales linearly for trees. This unfortunate scaling makes Bayesian online algorithms prohibitively expensive, except for small or tree-structured SPNs. We propose an optimal linear-time algorithm that works even when the SPN is a general directed acyclic graph (DAG), which significantly broadens the applicability of Bayesian online algorithms for SPNs. There are three key ingredients in the design and analysis of our algorithm: 1). For each edge in the graph, we construct a linear time reduction from the moment computation problem to a joint inference problem in SPNs. 2). Using the property that each SPN computes a multilinear polynomial, we give an efficient procedure for polynomial evaluation by differentiation without expanding the network that may contain exponentially many monomials. 3). We propose a dynamic programming method to further reduce the computation of the moments of all the edges in the graph from quadratic to linear. We demonstrate the usefulness of our linear time algorithm by applying it to develop a linear time assume density filter (ADF) for SPNs.

Poster
Linear Convergence of a Frank-Wolfe Type Algorithm over Trace-Norm Balls

Zeyuan Allen-Zhu, Elad Hazan, Wei Hu, Yuanzhi Li

展开摘要

We propose a rank-k variant of the classical Frank-Wolfe algorithm to solve convex optimization over a trace-norm ball. Our algorithm replaces the top singular-vector computation (1-SVD) in Frank-Wolfe with a top-k singular-vector computation (k-SVD), which can be done by repeatedly applying 1-SVD k times. Alternatively, our algorithm can be viewed as a rank-k restricted version of projected gradient descent. We show that our algorithm has a linear convergence rate when the objective function is smooth and strongly convex, and the optimal solution has rank at most k. This improves the convergence rate and the total time complexity of the Frank-Wolfe method and its variants.

Spotlight
Limitations on Variance-Reduction and Acceleration Schemes for Finite Sums Optimization

Yossi Arjevani

展开摘要

We study the conditions under which one is able to efficiently apply variance-reduction and acceleration schemes on finite sums problems. First, we show that perhaps surprisingly, the finite sum structure, by itself, is not sufficient for obtaining a complexity bound of $\tilde{\cO}((n+L/\mu)\ln(1/\epsilon))$ for $L$-smooth and $\mu$-strongly convex finite sums - one must also know exactly which individual function is being referred to by the oracle at each iteration. Next, we show that for a broad class of first-order and coordinate-descent finite sums algorithms (including, e.g., SDCA, SVRG, SAG), it is not possible to get an `accelerated' complexity bound of $\tilde{\cO}((n+\sqrt{n L/\mu})\ln(1/\epsilon))$, unless the strong convexity parameter is given explicitly. Lastly, we show that when this class of algorithms is used for minimizing $L$-smooth and non-strongly convex finite sums, the optimal complexity bound is $\tilde{\cO}(n+L/\epsilon)$, assuming that (on average) the same update rule is used for any iteration, and $\tilde{\cO}(n+\sqrt{nL/\epsilon})$, otherwise.

Spotlight
LightGBM: A Highly Efficient Gradient Boosting Decision Tree

Guolin Ke, Qi Meng, Thomas Finley, Taifeng Wang, Wei Chen, Weidong Ma, Qiwei Ye, Tie-Yan Liu

展开摘要

Gradient Boosting Decision Tree (GBDT) is a popular machine learning algorithm, and has quite a few effective implementations such as XGBoost and pGBRT. Although many engineering optimizations have been adopted in these implementations, the efficiency and scalability are still unsatisfactory when the feature dimension is high and data size is large. A major reason is that for each feature, they need to scan all the data instances to estimate the information gain of all possible split points, which is very time consuming. To tackle this problem, we propose two novel techniques: \emph{Gradient-based One-Side Sampling} (GOSS) and \emph{Exclusive Feature Bundling} (EFB). With GOSS, we exclude a significant proportion of data instances with small gradients, and only use the rest to estimate the information gain. We prove that, since the data instances with larger gradients play a more important role in the computation of information gain, GOSS can obtain quite accurate estimation of the information gain with a much smaller data size. With EFB, we bundle mutually exclusive features (i.e., they rarely take nonzero values simultaneously), to reduce the number of features. We prove that finding the optimal bundling of exclusive features is NP-hard, but a greedy algorithm can achieve quite good approximation ratio (and thus can effectively reduce the number of features without hurting the accuracy of split point determination by much). We call our new GBDT implementation with GOSS and EFB \emph{LightGBM}. Our experiments on multiple public datasets show that, LightGBM speeds up the training process of conventional GBDT by up to over 20 times while achieving almost the same accuracy.

Poster
Learning with Feature Evolvable Streams

Bo-Jian Hou, Lijun Zhang, Zhi-Hua Zhou

展开摘要

Learning with streaming data has attracted much attention during the past few years.Though most studies consider data stream with fixed features, in real practice the features may be evolvable. For example, features of data gathered by limited lifespan sensors will change when these sensors are substituted by new ones. In this paper, we propose a novel learning paradigm: Feature Evolvable Streaming Learning where old features would vanish and new features would occur. Rather than relying on only the current features, we attempt to recover the vanished features and exploit it to improve performance. Specifically, we learn two models from the recovered features and the current features, respectively. To benefit from the recovered features, we develop two ensemble methods. In the first method, we combine the predictions from two models and theoretically show that with the assistance of old features, the performance on new features can be improved. In the second approach, we dynamically select the best single prediction and establish a better performance guarantee when the best model switches. Experiments on both synthetic and real data validate the effectiveness of our proposal.

Poster
Learning with Bandit Feedback in Potential Games

Amelie Heliou, Johanne Cohen, Panayotis Mertikopoulos

展开摘要

This paper examines the equilibrium convergence properties of no-regret learning with exponential weights in potential games. To establish convergence with minimal information requirements on the players' side, we focus on two frameworks: the semi-bandit case (where players have access to a noisy estimate of their payoff vectors, including strategies they did not play), and the bandit case (where players are only able to observe their in-game, realized payoffs). In the semi-bandit case, we show that the induced sequence of play converges almost surely to a Nash equilibrium at a quasi-exponential rate. In the bandit case, the same result holds for approximate Nash equilibria if we introduce a constant exploration factor that guarantees that action choice probabilities never become arbitrarily small. In particular, if the algorithm is run with a suitably decreasing exploration factor, the sequence of play converges to a bona fide Nash equilibrium with probability 1.

Poster
Learning with Average Top-k Loss

Yanbo Fan, Siwei Lyu, Yiming Ying, Baogang Hu

展开摘要

In this work, we introduce the average top-$k$ (\atk) loss as a new ensemble loss for supervised learning. The \atk loss provides a natural generalization of the two widely used ensemble losses, namely the average loss and the maximum loss. Furthermore, the \atk loss combines the advantages of them and can alleviate their corresponding drawbacks to better adapt to different data distributions. We show that the \atk loss affords an intuitive interpretation that reduces the penalty of continuous and convex individual losses on correctly classified data. The \atk loss can lead to convex optimization problems that can be solved effectively with conventional sub-gradient based method. We further study the Statistical Learning Theory of \matk by establishing its classification calibration and statistical consistency of \matk which provide useful insights on the practical choice of the parameter $k$. We demonstrate the applicability of \matk learning combined with different individual loss functions for binary and multi-class classification and regression using synthetic and real datasets.

Poster
Learning to See Physics via Visual De-animation

Jiajun Wu, Erika Lu, Pushmeet Kohli, Bill Freeman, Josh Tenenbaum

展开摘要

We introduce a paradigm for understanding physical scenes without human annotations. At the core of our system is a physical world representation that is first recovered by a perception module and then utilized by physics and graphics engines. During training, the perception module and the generative models learn by visual de-animation --- interpreting and reconstructing the visual information stream. During testing, the system first recovers the physical world state, and then uses the generative models for reasoning and future prediction. Even more so than forward simulation, inverting a physics or graphics engine is a computationally hard problem; we overcome this challenge by using a convolutional inversion network. Our system quickly recognizes the physical world state from appearance and motion cues, and has the flexibility to incorporate both differentiable and non-differentiable physics and graphics engines. We evaluate our system on both synthetic and real datasets involving multiple physical scenes, and demonstrate that our system performs well on both physical state estimation and reasoning problems. We further show that the knowledge learned on the synthetic dataset generalizes to constrained real images.

Poster
Learning to Prune Deep Neural Networks via Layer-wise Optimal Brain Surgeon

Xin Dong, Shangyu Chen, Sinno Pan

展开摘要

How to develop slim and accurate deep neural networks has become crucial for real- world applications, especially for those employed in embedded systems. Though previous work along this research line has shown some promising results, most existing methods either fail to significantly compress a well-trained deep network or require a heavy retraining process for the pruned deep network to re-boost its prediction performance. In this paper, we propose a new layer-wise pruning method for deep neural networks. In our proposed method, parameters of each individual layer are pruned independently based on second order derivatives of a layer-wise error function with respect to the corresponding parameters. We prove that the final prediction performance drop after pruning is bounded by a linear combination of the reconstructed errors caused at each layer. By controlling layer-wise errors properly, one only needs to perform a light retraining process on the pruned network to resume its original prediction performance. We conduct extensive experiments on benchmark datasets to demonstrate the effectiveness of our pruning method compared with several state-of-the-art baseline methods. Codes of our work are released at: https://github.com/csyhhu/L-OBS.

Poster
Learning to Pivot with Adversarial Networks

Gilles Louppe, Michael Kagan, Kyle Cranmer

展开摘要

Several techniques for domain adaptation have been proposed to account for differences in the distribution of the data used for training and testing. The majority of this work focuses on a binary domain label. Similar problems occur in a scientific context where there may be a continuous family of plausible data generation processes associated to the presence of systematic uncertainties. Robust inference is possible if it is based on a pivot -- a quantity whose distribution does not depend on the unknown values of the nuisance parameters that parametrize this family of data generation processes. In this work, we introduce and derive theoretical results for a training procedure based on adversarial networks for enforcing the pivotal property (or, equivalently, fairness with respect to continuous attributes) on a predictive model. The method includes a hyperparameter to control the trade-off between accuracy and robustness. We demonstrate the effectiveness of this approach with a toy example and examples from particle physics.

Poster