ICML 2026 论文列表

International Conference on Machine Learning

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6,341篇论文

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DiLA: Disentangled Latent Action World Models

Tianqiu Zhang, Muyang Lyu, Yufan Zhang, Fang Fang, Si Wu

展开摘要

Latent Action Models (LAMs) enable the learning of world models from unlabeled video by inferring abstract actions between consecutive frames. However, LAMs face a fundamental trade-off between action abstraction and generation fidelity. Existing methods typically circumvent this issue by using two-stage training with pre-trained world models or by limiting predictions to optical flow. In this paper, we introduce *DiLA*, a novel **Di**sentangled **L**atent **A**ction world model that aims to resolve this trade-off via content-structure disentanglement. Our key insight is that disentanglement and latent action learning are co-evolving: the predictive bottleneck inherent in latent action learning serves as a driving force for disentanglement, compelling the model to distill spatial layouts into the structure pathway while offloading visual details to a separate content pathway for generation. This synergy yields a continuous, semantically structured latent action space without compromising generative quality. *DiLA* achieves superior results in video generation quality, action transfer, visual planning, and manifold interpretability. These findings establish *DiLA* as a unified framework that simultaneously achieves high-level action abstraction and high-fidelity generation, advancing the frontier of self-supervised world model learning.

Poster
Structure Abstraction and Generalization in a Hippocampal-Entorhinal Inspired World Model

Tianqiu Zhang, Muyang Lyu, Xiao Liu, Si Wu

展开摘要

Humans abstract experiences into structured representations to facilitate pattern inference and knowledge transfer. While the hippocampal-entorhinal (HPC-MEC) circuit is known to represent both spatial and conceptual spaces, the mechanisms for concurrently extracting abstract structures from continuous, high-dimensional dynamics remain poorly understood. We propose a brain-inspired hierarchical model that simultaneously infers latent transitions and constructs a predictive visual world model. Our architecture employs an inverse model for structural extraction alongside an HPC-MEC coupling model that dissociates relational structures (MEC) from integrated episodic scenes (HPC). Using rotation dynamics as a benchmark, we demonstrate the model's capacity for structural abstraction. By leveraging velocity-driven path integration, the framework enables robust prediction and structural reuse across diverse contexts, thereby achieving structural generalization. This work provides a novel computational framework for understanding how brain-inspired, self-supervised learning of world models facilitates the acquisition of reusable abstract knowledge.

Poster
Scaling Real-World Robot Policy Evaluation via Discrete Diffusion World Model

Yaxuan Li, Junjie Wen, Zhongyi Zhou, Yefei Chen, Chaomin Shen, Yaxin Peng, Yichen Zhu

展开摘要

Evaluating generalist robot manipulation policies is costly and difficult to scale in the real world. While emerging world models (e.g., WorldEval, Ctrl-World) offer a promising alternative, the reliability of such evaluation remains a critical bottleneck. Specifically, their visual predictions can undermine policy assessment by "self-correcting" failures into false positives or yielding artifacts under out-of-distribution controls. Even with failure-enriched data, current architectures struggle to capture action-causal dynamics, as they typically treat actions as passive conditions rather than causal drivers. To address this, we propose dWorldEval, an action-centric discrete-diffusion world model that maps visual observations, language instructions, and action chunks into a shared unified token space and denoises them with a single self-attention backbone where actions function as first-class tokens. To realize reliable policy-world interaction, dWorldEval introduces a sparse keyframe memory that anchors global scene state while preserving fine-grained multi-view interaction cues, and leverages Progress-as-text to jointly generate future observations and success indicators. Extensive experiments on LIBERO, RoboTwin, and real-robot tasks demonstrate that dWorldEval significantly outperforms video diffusion baselines in action controllability, stabilizes long-horizon multi-view rollouts, enabling accurate policy ranking via automatic success estimation.

Spotlight
Identifiable Token Correspondence for World Models

Youngin Kim, Ray Sun, Inho Kim, Bumsoo Park, Hyun Oh Song

展开摘要

Token-based transformer world models have shown strong performance in visual reinforcement learning, but often suffer from temporal inconsistency in long-horizon rollouts, including object duplication, disappearance, and transmutation. A key reason is that most existing approaches treat next-frame prediction purely as a token generation problem, without considering the persistence of tokens across time. We introduce Identifiable Token Correspondence (ITC), a decoding step for token-based transformer world models that formulates next-frame prediction as a structured assignment problem with latent token correspondence variables: each next-frame token is explained either by copying a token from the previous frame or by generating a new one. ITC leaves the transformer architecture and training procedure unchanged and can be added on top of existing backbones. Our experiments show state-of-the-art performance on 4 challenging benchmarks. The proposed method achieves a return of 72.5% and a score of 35.6% on the Craftax-classic benchmark, significantly surpassing the previous best of 67.4% and 27.9%. We release our source code at https://github.com/snu-mllab/Identifiable-Token-Correspondence.

Poster
VLAW: Iterative Co-Improvement of Vision-Language-Action Policy and World Model

Yanjiang Guo, Tony Lee, Lucy Xiaoyang Shi, Jianyu Chen, Percy Liang, Chelsea Finn

展开摘要

The goal of this paper is to improve the performance and reliability of vision-language-action (VLA) models through iterative online interaction. Since collecting policy rollouts in the real world is expensive, we investigate whether a learned simulator—specifically, an action-conditioned video generation model—can be used to generate additional rollout data. Unfortunately, existing world models lack the physical fidelity necessary for policy improvement: they are predominantly trained on demonstration datasets that lack coverage of many different physical interactions (particularly failure cases) and struggle to accurately model small yet critical physical details in contact-rich object manipulation. We propose a simple iterative improvement algorithm that uses real-world roll-out data to improve the fidelity of the world model, which can then, in turn, be used to generate supplemental synthetic data for improving the VLA model. In our experiments on a real robot, we use this approach to improve the performance of a state-of-the-art VLA model on multiple downstream tasks. We achieve a 39.2\% absolute success rate improvement over the base policy and 11.6\% improvement from training with the generated synthetic rollouts. Videos can be found at this anonymous website: \url{https://sites.google.com/view/vla-w}.

Poster
Olaf-World: Orienting Latent Actions for Video World Modeling

Yuxin Jiang, Yuchao Gu, Ivor Tsang, Mike Zheng Shou

展开摘要

Scaling action-controllable world models is limited by the scarcity of action labels. While latent action learning promises to extract control interfaces from unlabeled video, learned latents often fail to transfer across contexts: they entangle scene-specific cues and lack a shared coordinate system. This occurs because standard objectives operate only *within* each clip, providing no mechanism to align action semantics across contexts. Our key insight is that although actions are unobserved, their *semantic effects* are observable and can serve as a shared reference. We introduce **Seq$\Delta$-REPA**, a sequence-level control-effect alignment objective that anchors integrated latent action to temporal feature differences from a frozen, self-supervised video encoder. Building on this, we present **Olaf-World**, a pipeline that pretrains action-conditioned video world models from large-scale passive video. Extensive experiments demonstrate that our method learns a more structured latent action space, leading to stronger zero-shot action transfer and more data-efficient adaptation to new control interfaces than state-of-the-art baselines.

Poster
Boosting World Models Learning via Latent-Space Value Alignment

Xingyu Jiang, Yuheng Pan, Mukang You, Xiuhui Zhang, Ning Gao, Guanwei Yan, Hao Li, Yue Deng

展开摘要

Model-based reinforcement learning aims to construct world models for efficient sampling. Current mainstream algorithms can be broadly categorized into two paradigms: maximum likelihood and value-aware world models. The former employs structured Recurrent/Transformer State-Space Models to capture environmental dynamics but overlooks task-relevant features. The latter prioritizes decision-critical states but suffers from sub-optimal performance. While recent efforts have sought to integrate these approaches, they typically rely on auxiliary modules or heavy external priors that significantly increase computational complexity. In this work, we propose a Value-Aligned World Model, a minimalist framework designed to synergize these two paradigms with negligible overhead. Specifically, We introduce an intrinsic latent-space value-alignment regularization that compels the world model to prioritize task-relevant features while maintaining the structural integrity of stochastic dynamics. To ensure stable optimization, we develop an adaptive weighting mechanism that acts as a self-regulating curriculum, balancing reconstruction fidelity with decision-making utility. Extensive experiments on Atari 100k and DeepMind Control benchmarks demonstrate that our algorithm consistently boosts existing methods with minimal added code and computational overhead. Code is available at supplementary material.

Poster
Infinite-World: Scaling Interactive World Models to 1000-Frame Horizons via Pose-Free Hierarchical Memory

Ruiqi Wu, Xuanhua He, Meng Cheng, Tianyu Yang, Yong Zhang, Zhuoliang Kang, Xunliang Cai, Xiaoming Wei, Chun-Le Guo, Chongyi Li, Ming-Ming Cheng

展开摘要

We propose **Infinite-World**, a robust interactive world model capable of maintaining coherent visual memory over **1000+ frames** in complex real-world environments. While existing world models can be efficiently optimized on synthetic data with perfect ground-truth, they lack an effective training paradigm for real-world videos due to noisy pose estimations and the scarcity of viewpoint revisits. To bridge this gap, we first introduce a **Hierarchical Pose-free Memory Compressor (HPMC)** that recursively distills historical latents into a fixed-budget representation. By jointly optimizing the compressor with the generative backbone, HPMC enables the model to autonomously anchor generations in the distant past with bounded computational cost, eliminating the need for explicit geometric priors. Second, we propose an **Uncertainty-aware Action Abstraction** module that discretizes continuous motion into a tri-state logic. This strategy maximizes the utilization of raw video data while shielding the deterministic action space from being corrupted by noisy trajectories, ensuring robust action-response learning. Furthermore, guided by insights from a pilot toy study, we employ a **Revisit-Dense Finetuning Strategy** using a compact, 30-minute dataset to efficiently activate the model’s long-range loop-closure capabilities. Extensive experiments, including objective metrics and user studies, demonstrate that Infinite-World achieves superior performance in visual quality, action controllability, and spatial consistency. Our code and data will be released.

Poster
MetaOthello: A Controlled Study of Multiple World Models in Transformers

Aviral Chawla, Galen Hall, Juniper L Lovato

展开摘要

Foundation models must handle multiple generative processes, yet mechanistic interpretability largely studies capabilities in isolation; it remains unclear how a single transformer organizes multiple, potentially conflicting "world models". Previous experiments on Othello-playing neural networks test world-model learning, but focus on a single game with a single set of rules. We introduce *MetaOthello*, a controlled suite of Othello-like games with shared syntax but different rules or tokenizations, and train small GPTs on mixed-variant data. We show that transformers trained on multiple Othello variants learn **shared world-state representations**: linear probes trained on one game intervene on another's board state nearly as well as matched probes. When the games conflict, the model resolves the resulting *ambiguity* through a localized mechanism we identify and steer. For isomorphic games with token remapping, representations are equivalent up to a single orthogonal rotation that generalizes across layers, showing the shared structure is abstract rather than tied to surface form. Together, these results show that transformers reconcile conflicting world models by sharing structure and localizing conflict. *MetaOthello* thus offers a path toward understanding how transformers organize many world models at once.

Poster