ICML 2026 论文列表

International Conference on Machine Learning

录用类型

6,341篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Spotlight
    5368.5%
  • Poster
    5,80591.5%

浏览全部论文

An analytic theory of convolutional neural network inverse problems solvers

Minh Hai Nguyen, Quoc Bao Do, Edouard Pauwels, Pierre Weiss

展开摘要

Supervised convolutional neural networks (CNNs) are widely used to solve imaging inverse problems, achieving state-of-the-art performance in numerous applications. However, despite their empirical success, these methods are poorly understood from a theoretical perspective and often treated as black boxes. To bridge this gap, we analyze trained neural networks through the lens of the Minimum Mean Square Error (MMSE) estimator, incorporating functional constraints that capture two fundamental inductive biases of CNNs: translation equivariance and locality via finite receptive fields. Under the empirical training distribution, we derive an analytic, interpretable, and tractable formula for this constrained variant, termed Local-Equivariant MMSE (LE-MMSE). Through extensive numerical experiments across various inverse problems (denoising, inpainting, deconvolution), datasets (FFHQ, CIFAR-10, FashionMNIST), and architectures (U-Net, ResNet, PatchMLP), we demonstrate that our theory matches the neural networks outputs (PSNR $\gtrsim25$ dB). Furthermore, we provide insights into the differences between *physics-aware* and *physics-agnostic* estimators, the impact of high-density regions in the training (patch) distribution, and the influence of other factors (dataset size, patch size, *etc*).

Poster
Achieving Logarithmic Regret in KL-Regularized Zero-Sum Markov Games

Anupam Nayak, Tong Yang, Osman Yagan, Gauri Joshi, Yuejie Chi

展开摘要

Reverse Kullback–Leibler (KL) divergence-based regularization with respect to a fixed reference policy is widely used in modern reinforcement learning to preserve the desired traits of the reference policy and sometimes to promote exploration (using uniform reference policy, known as entropy regularization). Beyond serving as a mere anchor, the reference policy can also be interpreted as encoding prior knowledge about good actions in the environment. In the context of alignment, recent game-theoretic approaches have leveraged KL regularization with pretrained language models as reference policies, achieving notable empirical success in self-play methods. Despite these advances, the theoretical benefits of KL regularization in game-theoretic settings remain poorly understood. In this work, we develop and analyze algorithms that provably achieve improved sample efficiency under KL regularization. We study both two-player zero-sum Matrix games and Markov games: for Matrix games, we propose OMG, an algorithm based on best response sampling with optimistic bonuses, and extend this idea to Markov games through the algorithm SOMG, which also uses best response sampling and a novel concept of superoptimistic bonuses. Both algorithms achieve a logarithmic regret in $T$ that scales inversely with the KL regularization strength $\beta$ in addition to the traditional $\widetilde{\mathcal{O}}(\sqrt{T})$ regret without the $\beta^{-1}$ dependence.

Poster
Multicalibration Yields Better Matchings

Riccardo Colini Baldeschi, Simone Di Gregorio, Simone Fioravanti, Federico Fusco, Ido Guy, Daniel Haimovich, Stefano Leonardi, Fridolin Linder, Lorenzo Perini, Matteo Russo, Cem Sirin, Niek Tax

展开摘要

Consider the problem of finding the best matching in a weighted graph where we only have access to predictions of the actual stochastic weights, based on an underlying context. If the predictor is the Bayes optimal one, then computing the best matching based on the predicted weights is optimal. However, in practice, this perfect information scenario is not realistic. Given an imperfect predictor, a suboptimal decision rule may compensate for the induced error and thus outperform the standard optimal rule. In this paper, we propose multicalibration as a way to address this problem. This fairness notion requires a predictor to be unbiased on each element of a family of protected sets of contexts. Given a class of matching algorithms $\mathcal C$ and any predictor $\gamma$ of the edge-weights, we show how to construct a specific multicalibrated predictor $\hat \gamma$, with the following property. Picking the best matching based on the output of $\hat \gamma$ is competitive with the best decision rule in $\mathcal C$ applied onto the original predictor $\gamma$. We complement this result by providing sample complexity bounds, and by performing numerical experiments.

Poster
A Theory of Data Acquisition and Pricing at Scale

Andrew Ilyas, Amin Saberi, Grigoris Velegkas

展开摘要

Data plays an invaluable role in large-scale ML training pipelines. Multiple factors, including the need to incentivize the creation of high-quality data and efforts to compensate creative data work, have led to increased interest in data pricing. Data pricing mechanisms seek to establish a market where data providers are compensated based (in part) on the value of their data to the data buyer, e.g., frontier AI labs. However, assessing the exact value that each provider's data adds to the data buyer's objective requires repeated re-training, which is infeasible in practice. Our work studies data pricing under compute constraints. In our setting, data buyers cannot make data acquisition decisions optimally due to limited compute. Inspired by existing practice in the field of data selection, we propose a model for this problem called ``pricing with an attribution oracle,'' and provide a theoretical analysis of compute-efficient acquisition and pricing.

Poster
Theory of Continual Learning Against Data Poisoning Attacks

Yiting Hu, Lingjie Duan

展开摘要

Continual learning (CL), where a model is trained on a sequence of data tasks, is increasingly being adopted across key fields such as large language models and image recognition, yet it remains highly vulnerable to data poisoning that triggers learning divergence or severe excess risk. Despite these threats, a principled theoretical foundation in CL for understanding attack and defense remains lacking. In this paper, we develop a theoretical framework to analyze strategic attacks and defenses in regularization-based CL, a cornerstone of recent CL theory. By framing the adversary-defender interaction as an online zero-sum game, we first establish a fundamental performance limit: no defense succeeds when an adversary poisons a linear proportion of tasks by injecting unbounded noise or pattern shifts in regularization-based CL. We then analyze two possibly defensible scenarios: infrequent attacks and bounded noise per attack. For the former regime, we propose a task-to-task verification mechanism to detect data poisoning and reduce cumulative bias for learning convergence. For the latter regime, we derive a robust defense that minimizes the model’s sensitivity to poisoned features, provably accelerating the convergence rate. Extensive experiments on realistic tasks further validate our theoretical results.

Poster
Bandit Social Leaning Dynamics with Exploration Episodes

Kiarash Banihashem, Natalie Collina, Aleksandrs Slivkins

展开摘要

We study a stylized social learning dynamics where self-interested agents collectively follow a simple multi-armed bandit protocol. Each agent controls an "episode": a short sequence of consecutive decisions. Motivating applications include users repeatedly interacting with an AI, or repeatedly shopping at a marketplace. While agents are incentivized to explore within their respective episodes, we show that the aggregate exploration fails: e.g., its Bayesian regret grows linearly over time. In fact, such failure is a (very) typical case, not just a worst-case scenario. This conclusion persists even if an agent's per-episode utility is some fixed function of the per-round outcomes: e.g., $\min$ or $\max$, not just the sum. Thus, externally driven exploration is needed even when some amount of exploration happens organically.

Poster
Approximate Equivariance via Projection-Based Regularisation

Torben Berndt, Jan Stühmer

展开摘要

Equivariance is a powerful inductive bias in neural networks, improving generalisation and physical consistency. Recently, however, non-equivariant models have regained attention, due to their better runtime performance and imperfect symmetries that might arise in real-world applications. This has motivated the development of approximately equivariant models that strike a middle ground between respecting symmetries and fitting the data distribution. Existing approaches in this field either rely on sampling from a group, incurring a high sample complexity, or explicitly parameterise a model as a sum of an equivariant and non-equivariant network. This work instead approaches approximate equivariance via a projection-based regulariser which leverages a layer-wise orthogonal decomposition of a network's layers into equivariant and non-equivariant components. In contrast to existing methods, this penalises non-equivariance at an operator level across the full group orbit, rather than point-wise as in sample-based approaches. We present a mathematical framework for computing the non-equivariance penalty exactly and efficiently in both the spatial and spectral domains. In our experiments, our method consistently outperforms prior approximate equivariance approaches in both model performance and efficiency, achieving substantial runtime gains over sample-based regularisers.

Poster
Solving Imperfect-Recall Games via Sum-of-Squares Optimization

Rui Zheng, Ryann Sim, Antonios Varvitsiotis

展开摘要

Extensive-form games (EFGs) provide a powerful framework for modeling sequential decision making, capturing strategic interaction under imperfect information, chance events, and temporal structure. Most positive algorithmic and theoretical results for EFGs assume perfect recall, where players remember all past information and actions. We study the increasingly relevant setting of imperfect-recall EFGs (IREFGs), where players may forget parts of their history or previously acquired information, and where equilibrium computation is provably hard. We propose sum-of-squares (SOS) hierarchies for computing ex-ante optimal strategies in single-player IREFGs and Nash equilibria in multi-player IREFGs, working over behavioral strategies. Our theoretical results show that (i) these hierarchies converge asymptotically, (ii) under genericity assumptions, the convergence is finite, and (iii) in single-player non-absentminded IREFGs, convergence occurs at a finite level determined by the number of information sets. Finally, we introduce the new classes of (SOS)-concave and (SOS)-monotone IREFGs, and show that in the single-player setting the SOS hierarchy converges at the first level, enabling equilibrium computation with a single semidefinite program (SDP).

Poster
Risk-Averse and Optimistic Advertiser Incentive Compatibility in Auto-bidding

Christopher Liaw, Wennan Zhu

展开摘要

The rise of auto-bidding in online advertising has created new challenges for ensuring advertiser incentive compatibility, particularly when advertisers delegate bidding to agents with high-level constraints. One challenge is the multiplicity of equilibria with reported constraints. Alimohammadi et al. (2023) proposed a notion of Auto-bidding Incentive Compatibility (AIC) which serves to highlight that standard auctions may not incentivize truthful reporting of these constraints. However, their definition of AIC is very stringent as it requires that the worst-case outcome of an advertiser's truthful report is at least as good as the best-case outcome of any of the advertiser's possible deviations. In this paper, we introduce two refined and relaxed concepts: Risk-Averse Auto-bidding Incentive Compatibility (RAIC) and Optimistic Auto-bidding Incentive Compatibility (OAIC). RAIC (OAIC) stipulates that truthful reporting is preferred if its least (most) favorable equilibrium outcome is no worse than the least (most) favorable equilibrium outcome from any misreport. We demonstrate that SPA satisfies both RAIC and OAIC. These findings clarify SPA's incentive properties under auto-bidding, specifically regarding advertiser perspectives on equilibrium selection.

Poster
Nash Equilibria in Games with Playerwise Concave Coupling Constraints: Existence and Computation

Philip Jordan, Maryam Kamgarpour

展开摘要

We study the existence and computation of Nash equilibria in concave games where the players' admissible strategies are subject to shared coupling constraints. Under playerwise concavity of constraints, we prove existence of Nash equilibria. Our proof leverages topological fixed point theory and novel structural insights into the contractibility of feasible sets, and relaxes strong assumptions for existence in prior work. Having established existence, we address the question of whether in the presence of coupling constraints, playerwise independent learning dynamics have convergence guarantees. We address this positively for the class of potential games by designing a convergent algorithm. To account for the possibly nonconvex feasible region, we employ a log barrier regularized gradient ascent with adaptive stepsizes. Starting from an initial feasible strategy profile and under exact gradient feedback, the proposed method converges to an $\epsilon$-approximate constrained Nash equilibrium within $\mathcal{O}(\epsilon^{-3})$ iterations.

Spotlight
How to Price Data: A Market Equilibrium Based Approach

Pooja Ravi Kulkarni, Parnian Shahkar, Ruta Mehta

展开摘要

High-quality data is a key input to modern machine learning models, leading to the emergence of platforms that facilitate the buying and selling of data. A central challenge in these platforms is how the data is priced to balance the interests of both buyers and sellers. Traditional market equilibrium notions, where demand meets supply are commonly used to price goods but do not extend naturally to data due to its non-rivalrous nature, whereby multiple buyers can simultaneously benefit from the same dataset. We therefore introduce a new notion of equilibrium for data pricing based on Nash equilibrium and study it in settings where data may be complementary or substitutable, focusing on the canonical utility models for each, namely Leontief and linear, respectively. We show that equilibrium prices fail to exist for linear utilities even with homogeneous buyers and two sellers, while establishing strong existence, efficiency, and polynomial-time computation guarantees for Leontief utilities in general markets with $n$ homogeneous buyers and $m$ sellers. We further examine the role of platform mediation and price discrimination in enabling *optimal* equilibrium outcomes efficiently. On the technical front, we develop a novel proof technique based on systematically reducing the space of candidate equilibria through the *graph-of-deviations*, which may be of independent interest.

Poster
Maximin Relative Improvement: Fair Learning as a Bargaining Problem

Jiwoo Han, Moulinath Banerjee, Yuekai Sun

展开摘要

When deploying a single predictor across multiple subpopulations, we propose a fundamentally different approach: interpreting group fairness as a bargaining problem among subpopulations. This game-theoretic perspective reveals that existing robust optimization methods such as minimizing worst-group loss or regret correspond to classical bargaining solutions and embody different fairness principles. We propose relative improvement, the ratio of actual risk reduction to potential reduction from a baseline predictor, which recovers the Kalai–Smorodinsky solution. Unlike absolute-scale methods that may not be comparable when groups have different potential predictability, relative improvement provides axiomatic justification including scale invariance and individual monotonicity. We establish finite-sample convergence guarantees under mild conditions.

Poster
Asymptotically Fast Clebsch-Gordan Tensor Products with Vector Spherical Harmonics

YuQing Xie, Ameya Daigavane, Mit Kotak, Tess Smidt

展开摘要

$E(3)$-equivariant neural networks have proven to be extremely effective in a wide range of 3D modeling tasks. A fundamental operation of such networks is the tensor product, which allows interaction between different feature types. Because this operation scales poorly, there has been considerable work towards accelerating this interaction. However, recently [Xie et al. 2025](https://openreview.net/forum?id=EvIwwGYTLc) have pointed out that most speedups come from a reduction in expressivity rather than true algorithmic improvements on computing Clebsch-Gordan tensor products. A modification of Gaunt tensor product ([Luo et al.](https://openreview.net/forum?id=mhyQXJ6JsK)) can give a true asymptotic speedup but is incomplete and misses many interactions. In this work, we provide the first complete algorithm which truly provides asymptotic benefits Clebsch-Gordan tensor products. For full CGTP, our algorithm brings runtime complexity from the naive $O(L^6)$ to $O(L^4\log^2 L)$, close to the lower bound of $O(L^4)$. We first show how generalizing fast Fourier based convolution naturally leads to the previously proposed Gaunt tensor product ([Luo et al.](https://openreview.net/forum?id=mhyQXJ6JsK)). To remedy antisymmetry issues, we generalize from scalar signals to irrep valued signals, giving us tensor spherical harmonics. We prove a generalized Gaunt formula for the tensor harmonics. Finally, we show that we only need up to vector valued signals to recover the missing interactions of Gaunt tensor product.

Poster
Robust Strategic Classification under Decision-Dependent Cost Uncertainty

Sura Alhanouti, Guzin Bayraksan, Parinaz Naghizadeh

展开摘要

Humans facing algorithmic decision systems have been found to ``game'' them by altering their input data (at a cost to them) in order to favorably change the algorithmic outcomes they receive (at a cost to the algorithm). The growing literature on strategic classification seeks to develop robust machine learning algorithms that account for, and reduce, unwanted strategic behavior. A limitation of these existing works is that they assume the cost of strategic behavior to be fixed and independent of the classifier's decision. In practice, however, manipulation costs evolve and depend on past algorithmic decisions: today's decisions influence tomorrow's costs. This paper proposes and analyzes a two-stage robust optimization framework with a decision-dependent uncertainty set to capture such dependencies. We highlight that awareness of policy-dependent costs not only reduces uncertainty, but also better curtails gaming of the algorithmic system over time.

Poster
On Expressive Power of Floating-Point Transformers

Sejun Park, Yeachan Park, Geonho Hwang

展开摘要

Research on the expressive power of transformers shows that transformers are equivariant to permutations and can approximate all permutation-equivariant continuous functions on a compact domain. However, these results assume real parameters and exact operations, whereas real-world implementations on computers can only use a finite set of numbers and inexact machine operations with round-off errors. In this work, we investigate the representability of floating-point transformers that use floating-point parameters and floating-point operations. Unlike existing results under exact arithmetic, we first show that floating-point transformers can represent non-permutation-equivariant functions even without positional encoding. Furthermore, we prove that floating-point transformers can represent all permutation-equivariant functions when the sequence length is bounded, but they cannot when the sequence length is large. We also identify the minimal equivariance property in floating-point transformers, and show that all non-trivial additive positional encoding can harm the representability of floating-point transformers.

Poster
What Preferences Can—and Cannot—Predict in Multi-Agent Online Learning

Omar Abbadi, Rida Laraki, Panayotis Mertikopoulos

展开摘要

We examine the interplay between ordinal, preference-based solution concepts in games and the outcomes of payoff-driven learning dynamics, asking to what extent the combinatorial data of a game—its *preference graph*—can predict the long-run behavior of no-regret dynamics such as *follow-the-regularized-leader* (FTRL). In one direction, we show that the skeleton of every *dynamically stable* set (i.e., the set of pure profiles it contains) must also be *preferentially stable*, that is, it must be closed under profitable deviations. We then ask the converse question: when are preferences sufficient to describe the long-run behavior of the players' learning dynamics? We begin by showing that preferences are indeed enough to fully characterize asymptotic stability in the case of *subgames*—i.e., subsets of pure profiles obtained by restricting players' action sets. Beyond this case however, the equivalence between dynamic and preferential stability breaks down: in particular, we construct a three-player game with a preferentially stable set whose span is dynamically *unstable*, showing that preferences are *not sufficient* to describe dynamically stable behavior in general. To restore stability, we introduce the notion of *leaklessness*, a measure of aggregate payoff drift away from a set of pure profiles, and we use it to identify a payoff-based condition guaranteeing that the span of a set of pure profiles is stable and attracting.

Spotlight
Approximate Proportionality in Online Fair Division

Davin Choo, Winston Fu, Tzeh Yuan Neoh, Tze-Yang Poon, Nicholas Teh

展开摘要

We study the online fair division problem, where indivisible goods arrive sequentially and must be allocated immediately and irrevocably. Prior work establishes strong impossibility results for approximating classic notions such as envy-freeness up to one good (EF1) and maximin share (MMS) in this setting, but the approximability of proportionality up to one good (PROP1) has remained unresolved. We resolve this gap in two steps. First, we show that three natural greedy allocation rules (standard baselines in fair division) fail to guarantee any multiplicative approximation to PROP1 against an adaptive adversary. These limitations motivate two relaxations: (i) restricting attention to a non-adaptive adversary, and (ii) incorporating coarse predictions in the spirit of learning-augmented algorithms. Under a non-adaptive adversary, we show that the uniform random allocation achieves a meaningful PROP1 approximation with high probability, and this guarantee is essentially tight for this approach; moreover, when item values are sufficiently small, the allocation is near-PROP1 with high probability. Finally, given maximum item value (MIV) predictions, we design an online algorithm that achieves robust approximation guarantees for PROP1, and degrades gracefully under one-sided prediction error. In contrast, we show that EF1, MMS, and PROPX remain inapproximable even with perfect MIV predictions.

Poster
Understanding Dynamics of Adam in Zero-Sum Games: An ODE Approach

Yi Feng, Weiming Ou, Xiao Wang

展开摘要

The remarkable success of the Adam in training neural networks has naturally led to the widespread use of its descent-ascent counterpart, Adam-DA, for solving zero-sum games. Despite its popularity in practice, a rigorous theoretical understanding of Adam-DA still lags behind. In this paper, we derive ordinary differential equations (ODEs) that serve as continuous-time limits of the Adam-DA. These ODEs closely approximate the discrete-time dynamics of Adam-DA, providing a tractable analytical framework for understanding its behavior in zero-sum games. Using this ODE approach, we investigate two fundamental aspects of Adam-DA: local convergence and implicit gradient regularization. Our analysis reveals that the roles of the first- and second-order momentum parameters in zero-sum games are exactly the opposite of their well-documented effects in minimization problems. We validate these predictions through GAN experiments across multiple architectures and datasets, demonstrating the practical implications of this reversed momentum effect.

Poster
Asymptotic Universal Alignment: A New Alignment Framework via Test-Time Scaling

Yang Cai, Weiqiang Zheng

展开摘要

Aligning large language models (LLMs) to serve users with heterogeneous and potentially conflicting preferences is a central challenge for personalized and trustworthy AI. We formalize an ideal notion of *universal alignment* through *test-time scaling*: for each prompt, the model produces $k\ge 1$ candidate responses and a user selects their preferred one. We introduce *$(k,f(k))$-robust alignment*, which requires the $k$-output model to have win rate $f(k)$ against any other single-output model, and *asymptotic universal alignment (U-alignment)*, which requires $f(k)\to 1$ as $k\to\infty$. Our main result characterizes the optimal convergence rate: there exists a family of *single-output* policies whose $k$-sample product policies achieve U-alignment at rate $f(k)=\frac{k}{k+1}$, and no method can achieve a faster rate in general. We show that popular post-training methods, including Nash learning from human feedback (NLHF), can fundamentally underutilize the benefits of test-time scaling. Even though NLHF is optimal for $k=1$, sampling from the resulting (often deterministic) policy cannot guarantee win rates above $\tfrac{1}{2}$ except for an arbitrarily small slack. This stems from a lack of output diversity: existing alignment methods can collapse to a single majority-preferred response, making additional samples redundant. In contrast, our approach preserves output diversity and achieves the optimal test-time scaling rate. In particular, we propose a family of symmetric *multi-player alignment games* and prove that any symmetric Nash equilibrium policy of the $(k+1)$-player alignment game achieves the optimal $(k,\frac{k}{k+1})$-robust alignment. Finally, we provide theoretical convergence guarantees for self-play learning dynamics in these games and extend the framework to opponents that also generate multiple responses.

Poster
From Welfare to Utility: Generalized Objectives in Budget-Feasible Procurement

Alon Eden, Kira Goldner, Eldar Kerner, Thodoris Tsilivis

展开摘要

We study mechanism design for the budget-feasible procurement problem, a natural problem that arises when a buyer wants to procure goods or services from multiple strategic sellers who each have a cost to provide that service, the buyer has a value for each service procured, but is constrained by a budget. In contrast to prior work, which has focused on buyer value maximization for this problem, we solve for optimal and approximately-optimal mechanisms for the objectives of buyer utility (value of procured services minus payments), welfare (value minus production costs), and generalizations of the two. For welfare, we design a simple mechanism that obtains a constant-factor approximation for the prior-free (worst-case) setting. As prior-free mechanisms fail to provide any guarantee for utility, even for a single seller, we consider Bayesian settings, where the buyer has distributional knowledge over sellers' costs. We first provide a utility-optimal mechanism that satisfies the buyer's budget constraint *in expectation*, then we show how to modify the mechanism to satisfy the budget constraint *ex-post*, for every realization of seller costs, while still obtaining near-optimal utility guarantees. Finally, we generalize our mechanisms to other objectives.

Poster