ICML 2026 论文列表

International Conference on Machine Learning

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6,341篇论文

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主题: 应用 · computer vision · 554 篇论文 · 重置筛选

MotionMAR: Multi-scale Auto-Regressive Human Motion Reconstruction from Sparse Observations

Yuhua Luo, Junsheng Zhang, Mengyin Liu, Xincheng Lin, Ming Yan, Zhudi Chen, Chenglu Wen, Lan Xu, Siqi Shen, Cheng Wang

展开摘要

Human motion follows a temporal hierarchical structure, transitioning from low-frequency global trajectories to high-frequency details. Inspired by the success of multi-level autoregressive models in computer vision, we propose MotionMAR, a coarse-to-fine framework for motion reconstruction from sparse observations. It first estimates the global trajectory of human motion and then gradually refines the temporal details. This architecture consists of four integrated components. The Temporal Multi-scale Tokenization (TMT) VQ-VAE encodes the data at multiple temporal resolutions, separating semantic motion from minor jitters. The Motion Autoregressive Network (MAN) operates in this latent space, predicting motion across scales. It first establishes the global structure through coarse indices and then generates finer indices to recover specific details. Meanwhile, the Scale-Aware Control (SAC) module integrates sparse tracking data to ensure the generated output aligns with actual observations. The Motion Refinement Network (MRN) subsequently smooths consecutive poses and eliminates quantization artifacts. Experiments show that MotionMAR achieves state-of-the-art accuracy on the AMASS dataset, providing a reliable and structure-aware approach for motion reconstruction. The source code is publicly available at \url{http://www.lidarhumanmotion.net/motionmar/}.

Poster
Learnability-Driven Knowledge Assimilation for Class-Incremental Semantic Segmentation

Xinyue Zhang, Xu Zou, Wanjia Luo, Yanjie Wang, Jiahuan Zhou, Sheng Zhong, Luxin Yan

展开摘要

Class-incremental semantic segmentation learns new classes while retaining old ones without access to past data. Although existing methods alleviate catastrophic forgetting on old classes, new-class performance remains limited. We identify that the key bottleneck arises from low-margin regions, where the logit of the ground-truth class is close to that of the most competitive non-ground-truth class. Our theoretical analysis suggests that optimization in these regions is characterized by high second-order margin sensitivity and a small stability radius, making learning prone to class confusion. Based on the above analysis, we propose Learnability-Driven Knowledge Assimilation (LDKA), which targets low-margin learning via three complementary optimization strategies: (i) Progressive Margin Learning continuously reallocates pixel-wise optimization budget in a threshold-free manner, shifting emphasis from high-margin to low-margin regions; (ii) Smooth Knowledge Distillation applies second-order sensitivity damping along the margin direction and perturbation stabilization to suppress high-frequency updates and increase the stability radius; (iii) Misclassification-Aware Decoupling measures inter-class confusion with a competition matrix and decouples highly competitive class representations. Experiments show that LDKA improves mIoU on new classes while preserving performance on old classes across 9 incremental protocols.

Poster
DynaTok: Token-Based 4D Reconstruction from Partial Point Clouds

Weirong Chen, Keisuke Tateno, Hidenobu Matsuki, Michael Niemeyer, Daniel Cremers, Federico Tombari

展开摘要

We address 4D reconstruction from partial point cloud sequences, where depth-sensor observations are incomplete, unordered, and lack explicit temporal correspondences. This geometry-only setting is challenging due to missing observations and ambiguous dynamics. While recent progress has largely relied on image-based methods, existing point-based approaches typically focus on single objects, assume relatively complete inputs, or require explicit correspondences. To address these limitations, we propose DynaTok, a point-based framework for correspondence-free 4D reconstruction from partial point cloud sequences without images. DynaTok encodes frames into compact latent tokens, aggregates incomplete observations over time with a Transformer-based spatiotemporal encoder, and decouples geometry and motion through residual tokens in a unified model. A flow-matching decoder then reconstructs complete, temporally consistent 4D point-cloud sequences conditioned on the latent tokens. Experiments on object- and scene-level benchmarks demonstrate improved reconstruction quality and temporal coherence from partial point cloud observations.

Poster
VFMF: Dense Forecasting by Generating Foundation Model Features

Gabrijel Boduljak, Yushi Lan, Christian Rupprecht, Andrea Vedaldi

展开摘要

Forecasting by generating RGB videos is computationally expensive, often physically implausible, and not directly actionable, since it requires translation into decision-making signals. Direct modality forecasting (e.g., predicting future segmentation) produces directly actionable outputs but fails to scale due to the need for labels. Vision Foundation Model (VFM) features offer the best of both worlds: they contain actionable semantic and geometric information that can be easily decoded from the predicted features, while requiring no labels on the downstream task for training. However, almost all existing VFM feature forecasting methods regress future features from fixed number of input frames, with evaluation predominantly on short horizons matching the training setup. We firstly show that existing regression methods struggle with forecasting from partial observations because they average over multiple plausible futures, failing to capture uncertainty in the future given the past. Interestingly, naively replacing deterministic forecasting with generative flow matching does not match the sample quality of the regression model, despite being a mathematically appropriate formulation of the forecasting task. In this work, we explain why this is the case, and we show how to optimally generate foundation model features. Our key insight is that generative modeling of VFM features requires (auto)encoding into a compact latent space suitable for diffusion. We show that this latent space preserves information more effectively than previously used alternatives, such as uncompressed feature diffusion or PCA-based compression, both for forecasting and other applications, such as image generation. Our results suggest that conditional generation of (compressed) VFM features offers a promising and scalable foundation for future scene forecasters.

Poster
Concept Removal Guidance: Evidence-Calibrated Negative Guidance for Safe Diffusion Sampling

Yoonseok Choi, Chaeyoung Oh, Hyunjun Choi, Seokin Seo, Kee-Eung Kim

展开摘要

Text-to-image diffusion models remain vulnerable to adversarial prompts that elicit disallowed content, motivating reliable inference-time controls. A popular approach is negative guidance, which subtracts a negative prompt direction with a fixed weight. However, it often forces a safety–fidelity trade-off, causing artifacts or prompt drift when over-applied and failing under attacks when under-applied. Dynamic variants reweight guidance using posterior-odds signals, which can be brittle for open-vocabulary compositional prompts, while lightweight similarity-based methods ignore the evolving image evidence along the denoising trajectory. We introduce Concept Removal Guidance (CRG), a training-free method that estimates unwanted-concept presence at each diffusion step from the model's noise predictions, and adaptively calibrates negative guidance via a closed-form constrained update enforcing a target presence threshold while minimally perturbing the conditional trajectory. Across red-teaming benchmarks, CRG reduces attack success rates while preserving benign fidelity, and extends to additional suppression targets such as artist style and violence without fine-tuning or external classifiers.

Spotlight
PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual World

Yunhan Yang, Chunshi Wang, Junliang Ye, Yang Li, Zanxin Chen, Zehuan Huang, Yao Mu, Zhuo Chen, Chunchao Guo, Xihui Liu

展开摘要

Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlooking the functional properties essential for interaction. We propose that interactive asset generation must be rooted in functional logic and hierarchical physics. To bridge this gap, we introduce PhysForge, a decoupled two-stage framework supported by PhysDB, a large-scale dataset of 150,000 assets with four-tier physical annotations. First, a VLM acts as a physical architect to plan a Hierarchical Physical Blueprint defining material, functional, and kinematic constraints. Second, a physics-grounded diffusion model realizes this blueprint by synthesizing high-fidelity geometry alongside precise kinematic parameters via a novel KineVoxel Injection (KVI) mechanism. Experiments demonstrate that PhysForge produces functionally plausible, simulation-ready assets, providing a robust data engine for interactive 3D content and embodied agents.

Poster
Boosting Monocular Metric Depth Estimation via Bokeh Rendering

Hangwei Zhang, Armando Fortes, Tianyi Wei, Xingang Pan

展开摘要

Bokeh rendering and depth estimation share a fundamental optical connection, yet existing methods fail to fully exploit this reciprocity. Conventional bokeh pipelines rely heavily on noisy depth maps that inevitably introduce visual artifacts. Conversely, existing monocular depth models typically follow two flawed paradigms. Generative diffusion-based frameworks often lack consistent metric scale. Meanwhile, feed-forward metric depth models frequently fail in textureless or distant regions where defocus blur can provide geometric information. We propose BokehDepth, a two-stage framework that treats synthetic defocus as a supervision-free geometric signal. In the first stage, a physically grounded generative model produces calibrated bokeh stacks from a single sharp input without requiring prior depth input. Subsequently, a lightweight defocus-aware aggregation module integrates these stacks into the encoder of a depth estimation framework. This mechanism allows the model to extract consistent geometric features from the defocus dimension while keeping the decoder architecture unchanged. Experiments demonstrate that BokehDepth achieves superior visual bokeh fidelity compared to depth-dependent rendering baselines and consistently enhances the metric accuracy of state-of-the-art monocular depth models.

Poster
SEAgent: Self-Evolving Computer Use Agent with Autonomous Learning from Experience

Zeyi Sun, Ziyu Liu, Yuhang Zang, Yuhang Cao, Xiaoyi Dong, Tong Wu, Dahua Lin, Jiaqi Wang

展开摘要

Repurposing large vision-language models (LVLMs) as computer use agents (CUAs) has led to substantial breakthroughs, primarily driven by human-labeled data. However, these models often struggle with novel and specialized software, particularly in scenarios lacking human annotations. To address this challenge, we propose SEAgent, an agentic self-evolving framework enabling CUAs to autonomously evolve through interactions with unfamiliar software. Specifically, SEAgent empowers computer-use agents to autonomously master novel software environments via experiential learning, where agents explore new software, learn through iterative trial-and-error, and progressively tackle auto-generated tasks organized from simple to complex. To achieve this goal, we design a World State Model for step-wise trajectory assessment, along with a Curriculum Generator that generates increasingly diverse and challenging tasks. The agent's policy is updated through experiential learning, comprised of adversarial imitation of failure actions and Group Relative Policy Optimization (GRPO) on successful ones. Furthermore, we introduce a specialist-to-generalist training strategy that integrates individual experiential insights from specialist agents, facilitating the development of a stronger generalist CUA capable of continuous autonomous evolution. This unified agent ultimately achieves performance surpassing ensembles of individual specialist agents on their specialized software. We validate the effectiveness of SEAgent across five professional software of OSWorld, ScienceBoard and AndroidWorld. Our approach achieves a significant improvement over a competitive open-source CUA, UI-TARS. All the code and models will be made publicly available to foster further research.

Poster
UrbanMLLM: Joint Learning of Cross-view Imagery for Urban Understanding

Xin Zhang, Tianjian Ouyang, Yu Shang, Qingmin Liao, Yong Li

展开摘要

Comprehensive urban understanding requires integrating macroscopic spatial structure with fine-grained street-level semantics. However, existing urban Multimodal Large Language Models (MLLMs) primarily rely on satellite imagery, limiting their ability to capture detailed urban appearance and cross-view relationships. We propose \textbf{UrbanMLLM}, a unified MLLM that jointly learns from satellite and street-view imagery for cross-view urban perception and reasoning. To support this, we construct a large-scale dataset with paired cross-view urban images, geospatial alignment, and textual annotations. UrbanMLLM introduces a cross-view perceiver to explicitly model interactions between satellite and street-view representations, and adopts a structural interleaved pre-training paradigm that organizes cross-view image–text content as coherent urban documents to enhance cross-view knowledge fusion. We evaluate UrbanMLLM on 13 diverse urban understanding tasks spanning satellite, street-view, and cross-view settings. Experimental results demonstrate consistent improvements over strong open-source and proprietary MLLMs, highlighting effectiveness and scalability of UrbanMLLM for urban environment understanding.

Poster
4RC: 4D Reconstruction via Conditional Querying Anytime and Anywhere

Yihang Luo, Shangchen Zhou, Yushi Lan, Xingang Pan, Chen Change Loy

展开摘要

We present 4RC, a unified feed-forward framework for 4D reconstruction from monocular videos. Unlike existing methods that typically decouple motion from geometry or produce limited 4D attributes, such as sparse trajectories or two-view scene flow, 4RC learns a holistic 4D representation that jointly captures dense scene geometry and motion dynamics. At its core, 4RC introduces a novel encode-once, query-anywhere and anytime paradigm: a transformer backbone encodes the entire video into a compact spatio-temporal latent space, from which a conditional decoder can efficiently query 3D geometry and motion for any query frame at any target timestamp. To facilitate learning, we represent per-view 4D attributes in a minimally factorized form, decomposing them into base geometry and time-dependent relative motion. Extensive experiments demonstrate that 4RC outperforms prior methods across a wide range of 4D reconstruction tasks.

Poster
PRISM: Learning Realistic Depth via Physics-Grounded Noise Disentanglement with Semantic-Geometric Collaboration

Xiujian Liang, Jiacheng Liu, Mingyang Sun, Qichen He, Anda Cheng, Cewu Lu, Jianhua Sun

展开摘要

Real-world physical sensing exhibits complex, heterogeneous noise patterns that deviate significantly from idealized simulation, posing a fundamental bottleneck for sim-to-real transfer. Existing sensor modelings typically treat depth noise as a monolithic black-box process, overlooking the distinct physical mechanisms that govern different error modalities. In this work, we introduce a physics-grounded paradigm that disentangles monolithic noise into two complementary modalities: sensing invalidation and measurement inaccuracy, enabling a tailored treatment of noise sources based on their physical origins. Building on this insight, we propose PRISM, a tripartite framework that distills 3D Visual Foundation Model features as rich spatial-semantic priors for physics-based reasoning. To address the inherent sparsity and class imbalance of invalidation regions, we develop Hierarchical Positive-Prioritized Supervision, integrating multi-scale positive-weighted objectives with a positive-preserving dynamic hard mining strategy to enforce precise artifact delineation. Extensive benchmarks demonstrate that PRISM achieves state-of-the-art fidelity in noisy depth synthesis. Furthermore, downstream robotic experiments show that PRISM facilitates a 92.1% average success rate in the real world, marking a significant improvement over monolithic baselines.

Poster
DocOS: Towards Proactive Document-Guided Actions in GUI Agents

Jingjing Liu, Ziye Huang, Zihao Cheng, Zeming Liu, Jiahong Wu, Yuhang Guo, Kehai Chen, Yunhong Wang, Haifeng Wang

展开摘要

While Graphical User Interface (GUI) agents have shown promising performance in automated device interaction, they primarily depend on static parametric knowledge from pre-training or instruction tuning. This reliance fundamentally limits their ability to handle long-tailed tasks that require explicit procedural knowledge absent from model parameters, often forcing agents to resort to inefficient and brittle trial-and-error exploration. To mitigate this limitation, we introduce Proactive Document-Guided Action for GUI agents in dynamic, open-web environments, a novel paradigm that mirrors human problem-solving by enabling agents to autonomously search for relevant documentation to resolve long-tailed tasks. To evaluate agents' capability in this paradigm, we propose DocOS, a benchmark designed to assess document-guided problem solving in fully interactive environments. DocOS requires agents to autonomously navigate a web browser, locate relevant online documentation, comprehend procedural instructions, and faithfully ground them into executable GUI actions. Extensive experiments reveal that progress is strictly constrained by dual bottlenecks: agents struggle to reliably locate relevant information during proactive search and frequently fail to faithfully ground retrieved instructions into precise actions, pointing toward document-guided interaction as a crucial pathway for enabling self-evolving GUI agents in dynamic environments.

Poster
SVL: Empowering Spiking Neural Networks for Efficient 3D Open-World Understanding

Xuerui Qiu, Peixi Wu, Yaozhi Wen, JiaKui Hu, Shaowei Gu, Yuqi Pan, Xinhao Luo, bo xu, Guoqi Li

展开摘要

Spiking Neural Networks (SNNs) offer an energy--efficient route to 3D spatio--temporal perception, yet they lag behind Artificial Neural Networks (ANNs) due to weak pretraining and heavy inference stacks, limiting generalization and multimodal reasoning (e.g., zero--shot 3D classification and open--world QA). We present a universal \textbf{S}pike--based \textbf{V}ision--\textbf{L}anguage pretraining framework (SVL) that equips SNNs with open--world 3D understanding while preserving end--to--end spike efficiency. SVL comprises two core components: (i) {Multi--scale Triple Alignment} (MTA), a label--free triplet contrastive objective aligning 3D, image, and text; and (ii) {Re--parameterizable Vision--Language Integration} (Rep--VLI), which converts offline text embeddings into lightweight weights for text--encoder--free inference. Moreover, we present the first fully spike--driven point Transformer, {Spike-driven PointFormer}, whose 3D spike--driven self--attention (3D-SDSA) reduces interactions to sparse additions, enabling faster, more efficient training. Extensive experiments show that SVL attains strong zero--shot 3D classification (85.4% top--1) and consistently outperforms prior SNNs on downstream tasks (e.g., +6.1% 3D cls, +2.1% DVS actions, +1.1% detection, +2.1% segmentation) while enabling open--world 3D question answering, sometimes outperforming ANNs. To the best of our knowledge, SVL represents the first scalable, generalizable, and hardware-friendly paradigm for 3D open-world understanding, effectively bridging the gap between SNNs and ANNs in complex open-world understanding tasks.

Spotlight
Unifying Heterogeneous Multi-Modal Remote Sensing Detection Via Language-Pivoted Pretraining

Yuxuan Li, Yuming Chen, Yunheng Li, Ming-Ming Cheng, Xiang Li, Jian Yang

展开摘要

Heterogeneous multi-modal remote sensing object detection aims to accurately detect objects from diverse sensors (e.g., RGB, SAR, Infrared). Existing approaches largely adopt a late alignment paradigm, in which modality alignment and task-specific optimization are entangled during downstream fine-tuning. This tight coupling complicates optimization and often results in unstable training and suboptimal generalization. To address these limitations, we propose BabelRS, a unified language-pivoted pretraining framework that explicitly decouples modality alignment from downstream task learning. BabelRS comprises two key components: Concept-Shared Instruction Aligning (CSIA) and Layerwise Visual-Semantic Annealing (LVSA). CSIA aligns each sensor modality to a shared set of linguistic concepts, using language as a semantic pivot to bridge heterogeneous visual representations. To further mitigate the granularity mismatch between high-level language representations and dense detection objectives, LVSA progressively aggregates multi-scale visual features to provide fine-grained semantic guidance. Extensive experiments demonstrate that BabelRS stabilizes training and consistently outperforms state-of-the-art methods without bells and whistles. Code: \href{https://github.com/zcablii/SM3Det}{github.com/zcablii/SM3Det}.

Poster
AVTrack: Audio-Visual Tracking in Human-centric Complex Scenes

Yaoting Wang, Yun Zhou, Zipei Zhang, Henghui Ding

展开摘要

Audio-visual speaker tracking aims to localize and track active speakers by leveraging auditory and visual cues, enabling fine-grained, human-centric scene understanding. This capability is essential for real-world applications such as intelligent video editing, surveillance, and human–computer interaction. However, existing datasets are largely limited to simple or homogeneous audio-visual scenes with coarse annotations. Such oversimplified settings bias evaluation toward static audio–visual co-occurrence, rather than rigorously assessing robust spatiotemporal modeling and cross-modal reasoning in complex, dynamic scenes. To address these limitations, we introduce **AVTrack**, a human-centric audio-visual instance segmentation (AVIS) dataset designed for dynamic real-world scenarios. AVTrack features *diverse and challenging conditions*, including camera motion, visual occlusions, and position changes. Evaluations of representative AVIS methods on AVTrack reveal substantial performance degradation, establishing AVTrack as a challenging benchmark for robust human-centric audio-visual scene understanding in complex environments. We further provide a simple yet effective baseline to facilitate future research. Project website: https://FudanCVL.github.io/AVTrack/

Poster
EEmo-Logic: A Unified Dataset and Multi-Stage Framework for Comprehensive Image-Evoked Emotion Assessment

Lancheng Gao, Ziheng Jia, Zixuan Xing, Wei Sun, Huiyu Duan, Guangtao Zhai, Xiongkuo Min

展开摘要

Understanding the multi-dimensional attributes and intensity nuances of image-evoked emotions is pivotal for advancing machine empathy and empowering diverse human-computer interaction applications. However, existing models are still limited to coarse-grained emotion perception or deficient reasoning capabilities. To bridge this gap, we introduce **EEmoDB**, the largest image-evoked emotion understanding dataset to date. It features $5$ analysis dimensions spanning $5$ distinct task categories, facilitating comprehensive interpretation. Specifically, we compile $1.2M$ question-answering (QA) pairs (EEmoDB-QA) from $125K$ images via automated generation, alongside a $36K$ dataset (EEmoDB-Assess) curated from $25K$ images for fine-grained assessment. Furthermore, we propose **EEmo-Logic**, an **all-in-one** multimodal large language model (MLLM) developed via instruction fine-tuning and task-customized group relative preference optimization (GRPO) with novel reward design. Extensive experiments demonstrate that EEmo-Logic achieves robust performance in in-domain and cross-domain datasets, excelling in emotion QA and fine-grained assessment. The dataset and code are available at https://github.com/workerred/EEmo-Logic.

Spotlight
UGround: Towards Unified Visual Grounding with Unrolled Transformers

Rui Qian, Xin Yin, Chuanhang Deng, Zhiyuan Peng, Jian Xiong, Wei Zhai, Dejing Dou

展开摘要

We present UGround, a **U**nified visual **Ground**ing paradigm that dynamically selects intermediate layers across **U**nrolled transformers as "mask as prompt,'' diverging from the prevailing pipeline that leverages the fixed last hidden layer as "$\langle\texttt{SEG}\rangle$ as prompt.'' UGround addresses two primary challenges posed by the prevailing paradigm: (1) its reliance on the fixed last hidden layer, which sequentially amplifies cumulative errors arising from layer-by-layer propagation without intermediate correction, and (2) its use of $\langle\texttt{SEG}\rangle$ as a prompt, which implicitly projects textual embeddings into visual space without explicit spatial cues (e.g., coordinates). Central to UGround is Policy-Prompted Masking, which comprises two key components: Stochastic Skip Connection (SSC) and Mask as Prompt (MasP). SSC is a reinforcement learning policy that, via stochastic sampling, allows each $\langle\texttt{SEG}\rangle$ token to slide across unrolled transformer layers, enabling dynamic layer selection at which it connects to the vision model (e.g., SAM) in a skip-connection fashion. Given the selected hidden layer, MasP uses the similarity map derived from the $\langle\texttt{SEG}\rangle$ token and image tokens as a soft logit mask to prompt SAM for mask generation, offering explicit spatial cues through its activation regions. To validate the effectiveness of UGround, we, for the first time, have unified visual grounding within a single framework from an attribute perspective, spanning from traditional refer expression segmentation to newly proposed reasoning segmentation, single-target to multi-target, positive query to false premise (empty target). All codes are provided in the supplementary material.

Poster
Beyond Unidirectional Bias: Reciprocal Perspective Calibration in Scene Graph Generation

Haifeng Zhao, Wenbo Zhao, Xuemei Luo, Lei-Lei Ma, Dengdi Sun

展开摘要

Scene Graph Generation (SGG) paradigms predominantly model relationships as static, unidirectional mappings ($s \to o$), effectively treating objects as passive recipients of actions. This formulation suffers from an inherent \textit{unidirectional bias}, violating the physical reality that visual interactions are intrinsically reciprocal. Consequently, existing models often fail to maintain logical self-consistency when the reasoning anchor shifts from the subject to the object. To rectify this cognitive deficiency, we establish the Mutual-Perspective Inverse Relations (MPIR) principle, positing that a robust visual representation must satisfy logical consistency across dual perspectives. Guided by this principle, we propose the \textbf{Reciprocal Perspective Calibration (RPC)} framework, a model-agnostic framework that operationalizes MPIR via a novel Adaptive Inverse-Relation Augmentation (AIRA) strategy. Furthermore, we introduce Hypernym-Guided Prompts (HGP) to bridge the gap between semantic context and computational efficiency in vision-language models, enabling precise modeling of inverse relations. Extensive experiments demonstrate that RPC not only achieves competitive performance on standard benchmarks but also significantly enhances the model's capability to understand inverse relations, as verified by a new inverse consistency evaluation protocol, demonstrating the cognitive robustness of our method.

Poster
Calibrated Knowledge Aggregation in Bayesian Mixture-of-Experts for Continual VQA

Mahsa Mozaffari, Hitesh Sapkota, Yu Kong, Xumin Liu, Qi Yu

展开摘要

Continual learning for visual question answering (VQA) is typically implemented by training one expert per task and routing each query using task-ID supervision. Yet continual VQA tasks overlap substantially: on the VQA-v2 task stream, a non-native expert outperforms the task’s own expert on $49.9\%$ of queries, so hard routing both wastes transferable knowledge and can be confidently wrong when mismatched. We propose a calibrated Bayesian mixture-of-experts that trains parameter-efficient per-task adapters, learns routing by directly maximizing expected VQA utility, and marginalizes expert identity at inference via Bayesian aggregation in a unified answer space; an entropy penalty prevents the utility objective from collapsing to one-hot routing, enabling evidence pooling across plausible experts. We reach $64.16$ accuracy with $0.63$ forgetting on VQA-v2 CL-LS ($+5.74\%$ accuracy, $-2.99$ forgetting vs. the strongest prior method), $78.81$ with $0.40$ forgetting on TDIUC CL-LS ($+3.10$, $-1.74$), and $83.41$ with $3.21$ forgetting on TDIUC CL-VS ($+1.58$, $-0.82$). Calibration also improves on VQA-v2, reducing ECE from $0.15$ to $0.07$.

Poster
PhysHanDI: Physics-Based Reconstruction of Hand-Deformable Object Interactions

Jihyun Lee, Changmin Lee, Donghwan Kim, Tae-Kyun Kim

展开摘要

While existing methods for reconstructing hand–object interactions have made impressive progress, they either focus on rigid or part-wise rigid objects—limiting their ability to model real-world objects (e.g., cloth, stuffed animals) that exhibit highly non-rigid deformations—or model deformable objects without full 3D hand reconstruction. To bridge this gap, we present PhysHanDI (Physics-based Reconstruction of Hand and Deformable Object Interactions), a framework that enables full 3D reconstruction of both interacting hands and non-rigid objects. Our key idea is to physically simulate object deformations driven by forces induced from densely reconstructed 3D hand motions, ensuring that the reconstructed object dynamics are both physically plausible and coherent with the interacting hand movements. Furthermore, we demonstrate that such simulation of object deformations can, in turn, refine and improve hand reconstruction via inverse physics. In experiments, PhysHanDI outperforms the state-of-the-art baseline across reconstruction and future prediction.

Poster