ICML 2023 论文列表

International Conference on Machine Learning

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1,865篇论文

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  • Oral
    1558.3%
  • Poster
    1,71091.7%

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Deep Laplacian-based Options for Temporally-Extended Exploration

Martin Klissarov, Marlos C. Machado

展开摘要

Selecting exploratory actions that generate a rich stream of experience for better learning is a fundamental challenge in reinforcement learning (RL). An approach to tackle this problem consists in selecting actions according to specific policies for an extended period of time, also known as options. A recent line of work to derive such exploratory options builds upon the eigenfunctions of the graph Laplacian. Importantly, until now these methods have been mostly limited to tabular domains where (1) the graph Laplacian matrix was either given or could be fully estimated, (2) performing eigendecomposition on this matrix was computationally tractable, and (3) value functions could be learned exactly. Additionally, these methods required a separate option discovery phase. These assumptions are fundamentally not scalable. In this paper we address these limitations and show how recent results for directly approximating the eigenfunctions of the Laplacian can be leveraged to truly scale up options-based exploration. To do so, we introduce a fully online deep RL algorithm for discovering Laplacian-based options and evaluate our approach on a variety of pixel-based tasks. We compare to several state-of-the-art exploration methods and show that our approach is effective, general, and especially promising in non-stationary settings.

Poster
Fast Rates for Maximum Entropy Exploration

Daniil Tiapkin, Denis Belomestny, Daniele Calandriello, Eric Moulines, Remi Munos, Alexey Naumov, Pierre Perrault, Yunhao Tang, Michal Valko, Pierre Menard

展开摘要

We address the challenge of exploration in reinforcement learning (RL) when the agent operates in an unknown environment with sparse or no rewards. In this work, we study the maximum entropy exploration problem of two different types. The first type is visitation entropy maximization previously considered by Hazan et al. (2019) in the discounted setting. For this type of exploration, we propose a game-theoretic algorithm that has $\widetilde{\mathcal{O}}(H^3S^2A/\varepsilon^2)$ sample complexity thus improving the $\varepsilon$-dependence upon existing results, where $S$ is a number of states, $A$ is a number of actions, $H$ is an episode length, and $\varepsilon$ is a desired accuracy. The second type of entropy we study is the trajectory entropy. This objective function is closely related to the entropy-regularized MDPs, and we propose a simple algorithm that has a sample complexity of order $\widetilde{\mathcal{O}}(\mathrm{poly}(S,A,H)/\varepsilon)$. Interestingly, it is the first theoretical result in RL literature that establishes the potential statistical advantage of regularized MDPs for exploration. Finally, we apply developed regularization techniques to reduce sample complexity of visitation entropy maximization to $\widetilde{\mathcal{O}}(H^2SA/\varepsilon^2)$, yielding a statistical separation between maximum entropy exploration and reward-free exploration.

Poster
LESSON: Learning to Integrate Exploration Strategies for Reinforcement Learning via an Option Framework

Woojun Kim, Jeonghye Kim, Youngchul Sung

展开摘要

In this paper, a unified framework for exploration in reinforcement learning (RL) is proposed based on an option-critic architecture. The proposed framework learns to integrate a set of diverse exploration strategies so that the agent can adaptively select the most effective exploration strategy to realize an effective exploration-exploitation trade-off for each given task. The effectiveness of the proposed exploration framework is demonstrated by various experiments in the MiniGrid and Atari environments.

Poster
Leveraging Demonstrations to Improve Online Learning: Quality Matters

Botao Hao, Rahul Jain, Tor Lattimore, Benjamin Van Roy, Zheng Wen

展开摘要

We investigate the extent to which offline demonstration data can improve online learning. It is natural to expect some improvement, but *the question is how, and by how much?* We show that the degree of improvement must depend on the *quality* of the demonstration data. To generate portable insights, we focus on Thompson sampling (TS) applied to a multi-armed bandit as a prototypical online learning algorithm and model. The demonstration data is generated by an expert with a given *competence* level, a notion we introduce. We propose an informed TS algorithm that utilizes the demonstration data in a coherent way through Bayes' rule and derive a prior-dependent Bayesian regret bound. This offers insight into how pretraining can greatly improve online performance and how the degree of improvement increases with the expert's competence level. We also develop a practical, approximate informed TS algorithm through Bayesian bootstrapping and show substantial empirical regret reduction through experiments.

Poster
Banker Online Mirror Descent: A Universal Approach for Delayed Online Bandit Learning

Jiatai Huang, Yan Dai, Longbo Huang

展开摘要

We propose Banker Online Mirror Descent (Banker-OMD), a novel framework generalizing the classical Online Mirror Descent (OMD) technique in the online learning literature. The Banker-OMD framework almost completely decouples feedback delay handling and the task-specific OMD algorithm design, thus facilitating the design of new algorithms capable of efficiently and robustly handling feedback delays. Specifically, it offers a general methodology for achieving $\widetilde{\mathcal O}(\sqrt{T} + \sqrt{D})$-style regret bounds in online bandit learning tasks with delayed feedback, where $T$ is the number of rounds and $D$ is the total feedback delay. We demonstrate the power of Banker-OMD by applications to two important bandit learning scenarios with delayed feedback, including delayed scale-free adversarial Multi-Armed Bandits (MAB) and delayed adversarial linear bandits. Banker-OMD leads to the first delayed scale-free adversarial MAB algorithm achieving $\widetilde{\mathcal O}(\sqrt{K}L(\sqrt T+\sqrt D))$ regret and the first delayed adversarial linear bandit algorithm achieving $\widetilde{\mathcal O}(\text{poly}(n)(\sqrt{T} + \sqrt{D}))$ regret. As a corollary, the first application also implies $\widetilde{\mathcal O}(\sqrt{KT}L)$ regret for non-delayed scale-free adversarial MABs, which is the first to match the $\Omega(\sqrt{KT}L)$ lower bound up to logarithmic factors and can be of independent interest.

Poster
FLEX: an Adaptive Exploration Algorithm for Nonlinear Systems

Matthieu Blanke, marc lelarge

展开摘要

Model-based reinforcement learning is a powerful tool, but collecting data to fit an accurate model of the system can be costly. Exploring an unknown environment in a sample-efficient manner is hence of great importance. However, the complexity of dynamics and the computational limitations of real systems make this task challenging. In this work, we introduce FLEX, an exploration algorithm for nonlinear dynamics based on optimal experimental design. Our policy maximizes the information of the next step and results in an adaptive exploration algorithm, compatible with arbitrary parametric learning models, and requiring minimal computing resources. We test our method on a number of nonlinear environments covering different settings, including time-varying dynamics. Keeping in mind that exploration is intended to serve an exploitation objective, we also test our algorithm on downstream model-based classical control tasks and compare it to other state-of-the-art model-based and model-free approaches. The performance achieved by FLEX is competitive and its computational cost is low.

Poster
Layered State Discovery for Incremental Autonomous Exploration

Liyu Chen, Andrea Tirinzoni, Alessandro Lazaric, Matteo Pirotta

展开摘要

We study the autonomous exploration (AX) problem proposed by Lim & Auer (2012). In this setting, the objective is to discover a set of $\epsilon$-optimal policies reaching a set $\mathcal{S}\_L^{\rightarrow}$ of incrementally $L$-controllable states. We introduce a novel layered decomposition of the set of incrementally $L$-controllable states that is based on the iterative application of a state-expansion operator. We leverage these results to design Layered Autonomous Exploration (LAE), a novel algorithm for AX that attains a sample complexity of $\tilde{\mathcal{O}}(LS^{\rightarrow}\_{L(1+\epsilon)}\Gamma\_{L(1+\epsilon)} A \ln^{12}(S^{\rightarrow}\_{L(1+\epsilon)})/\epsilon^2)$, where $S^{\rightarrow}\_{L(1+\epsilon)}$ is the number of states that are incrementally $L(1+\epsilon)$-controllable, $A$ is the number of actions, and $\Gamma\_{L(1+\epsilon)}$ is the branching factor of the transitions over such states. LAE improves over the algorithm of Tarbouriech et al. (2020a) by a factor of $L^2$ and it is the first algorithm for AX that works in a countably-infinite state space. Moreover, we show that, under a certain identifiability assumption, LAE achieves minimax-optimal sample complexity of $\tilde{\mathcal{O}}(LS^{\rightarrow}\_{L}A\ln^{12}(S^{\rightarrow}\_{L})/\epsilon^2)$, outperforming existing algorithms and matching for the first time the lower bound proved by Cai et al. (2022) up to logarithmic factors.

Poster
Moderately Distributional Exploration for Domain Generalization

Rui Dai, Yonggang Zhang, Zhen Fang, Bo Han, Xinmei Tian

展开摘要

Domain generalization (DG) aims to tackle the distribution shift between training domains and unknown target domains. Generating new domains is one of the most effective approaches, yet its performance gain depends on the distribution discrepancy between the generated and target domains. Distributionally robust optimization is promising to tackle distribution discrepancy by exploring domains in an uncertainty set. However, the uncertainty set may be overwhelmingly large, leading to low-confidence prediction in DG. It is because a large uncertainty set could introduce domains containing semantically different factors from training domains. To address this issue, we propose to perform a $\textit{mo}$derately $\textit{d}$istributional $\textit{e}$xploration (MODE) for domain generalization. Specifically, MODE performs distribution exploration in an uncertainty $\textit{subset}$ that shares the same semantic factors with the training domains. We show that MODE can endow models with provable generalization performance on unknown target domains. The experimental results show that MODE achieves competitive performance compared to state-of-the-art baselines.

Poster
Curiosity in Hindsight: Intrinsic Exploration in Stochastic Environments

Daniel Jarrett, Corentin Tallec, Florent Altché, Thomas Mesnard, Remi Munos, Michal Valko

展开摘要

Consider the problem of exploration in sparse-reward or reward-free environments, such as in Montezuma's Revenge. In the *curiosity-driven* paradigm, the agent is rewarded for how much each realized outcome differs from their predicted outcome. But using predictive error as intrinsic motivation is fragile in *stochastic environments*, as the agent may become trapped by high-entropy areas of the state-action space, such as a "noisy TV". In this work, we study a natural solution derived from structural causal models of the world: Our key idea is to learn representations of the future that capture precisely the *unpredictable* aspects of each outcome---which we use as additional input for predictions, such that intrinsic rewards only reflect the *predictable* aspects of world dynamics. First, we propose incorporating such hindsight representations into models to disentangle "noise" from "novelty", yielding *Curiosity in Hindsight*: a simple and scalable generalization of curiosity that is robust to stochasticity. Second, we instantiate this framework for the recently introduced BYOL-Explore algorithm as our prime example, resulting in the noise-robust BYOL-Hindsight. Third, we illustrate its behavior under a variety of different stochasticities in a grid world, and find improvements over BYOL-Explore in hard-exploration Atari games with sticky actions. Notably, we show state-of-the-art results in exploring Montezuma's Revenge with sticky actions, while preserving performance in the non-sticky setting.

Poster
On the convergence of the MLE as an estimator of the learning rate in the Exp3 algorithm

Julien Aubert, Luc Lehéricy, Patricia Reynaud-Bouret

展开摘要

When fitting the learning data of an individual to algorithm-like learning models, the observations are so dependent and non-stationary that one may wonder what the classical Maximum Likelihood Estimator (MLE) could do, even if it is the usual tool applied to experimental cognition. Our objective in this work is to show that the estimation of the learning rate cannot be efficient if the learning rate is constant in the classical Exp3 (Exponential weights for Exploration and Exploitation) algorithm. Secondly, we show that if the learning rate decreases polynomially with the sample size, then the prediction error and in some cases the estimation error of the MLE satisfy bounds in probability that decrease at a polynomial rate.

Poster
Stochastic Gradient Succeeds for Bandits

Jincheng Mei, Zixin Zhong, Bo Dai, Alekh Agarwal, Csaba Szepesvari, Dale Schuurmans

展开摘要

We show that the stochastic gradient bandit algorithm converges to a globally optimal policy at an $O(1/t)$ rate, even with a constant step size. Remarkably, global convergence of the stochastic gradient bandit algorithm has not been previously established, even though it is an old algorithm known to be applicable to bandits. The new result is achieved by establishing two novel technical findings: first, the noise of the stochastic updates in the gradient bandit algorithm satisfies a strong “growth condition” property, where the variance diminishes whenever progress becomes small, implying that additional noise control via diminishing step sizes is unnecessary; second, a form of “weak exploration” is automatically achieved through the stochastic gradient updates, since they prevent the action probabilities from decaying faster than $O(1/t)$, thus ensuring that every action is sampled infinitely often with probability $1$. These two findings can be used to show that the stochastic gradient update is already “sufficient” for bandits in the sense that exploration versus exploitation is automatically balanced in a manner that ensures almost sure convergence to a global optimum. These novel theoretical findings are further verified by experimental results.

Poster
Near-optimal Conservative Exploration in Reinforcement Learning under Episode-wise Constraints

Donghao Li, Ruiquan Huang, Cong Shen, Jing Yang

展开摘要

This paper investigates conservative exploration in reinforcement learning where the performance of the learning agent is guaranteed to be above a certain threshold throughout the learning process. It focuses on the tabular episodic Markov Decision Process (MDP) setting that has finite states and actions. With the knowledge of an existing safe baseline policy, an algorithms termed as StepMix is proposed to balance the exploitation and exploration while ensuring that the conservative constraint is never violated in each episode with high probability. StepMix features a unique design of a mixture policy that adaptively and smoothly interpolates between the baseline policy and the optimistic policy. Theoretical analysis shows that StepMix achieves near-optimal regret order as in the constraint-free setting, indicating that obeying the stringent episode-wise conservative constraint does not compromise the learning performance. Besides, a randomization based EpsMix algorithm is also proposed and shown the achieve the same performance as StepMix. The algorithm design and theoretical analysis are further extended to the setting where the baseline policy is not given a priori but must be learned from an offline dataset, and it is proved that similar conservative guarantee and regret can be achieved if the offline dataset is sufficiently large. Experiment results corroborate the theoretical analysis and demonstrate the effectiveness of the proposed conservative exploration strategies.

Poster
Optimal Horizon-Free Reward-Free Exploration for Linear Mixture MDPs

Junkai Zhang, Weitong ZHANG, Quanquan Gu

展开摘要

We study reward-free reinforcement learning (RL) with linear function approximation, where the agent works in two phases: (1) in the exploration phase, the agent interacts with the environment but cannot access the reward; and (2) in the planning phase, the agent is given a reward function and is expected to find a near-optimal policy based on samples collected in the exploration phase. The sample complexities of existing reward-free algorithms have a polynomial dependence on the planning horizon, which makes them intractable for long planning horizon RL problems. In this paper, we propose a new reward-free algorithm for learning linear mixture Markov decision processes (MDPs), where the transition probability can be parameterized as a linear combination of known feature mappings. At the core of our algorithm is uncertainty-weighted value-targeted regression with exploration-driven pseudo-reward and a high-order moment estimator for the aleatoric and epistemic uncertainties. When the total reward is bounded by $1$, we show that our algorithm only needs to explore $\tilde O\left( d^2\varepsilon^{-2}\right)$ episodes to find an $\varepsilon$-optimal policy, where $d$ is the dimension of the feature mapping. The sample complexity of our algorithm only has a polylogarithmic dependence on the planning horizon and therefore is "horizon-free''. In addition, we provide an $\Omega\left(d^2\varepsilon^{-2}\right)$ sample complexity lower bound, which matches the sample complexity of our algorithm up to logarithmic factors, suggesting that our algorithm is optimal.

Poster
Low-Switching Policy Gradient with Exploration via Online Sensitivity Sampling

Yunfan Li, Yiran Wang, Yu Cheng, Lin Yang

展开摘要

Policy optimization methods are powerful algorithms in Reinforcement Learning (RL) for their flexibility to deal with policy parameterization and ability to handle model misspecification. However, these methods usually suffer from slow convergence rates and poor sample complexity. Hence it is important to design provably sample efficient algorithms for policy optimization. Yet, recent advances for this problems have only been successful in tabular and linear setting, whose benign structures cannot be generalized to non-linearly parameterized policies. In this paper, we address this problem by leveraging recent advances in value-based algorithms, including bounded eluder-dimension and online sensitivity sampling, to design a low-switching sample-efficient policy optimization algorithm, *LPO*, with general non-linear function approximation. We show that, our algorithm obtains an $\varepsilon$-optimal policy with only $\widetilde{O}(\frac{\text{poly}(d)}{\varepsilon^3})$ samples, where $\varepsilon$ is the suboptimality gap and $d$ is a complexity measure of the function class approximating the policy. This drastically improves previously best-known sample bound for policy optimization algorithms, $\widetilde{O}(\frac{\text{poly}(d)}{\varepsilon^8})$. Moreover, we empirically test our theory with deep neural nets to show the benefits of the theoretical inspiration.

Poster
An Information-Theoretic Analysis of Nonstationary Bandit Learning

Seungki Min, Daniel Russo

展开摘要

In nonstationary bandit learning problems, the decision-maker must continually gather information and adapt their action selection as the latent state of the environment evolves. In each time period, some latent optimal action maximizes expected reward under the environment state. We view the optimal action sequence as a stochastic process, and take an information-theoretic approach to analyze attainable performance. We bound per-period regret in terms of the entropy rate of the optimal action process. The bound applies to a wide array of problems studied in the literature and reflects the problem's information structure through its information-ratio.

Poster
Anti-Exploration by Random Network Distillation

Alexander Nikulin, Vladislav Kurenkov, Denis Tarasov, Sergey Kolesnikov

展开摘要

Despite the success of Random Network Distillation (RND) in various domains, it was shown as not discriminative enough to be used as an uncertainty estimator for penalizing out-of-distribution actions in offline reinforcement learning. In this paper, we revisit these results and show that, with a naive choice of conditioning for the RND prior, it becomes infeasible for the actor to effectively minimize the anti-exploration bonus and discriminativity is not an issue. We show that this limitation can be avoided with conditioning based on Feature-wise Linear Modulation (FiLM), resulting in a simple and efficient ensemble-free algorithm based on Soft Actor-Critic. We evaluate it on the D4RL benchmark, showing that it is capable of achieving performance comparable to ensemble-based methods and outperforming ensemble-free approaches by a wide margin.

Poster
Multiplier Bootstrap-based Exploration

Runzhe Wan, Haoyu Wei, Branislav Kveton, Rui Song

展开摘要

Despite the great interest in the bandit problem, designing efficient algorithms for complex models remains challenging, as there is typically no analytical way to quantify uncertainty. In this paper, we propose Multiplier Bootstrap-based Exploration (MBE), a novel exploration strategy that is applicable to any reward model amenable to weighted loss minimization. We prove both instance-dependent and instance-independent rate-optimal regret bounds for MBE in sub-Gaussian multi-armed bandits. With extensive simulation and real-data experiments, we show the generality and adaptivity of MBE.

Poster
Incentivizing Exploration with Linear Contexts and Combinatorial Actions

Mark Sellke

展开摘要

We advance the study of incentivized bandit exploration, in which arm choices are viewed as recommendations and are required to be Bayesian incentive compatible. Recent work of Sellke-Slivkins (Operations Research 2022) has shown that for the special case of independent arms, after collecting enough initial samples, the popular Thompson sampling algorithm becomes incentive compatible. This was generalized to the combinatorial semibandit in Hu-Ngo-Slivkins-Wu (NeurIPS 2022). We give an analog of this result for linear bandits, where the independence of the prior is replaced by a natural convexity condition. This opens up the possibility of efficient and regret-optimal incentivized exploration in high-dimensional action spaces. In the semibandit model, we also improve the sample complexity for the pre-Thompson sampling phase of initial data collection.

Poster
Online Restless Bandits with Unobserved States

Bowen Jiang, Bo Jiang, Jian Li, Tao Lin, Xinbing Wang, Chenghu Zhou

展开摘要

We study the online restless bandit problem, where each arm evolves according to a Markov chain independently, and the reward of pulling an arm depends on both the current state of the corresponding Markov chain and the pulled arm. The agent (decision maker) does not know the transition functions and reward functions, and cannot observe the states of arms even after pulling. The goal is to sequentially choose which arms to pull so as to maximize the expected cumulative rewards collected. In this paper, we propose TSEETC, a learning algorithm based on Thompson Sampling with Episodic Explore-Then-Commit. The algorithm proceeds in episodes of increasing length and each episode is divided into exploration and exploitation phases. During the exploration phase, samples of action-reward pairs are collected in a round-robin fashion and utilized to update the posterior distribution as a mixture of Dirichlet distributions. At the beginning of the exploitation phase, TSEETC generates a sample from the posterior distribution as true parameters. It then follows the optimal policy for the sampled model for the rest of the episode. We establish the Bayesian regret bound $\tilde {\mathcal{O}}(\sqrt{T})$ for TSEETC, where $T$ is the time horizon. We show through simulations that TSEETC outperforms existing algorithms in regret.

Poster