CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

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4,042篇论文

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  • Poster
    3,90496.6%

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主题: 三维视觉 · 483 篇论文 · 重置筛选

Radiance Meshes for Volumetric Reconstruction

Alexander Mai, Trevor Hedstrom, George Kopanas, Janne Kontkanen, Falko Kuester, Jonathan T. Barron

展开摘要

We introduce Radiance Meshes for representing radiance fields with constant density tetrahedral cells produced with a Delaunay tetrahedralization.Unlike a Voronoi diagram, a Delaunay tetrahedralization yields simple triangles that are natively supported by existing hardware. As such, our model is able to perform exact and fast volume rendering using both rasterization and ray-tracing. We introduce a new rasterization method that achieve faster rendering speeds than all prior radiance field representations (assuming an equivalent number of primitives and resolution) across a variety of platforms.Optimizing the positions of Delaunay vertices introduces topological discontinuities (edge flips). To solve this, we use a Zip-NeRF-style backbone which allows us to express a smoothly varying field even when the topology changes.Our rendering method exactly evaluates the volume rendering equation and enables high quality, real-time view synthesis on standard consumer hardware. Our tetrahedral meshes also lend themselves to a variety of exciting applications including fisheye lens distortion, physics-based simulation, editing, and mesh extraction.

Poster
Uncertainty-driven 3D Gaussian Splatting Active Mapping via Anisotropic Visibility Field

Shangjie Xue, Jesse Dill, Dhruv Ahuja, Frank Dellaert, Panagiotis Tsiotras, Danfei Xu

展开摘要

We present Gaussian Splatting Anisotropic Visibility Field (GAVIS), a novel framework for uncertainty quantification and active mapping in 3DGS. Our key insight is that regions unseen from the training views yield unreliable predictions from the 3DGS. To address this, we introduce a principled and efficient method for quantifying the visibility field in 3DGS, defined as the anisotropic visibility of each particle with respect to the training views, and represented using spherical harmonics. The resulting visibility field is integrated into a Bayesian Network-based uncertainty-aware 3DGS rasterizer, enabling real-time (200 FPS) uncertainty quantification for synthesized views. Active mapping is further performed within a maximum information gain framework building on this formulation. Extensive experiments across diverse environments demonstrate that GAVIS consistently and significantly outperforms prior approaches in both accuracy and efficiency. Moreover, beyond standalone use, our method can be applied post-hoc to improve the performance of existing approaches.

Poster
SGAD-SLAM: Splatting Gaussians at Adjusted Depth for Better Radiance Fields in RGBD SLAM

Pengchong Hu, Zhizhong Han

展开摘要

3D Gaussian Splatting (3DGS) has made remarkable progress in RGBD SLAM. Current methods usually use 3D Gaussians or view-tied 3D Gaussians to represent radiance fields in tracking and mapping. However, these Gaussians are either too flexible or too limited in movements, resulting in slow convergence or limited rendering quality. To resolve this issue, we adopt pixel-aligned Gaussians but allow each Gaussian to adjust its position along its ray to maximize the rendering quality, even if Gaussians are simplified to improve system scalability. To speed up the tracking, we model the depth distribution around each pixel as a Gaussian distribution, and then use these distributions to align each frame to the 3D scene quickly. We report our evaluations on widely used benchmarks, justify our designs, and show advantages over the latest methods in view rendering, camera tracking, runtime, and storage complexity. Please see our project page for code and videos at https://machineperceptionlab.github.io/SGAD-SLAM-Project.

Poster
Parallel Rigidity Matters for Bundle Adjustment

Lalit Manam, Venu Madhav Govindu

展开摘要

Bundle adjustment is a long-standing problem in computer vision that solves for camera parameters and 3D point coordinates from 2D image observations. While there has been much work on various aspects, like adaptation to different camera models and sensors, and considerations for solving the optimization problem, in this paper, we deal with a fundamental and distinct question of the uniqueness of its solution. In particular, we examine the unique solvability of the 3D reconstruction problem using parallel rigidity theory. We design an algorithm to ensure that the topology of the bipartite graph formed by the camera-3D point relations in bundle adjustment does not result in independent scaling of the edges in its subgraphs. To tackle the generally large-sized bipartite graph, we leverage camera-camera relationships in 3D reconstruction problems for efficiency. We demonstrate the benefits of our analysis for a global structure-from-motion pipeline. Applying our proposed algorithm results in significantly cleaner reconstructions by removing misplaced cameras and 3D points.

Poster
DiffusionHarmonizer: Bridging Neural Reconstruction and Photorealistic Simulation with Online Diffusion Enhancer

Yuxuan Zhang, Katarina Tothova, ZiAn Wang, Kangxue Yin, Haithem Turki, Riccardo de Lutio, Yen-Yu Chang, Or Litany, Sanja Fidler, Zan Gojcic

展开摘要

Simulation is essential to the development and evaluation of autonomous robots such as self-driving vehicles. Neural reconstruction is emerging as a promising solution as it enables simulating a wide variety of scenarios from real-world data alone in an automated and scalable way. However, while methods such as NeRF and 3D Gaussian Splatting can produce visually compelling results, they often exhibit artifacts particularly when rendering novel views, and fail to realistically integrate inserted dynamic objects, especially when they were captured from different scenes. To overcome these limitations we introduce DiffusionHarmonizer, an online generative enhancement framework that transforms renderings from such imperfect scenes into photorealistic, temporally consistent outputs. At its core is a single-step temporally-conditioned enhancer that is converted from a pretrained multi-step image diffusion model, capable of running in online simulators on a single GPU. The key to training it effectively, is a custom data curation pipeline that constructs synthetic-real pairs emphasizing appearance harmonization, artifact correction, and lighting realism. Experiments show that DiffusionHarmonizer substantially improves perceptual realism, being chosen by 84.28% of users in our comparative study over the second best method. Furthermore, it matches the temporal coherence of state-of-the art video models while maintaining the inference efficiency of single-step image models, offering a scalable and practical solution for photorealistic simulation in both research and production settings.

Poster
MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenes

Kehua Chen, Tianlu Mao, Xinzhu Ma, Hao Jiang, Zehao Li, Zihan Liu, Shuqin Gao, Honglong Zhao, Feng Dai, Yucheng Zhang, Zhaoqi Wang

展开摘要

Recently, 3D Gaussian Splatting and its derivatives have achieved significant breakthroughs in large-scale scene reconstruction. However, how to efficiently and stably achieve high-quality geometric fidelity remains a core challenge. To address this issue, we introduce MetroGS, a novel Gaussian Splatting framework for efficient and robust reconstruction in complex urban environments. Our method is built upon a distributed 2D Gaussian Splatting representation as the core foundation, serving as a unified backbone for subsequent modules. To handle potential sparse regions in complex scenes, we propose a structured dense enhancement scheme that utilizes SfM priors and a pointmap model to achieve a denser initialization, while incorporating a sparsity compensation mechanism to improve reconstruction completeness. Furthermore, we design a progressive hybrid geometric optimization strategy that organically integrates monocular and multi-view optimization to achieve efficient and accurate geometric refinement. Finally, to address the appearance inconsistency commonly observed in large-scale scenes, we introduce a depth-guided appearance modeling approach that learns spatial features with 3D consistency, facilitating effective decoupling between geometry and appearance and further enhancing reconstruction stability. Experiments on large-scale urban datasets demonstrate that MetroGS achieves superior geometric accuracy, rendering quality, offering a unified solution for high-fidelity large-scale scene reconstruction. Project page: https://m3phist0.github.io/MetroGS.

Poster
SplatSuRe: Selective Super-Resolution for Multi-view Consistent 3D Gaussian Splatting

Pranav Asthana, Alex Hanson, Allen Tu, Tom Goldstein, Matthias Zwicker, Amitabh Varshney

展开摘要

3D Gaussian Splatting (3DGS) enables high-quality novel view synthesis, motivating interest in generating higher-resolution renders than those available during training. A natural strategy is to apply super-resolution (SR) to low-resolution (LR) input views, but independently enhancing each image introduces multi-view inconsistencies, leading to blurry renders. Prior methods attempt to mitigate these inconsistencies through learned neural components, temporally consistent video priors, or joint optimization on LR and SR views, but all uniformly apply SR across every image. In contrast, our key insight is that close-up LR views may contain high-frequency information for regions also captured in more distant views, and that we can use the camera pose relative to scene geometry to inform where to add SR content. Building from this insight, we propose SplatSuRe, a method that selectively applies SR content only in undersampled regions lacking high-frequency supervision, yielding sharper and more consistent results. Across Tanks & Temples, Deep Blending and Mip-NeRF 360, our approach surpasses baselines in both fidelity and perceptual quality. Notably, our gains are most significant in localized foreground regions where higher detail is desired.

Poster
E-RayZer: Self-supervised 3D Reconstruction as Spatial Visual Pre-training

Qitao Zhao, Hao Tan, Qianqian Wang, Sai Bi, Kai Zhang, Kalyan Sunkavalli, Shubham Tulsiani, Hanwen Jiang

展开摘要

Self-supervised pre-training has driven rapid progress in foundation models for language, 2D images, and video, yet remains largely unexplored for learning 3D-aware representations from multi-view images. In this paper, we present E-RayZer, a self-supervised 3D vision model that learns geometrically grounded representations directly from unlabeled images. Unlike prior self-supervised methods such as RayZer, which infer 3D indirectly through latent-space view synthesis, E-RayZer operates directly in 3D space, performing self-supervised 3D reconstruction with Explicit geometry. This formulation eliminates shortcut solutions and yields representations that are 3D-aware. To ensure convergence and scalability, we introduce a fine-grained learning curriculum that organizes training from easy to hard samples and harmonizes heterogeneous data sources without any supervision. Experiments show that E-RayZer significantly outperforms RayZer on pose estimation and matches or sometimes surpasses fully supervised reconstruction models such as VGGT. Furthermore, its learned representations outperform leading visual pre-training models (e.g., DINOv3, CroCo v2, VideoMAE V2, and RayZer) on 3D downstream tasks, establishing E-RayZer as a promising paradigm for spatial visual pre-training.

Poster
PointGS: Semantic-Consistent Unsupervised 3D Point Cloud Segmentation with 3D Gaussian Splatting

Yixiao Song, Qingyong Li, Wen Wang, Zhicheng Yan

展开摘要

Unsupervised point cloud segmentation is critical for embodied artificial intelligence and autonomous driving, as it mitigates the prohibitive cost of dense point-level annotations required by fully supervised methods. While integrating 2D pre-trained models such as the Segment Anything Model (SAM) to supplement semantic information is a natural choice, yet this approach faces a fundamental mismatch between discrete 3D points and continuous 2D images. This mismatch leads to inevitable projection overlap and complex modality alignment, resulting in compromised semantic consistency across 2D-3D transfer. To address these limitations, this paper proposes PointGS, a simple yet effective pipeline for unsupervised 3D point cloud segmentation. PointGS leverages 3D Gaussian Splatting as a unified intermediate representation to bridge the discrete-continuous domain gap. Input sparse point clouds are first reconstructed into dense 3D Gaussian spaces via multi-view observations, filling spatial gaps and encoding occlusion relationships to eliminate projection-induced semantic conflation. Multi-view dense images are rendered from the Gaussian space, with 2D semantic masks extracted via SAM, and semantics are distilled to 3D Gaussian primitives through contrastive learning to ensure consistent semantic assignments across different views. The Gaussian space is aligned with the original point cloud via two-step registration, and point semantics are assigned through nearest-neighbor search on labeled Gaussians. Experiments demonstrate that PointGS outperforms state-of-the-art unsupervised methods, achieving +0.9% mIoU on ScanNet-V2 and +2.8% mIoU on S3DIS.

Poster
Charge: A Comprehensive Novel View Synthesis Benchmark and Dataset to Bind Them All

Michal Nazarczuk, Thomas Tanay, Arthur Moreau, Zhensong Zhang, Eduardo Pérez-Pellitero

展开摘要

This paper presents a new dataset for Novel View Synthesis, generated from a high-quality, animated film with stunning realism and intricate detail. Our dataset captures a variety of dynamic scenes, complete with detailed textures, lighting, and motion, making it ideal for training and evaluating cutting-edge 4D scene reconstruction and novel view generation models. In addition to high-fidelity RGB images, we provide multiple complementary modalities, including depth, surface normals, object segmentation and optical flow, enabling a deeper understanding of scene geometry and motion. The dataset is organised into three distinct benchmarking scenarios: a dense multi-view camera setup, a sparse camera arrangement, and monocular video sequences, enabling a wide range of experimentation and comparison across varying levels of data sparsity. With its combination of visual richness, high-quality annotations, and diverse experimental setups, this dataset offers a unique resource for pushing the boundaries of view synthesis and 3D vision.

Poster
LS-ViT: Least-Squares Hessian Based Block Reconstruction for Low-Bit Post-Training Quantization of Vision Transformers

Hyunha Hwang, Xuan Truong Nguyen, Hyuk-Jae Lee

展开摘要

Vision Transformers (ViTs) have achieved state-of-the-art results across various vision tasks. To enable a practical deployment of ViTs on modern hardware systems, post-training quantization (PTQ) has been actively studied in recent years. In particular, Hessian-based block reconstruction approaches have demonstrated promising results in quantizing ViT models to ultra-low bitwidths (e.g., 4-bit). However, finding a representative approximate Hessian, a fundamental step in recent approaches such as APHQ-ViT and FIMA-Q, remains underexplored in terms of the quantization-induced error and estimation cost. To address these shortcomings, we first reveal that the sample independence assumption used in recent works, which ignores the covariance term, can lead to a significant approximation error, especially for sub-four-bits. Inspired by least-squares regression, we propose LS-ViT, a block reconstruction framework that effectively estimates a representative Hessian by explicitly minimizing this approximation error across all samples. Extensive experiments with various ViT models across different vision tasks demonstrate that LS-ViT achieves new state-of-the-art performance. In addition, LS-ViT reduces quantization time compared to prior work, enabling a practical, plug-and-play, quantization-aware deployment for ViTs. The source code is available.

Poster
SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Rendering

Jiahao Niu, Rongjia Zheng, Wenju Xu, Wei-Shi Zheng, Qing Zhang

展开摘要

We present SGS-Intrinsic, an indoor inverse rendering framework that works well for sparse-view images. Unlike existing 3D Gaussian Splatting (3DGS) based methods that focus on object-centric reconstruction and fail to work under sparse view settings, our method allows to achieve high-quality geometry reconstruction and accurate disentanglement of material and illumination. The core idea is to construct a dense and geometry-consistent Gaussian semantic field guided by semantic and geometric priors, providing a reliable foundation for subsequent inverse rendering. Building upon this, we perform material-illumination disentanglement by combining a hybrid illumination model and material prior to effectively capture illumination-material interactions. To mitigate the impact of cast shadows and enhance the robustness of material recovery, we introduce illumination-invariant material constraint together with a deshadowing model. Extensive experiments on benchmark datasets show that our method consistently improves both reconstruction fidelity and inverse rendering quality over existing 3DGS-based inverse rendering approaches. Our code is available at https://github.com/GrumpySloths/SGS_Intrinsic.github.io.

Poster
Multi-view Pyramid Transformer: Look Coarser to See Broader

Gyeongjin Kang, Seungkwon Yang, Seungtae Nam, Younggeun Lee, Jungwoo Kim, Eunbyung Park

展开摘要

We propose Multi-view Pyramid Transformer (MVP), a scalable multi-view transformer architecture that directly reconstructs large 3D scenes from tens to hundreds of images in a single forward pass. Drawing on the idea of "looking broader to see the whole, looking finer to see the details," MVP is built on two core design principles: 1) a local-to-global inter-view hierarchy that gradually broadens the model's perspective from local views to groups and ultimately the full scene, and 2) a fine-to-coarse intra-view hierarchy that starts from detailed spatial representations and progressively aggregates them into compact, information-dense tokens. This dual hierarchy achieves both computational efficiency and representational richness, enabling fast reconstruction of large and complex scenes. We validate MVP on diverse datasets and show that, when coupled with 3D Gaussian Splatting as the underlying 3D representation, it achieves state-of-the-art generalizable reconstruction quality while maintaining high efficiency and scalability across a wide range of view configurations.

Poster
TALO: Pushing 3D Vision Foundation Models Towards Globally Consistent Online Reconstruction

Fengyi Zhang, Tianjun Zhang, Kasra Khosoussi, Zheng Zhang, Zi Huang, Yadan Luo

展开摘要

3D vision foundation models have shown strong generalization in reconstructing key 3D attributes from uncalibrated images through a single feed-forward pass. However, when deployed in online settings such as driving scenarios, predictions are made over temporal windows, making it non-trivial to maintain consistency across time. Recent strategies align consecutive predictions by solving global transformation, yet our analysis reveals their fundamental limitations in assumption validity, local alignment scope, and robustness under noisy geometry. In this work, we propose a higher-DOF and long-term alignment framework based on Thin Plate Spline, leveraging globally propagated control points to correct spatially varying inconsistencies. In addition, we adopt a point-agnostic submap registration design that is inherently robust to noisy geometry predictions. The proposed framework is fully plug-and-play, compatible with diverse 3D foundation models and camera configurations (e.g., monocular or surround-view). Extensive experiments demonstrate that our method consistently yields more coherent geometry and lower trajectory errors across multiple datasets, backbone models, and camera setups, highlighting its robustness and generality. Code is available at https://github.com/Xian-Bei/TALO.

Poster
TopoMesh: High-Fidelity Mesh Autoencoding via Topological Unification

Guan Luo, Xiu Li, Rui Chen, Xuanyu Yi, Jing Lin, Chia-Hao Chen, Jiahang Liu, Song-Hai Zhang, Jianfeng Zhang

展开摘要

The dominant paradigm for high-fidelity 3D generation relies on a VAE-Diffusion pipeline, where the VAE's reconstruction capability sets a firm upper bound on generation quality. A fundamental challenge limiting existing VAEs is the representation mismatch between ground-truth meshes and network predictions: GT meshes have arbitrary, variable topology, while VAEs typically predict fixed-structure implicit fields (e.g., SDF on regular grids). This inherent misalignment prevents establishing explicit mesh-level correspondences, forcing prior work to rely on indirect supervision signals such as SDF or rendering losses. Consequently, fine geometric details, particularly sharp features, are poorly preserved during reconstruction. To address this, we introduce TopoMesh, a sparse voxel-based VAE that unifies both GT and predicted meshes under a shared Dual Marching Cubes (DMC) topological framework. Specifically, we convert arbitrary input meshes into DMC-compliant representations via a remeshing algorithm that preserves sharp edges using an Linfinity distance metric. Our decoder outputs meshes in the same DMC format, ensuring that both predicted and target meshes share identical topological structures. This establishes explicit correspondences at the vertex and face level, allowing us to derive explicit mesh-level supervision signals for topology, vertex positions, and face orientations with clear gradients. Our sparse VAE architecture employs this unified framework and is trained with Teacher Forcing and progressive resolution training for stable and efficient convergence. Extensive experiments demonstrate that TopoMesh significantly outperforms existing VAEs in reconstruction fidelity, achieving superior preservation of sharp features and geometric details, as shown in Fig. 1.

Poster
UniCorrn: Unified Correspondence Transformer Across 2D and 3D

Prajnan Goswami, Tianye Ding, Feng Liu, Huaizu Jiang

展开摘要

Visual correspondence across image-to-image (2D-2D), image-to-point cloud (2D-3D), and point cloud-to-point cloud (3D-3D) geometric matching forms the foundation for numerous 3D vision tasks. Despite sharing a similar problem structure, current methods use task-specific designs with separate models for each modality combination. We present UniCorn, the first correspondence model with shared weights that unifies geometric matching across all three tasks. Our key insight is that Transformer attention naturally captures cross-modal feature similarity. We propose a dual-stream decoder that maintains separate appearance and positional feature streams. This design enables end-to-end learning through stack-able layers while supporting flexible query-based correspondence estimation across heterogeneous modalities. Our architecture employs modality-specific backbones followed by shared encoder and decoder components, trained jointly on diverse data combining pseudo point clouds from depth maps with real 3D correspondence annotations. UniCorn achieves competitive performance on 2D-2D matching and surpasses prior state-of-the-art by 8% on 7Scenes (2D-3D) and 10% on 3DLoMatch (3D-3D) in registration recall. Code is provided at \href https://github.com/neu-vi/UniCorrn github.com/neu-vi/UniCorrn .

Poster
RelightAnyone: A Generalized Relightable 3D Gaussian Head Model

Yingyan Xu, Pramod Rao, Sebastian Weiss, Gaspard Zoss, Markus Gross, Christian Theobalt, Marc Habermann, Derek Bradley

展开摘要

3D Gaussian Splatting (3DGS) has become a standard approach to reconstruct and render photorealistic 3D head avatars. A major challenge is to relight the avatars to match any scene illumination. For high quality relighting, existing methods require subjects to be captured under complex time-multiplexed illumination, such as one-light-at-a-time (OLAT). We propose a new generalized relightable 3D Gaussian head model that can relight any subject observed in a single- or multi-view images without requiring OLAT data for that subject. Our core idea is to learn a mapping from flat-lit 3DGS avatars to corresponding relightable Gaussian parameters for that avatar. Our model consists of two stages: a first stage that models flat-lit 3DGS avatars without OLAT lighting, and a second stage that learns the mapping to physically-based reflectance parameters for high-quality relighting. This two-stage design allows us to train the first stage across diverse existing multi-view datasets without OLAT lighting ensuring cross-subject generalization, where we learn a dataset-specific lighting code for self-supervised lighting alignment. Subsequently, the second stage can be trained on a significantly smaller dataset of subjects captured under OLAT illumination. Together, this allows our method to generalize well and relight any subject from the first stage as if we had captured them under OLAT lighting. Furthermore, we can fit our model to unseen subjects from as little as a single image, allowing several applications in novel view synthesis and relighting for digital avatars.

Poster
ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction

Jie Liang, Jiahao Wu, Chao Wang, Jiayu Yang, Xiaoyun Zheng, Kaiqiang Xiong, Zhanke Wang, Jinbo Yan, Feng Gao, Ronggang Wang

展开摘要

Dynamic 3D scene reconstruction is essential for immersive media such as VR, MR, and XR, yet remains challenging for long multi-view sequences with large-scale motion. Existing dynamic Gaussian approaches are either Frame-Stream, offering scalability but poor temporal stability, or Clip, achieving local consistency at the cost of high memory and limited sequence length. We propose ClipGStream, a hybrid reconstruction framework that performs stream optimization at the clip level rather than the frame level. The sequence is divided into short clips, where dynamic motion is modeled using clip-independent spatio-temporal fields and residual anchor compensation to capture local variations efficiently, while inter-clip inherited anchors and decoders maintain structural consistency across clips. This Clip-Stream design enables scalable, flicker-free reconstruction of long dynamic videos with high temporal coherence and reduced memory overhead. Extensive experiments demonstrate that ClipGStream achieves state-of-the-art reconstruction quality and efficiency.

Poster
Spectral-Geometric Neural Fields for Pose-Free LiDAR View Synthesis

Yinuo Jiang, Jun Cheng, Yiran Wang, Cheng Cheng

展开摘要

Neural Radiance Fields (NeRF) have shown remarkable success in image novel view synthesis (NVS), inspiring extensions to LiDAR NVS. However, most methods heavily rely on accurate camera poses for scene reconstruction. The sparsity and textureless nature of LiDAR data also present distinct challenges, leading to geometric holes and discontinuous surfaces. To address these issues, we propose SG-NLF, a pose-free LiDAR NeRF framework that integrates spectral information with geometric consistency. Specifically, we design a hybrid representation based on spectral priors to reconstruct smooth geometry. For pose optimization, we construct a confidence-aware graph based on feature compatibility to achieve global alignment. In addition, an adversarial learning strategy is introduced to enforce cross-frame consistency, thereby enhancing reconstruction quality. Comprehensive experiments demonstrate the effectiveness of our framework, especially in challenging low-frequency scenarios. Compared to previous state-of-the-art methods, SG-NLF improves reconstruction quality and pose accuracy by over 35.8% and 68.8%. Our work can provide a novel perspective for LiDAR view synthesis.

Poster
EMGauss: Continuous Slice-to-3D Reconstruction via Dynamic Gaussian Modeling in Volume Electron Microscopy

Yumeng He, Zanwei Zhou, Yekun Zheng, Chen Liang, Yunbo Wang, Xiaokang Yang

展开摘要

Volume electron microscopy (vEM) enables nanoscale 3D imaging of biological structures but remains constrained by acquisition trade-offs, leading to anisotropic volumes with limited axial resolution. Existing deep learning methods seek to restore isotropy by leveraging lateral priors; yet their assumptions break down for morphologically anisotropic structures. We present **EMGauss**, a general framework for 3D reconstruction from planar scanned 2D slices with applications in vEM, which circumvents the inherent limitations of isotropy-based approaches. Our key innovation is to reframe slice-to-3D reconstruction as a 3D dynamic scene rendering problem based on Gaussian splatting, where the progression of axial slices is modeled as the temporal evolution of 2D Gaussian point clouds. To enhance fidelity in data-sparse regimes, we incorporate a **Teacher-Student bootstrapping mechanism** that uses high-confidence predictions on unobserved slices as pseudo-supervisory signals. Compared with diffusion- and GAN-based reconstruction methods, EMGauss substantially improves interpolation quality, enables continuous slice synthesis, and eliminates the need for large-scale pretraining. Beyond vEM, it potentially provides a generalizable slice-to-3D solution across diverse imaging domains.

Poster