CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

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4,042篇论文

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  • Oral
    1383.4%
  • Poster
    3,90496.6%

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SegQuant: A Semantics-Aware and Generalizable Quantization Framework for Diffusion Models

Jiaji Zhang, Ruichao Sun, Hailiang Zhao, Jiaju Wu, Peng Chen, Hao Li, Yuying Liu, Kingsum Chow, Gang Xiong, Shuiguang Deng

展开摘要

Diffusion models have demonstrated exceptional generative capabilities but are computationally intensive, posing significant challenges for deployment in resource-constrained or latency-sensitive environments.Quantization offers an effective means to reduce model size and computational cost, with post-training quantization (PTQ) being particularly appealing due to its compatibility with pre-trained models without requiring retraining or training data.However, existing PTQ methods for diffusion models often rely on manual, architecture-specific heuristics that limit their generalizability and hinder integration with industrial deployment pipelines.To address these limitations, we propose SegQuant, a deployment-aware quantization framework that adaptively combines complementary techniques to enhance cross-model versatility.SegQuant consists of a segment-aware, graph-based quantization strategy (SegLinear) that captures structural semantics and spatial heterogeneity, along with a dual-scale quantization scheme (DualScale) that preserves polarity-asymmetric activations using a hardware-native dual-path computation, avoiding performance penalties from custom implementations, which is crucial for maintaining visual fidelity in generated outputs.SegQuant is broadly applicable beyond Transformer-based diffusion models, achieving strong performance while ensuring seamless compatibility with mainstream deployment tools.

Poster
Enabling Supervised Learning of Generative Signatures for Generalized AI-Generated Images Detection

Jianwei Fei, Yunshu Dai, Xiaoyu Zhou, Zhihua Xia, Alessandro Piva

展开摘要

Extracting reliable generative traces in generated images is critical for AI-generated images (AIGIs) detection. However, a fundamental challenge exists: AIGIs inherently contain generative traces with no trace-free counterpart available, making supervised extraction of these artifacts infeasible. In this work, we overcome this through a surrogate supervision framework. We design a dynamic reconstructor that simulates diverse generative traces on real images through stochastically varied architectures and parameters. The reconstruction residuals serve as supervision to train an extractor that learns to isolate traces, i.e., generative signatures (GenSign). A detector then fuses extracted GenSign with RGB features to distinguish real images from AIGIs. Our key insight is that sufficient architectural diversity in simulation enables effective transfer to real-world generators, resolving the absence of ground truth GenSign. Extensive experiments across four benchmarks demonstrate state-of-the-art generalization, confirming that our simulation-based learning paradigm is capable of extracting general and transferable forensic features.

Poster
DTG-Restore: Training-Free Diffusion Refinement for Generative Video Super-Resolution

Hidir Yesiltepe, Koutilya PNVR, Gaurav Pathak, Navaneeth Bodla, Bharat Singh, Pinar Yanardag, Jinrong Xie

展开摘要

Recent progress in video diffusion models has enabled remarkable generative fidelity, yet leveraging these priors for restoration remains limited by the strong coupling between conditional and unconditional branches in standard classifier-free guidance. We introduce a training-free framework that enhances distorted and low-resolution videos by decoupling these signals in time. Our proposed Decoupled Time Guidance (DTG) evaluates the unconditional branch at a cleaner diffusion timestep, providing a lookahead prior that preserves geometry while suppressing replication of warped content. This temporal bias is annealed throughout sampling, allowing the model to transition from structure correction to detail refinement without retraining. Combined with any off-the-shelf restoration module in a plug-and-play manner, our approach improves perceptual coherence and restores plausible structure in AI-generated and real-world videos alike. To facilitate evaluation, we curate GenWarp480, a benchmark of 4,400 distorted 480p videos synthesized from diverse text-to-video models. GenWarp480 focuses on characteristic generative degradations such as warped faces, body misalignments, and spatial artifacts, providing a purpose-built testbed for assessing robustness to generative errors. Extensive experiments demonstrate that our method achieves significant improvements in structural fidelity and temporal stability without any model training.

Poster
CraftMesh: High-Fidelity Generative Mesh Manipulation via Poisson Seamless Fusion

James Jincheng Hu, Yuxiao Wu, Youcheng Cai, Ligang Liu

展开摘要

Controllable, high-fidelity mesh editing remains a significant challenge in the domain of 3D content creation. Existing generative methods often struggle with complex geometries and fail to preserve fine-scale details. We propose CraftMesh, a novel framework for high-fidelity generative mesh manipulation based on Poisson Seamless Fusion. We decompose mesh editing into a pipeline that leverages the strengths of 2D image editing and 3D generation models: we first edit a 2D reference image, then generate a 3D mesh corresponding to the edited region, and fuse it seamlessly into the original mesh through a Geometry and Texture Fusion method. We introduce two core techniques: Poisson Geometric Fusion, which utilizes a hybrid SDF/Mesh representation with normal blending to achieve harmonious geometric integration, and Poisson Texture Harmonization for visually consistent texture blending. We demonstrate state-of-the-art structural consistency, geometric fidelity, and texture quality in challenging editing scenarios.

Poster
Lafite: A Generative Latent Field for 3D Native Texturing

Chia-Hao Chen, Yuan-Chen Guo, Zi-Xin Zou, Ze Yuan, Guan Luo, Xiaojuan Qi, Ding Liang, Yan-Pei Cao, Song-Hai Zhang

展开摘要

Generating high-fidelity, seamless textures directly on 3D surfaces, a process we term 3D-native texturing, is a fundamental open challenge, promising to overcome the limitations of traditional UV-based and multi-view projection methods. While promising, existing native approaches are bottlenecked by the lack of a powerful and versatile latent representation, severely limiting the fidelity of generated results. In this work, we identify this representation gap as the central roadblock to progress. We introduce Lafite, a framework that resolves this challenge by learning to generate textures as a 3D generative sparse latent color field. At its core, Lafite leverages a variational autoencoder (VAE) to encode complex surface appearance into a sparse, structured latent space and then decoded into a continuous color field. This novel representation achieves unprecedented fidelity, i.e., yielding a >10 dB PSNR improvement in reconstruction over state-of-the-art methods, by effectively disentangling texture from mesh topology and UV parameterizations. Building on this superior representation, a conditional rectified flow model synthesizes textures with state-of-the-art quality and coherence. Extensive experiments show that Lafite not only sets a new standard for native texturing but also enables flexible downstream applications like editing and material synthesis, paving the way for the next generation of 3D content creation workflows.

Poster
Opti-NeuS: Neural Reconstruction for Dual-Layered Transparent and Opaque Objects

Yi Yang, Gaoyang Zhang, Jun Tan, Xinguo Liu

展开摘要

3D reconstruction of transparent objects from multiple views has been a long-standing challenge. In contrast to opaque objects, transparent objects exhibit complex refraction that causes serious image distortions, resulting in a highly ill-posed problem. Existing reconstruction methods commonly depend on special capture devices or controlled environments, which provide more priors and simplify the modeling of refraction. More importantly, these methods lack the capability for reconstruction of mixed transparent and opaque objects, being confined to transparent or opaque materials. To address these challenges, we propose Opti-NeuS, a novel method for reconstructing transparent and opaque objects without controlled environments or additional input. Opti-NeuS incorporates a novel Network to obtain spatially-varying IoR for tracing the refractive ray paths, which can finally model refractive visual distortions. To deal with dual-layered transparent and opaque objects, we devise a two-stage hierarchical reconstruction strategy that decouples outer and inner geometry, combined with alpha-blending for transparency-aware surface separation. Experiments show that Opti-NeuS achieves practical effectiveness and outperforms prior works.

Poster
Multi-Patch Global-to-Local Transformer Architecture For Efficient Flow Matching and Diffusion Model

Quan Dao, Dimitris Metaxas

展开摘要

Transformer architectures, particularly Diffusion Transformers (DiTs), have become widely used in diffusion and flow-matching models due to their strong performance compared to convolutional UNets. However, the isotropic design of DiTs processes the same number of patchified tokens in every block, leading to relatively heavy computation during training process. In this work, we introduce a multi-patch transformer design in which early blocks operate on larger patches to capture coarse global context, while later blocks use smaller patches to refine local details. This hierarchical design could reduces computational cost by up to 50% in GFLOPs while achieving good generative performance. In addition, we also propose improved designs for time and class embeddings that accelerate training convergence. Extensive experiments on the ImageNet dataset demonstrate the effectiveness of our architectural choices.

Poster
Bringing Your Portrait to 3D Presence

Jiawei Zhang, Lei Chu, Jiahao Li, Zhenyu Zang, Chong Li, Xiao Li, Xun Cao, Hao Zhu, Yan Lu

展开摘要

We present a unified framework for reconstructing animatable 3D human avatars from a single portrait across head, half-body, and full-body inputs. Our method tackles three bottlenecks: pose- and framing-sensitive feature representations, limited scalable data, and unreliable proxy-mesh estimation. We introduce a Dual-UV representation that maps image features to a canonical UV space via Core-UV and Shell-UV branches, eliminating pose- and framing-induced token shifts. We also build a factorized synthetic data manifold combining 2D generative diversity with geometry-consistent 3D renderings, supported by a training scheme that improves realism and identity consistency. A robust proxy-mesh tracker maintains stability under partial visibility. Together, these components enable strong in-the-wild generalization. Trained only on half-body synthetic data, our model achieves state-of-the-art head and upper-body reconstruction and competitive full-body results. Extensive experiments and analyses further validate the effectiveness of our approach.

Poster
PhyCo: Learning Controllable Physical Priors for Generative Motion

Sriram Narayanan, Ziyu Jiang, Srinivasa Narasimhan, Manmohan Chandraker

展开摘要

Modern video diffusion models excel at appearance synthesis but still struggle with physical consistency: objects drift, collisions lack realistic rebound, and material responses seldom match their underlying properties. We present PhyCo, a framework that introduces continuous, interpretable, and physically grounded control into video generation. Our approach integrates three key components: (i) a large-scale dataset of over 100K photorealistic simulation videos where friction, restitution, deformation, and force are systematically varied across diverse scenarios; (ii) physics-supervised fine-tuning of a pretrained diffusion model using a ControlNet conditioned on pixel-aligned physical property maps; and (iii) VLM-guided reward optimization, where a fine-tuned vision-language model evaluates generated videos with targeted physics queries and provides differentiable feedback. This combination enables a generative model to produce physically consistent and controllable outputs through variations in physical attributes--without any simulator or geometry reconstruction at inference. On the Physics-IQ benchmark, PhyCo significantly improves physical realism over strong baselines, and human studies confirm clearer and more faithful control over physical attributes. Our results demonstrate a scalable path toward physically consistent, controllable generative video models that generalize beyond synthetic training environments.

Poster
From 2D Alignment to 3D Plausibility: Unifying Heterogeneous 2D Priors and Penetration-Free Diffusion for Occlusion-Robust Two-Hand Reconstruction

Gaoge Han, Yongkang Cheng, Zhe Chen, Shaoli Huang, Tongliang Liu

展开摘要

Two-hand reconstruction from monocular images is hampered by complex poses and severe occlusions, which often cause interaction misalignment and two-hand penetration. We address this by decoupling the problem into 2D structural alignment and 3D spatial interaction alignment, each handled by a tailored component. For 2D alignment, we pioneer the attempt to unify heterogeneous structural priors (keypoints, segmentation, and depth) from vision foundation models as complementary structured guidance for two-hand recovery. Instead of extracting priors prediction as explicit inputs, we propose a fusion-alignment encoder that absorbs their structural knowledge implicitly, achieving foundation-level guidance without foundation-level cost. For 3D spatial alignment, we propose a two-hand penetration-free diffusion model that learns a generative mapping from interpenetrated poses to realistic, collision-free configurations. Guided by collision gradients during denoising, the model converges toward the manifold of valid two-hand interactions, preserving geometric and kinematic coherence. This generative formulation approach enables physically credible reconstructions even under occlusion or ambiguous visual input. Extensive experiments on InterHand2.6M and HIC show state-of-the-art or leading performance in interaction alignment and penetration suppression. Project: https://gaogehan.github.io/A2P/

Poster
Understanding, Accelerating, and Improving MeanFlow Training

Jin-Young Kim, Hyojun Go, Lea Bogensperger, Julius Erbach, Nikolai Kalischek, Federico Tombari, Konrad Schindler, Dominik Narnhofer

展开摘要

MeanFlow promises high-quality generative modeling in few steps, by jointly learning instantaneous and average velocity fields. Yet, the underlying training dynamics remain unclear. We analyze the interaction between the two velocities and find: (i) well-established instantaneous velocity is a prerequisite for learning average velocity; (ii) learning of instantaneous velocity benefits from average velocity when the temporal gap is small, but degrades as the gap increases; and (iii) task-affinity analysis indicates that smooth learning of large-gap average velocities, essential for one-step generation, depends on the prior formation of accurate instantaneous and small-gap average velocities. Guided by these observations, we design an effective training scheme that accelerates the formation of instantaneous velocity, then shifts emphasis from short- to long-interval average velocity. Our enhanced MeanFlow training yields faster convergence and significantly better few-step generation: With the same DiT-XL backbone, our method reaches an impressive FID of 2.87 on 1-NFE ImageNet 256x256, compared to 3.43 for the conventional MeanFlow baseline. Alternatively, our method matches the performance of the MeanFlow baseline with 2.5x shorter training time, or with a smaller DiT-L backbone.

Poster
Omni-3DEdit: Generalized Versatile 3D Editing in One-Pass

Liyi Chen, Pengfei Wang, Guowen Zhang, Zhiyuan Ma, Lei Zhang

展开摘要

Most instruction-driven 3D editing methods rely on 2D models to guide the explicit and iterative optimization of 3D representations. This paradigm, however, suffers from two primary drawbacks. First, it lacks a universal design of different 3D editing tasks because the explicit manipulation of 3D geometry necessitates task-dependent rules, e.g., 3D appearance editing demands inherent source 3D geometry, while 3D removal alters source geometry. Second, the iterative optimization process is highly time-consuming, often requiring thousands of invocations of 2D/3D updating. We present Omni-3DEdit, a unified, learning-based model that generalizes various 3D editing tasks implicitly. One key challenge to achieve our goal is the scarcity of paired source-edited multi-view assets for training. To address this issue, we construct a data pipeline, synthesizing a relatively rich number of high-quality paired multi-view editing samples. Subsequently, we adapt the pre-trained generative model SEVA as our backbone by concatenating source view latents along with conditional tokens in sequence space. A dual-stream LoRA module is proposed to disentangle different view cues, largely enhancing our model's representational learning capability. As a learning-based model, our model is free of the time-consuming online optimization, and it can complete various 3D editing tasks in one forward pass, reducing the inference time from tens of minutes to approximately two minutes. Extensive experiments demonstrate the effectiveness and efficiency of Omni-3DEdit.

Poster
MatPedia: A Universal Generative Foundation for High-Fidelity Material Synthesis

Di Luo, Shuhui Yang, Mingxin Yang, Jiawei Lu, Yixuan Tang, Xintong Han, Zhuo Chen, Beibei Wang, Chunchao Guo

展开摘要

Physically-based rendering (PBR) materials are fundamental to photorealistic graphics, yet their creation remains labor-intensive and requires specialized expertise. While generative models have advanced material synthesis, existing methods lack a unified representation bridging natural image appearance and PBR properties, leading to fragmented task-specific pipelines and inability to leverage large-scale RGB image data. We present MatPedia, a foundation model built upon a novel joint RGB-PBR representation that compactly encodes materials into two interdependent latents: one for RGB appearance and one for the four PBR maps encoding complementary physical properties. By formulating them as a 5-channel sequence and employing video diffusion architectures, MatPedia naturally captures their correlations while transferring visual priors from RGB generation models. This joint representation enables a unified framework handling multiple material tasks--text-to-material generation, image-to-material generation, and intrinsic decomposition--within a single architecture. Trained on MatHybrid-410K, a mixed corpus combining PBR datasets with large-scale RGB images, MatPedia achieves native 1024x1024 synthesis that substantially surpasses existing approaches in both quality and diversity.

Poster
High-Fidelity Diffusion Face Swapping with ID-Constrained Facial Conditioning

Dailan He, Xiahong Wang, Shulun Wang, Hao Shao, Bingqi Ma, Guanglu Song, Yu Liu, Hongsheng Li

展开摘要

Face swapping aims to seamlessly transfer a source facial identity onto a target while preserving target attributes such as pose and expression. Diffusion models, known for their superior generative capabilities, have recently shown promise in advancing face-swapping quality. This paper addresses two key challenges in diffusion-based face swapping: the prioritized preservation of identity over target attributes and the inherent conflict between identity and attribute conditioning. To tackle these issues, we introduce an identity-constrained attribute-tuning framework for face swapping that first ensures identity preservation and then fine-tunes for attribute alignment, achieved through a decoupled condition injection. We further enhance fidelity by incorporating identity and adversarial losses in a post-training refinement stage. Our proposed identity-constrained diffusion-based face-swapping model outperforms existing methods in both qualitative and quantitative evaluations, demonstrating superior identity similarity and attribute consistency, achieving a new state-of-the-art performance in high-fidelity face swapping.

Poster
Mind the Generative Details: Direct Localized Detail Preference Optimization for Video Diffusion Models

Zitong Huang, Kaidong Zhang, Yukang Ding, Chao Gao, Rui Ding, Ying Chen, Wangmeng Zuo

展开摘要

Aligning text-to-video diffusion models with human preferences is crucial for generating high-quality videos. Existing Direct Preference Otimization (DPO) methods rely on multi-sample ranking and task-specific critic models, which is inefficient and often yields ambiguous global supervision. To address these limitations, we propose LocalDPO, a novel post-training framework that constructs localized preference pairs from real videos and optimizes alignment at the spatio-temporal region level. We design an automated pipeline to efficiently collect preference pair data that generates preference pairs with a single inference per prompt, eliminating the need for external critic models or manual annotation. Specifically, we treat high-quality real videos as positive samples and generate corresponding negatives by locally corrupting them with random spatio-temporal masks and inpainting only the masked regions using the frozen base model. During training, we introduce a region-aware DPO loss that restricts preference learning to corrupted areas for rapid convergence. Experiments on Wan2.1 and CogVideoX demonstrate that LocalDPO consistently improves video fidelity, temporal coherence and human preference scores over other post-training approaches, establishing a more efficient and fine-grained paradigm for video generator alignment.

Poster
Affostruction: 3D Affordance Grounding with Generative Reconstruction

Chunghyun Park, Seunghyeon Lee, Minsu Cho

展开摘要

This paper addresses the problem of affordance grounding from RGBD images of an object, which aims to localize surface regions corresponding to a text query that describes an action on the object. While existing methods predict affordance regions only on visible surfaces, we propose Affostruction, a generative framework that reconstructs complete object geometry from partial RGBD observations and grounds affordances on the full shape including unobserved regions. Our approach introduces sparse voxel fusion of multi-view features for constant-complexity generative reconstruction, a flow-based formulation that captures the inherent ambiguity of affordance distributions, and an active view selection strategy guided by predicted affordances. Affostruction outperforms existing methods by large margins on challenging benchmarks, achieving 19.1 aIoU on affordance grounding and 32.67 IoU for 3D reconstruction.

Poster
Generative Diffusion Priors for 3D Mapping of the Dark Universe

Brandon Zhao, Diana Scognamiglio, Olivier Doré, Katherine L. Bouman

展开摘要

Reconstructing the three-dimensional distribution of dark matter from weak-lensing observations is a central but highly ill-posed inverse problem in cosmology. Unlike standard 3D reconstruction with multiple viewpoints, we observe the universe from a single line of sight, through noisy shape distortions of galaxies with uncertain distances, so meaningful recovery of the 3D matter field requires strong prior assumptions. Existing methods either produce point estimates with handcrafted priors or use neural ensembles for approximate Bayesian uncertainty, and struggle to capture the non-Gaussian, filamentary structure of the cosmic web. With the advent of new high-resolution cosmological simulations, we now have an alternative source of prior knowledge that captures the nonlinear statistics of structure formation with far greater fidelity than analytic prescriptions. We leverage these simulations to build a new dataset \texttt Conicus3D , which enables us to learn a data-driven diffusion-model prior capturing the full 3D distribution of dark matter structure across cosmic time. Building on recent plug-and-play approaches, we modify a diffusion-based posterior sampling scheme to the 3D weak-lensing setting, combining the learned prior with a differentiable physical forward model. On realistic simulations targeting a modern weak lensing survey, our approach yields substantially improved 2D and 3D reconstruction accuracy over baseline methods. Moreover, it produces posterior samples whose statistics closely track the underlying simulations, while remaining robust to moderate shifts in cosmology.

Poster
GenTract: Generative Global Tractography

Alec Sargood, Lemuel Puglisi, Elinor Thompson, Mirco Musolesi, Daniel C. Alexander

展开摘要

Tractography is the process of inferring the trajectories of white-matter pathways in the brain from diffusion magnetic resonance imaging (dMRI). Local tractography methods, which construct streamlines by following local fiber orientation estimates stepwise through an image, are prone to error accumulation and high false positive rates, particularly on noisy or low-resolution data. In contrast, global methods, which attempt to optimize a collection of streamlines to maximize compatibility with underlying fiber orientation estimates, are computationally expensive. To address these challenges, we introduce GenTract, the first generative model for global tractography. We frame tractography as a generative task, learning a direct mapping from dMRI to complete, anatomically plausible streamlines. We compare both diffusion-based and flow matching paradigms and evaluate GenTract's performance against state-of-the-art baselines. Notably, GenTract achieves precision 1.8x and 2.1x higher than the next-best methods, DDTracking and TractOracle, respectively. This advantage becomes even more pronounced in challenging low-resolution and noisy settings, where it outperforms the closest competitor by a factor of 3.5. By producing tractograms with high precision on research-grade data while also maintaining reliability on imperfect, lower-resolution data, GenTract represents a promising solution for global tractography.

Poster
High-Precision Dichotomous Image Segmentation via Depth Integrity-Prior and Fine-Grained Patch Strategy

Xianjie Liu, Keren Fu, Qijun Zhao

展开摘要

High-precision dichotomous image segmentation (DIS) is a task of extracting fine-grained objects from high-resolution images.Existing methods trade efficiency for accuracy: non-diffusion methods are fast but suffer from weak semantics and unstable spatial priors, causing false detections; diffusion-based methods offer high accuracy via strong generative priors but are computationally expensive.In depth maps, a complete object appears as a low variance region with a smooth interior and sharp boundaries, whereas the background exhibits a chaotic, high variance pattern due to disconnected surfaces at varying depths. We refer to this as the depth integrity-prior.Inspired by this, and noting that DIS currently lacks depth maps, we leverage pseudo-depth information from monocular depth estimation models to obtain essential semantic understanding, thereby rapidly revealing spatial differences across target objects and the background.To exploit this prior, we propose the Prior-guided Depth Fusion Network (PDFNet), which fuses RGB and pseudo-depth features for depth-aware structure perception. We further introduce a novel depth integrity-prior loss to enforce depth consistency in segmentation and a fine-grained enhancement module with adaptive patch selection to sharpen boundaries.Notably, PDFNet with DAM-v2 achieves SOTA (F^ max _b 0.915 on DIS-VD and 0.915 on DIS-TE) using less than half the params of diffusion-based methods.

Poster
SemLayer: Semantic-aware Generative Segmentation and Layer Construction for Abstract Icons

Haiyang Xu, Ronghuan Wu, Li-Yi Wei, Nanxuan Zhao, Chenxi Liu, Cuong Nguyen, Zhuowen Tu, Zhaowen Wang

展开摘要

Graphic icons are a cornerstone of modern design workflows, yet they are often distributed as flattened single-path or compound-path graphics, where the original semantic layering is lost. This absence of semantic decomposition hinders downstream tasks such as editing, restyling, and animation. We formalize this problem as semantic layer construction for flattened vector art and introduce SemLayer, a visual generation empowered pipeline that restores editable layered structures. Given an abstract icon, SemLayer first generates a chromatically differentiated representation in which distinct semantic components become visually separable. To recover the complete geometry of each part, including occluded regions, we then perform a semantic completion step that reconstructs coherent object-level shapes. Finally, the recovered parts are assembled into a layered vector representation with inferred occlusion relationships. Extensive qualitative comparisons and quantitative evaluations demonstrate the effectiveness of SemLayer, enabling editing workflows previously inapplicable to flattened vector graphics and establishing semantic layer reconstruction as a practical and valuable task. Project page: https://xxuhaiyang.github.io/SemLayer/

Poster