CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

4,042篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    1383.4%
  • Poster
    3,90496.6%

浏览全部论文

主题: 三维视觉 · 483 篇论文 · 重置筛选

SAM 3D: 3Dfy Anything in Images

Xingyu Chen, FU-JEN CHU, Pierre Gleize, Kevin J Liang, Alexander Sax, Hao Tang, Weiyao Wang, Michelle Guo, Thibaut Hardin, Xiang Li, Aohan Lin, Jia-Wei Liu, Ziqi Ma, Anushka Sagar, Bowen Song, Xiaodong Wang, Jianing Yang, Bowen Zhang, Piotr Dollar, Georgia Gkioxari, Matt Feiszli, Jitendra Malik

展开摘要

We present SAM 3D, a generative model for visually grounded 3D object reconstruction, predicting geometry, texture, and layout from a single image. SAM 3D excels in natural images, where occlusion and scene clutter are common and visual recognition cues from context play a larger role. We achieve this with a human- and model-in-the-loop pipeline for annotating object shape, texture, and pose, providing visually grounded 3D reconstruction data at unprecedented scale. We learn from this data in a modern, multi-stage training framework that combines synthetic pretraining with real-world alignment, breaking the 3D "data barrier". We obtain significant gains over recent work, with at least a 5:1 win rate in human preference tests on real-world objects and scenes. We will release our code and model weights, an online demo, and a new challenging benchmark for in-the-wild 3D object reconstruction.

Oral
DiffBMP: Differentiable Rendering with Bitmap Primitives

Seongmin Hong, Junghun James Kim, Daehyeop Kim, Insoo Chung, Se Young Chun

展开摘要

We introduce **DiffBMP**, a scalable and efficient differentiable rendering engine for a collection of bitmap images. Our work addresses a limitation that traditional differentiable renderers are constrained to vector graphics, given that most images in the world are bitmaps. Our core contribution is a highly parallelized rendering pipeline, featuring a custom CUDA implementation for calculating gradients. This system can, for example, optimize the position, rotation, scale, color, and opacity of thousands of bitmap primitives all in under 1 min using a consumer GPU. We employ and validate several techniques to facilitate the optimization: soft rasterization via Gaussian blur, structure-aware initialization, noisy canvas, and specialized losses/heuristics for videos or spatially constrained images. We demonstrate DiffBMP is not just an isolated tool, but a practical one designed to integrate into creative workflows. It supports exporting compositions to a native, layered file format, and the entire framework is publicly accessible via an easy-to-hack Python package.

Poster
Unposed-to-3D: Learning Simulation-Ready Vehicles from Real-World Images

Hongyuan Liu, Bochao Zou, Qiankun Liu, Haochen Yu, Qi Mei, Jianfei Jiang, Chen Liu, Cheng Bi, Zhao Wang, Xueyang Zhang, Yifei Zhan, Jiansheng Chen, Huimin Ma

展开摘要

Creating realistic and simulation-ready 3D assets is crucial for autonomous driving research and virtual environment construction. However, existing 3D vehicle generation methods are often trained on synthetic data with significant domain gaps from real-world distributions. The generated models often exhibit arbitrary poses and undefined scales, resulting in poor visual consistency when integrated into driving scenes. In this paper, we present Unposed-to-3D, a novel framework that learns to reconstruct 3D vehicles from real-world driving images using image-only supervision. Our approach consists of two stages. In the first stage, we train an image-to-3D reconstruction network using posed images with known camera parameters. In the second stage, we remove camera supervision and use a camera prediction head that directly estimates the camera parameters from unposed images. The predicted pose is then used for differentiable rendering to provide self-supervised photometric feedback, enabling the model to learn 3D geometry purely from unposed images. To ensure simulation readiness, we further introduce a scale-aware module to predict real-world size information, and a harmonization module that adapts the generated vehicles to the target driving scene with consistent lighting and appearance. Extensive experiments demonstrate that Unposed-to-3D effectively reconstructs realistic, pose-consistent, and harmonized 3D vehicle models from real-world images, providing a scalable path toward creating high-quality assets for driving scene simulation and digital twin environments.

Poster
Urban-GS: A Unified 3D Gaussian Splatting Framework for Compact and High-Fidelity Aerial-to-Street Reconstruction

Meng Wang, Changqun Xia, Yuze Wang, Junyi Wang, Wantong Duan, Xinxiong Xie, Yue Qi

展开摘要

Recently, 3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction, enabling efficient and high-fidelity novel view synthesis. However, seamless integration of both aerial and street view images to model urban scenes remains a significant challenge for 3DGS. This joint setting suffers from extreme view coverage disparity, complex multi-scale details, and imbalanced viewpoint distributions.In this work, we present Urban-GS, a novel framework built upon Gaussian Splatting for the compact unified reconstruction and high-fidelity rendering of urban scenes from both aerial and street views. Specifically, we first develop an Aerial-Street Joint Adaptive Densification method to resolve the densification conflicts arising from large view coverage disparity. We then introduce a Contribution-based Anchor Pruning strategy to effectively mitigate the storage overhead from capturing multi-scale scene details. Furthermore, we propose a Global-to-Local Optimization strategy to refine the reconstruction of under-optimized regions resulting from imbalanced view distributions. Experiments across diverse urban scene datasets demonstrate that Urban-GS significantly outperforms the state-of-the-art method in novel-view rendering quality, while simultaneously reducing storage overhead by an average of 41%.

Poster
AToken: A Unified Tokenizer for Vision

Jiasen Lu, Liangchen Song, Mingze Xu, Byeongjoo Ahn, Yanjun Wang, Chen Chen, Afshin Dehghan, Yinfei Yang

展开摘要

We present AToken, the first unified visual tokenizer that achieves both high-fidelity reconstruction and semantic understanding across images, videos, and 3D assets. Unlike existing tokenizers that specialize in either reconstruction or understanding for single modalities, AToken encodes these diverse visual inputs into a shared 4D latent space, unifying both tasks and modalities in a single framework. Specifically, we introduce a pure transformer architecture with 4D rotary position embeddings to process visual inputs of arbitrary resolutions and temporal durations. To ensure stable training, we introduce an adversarial-free training objective that combines perceptual and Gram matrix losses, achieving state-of-the-art reconstruction quality. By employing a progressive training curriculum, AToken gradually expands from single images, videos, and 3D, and supports both continuous and discrete latent tokens. AToken achieves 0.21 rFID with 82.2% ImageNet accuracy for images, 3.01 rFVD with 40.2% MSRVTT retrieval for videos, and 28.28 PSNR with 90.9% classification accuracy for 3D.. In downstream applications, AToken enables both visual generation tasks (e.g., image generation with continuous and discrete tokens, text-to-video generation, image-to-3D synthesis) and understanding tasks (e.g., multimodal LLMs), achieving competitive performance across all benchmarks. These results shed light on the next-generation multimodal AI systems built upon unified visual tokenization.

Oral
ShelfOcc: Native 3D Supervision beyond LiDAR for Vision-Based Occupancy Estimation

Simon Boeder, Fabian Gigengack, Simon Roesler, Holger Caesar, Benjamin Risse

展开摘要

Recent progress in self- and weakly supervised occupancy estimation has largely relied on 2D projection or rendering-based supervision, which suffers from geometric inconsistencies and severe depth bleeding.We thus introduce ShelfOcc, a vision-only method that overcomes these limitations without relying on LiDAR.ShelfOcc brings supervision into native 3D space by generating metrically consistent semantic voxel labels from video, enabling true 3D supervision without any additional sensors or manual 3D annotations.While recent vision-based 3D geometry foundation models provide a promising source of prior knowledge, they do not work out of the box as a prediction due to sparse or noisy and inconsistent geometry, especially in dynamic driving scenes.Our method introduces a dedicated framework that mitigates these issues by filtering and accumulating static geometry consistently across frames, handling dynamic content and propagating semantic information into a stable voxel representation.This data-centric shift in supervision for weakly/shelf-supervised occupancy estimation allows the use of essentially any SOTA occupancy model architecture without relying on LiDAR data.We argue that such high-quality supervision is essential for robust occupancy learning and constitutes an important complementary avenue to architectural innovation.On the Occ3D-nuScenes benchmark, ShelfOcc substantially outperforms all previous weakly/shelf-supervised methods (up to a 34% relative improvement), establishing a new data-driven direction for LiDAR-free 3D scene understanding.

Poster
GaussFusion: Improving 3D Reconstruction in the Wild with A Geometry-Informed Video Generator

Liyuan Zhu, Manjunath Narayana, Michal Stary, Will Hutchcroft, Gordon Wetzstein, Iro Armeni

展开摘要

We present GaussFusion, a novel approach for improving 3D Gaussian splatting (3DGS) reconstructions in the wild through geometry-informed video generation. GaussFusion mitigates common 3DGS artifacts, including floaters, flickering, and blur caused by camera pose errors, incomplete coverage, and noisy geometry initialization. Unlike prior RGB-based approaches limited to a single reconstruction pipeline, our method introduces a geometry-informed video-to-video generator that refines 3DGS renderings across both optimization-based and feed-forward methods. Given an existing reconstruction, we render a Gaussian primitive video buffer encoding depth, normals, opacity, and covariance, which the generator refines to produce temporally coherent, artifact-free frames. We further introduce an artifact synthesis pipeline that simulates diverse degradation patterns, ensuring robustness and generalization. GaussFusion achieves state-of-the-art performance on novel-view synthesis benchmarks, and an efficient variant runs in real time at 21 FPS while maintaining similar performance, enabling interactive 3D applications.

Poster
Correspondence-Attention Alignment for Multi-View Diffusion Models

Minkyung Kwon, Jinhyeok Choi, Jiho Park, Seonghu Jeon, Jinhyuk Jang, Junyoung Seo, Minseop Kwak, Jin-Hwa Kim, Seungryong Kim

展开摘要

Multi-view diffusion models have recently emerged as a powerful paradigm for novel view synthesis, yet the underlying mechanism that enables their view consistency remains unclear. In this work, we first verify that the attention maps of these models acquire geometric correspondence throughout training, attending to the geometrically corresponding regions across reference and target views for view-consistent generation. However, this correspondence signal remains incomplete, with its accuracy degrading under large viewpoint changes. Building on these findings, we introduce CAMEO, a simple yet effective training technique that directly supervises attention maps using geometric correspondence to enhance both the training efficiency and generation quality of multi-view diffusion models. Notably, supervising a single attention layer is sufficient to guide the model toward learning precise correspondences, thereby preserving the geometry and structure of reference images, accelerating convergence, and improving novel view synthesis performance. CAMEO reduces the number of training iterations required for convergence by half while achieving superior performance at the same iteration counts. We further demonstrate that CAMEO is model-agnostic and can be applied to any multi-view diffusion model. Project page is available at https://cvlab-kaist.github.io/CAMEO/.

Poster
Faithful Contouring: Near-Lossless 3D Voxel Representation Free from Iso-surface

Yihao Luo, Xianglong He, Chuanyu Pan, YiWen Chen, Jiaqi Wu, Yangguang Li, Wanli Ouyang, Yuanming Hu, Guang Yang, ChoonHwai Yap

展开摘要

Accurate and efficient voxelized representations of 3D meshes are the foundation of 3D reconstruction and generation. However, existing representations based on iso-surface heavily rely on water-tightening or rendering optimization, which inevitably compromise geometric fidelity. We propose Faithful Contouring, a sparse voxelized representation that supports 2048+ resolutions for arbitrary meshes, requiring neither converting meshes to field functions nor extracting the isosurface during remeshing. It achieves near-lossless fidelity by preserving sharpness and internal structures, even for challenging cases with complex geometry and topology. The proposed method also shows flexibility for texturing, manipulation, and editing. Beyond representation, we design a dual-mode autoencoder for Faithful Contouring, enabling scalable and detail-preserving shape reconstruction. Extensive experiments show that Faithful Contouring surpasses existing methods in accuracy and efficiency for both representation and reconstruction. For direct representation, it achieves distance errors at the 10^ -5 level; for mesh reconstruction, it yields a 93% reduction in Chamfer Distance and a 35% improvement in F-score over strong baselines, confirming superior fidelity as a representation for 3D learning tasks.

Oral
IR-HGP: Physically-Aware Gaussian Inverse Rendering for High-Illumination Scenes via Generative Priors

Qingan Zhang, Wensheng Li, Chengying Gao

展开摘要

Applying 3D Gaussian Splatting to inverse rendering, especially for relightable assets under high-illuminance conditions, remains challenging. Strong specular highlights and complex reflections complicate material-light disentanglement, often baking in shadows and losing specular detail. To address this, we introduce IR-HGP, a framework that achieves robust disentanglement using three synergistic modules: First, a Hybrid Visibility Decomposition module ensures physical visibility consistency. Second, a Generative Illumination Field Prior module infers detailed and high-dynamic range environmental lighting. Finally, a Physics-Aware Radiance Correction module stabilizes optimization and mitigates illumination artifacts. Our framework achieves SOTA material recovery and relighting performance, outperforming existing methods under challenging illumination conditions. It reconstructs the view-dependent "shiny" appearance of reflective surfaces in real time, surpassing the limits of prior 3DGS-based inverse rendering methods.

Poster
VarSplat: Uncertainty-aware 3D Gaussian Splatting for Robust RGB-D SLAM

Anh-Thuan Tran, Jana Kosecka

展开摘要

Simultaneous Localization and Mapping (SLAM) with 3D Gaussian Splatting (3DGS) enables fast, differentiable rendering and high-fidelity reconstruction across diverse real-world scenes. However, existing 3DGS-SLAM approaches handle measurement reliability implicitly, making pose estimation and global alignment susceptible to drift in low-texture regions, transparent surfaces, or areas with complex reflectance properties. To this end, we introduce VarSplat, an uncertainty-aware 3DGS-SLAM system that explicitly learns per-splat appearance variance. By using the law of total variance with alpha compositing, we then render differentiable per-pixel uncertainty map via efficient, single-pass rasterization. This map guides tracking, submap registration, and loop detection toward focusing on reliable regions and contributes to more stable optimization. Experimental results on Replica (synthetic) and TUM-RGBD, ScanNet, and ScanNet++ (real-world) show that VarSplat improves robustness and achieves competitive or superior tracking, mapping, and novel view synthesis rendering compared to existing studies for dense RGB-D SLAM.

Poster
REALM: An MLLM-Agent Framework for Open World 3D Reasoning Segmentation and Editing on Gaussian Splatting

Changyue Shi, Minghao Chen, Yiping Mao, Chuxiao Yang, Xinyuan Hu, Jiajun Ding, Zhou Yu

展开摘要

Bridging the gap between complex human instructions and precise 3D object grounding remains a significant challenge in vision and robotics. Existing 3D segmentation methods often struggle to interpret ambiguous, reasoning-based instructions, while 2D vision-language models that excel at such reasoning lack intrinsic 3D spatial understanding. In this paper, we introduce REALM, an innovative MLLM-agent framework that enables open-world reasoning-based segmentation without requiring extensive 3D-specific post-training. We perform segmentation directly on 3D Gaussian Splatting representations, capitalizing on their ability to render photorealistic novel views that are highly suitable for MLLM comprehension. As directly feeding one or more rendered views to the MLLM can lead to high sensitivity to viewpoint selection, we propose a novel Global-to-Local Spatial Grounding strategy. Specifically, multiple global views are first fed into the MLLM agent in parallel for coarse-level localization, aggregating responses to robustly identify the target object. Then, several close-up novel views of the object are synthesized to perform fine-grained local segmentation, yielding accurate and consistent 3D masks. Extensive experiments show that REALM achieves remarkable performance in interpreting both explicit and implicit instructions across LERF, 3D-OVS, and our newly introduced REALM3D benchmarks. Furthermore, our agent framework seamlessly supports a range of 3D interaction tasks, including object removal, replacement, and style transfer, demonstrating its practical utility and versatility.

Poster
MS^2Gait: A Multi-Scale Spatio-Temporal Fusion Network for LiDAR-based Gait Recognition

Shenyin Xu, Yishan Wang, Xinyu Li, Rui Liu, Zhongyuan Wang, Xin Tian

展开摘要

3D LiDAR-based gait recognition has gained increasing attention due to its robustness to illumination, privacy preservation, and capability for long-range and non-contact identity verification. However, existing point cloud-based methods suffer from two critical limitations: they fail to model semantically distant correlations across spatial scales and employ simplistic temporal aggregation that cannot handle gait's inherent heterogeneity. To address these limitations, we propose MS^2Gait, a multi-scale spatio-temporal framework tailored for raw point cloud gait recognition. Our Hierarchical Spatial Feature Extraction module introduces four complementary interaction strategies to explicitly capture long-range semantic dependencies and recover structural information under blockage. Additionally, a Similarity-based Temporal Enhancement Transformer strategy leverages multi-scale aggregation to dynamically weight frames based on motion coherence, effectively handling temporal heterogeneity without explicit supervision. Extensive evaluations on SUSTech1K and FreeGait demonstrate that MS^2Gait achieves 93.5% and 83.1% in Rank-1 accuracy, respectively, outperforming prior state-of-the-art methods, while exhibiting significant robustness against non-gait nuisance factors.

Poster
AERGS-SLAM: Auto-Exposure-Robust Stereo 3D Gaussian Splatting SLAM

Zhiyu Zhou, Feng Hui, Yu Liu

展开摘要

3D Gaussian splatting (3DGS) has emerged as a revolutionary scene representation in simultaneous localization and mapping (SLAM) research. However, existing research on 3DGS-based SLAM fails to accurately address the appearance variations induced by camera auto-exposure in prevalent real-world scenarios, resulting in reduced localization and photorealistic mapping accuracy. To address this issue, we propose a stereo auto-exposure-robust Gaussian splatting SLAM (AERGS-SLAM), a framework robust to such variations and enables both reliable localization and exposure-controlled photorealistic mapping. Our key contributions are two fold. Firstly, we propose a camera exposure network to model the camera exposure process, which we integrate with Gaussian splatting to achieve exposure-controlled novel view synthesis. Secondly, we exploit an illumination-robust geometric feature for localization and Gaussian map initialization, enhancing localization accuracy under exposure-varying scenarios. Extensive experiments on public datasets and our self-collected real-world dataset demonstrate that AERGS-SLAM outperforms baselines in both localization performance and photorealistic mapping quality. Our code is available at: https://github.com/zzy-2021/AERGS-SLAM.

Poster
STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars Reconstruction

Jiankuo Zhao, Xiangyu Zhu, Zidu Wang, Zhen Lei

展开摘要

Reconstructing high-fidelity and animatable 3D head avatars from monocular videos remains a challenging yet essential task. Existing methods based on 3D Gaussian Splatting typically bind Gaussians to mesh triangles and model deformations solely via Linear Blend Skinning, which results in rigid motion and limited expressiveness. Moreover, they lack specialized strategies to handle frequently occluded regions (e.g., mouth interiors, eyelids). To address these limitations, we propose STAvatar, which consists of two key components: (1) a UV-Adaptive Soft Binding framework that leverages both image-based and geometric priors to learn per-Gaussian feature offsets within the UV space. This UV representation supports dynamic resampling, ensuring full compatibility with Adaptive Density Control (ADC) and enhanced adaptability to shape and textural variations. (2) a Temporal ADC strategy, which first clusters structurally similar frames to facilitate more targeted computation of the densification criterion. It further introduces a novel fused perceptual error as clone criterion to jointly capture geometric and textural discrepancies, encouraging densification in regions requiring finer details. Extensive experiments on four benchmark datasets demonstrate that STAvatar achieves state-of-the-art reconstruction performance, especially in capturing fine-grained details and reconstructing frequently occluded regions. Our project is available at https://github.com/JiankuoZhao/STAvatar.git.

Poster
CCF: Complementary Collaborative Fusion for Domain Generalized Multi-Modal 3D Object Detection

Yuchen Wu, Kun Wang, Yining Pan, Na Zhao

展开摘要

Multi-modal fusion has emerged as a promising paradigm for accurate 3D object detection. However, performance degrades substantially when deployed in target domains different from training. In this work, focusing on dual-branch proposal-level detectors, we identify two factors that limit robust cross-domain generalization: 1) in challenging domains such as rain or nighttime, one modality may undergo severe degradation; 2) the LiDAR branch often dominates the detection process, leading to systematic underutilization of visual cues and vulnerability when point clouds are compromised. To address these challenges, we propose three components. First, Query-Decoupled Loss provides independent supervision for 2D-only, 3D-only, and fused queries, rebalancing gradient flow across modalities. Second, LiDAR-Guided Depth Prior augments 2D queries with instance-aware geometric priors through probabilistic fusion of image-predicted and LiDAR-derived depth distributions, improving their spatial initialization. Third, Complementary Cross-Modal Masking applies complementary spatial masks to the image and point cloud, encouraging queries from both modalities to compete within the fused decoder and thereby promoting adaptive fusion. Extensive experiments demonstrate substantial gains over state-of-the-art baselines while preserving source-domain performance. Code and models are publicly available at https://github.com/IMPL-Lab/CCF.git.

Poster
Scaling View Synthesis Transformers

Evan Kim, Hyunwoo Ryu, Thomas W. Mitchel, Vincent Sitzmann

展开摘要

Geometry-free view synthesis transformers have recently achieved state-of-the-art performance in Novel View Synthesis (NVS), outperforming traditional approaches that rely on explicit geometry modeling. Yet the factors governing their scaling with compute remain unclear. We present a systematic study of scaling laws for view synthesis transformers and derive design principles for training compute-optimal NVS models. Contrary to prior findings, we show that encoder-decoder architectures can be compute-optimal; we trace earlier negative results to suboptimal architectural choices and comparisons across unequal training compute budgets. Across several compute levels, we demonstrate that our encoder-decoder architecture, which we call the Scalable View Synthesis Model (SVSM), scales as effectively as decoder-only models, achieves a superior performance-compute Pareto frontier, and surpasses the previous state-of-the-art on real-world NVS benchmarks with substantially reduced training compute.

Poster
ICTPolarReal: A Polarized Reflection and Material Dataset of Real World Objects

Jing Yang, Krithika Dharanikota, Emily Jia, Haiwei Chen, Yajie Zhao

展开摘要

Accurately modeling how real-world materials reflect light remains a core challenge in inverse rendering, largely due to the scarcity of real measured reflectance data. Existing approaches rely heavily on synthetic datasets with simplified illumination and limited material realism, preventing models from generalizing to real-world images. We introduce a large-scale polarized reflection and material dataset of real-world objects, captured with an 8-camera, 346-light Light Stage equipped with cross/parallel polarization. Our dataset spans 218 everyday objects across five acquisition dimensions--multiview, multi-illumination, polarization, reflectance separation, and material attributes--yielding over 1.2M high-resolution images with diffuse-specular separation and analytically derived diffuse albedo, specular albedo, and surface normals. Using this dataset, we train and evaluate state-of-the-art inverse and forward rendering models on intrinsic decomposition, relighting, and sparse-view 3D reconstruction, demonstrating significant improvements in material separation, illumination fidelity, and geometric consistency. We hope that our work can establish a new foundation for physically grounded material understanding and enable real-world generalization beyond synthetic training regimes.

Poster
TopoMA: Topology-Guided Multi-Agent Dense RGB 3D Reconstruction via Distributed Inference

Xuanxuan Zhang, ShuHui Shi, Tianxiang Zhang, Zhetao Guo, Huang Zixuan, You Li

展开摘要

Multi-agent 3D reconstruction, as a key technology for large-scale VR/AR, robot swarms, and digital twins, has attracted growing attention. Recent end-to-end 3D reconstruction methods achieve strong performance in single-agent scenarios, but they are difficult to directly extend to multi-agent collaborative settings, where they often suffer from unstable tracking, excessive memory consumption, and frequent loop-closure failures, thus failing to meet real-time and large-scale deployment requirements. To address these issues, we propose TOPOMA, a real-time end-to-end 3D reconstruction framework tailored for multi-agent collaboration. TOPOMA explicitly models the spatial topological structure of the scene and tightly couples it with end-to-end representation learning, thereby jointly solving core challenges such as inter-agent spatial alignment and submap fusion. Concretely, we introduce topology skeleton modeling and optimization, decentralized loop closure, and topology-guided residual transport, and build upon them a fully distributed inference architecture in which each agent can independently store, reconstruct, and incrementally optimize its map while collaborating through lightweight topological information. Extensive experiments demonstrate that, compared with existing methods, TOPOMA achieves consistently higher trajectory accuracy, reconstruction quality, robustness, and topological consistency, showing superior adaptability and scalability.

Poster
TokenSplat: Token-aligned 3D Gaussian Splatting for Feed-forward Pose-free Reconstruction

Yihui Li, Chengxin Lv, Zichen TANG, Hongyu Yang, Di Huang

展开摘要

We present TokenSplat, a feed-forward framework for joint 3D Gaussian reconstruction and camera pose estimation from unposed multi-view images. At its core, TokenSplat introduces a Token-aligned Gaussian Prediction module that aligns semantically corresponding information across views directly in the feature space.Guided by coarse token positions and fusion confidence, it aggregates multi-scale contextual features to enable long-range cross-view reasoning and reduce redundancy from overlapping Gaussians.To further enhance pose robustness and disentangle viewpoint cues from scene semantics, TokenSplat employs learnable camera tokens and an Asymmetric Dual-Flow Decoder (ADF-Decoder) that enforces directionally constrained communication between camera and image tokens. This maintains clean factorization within a feed-forward architecture, enabling coherent reconstruction and stable pose estimation without iterative refinement.Extensive experiments demonstrate that TokenSplat achieves higher reconstruction fidelity and novel-view synthesis quality in pose-free settings, and significantly improves pose estimation accuracy compared to prior pose-free methods.

Poster