CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

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4,042篇论文

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  • Oral
    1383.4%
  • Poster
    3,90496.6%

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主题: 三维视觉 · 483 篇论文 · 重置筛选

Video2Robo: 3DGS-based Synthetic Data from One Video Enables Scalable Robot Learning

Yinan Deng, Kejia Hu, Ye Chen, Jianyu Dou, Jiahui Wang, Jingyu Zhao, Haojia Ao, Yi Yang, Yufeng Yue

展开摘要

Scalable robot learning is hindered by the high cost of acquiring diverse, high-quality embodied data. Existing data generation approaches partially mitigate this issue but typically depend on hard-to-access hardware and labor-intensive manual effort, with limited generalization to diverse scene configurations. To overcome these limitations, we propose Video2Robo, a framework that generates high-quality and diverse robot data directly from a single human demonstration video, enabling seamless deployment on physical robots. At its core, Video2Robo leverages 3D Gaussian Splatting (3DGS) as a powerful scene representation, enabling high-fidelity rendering and explicit 3D scene editing. The framework tracks temporally consistent motion trajectories of task-relevant objects from raw video footage and identifies key task skills, guiding robots to execute tasks kinematically plausibly under novel object arrangements. Furthermore, by augmenting backgrounds, textures, lighting, and camera views, Video2Robo further enhances the diversity of generated data. Extensive evaluations in both simulation and real-world environments demonstrate that policies trained on Video2Robo data achieve superior generalization and transfer performance. Project webpage: Video2Robo.

Poster
RecEdit-Drive: 3D Reconstruction-Guided Spatiotemporal Video Editing for Autonomous Driving Scenes

Yipeng Wu, Xin Wang, Chenghan Yang, Chong Wang, Dongdong Wu, Wanchao Su, Hengshuang Zhao, Wei Feng, Kairui Yang, Di Lin

展开摘要

High-quality video editing and processing are crucial in domains such as filmmaking and autonomous driving, where accurate visual refinement and data preparation are essential. However, it is challenging to achieve precise control over dynamic objects while maintaining spatiotemporal consistency. Current approaches typically utilize text prompts or 2D structural priors for video editing to ensure consistency, yet they struggle to effectively constrain the spatial variations of dynamic 3D objects. In this paper, we introduce RecEdit-Drive, a framework that integrates Spatial Feature Warping and Spatiotemporal Collaborative Modeling to effectively control 3D object variations and enhance video consistency. The spatial feature warping enhances precise control over the edited foreground 3D objects, enhancing spatial consistency in the generated videos; and the spatiotemporal collaborative modeling seamlessly integrates edited foreground objects into the background, yielding realistic and consistent edited videos. Besides, we design an inference strategy to reconstruct an accurate background structure through noise manipulation, providing a reliable reference for foreground instance editing at early denoising stages. We perform extensive qualitative and quantitative comparisons regarding general video editing and downstream tasks on the public datasets, demonstrating the state-of-the-art performance of our proposed method.

Poster
PoInit-of-View: Poisoning Initialization of Views Transfers Across Multiple 3D Reconstruction Systems

Weijie Wang, Songlong Xing, Zhengyu Zhao, Nicu Sebe, Bruno Lepri

展开摘要

Poisoning input views of 3D reconstruction systems has been recently studied. However, existing studies simply backpropagate adversarial gradients through the 3D reconstruction pipeline as a whole, without uncovering the new vulnerability rooted in specific modules of the pipeline. In this paper, we argue that structure-from-motion (SfM), as the geometric core of many widely used reconstruction systems, can be targeted to achieve strong poisoning effects. To this end, we propose PoInit-of-View, which optimizes adversarial perturbations to intentionally introduce cross-view gradient inconsistencies at projections of corresponding 3D points. These inconsistencies disrupt keypoint detection and feature matching, thereby corrupting pose estimation and triangulation within SfM and eventually resulting in low-quality rendered views. We also provide a theoretical analysis connecting cross-view inconsistency to correspondence collapse. Experimental results demonstrate the effectiveness of PoInit-of-View on diverse 3D reconstruction systems and datasets, surpassing the single-view-based method by 25.1% percent in PSNR and 16.5% percent in SSIM in black-box transfer settings, such as 3DGS to NeRF.

Poster
PromptDepth: Efficient and Promptable Geometric 3D Vision Model for Embodied Intelligence

Xianyun Wang, Jiaxu Miao, Tian Xu, Siyuan Wang, Yuehao Li, Haoyang Hu, Jun Xiao, Yonghong Tian, Jun Yu

展开摘要

Vision models for embodied intelligence require efficient 3D comprehension and interaction with objects within the scene. Existing 3D reconstruction models either overlook instance-level perception or rely on time-consuming offline reasoning, showing a less adaptability in real-time embodied scenario. In this paper, we present PromptDepth, the first promptable vision model that features both geometric 3D understanding and instance-level interaction especially designed for embodied intelligence. PromptDepth is a feed-forward network that quickly yields panoptic, instanced, or tracked depth map from two corresponding frames, enabling the real-time infer sequences from embodied agents. Specifically, following the minimal prediction problem, we design a promptable Dense Prediction Transformer, making it flexible to interact with unified dense prediction according to a specific prompt. Considering the substantial discrepancy between panoptic and instanced depth map, we further introduce a novel Instanced Label Distribution Smoothing (ILDS) loss, followed by Gram Anchoring, to mitigate the inherent conflict between dense and discrete representation. Trained on synthetic data only, our model achieves state-of-the-art results in both depth estimation and interactive segmentation on public benchmarks. Extensive experiments demonstrate superior visual efficiency in embodied tasks compared to current fundamental models. We believe that our efficient and flexible geometric 3D model offers a new foundation for vision tasks in embodied intelligence.

Poster
Real2Edit2Real: Generating Robotic Demonstrations via a 3D Control Interface

Yujie Zhao, Hongwei Fan, Di Chen, Shengcong Chen, Liliang Chen, Xiaoqi Li, Guanghui Ren, Hao Dong

展开摘要

Recent progress in robot learning has been driven by large-scale datasets and powerful visuomotor policy architectures, yet policy robustness remains limited by the substantial cost of collecting diverse demonstrations, particularly for spatial generalization in manipulation tasks. To reduce repetitive data collection, we present Real2Edit2Real, a framework that generates new demonstrations by bridging 3D editability with 2D visual data through a 3D control interface. Our approach first reconstructs scene geometry from multi-view RGB observations with a metric-scale 3D reconstruction model. Based on the reconstructed geometry, we perform depth-reliable 3D editing on point clouds to generate new manipulation trajectories while geometrically correcting the robot poses to recover physically consistent depth, which serves as a reliable condition for synthesizing new demonstrations. Finally, we propose a multi-conditional video generation model guided by depth as the primary control signal, together with action, edge, and ray maps, to synthesize spatially augmented multi-view manipulation videos. Experiments on four real-world manipulation tasks demonstrate that policies trained on data generated from only 1-5 source demonstrations can match or outperform those trained on 50 real-world demonstrations, improving data efficiency by up to 10-50x. Moreover, experimental results on height and texture editing demonstrate the framework's flexibility and extensibility, indicating its potential to serve as a unified data generation framework.

Poster
Revisiting Pose Sensitivity in Splat-based Computed Tomography under Sparse-view Reconstruction

Kiseok Choi, Hyeongjun Cho, Inchul Kim, Min H. Kim

展开摘要

X-ray computed tomography (CT) reconstructs volumetric representations of objects from projection images obtained by transmitting X-rays through a target. Recent splat-based tomography, which represents a volume as a continuous distribution of 3D Gaussians, has demonstrated both high reconstruction quality and fast convergence in cone-beam sparse-view CT. However, when deployed in real CT systems with limited and non-uniform view distributions, we observe distinctive streak and strip artifacts that are far more pronounced than in conventional reconstruction methods. Through detailed analysis, we show that these artifacts primarily originate from pose inaccuracies in the acquisition geometry rather than from view sparsity itself. We revisit pose sensitivity in the splatting formulation and derive a stable gradient-based framework that jointly refines geometric parameters during reconstruction. Our study not only identifies how pose perturbations propagate through the differentiable projection operator but also reveals why splat-based CT is particularly vulnerable to geometric misalignment. The resulting formulation remains lightweight and easily integrable into existing pipelines while substantially improving reconstruction fidelity under real-world sparse-view conditions.

Poster
Any4D: Unified Feed-Forward Metric 4D Reconstruction

Jay Karhade, Nikhil Keetha, Yuchen Zhang, Tanisha Gupta, Akash Sharma, Sebastian Scherer, Deva Ramanan

展开摘要

We present Any4D, a scalable multi-view transformer for metric-scale, dense feed-forward 4D reconstruction. Any4D directly generates per-pixel motion and geometry predictions for N frames, in contrast to prior work that typically focuses on either 2-view dense scene flow or sparse 3D point tracking. Moreover, unlike other recent methods for 4D reconstruction from monocular RGB videos, Any4D can process additional modalities and sensors such as RGB-D frames, IMU-based egomotion, and Radar Doppler measurements, when available. One of the key innovations that allows for such a flexible framework is a modular representation of a 4D scene; specifically, per-view 4D predictions are encoded using a variety of egocentric factors (depthmaps and camera intrinsics) represented in local camera coordinates, and allocentric factors (camera extrinsics and scene flow) represented in global world coordinates. We achieve superior performance across diverse setups - both in terms of accuracy (2-3X lower error) and compute efficiency (15X faster) - opening avenues for multiple downstream applications.

Poster
NERFIFY: A Multi-Agent Framework for Turning NeRF Papers into Code

Seemandhar Jain, Keshav Gupta, Kunal Gupta, Manmohan Chandraker

展开摘要

The proliferation of neural radiance field (NeRF) research requires significant efforts to reimplement papers before building upon them. We introduce NERFIFY, a multi-agent framework that reliably converts NeRF research papers into trainable Nerfstudio plugins, in contrast to generic paper-to-code methods and frontier models like GPT-5 that usually fail to produce runnable code. NERFIFY achieves domain-specific executability through six key innovations: (1) Context-free grammar (CFG): LLM synthesis is constrained by Nerfstudio formalized as a CFG, ensuring generated code satisfies architectural invariants. (2) Graph-of-Thought code synthesis: Specialized multi-file-agents generate repositories in topological dependency order, validating contracts and errors at each node. (3) Compositional citation recovery: Agents automatically retrieve and integrate components (samplers, encoders, proposal networks) from citation graphs of references. (4) Visual feedback: Artifacts are diagnosed through PSNR-minima ROI analysis, cross-view geometric validation, and VLM-guided patching to iteratively improve quality. (5) Knowledge enhancement: Beyond reproduction, methods can be improved with novel regularizers or architectural optimizations. (6) Benchmarking: An evaluation framework is designed for NeRF paper-to-code synthesis across 30 diverse papers. On papers without public implementations, NERFIFY achieves visual quality matching expert human code (+-0.5 dB PSNR, +-0.2 SSIM) while reducing implementation time from weeks to minutes. NERFIFY demonstrates that a domain-aware design enables code translation for complex vision papers, potentiating accelerated and democratized reproducible research. Code, data and implementations are publicly available at https://seemandhar.github.io/NERFIFY/.

Poster
Edge-RecViT: Efficient Vision Transformer via Semantic-Refined Dynamic Recursion

Yizhou Li, Jinyi Xu, Mingyu Yin, Xianyi Zhao

展开摘要

Vision Transformers (ViTs) have achieved remarkable progress in visual and multimodal tasks, yet their deployment remains costly. Token-adaptive methods reduce FLOPs through dynamic depth computation, but they face two limitations: (1) Global attention overemphasizes highly similar foreground regions, causing token-adaptive modules to assign the deepest computation to semantically weak foreground tokens while prematurely exiting edge tokens rich in structural cues (as shown in Fig. 1); (2) Although token-adaption lowers FLOPs, it still relies on large parameter sets, and deep-layer weights remain underutilized due to early token exit. Parameter sharing could address redundancy but is difficult to apply in ViTs, where hierarchical abstraction typically requires diverse transformations. To address these issues, we propose Edge-RecViT, an Edge-Adaptive Dynamic Recursive Vision Transformer that integrates an edge-aware token-adaptive ranker with a recursive transformer using fully shared parameters in its hidden layers. Edge-RecViT dynamically allocates computation based on semantic richness: structurally informative edge tokens receive deeper refinement, whereas redundant low-information tokens exit early. Extensive experiments show that Edge-RecViT provides an excellent trade-off among accuracy, FLOPs, and parameter efficiency. On ImageNet-1K, it matches DeiT within 0.3% Top-1 accuracy while reducing FLOPs by 30.5% (35.1 to 24.39 GFLOPs). At the Base level, parameter drops from 86M to 23.21M with higher accuracy than ViT-Base; compared with ViT-Large, parameters are reduced by 93% while maintaining superior accuracy.

Poster
3D Gaussian Splatting from Unposed Spike Stream

Yijia Guo, Tong Hu, Liwen Hu, Lei Ma, Tiejun Huang

展开摘要

3D Gaussian Splatting (3DGS) has significantly advanced 3D reconstruction with its impressive performance. However, its reliance on sharp images and precise camera pose priors limits its effectiveness in high-speed scenarios. Recent advances have integrated spike cameras, a bio-inspired sensor with high temporal resolution, to enhance 3DGS in such conditions. Although spike-based methods reduce the need for sharp images, they still face challenges in achieving precise camera pose estimation due to unstable observations and visual texture deficiency. To address these challenges, we propose Nope-SGS, the first framework that reconstructs high-speed 3D scenes from unposed captures of bio-inspired high-temporal-resolution spike cameras. To achieve robust 3D reconstruction and pose estimation, we first reformulate the spike model from a probabilistic perspective and extend its application to keyframing, effectively alleviating the instability caused by spike streams. Building upon this foundation, we devise a progressive optimization framework to facilitate swift 3D reconstruction. The experimental results demonstrate that our method achieves up to 7.4 dB higher PSNR and 40% lower Absolute Trajectory Error (ATE) compared to state-of-the-art methods under challenging high-speed scenarios while maintaining the fastest reconstruction speed among spike-based methods.

Poster
Mark4D: Temporally-Consistent Watermarking for 4D Gaussian Splatting

Jaejin Lee, Minjae Jeong, Joonhyuk Park, Yechan Hwang, Seunghun Baek, Won Hwa Kim

展开摘要

Embedding invisible and temporally consistent watermarks into dynamic 4D Gaussian Splatting (4DGS) models poses unique challenges due to continuous spatio-temporal deformation of Gaussians and diverse motion dynamics. Existing 3DGS watermarking methods, which directly fine-tune parameters within Gaussian splats, fail to preserve geometric fidelity and temporal coherence when extended to 4D settings. In this regime, we propose Mark4D, a temporally consistent watermarking technique that achieves robust, imperceptible, and motion-aware watermark embedding for 4DGS. Mark4D comprises 1) a decoder for watermark recovery in the latent video-text space for robustness against pixel-level distortions, 2) trajectory-aligned offsets that embed watermark signals along Gaussian motion paths to preserve geometry, and 3) a motion-adaptive loss weighting strategy that balances supervision across frames with varying motion intensities. Extensive experiments on synthetic and real-world dynamic scene datasets demonstrate the effectiveness of our method, establishing a foundation for secure and reliable protection of dynamic 4D scene assets.

Poster
Let it Snow! Animating 3D Gaussian Scenes with Dynamic Weather Effects via Physics-Guided Score Distillation

Gal Fiebelman, Hadar Averbuch-Elor, Sagie Benaim

展开摘要

3D Gaussian Splatting has recently enabled fast and photorealistic reconstruction of static 3D scenes. However, dynamic editing of such scenes remains a significant challenge. We introduce a novel framework, Physics-Guided Score Distillation, to address a fundamental conflict: physics simulation provides a strong motion prior that is insufficient for photorealism , while video-based Score Distillation Sampling (SDS) alone cannot generate coherent motion for complex, multi-particle scenarios. We resolve this through a unified optimization framework where physics simulation guides Score Distillation to jointly refine the motion prior for photorealism while simultaneously optimizing appearance. Specifically, we learn a neural dynamics model that predicts particle motion and appearance, optimized end-to-end via a combined loss integrating Video-SDS for photorealism with our physics-guidance prior. This allows for photorealistic refinements while ensuring the dynamics remain plausible. Our framework enables scene-wide dynamic weather effects, including snowfall, rainfall, fog, and sandstorms, with physically plausible motion. Experiments demonstrate our physics-guided approach significantly outperforms baselines, with ablations confirming this joint refinement is essential for generating coherent, high-fidelity dynamics.

Poster
OccuFly: A 3D Vision Benchmark for Semantic Scene Completion from the Aerial Perspective

Markus Gross, Sai B. Matha, Aya Fahmy, Rui Song, Daniel Cremers, Henri Meeß

展开摘要

Semantic Scene Completion (SSC) is essential for 3D perception in mobile robotics, as it enables holistic scene understanding by jointly estimating dense volumetric occupancy and per-voxel semantics. Although SSC has been widely studied in terrestrial domains such as autonomous driving, aerial settings like autonomous flying remain largely unexplored, thereby limiting progress on downstream applications. Furthermore, LiDAR sensors are the primary modality for SSC data generation, which poses challenges for most uncrewed aerial vehicles (UAVs) due to flight regulations, mass and energy constraints, and the sparsity of LiDAR point clouds from elevated viewpoints. To address these limitations, we propose a LiDAR-free, camera-based data generation framework. By leveraging classical 3D reconstruction, our framework automates semantic label transfer by lifting <10% of annotated images into the reconstructed point cloud, substantially minimizing manual 3D annotation effort. Based on this framework, we introduce OccuFly, the first real-world, camera-based aerial SSC benchmark, captured across multiple altitudes and all seasons. OccuFly provides over 20,000 samples of images, semantic voxel grids, and metric depth maps across 21 semantic classes in urban, industrial, and rural environments, and follows established data organization for seamless integration. We benchmark both SSC and metric monocular depth estimation on OccuFly, revealing fundamental limitations of current vision foundation models in aerial settings and establishing new challenges for robust 3D scene understanding in the aerial domain. Visit https://github.com/markus-42/occufly.

Oral
B$^3$-Seg: Camera-Free, Training-Free 3DGS Segmentation via Analytic EIG and Beta-Bernoulli Bayesian Updates

Hiromichi Kamata, Samuel Arthur Munro, Fuminori Homma

展开摘要

Interactive 3D Gaussian Splatting (3DGS) segmentation is essential for real-time editing of pre-reconstructed assets in film and game production.However, existing methods rely on predefined camera viewpoints, ground-truth labels, or costly retraining, making them impractical for low-latency use.We propose B^3-Seg (Beta--Bernoulli Bayesian Segmentation for 3DGS), a fast and theoretically grounded method for open-vocabulary 3DGS segmentation under camera-free and training-free conditions.Our approach reformulates segmentation as sequential Beta-Bernoulli Bayesian updates and actively selects the next view via analytic Expected Information Gain (EIG).This Bayesian formulation guarantees the adaptive monotonicity and submodularity of EIG, which produces a greedy (1-1/e) approximation to the optimal view sampling policy.Experiments on multiple datasets show that B^3-Seg achieves competitive results to high-cost supervised methods while operating end-to-end segmentation within a few seconds.The results demonstrate that B^3-Seg enables practical, interactive 3DGS segmentation with provable information efficiency.

Poster
GaussianZoom: Progressive Zoom-in Generative 3D Gaussian Splatting with Geometric and Semantic Guidance

Jiale Shi, Jiarui Hu, Zesong Yang, Kaixuan Luan, Hujun Bao, Zhaopeng Cui

展开摘要

We introduce GaussianZoom, a generative zoom-in 3D reconstruction system with an iterative progressive framework that combines geometry-consistent scene modeling and multi-scale semantic reasoning to enable high-fidelity extreme zoom-in rendering from low-resolution inputs. To achieve this, we develop a novel multi-view consistent super-resolution module with depth-based feature warping and VLM-driven detail synthesis, ensuring accurate multi-view correspondence while enriching fine-scale appearance beyond the observed resolution. To support zooming across large magnification ranges, we further introduce a new expandable continuous Level-of-Detail hierarchy that dynamically modulates Gaussian visibility for smooth, alias-free cross-scale rendering. Experiments on Mip-NeRF360 and Tanks&Temples demonstrate that GaussianZoom achieves superior perceptual quality, multi-view consistency, and robustness under extreme magnification, establishing a strong baseline for generative zoom-in 3D scene reconstruction.

Poster
FastGS: Training 3D Gaussian Splatting in 100 Seconds

Shiwei Ren, Tianci Wen, Yongchun Fang, Biao Lu

展开摘要

The dominant 3D Gaussian splatting (3DGS) acceleration methods fail to properly regulate the number of Gaussians during training, causing redundant computational time overhead. In this paper, we propose FastGS, a novel, simple, and general acceleration framework that fully considers the importance of each Gaussian based on multi-view consistency, efficiently solving the trade-off between training time and rendering quality. We innovatively design a densification and pruning strategy based on multi-view consistency, dispensing with the budgeting mechanism. Extensive experiments on Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets demonstrate that our method significantly outperforms the state-of-the-art methods in training speed, achieving a 3.29x training acceleration and comparable rendering quality compared with DashGaussian on the Mip-NeRF 360 dataset and a 15.45x acceleration compared with vanilla 3DGS on the Deep Blending dataset. We demonstrate that FastGS exhibits strong generality, delivering 2-6x training acceleration across various tasks, including dynamic scene reconstruction, surface reconstruction, sparse-view reconstruction, large-scale reconstruction, and simultaneous localization and mapping.

Poster
Saliency-Driven Token Merging for Vision Transformers

Weiying Xie, Xiaoyu Chen, Xin Zhang, Chenhe Hao, Jitao Ma, Yunsong Li, Leyuan Fang

展开摘要

Vision Transformers (ViTs) exhibit robust performance across diverse visual scenarios. However, their efficiency is constrained by excessive token counts. Token merging offers a viable solution for achieving efficient ViTs. Existing methods merge tokens based solely on specific characteristics within the attention mechanism, which changes significantly across layers. In this paper, we propose a novel training-free SAliency-Driven Token Merging (SAD-TM) approach by leveraging not only the semantic relevance in the attention space but also the latent visual saliency of input patches. Our SAD-TM is inspired by the discovery that saliency-based statistics can directly capture the causal relationship between model input and output, regardless of the layers. Based on the observation, we develop a method that is mathematically formulated to merge tokens with high saliency outliers. The principle behind our merging is that tokens with high saliency outliers usually imply inconsistencies with the global gradient direction, and thus can be merged safely. Besides, our systematic analysis indicates that class attention shows considerable variation across early blocks, so a deferred merging strategy is introduced to optimize the selection of merging rates. In a training-free manner, SAD-TM demonstrates superior performance across various ViT architectures. Especially, with a FLOPs compression of 23.08% on DeiT-Tiny, SAD-TM achieves a Top-1 Accuracy comparable to the pretrained baseline on ImageNet dataset. The code will be available soon.

Poster
LiteVGGT: Boosting Vanilla VGGT via Geometry-aware Cached Token Merging

Zhijian Shu, Cheng Lin, Tao Xie, Wei Yin, Ben Li, Zhiyuan Pu, Weize Li, Yao Yao, Xun Cao, Xiaoyang Guo, Xiao-Xiao Long

展开摘要

3D vision foundation models like Visual Geometry Grounded Transformer (VGGT) have advanced greatly in geometric perception. However it is time-consuming and memory-intensive for long sequences, limiting application to large-scale scenes beyond hundreds of images. To address this, we propose LiteVGGT, achieving up to 10x speedup and substantial memory reduction, enabling efficient processing of 1000-image scenes. We derive two key insights for 3D reconstruction: 1) tokens from local image regions have inherent geometric correlations, leading to high similarity and computational redundancy; 2) token similarity across adjacent network layers remains stable, allowing for reusable merge decisions. Guided by these, we design a simple yet efficient strategy, dubbed geometry-aware cached token merging . We analyze each token's geometric importance, optimizing anchor token selection to better preserve key information for reconstruction. We also cache and reuse merge indices across layers, substantially reducing latency with minimal accuracy impact. This strategy retains VGGT's core performance, enabling efficient fine-tuning and FP8 quantization for further gains. Extensive experiments validate LiteVGGT's effectiveness, scalability, and robustness.

Poster
SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Grouping

Allen Tu, Haiyang Ying, Alex Hanson, Yonghan Lee, Tom Goldstein, Matthias Zwicker

展开摘要

Dynamic extensions of 3D Gaussian Splatting (3DGS) achieve high-quality reconstructions through neural motion fields, but per-Gaussian neural inference makes these models computationally expensive. Building on DeformableGS, we introduce Speedy Deformable 3D Gaussian Splatting (SpeeDe3DGS), which bridges this efficiency-fidelity gap through three complementary modules: Temporal Sensitivity Pruning (TSP) removes low-impact Gaussians via temporally aggregated sensitivity analysis, Temporal Sensitivity Sampling (TSS) perturbs timestamps to suppress floaters and improve temporal coherence, and GroupFlow distills the learned deformation field into shared SE(3) transformations for efficient groupwise motion. On the 50 dynamic scenes in MonoDyGauBench, integrating TSP and TSS into DeformableGS accelerates rendering by 6.78x on average while maintaining neural-field fidelity and using 10x fewer primitives. Adding GroupFlow culminates in 13.71x faster rendering and 2.53x shorter training, surpassing all baselines in speed while preserving superior image quality.

Poster
LumiMotion: Improving Gaussian Relighting with Scene Dynamics

Joanna Kaleta, Piotr Wojcik, Kacper Marzol, Tomasz Trzcinski, Kacper Kania, Marek Kowalski

展开摘要

In 3D reconstruction, the problem of inverse rendering, namely recovering the illumination of the scene and the material properties, is fundamental. Existing Gaussian Splatting-based methods primarily target static scenes and often assume simplified or moderate lighting to avoid entan- gling shadows with surface appearance. This limits their ability to accurately separate lighting effects from mate- rial properties, particularly in real-world conditions. We address this limitation by leveraging dynamic elements-- regions of the scene that undergo motion--as a supervisory signal for inverse rendering. Motion reveals the same sur- faces under varying lighting conditions, providing stronger cues for disentangling material and illumination. This the- sis is supported by our experimental results which show we improve LPIPS by 23% for albedo estimation and by 15% for scene relighting relative to next-best baseline. To this end, we introduce LumiMotion, the first Gaussian-based approach that leverages dynamics for inverse rendering and operates in arbitrary dynamic scenes. Our method learns a dynamic 2D Gaussian Splatting representation that em- ploys a set of novel constraints which encourage the dy- namic regions of the scene to deform, while keeping static regions stable. As we demonstrate, this separation is crucial for correct optimization of the albedo. Finally, we release a new synthetic benchmark comprising five scenes under four lighting conditions, each in both static and dynamic variants, for the first time enabling systematic evaluation of inverse rendering methods in dynamic environments and challenging lighting.

Poster