CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

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4,042篇论文

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  • Oral
    1383.4%
  • Poster
    3,90496.6%

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Exploring Spatial Intelligence from a Generative Perspective

Muzhi Zhu, Shunyao Jiang, Huanyi Zheng, Zekai Luo, Hao Zhong, Anzhou Li, Kaijun Wang, Jintao Rong, Yang Liu, Hao Chen, Tao Lin, Chunhua Shen

展开摘要

Spatial intelligence is essential for multimodal large language models, yet current benchmarks largely assess it only from an understanding perspective. We ask whether modern generative or unified multimodal models also possess generative spatial intelligence (GSI)--the ability to respect and manipulate 3D spatial constraints during image generation--and whether such capability can be measured or improved. We introduce GSI-Bench, the first benchmark designed to quantify GSI through spatially grounded image editing. It consists of two complementary components: GSI-Real, a high-quality real-world dataset built via a 3D-prior-guided generation and filtering pipeline, and GSI-Syn, a large-scale synthetic benchmark with controllable spatial operations and fully automated labeling.Together with a unified evaluation protocol, GSI-Bench enables scalable, model-agnostic assessment of spatial compliance and editing fidelity. Experiments show that fine-tuning unified multimodal models on GSI-Syn yields substantial gains on both synthetic and real tasks and, strikingly, also improves downstream spatial understanding. This provides the first clear evidence that generative training can tangibly strengthen spatial reasoning--establishing a new pathway for advancing spatial intelligence in multimodal models.

Poster
LRDUN: A Low-Rank Deep Unfolding Network for Efficient Spectral Compressive Imaging

He Huang, Yujun Guo, Wei He

展开摘要

Deep unfolding networks (DUNs) have achieved remarkable success and become the mainstream paradigm for spectral compressive imaging (SCI) reconstruction. Existing DUNs are derived from full-HSI imaging models, where each stage operates directly on the high-dimensional HSI, refining the entire data cube based on the single 2D coded measurement. However, this paradigm leads to computational redundancy and suffers from the ill-posed nature of mapping 2D residuals back to 3D space of HSI. In this paper, we propose two novel imaging models corresponding to the spectral basis and subspace image by explicitly integrating low-rank (LR) decomposition with the sensing model. Compared to recovering the full HSI, estimating these compact low-dimensional components significantly mitigates the ill-posedness. Building upon these novel models, we develop the Low-Rank Deep Unfolding Network (LRDUN), which jointly solves the two subproblems within an unfolded proximal gradient descent (PGD) framework. Furthermore, we introduce a Generalized Feature Unfolding Mechanism (GFUM) that decouples the physical rank in the data-fidelity term from the feature dimensionality in the prior module, enhancing the representational capacity and flexibility of the network. Extensive experiments on simulated and real datasets demonstrate that the proposed LRDUN achieves state-of-the-art (SOTA) reconstruction quality with significantly reduced computational cost. Code is available at https://github.com/huang-he99/LRDUN.

Poster
Rethinking Occlusion Modeling for UAV Tracking

Jian Zhang, Xincheng Yu, Yi Lin

展开摘要

Occlusion remains one of the major challenges in UAV tracking, where dynamic viewpoints and complex environments often cause partial or complete visibility loss.Existing transformer-based trackers typically regard occlusion as random information dropout, overlooking its structured and spatially correlated nature in real-world scenes.We rethink occlusion modeling in UAV tracking as a structured process governed by spatial dependencies.Based on this insight, we introduce Clustered Occlusion Modeling (COM) to generate realistic, density-adaptive occlusion patterns that enhance feature robustness under partial visibility.Furthermore, we design Cost-Aware Depth Bias (CADB), which employs a depth-dependent prior to adjust inference depth, yielding better efficiency while maintaining competitive accuracy.Integrating COM and CADB into a unified single-stream transformer framework, termed OCTrack, our tracker achieves robust and efficient UAV tracking in occlusion-prone environments.Extensive experiments on multiple UAV benchmarks validate its effectiveness and demonstrate state-of-the-art performance.

Poster
Goldilocks Test Sets for Face Verification

Haiyu Wu, Sicong Tian, Aman Bhatta, Jacob Gutierrez, Grace Bezold, Genesis Argueta, Karl Ricanek, Michael C. King, Kevin Bowyer

展开摘要

Reported face verification accuracy has reached a plateau on current well-known test sets. As a result, some difficult test sets have been assembled by reducing the image quality or adding artifacts to the image. However, we argue that test sets can be challenging without artificially reducing the image quality because the face recognition (FR) models suffer from correctly recognizing 1) the pairs from the same identity (i.e., genuine pairs) with a large face attribute difference, 2) the pairs from different identities (i.e., impostor pairs) with a small face attribute difference, and 3) the pairs of similar-looking identities (e.g., twins and relatives). We propose three challenging test sets to reveal important but ignored weaknesses of the existing FR algorithms. To challenge models on variation of facial attributes, we propose Hadrian and Eclipse to address facial hair differences and face exposure differences. The images in both test sets are high-quality and collected in a controlled environment. To challenge FR models on similar-looking persons, we propose ND-Twins, which contains images from a dedicated twins dataset. The LFW test protocol is used to structure the proposed test sets. Moreover, we introduce additional rules to assemble "Goldilocks1" level test sets, including 1) restricted number of occurrence of hard samples, 2) equal chance evaluation across demographic groups, and 3) constrained identity overlap across validation folds. Quantitatively, without further processing the images, the proposed test sets have on-par or higher difficulties than the existing test sets that add artifacts to the images. The datasets are available at: https://github.com/HaiyuWu/SOTA-Face-Recognition-Train-and-Test.

Poster
Hint2Gen: Bridging Understanding and Generation via Code-structured Hints

Yuanpeng Tu, Yunpeng Chen, Xi Chen, Liang Li, Hengshuang Zhao

展开摘要

Recent unified models have made remarkable strides in generating high-quality images, yet they consistently fail on reasoning-intensive tasks, i.e., solving mazes, assembling tangrams. Intriguingly, we find that vision-language models (VLMs) and large language models (LLMs) can accurately solve these tasks, but cannot generate the corresponding images because they lack a structured visual output interface. This reveals that the core bottleneck is not reasoning capacity, but the lack of a structured interface to translate high-level reasoning into precise visual output. To bridge this gap, we propose using code-structured visual hints (i.e., SVG/HTML) overlays that explicitly encode reasoning steps directly on the image plane. Accordingly, we develop an automatic data construction pipeline that can generate high-quality code-structured hints for existing datasets and train a unified model called Hint2Gen based on FLUX.1 Kontext to condition its generation on such hints. Furthermore, to comprehensively evaluate the effectiveness of our approach, we introduce Reason2Gen, a benchmark comprising 4,000 samples spanning 20 categories across 7 core dimensions, including path connectivity, spatial assembly, etc. Extensive experiments demonstrate that even simply providing such hints as extra inputs--without any retraining--boosts their performance. And our model significantly outperforms all leading open-source/closed-source methods on reasoning-aware generation and editing across all the dimensions.

Poster
SpatialStack: Layered Geometry-Language Fusion for 3D VLM Spatial Reasoning

Jian Zhang, Shijie Zhou, Bangya Liu, Achuta Kadambi, Zhiwen Fan

展开摘要

Large vision-language models (VLMs) still struggle with reliable 3D spatial reasoning, a core capability for embodied and physical AI systems. This limitation arises from their inability to capture fine-grained 3D geometry and spatial relationships. While recent efforts have introduced multi-view geometry transformers into VLMs, they typically fuse only the deep-layer features from vision and geometry encoders, discarding rich hierarchical signals and creating a fundamental bottleneck for spatial understanding. To overcome this, we propose SpatialStack, a general hierarchical fusion framework that progressively aligns vision, geometry, and language representations across the model hierarchy. Moving beyond conventional late-stage vision-geometry fusion, SpatialStack stacks and synchronizes multi-level geometric features with the language backbone, enabling the model to capture both local geometric precision and global contextual semantics. Building upon this framework, we develop VLM-SpatialStack, a model that achieves state-of-the-art performance on multiple 3D spatial reasoning benchmarks. Extensive experiments and ablations demonstrate that our multi-level fusion strategy consistently enhances 3D understanding and generalizes robustly across diverse spatial reasoning tasks, establishing SpatialStack as an effective and extensible design paradigm for vision-language-geometry integration in next-generation multimodal physical AI systems.

Poster
ArtHOI: Taming Foundation Models for Monocular 4D Reconstruction of Hand-Articulated-Object Interactions

Zikai Wang, Zhilu Zhang, Yiqing Wang, Hui Li, Wangmeng Zuo

展开摘要

Existing hand-object interactions (HOI) methods are largely limited to rigid objects, while 4D reconstruction methods of articulated objects generally require pre-scanning the object or even multi-view videos. It remains an unexplored but significant challenge to reconstruct 4D human-articulated-object interactions from a single monocular RGB video. Fortunately, recent advancements in foundation models present a new opportunity to address this highly ill-posed problem. To this end, we introduce ArtHOI, an optimization-based framework that integrates and refines priors from multiple foundation models. Our key contribution is a suite of novel methodologies designed to resolve the inherent inaccuracies and physical unreality of these priors. In particular, we introduce an Adaptive Sampling Refinement (ASR) method to optimize object's metric scale and pose for grounding its normalized mesh in world space. Furthermore, we propose a Multimodal Large Language Model (MLLM) guided hand-object alignment method, utilizing contact reasoning information as constraints of hand-object mesh composition optimization. To facilitate a comprehensive evaluation, we also contribute two new datasets, ArtHOI-RGBD and ArtHOI-Wild. Extensive experiments validate the robustness and effectiveness of our ArtHOI across diverse objects and interactions. Project: https://arthoi-reconstruction.github.io.

Poster
Intrinsic Geometry-Appearance Consistency Optimization for Sparse-View Gaussian Splatting

Kaiqiang Xiong, Rui Peng, Jiahao Wu, Zhanke Wang, Jie Liang, Xiaoyun Zheng, Feng Gao, Ronggang Wang

展开摘要

3D Gaussian Splatting (3DGS) represents scenes through primitives with coupled intrinsic properties: geometric attributes (position, covariance, opacity) and appearance attributes (view-dependent color). Faithful reconstruction requires intrinsic geometry-appearance consistency, where geometry accurately captures 3D structure while appearance reflects photometry. However, sparse observations lead to appearance overfitting and underconstrained geometry, causing severe novel-view artifacts. We present ICO-GS (Intrinsic Geometry-Appearance Consistency Optimization for 3DGS), a principled framework that enforces this consistency through tightly coupled geometric regularization and appearance learning. Our approach first regularizes geometry via feature-based multi-view photometric constraints by employing pixel-wise top-k selection to handle occlusions and edge-aware smoothness to preserve sharp structures. Then appearance is coupled with geometry through cycle-consistency depth filtering, which identifies reliable regions to synthesize virtual views that propagate geometric correctness into appearance optimization. Experiments on LLFF, DTU, and Blender show ICO-GS consistently outperforms existing sparse-view baselines, particularly in challenging weakly-textured regions.

Poster
GauMVC: Generative Decoupled Gaussian Representation for Human-centric Multi-view Video Compression

Ruoke Yan, Mingjia Yang, Xinfeng Zhang, Haocheng Tang, Qian Yin, Zhipin Deng, Kai Zhang, Li Zhang, Siwei Ma

展开摘要

Human-centric multi-view video has a clear semantic structure: a static background and dynamic human motion. We propose a generative compression framework that explicitly decouples these components. The background is modeled once with 3D Gaussian Splatting, while the human is represented by a personalized Gaussian avatar reconstructed from a sparse set of key views that are transmitted only once and driven by compact per-frame pose parameters from the Skinned Multi-Person Linear (SMPL) model. The encoder sends only three elements: the background, the key views, and the SMPL parameters, enabling high-fidelity multi-viewpoint synthesis at dramatically reduced bitrates. This shifts compression from low-level redundancy removal to semantics-aware generative modeling. Experiments across multiple human-centric datasets demonstrate superior rate-distortion performance, particularly for long and densely captured sequences, and naturally enable semantic editing.

Poster
Basis-Oriented Low-rank Transfer for Few-Shot and Test-Time Adaptation

Junghwan Park, Woojin Cho, Junhyuk Heo, Darongsae Kwon, Kookjin Lee

展开摘要

Adapting large pre-trained models to unseen tasks under tight data and compute budgets remains challenging. Meta-learning approaches explicitly learn good initializations, but they require an additional meta-training phase over many tasks, incur high training cost, and can be unstable. At the same time, the number of task-specific pre-trained models continues to grow, yet the question of how to transfer them to new tasks with minimal additional training remains relatively underexplored. We propose BOLT (Basis-Oriented Low-rank Transfer), a framework that reuses existing fine-tuned models not by merging weights, but instead by extracting an orthogonal, task-informed spectral basis and adapting within that subspace.In the offline phase, BOLT collects dominant singular directions from multiple task vectors and orthogonalizes them per layer to form reusable bases. In the online phase, we freeze these bases and train only a small set of diagonal coefficients per layer for the new task, yielding a rank-controlled update with very few trainable parameters. This design provides (i) a strong, training-free initialization for unseen tasks, obtained by pooling source-task coefficients--along with a lightweight rescaling step--while leveraging the shared orthogonal bases, and (ii) a parameter-efficient fine-tuning (PEFT) path that, in our experiments, achieves robust performance compared to common PEFT baselines as well as a representative meta-learned initialization. Our results show that constraining adaptation to a task-informed orthogonal subspace provides an effective alternative for unseen-task transfer.

Poster
HTTM: Head-wise Temporal Token Merging for Faster VGGT

Weitian Wang, Lukas Meiner, Rai Shubham, Cecilia De La Parra, Akash Kumar

展开摘要

The Visual Geometry Grounded Transformer (VGGT) marks a significant leap forward in 3D scene reconstruction, as it is the first model that directly infers all key 3D attributes (camera poses, depths, and dense geometry) jointly in one pass. However, this joint inference mechanism requires global attention layers that perform all-to-all attention computation on tokens from all views. For reconstruction of large scenes with long-sequence inputs, this causes a significant latency bottleneck. In this paper, we propose head-wise temporal merging (HTTM), a training-free 3D token merging method for accelerating VGGT. Existing merging techniques merge tokens uniformly across different attention heads, resulting in identical tokens in the layers' output, which hinders the model's representational ability. HTTM tackles this problem by merging tokens in multi-head granularity, which preserves the uniqueness of feature tokens after head concatenation. Additionally, this enables HTTM to leverage the spatial locality and temporal correspondence observed at the head level to achieve higher merging ratios with lower merging costs compared to existing methods. Thus, HTTM achieves up to 7x acceleration with negligible performance drops in a GPU-based inference.

Poster
Pose-guided Enriched Feature Learning for Federated-by-camera Person Re-identification

JooHyung Oh, Minyoung Oh, Sung Whan Yoon, Jae-Young Sim

展开摘要

Extending person re-identification (ReID) to a federated scenario has recently drawn attention due to privacy concerns of individuals, but existing methods mostly assume sufficient diversity in pose variations even within a decentralized client. We focus on a more realistic federated-by-camera scenario, where each client corresponds to a single camera and thus captures only a sparse set of poses. To enrich pose diversity, we propose a pose-guided enriched feature learning method that explicitly augments pose-diverse samples. Specifically, a Pose-Extraction Module (PEM) disentangles pose-relevant and pose-irrelevant feature components, where pose-relationship knowledge distillation method helps identify the correct pose and semantic consistency maintenance method preserves semantics even with pose changes. In addition, a compatibility regularization method ensures the PEM to be compatible with the feature space of the global model. By recombining pose-relevant and -irrelevant components across identities via PEM, our method synthesizes pose-swapped features, thereby substantially enhances contrastive learning of ReID models. Extensive experiments on Market1501 and MSMT17 under the federated-by-camera setting demonstrate that the proposed method consistently outperforms federated ReID baselines and their conjunctions with the existing feature augmentation methods; thus achieving state-of-the-art federated ReID performance.

Poster
DiT360: High-Fidelity Panoramic Image Generation via Hybrid Training

Haoran Feng, Dizhe Zhang, Xiangtai Li, Bo Du, Lu Qi

展开摘要

In this work, we propose DiT360, a DiT-based framework that performs hybrid training on perspective and panoramic data for panoramic image generation. We attribute the main challenges in preserving geometric fidelity and photorealism to the scarcity of large-scale, high-quality real-world panoramic data, in contrast to prior methods that emphasize model design. Basically, DiT360 has several key modules for inter-domain transformation and intra-domain augmentation, applied at both the pre-VAE image level and the post-VAE token level. At the image level, we incorporate cross-domain knowledge through perspective image guidance and panoramic refinement, which enhance perceptual quality while regularizing diversity and photorealism. At the token level, hybrid supervision is applied across multiple modules, which include circular padding for boundary continuity, yaw loss for rotational robustness, and cube loss for distortion awareness. Extensive experiments on text-to-panorama, inpainting, and outpainting tasks demonstrate that our method achieves better boundary consistency and image fidelity across eleven quantitative metrics. Our code is available at https://github.com/Insta360-Research-Team/DiT360.

Poster
DDT: Decoupled Diffusion Transformer

Shuai Wang, Zhi Tian, Weilin Huang, Limin Wang

展开摘要

Diffusion transformers have demonstrated remarkable generation quality, albeit requiring longer training iterations and numerous inference steps. In each denoising step, diffusion transformers encode the noisy inputs to extract the lower-frequency semantic component and then decode the higher frequency with identical modules. This scheme creates an inherent optimization dilemma: encoding low-frequency semantics necessitates reducing high-frequency components, creating tension between semantic encoding and high-frequency decoding. To resolve this challenge, we propose a new \color ddtD ecoupled \color ddtD iffusion \color ddtT ransformer(\color ddtDDT ), with a decoupled design of a dedicated condition encoder for semantic extraction alongside a specialized velocity decoder. Our experiments reveal that a more substantial encoder yields performance improvements as model size increases. For ImageNet 256x256, Our DDT-XL/2 achieves a new state-of-the-art performance of 1.31 FID (nearly 4xfaster training convergence compared to previous diffusion transformers). For ImageNet 512x512, Our DDT-XL/2 achieves a new state-of-the-art FID of 1.28. Additionally, as a beneficial by-product, our decoupled architecture enhances inference speed by enabling the sharing self-condition between adjacent denoising steps. To minimize performance degradation, we propose a novel statistical dynamic programming approach to identify optimal sharing strategies.

Poster
ArtLLM: Generating Articulated Assets via 3D LLM

Penghao Wang, Siyuan Xie, Hongyu Yan, Xianghui Yang, Jingwei Huang, Chunchao Guo, Jiayuan Gu

展开摘要

Creating interactive digital environments for gaming, robotics, and simulation relies on articulated 3D objects whose functionality emerges from their part geometry and kinematic structure. However, existing approaches remain fundamentally limited: optimization-based reconstruction methods require slow, per-object joint fitting and typically handle only simple, single-joint objects, while retrieval-based methods assemble parts from a fixed library, leading to repetitive geometry and poor generalization. To address these challenges, we introduce ArtLLM, a novel framework for generating high-quality articulated assets directly from complete 3D meshes. At its core is a 3D multimodal large language model trained on a large-scale articulation dataset curated from both existing articulation datasets and procedurally generated objects. Unlike prior work, ArtLLM autoregressively predicts a variable number of parts and joints, inferring their kinematic structure in a unified manner from the object's point cloud. This articulation-aware layout then conditions a 3D generative model to synthesize high-fidelity part geometries. Experiments on the PartNet-Mobility dataset show that ArtLLM significantly outperforms state-of-the-art methods in both part layout accuracy and joint prediction, while generalizing robustly to real-world objects. Finally, we demonstrate its utility in constructing digital twins, highlighting its potential for scalable robot learning.

Poster
VULCAN: Tool-Augmented Multi Agents for Iterative 3D Object Arrangement

Zhengfei Kuang, Rui Lin, Long Zhao, Gordon Wetzstein, Saining Xie, Sanghyun Woo

展开摘要

Despite the remarkable progress of Multimodal Large Language Models (MLLMs) in 2D vision-language tasks, their application to complex 3D scene manipulation remains underexplored. In this paper, we bridge this critical gap by tackling three key challenges in 3D object arrangement task using MLLMs. First, to address the weak visual grounding of MLLMs, which struggle to link programmatic edits with precise 3D outcomes, we introduce an MCP-based API. This shifts the interaction from brittle raw code manipulation to more robust, function-level updates. Second, we augment the MLLM's 3D scene understanding with a suite of specialized visual tools to analyze scene state, gather spatial information, and validate action outcomes. This perceptual feedback loop is critical for closing the gap between language-based updates and precise 3D-aware manipulation. Third, to manage the iterative, error-prone updates, we propose a collaborative multi-agent framework with designated roles for planning, execution, and verification. This decomposition allows the system to robustly handle multi-step instructions and recover from intermediate errors. We demonstrate the effectiveness of our approach on a diverse set of 25 complex object arrangement tasks, where it significantly outperforms existing baselines.

Poster
CrossHOI: Learning Cross-View Representations for Monocular 3D Human-Object Interaction Reconstruction

Pei Geng, Shanshan Zhang, Jian Yang

展开摘要

Reconstructing 3D human-object interaction (HOI) from monocular images is highly challenging especially when human and object are mutually occluded. Existing methods primarily rely on single-view inputs, which fundamentally limit their ability to recover occluded regions and accurately estimate contact areas. To address these challenges, we for the first time, consider to introduce novel-view feature priors to enhance monocular 3D HOI reconstruction. We first design a cross-view generator that learns to infer novel-view image features from a single-view input, enriching spatial geometry at the feature level without requiring extra inputs during inference. Guided by both real and generated view features, a spatial cross-view feature fusion module adaptively aggregates complementary cues to enhance the initial reconstruction of human and object meshes. Built upon this reconstruction, we sample 3D vertex features from both views and introduce a bidirectional cross-view Transformer to integrate multi-view vertex representations for accurate contact estimation. Finally, the predicted contact maps are leveraged to refine human-object meshes, yielding geometrically consistent and physically plausible reconstructions.Experiments on BEHAVE and InterCap show that our proposed CrossHOI surpasses state-of-the-art methods in both reconstruction accuracy and contact prediction, especially under severe occlusions.

Poster
Harnessing Chain-of-Thought Reasoning in Multimodal Large Language Models for Face Anti-Spoofing

Honglu Zhang, Zhiqin Fang, Ningning Zhao, Saihui Hou, Long Ma, Renwang Pei, Zhaofeng He

展开摘要

Face Anti-Spoofing (FAS) typically depends on a single visual modality when defending against presentation attacks such as print attacks, screen replays, and 3D masks, resulting in limited generalization across devices, environments, and attack types. Meanwhile, Multimodal Large Language Models (MLLMs) have recently achieved breakthroughs in image-text understanding and semantic reasoning, suggesting that integrating visual and linguistic co-inference into FAS can substantially improve both robustness and interpretability. However, the lack of a high-quality vision-language multimodal dataset has been a critical bottleneck. To address this, we introduce FaceCoT (Face Chain-of-Thought), the first large-scale Visual Question Answering (VQA) dataset tailored for FAS. FaceCoT covers 14 spoofing attack types and enriches model learning with high-quality CoT VQA annotations. Meanwhile, we develop a caption model refined via reinforcement learning to expand the dataset and enhance annotation quality. Furthermore, we introduce a CoT-Enhanced Progressive Learning (CEPL) strategy to better leverage the CoT data and boost model performance on FAS tasks. Extensive experiments demonstrate that models trained with FaceCoT and CEPL outperform state-of-the-art methods on multiple benchmark datasets.

Poster
Towards Motion Turing Test: Evaluating Human-Likeness in Humanoid Robots

Mingzhe Li, Mengyin Liu, Zekai Wu, Xincheng Lin, Junsheng Zhang, Ming Yan, Zengye Xie, Changwang Zhang, Chenglu Wen, Lan Xu, Siqi Shen, Cheng Wang

展开摘要

Humanoid robots have achieved significant progress in motion generation and control, exhibiting movements that appear increasingly natural and human-like. Inspired by the Turing Test, we propose the Motion Turing Test, a framework that evaluates whether human observers can discriminate between humanoid robot and human poses using only kinematic information. To facilitate this evaluation, we present the Human-Humanoid Motion (HHMotion) dataset, which consists of 1,000 motion sequences spanning 15 action categories, performed by 11 humanoid models and 10 human subjects. All motion sequences are converted into SMPL-X representations to eliminate the influence of visual appearance. We recruited 30 annotators to rate the human-likeness of each pose on a 0-5 scale, resulting in over 500 hours of annotation. Analysis of the collected data reveals that humanoid motions still exhibit noticeable deviations from human movements, particularly in dynamic actions such as jumping, boxing, and running. Building on HHMotion, we formulate a human-likeness evaluation task that aims to automatically predict human-likeness scores from motion data. Despite recent progress in multimodal large language models, we find that they remain inadequate for assessing motion human-likeness. To address this, we propose a simple baseline model and demonstrate that it outperforms several contemporary LLM-based methods. The dataset, code, and benchmark release publicly at http://www.lidarhumanmotion.net/mtt/

Poster
PhysVid: Physics Aware Local Conditioning for Generative Video Models

Saurabh Pathak, Elahe Arani, Mykola Pechenizkiy, Bahram Zonooz

展开摘要

Generative video models achieve high visual fidelity but often violate basic physical principles, limiting reliability in real-world settings. Prior attempts to inject physics rely on conditioning: frame-level signals are domain-specific and short-horizon, while global text prompts are coarse and noisy, missing fine-grained dynamics. We present PhysVid, a physics-aware local conditioning scheme that operates over temporally contiguous chunks of frames. Each chunk is annotated with physics-grounded descriptions of states, interactions, and constraints, which are fused with the global prompt via chunk-aware cross-attention during training. At inference, we introduce negative physics prompts (descriptions of locally relevant law violations) to steer generation away from implausible trajectories. On VideoPhy, PhysVid improves physical commonsense scores by ~ 33% over baseline video generators, and by up to ~ 8% on VideoPhy2. These results show that local, physics-aware guidance substantially increases physical plausibility in generative video and marks a step toward physics-grounded video models.

Poster