CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

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4,042篇论文

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  • Poster
    3,90496.6%

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主题: 数据集与基准 · 454 篇论文 · 重置筛选

E-comIQ-ZH: A Human-Aligned Dataset and Benchmark for Fine-Grained Evaluation of E-commerce Posters with Chain-of-Thought

Meiqi Sun, Mingyu Li, Junxiong Zhu

展开摘要

Generative AI is widely used to create commercial posters. However, rapid advances in generation have outpaced automated quality assessment. Existing models emphasize generic esthetics or low level distortions and lack the functional criteria required for e-commerce design. It is especially challenging for Chinese content, where complex characters often produce subtle but critical textual artifacts that are overlooked by existing methods. To address this, we introduce E-comIQ-ZH, a framework for evaluating Chinese e-commerce posters. We build the first dataset E-comIQ-18k to feature multi dimensional scores and expert calibrated Chain of Thought (CoT) rationales. Using this dataset, we train E-comIQ-M, a specialized evaluation model that aligns with human expert judgment. Our framework enables E-comIQ-Bench, the first automated and scalable benchmark for the generation of Chinese e-commerce posters. Extensive experiments show our E-comIQ-M aligns more closely with expert standards and enables scalable automated assessment of e-commerce posters. All datasets, models, and evaluation tools will be released to support future research in this area.

Poster
Ego-InBetween: Generating Object State Transitions in Ego-Centric Videos

mengmeng Ge, Takashi Isobe, Xu Jia, Yanan SUN, Zetong Yang, Weinong Wang, Dong Zhou, Dong Li, Huchuan Lu, Emad Barsoum

展开摘要

Understanding physical transformation processes is crucial for both human cognition and artificial intelligence systems, particularly from an egocentric perspective, which serves as a key bridge between humans and machines in action modeling. We define this modeling process as Egocentric Instructed Visual State Transition (EIVST), which involves generating intermediate frames that depict object transformations between initial and target states under a brief action instruction. EIVST poses two challenges for current generative models: (1) understanding the visual scenes of the initial and target states and reasoning about transformation steps from an egocentric view, and (2) generating a consistent intermediate transition that follows the given instruction while preserving object appearance across the two visual states. To address these challenges, we propose the EgoIn framework. It first infers the multi-step transition process between two given states using TransitionVLM, fine-tuned on our curated dataset to better adapt to this task and reduce hallucinated information. It then generates a sequence of frames based on transition conditions produced by the proposed Transition Conditioning module. Additionally, we introduce Object-aware Auxiliary Supervision to preserve consistent object appearance throughout the transition. Extensive experiments on human-object and robot-object interaction datasets demonstrate EgoIn's superior performance in generating semantically meaningful and visually coherent transformation sequences.

Poster
VGA-Bench: A Unified Benchmark and Multi-Model Framework for Video Aesthetics and Generation Quality Evaluation

Longteng Jiang, Dandan Zheng, Qianqian Qiao, Heng Huang, Huaye Wang, Yihang Bo, Bao Peng, JingDong Chen, JUN ZHOU, Xin Jin

展开摘要

The rapid advancement of AIGC-based video generation has underscored the critical need for comprehensive evaluation frameworks that go beyond traditional generation quality metrics to encompass aesthetic appeal. However, existing benchmarks remain largely focused on technical fidelity, leaving a significant gap in holistic assessment--particularly with respect to perceptual and artistic qualities. To address this limitation, we introduce VGA-Bench, a unified benchmark for joint evaluation of video generation quality and aesthetic quality. VGA-Bench is built upon a principled three-tier taxonomy: Aesthetic Quality, Aesthetic Tagging, and Generation Quality, each decomposed into multiple fine-grained sub-dimensions to enable systematic assessment. Guided by this taxonomy, we design 1,016 diverse prompts and generate a large-scale dataset of over 60,000 videos using 12 video generation models, ensuring broad coverage across content, style, and artifacts. To enable scalable and automated evaluation, we annotate a subset of the dataset via human labeling and develop three dedicated multi-task neural assessors: VAQA-Net for aesthetic quality prediction, VTag-Net for automatic aesthetic tagging, and VGQA-Net for generation and basic quality attributes. Extensive experiments demonstrate that our models achieve reliable alignment with human judgments, offering both accuracy and efficiency. We release VGA-Bench as a public benchmark to foster research in AIGC evaluation, with applications in content moderation, model debugging, and generative model optimization.

Poster
FHAvatar: Fast and High-Fidelity Reconstruction of Face-and-Hair Composable 3D Head Avatar from Few Casual Captures

Yujie Sun, Zhuoqiang Cai, Chaoyue Niu, Jianchuan Chen, Zhiwen Chen, chengfei lv, Fan Wu

展开摘要

We present FHAvatar, a novel framework for reconstructing 3D Gaussian avatars with composable face and hair components from an arbitrary number of views. Unlike previous approaches that couple facial and hair representations within a unified modeling process, we explicitly decouple two components in texture space by representing the face with planar Gaussians and the hair with strand-based Gaussians. To overcome the limitations of existing methods that rely on dense multi-view captures or costly per-identity optimization, we propose an aggregated transformer backbone to learn geometry-aware cross-view priors and head-hair structural coherence from multi-view datasets, enabling effective and efficient feature extraction and fusion from few casual captures. Extensive quantitative and qualitative experiments demonstrate that FHAvatar achieves state-of-the-art reconstruction quality from only a few observations of new identities within minutes, while supporting real-time animation, convenient hairstyle transfer, and stylized editing, broadening the accessibility and applicability of digital avatar creation.

Poster
What Are You Doing? A Closer Look at Controllable Human Video Generation

Emanuele Bugliarello, Anurag Arnab, Roni Paiss, Christy Koh, Pieter-Jan Kindermans, Cordelia Schmid

展开摘要

High-quality benchmarks are crucial for driving progress in machine learning research. However, despite the growing interest in video generation, there is no comprehensive dataset to evaluate human synthesis. Humans can perform a wide variety of actions and interactions, but existing datasets, like TikTok, TED-Talks, and HumanVid, lack the diversity and complexity to fully capture the capabilities of video generation models. We close this gap by introducing 'What Are You Doing?' (WYD): a new benchmark for fine-grained evaluation of controllable image-to-video generation of humans. WYD consists of 1,544 captioned videos that have been meticulously collected and annotated with fine-grained categories. These allow us to systematically measure performance across 9 aspects of human generation, including actions, interactions and motion. We also propose an evaluation framework, where we adapt existing metrics for better human- and video-level assessment, as shown by human preference. Equipped with our dataset and metrics, we perform in-depth analyses of state-of-the-art open-source models in controllable image-to-video generation, showing how WYD provides novel insights about their capabilities. We release data and code to drive progress in human video generation.

Poster
B$^3$-Seg: Camera-Free, Training-Free 3DGS Segmentation via Analytic EIG and Beta-Bernoulli Bayesian Updates

Hiromichi Kamata, Samuel Arthur Munro, Fuminori Homma

展开摘要

Interactive 3D Gaussian Splatting (3DGS) segmentation is essential for real-time editing of pre-reconstructed assets in film and game production.However, existing methods rely on predefined camera viewpoints, ground-truth labels, or costly retraining, making them impractical for low-latency use.We propose B^3-Seg (Beta--Bernoulli Bayesian Segmentation for 3DGS), a fast and theoretically grounded method for open-vocabulary 3DGS segmentation under camera-free and training-free conditions.Our approach reformulates segmentation as sequential Beta-Bernoulli Bayesian updates and actively selects the next view via analytic Expected Information Gain (EIG).This Bayesian formulation guarantees the adaptive monotonicity and submodularity of EIG, which produces a greedy (1-1/e) approximation to the optimal view sampling policy.Experiments on multiple datasets show that B^3-Seg achieves competitive results to high-cost supervised methods while operating end-to-end segmentation within a few seconds.The results demonstrate that B^3-Seg enables practical, interactive 3DGS segmentation with provable information efficiency.

Poster
An Instance-Centric Panoptic Occupancy Prediction Benchmark for Autonomous Driving

Yi Feng, Junwu E, Zizhan Guo, Yu Ma, Hanli Wang, Rui Fan

展开摘要

Panoptic occupancy prediction aims to jointly infer voxel-wise semantics and instance identities within a unified 3D scene representation. Nevertheless, progress in this field remains constrained by the absence of high-quality 3D mesh resources, instance-level annotations, and physically consistent occupancy datasets. Existing benchmarks typically provide incomplete and low-resolution geometry without instance-level annotations, limiting the development of models capable of achieving precise geometric reconstruction, reliable occlusion reasoning, and holistic 3D understanding. To address these challenges, this paper presents an instance-centric benchmark for the 3D panoptic occupancy prediction task. Specifically, we introduce ADMesh, the first unified 3D mesh library tailored for autonomous driving, which integrates over 15K high-quality 3D models with diverse textures and rich semantic annotations. Building upon ADMesh, we further construct CarlaOcc, a large-scale, physically consistent panoptic occupancy dataset generated using the CARLA simulator. This dataset contains over 100K frames with fine-grained, instance-level occupancy ground truth at voxel resolutions as fine as 0.05 m. Furthermore, standardized evaluation metrics are introduced to quantify the quality of existing occupancy datasets. Finally, a systematic benchmark of representative models is established on the proposed dataset, which provides a unified platform for fair comparison and reproducible research in the field of 3D panoptic perception. Code and dataset are available at https://mias.group/CarlaOcc.

Poster
FastGS: Training 3D Gaussian Splatting in 100 Seconds

Shiwei Ren, Tianci Wen, Yongchun Fang, Biao Lu

展开摘要

The dominant 3D Gaussian splatting (3DGS) acceleration methods fail to properly regulate the number of Gaussians during training, causing redundant computational time overhead. In this paper, we propose FastGS, a novel, simple, and general acceleration framework that fully considers the importance of each Gaussian based on multi-view consistency, efficiently solving the trade-off between training time and rendering quality. We innovatively design a densification and pruning strategy based on multi-view consistency, dispensing with the budgeting mechanism. Extensive experiments on Mip-NeRF 360, Tanks & Temples, and Deep Blending datasets demonstrate that our method significantly outperforms the state-of-the-art methods in training speed, achieving a 3.29x training acceleration and comparable rendering quality compared with DashGaussian on the Mip-NeRF 360 dataset and a 15.45x acceleration compared with vanilla 3DGS on the Deep Blending dataset. We demonstrate that FastGS exhibits strong generality, delivering 2-6x training acceleration across various tasks, including dynamic scene reconstruction, surface reconstruction, sparse-view reconstruction, large-scale reconstruction, and simultaneous localization and mapping.

Poster
Geometry-driven OOD Detectors Are Class-Incremental Learners

Wangwang Jia, Zijian Gao, Tianjiao Wan, Yuan Cao, Yong Dou, Kele Xu

展开摘要

Class-Incremental Learning (CIL) seeks to acquire new classes over time without erasing prior knowledge. While recent methods leverage pre-trained models (PTMs) to curb forgetting, they largely optimize the feature extractor and overlook the crucial classification head. In this work, we advance a simple view: if each task is equipped with a classifier that has the ability to both recognize in-distribution (IND) classes and reject out-of-distribution (OOD) inputs, CIL arises naturally--inputs are accepted only by heads that deem them in-distribution and rejected otherwise. Supported by rigorous theoretical and empirical studies, we find that this ability is characterized by Inter-class Separation and Intra-class Compactness; lacking these, standard linear and cosine-similarity heads remain closed-set and fail to yield a usable OOD signal. To address this, we propose GOD (Geometry-driven OOD Detectors), which unifies IND recognition and OOD rejection in a single geometric space by replacing the learnable head with fixed Equiangular Tight Frame (ETF) anchors; an ETF loss enforces inter-class separation, and an ArcFace loss further tightens intra-class compactness. For efficiency, we further introduce a parameter-efficient hybrid architecture and an efficient inference strategy, thus reducing both parameter footprint and inference cost. Extensive experiments on multiple incremental settings and datasets show that GOD achieves state-of-the-art results.[^1]: Code and datasets are available in the supplementary material.

Poster
Temporal Imbalance of Positive and Negative Supervision in Class-Incremental Learning

Jinge Ma, Fengqing Zhu

展开摘要

With the widespread adoption of deep learning in visual tasks, Class-Incremental Learning (CIL) has become an important paradigm for handling dynamically evolving data distributions. However, CIL faces the core challenge of *catastrophic forgetting*, often manifested as a prediction bias toward new classes. Existing methods mainly attribute this bias to intra-task class imbalance and focus on corrections at the classifier head. In this paper, we highlight an overlooked factor--*temporal imbalance*--as a key cause of this bias. Earlier classes receive stronger negative supervision toward the end of training, leading to asymmetric precision and recall. We establish a temporal supervision model, formally define temporal imbalance, and propose the Temporal-Adjusted Loss (TAL), which uses a temporal decay kernel to construct a supervision strength vector and dynamically reweight the negative supervision in cross-entropy loss. Theoretical analysis shows that TAL degenerates to standard cross-entropy under balanced conditions and effectively mitigates prediction bias under imbalance. Extensive experiments demonstrate that TAL significantly reduces forgetting and improves performance on multiple CIL benchmarks, underscoring the importance of temporal modeling for stable long-term learning.

Poster
ReScene4D: Temporally Consistent Semantic Instance Segmentation of Evolving Indoor 3D Scenes

Emily Steiner, Jianhao Zheng, Henry Howard-Jenkins, Chris Xie, Iro Armeni

展开摘要

Indoor environments evolve as objects move, appear, or leave the scene. Capturing these dynamics requires maintaining temporally consistent instance identities across intermittently captured 3D scans, even when changes are unobserved. We introduce and formalize the task of temporally sparse 4D indoor semantic instance segmentation (SIS), which jointly segments, identifies, and temporally associates object instances. This setting poses a challenge for existing 3DSIS methods, which require a discrete matching step due to their lack of temporal reasoning, and for 4D LiDAR approaches, which perform poorly due to their reliance on high-frequency temporal measurements that are uncommon in the longer-horizon evolution of indoor environments. We propose ReScene4D, a novel method that adapts 3DSIS architectures for 4DSIS without needing dense observations. Our method enables temporal information sharing--using spatiotemporal contrastive loss, masking, and serialization--to adaptively leverage geometric and semantic priors across observations. This shared context enables consistent instance tracking and improves standard 3DSIS performance. To evaluate this task, we define a new metric, t-mAP, that extends mAP to reward temporal identity consistency. ReScene4D achieves state-of-the-art performance on the 3RScan dataset, establishing a new benchmark for understanding evolving indoor scenes.

Poster
FedSDR: Federated Graph Learning with Structural Noise Detection and Reconstruction

Jiaqi Liu, Zihan Tan, Guancheng Wan, Wenke Huang, He Li, Mang Ye

展开摘要

Federated Graph Learning (FGL) has emerged as a principled framework for decentralized training of Graph Neural Networks (GNNs) while preserving data privacy. In subgraph-FL scenarios, however, structural noise arising from data collection and storage can damage the GNN message-passing scheme of clients, leading to conflicts in collaboration. Existing approaches exhibit two critical limitations: 1) Globally, they fail to identify corrupted clients, causing destructive knowledge inconsistencies. 2) Locally, the global GNN performs poorly on these clients due to structural noise, limiting their ability to benefit from federated collaboration. To address these challenges, we propose FedSDR, a spectra-based FGL framework against high-structural-noise scenarios. Specifically, Structural Noise-Aware Aggregation (SNAA) introduces a structural fidelity evaluation metric to detect corrupted clients and reduce their contributions, thereby mitigating the impact of noise on the global GNN. Furthermore, Robust Local Structure Reconstruction (RLSR) leverages the knowledge from the healthy global model to repair locally corrupted graph structures. Extensive experiments demonstrate that FedSDR outperforms state-of-the-art methods across various scenarios under structural noise. The code is available at https://github.com/Subtleazure/FedSDR.

Poster
D2Dewarp: Dual Dimensions Geometric Representation Learning Based Document Image Dewarping

Heng Li, Xiangping Wu, Qingcai Chen

展开摘要

Document image dewarping remains a challenging task in the deep learning era. While existing methods have improved by leveraging text line awareness, they typically focus only on a single horizontal dimension. In this paper, we propose a fine-grained deformation perception model that focuses on Dual Dimensions of document horizontal-vertical-lines to improve document Dewarping called D2Dewarp. It can perceive distortion trends in different directions across document details. To combine the horizontal and vertical granularity features, an effective fusion module based on X and Y coordinate is designed to facilitate interaction and constraint between the two dimensions for feature complementarity. Due to the lack of annotated line features in current public dewarping datasets, we also propose an automatic fine-grained annotation method using public document texture images and automatic rendering engine to build a new large-scale distortion training dataset named DocDewarpHV. The code and dataset will be publicly released. On three public Chinese and English benchmarks, both quantitative and qualitative results show that our method achieves better rectification results compared with the state-of-the-art methods. The code and dataset are available at https://github.com/xiaomore/D2Dewarp.

Poster
LumiMotion: Improving Gaussian Relighting with Scene Dynamics

Joanna Kaleta, Piotr Wojcik, Kacper Marzol, Tomasz Trzcinski, Kacper Kania, Marek Kowalski

展开摘要

In 3D reconstruction, the problem of inverse rendering, namely recovering the illumination of the scene and the material properties, is fundamental. Existing Gaussian Splatting-based methods primarily target static scenes and often assume simplified or moderate lighting to avoid entan- gling shadows with surface appearance. This limits their ability to accurately separate lighting effects from mate- rial properties, particularly in real-world conditions. We address this limitation by leveraging dynamic elements-- regions of the scene that undergo motion--as a supervisory signal for inverse rendering. Motion reveals the same sur- faces under varying lighting conditions, providing stronger cues for disentangling material and illumination. This the- sis is supported by our experimental results which show we improve LPIPS by 23% for albedo estimation and by 15% for scene relighting relative to next-best baseline. To this end, we introduce LumiMotion, the first Gaussian-based approach that leverages dynamics for inverse rendering and operates in arbitrary dynamic scenes. Our method learns a dynamic 2D Gaussian Splatting representation that em- ploys a set of novel constraints which encourage the dy- namic regions of the scene to deform, while keeping static regions stable. As we demonstrate, this separation is crucial for correct optimization of the albedo. Finally, we release a new synthetic benchmark comprising five scenes under four lighting conditions, each in both static and dynamic variants, for the first time enabling systematic evaluation of inverse rendering methods in dynamic environments and challenging lighting.

Poster
Residual Primitive Fitting of 3D Shapes with SuperFrusta

Aditya Ganeshan, Matheus Gadelha, Thibault Groueix, Zhiqin Chen, Siddhartha Chaudhuri, Vladimir Kim, Wang Yifan, Daniel Ritchie

展开摘要

We introduce a framework for converting 3D shapes into compact and editable assemblies of analytic primitives, directly addressing the persistent trade-off between reconstruction fidelity and parsimony. Our approach combines two key contributions: a novel primitive, termed SuperFrustum, and an iterative inference algorithm, Residual Primitive Fitting (ResFit). SuperFrustum is a analytical primitive that is simultaneously (1) expressive, being able to express various common solids such as cylinders, spheres, cones & their tapered and bent forms, (2) editable, being compactly parameterized with 8 parameters, and (3) optimizable, with a sign distance field differentiable w.r.t. its parameters almost everywhere. ResFit is an unsupervised procedure that interleaves global shape analysis with local optimization, iteratively fitting primitives to the unexplained residual of a shape to discover a parsimonious yet accurate decompositions for each input shape. On diverse 3D benchmarks, our method achieves state-of-the-art results, improving IoU by over 9 points while using nearly half as many primitives as prior work. The resulting assemblies bridge the gap between dense 3D data and human-controllable design, producing high-fidelity and editable shape programs.

Oral
Beyond Soft Label: Dataset Distillation via Orthogonal Gradient Matching

Deyu Bo, Xinchao Wang

展开摘要

Condensing the large-scale, high-resolution ImageNet-1K dataset remains a challenge for dataset distillation (DD). Existing methods typically match batch normalization (BN) statistics, i.e., mean and variance, between real and synthetic datasets. Although effective with soft labels, their performance degrades substantially under hard labels. In this paper, we theoretically identify that BN matching mainly aligns the scales of real and synthetic gradients but overlooks their directions. However, experimental evidence demonstrates that gradient direction, rather than scale, is pivotal to model training, clarifying the limitations of prior methods. Building on this insight, we introduce Orthogonal Gradient Matching (OGM), which explicitly aligns the intrinsic direction of gradients, i.e., singular vectors. Specifically, OGM first orthogonalizes real and synthetic gradients by setting all singular values to one, eliminating their scales, and then minimizes the distance between these orthogonal gradients so that their singular vectors coincide. To further reduce computation, OGM employs a least-squares loss whose gradients can be obtained in the forward pass, avoiding back-propagation. Extensive experiments on ImageNet-1K validate the effectiveness of OGM. With only ten images per class (IPC = 10), OGM achieves 47.0% accuracy with soft labels and 16.7% with hard labels, outperforming training-based DD methods and RDED.

Poster
Bridging RGB and Hematoxylin Components: An Interleaved Guidance and Fusion Framework for Point Supervised Nuclei Segmentation

Zihan Huan, Xipeng Pan, Hualong Zhang, Siyang Feng, Rushi Lan, Huadeng Wang, Haoxiang Lu, Zhenbing Liu

展开摘要

Nuclei instance segmentation in histopathology images is essential for diagnostic accuracy and downstream computational tasks, yet this task relies heavily on expensive pixel level annotations. Although point level annotations substantially reduce the annotation burden for pathologists, many existing methods utilize only a single type of image and overlook the complementary information contained in alternative representations. To address this limitation, we propose DFGNet, a weakly supervised framework that utilizes dual-representation complementary fusion and interleaved guidance learning by jointly modeling RGB images and their corresponding Hematoxylin components. From the complementary fusion perspective, we propose a Reciprocal Cross-scale Dynamic Fusion Module (RCDF) and an Entropy Confidence Aggregation Unit (ECAU) to integrate multi-scale complementary cues and adaptively combine the outputs of the dual branches. In terms of interleaved guidance, we also propose an Interleaved point-Guided Attention (IGA) that enables bidirectional refinement between the segmentation task and the kernel prediction task. Experiments on three benchmark datasets show that DFGNet achieves state-of-the-art performance across multiple metrics and significantly outperforms existing methods. It also demonstrates strong generalization across tissue types and remains robust to annotation shifts in real-world scenarios.

Poster
Urban-GS: A Unified 3D Gaussian Splatting Framework for Compact and High-Fidelity Aerial-to-Street Reconstruction

Meng Wang, Changqun Xia, Yuze Wang, Junyi Wang, Wantong Duan, Xinxiong Xie, Yue Qi

展开摘要

Recently, 3D Gaussian Splatting (3DGS) has revolutionized radiance field reconstruction, enabling efficient and high-fidelity novel view synthesis. However, seamless integration of both aerial and street view images to model urban scenes remains a significant challenge for 3DGS. This joint setting suffers from extreme view coverage disparity, complex multi-scale details, and imbalanced viewpoint distributions.In this work, we present Urban-GS, a novel framework built upon Gaussian Splatting for the compact unified reconstruction and high-fidelity rendering of urban scenes from both aerial and street views. Specifically, we first develop an Aerial-Street Joint Adaptive Densification method to resolve the densification conflicts arising from large view coverage disparity. We then introduce a Contribution-based Anchor Pruning strategy to effectively mitigate the storage overhead from capturing multi-scale scene details. Furthermore, we propose a Global-to-Local Optimization strategy to refine the reconstruction of under-optimized regions resulting from imbalanced view distributions. Experiments across diverse urban scene datasets demonstrate that Urban-GS significantly outperforms the state-of-the-art method in novel-view rendering quality, while simultaneously reducing storage overhead by an average of 41%.

Poster
Open the Motion Door: Atomic Motion Decomposition and Recomposition for Open-Vocabulary Motion Generation

Ke Fan, Jiangning Zhang, Ran Yi, Jingyu Gong, Yabiao Wang, Yating Wang, Xin Tan, Chengjie Wang, Lizhuang Ma

展开摘要

Text-to-motion generation is a fundamental task in computer vision, aiming to synthesize 3D human motion sequences from natural language descriptions. However, due to the limited scale and diversity of existing datasets, models trained to directly map raw text to motion often struggle to generalize to out-of-domain textual inputs. We observe that although high-level motion semantics vary widely, many motions share a common set of underlying atomic motions--that is, simple, reusable body-part movements. Building on this insight, we introduce an **Atomic Motion Decomposition and Recomposition** framework for open-vocabulary text-to-motion generation. Our approach consists of two key components: a **Textual Decomposition** module that parses out-of-domain descriptions into atomic motion units, and an **Atomic Recomposition** module that integrates these units to produce the final motion sequence. Our model achieves a competitive performance on the in-domain HumanML3D dataset, and extensive experiments on two out-of-domain datasets (IDEA400 and Mixamo) demonstrate that our method substantially outperforms state-of-the-art approaches in open-vocabulary motion generation.

Poster
Event Stream Filtering via Probability Flux Estimation

Jinze Chen, Wei Zhai, Yang Cao, Bin Li, Zheng-Jun Zha

展开摘要

Event cameras asynchronously capture brightness changes with microsecond latency, offering exceptional temporal precision but suffering from severe noise and signal inconsistencies. Unlike conventional signals, events carry state information through polarities and process information through inter-event time intervals. However, existing event filters often ignore the latter, producing outputs that are sparser than the raw input and limiting the reconstruction of continuous irradiance dynamics. We propose the Event Density Flow Filter (EDFilter), a framework that models event generation as threshold-crossing probability fluxes arising from the stochastic diffusion of irradiance trajectories. EDFilter performs nonparametric, kernel-based estimation of probability flux and reconstructs the continuous event density flow using an O(1) recursive solver, enabling real-time processing. The Rotary Event Dataset (RED), featuring microsecond-resolution ground-truth irradiance flow under controlled illumination is also presented for event quality evaluation. Experiments demonstrate that EDFilter achieves high-fidelity, physically interpretable event denoising and motion reconstruction.

Poster