CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

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4,042篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    1383.4%
  • Poster
    3,90496.6%

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SharpTimeGS: Sharp and Stable Dynamic Gaussian Splatting via Lifespan Modulation

Zhanfeng Liao, Jiajun Zhang, Hanzhang Tu, Zhixi Wang, Yunqi Gao, Hongwen Zhang, Yebin Liu

展开摘要

Novel view synthesis of dynamic scenes is fundamental to achieving photorealistic 4D reconstruction and immersive visual experiences. Recent progress in Gaussian-based representations has significantly improved real-time rendering quality, yet existing methods still struggle to maintain a balance between long-term static and short-term dynamic regions in both representation and optimization. To address this, we present SharpTimeGS, a lifespan-aware 4D Gaussian framework that achieves temporally adaptive modeling of both static and dynamic regions under a unified representation. Specifically, we introduce a learnable lifespan parameter that reformulates temporal visibility from a Gaussian-shaped decay into a flat-top profile, allowing primitives to remain consistently active over their intended duration and avoiding redundant densification. In addition, the learned lifespan modulates each primitive's motion, reducing drift in long-lived static points while retaining unrestricted motion for short-lived dynamic ones. This effectively decouples motion magnitude from temporal duration, improving long-term stability without compromising dynamic fidelity. Moreover, we design a lifespan-velocity-aware densification strategy that mitigates optimization imbalance between static and dynamic regions by allocating more capacity to regions with pronounced motion while keeping static areas compact and stable. Extensive experiments on multiple benchmarks demonstrate that our method achieves state-of-the-art performance while supporting real-time rendering up to 4K resolution at 100 FPS on one RTX 4090.

Poster
Parallax to Align Them All: An OmniParallax Attention Mechanism for Distributed Multi-View Image Compression

Haotian Zhang, Feiyue Long, Yixin Yu, Jian Xue, Haocheng Tang, Tongda Xu, Zhenning Shi, Yan Wang, Siwei Ma, Jiaqi Zhang

展开摘要

Multi-view image compression (MIC) aims to achieve high compression efficiency by exploiting inter-image correlations, playing a crucial role in 3D applications. As a subfield of MIC, distributed multi-view image compression (DMIC) offers performance comparable to MIC while eliminating the need for inter-view information at the encoder side.However, existing methods in DMIC typically treat all images equally, overlooking the varying degrees of correlation between different views during decoding, which leads to suboptimal coding performance. To address this limitation, we propose a novel OmniParallax Attention Mechanism (OPAM), which is a general mechanism for explicitly modeling correlations and aligned features between arbitrary pairs of information sources.Building upon OPAM, we propose a Parallax Multi Information Fusion Module (PMIFM) to adaptively integrate information from different sources. PMIFM is incorporated into both the joint decoder and the entropy model to construct our end-to-end DMIC framework, ParaHydra.Extensive experiments demonstrate that ParaHydra is the first DMIC method to significantly surpass state-of-the-art MIC codecs, while maintaining low computational overhead. Performance gains become more pronounced as the number of input views increases. Compared with LDMIC, ParaHydra achieves bitrate savings of 19.72\% on WildTrack(3) and up to 24.18\% on WildTrack(6), while significantly improving coding efficiency (as much as 65xin decoding and 34xin encoding).

Poster
ReFAct: Empowering Multimodal Web Agents with Visual and Context Focusing

Rui Wu, Shuo Zhang, Xiaoxuan Tang, Ruirui Zhang, Yi Liu, Tao Jiang, Wenhao XU, Yong Li

展开摘要

Multimodal Web Search Agents demonstrate a practically valuable capability by fusing information from diverse modalities (e.g., text and vision), retrieved iteratively from the internet, to address complex user queries. However, the visual modality is prone to information overload, and the noise contained within it--such as irrelevant background details or complex structures--can disrupt the model's attention, misdirecting its operational focus toward an erroneous path. To address the aforementioned challenge, we propose ReFAct (Reasoning, Focusing, and Acting), a novel framework that empowers the agent to actively manage its cross-modal context. This allows the agent to adjust its operational focus, thereby mitigating the impact of noise on multimodal Web Search Agents. Specifically, ReFAct employs a Grounding tool for active visual perception to dynamically filter information. We also design external memory-based Defocus/Refocus operations for selective information retention, further modulating information density within the multimodal context. Ultimately, this ensures the agent maintains focus during problem-solving. To evaluate and enhance agent capabilities in complex and noisy multimodal contexts, we first propose a pipeline for constructing datasets with flexible complexity. We introduce a new open-source benchmark: GroundedVQA. Finally, we experimentally demonstrate the effectiveness of our proposed method on GroundedVQA and other widely-used benchmarks.

Poster
Taming the Long Tail: Rebalancing Adversarial Training via Adaptive Perturbation

Lilin Zhang, Yimo Guo, Yue Li, Jiancheng Shi, Xianggen Liu

展开摘要

Deep neural networks are highly vulnerable to adversarial examples, i.e.,small perturbations that can significantly degrade model performance. While adversarial training has become the primary defense strategy, most studies focus on balanced datasets, overlooking the challenges posed by real-world long-tail data. Motivated by the fact that perturbations in adversarial examples inherently alter the training distribution, we theoretically investigate their impact. We first revisit adversarial training for long-tail data and identify two key limitations: (i) a skewed training objective caused by class imbalance, and (ii) unstable evolution of adversarial distributions. Furthermore, we show that perturbations can simultaneously address both adversarial vulnerability and class imbalance. Based on these insights, we propose \METHODNAME , a plug-and-play framework that adaptively adjusts perturbations during adversarial training. Extensive experiments demonstrate that \METHODNAME consistently enhances adversarial robustness and class-balance on long-tailed datasets. The code is available at \href https://github.com/zhang-lilin/RobustLT https://github.com/zhang-lilin/RobustLT .

Poster
VideoAuto-R1: Video Auto Reasoning via Thinking Once, Answering Twice

Shuming Liu, Mingchen Zhuge, Changsheng Zhao, Jun Chen, Lemeng Wu, Zechun Liu, Chenchen Zhu, zhipeng cai, Chong Zhou, Haozhe Liu, Ernie Chang, Saksham Suri, Hongyu Xu, Qi Qian, Wei Wen, Balakrishnan Varadarajan, Zhuang Liu, Hu Xu, Florian Bordes, Raghuraman Krishnamoorthi, Bernard Ghanem, Vikas Chandra, Yunyang Xiong

展开摘要

Chain-of-thought (CoT) reasoning has emerged as a powerful tool for multimodal large language models on video understanding tasks. However, its necessity and advantages over direct answering remain underexplored. In this paper, we first demonstrate that for RL-trained video models, direct answering often matches or even surpasses CoT performance, despite CoT producing step-by-step analyses at a higher computational cost. Motivated by this, we propose VideoAuto-R1, a video understanding framework that adopts a reason-when-necessary strategy. During training, our approach follows a Thinking Once, Answering Twice paradigm: the model first generates an initial answer, then performs reasoning, and finally outputs a reviewed answer. Both answers are supervised via verifiable rewards. During inference, the model uses the confidence score of the initial answer to determine whether to proceed with reasoning. Across video QA and grounding benchmarks, VideoAuto-R1 achieves state-of-the-art accuracy with significantly improved efficiency, reducing the average response length by 3.3x, eg., from 149 to just 44 tokens. Moreover, we observe a low rate of thinking-mode activation on perception-oriented tasks, but a higher rate on reasoning-intensive tasks. This suggests that explicit language-based reasoning is generally beneficial but not always necessary.

Poster
Render-to-Adapt: Unsupervised Personal Adaptation for Gaze Estimation

Yangshi Ge, Zheng Liu, Feng Lu

展开摘要

Deep learning-based gaze estimation methods tend to suffer from substantial performance drop in real-world scenarios with varying users and environments. To tackle this issue, most recent approaches employ Unsupervised Domain Adaptation (UDA) to bridge the gap between source and target domains. However, this paradigm is misaligned with real-world scenarios, where the system typically needs to adapt to only a single new user. Therefore, this paper advocates a more practical paradigm: Unsupervised Personal Adaptation (UPA), which calibrates a pre-trained model using a few unlabeled images from a single new user. Conventional UDA methods do not guarantee improvements for every user and often yield lower average performance in this setting. To address this problem, we propose Render-to-Adapt (R2A), a self-supervised framework specifically designed for the UPA task. Given a pretrained gaze model, R2A utilizes a gaze-conditioned renderer to synthesize new images based on the model's gaze predictions, and enforces eye-region consistency as a label-free signal to enhance personalized gaze estimation. We evaluate R2A on a re-designed cross-dataset personal adaptation benchmark. Experimental results show that R2A consistently improves performance across all individuals and significantly outperforms existing SOTA methods.

Poster
SMV-EAR: Bring Spatiotemporal Multi-View Representation Learning into Efficient Event-Based Action Recognition

Rui Fan, Weidong Hao, Juntao Guan, Lai Rui, Tong Wu, Fanhong Zeng, Lin Gu

展开摘要

Event cameras action recognition (EAR) offers compelling privacy-protecting and efficiency advantages, where temporal motion dynamics is of great importance. Existing spatiotemporal multi-view representation learning (SMVRL) methods for event-based object recognition (EOR) offer promising solutions by projecting H-W-T events alone spatial axis H and W, yet are limited by its translation-variant spatial binning representation and naive early concatenation fusion architecture. This paper reexamines the key SMVRL design stages for EAR and propose: (i) a principled spatiotemporal multi-view representation through translation-invariant dense conversion of sparse events, (ii) a dual-branch, dynamic fusion architecture that models sample-wise complementarity between motion features from different views, and (iii) a bio-inspired temporal warping augmentation that mimics speed variability of real-world human actions. On three challenging EAR datasets of HARDVS, DailyDVS-200 and THU-EACT-50-CHL, we show +7.0%, +10.7%, and +10.2% Top-1 accuracy gains over existing SMVRL EOR method with surprising 30.1% reduced parameters and 35.7% lower computations, establishing our framework as a novel and powerful EAR paradigm. Code are avaliable in https://github.com/Fineshawray/SMV-EAR.

Poster
FLARE: A Failure-Aware Framework for Autonomous Correction and Recovery in Visual-Language Robotic Manipulation

Ganlong Zhao, Zijia Tang, Xingping Chen, Zhanghui Kuang, Ye Tian, Guanbin Li

展开摘要

Vision-Language-Action Models (VLAs) have demonstrated significant promise in generalizing to complex, long-horizon robotic manipulation tasks. However, their performance remains brittle, as they are typically trained on trajectory-monotonic, failure-free demonstrations. This reliance on "perfect" data leaves them unable to recover from common execution errors, such as a missed grasp, a dropped object, or an unexpected collision. In this paper, we propose FLARE, a novel framework that endows VLAs with robust error recovery capabilities through a "Retry" and "Reset" paradigm. First, we introduce a "Retry" mechanism by injecting perturbation and bridging segments that decouple robot pose from environment state into demonstrations, enabling the policy to autonomously handle execution deviations. Second, to address critical, state-breaking (OOD) failures, we introduce a "Reset" pipeline. We leverage an MLLM for offline failure analysis to automatically identify OOD states from execution videos. This analysis enables the efficient, targeted collection of a small library of object-centric "Reset" skills, which are trained to restore the environment to a task-valid state. Our full framework integrates these learned policies. At inference, an online MLLM monitor arbitrates between task execution and "Reset" skills. Experiments on challenging, contact-rich manipulation tasks show our approach significantly improves task success and robustness.

Poster
Self-Attention Driven Tensor Representation for High-Order Data Recovery

Zhi-Wei Shi, Yu-Bang Zheng, Heng-Chao Li

展开摘要

Low-rank tensor representation (LRTR) is an effective tool for compactly modeling high-order data. While nonlinear LRTR models can better capture real-world nonlinear dependencies, most existing methods rely on fixed local mappings of multilayer perceptrons (MLPs) or convolutional neural networks (CNNs), limiting their ability to model complex global dependencies. To overcome this limitation, we construct a novel paradigm called Self-Attention Driven Tensor Representation (SADTR), which is the first framework that models nonlinearity from the perspective of self-attention. Specifically, we design a factor self-representation mechanism to establish dynamic global mapping, thereby adaptively capturing both local and non-local nonlinear dependencies in the factor space. Moreover, we introduce an implicit sparse representation to impose sparsity constraint while avoiding additional optimization problems. As a result, the proposed SADTR can achieve a more accurate low-rank representation. In theory, we provide a detailed analysis to demonstrate the recoverability of SADTR. To validate the effectiveness of SADTR, we apply it to three representative high-order data recovery tasks. Experimental results demonstrate that SADTR consistently outperforms existing state-of-the-art LRTR methods.

Poster
Towards Generalized Multimodal Homography Estimation

Jinkun You, Jiaxin Cheng, Jie Zhang, Yicong Zhou

展开摘要

Supervised and unsupervised homography estimation methods depend on image pairs tailored to specific modalities to achieve high accuracy. However, their performance deteriorates substantially when applied to unseen modalities. To address this issue, we propose a training data synthesis method that generates unaligned image pairs with ground-truth offsets from a single input image. Our approach renders the image pairs with diverse textures and colors while preserving their structural information. These synthetic data empower the trained model to achieve greater robustness and improved generalization across various domains. Additionally, we design a network to fully leverage cross-scale information and decouple color information from feature representations, thus improving estimation accuracy. Extensive experiments show that our training data synthesis method improves generalization performance. The results also confirm the effectiveness of the proposed network.

Poster
WeaveTime: Streaming from Earlier Frames into Emergent Memory in VideoLLMs

Yulin Zhang, Cheng Shi, Sibei Yang

展开摘要

Recent advances in Multimodal Large Language Models have greatly improved visual understanding and reasoning, yet their quadratic attention and offline training protocols make them ill-suited for streaming settings where frames arrive sequentially and future observations are inaccessible. We diagnose a core limitation of current Video-LLMs, namely Time-Agnosticism, in which videos are treated as an unordered bag of evidence rather than a causally ordered sequence, yielding two failures in streams: temporal order ambiguity, in which the model cannot follow or reason over the correct chronological order, and past-current focus blindness where it fails to distinguish present observations from accumulated history. We present WeaveTime, a simple, efficient, and model-agnostic framework that first teaches order and then uses order. We introduce a lightweight Temporal Reconstruction objective--our Streaming Order Perception enhancement--that instills order-aware representations with minimal finetuning and no specialized streaming data. At inference, a Past-Current Dynamic Focus Cache performs uncertainty-triggered, coarse-to-fine retrieval, expanding history only when needed. Plugged into exsiting Video-LLM without architectural changes, WeaveTime delivers consistent gains on representative streaming benchmarks, improving accuracy while reducing latency. These results establish WeaveTime as a practical path toward time-aware stream Video-LLMs under strict online, time-causal constraints. Code and weights will be made publicly available.

Poster
Synthetic Object Compositions for Scalable and Accurate Learning in Detection, Segmentation, and Grounding

Weikai Huang, Jieyu Zhang, Taoyang Jia, Chenhao Zheng, Ziqi Gao, Jae Sung Park, Ranjay Krishna

展开摘要

Visual grouping--operationalized through tasks such as instance segmentation, visual grounding, and object detection--enables applications ranging from robotic perception to photo editing. These fundamental problems in computer vision are powered by large-scale, painstakingly annotated datasets. Despite their impact, these datasets are costly to build, biased in coverage, and difficult to scale. Synthetic datasets offer a promising alternative but struggle with flexibility, accuracy, and compositional diversity. We introduce SOC, an accurate and scalable data synthesis pipeline via a novel object-centric composition strategy. It composes high-quality synthetic object segments into new images using 3D geometric layout augmentation and camera configuration augmentation with generative harmonization and mask-area-weighted blending, yielding accurate and diverse masks, boxes, and referring expressions. Models trained on just 100K of our synthetic images outperform those trained on larger real datasets (GRIT 20M, V3Det 200K) and synthetic pipelines (Copy-Paste, X-Paste, SynGround, SegGen by +24-36%)--achieving +10.9 AP on LVIS and +8.4 NAcc on gRefCOCO. SOC also enables controllable dataset construction for different use cases and boosts performance in both low-data and closed-vocabulary scenarios. Augmenting LVIS and COCO with synthetic object segments delivers strong performance across different real data scales and yields even greater improvements when real data is extremely limited (+6.59 AP on 1% COCO data). Furthermore, this controllability enables targeted data generation for intra-class referring, a diagnostic grounding task we propose that requires fine-grained attribute discrimination.

Poster
Beyond Layer-Wise Merging: Chain-of-Merging for Vision-Language Models

Xinyu Zhang, Yuxuan Dong, Lingling Zhang, Chengyou Jia, Zhuohang Dang, YiXing Yao, Yaqiang Wu, Basura Fernando, Jun Liu

展开摘要

While model merging has demonstrated remarkable success for large language models (LLMs), its application to vision-language models (VLMs) remains largely underexplored. Recent methods attempt to enhance VLM reasoning capabilities by integrating specialized LLM parameters through layer-wise merging. However, existing paradigms suffer from two critical limitations: (1) strict positional correspondence, enforcing rigid one-to-one layer alignment, and (2) uniform merging weights applied across all layers. These constraints fail to account for substantial functional disparities between VLM and LLM layers, potentially misaligning incompatible layers and leading to detrimental parameter combinations. To address these, we propose Chain-of-Merging (CoM), a framework that adaptively adjusts merging plans for different images and questions, comprising two key stages: (1) Adaptive Layer Matching, which identifies optimal layer pairings based on structural and semantic matching scores while filtering incompatible pairings, and (2) Dynamic Weight Merging, which determines layer-specific merging weights based on matching scores and employs spherical linear interpolation to minimize memory overhead. Extensive experiments demonstrate that CoM achieves substantial performance improvements, with Qwen2.5-VL-7B + Qwen2.5-Math-7B attaining a 4.4% average improvement on mathematical reasoning benchmarks while enhancing general visual understanding, significantly outperforming existing training-free methods.

Poster
MA-Bench: Towards Fine-grained Micro-Action Understanding

Kun Li, Jihao Gu, Fei Wang, Zhiliang Wu, Hehe Fan, Dan Guo

展开摘要

With the rapid development of Multimodal Large Language Models (MLLMs), their potential in Micro-Action understanding, a vital role in human emotion analysis, remains unexplored due to the absence of specialized benchmarks. To tackle this issue, we present MA-Bench, a benchmark comprising 1,000 videos and a three-tier evaluation architecture that progressively examines micro-action perception, relational comprehension, and interpretive reasoning. MA-Bench contains 12,000 structured question-answer pairs, enabling systematic assessment of both recognition accuracy and action interpretation. The results of 23 representative MLLMs reveal that there are significant challenges in capturing motion granularity and fine-grained body-part dynamics. To address these challenges, we further construct MA-Bench-Train, a large-scale training corpus with 20.5K videos annotated with structured micro-action captions for fine-tuning MLLMs. The results of Qwen3-VL-8B fine-tuned on MA-Bench-Train show clear performance improvements across micro-action reasoning and explanation tasks. Our work aims to establish a foundation benchmark for advancing MLLMs in understanding subtle micro-action and human-related behaviors. Project Page: https://MA-Bench.github.io

Poster
ReManNet: A Riemannian Manifold Network for Monocular 3D Lane Detection

Chengzhi Hong, Bijun Li

展开摘要

Monocular 3D lane detection remains challenging due to depth ambiguity and weak geometric constraints. Mainstream methods rely on depth guidance, BEV projection, and anchor- or curve-based heads with simplified physical assumptions, remapping high-dimensional image features while only weakly encoding road geometry. Lacking an invariant geometric-topological coupling between lanes and the underlying road surface, 2D-to-3D lifting is ill-posed and brittle, often degenerating into concavities, bulges, and twists. To address this, we propose the Road-Manifold Assumption: the road is a smooth 2D manifold in R3, lanes are embedded 1D submanifolds, and sampled lane points are dense observations, thereby coupling metric and topology across surfaces, curves, and point sets. Building on this, we propose ReManNet, which first produces initial lane predictions with an image backbone and detection heads, then encodes geometry as Riemannian Gaussian descriptors on the symmetric positive-definite (SPD) manifold, and fuses these descriptors with visual features through a lightweight gate to maintain coherent 3D reasoning. We also propose the 3D Tunnel Lane IoU (3D-TLIoU) loss, a joint point-curve objective that computes slice-wise overlap of tubular neighborhoods along each lane to improve shape-level alignment. Extensive experiments on standard benchmarks demonstrate that ReManNet achieves state-of-the-art (SOTA) or competitive results. On OpenLane, it improves F1 by +8.2% over the baseline and by +1.8% over the previous best, with scenario-level gains of up to +6.6%. The code will be publicly available at https://github.com/changehome717/ReManNet.

Poster
Adaptive Action Chunking at Inference-time for Vision-Language-Action Models

Yuanchang Liang, Xiaobo Wang, Kai Wang, Shuo Wang, Xiaojiang Peng, Haoyu Chen, David Kim Huat Chua, Prahlad Vadakkepat

展开摘要

In Vision-Language-Action (VLA) models, action chunking (i.e., executing a sequence of actions without intermediate replanning) is a key technique to improve robotic manipulation abilities. However, a large chunk size reduces the model's responsiveness to new information, while a small one increases the likelihood of mode-jumping, jerky behavior resulting from discontinuities between chunks. Therefore, selecting the optimal chunk size is an urgent demand to balance the model's reactivity and consistency. Unfortunately, a dominant trend in current VLA models is an empirical fixed chunk length at inference-time, hindering their superiority and scalability across diverse manipulation tasks. To address this issue, we propose a novel Adaptive Action Chunking (AAC) strategy, which exploits action entropy as the cue to adaptively determine the chunk size based on current predictions. Extensive experiments on a wide range of simulated and real-world robotic manipulation tasks have demonstrated that our approach substantially improves performance over the state-of-the-art alternatives. The videos and source code are publicly available at https://lance-lot.github.io/adaptive-chunking.github.io.

Poster
Human Interaction-Aware 3D Reconstruction from a Single Image

Gwanghyun Kim, Junghun James Kim, Suh Yoon Jeon, Jason Park, Se Young Chun

展开摘要

Reconstructing textured 3D human models from a single image is fundamental for AR/VR and digital human applications. However, existing methods mostly focus on single individuals and thus fail in multi-human scenes, where naive composition of individual reconstructions often leads to artifacts such as unrealistic overlaps, missing geometry in occluded regions, and distorted interactions. These limitations highlight the need for approaches that incorporate group-level context and interaction priors. We introduce a holistic method that explicitly models both group- and instance-level information. To mitigate perspective-induced geometric distortions, we first transform the input into a canonical orthographic space. Our primary component, Human Group-Instance Multi-View Diffusion (HUG-MVD), then generates complete multi-view normals and images by jointly modeling individuals and group context to resolve occlusions and proximity. Subsequently, the Human Group-Instance Geometric Reconstruction (HUG-GR) module optimizes the geometry by leveraging explicit, physics-based interaction priors to enforce physical plausibility and accurately model inter-human contact. Finally, the multi-view images are fused into a high-fidelity texture. Together, these components form our complete framework, HUG3D. Extensive experiments show that HUG3D significantly outperforms both single-human and existing multi-human methods, producing physically plausible, high-fidelity 3D reconstructions of interacting people from a single image.

Poster
BulletTime: Decoupled Control of Time and Camera Pose for Video Generation

Yiming Wang, Qihang Zhang, Shengqu Cai, Tong Wu, Jan Ackermann, Zhengfei Kuang, Yang Zheng, Frano Rajič, Siyu Tang, Gordon Wetzstein

展开摘要

Emerging video diffusion models achieve high visual fidelity but fundamentally couple scene dynamics with camera motion, limiting their ability to provide precise spatial and temporal control. We introduce a 4D-controllable video diffusion framework that explicitly decouples scene dynamics from camera pose, enabling fine-grained manipulation of both scene dynamics and camera viewpoint. Our framework takes continuous world-time sequences and camera trajectories as conditioning inputs, injecting them into the video diffusion model through a 4D positional embedding in the attention layer and adaptive normalizations for feature modulation. To train this model, we curate a unique dataset in which temporal and camera variations are independently parameterized. Experiments show that our model achieves robust real-world 4D control across diverse timing patterns and camera trajectories, while preserving high generation quality and outperforming prior work in controllability.

Poster
Deeper Thought, Weaker Aim: Understanding and Mitigating Perceptual Impairment during Reasoning in Multimodal Large Language Models

Ruiying Peng, Xueyu Wu, Jing Lei, Lu Hou, Yuanzheng Ma, Xiao-Hui Li

展开摘要

Multimodal large language models (MLLMs) often suffer from perceptual impairments under extended reasoning modes, particularly in visual question answering (VQA) tasks. We identify attention dispersion as the underlying cause: during multi-step reasoning, model's visual attention becomes scattered and drifts away from question-relevant regions, effectively "losing focus" on the visual input. To better understand this phenomenon, we analyze the attention maps of MLLMs and observe that reasoning prompts significantly reduce attention to regions critical for answering the question. We further find a strong correlation between model's overall attention on image tokens and the spatial dispersiveness of model's attention within the image. Leveraging this insight, we propose a training-free Visual Region-Guided Attention (VRGA) framework that selects visual heads based on an entropy-focus criterion and reweights their attention, effectively guiding the model to focus on question-relevant regions during reasoning. Extensive experiments on vision-language benchmarks demonstrate that our method effectively alleviates perceptual degradation, leading to improvements in visual grounding and reasoning accuracy, while offering interpretable insights into how MLLMs process visual information.

Poster
DynBridge: Bridging Imagination and Control through Interaction Dynamics for Robot Manipulation

Alex Wang, Zhiwei Dong, Qicheng Bai, Chenshi Zhang, Yujie Yi, Guang Dai, Yong Liu, Mengmeng Wang

展开摘要

Recent generative models allow robots to generate future visual outcomes for action guidance, yet most still address imagination and control independently, resulting in visually coherent rollouts but physically inconsistent behaviors. While structural priors enhance spatial grounding, these methods remain visually correlation-driven rather than causally informed, overlooking the bidirectional coupling between robot actions and the evolving environment. We formalize the coupling as interaction dynamics, which specify where environmental changes occur and how actions cause them. Based on this formulation, we introduce DynBridge, an end-to-end framework that unifies imagination and control through the shared dynamics representation. Specifically, DynBridge realizes this via three components: (1) an Interaction Dynamics Generator that forecasts interaction dynamics via joint trajectory generation and action prediction; (2) an Action-Conditioned Dynamics Aggregator that integrates dynamics under control signals; and (3) a Dynamics-Guided Action Predictor that leverages the aggregated dynamics to produce executable, context-aware actions. Results demonstrate that DynBridge consistently outperforms prior methods on simulated and real-world benchmarks without external pretraining.

Poster