CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

4,042篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    1383.4%
  • Poster
    3,90496.6%

浏览全部论文

主题: 三维视觉 · 483 篇论文 · 重置筛选

Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting

Yuanyuan Gao, Yuning Gong, Yifei Liu, Jingfeng Li, Dan Xu, Yanci Zhang, Dingwen Zhang, Xiao Sun, Zhihang Zhong

展开摘要

3D Gaussian Splatting (3DGS) has emerged as an efficient approach for photorealistic rendering. Recent MLP-based variants further improve visual fidelity but introduce substantial decoding overhead during rendering. To reduce the computational cost, several pruning strategies and level-of-detail (LOD) techniques have been introduced to reduce the number of Gaussian primitives in large-scale scenes. However, our analysis reveals that significant redundancy still remains due to the lack of occlusion awareness. In this work, we propose Proxy-GS, a novel pipeline that uses a proxy representation to introduce occlusion awareness for Gaussians from arbitrary views. At the core of our approach is a fast proxy system capable of producing precise occlusion depth maps at a resolution of 1000 x 1000 in under 1 ms. This proxy serves two roles. First, it guides the culling of anchors and Gaussians to accelerate rendering. Second, it guides densification toward scene surfaces during training, reducing inconsistencies in occluded regions and thereby improving rendering quality. In heavily occluded scenarios such as the MatrixCity Streets dataset, Proxy-GS achieves more than a 2.5x speedup over Octree-GS while also improving rendering quality.

Oral
Text-guided Feature Disentanglement for Cross-modal Gait Recognition

Zhiyang Lu, Ming Cheng

展开摘要

Gait recognition is a biometric technique that identifies individuals based on their walking patterns, offering advantages in long-range, non-intrusive scenarios. However, real-world scenarios often involve heterogeneous sensing modalities such as LiDAR and RGB cameras, making LiDAR-Camera Cross-modal Gait recognition (LCCGR) a critical yet challenging task due to the substantial modality gap between 2D videos and 3D point cloud sequences. To address this challenge, we propose TCFDNet, a Text-guided Cross-modal Feature Disentanglement Network, which leverages modality-aware textual priors as semantic anchors to guide the learning of disentangled modality-shared representations. Specifically, we construct a Gait Modality Text Dictionary (GMTD) using large language models to generate rich semantic descriptions of gait across modalities and viewpoints. A CLIP-based Multi-grained Feature Encoder then aligns visual and textual features within a unified vision-language space. Furthermore, the Text-guided Feature Disentanglement (TFD) module selects the top\text - k matched textual descriptions to reconstruct modality-specific representations and derive modality-shared features via residual decomposition and orthogonality constraints. To mitigate the fragility of the disentangled shared features, we propose a Feature Stability Enhancement (FSE) module, which models spatial and channel-wise correlations to improve feature robustness. In addition, a cross-modal patch exchange strategy is introduced to further improve generalization. Extensive experiments on SUSTech1K and FreeGait datasets demonstrate that TCFDNet achieves new state-of-the-art results and validate the effectiveness of the proposed modules.

Poster
Reliev3R: Relieving Feed-forward 3D Reconstruction from Multi-View Geometric Annotations

Youyu Chen, Junjun Jiang, Yueru Luo, Kui Jiang, Xianming Liu, Xu Yan, Dave Zhenyu Chen

展开摘要

With recent advances, Feed-forward Reconstruction Models (FFRMs) have demonstrated great potential in reconstruction quality and adaptiveness to multiple downstream tasks. However, the excessive reliance on multi-view geometric annotations, e.g. 3D point maps and camera poses, makes the fully-supervised training scheme of FFRMs difficult to scale up.In this paper, we propose Reliev3R, a weakly-supervised paradigm for training FFRMs from scratch without cost-prohibitive multi-view geometric annotations. Relieving the reliance on geometric sensory data and compute-exhaustive structure-from-motion preprocessing, our method draws 3D knowledge directly from monocular relative depths and image sparse correspondences given by zero-shot predictions of pretrained models.At the core of Reliev3R, we design an ambiguity-aware relative depth loss and a trigonometry-based reprojection loss to facilitate supervision for multi-view geometric consistency.Training from scratch with the less data, Reliev3R catches up with its fully-supervised sibling models, taking a step towards low-cost 3D reconstruction supervisions and scalable FFRMs.

Poster
Neural Gabor Splatting: Enhanced Gaussian Splatting with Neural Gabor for High-frequency Surface Reconstruction

Haato Watanabe, Nobuyuki Umetani

展开摘要

Recent years have witnessed the rapid emergence of 3D Gaussian Splatting (3DGS) as a powerful approach for 3D reconstruction and novel view synthesis. Its explicit representation with Gaussian primitives enables fast training, real-time rendering, and convenient post-processing such as editing and surface reconstruction. However, 3DGS suffers from a critical drawback: the number of primitives grows drastically for scenes with high-frequency appearance details, since each primitive can represent only a single color, requiring multiple primitives for every sharp color transition.To overcome this limitation, we propose Neural Gabor splatting, which augments each Gaussian primitive with a lightweight multi-layer perceptron (MLP) that models a wide range of color variations within a single primitive. To further control primitive numbers, we introduce a frequency-aware densification strategy that selects mismatch primitives for pruning and cloning based on frequency energy.Our method achieves accurate reconstruction of challenging high-frequency surfaces. We demonstrate its effectiveness through extensive experiments on both standard benchmarks, such as Mip-NerRF360 and high-frequency surface datasets (e.g., checkered patterns), supported by comprehensive ablation studies.

Poster
Towards Knowledge-augmented Bayesian Deep Learning For Computer Vision

Wang Ma, Hanjing Wang, Yufei Zhang, Darsha Udayanga, Qiang Ji

展开摘要

Bayesian deep learning (BDL) integrates Bayesian inference with deep learning, improving predictive performance while enabling principled uncertainty quantification. However, existing BDLs often rely on non-informative random priors, limiting the benefits of Bayesian inference. In contrast, knowledge-augmented deep learning explicitly injects domain knowledge during training, yet lacks a probabilistic foundation. In this paper, we propose a knowledge-augmented BDL framework that integrates domain knowledge both as an informative prior and as an adaptive likelihood under a unified two-stage hybrid formulation. In the first stage, we learn a knowledge-informed prior p(\theta \mid \mathcal K ) by pre-training a model to satisfy domain-specific constraints. In the second stage, we perform Bayesian inference on task data with an adaptive knowledge likelihood p(\mathcal K \mid \theta, \mathcal D ), which dynamically enforces these constraints during optimization. This unified framework enables knowledge to guide both initialization and training, significantly improving prediction accuracy, robustness, adaptation and uncertainty estimation. Experiments on various computer vision tasks, including semi-synthetic and real-knowledge scenarios, demonstrate that our two-stage framework consistently outperforms state-of-the-art Bayesian and knowledge-augmented baselines.

Poster
Localizing, Structuring, and Rendering: Bridging 3D and 2D Vision-Language-Action Models for Robotic Manipulation

yunlong zhao, Xiaoheng Deng, Yichao Cao, Yi Chen, Xiangjian He, Shan You, Shuo Yang, Lei Fan, Fei Wang, Xiu Su

展开摘要

Robotic manipulation in complex 3D environments requires unifying spatial reasoning with intuitive visual perception, which is a capability that current Vision-Language-Action paradigms address separately. While 3D VLAs excel in geometric and physical reasoning, they lack intuitive, image-level understanding and dense visual semantics; conversely, 2D VLAs (even with depth image) provide rich visual intuition and semantic continuity but miss explicit spatial global grounding. We introduce DiffRender-VLA, a differentiable rendering-based framework that bridges 3D and 2D Vision-Language-Action models through gradient-consistent visual mediation. It generates differentiable images by localizing the next end-effector target with a world-aligned cube marker, differentiably structuring surrounding geometry whose color encodes spatial relations to the marker, and rendering adaptive viewpoints optimized to reveal the target-environment spatial relationships. These differentiable images serve as visual bridges, embedding spatial semantics while allowing gradients from 2D VLAs to backpropagate into 3D representations, thereby coupling geometric reasoning with visual perception. This closed differentiable loop unifies reasoning and perception, substantially improving performance under occlusion, clutter, and complex spatial manipulation tasks, achieving average improvements of +12.1% over state-of-the-art methods. Codes are available at https://github.com/zyl123456aB/DIFFVLA.

Poster
WildRayZer: Self-supervised Large View Synthesis in Dynamic Environments

Xuweiyi Chen, Wentao Zhou, Zezhou Cheng

展开摘要

We present WildRayZer, a self-supervised framework for novel view synthesis (NVS) in dynamic environments where both the camera and objects move. Dynamic content breaks the multi-view consistency that static NVS models rely on, leading to ghosting, hallucinated geometry, and unstable pose estimation. WildRayZer addresses this by performing an analysis-by-synthesis test: a camera-only static renderer explains rigid structure, and its residuals reveal transient regions. From these residuals, we construct pseudo motion masks, distill a motion estimator, and use it to mask input tokens and gate loss gradients so supervision focuses on cross-view background completion. To enable large-scale training and evaluation, we curate Dynamic RealEstate10K (D-RE10K), a real-world dataset of 15K casually captured dynamic sequences, and D-RE10K-iPhone, a paired transient and clean benchmark for sparse-view transient-aware NVS. Experiments show that WildRayZer consistently outperforms optimization-based and feed-forward baselines in both transient-region removal and full-frame NVS quality with a single feed-forward pass.

Poster
Dynamic-eDiTor: Training-Free Text-Driven 4D Scene Editing with Multimodal Diffusion Transformer

Dong In Lee, Hyungjun Doh, Seunggeun Chi, Runlin Duan, Sangpil Kim, Karthik Ramani

展开摘要

Recent progress in 4D representations, such as Dynamic NeRF and 4D Gaussian Splatting (4DGS), has enabled dynamic 4D scene reconstruction. However, text-driven 4D scene editing remains under-explored due to the challenge of ensuring both multi-view and temporal consistency across space and time during editing.Existing studies rely on 2D diffusion models that edit frames independently, often causing motion distortion, geometric drift, and incomplete editing. We introduce Dynamic-eDiTor, a training-free text-driven 4D editing framework leveraging Multimodal Diffusion Transformer (MM-DiT) and 4DGS. This mechanism consists of Spatio-Temporal Sub-Grid Attention (STGA) for locally consistent cross-view and temporal fusion, and Context Token Propagation (CTP) for global propagation via token inheritance and optical-flow-guided token replacement. Together, these components allow Dynamic-eDiTor to perform seamless, globally consistent multi-view video without additional training and directly optimize pre-trained source 4DGS.Extensive experiments on multi-view video dataset DyNeRF demonstrate that our method achieves superior editing fidelity and both multi-view and temporal consistency prior approaches. Project page for results and code: https://di-lee.github.io/dynamic-eDiTor

Poster
LitePT: Lighter Yet Stronger Point Transformer

Yuanwen Yue, Damien Robert, Jianyuan Wang, Sunghwan Hong, Jan Dirk Wegner, Christian Rupprecht, Konrad Schindler

展开摘要

Modern neural architectures for 3D point cloud processing contain both convolutional layers and attention blocks, but the best way to assemble them remains unclear. We analyse the role of different computational blocks in 3D point cloud networks and find an intuitive behaviour: convolution is adequate to extract low-level geometry at high-resolution in early layers, where attention is expensive without bringing any benefits; attention captures high-level semantics and context in low-resolution, deep layers more efficiently. Guided by this design principle, we propose a new, improved 3D point cloud backbone that employs convolutions in early stages and switches to attention for deeper layers. To avoid the loss of spatial layout information when discarding redundant convolution layers, we introduce a novel, parameter-free 3D positional encoding, PointROPE. The resulting LitePT model has 3.6x fewer parameters, runs 2x faster, and uses 2x less memory than the state-of-the-art Point Transformer V3, but nonetheless matches or outperforms it on a range of tasks and datasets.

Poster
VGGT-360: Geometry-Consistent Zero-Shot Panoramic Depth Estimation

Jiayi Yuan, Haobo Jiang, De Wen Soh, Na Zhao

展开摘要

This paper presents VGGT-360, a novel training-free framework for zero-shot, geometry-consistent panoramic depth estimation. Unlike prior view-independent training-free approaches, VGGT-360 reformulates the task as panoramic reprojection over multi-view reconstructed 3D models by leveraging the intrinsic 3D consistency of VGGT-like foundation models, thereby unifying fragmented per-view reasoning into a coherent panoramic understanding. To achieve robust and accurate estimation, VGGT-360 integrates three plug-and-play modules that form a unified panorama-to-3D-to-depth framework: (i) Uncertainty-guided adaptive projection slices panoramas into perspective views to bridge the domain gap between panoramic inputs and VGGT's perspective prior. It estimates gradient-based uncertainty to allocate denser views to geometry-poor regions, yielding geometry-informative inputs for VGGT. (ii) Structure-saliency enhanced attention strengthens VGGT's robustness during 3D reconstruction by injecting structure-aware confidence into its attention layers, guiding focus toward geometrically reliable regions and enhancing cross-view coherence. (iii) Correlation-weighted 3D model correction refines the reconstructed 3D model by reweighting overlapping points using attention-inferred correlation scores, providing a consistent geometric basis for accurate panoramic reprojection. Extensive experiments show that VGGT-360 outperforms both trained and training-free state-of-the-art methods across multiple resolutions and diverse indoor and outdoor datasets. The code is available at https://github.com/Yuanjiayii/VGGT-360.

Poster
In Pursuit of Pixel Supervision for Visual Pre-training

Lihe Yang, Shang-Wen Li, Yang Li, Xinjie Lei, Dong Wang, Abdelrahman Mohamed, Saining Xie, Hengshuang Zhao, Kaiming He, Hu Xu

展开摘要

Data matters. In computer vision, data (or pixels) are the primary source of information containing signals that span from low-level attributes to high-level concepts. At scale, the success of modern vision systems has been closely tied to how data is curated for semantic understanding (e.g., ImageNet). Recent trends in spatial intelligence and physical world understanding further highlight the importance of real-world signals that preserve spatial structure, beyond purely semantic signals. This motivates a shift toward curating data that better captures spatially grounded information across diverse environments. In this work, we demonstrate that training on 2B web-crawled images with a self-curation strategy on masked autoencoder (MAE) can learn strong representations for dense prediction tasks, while remaining simple, stable, and efficient. Our model, codenamed "Pixio", is an enhanced masked autoencoder (MAE) with more challenging pre-training tasks and more capable architectures. Pixio yields dense representations achieving promising results across a wide range of dense prediction tasks in the wild, including monocular depth estimation (e.g., Depth Anything), feed-forward 3D reconstruction (i.e., MapAnything), and visual segmentation (e.g., SAM). Our results suggest that data curation can significantly contribute to dense representation learning.

Poster
SuP: Sub-cloud Driven Point Cloud Registration

Sheldon Fung, Wei Pan, Ling Cao, Fei Hou, Ling Chen, Shasha Mao, Hongdong Li, Xuequan Lu

展开摘要

While existing point-cloud-registration methods can well handle high-overlap scenarios of two point clouds, they often struggle with low-overlap scenarios, due to inevitable geometric/semantic ambiguities in the non-overlapping regions. In this paper, we introduce SuP, a novel framework that reformulates low-overlap registration as a high-overlap sub-cloud pairs (anchor pairs) mining problem. Central to SuP is our Dual-phase Sub-cloud Anchor Mining (DSAM) module, which first subdivides the source and target point clouds into multiple sub-clouds, followed by introducing a dual-phase weighting pipeline: 1) an efficient overlap-guided prior-weighting scheme (OPS) that leverages feature salience to identify candidate anchor pairs, and 2) a multi-scale post-weighting network (MPN) that exploits neighborhood feature consensus to further identify anchor pairs. Subsequently, final correspondences are generated through a merge-to-match module using the anchor pairs. To train DSAM, we design an alignment-aware weighting loss that uses on-the-fly alignment errors as supervision. Comprehensive experiments on the color-enhanced 3DMatch and 3DLoMatch demonstrate that SuP significantly outperforms state-of-the-art methods, achieving higher registration recall and more accurate alignment, especially under challenging low-overlap conditions.

Poster
The LLM Bottleneck: Why Open-Source Vision LLMs Struggle with Hierarchical Visual Recognition

Yuwen Tan, Yuan Qing, Boqing Gong

展开摘要

This paper reveals that many open-source large language models (LLMs) lack hierarchical knowledge about our visual world, unaware of even well-established biology taxonomies. This shortcoming makes LLMs a bottleneck for vision LLMs' hierarchical visual recognition (e.g., recognizing Anemone Fish but not Vertebrate). We arrive at these findings using about one million four-choice visual question answering (VQA) tasks constructed from six taxonomies and four image datasets. Interestingly, finetuning a vision LLM using our VQA tasks reaffirms LLMs' bottleneck effect because the VQA tasks improve the LLMs' hierarchical consistency in text-only tasks more than the vision LLMs'. We believe that one cannot make vision LLMs understand our visual world hierarchically until LLMs possess corresponding taxonomy knowledge.

Poster
Energy-GS: Image Energy-guided Pose Alignment Gaussian Splatting with redesigned pose gradient flow

Yu Gao, Lutong Su, Ruixiang Huang, Tianji Jiang, Jiadong Tang, Yufeng Yue, Yi Yang

展开摘要

High-quality 3D scene representation in radiance fields relies on accurate camera poses which are often difficult to acquire in real-world scenarios. An effective solution is to use RGB images for the joint optimization of radiance fields and camera poses, an approach that has been well explored in NeRF series methods. However, unlike NeRF, joint optimization in 3D Gaussian Splatting (3DGS) often requires additional regularization or prior spatial knowledge to reach comparable performance. To eliminate these dependencies, we introduce Energy-GS, a pose-aware Gaussian splatting framework that jointly optimizes scene representation and camera poses using only RGB images. We observe that pose gradients in joint optimization are unstable due to the point-based rendering mechanism. Furthermore, unlike NeRF's spatial sampling framework that enables coarse-to-fine pose alignment, rasterization-based 3DGS lacks controllable sampling and thus cannot support progressive pose refinement. To address these challenges, we redesign the optimization strategy of Gaussian primitives and introduce an image-energy-guided constraint that encourages progressive alignment of camera poses. Experiments on both synthetic and real-world datasets show that Energy-GS can effectively optimize the scene reconstruction and resolve camera pose misalignment at the same time. Benefiting from reliance on only RGB images, we believe this work provides promising insights for visual localization and dense mapping applications such as SLAM. The Code is available at \href https://github.com/SkylerGao/ENGS https://github.com/SkylerGao/ENGS

Oral
Learning Coordinate-based Convolutional Kernels for Continuous SE(3) Equivariant and Efficient Point Cloud Analysis

Jaein Kim, HEE BIN YOO, Dong-Sig Han, Byoung-Tak Zhang

展开摘要

A symmetry on rigid motion is one of the salient factors in efficient learning of 3D point cloud problems. Group convolution has been a representative method to extract equivariant features, but its realizations have struggled to retain both rigorous symmetry and scalability simultaneously. We advocate utilizing the intertwiner framework to resolve this trade-off, but previous works on it, which did not achieve complete SE(3) symmetry or scalability to large-scale problems, necessitate a more advanced kernel architecture. We present Equivariant Coordinate-based Kernel Convolution, or ECKConv. It acquires SE(3) equivariance from the kernel domain defined in a double coset space, and its explicit kernel design using coordinate-based networks enhances its learning capability and memory efficiency. The experiments on diverse point cloud tasks, e.g., classification, pose registration, part segmentation, and large-scale semantic segmentation, validate the rigid equivariance, memory scalability, and outstanding performance of ECKConv compared to state-of-the-art equivariant methods.

Poster
WorldStereo: Bridging Camera-Guided Video Generation and Scene Reconstruction via 3D Geometric Memories

Yisu Zhang, Chenjie Cao, Tengfei Wang, Xuhui Zuo, Junta Wu, Jianke Zhu, Chunchao Guo

展开摘要

Recent advances in foundational Video Diffusion Models (VDMs) have yielded significant progress. Yet, despite the remarkable visual quality of generated videos, reconstructing consistent 3D scenes from these outputs remains challenging, due to limited camera controllability and inconsistent generated content when viewed from distinct camera trajectories.In this paper, we propose WorldStereo, a novel framework that bridges camera-guided video generation and 3D reconstruction via two dedicated geometric memory modules. Formally, the global-geometric memory enables precise camera control while injecting coarse structural priors through incrementally updated point clouds.Moreover, the spatial-stereo memory constrains the model's attention receptive fields with 3D correspondence to focus on fine-grained details from the memory bank.These components enable WorldStereo to generate multi-view-consistent videos under precise camera control, facilitating high-quality 3D reconstruction.Furthermore, the flexible control branch-based WorldStereo shows impressive efficiency, benefiting from the distribution matching distilled VDM backbone without joint training.Extensive experiments across both camera-guided video generation and 3D reconstruction benchmarks demonstrate the effectiveness of our approach. Notably, we show that WorldStereo acts as a powerful world model, tackling diverse scene generation tasks (whether starting from perspective or panoramic images) with high-fidelity 3D results. Models will be released.

Poster
Deformation-based In-Context Learning for Point Cloud Understanding

Chengxing Lin, Jinhong Deng, Yinjie Lei, Wen Li

展开摘要

Recent advances in point cloud In-Context Learning (ICL) have demonstrated strong multitask capabilities. Existing approaches typically adopt a Masked Point Modeling (MPM)-based paradigm for point cloud ICL. However, MPM-based methods directly predict the target point cloud from masked tokens without leveraging geometric priors, requiring the model to infer spatial structure and geometric details solely from token-level correlations via transformers. Additionally, these methods suffer from a training-inference objective mismatch, as the model learns to predict the target point cloud using target-side information that is unavailable at inference time. To address these challenges, we propose DeformPIC, a deformation-based framework for point cloud ICL. Unlike existing approaches that rely on masked reconstruction, DeformPIC learns to deform the query point cloud under task-specific guidance from prompts, enabling explicit geometric reasoning and consistent objectives. Extensive experiments demonstrate that DeformPIC consistently outperforms previous state-of-the-art methods, achieving reductions of 1.6, 1.8, and 4.7 points in average Chamfer Distance on reconstruction, denoising, and registration tasks, respectively. Furthermore, we introduce a new out-of-domain benchmark to evaluate generalization across unseen data distributions, where DeformPIC achieves state-of-the-art performance.

Poster
Generalizable Radio-Frequency Radiance Fields for Spatial Spectrum Synthesis

Kang Yang, Yuning Chen, Wan Du

展开摘要

We present GRaF, Generalizable Radio-Frequency (RF) Radiance Fields, a framework that models RF signal propagation to synthesize spatial spectra at arbitrary transmitter or receiver locations, where each spectrum measures signal power across all surrounding directions at the receiver. Unlike state-of-the-art methods that adapt vanilla Neural Radiance Fields (NeRF) to the RF domain with scene-specific training, GRaF generalizes across scenes to synthesize spectra. To enable this, we prove an interpolation theory in the RF domain: the spatial spectrum from a transmitter can be approximated using spectra from geographically proximate transmitters. Building on this theory, GRaF comprises two components: (i) a geometry-aware Transformer encoder that captures spatial correlations from neighboring transmitters to learn a scene-independent latent RF radiance field, and (ii) a neural ray tracing algorithm that estimates spectrum reception at the receiver. Experimental results demonstrate that GRaF outperforms existing methods on single-scene benchmarks and achieves state-of-the-art performance on unseen scene layouts.

Poster
EfficientMonoHair: Fast Strand-Level Reconstruction from Monocular Video via Multi-View Direction Fusion

Da Li, Dominik Engel, Deng Luo, Ivan Viola

展开摘要

Strand-level hair geometry reconstruction is a fundamental problem in virtual human modeling and the digitization of hairstyles. However, existing methods still suffer from a significant trade-off between accuracy and efficiency. Implicit neural representations can capture the global hair shape but often fail to preserve fine-grained strand details, while explicit optimization-based approaches achieve high-fidelity reconstructions at the cost of heavy computation and poor scalability. To address this issue, we propose EfficientMonoHair, a fast and accurate framework that combines the implicit neural network with multi-view geometric fusion for strand-level reconstruction from monocular video. Our method introduces a fusion-patch-based multi-view optimization that reduces the number of optimization iterations for point cloud direction, as well as a novel parallel hair-growing strategy that relaxes voxel occupancy constraints, allowing large-scale strand tracing to remain stable and robust even under inaccurate or noisy orientation fields. Extensive experiments on representative real-world hairstyles demonstrate that our method can robustly reconstruct high-fidelity strand geometries with accuracy. On synthetic benchmarks, our method achieves reconstruction quality comparable to state-of-the-art methods, while improving runtime efficiency by nearly an order of magnitude.

Poster
Guardians of the Hair: Rescuing Soft Boundaries in Depth, Stereo, and Novel Views

Xiang Zhang, Yang Zhang, Lukas Mehl, Markus Gross, Christopher Schroers

展开摘要

Soft boundaries, like thin hairs, are commonly observed in natural and computer-generated imagery, but they remain challenging for 3D vision due to the ambiguous mixing of foreground and background cues. This paper introduces Guardians of the Hair (HairGuard), a framework designed to recover fine-grained soft boundary details in 3D vision tasks. Specifically, we first propose a novel data curation pipeline that leverages image matting datasets for training and design a depth fixer network to automatically identify soft boundary regions. With a gated residual module, the depth fixer refines depth precisely around soft boundaries while maintaining global depth quality, allowing plug-and-play integration with state-of-the-art depth models. For view synthesis, we perform depth-based forward warping to retain high-fidelity textures, followed by a generative scene painter that fills disoccluded regions and eliminates redundant background artifacts within soft boundaries. Finally, a color fuser adaptively combines warped and inpainted results to produce novel views with consistent geometry and fine-grained details. Extensive experiments demonstrate that HairGuard achieves state-of-the-art performance across monocular depth estimation, stereo image/video conversion, and novel view synthesis, with significant improvements in soft boundary regions.

Poster