CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

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4,042篇论文

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TAlignDiff: Automatic Tooth Alignment assisted by Diffusion-based Transformation Learning

Yunbi Liu, Enqi Tang, Shiyu Li, Hui Shuai, Lei Ma, Juncheng Li, Kuai Yu, Shu Lou, Yongchu Pan, Qingshan Liu

展开摘要

Orthodontic treatment hinges on tooth alignment, which significantly affects occlusal function, facial aesthetics, and patients' quality of life. Current deep learning approaches often predict transformation matrices for the misaligned tooth point cloud via point-to-point geometric constraints to achieve tooth alignment, ignoring the clinically specific distributions exhibited in these matrices. To address this, we introduce a new automatic tooth alignment method named TAlignDiff, which is assisted by diffusion-based transformation learning. TAlignDiff comprises two main components: a primary point cloud-based regression network (PRN) and a diffusion-based transformation matrix denoising module (DTMD). Geometry-constrained losses supervise PRN learning for point cloud-level alignment. DTMD, as an auxiliary module, learns the latent distribution of matrices from clinical data. We integrate point cloud-based transformation regression and diffusion-based transformation modeling into a unified framework, allowing bidirectional feedback between geometric constraints and diffusion refinement. We validate our method on a challenge dataset from clinical practice and an extra orthodontic dataset. Its efficacy was confirmed through effective ablation studies and comparative analyses, highlighting its potential for application in orthodontic treatment.

Poster
SAG-GNN: Semantic-Aware Guided GNN for Descriptor-Free 2D-3D Matching

Shihua Zhang, Tianhao Xu, Zizhuo Li, Qing Ma, Jiayi Ma

展开摘要

Image-to-point cloud matching (2D-3D matching) establishes accurate correspondences between image keypoints and 3D points for 6-DoF camera pose estimation. Existing methods either suffer from poor generalization due to scene-specific coordinate regression requiring per-scene retraining, or incur high storage and maintenance costs from descriptor-based matching that relies on large descriptor sets. Consequently, descriptor-free approaches have gained attention by avoiding heavy storage while improving generalizability; however, most rely only on low-level geometric cues, which limits performance. Leveraging the benefits of semantics in providing context, resolving ambiguities, and enhancing robustness in challenging scenes, we propose the Semantic-Aware Guided Graph Neural Network (SAG-GNN), integrating high-level semantics into descriptor-free 2D-3D matching. Specifically, we design a compact semantic extraction scheme encoding each 3D point as a low-dimensional semantic probability distribution, offering effective guidance with minimal storage. A bidirectionally-aligned fusion block merges geometric features with semantic context for more unified and consistent representations. Additionally, semantic priors guide the 2D-3D information exchange within the interaction framework from a high-level semantic perspective. Extensive indoor and outdoor experiments validate that SAG-GNN achieves state-of-the-art results in descriptor-free 2D-3D matching and visual localization, with low storage and strong generalization. Code is available at https://github.com/tinxu0203/SAG-GNN.

Poster
Color-Encoded Illumination for High-Speed Volumetric Scene Reconstruction

David Novikov, Eilon Vaknin, Narek Tumanyan, Mark Sheinin

展开摘要

The task of capturing and rendering 3D dynamic scenes from 2D images has become increasingly popular in recent years. However, most conventional cameras are bandwidth-limited to 30-60 FPS, restricting these methods to static or slowly evolving scenes. While overcoming bandwidth limitations is difficult in general scenes, recent years have seen a flurry of computational imaging methods that yield high-speed videos using conventional cameras for specific scenarios (e.g., motion capture and particle image velocimetry). However, most of these methods require modifications to camera optics or the addition of mechanically moving components, limiting them to a single-view high-speed capture. Consequently, these cannot be readily used to capture a 3D representation of rapid scene motion. In this paper, we propose a novel method to capture and reconstruct a volumetric representation of a high-speed scene using only unaugmented low-speed cameras. Instead of modifying the hardware or optics of each individual camera, we encode high-speed scene dynamics by illuminating the scene with a rapid, sequential color sequence. This results in simultaneous multi-view capture of the scene, in which high-speed temporal information is encoded in the images' color. To construct a high-speed volumetric representation of the dynamic scene, we develop a novel dynamic Gaussian Splatting-based approach that decodes the temporal information from the images. We evaluate our approach on simulated scenes and real-world experiments using a multi-camera imaging setup, showing first-of-a-kind high-speed volumetric scene reconstructions.

Poster
Geometric-Photometric Event-based 3D Gaussian Ray Tracing

Kai Kohyama, Yoshimitsu Aoki, Guillermo Gallego, Shintaro Shiba

展开摘要

Event cameras offer a high temporal resolution over traditional frame-based cameras, which makes them suitable for motion and structure estimation. However, it has been unclear how event-based 3D Gaussian Splatting (3DGS) approaches could leverage fine-grained temporal information of sparse events. This work proposes GPERT, a framework to address the trade-off between accuracy and temporal resolution in event-based 3DGS. Our key idea is to decouple the rendering into two branches: event-by-event geometry (depth) rendering and snapshot-based radiance (intensity) rendering, by using ray-tracing and the image of warped events. The extensive evaluation shows that our method achieves state-of-the-art performance on the real world datasets and competitive performance on the synthetic dataset. Also, the proposed method works with out prior information (e.g., pretrained image reconstruction models) or COLMAP-based initialization, is more flexible in the event selection number, and achieves sharp reconstruction on scene edges with fast training time. We hope that this work deepens our understanding of the sparse nature of events for 3D reconstruction. https://github.com/e3ai/gpert

Poster
Mamba Learns in Context: Structure-Aware Domain Generalization for Multi-Task Point Cloud Understanding

Jincen Jiang, Qianyu Zhou, Yuhang Li, Kui Su, Meili Wang, Jian Chang, Jian Jun Zhang, Xuequan Lu

展开摘要

While recent Transformer and Mamba architectures have advanced point cloud representation learning, they are typically developed for single-task or single-domain settings. Directly applying them to multi-task domain generalization (DG) leads to degraded performance. Transformers effectively model global dependencies but suffer from quadratic attention cost and lack explicit structural ordering, whereas Mamba offers linear-time recurrence yet often depends on coordinate-driven serialization, which is sensitive to viewpoint changes and missing regions, causing structural drift and unstable sequential modeling. In this paper, we propose Structure-Aware Domain Generalization (SADG), a Mamba-based In-Context Learning framework that preserves structural hierarchy across domains and tasks. We design structure-aware serialization (SAS) that generates transformation-invariant sequences using centroid-based topology and geodesic curvature continuity. We further devise hierarchical domain-aware modeling (HDM) that stabilizes cross-domain reasoning by consolidating intra-domain structure and fusing inter-domain relations. At test time, we introduce a lightweight spectral graph alignment (SGA) that shifts target features toward source prototypes in the spectral domain without updating model parameters, ensuring structure-preserving test-time feature shifting. In addition, we introduce MP3DObject, a real-scan object dataset for multi-task DG evaluation. Comprehensive experiments demonstrate that the proposed approach improves structural fidelity and consistently outperforms state-of-the-art methods across multiple tasks including reconstruction, denoising, and registration.

Poster
Dynamic Black-hole Emission Tomography with Physics-informed Neural Fields

Berthy T. Feng, Andrew A. Chael, David Bromley, Aviad Levis, William T. Freeman, Katherine L. Bouman

展开摘要

With the success of static black-hole imaging, the next frontier is the dynamic and 3D imaging of black holes. Recovering the dynamic 3D gas near a black hole would reveal previously-unseen parts of the universe and inform new physics models. However, only sparse radio measurements from a single viewpoint are possible, making the dynamic 3D reconstruction problem significantly ill-posed. Previously, BH-NeRF addressed the ill-posed problem by assuming Keplerian dynamics of the gas, but this assumption breaks down near the black hole, where the strong gravitational pull of the black hole and increased electromagnetic activity complicate fluid dynamics. To overcome the restrictive assumptions of BH-NeRF, we propose PI-DEF, a physics-informed approach that uses differentiable neural rendering to fit a 4D (time + 3D) emissivity field given EHT measurements. Our approach jointly reconstructs the 3D velocity field with the 4D emissivity field and enforces the velocity as a soft constraint on the dynamics of the emissivity. In experiments on simulated data, we find significantly improved reconstruction accuracy over both BH-NeRF and a physics-agnostic approach. We demonstrate how our method may be used to estimate other physics parameters of the black hole, such as its spin.

Poster
Ghosts in the Point Clouds: De-glaring LiDAR in the Transient Domain

Avery Gump, Connor Henley, Sungjin Cheong, Akarsh Prabhakara, Mohit Gupta

展开摘要

Modern LiDARs are rapidly transitioning from bulky, mechanically scanned systems to ultra-compact, low-cost, solid-state arrays. This miniaturization--while enabling scalability, affordability, and camera-like data structures--introduces a new and severe failure mode: internal-multipath glare. When light from a bright or retroreflective surface reflects and scatters within the LiDAR, light that should reach a single pixel spreads across the pixel array. The resulting artifacts create phantom objects, obscure real ones, and produce safety-critical "ghosts in the point clouds." This paper introduces a physically grounded sensing model and algorithmic techniques for addressing this effect. We show that internal glare can be represented as a linear, scene-independent operator--the Transient Glare Spread Function (TGSF)--acting on the transient measurements. Building on this model, we develop a training-free approach that operates on low-level LiDAR detections (or echoes) prior to point-cloud formation, leveraging knowledge of the glare spread function to reason about the likelihood of each detection arising from glare. The resulting approach is compatible with existing LiDAR signal-processing pipelines, and deployable on unmodified commercial sensors. Using experiments with real single-photon LiDAR hardware, we demonstrate substantial suppression of severe glare artifacts while preserving true scene structure.

Poster
GOR-IS: 3D Gaussian Object Removal In the Intrinsic Space

Yonghao Zhao, Yupeng Gao, Jian Yang, Jin Xie, Beibei Wang

展开摘要

Recent advances in Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have made it standard practice to reconstruct 3D scenes from multi-view images. Removing objects from such 3D representations is a fundamental editing task that requires complete and seamless inpainting of occluded regions, ensuring consistency in geometry and appearance. Although existing methods have made notable progress in improving inpainting consistency, they often neglect global lighting effects, leading to physically implausible results. Moreover, these methods struggle with view-dependent non-Lambertian surfaces, where appearance varies across viewpoints, leading to unreliable inpainting. In this paper, we present 3D Gaussian Object Removal in the Intrinsic Space (GOR-IS), a novel framework for physically consistent and visually coherent 3D object removal. Our approach decomposes the scene into intrinsic components and explicitly models light transport to maintain global lighting effects consistency. Furthermore, we introduce an intrinsic-space inpainting module that operates directly in the material and lighting domains, effectively addressing the challenges posed by non-Lambertian surfaces. Extensive experiments on both synthetic and real-world datasets demonstrate that our framework substantially improves the physical consistency and visual coherence of object removal, outperforming existing methods by 13% in perceptual similarity (LPIPS) and 2dB in peak signal-to-noise ratio (PSNR). Code is publicly available at https://applezyh.github.io/GOR-IS-project-page/

Poster
See What I Mean: Aligning Vision and Language Representations for Video Fine-grained Object Understanding

Boyuan Sun, Bo-Wen Yin, Yuan-Ming Li, Xihan Wei, Qibin Hou

展开摘要

We present SWIM (See What I Mean), a novel training strategy that aligns vision and language representations to enable fine-grained object understanding solely from textual prompts. Unlike existing approaches that require explicit visual prompts, such as masks or points, SWIM leverages mask supervision only during training to guide cross-modal attention, allowing the model to automatically attend to the user-specified object at inference.Our cross-attention analysis of pretrained multimodal large language models (MLLMs) reveals a systematic discrepancy: Attribute words produce sharp, localized activations in the visual modality, whereas object nouns yield diffuse and scattered patterns due to semantic reference bias and distributed high-level representations. To address this misalignment, we construct NL-Refer, an enriched dataset, in which each object mask is paired with a precise natural language referring expression. SWIM extracts multi-layer cross-attention maps from object nouns and enforces spatial consistency with ground-truth masks. Experimental results demonstrate that SWIM substantially improves text-visual alignment and achieves superior performance over visual-prompt-based methods on fine-grained object understanding benchmarks. The code and data are available at https://github.com/HumanMLLM/SWIM.

Poster
PackUV: Packed Gaussian UV Maps for 4D Volumetric Video

Aashish Rai, Angela Xing, Anushka Agarwal, Xiaoyan Cong, Zekun Li, Tao Lu, Aayush Prakash, Srinath Sridhar

展开摘要

Volumetric videos offer immersive 4D experiences, but remain difficult to reconstruct, store, and stream at scale. Existing Gaussian Splatting based methods achieve high-quality reconstruction but break down on long sequences, temporal inconsistency, and fail under large motions and disocclusions. Moreover, their outputs are typically incompatible with conventional video coding pipelines, preventing practical applications. We introduce PackUV, a novel 4D Gaussian representation that maps all Gaussian attributes into a sequence of structured, multi-scale UV atlas, enabling compact, image-native storage. To fit this representation from multi-view videos, we propose PackUV-GS, a temporally consistent fitting method that directly optimizes Gaussian parameters in the UV domain. A flow-guided Gaussian labeling and video keyframing module identifies dynamic Gaussians, stabilizes static regions, and preserves temporal coherence even under large motions and disocclusions. The resulting UV atlas format is the first unified volumetric video representation compatible with standard video codecs (e.g., HEVC, FFV1) without losing quality, enabling efficient streaming within existing multimedia infrastructure. To evaluate long-duration volumetric capture, we present PackUV-2B, the largest multi-view 4D dataset to date, featuring more than 50 synchronized 360 cameras, substantial motion, and frequent disocclusions across 100 sequences and 2B (billion) frames. Extensive experiments demonstrate that our method surpasses existing baselines in rendering fidelity while scaling to sequences up to 30 minutes with consistent quality.

Poster
AREA3D: Active Reconstruction Agent with Unified Feed-Forward 3D Perception and Vision-Language Guidance

Tianling Xu, Shengzhe Gan, Leslie Gu, Yuelei Li, Fangneng Zhan, Hanspeter Pfister

展开摘要

Active 3D reconstruction enables an agent to autonomously select viewpoints to build accurate and complete scene geometry efficiently, rather than passively reconstructing scenes from pre-collected images. Existing active reconstruction methods often rely on geometric heuristics, which may result in redundant observations without improving reconstruction quality. To address this, we propose AREA3D, an active reconstruction agent for 3D reconstruction by leveraging feed-forward 3D models and vision-language guidance. The framework decouples view uncertainty modeling from feed-forward reconstruction, enabling precise uncertainty estimation without online optimization. Moreover, the integrated Vision-Language Model provides high-level semantic guidance that guides exploration beyond purely geometric cues. Extensive experiments on both scene-level and object-level benchmarks (Replica and OmniObject3D) demonstrate that AREA3D achieves state-of-the-art reconstruction accuracy, especially in sparse views.

Poster
SCE-SLAM: Scale-Consistent Monocular SLAM via Scene Coordinate Embeddings

Yuchen Wu, Jiahe Li, Xiaohan Yu, Lina Yu, Jin Zheng, Xiao Bai

展开摘要

Monocular visual SLAM enables 3D reconstruction from internet video and autonomous navigation on resource-constrained platforms, yet suffers from scale drift, i.e., the gradual divergence of estimated scale over long sequences. Existing frame-to-frame methods achieve real-time performance through local optimization but accumulate scale drift due to the lack of global constraints among independent windows. To address this, we propose SCE-SLAM, an end-to-end SLAM system that maintains scale consistency through scene coordinate embeddings, which are learned patch-level representations encoding 3D geometric relationships under a canonical scale reference. The framework consists of two key modules: geometry-guided aggregation that leverages 3D spatial proximity to propagate scale information from historical observations through geometry-modulated attention, and scene coordinate bundle adjustment that anchors current estimates to the reference scale through explicit 3D coordinate constraints decoded from the scene coordinate embeddings. Experiments on KITTI, Waymo, and vKITTI demonstrate substantial improvements: our method reduces absolute trajectory error by 8.36m on KITTI compared to the best prior approach, while maintaining 36 FPS and achieving scale consistency across large-scale scenes.

Poster
Curvature-Aware Captioning: Leveraging Geodesic Attention for 3D Scene Understanding

Ziyao He, Yingjie Liu, Zhang Yangrui, Mingsong Chen, Xuan Tang, Xian Wei

展开摘要

Accurate 3D scene description is fundamental to robotic navigation and augmented reality, yet current dense captioning methods face significant limitations in processing sparse point cloud data.Existing approaches that apply Euclidean embedding spaces struggle to simultaneously preserve fine-grained local geometric details and model exponentially growing global semantic hierarchies, leading to either inaccurate localization or disjointed, shallow scene descriptions.In this work, we propose a novel Curvature-Aware Captioning framework, integrating novel non-Euclidean geodesic attention mechanisms, to resolve the localization-contextualization conflict. Specifically, self-attention within Oblique space enforces dimensional homogeneity while establishing long-range dependencies. Bidirectional geodesic cross-attention within Lorentz space models hierarchical semantic relationships across scene instances, enabling simultaneous precision in object localization and coherence in scene descriptions.Theoretical analysis confirms that the curvature complementarity between the Oblique manifold and Lorentz hyperboloid resolves the Euclidean-hyperbolic conflict, ensuring feature stability via isotropic optimization while preserving inherent hierarchical relationships.Extensive experiments on ScanRefer and Nr3D benchmarks demonstrate state-of-the-art performance, with significant gains in both localization accuracy and descriptive richness.

Poster
ParkGaussian: Surround-view 3D Gaussian Splatting for Autonomous Parking

Xiaobao Wei, Zhangjie Ye, Yuxiang Gu, Zunjie Zhu, Yunfei Guo, Yingying Shen, Shan Zhao, Ming Lu, Haiyang Sun, Bing Wang, Guang Chen, Rongfeng Lu, Hangjun Ye

展开摘要

Parking is a critical task for autonomous driving systems (ADS), with unique challenges in crowded parking slots and GPS-denied environments. However, existing works focus on 2D parking slot perception, mapping, and localization, 3D reconstruction remains underexplored, which is crucial for capturing complex spatial geometry in parking scenarios. Naively improving the visual quality of reconstructed parking scenes does not directly benefit autonomous parking, as the key entry point for parking is the slots perception module. To address these limitations, we curate the first benchmark named ParkRecon3D, specifically designed for parking scene reconstruction. It includes sensor data from four surround-view fisheye cameras with calibrated extrinsics and dense parking slot annotations. We then propose ParkGaussian, the first framework that integrates 3D Gaussian Splatting (3DGS) for parking scene reconstruction. To further improve the alignment between reconstruction and downstream parking slot detection, we introduce a slot-aware reconstruction strategy that leverages existing parking perception methods to enhance the synthesis quality of slot regions. Experiments on ParkRecon3D demonstrate that ParkGaussian achieves state-of-the-art reconstruction quality and better preserves perception consistency for downstream tasks. The code and dataset will be released.

Poster
Spatia: Video Generation with Updatable Spatial Memory

Jinjing Zhao, Fangyun Wei, Zhening Liu, Hongyang Zhang, Chang Xu, Yan Lu

展开摘要

Existing video generation models struggle to maintain long-term spatial and temporal consistency due to the dense, high-dimensional nature of video signals. To overcome this limitation, we propose Spatia, a spatial memory-aware video generation framework that explicitly preserves a 3D scene point cloud as persistent spatial memory. Spatia iteratively generates video clips conditioned on this spatial memory and continuously updates it through visual SLAM. This dynamic-static disentanglement design enhances spatial consistency throughout the generation process while preserving the model's ability to produce realistic dynamic entities. Furthermore, Spatia enables applications such as explicit camera control and 3D-aware interactive editing, providing a geometrically grounded framework for scalable, memory-driven video generation.

Poster
Wave-Former: Through-Occlusion 3D Reconstruction via Wireless Shape Completion

Laura Dodds, Maisy Lam, Waleed Akbar, Yibo Cheng, Fadel Adib

展开摘要

We present Wave-Former, a novel method capable of high-accuracy 3D shape reconstruction for completely occluded, diverse, everyday objects. This capability can open new applications spanning robotics, augmented reality, and logistics. Our approach leverages millimeter-wave (mmWave) wireless signals, which can penetrate common occlusions and reflect off hidden objects. In contrast to past mmWave reconstruction methods, which suffer from limited coverage and high noise, Wave-Former introduces a physics-aware shape completion model capable of inferring full 3D geometry. At the heart of Wave-Former's design is a novel three-stage pipeline which bridges raw wireless signals with recent advancements in vision-based shape completion by incorporating physical properties of mmWave signals. The pipeline proposes candidate geometric surfaces, employs a transformer-based shape completion model designed specifically for mmWave signals, and finally performs entropy-guided surface selection. This enables Wave-Former to be trained using entirely synthetic point-clouds, while demonstrating impressive generalization to real-world data. In head-to-head comparisons with state-of-the-art baselines, Wave-Former raises recall from 54% to 72% while maintaining a high precision of 85%.

Poster
Unsupervised Multi-agent and Single-agent Perception from Cooperative Views

Haochen Yang, Baolu Li, Lei Li, Delin Ren, Jiacheng Guo, Minghai Qin, Tianyun Zhang, Hongkai Yu

展开摘要

The LiDAR-based multi-agent and single-agent perception has shown promising performance in environmental understanding for robots and automated vehicles. However, there is no existing method that simultaneously solves both multi-agent and single-agent perception in an unsupervised way. By sharing sensor data between multiple agents via communication, this paper discovers two key insights: 1) Improved point cloud density after the data sharing from cooperative views could benefit unsupervised object classification, 2) Cooperative view of multiple agents can be used as unsupervised guidance for the 3D object detection in the single view. Based on these two discovered insights, we propose an Unsupervised Multi-agent and Single-agent (UMS) perception framework that leverages multi-agent cooperation without human annotations to simultaneously solve multi-agent and single-agent perception. UMS combines a learning-based Proposal Purifying Filter to better classify the candidate proposals after multi-agent point cloud density cooperation, followed by a Progressive Proposal Stabilizing module to yield reliable pseudo labels by the easy-to-hard curriculum learning. Furthermore, we design a Cross-View Consensus Learning to use multi-agent cooperative view to guide detection in single-agent view. Experimental results on two public datasets V2V4Real and OPV2V show that our UMS method achieved significantly higher 3D detection performance than the state-of-the-art methods on both multi-agent and single-agent perception tasks in an unsupervised setting.

Poster
ART: Articulated Reconstruction Transformer

Zizhang Li, Cheng Zhang, Zhengqin Li, Henry Howard-Jenkins, Zhaoyang Lv, Chen Geng, Jiajun Wu, Richard Newcombe, Jakob Engel, Zhao Dong

展开摘要

We introduce ART, Articulated Reconstruction Transformer--a category-agnostic, feed-forward model that reconstructs complete 3D articulated objects from only sparse, multi-state RGB images. Previous methods for articulated object reconstruction either rely on slow optimization with fragile cross-state correspondences or use feed-forward models limited to specific object categories. In contrast, ART treats articulated objects as assemblies of rigid parts, formulating reconstruction as a part-based prediction problem. Our newly designed transformer architecture maps sparse image inputs to a set of learnable part slots, from which ART jointly decodes unified representations for individual parts, including their 3D geometry, texture, and explicit articulation parameters. The resulting reconstructions are physically interpretable and readily exportable to standard simulation formats. Trained on a large-scale, diverse dataset with per-part supervision, and evaluated across diverse benchmarks, ART achieves significant improvements over existing baselines and establishes a new state of the art for articulated object reconstruction from image inputs.

Poster
SparseCam4D: Spatio-Temporally Consistent 4D Reconstruction from Sparse Cameras

Weihong Pan, Xiaoyu Zhang, Zhuang Zhang, Zhichao Ye, Nan Wang, Haomin Liu, Guofeng Zhang

展开摘要

High-quality 4D reconstruction enables photorealistic and immersive rendering of the dynamic real world. However, unlike static scenes that can be fully captured with a single camera, high-quality dynamic scenes typically require dense arrays of tens or even hundreds of synchronized cameras. Dependence on such costly lab setups severely limits practical scalability. The reliance on such costly lab setups severely limits practical scalability. To this end, we propose a sparse-camera dynamic reconstruction framework that exploits abundant yet inconsistent generative observations. Our key innovation is the Spatio-Temporal Distortion Field, which provides a unified mechanism for modeling inconsistencies in generative observations across both spatial and temporal dimensions. Building on this, we develop a complete pipeline that enables 4D reconstruction from sparse and uncalibrated camera inputs. We evaluate our method on multi-camera dynamic scene benchmarks, achieving spatio-temporally consistent high-fidelity renderings and significantly outperforming existing approaches.

Poster
AnyPcc: Compressing Any Point Cloud with a Single Universal Model

Kangli Wang, Qianxi Yi, Yuqi Ye, Shihao Li, Wei Gao

展开摘要

Generalization remains a critical challenge in deep learning-based point cloud geometry compression. While existing methods perform well on standard benchmarks, their performance collapses in real-world scenarios due to two fundamental limitations: the lack of context models that are robust across diverse data densities, and the inability to efficiently adapt to out-of-distribution (OOD) data. To overcome both challenges, we introduce AnyPcc, a universal point cloud compression framework. AnyPcc first employs a Universal Context Model that leverages coarse-grained spatial priors with fine-grained channel priors to ensure robust context modeling across the entire density spectrum. Second, our novel Instance-Adaptive Fine-Tuning (IAFT) strategy tackles OOD data by synergizing explicit and implicit compression paradigms. For each instance, it fine-tunes a small subset of network weights and transmits them within the bitstream. The minimal bitrate overhead from these weights is significantly outweighed by the resulting gains in geometry compression. Extensive experiments on a benchmark of 15 diverse datasets confirm that AnyPcc sets a new state-of-the-art in point cloud compression while maintaining low complexity. Our code and datasets have been released to encourage reproducible research.

Poster