CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

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4,042篇论文

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  • Poster
    3,90496.6%

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HyperGaussians: High-Dimensional Gaussian Splatting for High-Fidelity Animatable Face Avatars

Gent Serifi, Marcel C. Buehler

展开摘要

We introduce HyperGaussians, a novel extension of 3D Gaussian Splatting for high-quality animatable face avatars. While tremendous successes have been achieved for static faces, animatable avatars from dynamic videos still fall in the uncanny valley. The de facto standard, 3D Gaussian Splatting (3DGS), represents a face through a collection of 3D Gaussian primitives. 3DGS excels at rendering static faces, but the state-of-the-art still struggles with nonlinear deformations, complex lighting effects, and fine details. While most related works focus on predicting better Gaussian parameters from expression codes, we rethink the 3D Gaussian representation itself and how to make it more expressive. Our insights lead to a novel extension of 3D Gaussians to high-dimensional multivariate Gaussians, dubbed 'HyperGaussians'. The higher dimensionality increases expressivity through conditioning on a learnable local embedding. However, splatting HyperGaussians is computationally expensive because it requires inverting a high-dimensional covariance matrix. We solve this by reparameterizing the covariance matrix, dubbed the 'inverse covariance trick'. This trick boosts the efficiency so that HyperGaussians can be seamlessly integrated into existing models. To demonstrate this, we plug in HyperGaussians into two state-of-the-art methods for face avatars: FlashAvatar and GaussianHeadAvatar. Our evaluation on 29 subjects from 6 face datasets shows that HyperGaussians outperform 3DGS numerically and visually, particularly for high-frequency details like eyes, teeth, wrinkles, and specular reflections.

Poster
Cross-Instance Gaussian Splatting Registration via Geometry-Aware Feature-Guided Alignment

Roy Amoyal, Oren Freifeld, Chaim Baskin

展开摘要

We present Gaussian Splatting Alignment (GSA), a novel method for aligning two independent 3D Gaussian Splatting (3DGS) models via a similarity transformation (rotation, translation, and scale), even when they are of different objects in the same category (e.g., different cars). In contrast, existing methods can only align 3DGS models of the same object (e.g., the same car) and often must be given true scale as input, while we estimate it successfully. GSA leverages viewpoint-guided spherical map features to obtain robust correspondences and introduces a two-step optimization framework that aligns 3DGS models while keeping them fixed. First, we apply an iterative feature-guided absolute orientation solver as our coarse registration, which is robust to poor initialization (e.g., 180deg misalignment or a 10x scale gap). Next, we use a fine registration step that enforces multi-view feature consistency, inspired by inverse radiance-field formulations. The first step already achieves state-of-the-art performance, and the second further improves results. In the same-object case, GSA outperforms prior works, often by a large margin, even when the other methods are given the true scale. In the harder case of different objects in the same category, GSA vastly surpasses them, providing the first effective solution for category-level 3DGS registration and unlocking new applications. Project webpage: https://bgu-cs-vil.github.io/GSA-project

Poster
iLRM: An Iterative Large 3D Reconstruction Model

Gyeongjin Kang, Seungtae Nam, Seungkwon Yang, Xiangyu Sun, Sameh Khamis, Abdelrahman Mohamed, Eunbyung Park

展开摘要

Feed-forward 3D modeling has emerged as a promising approach for rapid and high-quality 3D reconstruction. In particular, directly generating explicit 3D representations, such as 3D Gaussian splatting, has attracted significant attention due to its fast and high-quality rendering. However, many state-of-the-art methods, primarily based on transformer architectures, suffer from severe scalability issues because they rely on full attention across image tokens from multiple input views, resulting in prohibitive computational costs as the number of views or image resolution increases. Toward a scalable and efficient feed-forward 3D reconstruction, we introduce an iterative Large 3D Reconstruction Model (iLRM) that generates 3D Gaussian representations through an iterative refinement mechanism, guided by three core principles: (1) decoupling the scene representation from input images to enable compact 3D representations; (2) decomposing global multi-view interactions into a two-stage attention scheme to reduce computational costs; and (3) injecting high-resolution information at every layer to achieve high-fidelity reconstruction. Experimental results on widely used datasets, such as RE10K and DL3DV, demonstrate that iLRM outperforms existing methods in both reconstruction quality and speed.

Poster
Pano360: Perspective to Panoramic Vision with Geometric Consistency

Zhengdong Zhu, Weiyi Xue, Zuyuan Yang, Wenlve Zhou, Zhiheng Zhou

展开摘要

Prior panorama stitching approaches heavily rely on pairwise feature correspondences and are unable to leverage geometric consistency across multiple views. This leads to severe distortion and misalignment, especially in challenging scenes with weak textures, large parallax, and repetitive patterns. Given that multi-view geometric correspondences can be directly constructed in 3D space, making them more accurate and globally consistent, we extend the 2D alignment task to the 3D photogrammetric space. We adopt a novel transformer-based architecture to achieve 3D awareness and aggregate global information across all views. It directly utilizes camera poses to guide image warping for global alignment in 3D space and employs a multi-feature joint optimization strategy to compute the seams. Additionally, to establish an evaluation benchmark and train our network, we constructed a large-scale dataset of real-world scenes. Extensive experiments show that our method significantly outperforms existing alternatives in alignment accuracy and perceptual quality.

Poster
Differentiable Stroke Planning with Dual Parameterization for Efficient and High-Fidelity Painting Creation

Jinfan Liu, Wuze Zhang, Zhangli Hu, Zhehan Zhao, Ye Chen, Bingbing Ni

展开摘要

In stroke-based rendering, search methods often get trapped in local minima due to discrete stroke placement, while differentiable optimizers lack structural awareness and produce unstructured layouts. To bridge this gap, we propose a dual representation that couples discrete polylines with continuous Bezier control points via a bidirectional mapping mechanism. This enables collaborative optimization: local gradients refine global stroke structures, while content-aware stroke proposals help escape poor local optima. Our representation further supports Gaussian-splatting-inspired initialization, enabling highly parallel stroke optimization across the image. Experiments show that our approach reduces the number of strokes by 30-50%, achieves more structurally coherent layouts, and improves reconstruction quality, while cutting optimization time by 30-40% compared to existing differentiable vectorization methods.

Poster
OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control

xilong zhou, Jianchun Chen, Pramod Rao, Timo Teufel, Linjie Lyu, Tigran Minasian, Oleksandr Sotnychenko, Xiao-Xiao Long, Marc Habermann, Christian Theobalt

展开摘要

We introduce OLATverse, a large-scale dataset comprising around 9M images of 765 real-world objects, captured from multiple viewpoints under a diverse set of precisely controlled lighting conditions. While recent advances in object-centric inverse rendering, novel view synthesis and relighting have shown promising results, most techniques still heavily rely on the synthetic datasets for training and small-scale real-world datasets for benchmarking, which limits their realism and generalization. To address this gap, OLATverse offers two key advantages over existing datasets: large-scale coverage of real objects and high-fidelity appearance under precisely controlled illuminations. Specifically, OLATverse contains 765 common and uncommon real-world objects, spanning a wide range of material categories. Each object is captured using 35 DSLR cameras and 331 individually controlled light sources, enabling the simulation of diverse illumination conditions. In addition, for each object, we provide well-calibrated camera parameters, accurate object masks, photometric surface normals, and diffuse albedo as auxiliary resources. We also construct an extensive evaluation set, establishing the first comprehensive real-world object-centric benchmark for inverse rendering and normal estimation. OLATverse is publicly available at https://vcai.mpi-inf.mpg.de/projects/OLATverse/.

Oral
FastEventDGS: Deformable Gaussian Splatting for Fast Dynamic Scenes from a Single Event Camera

Zijia Dai, Nico Messikommer, Rong Zou, Nikola Zubic, Davide Scaramuzza, Laurent Kneip

展开摘要

The demand for dynamic 3D assets in AR/VR has recently popularized Deformable Gaussian Splatting. However, traditional RGB cameras are limited in their ability to reconstruct high-speed scenes due to motion blur and low temporal resolution. While event cameras offer a promising alternative, reconstructing a complete scene from their sparse and noisy output is a significant challenge. Existing event-based methods rely on an auxiliary sensor, such as a frame camera, thereby inducing tedious hardware and calibration challenges.We introduce FastEventDGS, a novel Deformable Gaussian Splatting-based framework that leverages a single event camera for high-fidelity 4D reconstruction. Our method utilizes a continuous camera trajectory parametrization and integrates two event generation models to provide both photometric and geometric constraints. We further propose a local patch event motion loss to constrain object motion, effectively mitigating overfitting. To ensure robust reconstruction, we employ an off-the-shelf model for depth correction and apply noise regularization terms in the final stage. We demonstrate robust results on both new synthetic and real-world datasets, highlighting our framework's ability to provide a simplified, event-only solution for high-fidelity 4D reconstruction in dynamic scenes.

Poster
240FPS Stereo Vision from Monocular Mixed Spikes

Yeliduosi Xiaokaiti, Yakun Chang, Yang Bai, Zhaojun Huang, Peiqi Duan, Boxin Shi

展开摘要

Stereo vision is fundamental for enabling machines to perceive and interact with the world. While monocular stereo methods offer hardware compactness, they struggle with generalization due to reliance on data-driven priors. Binocular and multi-view systems improve accuracy but incur higher hardware complexity and data inefficiency. In this paper, we introduce a monocular solution for high-framerate stereo vision via temporal optical modulation. The modulation directs light from two views onto a single sensor in a mixed manner, while periodically attenuating one view at 60 Hz. To capture the temporal variations introduced by this modulation, we employ a high-speed spike camera that records the mixed scene as temporally dense spikes. The high temporal resolution of these spikes enables the construction of a linear system for efficient binocular video decoupling. Consequently, we introduce a two-stage decoding methodology for achieving high-quality stereo vision: An efficient least-squares-based baseline reconstruction followed by a deep learning refinement module. Experimental results demonstrate that our approach achieves 240FPS binocular video reconstruction with superior accuracy compared to monocular systems, while maintaining the hardware compactness and data efficiency. Code is available at https://github.com/yongqiye00/MonoSpikeStereo.

Poster
A Geometric Algebra-Informed 3DGS Framework for Wireless Channel Prediction

Jingzhou Shen, Tianya Zhao, Xuyu Wang

展开摘要

In this paper, we introduce Geometric Algebra-Informed 3D Gaussian Splatting (GAI-GS), a framework for wireless modeling that couples 3D Gaussian splatting with a geometric algebra-based attention mechanism to explicitly model ray-object interactions in complex propagation environments. GAI-GS encodes joint spatial-electromagnetic (EM) relations into token representations, enabling scene-level aggregation within a unified, end-to-end neural architecture. This design grounds wireless ray propagation in electromagnetic principles, allowing token interactions to model key effects such as multipath, attenuation, and reflection/diffraction. Through extensive evaluations on multiple real-world indoor datasets, GAI-GS consistently surpasses current baselines across various wireless tasks.

Poster
Modeling Cross-vision Synergy for Unified Large Vision Model

Shengqiong Wu, Lanhu Wu, Mingyang Bao, Wenhao XU, Hanwang Zhang, Shuicheng YAN, Hao Fei, Tat-Seng Chua

展开摘要

Recent advances in large vision models (LVMs) have shifted from modality-specific designs toward unified architectures that jointly process images, videos, and 3D data. However, existing unified LVMs primarily pursue functional integration, while overlooking the deeper goal of cross-vision synergy: the ability to reason over complementary priors across visual modalities. To address this, we present PolyV, a unified LVM that achieves cross-vision synergy at both the architectural and training levels. Architecturally, PolyV adopts a sparse Mixture-of-Experts LVM coordinated by a dynamic modality router, allowing each expert to specialize in modality-specific priors while enabling bidirectional interaction and mutual refinement across modalities. Training-wise, a synergy-aware paradigm combines modality-specific pretraining with coarse-to-fine synergy tuning via knowledge distillation and object-/relation-level alignment. Extensive experiments on 10 benchmarks spanning image, video, and 3D understanding, including synergy-focused datasets requiring spatial or temporal priors, demonstrate that PolyV consistently outperforms existing models, achieving over 10% average improvement over its backbone. Overall, PolyV establishes a unified framework for synesthetic visual reasoning, advancing toward truly synergistic LVMs.

Poster
R4Det: 4D Radar-Camera Fusion for High-Performance 3D Object Detection

Zhongyu Xia, Yousen Tang, Yongtao Wang, Zhifeng Wang, Weijun Qin

展开摘要

4D radar-camera sensing configuration has gained increasing importance in autonomous driving. However, existing 3D object detection methods that fuse 4D Radar and camera data confront several challenges. First, their absolute depth estimation module is not robust and accurate enough, leading to inaccurate 3D localization. Second, the performance of their temporal fusion module will degrade dramatically or even fail when the ego vehicle's pose is missing or inaccurate. Third, for some small objects, the sparse radar point clouds may completely fail to reflect from their surfaces. In such cases, detection must rely solely on visual unimodal priors. To address these limitations, we propose R4Det, which enhances depth estimation quality via the Panoramic Depth Fusion module, enabling mutual reinforcement between absolute and relative depth. For temporal fusion, we design a Deformable Gated Temporal Fusion module that does not rely on the ego vehicle's pose. In addition, we built an Instance-Guided Dynamic Refinement module that extracts semantic prototypes from 2D instance guidance. Experiments show that R4Det achieves state-of-the-art 3D object detection results on the TJ4DRadSet and VoD datasets.

Poster
FSFSplatter: Geometrically Accurate Reconstruction with Free Sparse-view Images within 2 minutes

Yibin Zhao, Yihan Pan, Jun Nan, Liwei Chen, Jianjun Yi

展开摘要

Gaussian Splatting has become a leading reconstruction technique, known for its high-quality novel view synthesis and detailed reconstruction. However, most existing methods require dense, calibrated views. Reconstruction from free sparse-view images often leads to poor surface due to limited overlap and overfitting.We introduce FSFSplatter for fast geometrically accurate reconstruction from free sparse-view images. Our method integrates end-to-end dense Gaussian scene initialization and geometry-enhanced scene optimization.Specifically, FSFSplatter employs a large transformer to encode multi-view images and generates a dense and geometrically consistent Gaussian scene initialization via a batch based self-splitting Gaussian head. It eliminates local floaters through contribution-based pruning and mitigates overfitting by leveraging depth and multi-view feature supervision, along with differentiable camera parameters within 2 minutes.FSFSplatter outperforms current state-of-the-art methods on widely used DTU, Replica, and BlendedMVS datasets.

Poster
Topology-aware Feature Propagation for Unsupervised Non-rigid Point Cloud Correspondence

Haozhe Chen, Rui Li, Zhengbao Wang, Xinhao Zhu, Linjie Li, Tianyu Xiong, Xuan Ouyang, Jiaqi Yang

展开摘要

Unsupervised non-rigid point cloud correspondence aims to predict point-to-point correspondences without annotations. Existing methods leverage the spatial-relation-based feature propagation strategy that includes non-physical connections, which are sensitive to non-rigid deformation. To address this issue, we advocate to learn shape topology robust to non-rigid deformation, and propose the topology-aware feature propagation module integrated into a coarse-to-fine propagation and optimization pipeline. To extract point features robust to non-rigid deformation, we estimate keypoints as superpoints and encode superpoint features with topology weights, which learns reasonable topologies under non-rigid deformation. The vector quantization codebook is leveraged to enhance the original superpoint features with stored representative features across the dataset, improving feature robustness against shape variance. Robust point-wise correspondence is yielded after coarse-to-fine feature fusion and efficient test-time optimization. Extensive experiments on multiple benchmarks demonstrate the state-of-the-art performance of our method.

Poster
TACO: Task-Aware Contrastive Learning for Joint LiDAR Localization and 3D Object Detection

Leyuan Xing, Huanjia Zhang, Dongyu Pan, Hai Wu, Qiming Xia, KeZheng Xiong, Wen Li, Chenglu Wen, Cheng Wang

展开摘要

Reliable navigation and decision-making of autonomous vehicles require both accurate localization and object detection. Traditionally, these two tasks are handled separately, leading to redundant computation and limited cross-task knowledge transfer. This paper proposes TACO, the first Task-Aware COntrastive learning framework, which performs joint LiDAR localization and 3D object detection within a single, unified network. TACO leverages contrastive learning to explicitly decouple and align static geographic features for localization and object-centric features for detection. This bidirectional mutual supervision not only enhances localization robustness in dynamic environments by filtering dynamic noise but also boosts detection accuracy via effective spatial context. Additionally, we propose OxfoLD, the first dataset that provides multi-traversal LiDAR localization ground truth with rich 3D object annotations, thereby supporting task validation across various times and weather conditions. Experimental results demonstrate that TACO achieves state-of-the-art localization accuracy while maintaining competitive detection performance. The code and dataset will be released.

Poster
PatchAlign3D: Local Feature Alignment for Dense 3D Shape Understanding

Souhail Hadgi, Bingchen Gong, Ramana Sundararaman, Emery Pierson, Lei Li, Peter Wonka, Maks Ovsjanikov

展开摘要

Current foundation models for 3D shapes excel at global tasks (retrieval, classification) but transfer poorly to local part-level reasoning. Recent approaches leverage vision and language foundation models to directly solve dense tasks through multi-view renderings and text queries. While promising, these pipelines require expensive inference over multiple renderings, depend heavily on large language-model (LLM) prompt engineering for captions, and fail to exploit the inherent 3D geometry of shapes. We address this gap by introducing an encoder-only 3D model that produces language-aligned patch-level features directly from point clouds. Our pre-training approach builds on existing data engines that generate part-annotated 3D shapes by pairing multi-view SAM regions with VLM captioning. Using this data, we train a point cloud transformer encoder in two stages: (1) distillation of dense 2D features from visual encoders such as DINOv2 into 3D patches, and (2) alignment of these patch embeddings with part-level text embeddings through a multi-positive contrastive objective. Our 3D encoder achieves zero-shot 3D part segmentation with fast single-pass inference without any test-time multi-view rendering, while significantly outperforming previous rendering-based and feed-forward approaches across several 3D part segmentation benchmarks.

Poster
Space-Time Forecasting of Dynamic Scenes with Motion-aware Gaussian Grouping

Junmyeong Lee, Hoseung Choi, Minsu Cho

展开摘要

Forecasting dynamic scenes remains a fundamental challenge in computer vision, as limited observations make it difficult to capture coherent object-level motion and long-term temporal evolution.We present Motion Group-aware Gaussian Forecasting (MoGaF), a framework for long-term scene extrapolation built upon the 4D Gaussian Splatting representation.MoGaF introduces motion-aware Gaussian grouping and group-wise optimization to enforce physically consistent motion across both rigid and non-rigid regions, yielding spatially coherent dynamic representations.Leveraging this structured space-time representation, a lightweight forecasting module predicts future motion, enabling realistic and temporally stable scene evolution.Experiments on synthetic and real-world datasets demonstrate that MoGaF consistently outperforms existing baselines in rendering quality, motion plausibility, and long-term forecasting stability.

Poster
BuildAnyPoint: 3D Building Structured Abstraction from Diverse Point Clouds

Tongyan Hua, Haoran Gong, Yuan Liu, Di Wang, Ying-Cong Chen, Wufan Zhao

展开摘要

We introduce BuildAnyPoint, a novel generative framework for structured 3D building reconstruction from point clouds with diverse distributions, such as those captured by airborne LiDAR and Structure-from-Motion.To recover artist-created building abstraction in this highly underconstrained setting, we capitalize on the role of explicit 3D generative priors in autoregressive mesh generation.Specifically, we design a Loosely Cascaded Diffusion Transformer (Loca-DiT) that initially recovers the underlying distribution from noisy or sparse points, followed by autoregressively encapsulating them into compact meshes.We first formulate distribution recovery as a conditional generation task by training latent diffusion models conditioned on input point clouds, and then tailor a decoder-only transformer for conditional autoregressive mesh generation based on the recovered point clouds.Our method delivers substantial qualitative and quantitative improvements over prior building abstraction methods. Furthermore, the effectiveness of our approach is evidenced by the strong performance of its recovered point clouds on building point cloud completion benchmarks, which exhibit improved surface accuracy and distribution uniformity.

Poster
Generalizable Sparse-View 3D Reconstruction from Unconstrained Images

Vinayak Gupta, Chih-Hao Lin, Shenlong Wang, Anand Bhattad, Jia-Bin Huang

展开摘要

Reconstructing 3D scenes from sparse, unposed images remains challenging under real-world conditions with varying illumination and transient occlusions. Existing methods rely on scene-specific optimization with appearance embeddings or dynamic masks, requiring extensive per-scene training and failing under sparse views. Moreover, evaluations on limited scenes raise questions about generalization. We present GenWildSplat, a feed-forward framework for sparse-view outdoor reconstruction that requires no per-scene optimization. Given unposed internet images, GenWildSplat predicts depth, camera parameters, and 3D Gaussians in a canonical space using learned geometric priors. An appearance adapter modulates appearance for target lighting conditions, while semantic segmentation handles transient objects. Through curriculum learning on synthetic and real data, GenWildSplat generalizes across diverse illumination and occlusion patterns. Evaluations on PhotoTourism and a new 20-scene MegaScenes benchmark demonstrate state-of-the-art feed-forward reconstruction quality, achieving real-time inference without test-time optimization.

Poster
MV-Fashion: Towards Enabling Virtual Try-On and Size Estimation with Multi-View Paired Data

Hunor Laczkó, Libang Jia, Loc-Phat Truong, Diego Hernández, Sergio Escalera, Jordi Gonzalez, Meysam Madadi

展开摘要

Existing 4D human datasets fall short for fashion-specific research, lacking either realistic garment dynamics or task-specific annotations. Synthetic datasets suffer from a realism gap, whereas real-world captures lack the detailed annotations and paired data required for virtual try-on (VTON) and size estimation tasks. To bridge this gap, we introduce MV-Fashion, a large-scale, multi-view video dataset engineered for domain-specific fashion analysis. MV-Fashion features 3,273 sequences (72.5 million frames) from 80 diverse subjects wearing 3-10 outfits each. It is designed to capture complex, real-world garment dynamics, including multiple layers and varied styling (e.g. rolled sleeves, tucked shirt). A core contribution is a rich data representation that includes pixel-level semantic annotations, ground-truth material properties like elasticity, and 3D point clouds. Crucially for VTON applications, MV-Fashion provides paired data: multi-view synchronized captures of worn garments alongside their corresponding flat, catalogue images. We leverage this dataset to establish baselines for fashion-centric tasks, including virtual try-on, clothing size estimation, and novel view synthesis. The dataset is available at https://hunorlaczko.github.io/MV-Fashion.

Poster
BA-GS: Bayesian Adaptive Gaussian Splatting for SFM-Free 3D Reconstruction

Zhongjie Ma, Di Lin, Xin Wang, Haotian Dong, Chong Wang, Dongdong Wu, Changqing Zhang

展开摘要

3D Gaussian Splatting (3DGS) has demonstrated exceptional performance in reconstruction and novel view synthesis tasks. However, its reliance on Structure-from-Motion preprocessing may lead to degraded performance under sparse-view scenarios. Recent works attempt to address this limitation by leveraging pre-trained image matching models to generate Gaussian primitives but overlook the probabilistic uncertainty embedded in both the initial primitive distribution and iterative position updates. This uncertainty can accumulate and degrade reconstruction fidelity. Hence, we propose BA-GS, a Bayesian framework that models both the global distribution and local uncertainty of Gaussian primitives. At global initialization, a Variational Bayesian Gaussian Mixture Model (VB-GMM) models the latent distribution of primitives, capturing region-wise density and gradient patterns. At local refinement, an Adaptive Kalman Filter refines each primitive's position by recursively fusing noisy gradient observations with spatial priors, dynamically adjusting its covariance according to local uncertainty.This hierarchical Bayesian formulation effectively bridges probabilistic distribution modeling and uncertainty-aware optimization, resulting in improved reconstruction quality under sparse-view conditions. Experiments across multiple benchmark datasets including Tanks and Temples, MVimgNet, and LLFF demonstrate that our method consistently outperforms existing approaches.

Poster