CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

4,042篇论文

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  • Oral
    1383.4%
  • Poster
    3,90496.6%

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ExPose: Reinforcing Video Generation Models for Extreme Pose Estimation

Youngho Yoon, Wonjune Cho, Hyunho Ha, Sujung Kim, Kuk-Jin Yoon

展开摘要

Pose estimation remains challenging under sparse views, especially when visual overlap across images is extremely limited. Recent advances in video generation models offer a promising solution by enabling keyframe interpolation, which can enrich contextual cues and improve pose estimation performance. However, existing video generation models often lack 3D consistency, producing temporally plausible but spatially inconsistent frames that degrade downstream pose estimation. In this paper, we propose a framework ExPose that directly addresses 3D inconsistency when applying video generation to pose estimation in extreme-view settings. Specifically, we fine-tune a video generation model using Group Relative Preference Optimization (GRPO), aligning its outputs with 3D-consistent supervisory signals derived from pose estimation objectives. Our approach not only enhances the quality of temporal interpolation, but also ensures spatial coherence across views, significantly improving pose estimation accuracy. Extensive experiments demonstrate that our method outperforms state-of-the-art baselines, highlighting the potential of preference-optimized video generation as a powerful tool for pose estimation in extreme-view scenarios. Code is available at https://github.com/yh-yoon/ExPose.

Poster
Towards Human-Like Robot Handwriting via Contour-Aware Generation

Yutao Qin, Gang Dai, Yifan Zhang, Youwei Han, Qisheng He, Shuangping Huang

展开摘要

Empowering machines to simulate human handwriting is a promising research direction. Most existing methods, however, primarily focus on reproducing the writing trajectory to capture the overall character structure, while neglecting the critical aspect of stroke contour modeling. Consequently, these methods struggle to generate visually realistic, human-like handwriting, limiting their applicability in scenarios such as calligraphy robots. To address this issue, we propose a new task, called Contour-aware Handwriting Trajectory Reconstruction (CHTR). This task presents two major challenges: 1) Existing handwriting datasets lack stroke contour annotations, making supervised learning difficult; 2) Previous methods are unable to recover stroke contour and preserve the overall character structure jointly. To address the dataset limitation, we present CHTR-110K, a large-scale character dataset with refined stroke contour annotations. To tackle the technical challenge, we propose Graph-based Handwriting Trajectory Reconstruction (G-HTR), a novel method using contour-aware graphs to jointly model stroke contour and character structure. We use a Graph Neural Network to capture structural relationships among nodes and introduce a multi-scale graph learning strategy to encode both fine-grained stroke details and global character structure. Extensive experiments verify the effectiveness of G-HTR, outperforming previous state-of-the-art methods on both our CHTR-110K and the widely-used CASIA-OLHWDB dataset. G-HTR further shows strong real-world results when deployed on robots, confirming its practical value. To support future research, we will release source code and dataset.

Poster
Denoising, Fast and Slow: Difficulty-Aware Adaptive Sampling for Image Generation

Johannes Schusterbauer, Ming Gui, Yusong Li, Pingchuan Ma, Felix Krause, Bjorn Ommer

展开摘要

Diffusion- and flow-based models usually allocate compute uniformly across space, updating all patches with the same timestep and number of function evaluations. While convenient, this ignores the heterogeneity of natural images: some regions are easy to denoise, whereas others benefit from more refinement or additional context. Motivated by this, we explore patch-level noise scales for image synthesis. We find that naively varying timesteps across image tokens performs poorly, as it exposes the model to overly informative training states that do not occur at inference. We therefore introduce a timestep sampler that explicitly controls the maximum patch-level information available during training, and show that moving from global to patch-level timesteps already improves image generation over standard baselines. By further augmenting the model with a lightweight per-patch difficulty head, we enable adaptive samplers that allocate compute dynamically where it is most needed. Combined with noise levels varying over both space and diffusion time, this yields Patch Forcing (PF), a framework that advances easier regions earlier so they can provide context for harder ones. PF achieves superior results on class-conditional ImageNet, remains orthogonal to representation alignment and guidance methods, and scales to text-to-image synthesis. Our results suggest that patch-level denoising schedules provide a promising foundation for adaptive image generation.

Poster
MatLat: Material Latent Space for PBR Texture Generation

Kyeongmin Yeo, Yunhong Min, Jaihoon Kim, Minhyuk Sung

展开摘要

We propose a generative framework for producing high-quality PBR textures on a given 3D mesh. As large-scale PBR texture datasets are scarce, our approach focuses on effectively leveraging the embedding space and diffusion priors of pretrained latent image generative models while learning a material latent space, MatLat, through targeted fine-tuning. Unlike prior methods that freeze the embedding network, which leads to distribution shifts when encoding additional PBR channels and hinders subsequent diffusion training, we fine-tune the pretrained VAE so that new material channels can be incorporated with minimal latent distribution deviation. We further show that correspondence-aware attention alone is insufficient for cross-view consistency unless the latent-to-image mapping preserves locality. To enforce this locality, we introduce a regularization in the VAE fine-tuning that crops latent patches, decodes them, and aligns the corresponding image regions to maintain strong pixel-latent spatial correspondence. Ablation studies and comparison with previous baselines demonstrate that our framework improves PBR texture fidelity and that each component is critical for achieving state-of-the-art performance. Our project page is available at https://matlat-proj.github.io.

Poster
WonderZoom: Multi-Scale 3D World Generation

Jin Cao, Hong-Xing Yu, Jiajun Wu

展开摘要

We present WonderZoom, a novel approach to generating 3D scenes with contents across multiple spatial scales from a single image. Existing 3D world generation models remain limited to single-scale synthesis and cannot produce coherent scene contents at varying granularities. The fundamental challenge is the lack of a scale-aware 3D representation capable of generating and rendering content with largely different spatial sizes. WonderZoom addresses this through two key innovations: (1) scale-adaptive Gaussian surfels for generating and real-time rendering of multi-scale 3D scenes, and (2) a progressive detail synthesizer that iteratively generates finer-scale 3D contents. Our approach enables users to "zoom into" a 3D region and auto-regressively synthesize previously non-existent fine details from landscapes to microscopic features. Experiments demonstrate that WonderZoom significantly outperforms state-of-the-art video and 3D models in both quality and alignment, enabling multi-scale 3D world creation from a single image. We show video results and an interactive viewer of generated multi-scale 3D worlds on the website of the supplementary materials.

Poster
Repurposing 3D Generative Model for Autoregressive Layout Generation

Haoran Feng, Yifan Niu, Zehuan Huang, Yang-Tian Sun, Chunchao Guo, Yuxin Peng, Lu Sheng

展开摘要

We introduce LaviGen, a framework that repurposes 3D generative models for 3D layout generation. Unlike previous methods that infer object layouts from textual descriptions, LaviGen operates directly in the native 3D space, formulating layout generation as an autoregressive process that explicitly models geometric relations and physical constraints among objects, producing coherent and physically plausible 3D scenes. To further enhance this process, we propose an adapted 3D diffusion model to integrate scene, object, and instruction information and employ a dual-guidance self-rollout distillation mechanism to improve efficiency and spatial accuracy. Extensive experiments on the LayoutVLM benchmark show LaviGen achieves superior 3D layout generation performance, with 19% higher physical plausibility than the state of the art and 65% faster computation. We will release our code publicly.

Poster
Parallel Jacobi Decoding for Fast Autoregressive Image Generation

Boya Liao, Ying Li, Siyong Jian, Huan Wang

展开摘要

Autoregressive (AR) models have demonstrated remarkable performance in generating high-fidelity images. However, their inherently sequential next-token prediction leads to significantly slows inference. Recent studies have introduced Jacobi-style decoding to accelerate autoregressive image generation. Extending the draft sequence initially improves efficiency, yet the acceleration quickly saturates as error propagation in the one-dimensional sequence hinders convergence.Observing that images exhibit strong local spatial correlations, we propose Parallel Jacobi Decoding (PJD), a training-free decoding approach that expands draft tokens in the two-dimensional spatial domain to enable efficient spatially parallel refinement.PJD adjusts the attention mask to mitigate error accumulation and improve convergence stability. Extensive experiments on diverse datasets show that PJD achieves **4.8x-6.4x** acceleration across multiple autoregressive image generation models while maintaining competitive generation quality.

Poster
Refracting Reality: Generating Images with Realistic Transparent Objects

Yue Yin, Enze Tao, Dylan Campbell

展开摘要

Generative image models can produce convincingly real images, with plausible shapes, textures, layouts and lighting. However, one domain in which they perform notably poorly is in the synthesis of transparent objects, which exhibit refraction, reflection, absorption and scattering. Refraction is a particular challenge, because refracted pixel rays often intersect with surfaces observed in other parts of the image, providing a constraint on the color. It is clear from inspection that generative models have not distilled the laws of optics sufficiently well to accurately render refractive objects. In this work, we consider the problem of generating images with accurate refraction, given a text prompt. We synchronize the pixels within the object's boundary with those outside by warping and merging the pixels using Snell's Law of Refraction, at each step of the generation trajectory. For those surfaces that are not directly observed in the image, but are visible via refraction or reflection, we recover their appearance by synchronizing the image with a second generated image---a panorama centered at the object---using the same warping and merging procedure. We demonstrate that our approach generates much more optically-plausible images that respect the physical constraints.

Poster
MeshFlow: Efficient Artistic Mesh Generation via MeshVAE and Flow-based Diffusion Transformer

Weiyu Li, Antoine Toisoul, Tom Monnier, Roman Shapovalov, Rakesh Ranjan, Ping Tan, Andrea Vedaldi

展开摘要

We present MeshFlow, a new method for compressing and generating artist-like 3D meshes. Current mesh generators often adopt Auto-Regressive (AR) next-token prediction, a natural choice given the discrete nature of mesh connectivity, which, however, scales poorly due to the inference cost being quadratic in mesh size. AR methods also require discretizing the vertex coordinates, which introduces quantization errors and can cause vertex collapse. To address these challenges, we introduce a Variational Autoencoder (VAE) that, supervised with a contrastive loss, represents both continuous vertex positions and discrete connectivity in a continuous latent space.This latent space is significantly more compact than prior token-based mesh representations. We then build a 3D generator based on a Rectified-Flow transformer, which generates all mesh vertices and edges in parallel. This model samples meshes 26xfaster than the fastest AR generator while also achieving state-of-the-art accuracy across standard mesh-generation metrics.

Poster
Zero-Shot Image Denoising via Hybrid Prior-Guided Pseudo Sample Generation

Xiaole Zhao, Qingsong Pang, Xiaobo Zhang, Xun Xu, Xun Gong, Yan Yang, Tianrui Li

展开摘要

Zero-shot image denoising has gained prominence in recent years, as it inherently relies on the intrinsic priors of images rather than learning from external data. Nevertheless, most existing methods either fail to fully exploit global priors, or do not properly preserve the fine-grained details governed by local priors. In this work, we propose a novel framework of pseudo sample generation for zero-shot denoising guided by local and global image priors. Specifically, we propose a well-crafted down-sampler based on gradient merging and grouping within a small window to generate down-sampled samples by exploiting spatial locality. Meanwhile, a global random sampler conditioned on a Gaussian distribution is devised to incorporate the nonlocal self-similarity of natural images. These two samplers build a new paradigm of pseudo sample generation powered by both local and global priors, which is termed as Zero-Shot Hybrid Prior-guided Denoising (ZS-HPD). Considering that noise is more likely to affect high-frequency details, we also present a simple yet effective loss that works in the Fourier domain and applies discriminative weights to distinct spectral bands. Numerous experiments on benchmark datasets have demonstrated the superiority of our ZS-HPD over existing advanced methods. The code of our ZS-HPD will be available at here.

Poster
BiMotion: B-spline Motion for Text-guided Dynamic 3D Character Generation

Miaowei Wang, Qingxuan Yan, Zhi Cao, Yayuan Li, Oisin Mac Aodha, Jason J. Corso, Amir Vaxman

展开摘要

Text-guided dynamic 3D character generation has advanced rapidly, yet producing high-quality motion that faithfully reflects rich textual descriptions remains challenging. Existing methods tend to generate limited sub-actions or incoherent motion due to fixed-length temporal inputs and discrete frame-wise representations that fail to capture rich motion semantics. We address these limitations by representing motion with continuous differentiable B-spline curves, enabling more effective motion generation without modifying the capabilities of the underlying generative model. Specifically, our closed-form, Laplacian-regularized B-spline solver efficiently compresses variable-length motion sequences into compact representations with a fixed number of control points. Further, we introduce a normal-fusion strategy for input shape adherence along with correspondence-aware and local-rigidity losses for motion-restoration quality. To train our model, we collate BIMO, a new dataset containing diverse variable-length 3D motion sequences with rich, high-quality text annotations. Extensive evaluations show that our feed-forward framework BiMotion generates more expressive, higher-quality, and better prompt-aligned motions than existing state-of-the-art methods, while also achieving faster generation. Our project page is at: https://wangmiaowei.github.io/BiMotion.github.io/.

Poster
Hint2Gen: Bridging Understanding and Generation via Code-structured Hints

Yuanpeng Tu, Yunpeng Chen, Xi Chen, Liang Li, Hengshuang Zhao

展开摘要

Recent unified models have made remarkable strides in generating high-quality images, yet they consistently fail on reasoning-intensive tasks, i.e., solving mazes, assembling tangrams. Intriguingly, we find that vision-language models (VLMs) and large language models (LLMs) can accurately solve these tasks, but cannot generate the corresponding images because they lack a structured visual output interface. This reveals that the core bottleneck is not reasoning capacity, but the lack of a structured interface to translate high-level reasoning into precise visual output. To bridge this gap, we propose using code-structured visual hints (i.e., SVG/HTML) overlays that explicitly encode reasoning steps directly on the image plane. Accordingly, we develop an automatic data construction pipeline that can generate high-quality code-structured hints for existing datasets and train a unified model called Hint2Gen based on FLUX.1 Kontext to condition its generation on such hints. Furthermore, to comprehensively evaluate the effectiveness of our approach, we introduce Reason2Gen, a benchmark comprising 4,000 samples spanning 20 categories across 7 core dimensions, including path connectivity, spatial assembly, etc. Extensive experiments demonstrate that even simply providing such hints as extra inputs--without any retraining--boosts their performance. And our model significantly outperforms all leading open-source/closed-source methods on reasoning-aware generation and editing across all the dimensions.

Poster
DiT360: High-Fidelity Panoramic Image Generation via Hybrid Training

Haoran Feng, Dizhe Zhang, Xiangtai Li, Bo Du, Lu Qi

展开摘要

In this work, we propose DiT360, a DiT-based framework that performs hybrid training on perspective and panoramic data for panoramic image generation. We attribute the main challenges in preserving geometric fidelity and photorealism to the scarcity of large-scale, high-quality real-world panoramic data, in contrast to prior methods that emphasize model design. Basically, DiT360 has several key modules for inter-domain transformation and intra-domain augmentation, applied at both the pre-VAE image level and the post-VAE token level. At the image level, we incorporate cross-domain knowledge through perspective image guidance and panoramic refinement, which enhance perceptual quality while regularizing diversity and photorealism. At the token level, hybrid supervision is applied across multiple modules, which include circular padding for boundary continuity, yaw loss for rotational robustness, and cube loss for distortion awareness. Extensive experiments on text-to-panorama, inpainting, and outpainting tasks demonstrate that our method achieves better boundary consistency and image fidelity across eleven quantitative metrics. Our code is available at https://github.com/Insta360-Research-Team/DiT360.

Poster
Human Geometry Distribution for 3D Animation Generation

Xiangjun Tang, Biao Zhang, Peter Wonka

展开摘要

Generating realistic human geometry animations remains a challenging task, as it requires modeling natural clothing dynamics with fine-grained geometric details under limited data. To address these challenges, we propose two novel designs. First, we propose a compact distribution-based latent representation that enables efficient and high-quality geometry generation. We improve upon previous work by establishing a more uniform mapping between SMPL and avatar geometries. Second, we introduce a generative animation model that fully exploits the diversity of limited motion data. We focus on short-term transitions while maintaining long-term consistency through an identity-conditioned design. These two designs formulate our method as a two-stage framework: the first stage learns a latent space, while the second learns to generate animations within this latent space. We conducted experiments on both our latent space and animation model. We demonstrate that our latent space produces high-fidelity human geometry surpassing previous methods (90% lower Chamfer Dist.). The animation model synthesizes diverse animations with detailed and natural dynamics (2.2 x higher user study score), achieving the best results across all evaluation metrics.

Poster
Dehallu3D: Hallucination-Mitigated 3D Generation from a Single Image via Cyclic View Consistency Refinement

Xiwen Wang, Shichao Zhang, Ruowei Wang, Mao Li, Chenyu Zhou, Ji-Zhe Zhou, Qijun Zhao, Hailun Zhang

展开摘要

Large 3D reconstruction models have revolutionized the 3D content generation field, enabling broad applications in virtual reality and gaming. Just like other large models, large 3D reconstruction models suffer from hallucinations as well, introducing structural outliers (e.g., odd holes or protrusions) that deviate from the input data. However, unlike other large models, hallucinations in large 3D reconstruction models remain severely underexplored, leading to malformed 3D-printed objects or insufficient immersion in virtual scenes. Such hallucinations majorly originate from that existing methods reconstruct 3D content from sparsely generated multi-view images which suffer from large viewpoint gaps and discontinuities. To mitigate hallucinations by eliminating the outliers, we propose Dehallu3D for 3D mesh generation. Our key idea is to design a balanced multi-view continuity constraint to enforce smooth transitions across dense intermediate viewpoints, while avoiding over-smoothing that could erase sharp geometric features. Therefore, Dehallu3D employs a plug-and-play optimization module with two key constraints: (i) adjacent consistency to ensure geometric continuity across views, and (ii) adaptive smoothness to retain fine details. We further propose the Outlier Risk Measure (ORM) metric to quantify geometric fidelity in 3D generation from the perspective of outliers. Extensive experiments show that Dehallu3D achieves high-fidelity 3D generation by effectively preserving structural details while removing hallucinated outliers.

Poster
A Training-Free Style-Personalization via SVD-Based Feature Decomposition

Kyoungmin Lee, Jihun Park, Jongmin Gim, Wonhyeok Choi, Kyumin Hwang, Jaeyeul Kim, Sunghoon Im

展开摘要

We present a training-free framework for style-personalized image generation that operates during inference using a scale-wise autoregressive model. Our method generates a stylized image guided by a single reference style while preserving semantic consistency and mitigating content leakage. Through a detailed step-wise analysis of the generation process, we identify a pivotal step where the dominant singular values of the internal feature encode style-related components. Building upon this insight, we introduce two lightweight control modules: Principal Feature Blending, which enables precise modulation of style through SVD-based feature reconstruction, and Structural Attention Correction, which stabilizes structural consistency by leveraging content-guided attention correction across fine stages. Without any additional training, extensive experiments demonstrate that our method achieves competitive style fidelity and prompt fidelity compared to fine-tuned baselines, while offering faster inference and greater deployment flexibility.

Poster
VecGlypher: Unified Vector Glyph Generation with Language Models

Xiaoke Huang, Bhavul Gauri, Kam Woh Ng, Tony Ng, Mengmeng Xu, Zhiheng Liu, Weiming Ren, Zhaochong An, Zijian Zhou, Haonan Qiu, Yuyin Zhou, Sen He, Ziheng Wang, Tao Xiang, Xiao Han

展开摘要

Vector glyphs are the atomic units of digital typography, yet most learning-based pipelines still depend on carefully curated exemplar sheets and raster-to-vector postprocessing, which limits accessibility and editability. We introduce VecGlypher, a single multimodal language model that generates high-fidelity vector glyphs directly from text descriptions or image exemplars. Given a style prompt, optional reference glyph images, and a target character, VecGlypher autoregressively emits SVG path tokens, avoiding raster intermediates and producing editable, watertight outlines in one pass. A typography-aware data and training recipe makes this possible: (i) a large-scale continuation stage on 39K noisy Envato fonts to master SVG syntax and long-horizon geometry, followed by (ii) post-training on 2.5K expert-annotated Google Fonts with descriptive tags and exemplars to align language and imagery with geometry; preprocessing normalizes coordinate frames, canonicalizes paths, de-duplicates families, and quantizes coordinates for stable long-sequence decoding. On cross-family OOD evaluation, VecGlypher substantially outperforms both general-purpose LLMs and specialized vector-font baselines for text-only generation, while image-referenced generation reaches a state-of-the-art performance, with marked gains over DeepVecFont-v2 and DualVector. Ablations show that model scale and the two-stage recipe are critical and that absolute-coordinate serialization yields the best geometry. VecGlypher lowers the barrier to font creation by letting users design with words or exemplars, and provides a scalable foundation for future multimodal design tools.

Poster
Stand-In: A Lightweight and Plug-and-Play Identity Control for Video Generation

Bowen Xue, Zheng-Peng Duan, Qixin Yan, Wenjing Wang, Hao Liu, Chun-Le Guo, Chongyi Li, Chen Li, Jing Lyu

展开摘要

Generating high-fidelity human videos that match user-specified identities is important yet challenging in the field of generative AI.Existing methods often rely on an excessive number of training parameters and lack compatibility with other AIGC tools.In this paper, we propose Stand-In, a lightweight and plug-and-play framework for identity preservation in video generation.Specifically, we introduce a conditional image branch into the pre-trained video generation model.Identity control is achieved through restricted self-attentions with conditional position mapping.Thanks to these designs, which greatly preserve the pretrained prior of the video generation model, our approach is able to outperform other full-parameter training methods in video quality and identity preservation, even with just 1% additional parameters and only 2000 training pairs.Moreover, our framework can be seamlessly integrated for other tasks, such as subject-driven video generation, pose-referenced video generation, stylization, and face swapping.Code and dataset will be available to the community.

Poster
OpenDance: Multimodal Controllable 3D Dance Generation with Large-scale Internet Data

Jinlu Zhang, Zixi Kang, Libin Liu, Jianlong Chang, Qi Tian, Feng Gao, Yizhou Wang

展开摘要

Music-driven 3D dance generation offers significant creative potential, yet practical applications demand versatile and multimodal control. Given the highly dynamic and complex human motion covering various styles and genres, dance generation requires satisfying diverse conditions beyond just music (e.g., spatial trajectories, keyframe gestures, or style descriptions). However, the absence of a large-scale and richly annotated dataset severely hinders progress. In this paper, we build OpenDanceSet, an extensive human dance dataset comprising over 100 hours across 14 genres and 147 subjects. Each sample has rich annotations to facilitate robust cross-modal learning: 3D motion, paired music, 2D keypoints, trajectories, and expert-annotated text descriptions. Furthermore, we propose OpenDanceNet, a unified masked modeling framework for controllable dance generation, including a disentangled auto-encoder and a multimodal joint-prediction Transformer. OpenDanceNet supports generation conditioned on music and arbitrary combinations of text, keypoints, or trajectories. Comprehensive experiments demonstrate that our work achieves high-fidelity synthesis with strong diversity and realistic physical contacts, while also offering flexible control over spatial and stylistic conditions.

Oral
Accelerating Diffusion via Hybrid Data-Pipeline Parallelism Based on Conditional Guidance Scheduling

Euisoo Jung, Byunghyun Kim, Hyunjin Kim, Seonghye Cho, Jae-Gil Lee

展开摘要

Diffusion models have achieved remarkable progress in high-fidelity image, video, and audio generation, yet inference remains computationally expensive. Nevertheless, current diffusion acceleration methods based on distributed parallelism suffer from noticeable generation artifacts and fail to achieve substantial acceleration proportional to the number of GPUs. Therefore, we propose a hybrid parallelism framework that combines a novel data parallel strategy, condition-based partitioning, with an optimal pipeline scheduling method, adaptive parallelism switching, to reduce generation latency and achieve high generation quality in conditional diffusion models. The key ideas are to (i) leverage the conditional and unconditional denoising paths as a new data-partitioning perspective and (ii) adaptively enable optimal pipeline parallelism according to the denoising discrepancy between these two paths. Our framework achieves 2.31xand 2.07xlatency reductions on SDXL and SD3, respectively, using two NVIDIA RTX 3090 GPUs, while preserving image quality. This result confirms the generality of our approach across U-Net-based diffusion models and DiT-based flow-matching architectures. Our approach also outperforms existing methods in acceleration under high-resolution synthesis settings. Code is available at https://github.com/kaist-dmlab/Hybridiff.

Poster