CVPR 2026 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

4,042篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Oral
    1383.4%
  • Poster
    3,90496.6%

浏览全部论文

主题: 三维视觉 · 483 篇论文 · 重置筛选

Reparameterized Tensor Ring Functional Decomposition for Multi-Dimensional Data Recovery

Yangyang Xu, Junbo Ke, You-Wei Wen, Chao Wang

展开摘要

Tensor Ring (TR) decomposition is a powerful tool for high-order data modeling, but is inherently restricted to discrete forms defined on fixed meshgrids. In this work, we propose a TR functional decomposition for both meshgrid and non-meshgrid data, where factors are parameterized by Implicit Neural Representations (INRs). However, optimizing this continuous framework to capture fine-scale details is intrinsically difficult. Through a frequency-domain analysis, we demonstrate that the spectral structure of TR factors determines the frequency composition of the reconstructed tensor and limits the high-frequency modeling capacity. To mitigate this, we propose a reparameterized TR functional decomposition, in which each TR factor is a structured combination of a learnable latent tensor and a fixed basis. This reparameterization is theoretically shown to improve the training dynamics of TR factor learning. We further derive a principled initialization scheme for the fixed basis and prove the Lipschitz continuity of our proposed model. Extensive experiments on image inpainting, denoising, super-resolution, and point cloud recovery demonstrate that our method achieves consistently superior performance over existing approaches. Code is available at https://github.com/YangyangXu2002/RepTRFD.

Poster
FilterGS: Traversal-Free Parallel Filtering and Adaptive Shrinking for Large-Scale LoD 3D Gaussian Splatting

Yixian Wang, Haolin Yu, Jiadong Tang, Yu Gao, Xihan Wang, Yufeng Yue, Yi Yang

展开摘要

3D Gaussian Splatting has revolutionized neural rendering with real-time performance. However, scaling this approach to large scenes using Level-of-Detail methods faces critical challenges: inefficient serial traversal consuming over 60% of rendering time, and redundant Gaussian-tile pairs that incur unnecessary processing overhead. To address these limitations, we propose FilterGS, featuring a parallel filtering mechanism with two complementary filters that enable efficient selection without tree traversal, coupled with a scene-adaptive Gaussian shrinkage strategy that minimizes redundancy through opacity-based scaling. Extensive experiments demonstrate that FilterGS achieves state-of-the-art rendering speeds while maintaining competitive visual quality across multiple large-scale datasets.

Poster
EmoTaG: Emotion-Aware Talking Head Synthesis on Gaussian Splatting with Few-Shot Personalization

Haolan Xu, Keli Cheng, Lei Wang, Ning Bi, Xiaoming Liu

展开摘要

Audio-driven 3D talking head synthesis has advanced rapidly with Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS). By leveraging rich pre-trained priors, few-shot methods enable instant personalization from just a few seconds of video. However, under expressive facial motion, existing few-shot approaches often suffer from geometric instability and audio-emotion mismatch, highlighting the need for more effective emotion-aware motion modeling. In this work, we present EmoTaG, a few-shot emotion-aware 3D talking head synthesis framework built on the Pretrain-and-Adapt paradigm. Our key insight is to reformulate motion prediction in a structured FLAME parameter space rather than directly deforming 3D Gaussians, thereby introducing explicit geometric priors that improve motion stability. Building upon this, we propose a Gated Residual Motion Network (GRMN), which captures emotional prosody from audio while supplementing head pose and upper-face cues absent from audio, enabling expressive and coherent motion generation. Extensive experiments demonstrate that EmoTaG achieves state-of-the-art performance in emotional expressiveness, lip synchronization, visual realism, and motion stability.

Poster
FaceCam: Portrait Video Camera Control via Scale-Aware Conditioning

Weijie Lyu, Ming-Hsuan Yang, Zhixin Shu

展开摘要

We introduce FaceCam, a system that generates video under customizable camera trajectories for monocular human portrait video input. Recent camera control approaches based on large video-generation models have shown promising progress but often exhibit geometric distortions and visual artifacts on portrait videos due to scale-ambiguous camera representations or 3D reconstruction errors. To overcome these limitations, we propose a face-tailored scale-aware representation for camera transformations that provides deterministic conditioning without relying on 3D priors. We train a video generation model on both multi-view studio captures and in-the-wild monocular videos, and introduce two camera-control data generation strategies: synthetic camera motion and multi-shot stitching, to exploit stationary training cameras while generalizing to dynamic, continuous camera trajectories at inference time. Experiments on Ava-256 dataset and diverse in-the-wild videos demonstrate that FaceCam achieves superior performance in camera controllability, visual quality, identity and motion preservation.

Poster
GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials

Bei Huang, Yixin Chen, Ruijie Lu, Gang Zeng, Hongbin Zha, Yuru Pei, Siyuan Huang

展开摘要

3D Gaussian Splatting (3DGS) has emerged as a prominent 3D representation for high-fidelity and real-time rendering. Prior work has coupled physics simulation with Gaussians, but predominantly targets soft, deformable materials, leaving brittle fracture largely unresolved. This stems from two key obstacles: the lack of volumetric interiors with coherent textures in GS representation, and the absence of fracture-aware simulation methods for Gaussians. To address these challenges, we introduce GaussianFluent, a unified framework for realistic simulation and rendering of dynamic object states. First, it synthesizes photorealistic interiors by densifying internal Gaussians guided by generative models. Second, it integrates an optimized Continuum Damage Material Point Method (CD-MPM) to enable brittle fracture simulation at remarkably high speed. Our approach handles complex scenarios including mixed-material objects and multi-stage fracture propagation, achieving results infeasible with previous methods. Experiments clearly demonstrate GaussianFluent's capability for photo-realistic, real-time rendering with structurally consistent interiors, highlighting its potential for downstream application, such as VR and Robotics.

Oral
CrowdGaussian: Reconstructing High-Fidelity 3D Gaussians for Human Crowd from a Single Image

Yizheng Song, Yiyu Zhuang, Qipeng Xu, Haixiang Wang, Jiahe Zhu, Jing Tian, Siyu Zhu, Hao Zhu

展开摘要

Single-view 3D human reconstruction has garnered significant attention in recent years. Despite numerous advancements, prior research has concentrated on reconstructing 3D models from clear, close-up images of individual subjects, often yielding subpar results in the more prevalent multi-person scenarios. Reconstructing 3D human crowd models is a highly intricate task, laden with challenges such as: 1) extensive occlusions, 2) low clarity, and 3) numerous and various appearances. To address this task, we propose CrowdGaussian, a unified framework that directly reconstructs multi-person 3D Gaussian Splatting (3DGS) representations from single-image inputs. To handle occlusions, we devise a self-supervised adaptation pipeline that enables the pretrained large human model to reconstruct complete 3D humans with plausible geometry and appearance from heavily occluded inputs. Furthermore, we introduce Self-Calibrated Learning (SCL). This training strategy enables single-step diffusion models to adaptively refine coarse renderings to optimal quality by blending identity-preserving samples with clean/corrupted image pairs. The outputs can be distilled back to enhance the quality of multi-person 3DGS representations. Extensive experiments demonstrate that CrowdGaussian generates photorealistic, geometrically coherent reconstructions of multi-person scenes.

Poster
$L^{2}DGS$: Low-Light Dynamic Gaussian Splatting

Ashish Kumar, Rajagopalan N Ambasamduram

展开摘要

Synthesizing novel spatiotemporal views of dynamic scenes is challenging due to object and camera motion, and sparse observations. While recent Neural Radiance Field (NeRF) and Gaussian Splatting (GS) methods enable 4D dynamic scene reconstruction, they predominantly assume well-lit inputs. Existing low-light reconstruction approaches are limited to static scenes and mainly focus on brightness enhancement while overlooking underlying scene structure. Reconstructing well-lit dynamic scenes from low-light inputs is particularly challenging due to motion-induced shadows, occlusions, and disocclusions, making the problem highly ambiguous. We propose L^ 2 DGS (Low-Light Dynamic Gaussian Splatting), a self-supervised 4D GS framework that directly reconstructs well-lit dynamic scenes from low-light videos. The method decomposes the scene into view- and time-dependent illumination and view-time-invariant reflectance components. We introduce an Occlusion-Disocclusion Network (OCD-Net) to model temporal intensity variations and Brightness Attenuation Features (BAFs) with a BAF Enhancement Network (BAFE-Net) to enable geometry- and photometry-aware transformation between well-lit and low-light observations for self-supervision. L^ 2 DGS operates on standard sRGB inputs without requiring camera metadata. Experiments on simulated and proposed real Low-Light Dynamic Video (L^ 2 DyV) datasets demonstrate superior qualitative and quantitative performance over prior methods. The dataset is available at: \href https://github.com/akumar005/L2DGS https://github.com/akumar005/L2DGS .

Poster
3D-Fixer: Coarse-to-Fine In-place Completion for 3D Scenes from a Single Image

Ze-Xin Yin, Liu Liu, Xinjie wang, Wei Sui, Zhizhong Su, Jian Yang, Jin Xie

展开摘要

Compositional 3D scene generation from a single view requires the simultaneous recovery of scene layout and 3D assets. Existing approaches mainly fall into two categories: feed-forward generation methods and per-instance generation methods. The former directly predict 3D assets with explicit 6DoF poses through efficient network inference, but they generalize poorly to complex scenes. The latter improve generalization through a divide-and-conquer strategy, but suffer from time-consuming pose optimization. To bridge this gap, we introduce 3D-Fixer, a novel in-place completion paradigm. Specifically, 3D-Fixer extends 3D object generative priors to generate complete 3D assets conditioned on the partially visible point cloud at the original locations, which are cropped from the fragmented geometry obtained from the geometry estimation methods. Unlike prior works that require explicit pose alignment, 3D-Fixer uses fragmented geometry as a spatial anchor to preserve layout fidelity. At its core, we propose a coarse-to-fine generation scheme to resolve boundary ambiguity under occlusion, supported by a dual-branch conditioning network and an Occlusion-Robust Feature Alignment (ORFA) strategy for stable training. Furthermore, to address the data scarcity bottleneck, we present ARSG-110K, the largest scene-level dataset to date, comprising over 110K diverse scenes and 3M annotated images with high-fidelity 3D ground truth. Extensive experiments show that 3D-Fixer achieves state-of-the-art geometric accuracy, which significantly outperforms baselines such as MIDI and Gen3DSR, while maintaining the efficiency of the diffusion process. Code and data will be publicly available at https://zx-yin.github.io/3dfixer.

Poster
SoPE: Spherical Coordinate-Based Positional Embedding for Enhancing Spatial Perception of 3D LVLMs

Koonting Yip, Qiyan Zhao, Wenhao Yu, Liangyu Yuen, Mingkai Li, Xiaofeng Zhang, Jianmin Ji, Yanyong Zhang, Qing Jiang, Ka-Veng Yuen

展开摘要

3D Large Vision-Language Models (3D LVLMs) built upon Large Language Models (LLMs) have achieved remarkable progress across various multimodal tasks. However, their inherited position-dependent modeling mechanism, Rotary Position Embedding (RoPE), remains suboptimal for 3D multimodal understanding. The vanilla RoPE formulation fails to preserve essential three-dimensional spatial structures when encoding 3D tokens, and its relative distance computation overlooks angular dependencies hindering the model's ability to capture directional variations in visual representations. To overcome these limitations, we introduce Spherical Coordinate-based Positional Embedding (SoPE). Our method maps point-cloud token indices into a 3D spherical coordinate space, enabling unified modeling of spatial locations and directional angles. This formulation preserves the inherent geometric structure of point-cloud data, enhances spatial awareness, and yields more consistent and expressive geometric representations for multimodal learning. In addition, we introduce a multi-scale frequency mixing strategy to fuse feature information across different frequency domains. Experimental results on multiple 3D scene benchmarks validate the effectiveness of our approach, while real-world deployment experiments further demonstrate its strong generalization capability.

Poster
SR3R: Rethinking Super-Resolution 3D Reconstruction With Feed-Forward Gaussian Splatting

Xiang Feng, Xiangbo Wang, Tieshi Zhong, Chengkai Wang, Yiting Zhao, Tianxiang Xu, Zhenzhong Kuang, Feiwei Qin, Xuefei Yin, Yanming Zhu

展开摘要

3D super-resolution (3DSR) aims to reconstruct high-resolution (HR) 3D scenes from low-resolution (LR) multi-view images. Existing methods rely on dense LR inputs and per-scene optimization, which restricts the high-frequency priors for constructing HR 3D Gaussian Splatting (3DGS) to those inherited from pretrained 2D super-resolution (2DSR) models. This severely limits reconstruction fidelity, cross-scene generalization, and real-time usability. We propose to reformulate 3DSR as a direct feed-forward mapping from sparse LR views to HR 3DGS representations, enabling the model to autonomously learn 3D-specific high-frequency geometry and appearance from large-scale, multi-scene data. This fundamentally changes how 3DSR acquires high-frequency knowledge and enables robust generalization to unseen scenes. Specifically, we introduce SR3R, a feed-forward framework that directly predicts HR 3DGS representations from sparse LR views via the learned mapping network. To further enhance reconstruction fidelity, we introduce Gaussian offset learning and feature refinement, which stabilize reconstruction and sharpen high-frequency details. SR3R is plug-and-play and can be paired with any feed-forward 3DGS reconstruction backbone: the backbone provides an LR 3DGS scaffold, and SR3R upscales it to an HR 3DGS. Extensive experiments across three 3D benchmarks demonstrate that SR3R surpasses state-of-the-art (SOTA) 3DSR methods and achieves strong zero-shot generalization, even outperforming SOTA per-scene optimization methods on unseen scenes.

Poster
Low-Rank Test-Time Training for Pre-Trained Point Cloud Models

Ouyangzi Ye, Feifei Shao, Kexin Li, Yawei Luo, Zikai Song, Ping Liu, Fengda Zhang, Hongwei Wang, Jun Xiao

展开摘要

Test-time training (TTT) enhances the robustness of pretrained models to out-of-distribution (OOD) data through auxiliary self-supervised tasks, without requiring labeled samples. However, existing TTT methods predominantly rely on decoder-based auxiliary objectives, which suffer from inefficient adaptation and weak coupling with the primary task. To solve these limitations, we revisit the mechanism of test-time training by analyzing masking-based pretrained models to uncover the fundamental source of their OOD robustness. Our investigation reveals that their generalization capability stems from a latent feature-level structural invariance, the consistency of encoded representations under masked perturbations. Building on this insight, we introduce LoTT-PC, a lightweight LoRA-based framework that operationalizes this invariance-preserving principle for 3D point cloud classification. LoTT-PC consists of two main components: (1) low-rank modulation units for parameter-efficient adaptation, and (2) a permutation-invariant alignment mechanism that enforces representation consistency through masked feature alignment. Extensive experiments on multiple benchmarks demonstrate that this unified design enables pretrained point cloud models to self-tune rapidly and reliably across diverse OOD scenarios, outperforming state-of-the-art methods by an average of 2.7% in accuracy under various corruption types.

Poster
R3-PCQA: Ray-Reprojection-Reinforcement for No-Reference 3D Point Cloud Quality Assessment

Junhyuk Seo, Sanghyuk Seo, Dawoon Kim, Heeseok Oh

展开摘要

Prevailing no-reference 3D point cloud quality assessment methods predominantly treat 2D projections and 3D point clouds as independent modalities and rely on simplistic feature fusion, thereby neglecting fundamental mechanisms underlying human 3D perception. To address this limitation, we introduce R3-PCQA (Ray-Reprojection-Reinforcement 3D Point Cloud Quality Assessor), a novel and principled framework that explicitly encodes perceptual priors into the assessment pipeline: A geometric-aware ray-based reprojection pipeline simulates viewpoint-dependent observation of 3D structure. A reinforcement-learning-based quality-salient subcloud selector adaptively attends to perceptually informative regions. The global view attention module aggregates local quality responses across viewpoints, forming a unified representation that facilitates reliable cross-view inference. Extensive experiments demonstrate that R3-PCQA achieves state-of-the-art performance on SJTU-PCQA, WPC, and WPC2.0.

Poster
ESAM++: Efficient Online 3D Perception on the Edge

Qin Liu, Lavisha Aggarwal, Saptarashmi Bandyopadhyay, Vikas Bahirwani, Marc Niethammer, Ehsan Adeli, Andrea Colaco

展开摘要

Online 3D scene perception in real time is essential for robotics, AR/VR, and autonomous systems, particularly in edge computing scenarios where computational resources are limited and privacy is crucial. Recent state-of-the-art methods like EmbodiedSAM (ESAM) demonstrate the promise of online 3D perception by leveraging the Segment Anything Model (SAM) for real-time, fine-grained, and generalized 3D instance segmentation. However, ESAM still relies on a computationally expensive 3D sparse UNet for point cloud feature extraction, which accounts for the majority of the 3D inference time, hindering its practicality on resource-constrained devices. In this paper, we propose ESAM++, a lightweight and scalable alternative for online 3D scene perception tailored to edge devices without GPU acceleration. Our method introduces a 3D Sparse Feature Pyramid Network (SFPN) that efficiently captures multi-scale geometric features from streaming 3D point clouds while significantly reducing computational overhead and model size. We evaluate our approach on four challenging segmentation benchmarks, namely ScanNet, ScanNet200, SceneNN, and 3RScan, demonstrating that our model achieves competitive accuracy with up to 3x faster inference with a 2x smaller model size compared to ESAM, enabling practical deployment on edge devices.

Poster
GaussianDWM: 3D Gaussian Driving World Model for Unified Scene Understanding and Multi-Modal Generation

Tianchen Deng, Xuefeng Chen, Yi Chen, Qu Chen, Yuyao Xu, Lijin Yang, Le Xu, Yu Zhang, Bo Zhang, Wuxiong Huang, Hesheng Wang

展开摘要

Driving World Models (DWMs) have been developing rapidly with the advances of generative models. However, existing DWMs lack 3D scene understanding capabilities and can only generate content conditioned on input data, without the ability to interpret or reason about the driving environment. Moreover, current approaches represent 3D spatial information with point cloud or BEV features do not accurately align textual information with the underlying 3D scene. To address these limitations, we propose a novel unified DWM framework based on 3D Gaussian scene representation, which enables both 3D scene understanding and multi-modal scene generation, while also enabling contextual enrichment for understanding and generation tasks. Our approach directly aligns textual information with the 3D scene by embedding rich linguistic features into each Gaussian primitive, thereby achieving early modality alignment. In addition, we design a novel task-aware language-guided sampling strategy that removes redundant 3D Gaussians and injects accurate and compact 3D tokens into LLM. Furthermore, we design a dual-condition multi-modal generation model, where the information captured by our vision-language model is leveraged as a high-level language condition in combination with a low-level image condition, jointly guiding the multi-modal generation process. We conduct comprehensive studies on the nuScenes, and NuInteract datasets to validate the effectiveness of our framework. Our method achieves state-of-the-art performance. We will release the code publicly on GitHub.

Poster
A Mixed Diet Makes DINO An Omnivorous Vision Encoder

Rishabh Kabra, Maks Ovsjanikov, Drew A Hudson, Ye Xia, Skanda Koppula, Andre Araujo, Joao Carreira, Niloy J. Mitra

展开摘要

Pre-trained vision encoders like DINOv2 have demonstrated exceptional performance on unimodal tasks. However, we observe that their features are poorly aligned across different modalities. For instance, the feature embedding for an RGB image and its corresponding depth map of the same scene exhibit a cosine similarity that is nearly identical to that of two random, unrelated images. To address this, we propose the Omnivorous Vision Encoder, a novel framework that learns a modality-agnostic feature space. We train the encoder with a dual objective: first, to maximize the feature alignment between different modalities of the same scene; and second, a distillation objective that anchors the learned representations to a fully frozen teacher such as DINOv2. The resulting student encoder becomes "omnivorous" by producing a consistent, unified embedding for a given scene, regardless of the input modality (RGB, Depth, Segmentation, etc.). This approach enables robust cross-modal understanding while retaining the discriminative semantics of the original foundation model.

Poster
CycleBEV: Regularizing View Transformation Networks via View Cycle Consistency for Bird's-Eye-View Semantic Segmentation

Jeongbin Hong, Dooseop Choi, Taeg-Hyun An, Kyounghwan An, Kyoung-Wook Min

展开摘要

Transforming image features from perspective view (PV) space to bird's-eye-view (BEV) space remains challenging in autonomous driving due to depth ambiguity and occlusion. Although several view transformation (VT) paradigms have been proposed, the challenge still remains. In this paper, we propose a new regularization framework, dubbed CycleBEV, that enhances existing VT models for BEV semantic segmentation. Inspired by cycle consistency, widely used in image distribution modeling, we devise an inverse view transformation (IVT) network that maps BEV segmentation maps back to PV segmentation maps and use it to regularize VT networks during training through cycle consistency losses, enabling them to capture richer semantic and geometric information from input PV images. To further exploit the capacity of the IVT network, we introduce two novel ideas that extend cycle consistency into geometric and representation spaces. We evaluate CycleBEV on four representative VT models covering three major paradigms using the large-scale nuScenes dataset. Experimental results show consistent improvements---with gains of up to 0.74, 4.86, and 3.74 mIoU for drivable area, vehicle, and pedestrian classes, respectively---without increasing inference complexity, since the IVT network is used only during training.

Poster
Query2Uncertainty: Robust Uncertainty Quantification and Calibration for 3D Object Detection under Distribution Shift

Till Beemelmanns, Alexey Nekrasov, Stefan Vilceanu, Jonas Steinhaus, Timo Woopen, Bastian Leibe, Lutz Eckstein

展开摘要

Reliable uncertainty estimation for 3D object detection is critical for deploying safe autonomous systems, yet modern detectors remain poorly calibrated, especially under distribution shifts. Although post-hoc calibration methods address this issue and provide improved calibration for in-distribution tests, they fail to adapt in distribution-shifted scenarios. In this work, we address this issue and introduce a density-aware calibration method that couples post-hoc calibrators with the feature density of latent object queries from DETR-style 3D object detectors. These queries form a compact, location and class-aware feature, ideal for density estimation, allowing our approach to adjust model confidences in distribution-shift scenarios. By fitting a density estimator on these query features, our approach jointly recalibrates both classification and bounding box regression uncertainties. On both a multi-view camera and LiDAR-based detector, our approach consistently outperforms standard post-hoc methods in both in-distribution and distribution-shifted scenarios. Code: https://tillbeemelmanns.github.io/query2uncertainty

Poster
S$^2$AM3D: Scale-controllable Part Segmentation of 3D Point Clouds

Han Su, Tianyu Huang, Zichen Wan, Xiaohe Wu, Wangmeng Zuo

展开摘要

Part-level point cloud segmentation has recently attracted significant attention in 3D computer vision.Nevertheless, existing research is constrained by two major challenges: native 3D models lack generalization due to data scarcity, while introducing 2D pre-trained knowledge often leads to inconsistent segmentation results across different views.To address these challenges, we propose S^2AM3D, which incorporates 2D segmentation priors with 3D consistent supervision. We design a point-consistent part encoder that aggregates multi-view 2D features through native 3D contrastive learning, producing globally consistent point features. A scale-aware prompt decoder is then proposed to enable real-time adjustment of segmentation granularity via continuous scale signals. Simultaneously, we introduce a large-scale, high-quality part-level point cloud dataset with more than 100k samples, providing ample supervision signals for model training.Extensive experiments demonstrate that S^2AM3D achieves leading performance across multiple evaluation settings, exhibiting exceptional robustness and controllability when handling complex structures and parts with significant size variations.

Poster
Mesh4D: 4D Mesh Reconstruction and Tracking from Monocular Video

Zeren Jiang, Chuanxia Zheng, Iro Laina, Diane Larlus, Andrea Vedaldi

展开摘要

We propose Mesh4D, a feed-forward model for monocular 4D mesh reconstruction. Given a monocular video of a dynamic object, our model reconstructs the object's complete 3D shape and motion, represented as a deformation field. Our key contribution is a compact latent space that encodes the entire animation sequence. This latent space is learned by an autoencoder that, during training, is guided by the skeletal structure of the training objects, providing strong priors on plausible deformations. Crucially, skeletal information is not required at inference time. The encoder employs spatio-temporal attention, yielding a more stable representation of the object's overall deformation. Building on this representation, we train a latent diffusion model that, conditioned on the input video and the mesh reconstructed from the first frame, predicts the full animation in one shot. We evaluate Mesh4D on reconstruction and novel view synthesis benchmarks, outperforming prior methods in recovering accurate 3D shape and deformation.

Poster
SGI: Structured 2D Gaussians for Efficient and Compact Large Image Representation

Zixuan Pan, Kaiyuan Tang, Jun Xia, Yifan Qin, Lin Gu, Chaoli Wang, Jianxu Chen, Yiyu Shi

展开摘要

2D Gaussian Splatting has emerged as a novel image representation technique that can support efficient rendering on low-end devices. However, scaling to high-resolution images requires optimizing and storing millions of unstructured Gaussian primitives independently, leading to slow convergence and redundant parameters. To address this, we propose Structured Gaussian Image (SGI), a compact and efficient framework for representing high-resolution images. SGI decomposes a complex image into multi-scale local spaces defined by a set of seeds. Each seed corresponds to a spatially coherent region and, together with lightweight multi-layer perceptrons (MLPs), generates structured implicit 2D neural Gaussians. This seed-based formulation imposes structural regularity on otherwise unstructured Gaussian primitives, which facilitates entropy-based compression at the seed level to reduce the total storage. However, optimizing seed parameters directly on high-resolution images is a challenging and non-trivial task. Therefore, we designed a multi-scale fitting strategy that refines the seed representation in a coarse-to-fine manner, substantially accelerating convergence. Quantitative and qualitative evaluations demonstrate that SGI achieves up to 7.5xcompression over prior non-quantized 2D Gaussian methods and 1.6xover quantized ones, while also delivering 1.6xand 6.5xfaster optimization, respectively, without degrading, and often improving, image fidelity. Code is available at https://github.com/zx-pan/SGI.

Poster