CVPR 2025 论文列表

Conference on Computer Vision and Pattern Recognition

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2,872篇论文

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GENMANIP: LLM-driven Simulation for Generalizable Instruction-Following Manipulation

Ning Gao, yilun chen, Shuai Yang, Xinyi Chen, Yang Tian, Hao Li, Haifeng Huang, Hanqing Wang, Tai Wang, Jiangmiao Pang

展开摘要

Robotic manipulation in real-world settings remains challenging, especially regarding robust generalization. Existing simulation platforms lack sufficient support for exploring how policies adapt to varied instructions and scenarios. Thus, they lag behind the growing interest in instruction-following foundation models like LLMs, whose adaptability is crucial yet remains underexplored in fair comparisons. To bridge this gap, we introduce GenManip, a realistic tabletop simulation platform tailored for policy generalization studies. It features an automatic pipeline via LLM-driven task-oriented scene graph to synthesize large-scale, diverse tasks using 10K annotated 3D object assets. To systematically assess generalization, we present GenManip-Bench, a benchmark of 200 scenarios refined via human-in-the-loop corrections. We evaluate two policy types: (1) modular manipulation systems integrating foundation models for perception, reasoning, and planning, and (2) end-to-end policies trained through scalable data collection. Results show that while data scaling benefits end-to-end methods, modular systems enhanced with foundation models generalize more effectively across diverse scenarios. We anticipate this platform to facilitate critical insights for advancing policy generalization in realistic conditions. All code will be made publicly available.

Poster
GENIUS: A Generative Framework for Universal Multimodal Search

Sungyeon Kim, Xinliang Zhu, Xiaofan Lin, Muhammet Bastan, Douglas Gray, Suha Kwak

展开摘要

Generative retrieval is an emerging approach in information retrieval that generates identifiers (IDs) of target data based on a query, providing an efficient alternative to traditional embedding-based retrieval methods. However, existing models are task-specific and fall short of embedding-based retrieval in performance. This paper proposes GENIUS, a universal generative retrieval framework supporting diverse tasks across multiple modalities and domains. At its core, GENIUS introduces modality-decoupled semantic quantization, transforming multimodal data into discrete IDs encoding both modality and semantics. Moreover, to enhance generalization, we propose a query augmentation that interpolates between a query and its target, allowing GENIUS to adapt to varied query forms. Evaluated on the M-BEIR benchmark, it surpasses prior generative methods by a clear margin. Unlike embedding-based retrieval, GENIUS consistently maintains high retrieval speed across database size, with competitive performance across multiple benchmarks. With additional re-ranking, GENIUS often achieves results close to those of embedding-based methods while preserving efficiency.

Poster
GEN3C: 3D-Informed World-Consistent Video Generation with Precise Camera Control

Xuanchi Ren, Tianchang Shen, Jiahui Huang, Huan Ling, Yifan Lu, Merlin Nimier-David, Thomas Müller, Alexander Keller, Sanja Fidler, Jun Gao

展开摘要

We present GEN3C, a generative video model with precise Camera Control and temporal 3D Consistency. Prior video models already generate realistic videos, but they tend to leverage little 3D information, leading to inconsistencies, such as objects popping in and out of existence. Camera control, if implemented at all, is imprecise, because camera parameters are mere inputs to the neural network which must then infer how the video depends on the camera. In contrast, GEN3C is guided by a 3D cache: point clouds obtained by predicting the pixel-wise depth of seed images or previously generated frames. When generating the next frames, GEN3C is conditioned on the 2D renderings of the 3D cache with the new camera trajectory provided by the user. Crucially, this means that GEN3C neither has to remember what it previously generated nor does it have to infer the image structure from the camera pose. The model, instead, can focus all its generative power on previously unobserved regions, as well as advancing the scene state to the next frame. Our results demonstrate more precise camera control than prior work, as well as state-of-the-art results in sparse-view novel view synthesis, even in challenging settings such as driving scenes and monocular dynamic video.

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GEM: A Generalizable Ego-Vision Multimodal World Model for Fine-Grained Ego-Motion, Object Dynamics, and Scene Composition Control

Mariam Hassan, Sebastian Stapf, Ahmad Rahimi, Pedro M B Rezende, Yasaman Haghighi, David Brüggemann, Isinsu Katircioglu, Lin Zhang, Xiaoran Chen, Suman Saha, Marco Cannici, Elie Aljalbout, Botao Ye, Xi Wang, Aram Davtyan, Mathieu Salzmann, Davide Scaramuzza, Marc Pollefeys, Paolo Favaro, Alexandre Alahi

展开摘要

We present GEM, a Generalizable Ego-vision Multimodal world model that predicts future frames using a reference frame, sparse features, human poses, and ego-trajectories. Hence, our model has precise control over object dynamics, ego-agent motion and human poses. GEM generates paired RGB and depth outputs for richer spatial understanding. We introduce autoregressive noise schedules to enable stable long-horizon generations. Our dataset is comprised of 4000+ hours of multimodal data across domains like autonomous driving, egocentric human activities, and drone flights. Pseudo-labels are used to get depth maps, ego-trajectories, and human poses. We use a comprehensive evaluation framework, including a new Control of Object Manipulation (COM) metric, to assess controllability. Experiments show GEM excels at generating diverse, controllable scenarios and temporal consistency over long generations. Code, models, and datasets are fully open-sourced.

Poster
GEAL: Generalizable 3D Affordance Learning with Cross-Modal Consistency

Dongyue Lu, Lingdong Kong, Tianxin Huang, Gim Hee Lee

展开摘要

Identifying affordance regions on 3D objects from semantic cues is essential for robotics and human-machine interaction. However, existing 3D affordance learning methods struggle with generalization and robustness due to limited annotated data and a reliance on 3D backbones focused on geometric encoding, which often lack resilience to real-world noise and data corruption. We propose GEAL, a novel framework designed to enhance the generalization and robustness of 3D affordance learning by leveraging large-scale pre-trained 2D models. We employ a dual-branch architecture with Gaussian splatting to establish consistent mappings between 3D point clouds and 2D representations, enabling realistic 2D renderings from sparse point clouds. A granularity-adaptive fusion module and a 2D-3D consistency alignment module further strengthen cross-modal alignment and knowledge transfer, allowing the 3D branch to benefit from the rich semantics and generalization capacity of 2D models. To holistically assess the robustness, we introduce two new corruption-based benchmarks: PIAD-C and LASO-C. Extensive experiments on public datasets and our benchmarks show that GEAL consistently outperforms existing methods across seen and novel object categories, as well as corrupted data, demonstrating robust and adaptable affordance predictions. The code and datasets are publicly available.

Poster
GCE-Pose: Global Context Enhancement for Category-level Object Pose Estimation

Weihang Li, Hongli XU, Junwen Huang, Hyunjun Jung, Peter KT Yu, Nassir Navab, Benjamin Busam

展开摘要

A key challenge in model-free category-level pose estimation is the extraction of contextual object features that generalize across varying instances within a specific category. Recent approaches leverage foundational features to capture semantic and geometry cues from data. However, these approaches fail under partial visibility. We overcome this with a first-complete-then-aggregate strategy for feature extraction utilizing class priors. In this paper, we present GCE-Pose, a method that enhances pose estimation for novel instances by integrating category-level global context prior. GCE-Pose first performs semantic shape reconstruction with a proposed Semantic Shape Reconstruction (SSR) module. Given an unseen partial RGB-D object instance, our SSR module reconstructs the instance's global geometry and semantics by deforming category-specific 3D semantic prototypes through a learned deep Linear Shape Model. We then introduce a Global Context Enhanced (GCE) feature fusion module that effectively fuses features from partial RGB-D observations and the reconstructed global context. Extensive experiments validate the impact of our global context prior and the effectiveness of the GCE fusion module, demonstrating that GCE-Pose significantly outperforms existing methods on challenging real-world datasets HouseCat6D and NOCS-REAL275.

Poster
GCC: Generative Color Constancy via Diffusing a Color Checker

Chen-Wei Chang, Cheng-De Fan, Chia-Che Chang, Yi-Chen Lo, Yu-Chee Tseng, Jiun-Long Huang, Yu-Lun Liu

展开摘要

Color constancy methods often struggle to generalize across different camera sensors due to varying spectral sensitivities. We present GCC, which leverages diffusion models to inpaint color checkers into images for illumination estimation. Our key innovations include (1) a single-step deterministic inference approach that inpaints color checkers reflecting scene illumination, (2) a Laplacian decomposition technique that preserves checker structure while allowing illumination-dependent color adaptation, and (3) a mask-based data augmentation strategy for handling imprecise color checker annotations. By harnessing rich priors from pre-trained diffusion models, GCC demonstrates strong robustness in challenging cross-camera scenarios. These results highlight our method's effective generalization capability across different camera characteristics without requiring sensor-specific training, making it a versatile and practical solution for real-world applications.

Poster
GBlobs: Explicit Local Structure via Gaussian Blobs for Improved Cross-Domain LiDAR-based 3D Object Detection

Dušan Malić, Christian Fruhwirth-Reisinger, Samuel Schulter, Horst Possegger

展开摘要

LiDAR-based 3D detectors need large datasets for training, yet they struggle to generalize to novel domains. Domain Generalization (DG) aims to mitigate this by training detectors that are invariant to such domain shifts. Current DG approaches exclusively rely on global geometric features (point cloud Cartesian coordinates) as input features. Over-reliance on these global geometric features can, however, cause 3D detectors to prioritize object location and absolute position, resulting in poor cross-domain performance. To mitigate this, we propose to exploit explicit local point cloud structure for DG, in particular by encoding point cloud neighborhoods with Gaussian blobs, GBlobs. Our proposed formulation is highly efficient and requires no additional parameters. Without any bells and whistles, simply by integrating GBlobs in existing detectors, we beat the current state-of-the-art in challenging single-source DG benchmarks by over 21 mAP (Waymo->KITTI), 13 mAP (KITTI->Waymo), and 12 mAP (nuScenes->KITTI), without sacrificing in-domain performance. Additionally, GBlobs demonstrate exceptional performance in multi-source DG, surpassing the current state-of-the-art by 17, 12, and 5 mAP on Waymo, KITTI, and ONCE, respectively.

Poster
GBC-Splat: Generalizable Gaussian-Based Clothed Human Digitalization under Sparse RGB Cameras

Hanzhang Tu, Zhanfeng Liao, Boyao Zhou, Shunyuan Zheng, xilong zhou, Liuxin Zhang, QianYing Wang, Yebin Liu

展开摘要

We present an efficient approach for generalizable clothed human digitalization, termed GBC-Splat. Unlike previous methods that necessitate per-subject optimizations or discount watertight geometry, the proposed method is dedicated to reconstructing complete human shapes and Gaussian Splatting via sparse view RGB inputs in a feed-forward manner. We first extract a fine-grained mesh using a combination of implicit occupancy field regression and explicit disparity estimation between views. Gaussian primitives anchored on the mesh allow 6-DoF photorealistic view synthesis. The reconstructed high-quality geometry allows us to easily anchor Gaussian primitives to mesh surface according to surface normal and texture, which allows 6-DoF photorealistic novel view synthesis. In addition, we introduce a simple yet effective algorithm to subdivide Gaussian primitives in high-frequency areas to further enhance the visual quality. Without the assistance of human parametric models, our method can tackle loose garments, such as dresses and costumes. Our method outperforms state-of-the-art methods in terms of novel view synthesis while keeping high efficiency, enabling the potential of deployment in real-time applications.

Poster
GASP: Gaussian Avatars with Synthetic Priors

Jack Saunders, Charlie Hewitt, Yanan Jian, Marek Kowalski, Tadas Baltrusaitis, Yiye Chen, Darren Cosker, Virginia Estellers, Nicholas Gydé, Vinay P. Namboodiri, Benjamin E. Lundell

展开摘要

Gaussian Splatting has changed the game for real-time photo-realistic rendering. One of the most popular applications of Gaussian Splatting is to create animatable avatars, known as Gaussian Avatars. Recent works have pushed the boundaries of quality and rendering efficiency but suffer from two main limitations. Either they require expensive multi-camera rigs to produce avatars with free-view rendering, or they can be trained with a single camera but only rendered at high quality from this fixed viewpoint. An ideal model would be trained using a short monocular video or image from available hardware, such as a webcam, and rendered from any view. To this end, we propose GASP: Gaussian Avatars with Synthetic Priors. To overcome the limitations of existing datasets, we exploit the pixel-perfect nature of synthetic data to train a Gaussian Avatar prior. By fitting this prior model to a single photo or videoand fine-tuning it, we get a high-quality Gaussian Avatar, which supports 360^\circ rendering. Our prior is only required for fitting, not inference, enabling real-time application. Through our method, we obtain high-quality, animatable Avatars from limited data which can be animated and rendered at 70fps on commercial hardware.

Poster
GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion

Jiapeng Tang, Davide Davoli, Tobias Kirschstein, Liam Schoneveld, Matthias Nießner

展开摘要

We propose a novel approach for reconstructing animatable 3D Gaussian avatars from monocular videos captured by commodity devices like smartphones. Photorealistic 3D head avatar reconstruction from such recordings is challenging due to limited observations, which leaves unobserved regions under-constrained and can lead to artifacts in novel views. To address this problem, we introduce a multi-view head diffusion model, leveraging its priors to fill in missing regions and ensure view consistency in Gaussian splatting renderings. To enable precise viewpoint control, we use normal maps rendered from FLAME-based head reconstruction, which provides pixel-aligned inductive biases. We also condition the diffusion model on VAE features extracted from the input image to preserve facial identity and appearance details. For Gaussian avatar reconstruction, we distill multi-view diffusion priors by using iteratively denoised images as pseudo-ground truths, effectively mitigating over-saturation issues. To further improve photorealism, we apply latent upsampling priors to refine the denoised latent before decoding it into an image. We evaluate our method on the NeRSemble dataset, showing that GAF outperforms previous state-of-the-art methods in novel view synthesis. Furthermore, we demonstrate higher-fidelity avatar reconstructions from monocular videos captured on commodity devices.

Poster
GA3CE: Unconstrained 3D Gaze Estimation with Gaze-Aware 3D Context Encoding

Yuki Kawana, Shintaro Shiba, Quan Kong, Norimasa Kobori

展开摘要

We propose a novel 3D gaze estimation approach that learns spatial relationships between the subject and objects in the scene, and outputs 3D gaze direction. Our method targets unconstrained settings, including cases where close-up views of the subject's eyes are unavailable, such as when the subject is distant or facing away. Previous approaches typically rely on either 2D appearance alone or incorporate limited spatial cues using depth maps in the non-learnable post-processing step. Estimating 3D gaze direction from 2D observations in these scenarios is challenging; variations in subject pose, scene layout, and gaze direction, combined with differing camera poses, yield diverse 2D appearances and 3D gaze directions even when targeting the same 3D scene. To address this issue, we propose GA3CE: Gaze-Aware 3D Context Encoding. Our method represents subject and scene using 3D poses and object positions, treating them as 3D context to learn spatial relationships in 3D space. Inspired by human vision, we align this context in an egocentric space, significantly reducing spatial complexity. Furthermore, we propose D^3 (direction-distance-decomposed) positional encoding to better capture the spatial relationship between 3D context and gaze direction in direction and distance space. Experiments demonstrate substantial improvements, reducing mean angle error by 13%-37% compared to leading baselines on benchmark datasets in single-frame settings.

Poster
G3Flow: Generative 3D Semantic Flow for Pose-aware and Generalizable Object Manipulation

Tianxing Chen, Yao Mu, Zhixuan Liang, Zanxin Chen, Shijia Peng, Qiangyu Chen, Mingkun Xu, Ruizhen Hu, Hongyuan Zhang, Xuelong Li, Ping Luo

展开摘要

Recent advances in imitation learning for 3D robotic manipulation have shown promising results with diffusion-based policies. However, achieving human-level dexterity requires seamless integration of geometric precision and semantic understanding. We present G3Flow, a novel framework that constructs real-time semantic flow, a dynamic, object-centric 3D semantic representation by leveraging foundation models. Our approach uniquely combines 3D generative models for digital twin creation, vision foundation models for semantic feature extraction, and robust pose tracking for continuous semantic flow updates. This integration enables complete semantic understanding even under occlusions while eliminating manual annotation requirements. By incorporating semantic flow into diffusion policies, we demonstrate significant improvements in both terminal-constrained manipulation and cross-object generalization. Extensive experiments across five simulation tasks show that G3Flow consistently outperforms existing approaches, achieving up to 68.3% and 50.1% average success rates on terminal-constrained manipulation and cross-object generalization tasks respectively. Our results demonstrate the effectiveness of G3Flow in enhancing real-time dynamic semantic feature understanding for robotic manipulation policies.

Poster
Fuzzy Multimodal Learning for Trusted Cross-modal Retrieval

Siyuan Duan, Yuan Sun, Dezhong Peng, Zheng Liu, Xiaomin Song, Peng Hu

展开摘要

Cross-modal retrieval aims to match related samples across distinct modalities, facilitating the retrieval and discovery of heterogeneous information. Although existing methods show promising performance, most are deterministic models and are unable to capture the uncertainty inherent in the retrieval outputs, leading to potentially unreliable results. To address this issue, we propose a novel framework called FUzzy Multimodal lEarning (FUME), which is able to self-estimate epistemic uncertainty, thereby embracing trusted cross-modal retrieval. Specifically, our FUME leverages the Fuzzy Set Theory to view the outputs of the classification network as a set of membership degrees and quantify category credibility by incorporating both possibility and necessity measures. However, directly optimizing the category credibility could mislead the model by over-optimizing the necessity for unmatched categories. To overcome this challenge, we present a novel fuzzy multimodal learning strategy, which utilizes label information to guide necessity optimization in the right direction, thereby indirectly optimizing category credibility and achieving accurate decision uncertainty quantification. Furthermore, we design an uncertainty merging scheme that accounts for decision uncertainties, thus further refining uncertainty estimates and boosting the trustworthiness of retrieval results. Extensive experiments on five benchmark datasets demonstrate that FUME remarkably improves both retrieval performance and reliability, offering a prospective solution for cross-modal retrieval in high-stakes applications. Code is available at https://github.com/siyuancncd/FUME .

Poster
Functionality Understanding and Segmentation in 3D Scenes

Jaime Corsetti, Francesco Giuliari, Alice Fasoli, Davide Boscaini, Fabio Poiesi

展开摘要

Understanding functionalities in 3D scenes involves interpreting natural language descriptions to locate functional interactive objects, such as handles and buttons, in a 3D environment. Functionality understanding is highly challenging, as it requires both world knowledge to interpret language and spatial perception to identify fine-grained objects. For example, given a task like "turn on the ceiling light", an embodied AI agent must infer that it needs to locate the light switch, even though the switch is not explicitly mentioned in the task description.To date, no dedicated methods have been developed for this problem. In this paper, we introduce Fun3DU, the first approach designed for functionality understanding in 3D scenes. Fun3DU uses a language model to parse the task description through Chain-of-Thought reasoning in order to identify the object of interest. The identified object is segmented across multiple views of the captured scene by using a VLM. The segmentation results from each view are lifted in 3D and aggregated into the point cloud using geometric information. Fun3DU is training-free, relying entirely on pre-trained models. We evaluate Fun3DU on SceneFun3D, the most recent and only dataset to benchmark this task, which comprises over 3000 task descriptions on 230 scenes. Our method significantly outperforms state-of-the-art open-vocabulary 3D segmentation approaches. Project page: https://tev-fbk.github.io/fun3du

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Full-DoF Egomotion Estimation for Event Cameras Using Geometric Solvers

Ji Zhao, Banglei Guan, Zibin Liu, Laurent Kneip

展开摘要

For event cameras, current sparse geometric solvers for egomotion estimation assume that the rotational displacements are known, such as those provided by an IMU. Thus, they can only recover the translational motion parameters. Recovering full-DoF motion parameters using a sparse geometric solver is a more challenging task, and has not yet been investigated. In this paper, we propose several solvers to estimate both rotational and translational velocities within a unified framework. Our method leverages event manifolds induced by line segments. The problem formulations are based on either an incidence relation for lines or a novel coplanarity relation for normal vectors. We demonstrate the possibility of recovering full-DoF egomotion parameters for both angular and linear velocities without requiring extra sensor measurements or motion priors. To achieve efficient optimization, we exploit the Adam framework with a first-order approximation of rotations for quick initialization. Experiments on both synthetic and real-world data demonstrate the effectiveness of our method. The code is available at https://github.com/jizhaox/relpose-event.

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FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting

Fangyu Wu, Yuhao Chen

展开摘要

In the real world, objects reveal internal textures when sliced or cut, yet this behavior is not well-studied in 3D generation tasks today. For example, slicing a virtual 3D watermelon should reveal flesh and seeds. Given that no available dataset captures an object's full internal structure and collecting data from all slices is impractical, generative methods become the obvious approach. However, current 3D generation and inpainting methods often focus on visible appearance and overlook internal textures. To bridge this gap, we introduce FruitNinja, the first method to generate internal textures for 3D objects undergoing geometric and topological changes. Our approach produces objects via 3D Gaussian Splatting (3DGS) with both surface and interior textures synthesized, enabling real-time slicing and rendering without additional optimization. FruitNinja leverages a pre-trained diffusion model to progressively inpaint cross-sectional views and applies voxel-grid-based smoothing to achieve cohesive textures throughout the object. Our OpaqueAtom GS strategy overcomes 3DGS limitations by employing densely distributed opaque Gaussians, avoiding biases toward larger particles that destabilize training and sharp color transitions for fine-grained textures. Experimental results show that FruitNinja substantially outperforms existing approaches, showcasing unmatched visual quality in real-time rendered internal views across arbitrary geometry manipulations. Project page: https://fanguw.github.io/FruitNinja3D.

Poster
FrugalNeRF: Fast Convergence for Extreme Few-shot Novel View Synthesis without Learned Priors

Chin-Yang Lin, Chung-Ho Wu, Chang-Han Yeh, Shih-Han Yen, Cheng Sun, Yu-Lun Liu

展开摘要

Neural Radiance Fields (NeRF) face significant challenges in extreme few-shot scenarios, primarily due to overfitting and long training times. Existing methods, such as FreeNeRF and SparseNeRF, use frequency regularization or pre-trained priors but struggle with complex scheduling and bias. We introduce FrugalNeRF, a novel few-shot NeRF framework that leverages weight-sharing voxels across multiple scales to efficiently represent scene details. Our key contribution is a cross-scale geometric adaptation scheme that selects pseudo ground truth depth based on reprojection errors across scales. This guides training without relying on externally learned priors, enabling full utilization of the training data. It can also integrate pre-trained priors, enhancing quality without slowing convergence. Experiments on LLFF, DTU, and RealEstate-10K show that FrugalNeRF outperforms other few-shot NeRF methods while significantly reducing training time, making it a practical solution for efficient and accurate 3D scene reconstruction.

Poster
From Zero to Detail: Deconstructing Ultra-High-Definition Image Restoration from Progressive Spectral Perspective

Chen Zhao, Zhizhou Chen, Yunzhe Xu, Enxuan Gu, Jian Li, Zili Yi, Qian Wang, Jian Yang, Ying Tai

展开摘要

Ultra-high-definition (UHD) image restoration faces significant challenges due to its high resolution, complex content, and intricate details. To cope with these challenges, we analyze the restoration process in depth through a progressive spectral perspective, and deconstruct the complex UHD restoration problem into three progressive stages: zero-frequency enhancement, low-frequency restoration, and high-frequency refinement. Building on this insight, we propose a novel framework, ERR, which comprises three collaborative sub-networks: the zero-frequency enhancer (ZFE), the low-frequency restorer (LFR), and the high-frequency refiner (HFR). Specifically, the ZFE integrates global priors to learn global mapping, while the LFR restores low-frequency information, emphasizing reconstruction of coarse-grained content. Finally, the HFR employs our designed frequency-windowed Kolmogorov-Arnold Networks (FW-KAN) to refine textures and details, producing high-quality image restoration. Our approach significantly outperforms previous UHD methods across various tasks, with extensive ablation studies validating the effectiveness of each component.

Poster
From Words to Structured Visuals: A Benchmark and Framework for Text-to-Diagram Generation and Editing

Jingxuan Wei, Cheng Tan, Qi Chen, Gaowei Wu, Siyuan Li, Zhangyang Gao, Linzhuang Sun, Bihui Yu, Ruifeng Guo

展开摘要

We introduce the task of text-to-diagram generation, which focuses on creating structured visual representations directly from textual descriptions. Existing approaches in text-to-image and text-to-code generation lack the logical organization and flexibility needed to produce accurate, editable diagrams, often resulting in outputs that are either unstructured or difficult to modify. To address this gap, we introduce DiagramGenBenchmark, a comprehensive evaluation framework encompassing eight distinct diagram categories, including flowcharts, model architecture diagrams, and mind maps. Additionally, we present DiagramAgent, an innovative framework with four core modules--Plan Agent, Code Agent, Check Agent, and Diagram-to-Code Agent--designed to facilitate both the generation and refinement of complex diagrams. Our extensive experiments, which combine objective metrics with human evaluations, demonstrate that DiagramAgent significantly outperforms existing baseline models in terms of accuracy, structural coherence, and modifiability. This work not only establishes a foundational benchmark for the text-to-diagram generation task but also introduces a powerful toolset to advance research and applications in this emerging area.

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