CVPR 2025 论文列表
Conference on Computer Vision and Pattern Recognition
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Mohammad Asim, Christopher Wewer, Thomas Wimmer, Bernt Schiele, Jan Eric Lenssen
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We introduce MEt3R, a metric for multi-view consistency in generated images. Large-scale generative models for multi-view image generation are rapidly advancing the field of 3D inference from sparse observations. However, due to the nature of generative modeling, traditional reconstruction metrics are not suitable to measure the quality of generated outputs and metrics that are independent of the sampling procedure are desperately needed. In this work, we specifically address the aspect of consistency between generated multi-view images, which can be evaluated independently of the specific scene. Our approach uses DUSt3R to obtain dense 3D reconstructions from image pairs in a feed-forward manner, which are used to warp image contents from one view into the other. Then, feature maps of these images are compared to obtain a similarity score that is invariant to view-dependent effects. Using MEt3R, we evaluate the consistency of a large set of previous methods for novel view and video generation, including our open, multi-view latent diffusion model. Code is available online: geometric-rl.mpi-inf.mpg.de/met3r/
Shaoming Li, Qing Cai, Songqi Kong, Runqing Tan, Heng Tong, Shiji Qiu, Yongguo Jiang, Zhi Liu
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Reconstructing 3D shapes from a single image plays an important role in computer vision. Many methods have been proposed and achieve impressive performance. However, existing methods mainly focus on extracting semantic information from images and then simply concatenating it with 3D point clouds without further exploring the concatenated semantics. As a result, these entangled semantic features significantly hinder the reconstruction performance. In this paper, we propose a novel single-image 3D reconstruction method called Mining Effective Semantic Cues for 3D Reconstruction from a Single Image (MESC-3D), which can actively mine effective semantic cues from entangled features. Specifically, we design an Effective Semantic Mining Module, which incorporates a point-selection map establish connections between point clouds and semantic attributes, enabling the point clouds to autonomously select the necessary information. Furthermore, to address the potential insufficiencies in semantic information from a single image, such as occlusions, inspired by the human ability to represent 3D objects using prior knowledge drawn from daily experiences, we introduce a 3D Semantic Prior Learning Module. This module employs contrastive learning paradigm along with a learnable text prompt to incorporates semantic understanding of spatial structures, enabling the model to interpret and reconstruct 3D objects with greater accuracy and realism, closely mirroring human perception of complex 3D environments. Extensive evaluations show that our method achieves significant improvements in reconstruction quality and robustness compared to prior works. Additionally, further experiments validate the strong generalization capabilities and excels in zero-shot preformance on unseen classes. Code is available at https://github.com/QINGQINGLE/MESC-3D.
Aniruddha Ganguly, Debolina Chatterjee, Wentao Huang, Jie Zhang, Alisa Yurovsky, Travis Steele Johnson, Chao Chen
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Recent advances in Spatial Transcriptomics (ST) pair histology images with spatially resolved gene expression profiles, enabling predictions of gene expression across different tissue locations based on image patches. This opens up new possibilities for enhancing whole slide image (WSI) prediction tasks with localized gene expression. However, existing methods fail to fully leverage the interactions between different tissue locations, which are crucial for accurate joint prediction. To address this, we introduce MERGE (Multi-faceted hiErarchical gRaph for Gene Expressions), which combines a multi-faceted hierarchical graph construction strategy with graph neural networks (GNN) to improve gene expression predictions from WSIs. By clustering tissue image patches based on both spatial and morphological features, and incorporating intra- and inter-cluster edges, our approach fosters interactions between distant tissue locations during GNN learning. As an additional contribution, we evaluate different data smoothing techniques that are necessary to mitigate artifacts in ST data, often caused by technical imperfections. We advocate for adopting gene-aware smoothing methods that are more biologically justified. Experimental results on gene expression prediction show that our GNN method outperforms state-of-the-art techniques across multiple metrics.
Guénolé Fiche, Simon Leglaive, Xavier Alameda-Pineda, Francesc Moreno-Noguer
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Human Mesh Recovery (HMR) from a single RGB image is a highly ambiguous problem, as an infinite set of 3D interpretations can explain the 2D observation equally well. Nevertheless, most HMR methods overlook this issue and make a single prediction without accounting for this ambiguity. A few approaches generate a distribution of human meshes, enabling the sampling of multiple predictions; however, none of them is competitive with the latest single-output model when making a single prediction. This work proposes a new approach based on masked generative modeling. By tokenizing the human pose and shape, we formulate the HMR task as generating a sequence of discrete tokens conditioned on an input image. We introduce MEGA, a MaskEd Generative Autoencoder trained to recover human meshes from images and partial human mesh token sequences. Given an image, our flexible generation scheme allows us to predict a single human mesh in deterministic mode or to generate multiple human meshes in stochastic mode. Experiments on in-the-wild benchmarks show that MEGA achieves state-of-the-art performance in deterministic and stochastic modes, outperforming single-output and multi-output approaches.
Zeqi Zhu, Ibrahim Batuhan Akkaya, Luc Waeijen, Egor Bondarev, Arash Pourtaherian, Orlando Moreira
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Deep Neural Networks (DNNs) are accurate but compute-intensive, leading to substantial energy consumption during inference. Exploiting temporal redundancy through \Delta-\Sigma convolution in video processing has proven to greatly enhance computation efficiency. However, temporal \Delta-\Sigma DNNs typically require substantial memory for storing neuron states to compute inter-frame differences, hindering their on-chip deployment. To mitigate this memory cost, directly compressing the states can disrupt the linearity of temporal \Delta-\Sigma convolution, causing accumulated errors in long-term \Delta-\Sigma processing. Thus, we propose MEET, an optimization framework for MEmory-Efficient Temporal \Delta-\Sigma DNNs. MEET transfers the state compression challenge to a well-established weight compression problem by trading fewer activations for more weights and introduces a co-design of network architecture and suppression method to optimize for mixed spatial-temporal execution. Evaluations on three vision applications demonstrate a reduction of 5.1~13.3 xin total memory compared to the most computation-efficient temporal DNNs, while preserving the computation efficiency and model accuracy in long-term \Delta-\Sigma processing. MEET facilitates the deployment of temporal \Delta-\Sigma DNNs within on-chip memory of embedded event-driven platforms, empowering low-power edge processing.
Yuhan Wang, Fangzhou Hong, Shuai Yang, Liming Jiang, Wayne Wu, Chen Change Loy
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Multiview diffusion models have shown considerable success in image-to-3D generation for general objects. However, when applied to human data, existing methods have yet to deliver promising results, largely due to the challenges of scaling multiview attention to higher resolutions. In this paper, we explore human multiview diffusion models at the megapixel level and introduce a solution called "mesh attention" to enable training at 1024x1024 resolution. Using a clothed human mesh as a central coarse geometric representation, the proposed mesh attention leverages rasterization and projection to establish direct cross-view coordinate correspondences. This approach significantly reduces the complexity of multiview attention while maintaining cross-view consistency. Building on this foundation, we devise a mesh attention block and combine it with keypoint conditioning to create our human-specific multiview diffusion model, MEAT. In addition, we present valuable insights into applying multiview human motion videos for diffusion training, addressing the longstanding issue of data scarcity. Extensive experiments show that MEAT effectively generates dense, consistent multiview human images at the megapixel level, outperforming existing multiview diffusion methods. Code is available at https://johann.wang/MEAT/.
Xinglong Sun, Barath Lakshmanan, Maying Shen, Shiyi Lan, Jingde Chen, Jose M. Alvarez
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Current structural pruning methods face two significant limitations: (i) they often limit pruning to finer-grained levels like channels, making aggressive parameter reduction challenging, and (ii) they focus heavily on parameter and FLOP reduction, with existing latency-aware methods frequently relying on simplistic, suboptimal linear models that fail to generalize well to transformers, where multiple interacting dimensions impact latency. In this paper, we address both limitations by introducing Multi-Dimensional Pruning(MDP), a novel paradigm that jointly optimizes across a variety of pruning granularities--including channels, query/key, heads, embeddings, and blocks. MDP employs an advanced latency modeling technique to accurately capture latency variations across all prunable dimensions, achieving an optimal balance between latency and accuracy. By reformulating pruning as a Mixed-Integer Nonlinear Program (MINLP), MDP efficiently identifies the optimal pruned structure across all prunable dimensions while respecting latency constraints. This versatile framework supports both CNNs and transformers. Extensive experiments demonstrate that MDP significantly outperforms previous methods, especially at high pruning ratios. On ImageNet, MDP achieves a 28% speed increase with a +1.4 Top-1 accuracy improvement over prior work like HALP for ResNet50 pruning. Against the latest transformer pruning method, Isomorphic, MDP delivers an additional 37% acceleration with a +0.7 Top-1 accuracy improvement.
Jiaxiu Jiang, Yabo Zhang, Kailai Feng, Xiaohe Wu, Wenbo Li, Renjing Pei, Fan Li, Wangmeng Zuo
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Customized text-to-image generation, which synthesizes images based on user-specified concepts, has made significant progress in handling individual concepts. However, when extended to multiple concepts, existing methods often struggle with properly integrating different models and avoiding the unintended blending of characteristics from distinct concepts. In this paper, we propose MC^2, a novel approach for multi-concept customization that enhances flexibility and fidelity through inference-time optimization. MC^2 enables the integration of multiple single-concept models with heterogeneous architectures. By adaptively refining attention weights between visual and textual tokens, our method ensures that image regions accurately correspond to their associated concepts while minimizing interference between concepts. Extensive experiments demonstrate that MC^2 outperforms training-based methods in terms of prompt-reference alignment. Furthermore, MC^2 can be seamlessly applied to text-to-image generation, providing robust compositional capabilities. To facilitate the evaluation of multi-concept customization, we also introduce a new benchmark, MC++. The code is available at https://github.com/JIANGJiaXiu/MC-2.
Mingcheng Li, Xiaolu Hou, Ziyang Liu, Dingkang Yang, Ziyun Qian, Jiawei Chen, Jinjie Wei, YUE JIANG, Qingyao Xu, Lihua Zhang
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Diffusion models have shown excellent performance in text-to-image generation. However, existing methods often suffer from performance bottlenecks when dealing with complex prompts involving multiple objects, characteristics, and relations. Therefore, we propose a Multi-agent Collaboration-based Compositional Diffusion (MCCD) for text-to-image generation for complex scenes. Specifically, we design a multi-agent collaboration based scene parsing module that generates an agent system containing multiple agents with different tasks using MLLMs to adequately extract multiple scene elements. In addition, Hierarchical Compositional diffusion utilizes Gaussian mask and filtering to achieve the refinement of bounding box regions and highlights objects through region enhancement for accurate and high-fidelity generation of complex scenes. Comprehensive experiments demonstrate that our MCCD significantly improves the performance of the baseline models in a training-free manner, which has a large advantage in complex scene generation. The code will be open-source on github.
Shiyao Li, Yingchun Hu, Xuefei Ning, Xihui Liu, Ke Hong, Xiaotao Jia, Xiuhong Li, Yaqi Yan, Pei Ran, Guohao Dai, Shengen Yan, Huazhong Yang, Yu Wang
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Vision-Language Models (VLMs) have already enabled a variety of real-world applications. The large parameter size of VLMs brings large memory and computation overhead which poses significant challenges for deployment. Post-Training Quantization (PTQ) is an effective technique to reduce the memory and computation overhead. Existing PTQ methods mainly focus on the language modality in large language models (LLMs), without considering the differences across other modalities. In this paper, we discover that there is a significant difference in sensitivity between language and vision tokens in large VLMs. Therefore, treating tokens from different modalities equally, as in existing PTQ methods, may over-emphasize the insensitive modalities, leading to significant accuracy loss. To deal with the above issue, we propose a simple yet effective method, Modality-Balanced Quantization (MBQ), for large VLMs. Specifically, MBQ incorporates the different sensitivities across modalities during the calibration process to minimize the reconstruction loss for better quantization parameters. Extensive experiments show that MBQ can significantly improve task accuracy by up to 4.4% and 11.6% under W3A16 and W4A8 quantization for 7B to 70B VLMs, compared to SOTA baselines. Additionally, we implement a W3A16 GPU kernel that fuses the dequantization and GEMV operators, achieving a 1.4x speedup on LLaVA-onevision-7B on the RTX 4090. We will release the code.
Antoine Guedon, Tomoki Ichikawa, Kohei Yamashita, Ko Nishino
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We present a novel appearance model that simultaneously realizes explicit high-quality 3D surface mesh recovery and photorealistic novel view synthesis from sparse view samples. Our key idea is to model the underlying scene geometry Mesh as an Atlas of Charts which we render with 2D Gaussian surfels (MAtCha Gaussians). MAtCha distills high-frequency scene surface details from an off-the-shelf monocular depth estimator and refines it through Gaussian surfel rendering. The Gaussian surfels are attached to the charts on the fly, satisfying photorealism of neural volumetric rendering and crisp geometry of a mesh model, i.e., two seemingly contradicting goals in a single model. At the core of MAtCha lies a novel neural deformation model and a structure loss that preserve the fine surface details distilled from learned monocular depths while addressing their fundamental scale ambiguities. Results of extensive experimental validation demonstrate MAtCha's state-of-the-art quality of surface reconstruction and photorealism on-par with top contenders but with dramatic reduction in the number of input views and computational time. We believe MAtCha will serve as a foundational tool for any visual application in vision, graphics, and robotics that require explicit geometry in addition to photorealism.
Fei Xue, Sven Elflein, Laura Leal-Taixé, Qunjie Zhou
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Establishing correspondences across images is a fundamental challenge in computer vision, underpinning tasks like Structure-from-Motion, image editing, and point tracking. Traditional methods are often specialized for specific correspondence types, geometric, semantic, or temporal, whereas humans naturally identify alignments across these domains. Inspired by this flexibility, we propose MATCHA, a unified feature model designed to "rule them all", establishing robust correspondences across diverse matching tasks. Building on insights that diffusion model features can encode multiple correspondence types, MATCHA augments this capacity by dynamically fusing high-level semantic and low-level geometric features through an attention-based module, creating expressive, versatile, and robust features. Additionally, MATCHA integrates object-level features from DINOv2 to further boost generalization, enabling a single feature capable of matching anything. Extensive experiments validate that MATCHA consistently surpasses state-of-the-art methods across geometric, semantic, and temporal matching tasks, setting a new foundation for a unified approach for the fundamental correspondence problem in computer vision. To the best of our knowledge, MATCHA is the first approach that is able to effectively tackle diverse matching tasks with a single unified feature. Project page: https://github.com/feixue94/matcha.
Riku Murai, Eric Dexheimer, Andrew J. Davison
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We present a real-time monocular dense SLAM system designed bottom-up from MASt3R, a two-view 3D reconstruction and matching prior. Equipped with this strong prior, our system is robust on in-the-wild video sequences despite making no assumption on a fixed or parametric camera model beyond a unique camera centre. We introduce efficient methods for pointmap matching, camera tracking and local fusion, graph construction and loop closure, and second-order global optimisation. With known calibration, a simple modification to the system achieves state-of-the-art performance across various benchmarks. Altogether, we propose a plug-and-play monocular SLAM system capable of producing globally consistent poses and dense geometry while operating at 15 FPS.
Kyungho Bae, Jinhyung Kim, Sihaeng Lee, Soonyoung Lee, Gunhee Lee, Jinwoo Choi
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In this work, we tackle action-scene hallucination in Video Large Language Models (Video-LLMs), where models incorrectly predict actions based on the scene context or scenes based on observed actions. We observe that existing Video-LLMs often suffer from action-scene hallucination due to two main factors. First, existing Video-LLMs intermingle spatial and temporal features by applying an attention operation across all tokens. Second, they use the standard Rotary Position Embedding (RoPE), which causes the text tokens to overemphasize certain types of tokens depending on their sequential orders. To address these issues, we introduce MASH-VLM, Mitigating Action-Scene Hallucination in Video-LLMs through disentangled spatial-temporal representations. Our approach includes two key innovations: (1) DST-attention, a novel attention mechanism that disentangles the spatial and temporal tokens within the LLM by using masked attention to restrict direct interactions between the spatial and temporal tokens; (2) Harmonic-RoPE, which extends the dimensionality of the positional IDs, allowing the spatial and temporal tokens to maintain balanced positions relative to the text tokens. To evaluate the action-scene hallucination in Video-LLMs, we introduce the UNSCENE benchmark with 1,320 videos and 4,078 QA pairs. Extensive experiments demonstrate that MASH-VLM achieves state-of-the-art results on the UNSCENE benchmark, as well as on existing video understanding benchmarks.
Sankalp Sinha, Mohammad Sadil Khan, Muhammad Usama, Shino Sam, Didier Stricker, Sk Aziz Ali, Muhammad Zeshan Afzal
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Generating high-fidelity 3D content from text prompts remains a significant challenge in computer vision due to the limited size, diversity, and annotation depth of the existing datasets. To address this, we introduce MARVEL-40M+, an extensive dataset with 40 million text annotations for over 8.9 million 3D assets aggregated from seven major 3D datasets. Our contribution is a novel multi-stage annotation pipeline that integrates open-source pretrained multi-view VLMs and LLMs to automatically produce multi-level descriptions, ranging from detailed (150-200 words) to concise semantic tags (10-20 words). This structure supports both fine-grained 3D reconstruction and rapid prototyping. Furthermore, we incorporate human metadata from source datasets into our annotation pipeline to add domain-specific information in our annotation and reduce VLM hallucinations. Additionally, we develop MARVEL-FX3D, a two-stage text-to-3D pipeline. We fine-tune Stable Diffusion with our annotations and use a pretrained image-to-3D network to generate 3D textured meshes within 15s. Extensive evaluations show that MARVEL-40M+ significantly outperforms existing datasets in annotation quality and linguistic diversity, achieving win rates of 72.41% by GPT-4 and 73.40% by human evaluators. Project page is available at https://sankalpsinha-cmos.github.io/MARVEL/.
Ta Ying Cheng, Prafull Sharma, Mark Boss, Varun Jampani
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Editing materials of objects in images based on exemplar images is an active area of research in computer vision and graphics. We propose MARBLE, a method for performing material blending and recomposing fine-grained material properties by finding material embeddings in CLIP-space and using that to control pre-trained text-to-image models. We improve exemplar-based material editing by finding a block in the denoising UNet responsible for material attribution. Given two material exemplar-images, we find directions in the CLIP-space for blending the materials. Further, we can achieve parametric control over fine-grained material attributes such as roughness, metallic, transparency, and glow using a shallow network to predict the direction for the desired material attribute change. We perform qualitative and quantitative analysis to demonstrate the efficacy of our proposed method. We also present the ability of our method to perform multiple edits in a single forward pass and applicability to painting.
Jinnan Chen, Lingting Zhu, Zeyu HU, Shengju Qian, Yugang Chen, Xin Wang, Gim Hee Lee
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Recent advances in auto-regressive transformers have revolutionized generative modeling across different domains, from language processing to visual generation, demonstrating remarkable capabilities. However, applying these advances to 3D generation presents three key challenges: the unordered nature of 3D data conflicts with sequential next-token prediction paradigm, conventional vector quantization approaches incur substantial compression loss when applied to 3D meshes, and the lack of efficient scaling strategies for higher resolution latent prediction. To address these challenges, we introduce MAR-3D, which integrates a pyramid variational autoencoder with a cascaded masked auto-regressive transformer (Cascaded MAR) for progressive latent upscaling in the continuous space. Our architecture employs random masking during training and auto-regressive denoising in random order during inference, naturally accommodating the unordered property of 3D latent tokens. Additionally, we propose a cascaded training strategy with condition augmentation that enables efficiently up-scale the latent token resolution with fast convergence. Extensive experiments demonstrate that MAR-3D not only achieves superior performance and generalization capabilities compared to existing methods but also exhibits enhanced scaling capabilities compared to joint distribution modeling approaches (e.g., diffusion transformers).
Yunze Liu, Li Yi
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Hybrid Mamba-Transformer networks have recently garnered broad attention. These networks can leverage the scalability of Transformers while capitalizing on Mamba's strengths in long-context modeling and computational efficiency. However, the challenge of effectively pretraining such hybrid networks remains an open question. Existing methods, such as Masked Autoencoders (MAE) or autoregressive (AR) pretraining, primarily focus on single-type network architectures. In contrast, pretraining strategies for hybrid architectures must be effective for both Mamba and Transformer components. Based on this, we propose Masked Autoregressive Pretraining (MAP) to pretrain a hybrid Mamba-Transformer vision backbone network. This strategy combines the strengths of both MAE and Autoregressive pretraining, improving the performance of Mamba and Transformer modules within a unified paradigm. Experimental results show that the hybrid Mamba-Transformer vision backbone network pretrained with MAP significantly outperforms other pretraining strategies, achieving state-of-the-art performance. We validate the method's effectiveness on both 2D and 3D datasets and provide detailed ablation studies to support the design choices for each component.
Olga Zatsarynna, Emad Bahrami, Yazan Abu Farha, Gianpiero Francesca, Juergen Gall
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Long-term dense action anticipation is very challenging since it requires predicting actions and their durations several minutes into the future based on provided video observations. To model the uncertainty of future outcomes, stochastic models predict several potential future action sequences for the same observation. Recent work has further proposed to incorporate uncertainty modelling for observed frames by simultaneously predicting per-frame past and future actions in a unified manner. While such joint modelling of actions is beneficial, it requires long-range temporal capabilities to connect events across distant past and future time points. However, the previous work struggles to achieve such a long-range understanding due to its limited and/or sparse receptive field. To alleviate this issue, we propose a novel MANTA (MAmba for ANTicipation) network. Our model enables effective long-term temporal modelling even for very long sequences while maintaining linear complexity in sequence length. We demonstrate that our approach achieves state-of-the-art results on three datasets - Breakfast, 50Salads, and Assembly101 - while also significantly improving computational and memory efficiency. Our code is available at https://github.com/olga-zats/DIFF_MANTA.