CVPR 2025 论文列表

Conference on Computer Vision and Pattern Recognition

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2,872篇论文

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EnliveningGS: Active Locomotion of 3DGS

Siyuan Shen, Tianjia Shao, Kun Zhou, Chenfanfu Jiang, Yin Yang

展开摘要

This paper presents a novel pipeline named EnliveningGS, which enables active locomotion of 3D models represented with 3D Gaussian splatting (3DGS). We are inspired by the fact that real-world lives pose their bodies in a natural and physically meaningful manner by compressing or elongating muscle fibers embedded in the body. EnliveningGS aims to replicate the similar functionality of 3DGS models so that the object within a 3DGS scene acts like a living creature rather than a static shape --- they walk, jump, and twist in the scene under provided motion trajectories driven by muscle activations. While the concept is straightforward, many challenging technical difficulties need to be taken care of. Synthesizing realistic locomotion of a 3DGS model embodies an inverse physics problem of very high dimensions. The core challenge is how to efficiently and robustly model frictional contacts between an "enlivened model" and the environment, as it is the composition of contact/collision/friction forces triggered by muscle activation that generates the final movement of the object. We propose a hybrid numerical method mixing LCP and penalty method to tackle this NP-hard problem robustly. Our pipeline also addresses the limitation of existing 3DGS deformation algorithms and inpainting the missing information when models move around.

Poster
Enhancing Adversarial Transferability with Checkpoints of a Single Model's Training

Shixin Li, Chaoxiang He, Xiaojing Ma, Bin Benjamin Zhu, Shuo Wang, Hongsheng Hu, Dongmei Zhang, Linchen Yu

展开摘要

Adversarial attacks threaten the integrity of deep neural networks (DNNs), particularly in high-stakes applications. In this paper, we present a novel black-box adversarial attack that leverages the diverse checkpoints generated during a single model's training trajectory. Unlike conventional ensemble attacks that require multiple surrogate models with diverse architectures, our approach exploits the intrinsic diversity captured over different training stages of a single surrogate model. By decomposing the learned representations into task-intrinsic and task-irrelevant components, we employ an accuracy gap-based selection strategy to identify checkpoints that predominantly capture transferable, task-intrinsic knowledge. Extensive experiments on ImageNet and CIFAR-10 demonstrate that our method consistently outperforms traditional ensemble attacks in terms of transferability, even under resource-constrained and practical settings. This work offers a resource-efficient solution for crafting highly transferable adversarial examples and provides new insights into the dynamics of adversarial vulnerability.

Poster
EchoMatch: Partial-to-Partial Shape Matching via Correspondence Reflection

Yizheng Xie, Viktoria Ehm, Paul Roetzer, Nafie El Amrani, Maolin Gao, Florian Bernard, Daniel Cremers

展开摘要

Finding correspondences between 3D shapes is a crucial problem in computer vision and graphics. While most research has focused on finding correspondences in settings where at least one of the shapes is complete, the realm of partial-to-partial shape matching remains under-explored. Yet, it is important since in many applications shapes are only observed partially due to occlusion or scanning. Finding correspondences between partial shapes comes with an additional challenge: We not only want to identify correspondences between points on either shape but also have to determine which points of each shape actually have a partner. To tackle this challenging problem, we present EchoMatch, a novel framework for partial-to-partial shape matching that incorporates the concept of correspondence reflection to enable an overlap prediction within a functional map framework. With this approach, we show that we can outperform current SOTA methods in challenging partial-to-partial shape matching problems. Our code is available at https://echo-match.github.io.

Poster
EarthDial: Turning Multi-sensory Earth Observations to Interactive Dialogues

Sagar Soni, Akshay Dudhane, Hiyam Debary, Mustansar Fiaz, Muhammad Akhtar Munir, Muhammad Sohail Danish, Paolo Fraccaro, Campbell D Watson, Levente J Klein, Fahad Shahbaz Khan, Salman Khan

展开摘要

Automated analysis of vast Earth observation data via interactive Vision-Language Models (VLMs) can unlock new opportunities for environmental monitoring, disaster response, and resource management. Existing generic VLMs do not perform well on Remote Sensing data, while the recent Geo-spatial VLMs remain restricted to a fixed resolution and few sensor modalities. In this paper, we introduce EarthDial, a conversational assistant specifically designed for Earth Observation (EO) data, transforming complex, multi-sensory Earth observations into interactive, natural language dialogues. EarthDial supports multispectral, multi-temporal, and multi-resolution imagery, enabling a wide range of remote sensing tasks, including classification, detection, captioning, question answering, visual reasoning, and visual grounding. To achieve this, we introduce an extensive instruction tuning dataset comprising over 11.11M instruction pairs covering RGB, Synthetic Aperture Radar (SAR), and multispectral modalities such as Near-Infrared (NIR) and infrared. Furthermore, EarthDial handles bi-temporal and multi-temporal sequence analysis for applications like change detection. Our extensive experimental results on 44 downstream datasets demonstrate that EarthDial outperforms existing generic and domain specific models, achieving better generalization across various EO tasks. Our source codes and pre-trained models are at https://github.com/hiyamdebary/EarthDial.

Poster
ESCAPE: Equivariant Shape Completion via Anchor Point Encoding

Burak Bekci, Nassir Navab, Federico Tombari, Mahdi Saleh

展开摘要

Shape completion, a crucial task in 3D computer vision, involves predicting and filling the missing regions of scanned or partially observed objects. Current methods expect known pose or canonical coordinates and do not perform well under varying rotations, limiting their real-world applicability. We introduce ESCAPE (Equivariant Shape Completion via Anchor Point Encoding), a novel framework designed to achieve rotation-equivariant shape completion. Our approach employs a distinctive encoding strategy by selecting anchor points from a shape and representing all points as a distance to all anchor points. This enables the model to capture a consistent, rotation-equivariant understanding of the object's geometry. ESCAPE leverages a transformer architecture to encode and decode the distance transformations, ensuring that generated shape completions remain accurate and equivariant under rotational transformations. Subsequently, we perform optimization to calculate the predicted shapes from the encodings. Experimental evaluations demonstrate that ESCAPE achieves robust, high-quality reconstructions across arbitrary rotations and translations, showcasing its effectiveness in real-world applications without additional pose estimation modules.

Poster
EEE-Bench: A Comprehensive Multimodal Electrical And Electronics Engineering Benchmark

Ming Li, Jike Zhong, Tianle Chen, Yuxiang Lai, Konstantinos Psounis

展开摘要

Recent studies on large language models (LLMs) and large multimodal models (LMMs) have demonstrated promising skills in various domains including science and mathematics. However, their capability in more challenging and real-world related scenarios like engineering has not been systematically studied. To bridge this gap, we propose EEE-Bench, a multimodal benchmark aimed at assessing LMMs' capabilities in solving practical engineering tasks, using electrical and electronics engineering (EEE) as the testbed. Our benchmark consists of 2860 hand-picked and carefully curated problems spanning 10 essential subdomains such as analog circuits, control systems, etc. Compared to other domains, engineering problems are intrinsically 1) more visually complex and versatile and 2) less deterministic in solutions. Successful solutions to these problems often demand more-than-usual rigorous integration of visual and textual information as models need to understand intricate images like abstract circuits and system diagrams while taking professional instructions. Alongside EEE-Bench, we provide extensive quantitative evaluations, fine-grained analysis, and improvement methods using 17 widely-used open- and closed-sourced LLMs and LMMs and 7 popular prompting techniques. Our results reveal notable deficiencies in current foundation models for EEE, including an average performance ranging from 19.48% to 46.78% and a tendency toward "laziness" in overlooking essential visual context. In summary, we believe EEE-Bench not only reveals some noteworthy limitations of LMMs but also provides a valuable resource for advancing research on their application in practical engineering tasks, driving future improvements in their capability to handle complex, real-world scenarios.

Poster
Dynamic Camera Poses and Where to Find Them

Chris Rockwell, Joseph Tung, Tsung-Yi Lin, Ming-Yu Liu, David F. Fouhey, Chen-Hsuan Lin

展开摘要

Annotating camera poses on dynamic Internet videos at scale is critical for advancing fields like realistic video generation and simulation. However, collecting such a dataset is difficult, as most Internet videos are unsuitable for pose estimation. Furthermore, annotating dynamic Internet videos present significant challenges even for state-of-the-art methods. In this paper, we introduce DynPose-100K, a large-scale dataset of dynamic Internet videos annotated with camera poses. Our collection pipeline addresses filtering using a carefully combined set of task-specific and generalist models. For pose estimation, we combine the latest techniques of point tracking, dynamic masking, and structure-from-motion to achieve improvements over the state-of-the-art approaches. Our analysis and experiments demonstrate that DynPose-100K is both large-scale and diverse across several key attributes, opening up avenues for advancements in various downstream applications.

Poster
Diffusion Renderer: Neural Inverse and Forward Rendering with Video Diffusion Models

Ruofan Liang, Zan Gojcic, Huan Ling, Jacob Munkberg, Jon Hasselgren, Chih-Hao Lin, Jun Gao, Alexander Keller, Nandita Vijaykumar, Sanja Fidler, ZiAn Wang

展开摘要

Understanding and modeling lighting effects are fundamental tasks in computer vision and graphics. Classic physically-based rendering (PBR) accurately simulates the light transport, but relies on precise scene representations--explicit 3D geometry, high-quality material properties, and lighting conditions--that are often impractical to obtain in real-world scenarios. Therefore, we introduce Diffusion Renderer, a neural approach that addresses the dual problem of inverse and forward rendering within a holistic framework. Leveraging powerful video diffusion model priors, the inverse rendering model accurately estimates G-buffers from real-world videos, providing an interface for image editing tasks, and training data for the rendering model. Conversely, our rendering model generates photorealistic images from G-buffers without explicit light transport simulation. Specifically, we first train a video diffusion model for inverse rendering on synthetic data, which generalizes well to real-world videos and allows us to auto-label diverse real-world videos. We then co-train our rendering model using both synthetic and auto-labeled real-world data. Experiments demonstrate that Diffusion Renderer effectively approximates inverse and forwards rendering, consistently outperforming the state-of-the-art. Our model enables practical applications from a single video input--including relighting, material editing, and realistic object insertion.

Poster
DexGrasp Anything: Towards Universal Robotic Dexterous Grasping with Physics Awareness

Yiming Zhong, Qi Jiang, Jingyi Yu, Yuexin Ma

展开摘要

A dexterous hand capable of grasping any object is essential for the development of general-purpose embodied intelligent robots. However, due to the high degree of freedom in dexterous hands and the vast diversity of objects, generating high-quality, usable grasping poses in a robust manner is a significant challenge. In this paper, we introduce DexGrasp Anything, a method that effectively integrates physical constraints into both the training and sampling phases of a diffusion-based generative model, achieving state-of-the-art performance across nearly all open datasets. Additionally, we present a new dexterous grasping dataset containing over 3.4 million diverse grasping poses for more than 15k different objects, demonstrating its potential to advance universal dexterous grasping. The code of our method and our dataset will be publicly released soon.

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Detecting Out-of-Distribution Through the Lens of Neural Collapse

Litian Liu, Yao Qin

展开摘要

Out-of-Distribution (OOD) detection is critical for safe deployment; however, existing detectors often struggle to generalize across datasets of varying scales and model architectures, and some can incur high computational costs in real-world applications. Inspired by the phenomenon of Neural Collapse, we propose a versatile and efficient OOD detection method. Specifically, we re-characterize prior observations that in-distribution (ID) samples form clusters, demonstrating that, with appropriate centering, these clusters align closely with model weight vectors. Additionally, we reveal that ID features tend to expand into a simplex Equiangular Tight Frame, explaining the common observation that ID features are situated farther from the origin than OOD features. Incorporating both insights from Neural Collapse, our OOD detector leverages feature proximity to weight vectors and complements this approach by using feature norms to effectively filter out OOD samples. Extensive experiments on off-the-shelf models demonstrate the robustness of our OOD detector across diverse scenarios, mitigating generalization discrepancies and enhancing overall performance, with inference latency comparable to that of the basic softmax-confidence detector. Code is available at: https://github.com/litianliu/NCI-OOD.

Poster
DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interaction

Miaowei Wang, Yibo Zhang, Weiwei Xu, Rui Ma, Changqing Zou, Daniel Morris

展开摘要

We present DecoupledGaussian, a novel system that decouples static objects from their contacted surfaces captured in-the-wild videos, a key prerequisite for realistic Newtonian-based physical simulations. Unlike prior methods focused on synthetic data or elastic jittering along the contact surface, which prevent objects from fully detaching or moving independently, DecoupledGaussian allows for significant positional changes without being constrained by the initial contacted surface. Recognizing the limitations of current 2D inpainting tools for restoring 3D locations, our approach uses joint Poisson fields to repair and expand the Gaussians of both objects and contacted scenes after separation. This is complemented by a multi-carve strategy to refine the object's geometry. Our system enables realistic simulations of decoupling motions, collisions, and fractures driven by user-specified impulses, supporting complex interactions within and across multiple scenes. We validate DecoupledGaussian through a comprehensive user study and quantitative benchmarks. This system enhances digital interaction with objects and scenes in real-world environments, benefiting industries such as VR, robotics, and autonomous driving. Our project page is at: https://wangmiaowei.github.io/DecoupledGaussian.github.io/.

Poster
DRAWER: Digital Reconstruction and Articulation With Environment Realism

Hongchi Xia, Entong Su, Marius Memmel, Arhan Jain, Raymond Yu, Numfor Mbiziwo-Tiapo, Ali Farhadi, Abhishek Gupta, Shenlong Wang, Wei-Chiu Ma

展开摘要

Creating virtual digital replicas from real-world data unlocks significant potential across domains like gaming and robotics. In this paper, we present DRAWER, a novel framework that converts a video of a static indoor scene into a photorealistic and interactive digital environment. Our approach centers on two main contributions: (i) a reconstruction module based on a dual scene representation that reconstructs the scene with fine-grained geometric details, and (ii) an articulation module that identifies articulation types and hinge positions, reconstructs simulatable shapes and appearances and integrates them into the scene. The resulting virtual environment is photorealistic, interactive, and runs in real time, with compatibility for game engines and robotic simulation platforms. We demonstrate the potential of DRAWER by using it to automatically create an interactive game in Unreal Engine and to enable real-to-sim-to-real transfer for robotics applications. Project page: https://xiahongchi.github.io/DRAWER/.

Poster
Cross-Modal 3D Representation with Multi-View Images and Point Clouds

Ziyang Zhou, Pinghui Wang, Zi Liang, Haitao Bai, Ruofei Zhang

展开摘要

The advancement of 3D understanding and representation is a crucial step for the next phase of autonomous driving, robotics, augmented and virtual reality, 3D gaming and 3D e-commerce products. However, existing 3D semantic representation research has primarily focused on point clouds to perceive 3D objects and scenes, overlooking the rich visual details offered by multi-view images, thereby limiting the potential of 3D semantic representation. This paper introduces OpenView, a novel representation method that integrates both point clouds and multi-view images to form a unified 3D representation. OpenView comprises a unique fusion framework, sequence-independent modeling, a cross-modal fusion encoder, and a progressive hard learning strategy. Our experiments demonstrate that OpenView outperforms the state-of-the-art by 11.5% and 5.5% on the R@1 metric for cross-modal retrieval and the Top-1 metric for zero-shot classification tasks, respectively. Furthermore, we showcase some applications of OpenView: 3D retrieval, 3D captioning and hierarchical data clustering, highlighting its generality in the field of 3D representation learning.

Poster
Creating Your Editable 3D Photorealistic Avatar with Tetrahedron-constrained Gaussian Splatting

Hanxi Liu, Yifang Men, Zhouhui Lian

展开摘要

Personalized 3D avatar editing holds significant promise due to its user-friendliness and availability to applications such as AR/VR and virtual try-ons. Previous studies have explored the feasibility of 3D editing, but often struggle to generate visually pleasing results, possibly due to the unstable representation learning under mixed optimization of geometry and texture in complicated reconstructed scenarios. In this paper, we aim to provide an accessible solution for ordinary users to create their editable 3D avatars with precise region localization, geometric adaptability, and photorealistic renderings. To tackle this challenge, we introduce a meticulously designed framework that decouples the editing process into local spatial adaptation and realistic appearance learning, utilizing a hybrid Tetrahedron-constrained Gaussian Splatting (TetGS) as the underlying representation. TetGS combines the controllable explicit structure of tetrahedral grids with the high-precision rendering capabilities of 3D Gaussian Splatting and is optimized in a progressive manner comprising three stages: 3D avatar instantiation from real-world monocular videos to provide accurate priors for TetGS initialization; localized spatial adaptation with explicitly partitioned tetrahedrons to guide the redistribution of Gaussian kernels; and geometry-based appearance generation with a coarse-to-fine activation strategy. Both qualitative and quantitative experiments demonstrate the effectiveness and superiority of our approach in generating photorealistic 3D editable avatars.

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CountLLM: Towards Generalizable Repetitive Action Counting via Large Language Model

Ziyu Yao, Xuxin Cheng, Zhiqi Huang, Lei Li

展开摘要

Repetitive action counting, which aims to count periodic movements in a video, is valuable for video analysis applications such as fitness monitoring. However, existing methods largely rely on regression networks with limited representational capacity, which hampers their ability to accurately capture variable periodic patterns. Additionally, their supervised learning on narrow, limited training sets leads to overfitting and restricts their ability to generalize across diverse scenarios. To address these challenges, we propose CountLLM, the first large language model (LLM)-based framework that takes video data and periodic text prompts as inputs and outputs the desired counting value. CountLLM leverages the rich clues from explicit textual instructions and the powerful representational capabilities of pre-trained LLMs for repetitive action counting. To effectively guide CountLLM, we develop a periodicity-based structured template for instructions that describes the properties of periodicity and implements a standardized answer format to ensure consistency. Additionally, we propose a progressive multimodal training paradigm to enhance the periodicity-awareness of the LLM. Empirical evaluations on widely recognized benchmarks demonstrate CountLLM's superior performance and generalization, particularly in handling novel and out-of-domain actions that deviate significantly from the training data, offering a promising avenue for repetitive action counting.

Poster
ConMo: Controllable Motion Disentanglement and Recomposition for Zero-Shot Motion Transfer

Jiayi Gao, Zijin Yin, Changcheng Hua, Yuxin Peng, Kongming Liang, Zhanyu Ma, Jun Guo, Yang Liu

展开摘要

The development of Text-to-Video (T2V) generation has made motion transfer possible, enabling the control of video motion based on existing footage. However, current methods have two limitations: 1) struggle to handle multi-subjects videos, failing to transfer specific subject motion; 2) struggle to preserve the diversity and accuracy of motion as transferring to subjects with varying shapes. To overcome these, we introduce ConMo, a zero-shot framework that disentangle and recompose the motions of subjects and camera movements. ConMo isolates individual subject and background motion cues from complex trajectories in source videos using only subject masks, and reassembles them for target video generation. This approach enables more accurate motion control across diverse subjects and improves performance in multi-subject scenarios. Additionally, we propose soft guidance in the recomposition stage which controls the retention of original motion to adjust shape constraints, aiding subject shape adaptation and semantic transformation. Unlike previous methods, ConMo unlocks a wide range of applications, including subject size and position editing, subject removal, semantic modifications, and camera motion simulation. Extensive experiments demonstrate that ConMo significantly outperforms state-of-the-art methods in motion fidelity and semantic consistency. The code is available at https://github.com/Andyplus1/ConMo.

Poster
Channel Consistency Prior and Self-Reconstruction Strategy Based Unsupervised Image Deraining

Guanglu Dong, Tianheng Zheng, Yuanzhouhan Cao, Linbo Qing, Chao Ren

展开摘要

Recently, deep image deraining models based on paired datasets have made a series of remarkable progress. However, they cannot be well applied in real-world applications due to the difficulty of obtaining real paired datasets and the poor generalization performance. In this paper, we propose a novel Channel Consistency Prior and Self-Reconstruction Strategy Based Unsupervised Image Deraining framework, CSUD, to tackle the aforementioned challenges. During training with unpaired data, CSUD is capable of generating high-quality pseudo clean and rainy image pairs which are used to enhance the performance of deraining network. Specifically, to preserve more image background details while transferring rain streaks from rainy images to the unpaired clean images, we propose a novel Channel Consistency Loss (CCLoss) by introducing the Channel Consistency Prior (CCP) of rain streaks into training process, thereby ensuring that the generated pseudo rainy images closely resemble the real ones. Furthermore, we propose a novel Self-Reconstruction (SR) strategy to alleviate the redundant information transfer problem of the generator, further improving the deraining performance and the generalization capability of our method. Extensive experiments on multiple synthetic and real-world datasets demonstrate that the deraining performance of CSUD surpasses other state-of-the-art unsupervised methods and CSUD exhibits superior generalization capability. Code is available at https://github.com/GuangluDong0728/CSUD.

Poster
Blurred LiDAR for Sharper 3D: Robust Handheld 3D Scanning with Diffuse LiDAR and RGB

Nikhil Behari, Aaron Young, Siddharth Somasundaram, Tzofi Klinghoffer, Akshat Dave, Ramesh Raskar

展开摘要

3D surface reconstruction is essential across applications of virtual reality, robotics, and mobile scanning. However, RGB-based reconstruction often fails in low-texture, low-light, and low-albedo scenes. Handheld LiDARs, now common on mobile devices, aim to address these challenges by capturing depth information from time-of-flight measurements of a coarse grid of projected dots. Yet, these sparse LiDARs struggle with scene coverage on limited input views, leaving large gaps in depth information. In this work, we propose using an alternative class of "blurred" LiDAR that emits a diffuse flash, greatly improving scene coverage but introducing spatial ambiguity from mixed time-of-flight measurements across a wide field of view. To handle these ambiguities, we propose leveraging the complementary strengths of diffuse LiDAR with RGB. We introduce a Gaussian surfel-based rendering framework with a scene-adaptive loss function that dynamically balances RGB and diffuse LiDAR signals. We demonstrate that, surprisingly, diffuse LiDAR can outperform traditional sparse LiDAR, enabling robust 3D scanning with accurate color and geometry estimation in challenging environments.

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AuraFusion360: Augmented Unseen Region Alignment for Reference-based 360deg Unbounded Scene Inpainting

Chung-Ho Wu, Yang-Jung Chen, Ying-Huan Chen, Jie-Ying Lee, Bo-Hsu Ke, Chun-Wei Tuan Mu, Yi-Chuan Huang, Chin-Yang Lin, Min-Hung Chen, Yen-Yu Lin, Yu-Lun Liu

展开摘要

Three-dimensional scene inpainting is crucial for applications from virtual reality to architectural visualization, yet existing methods struggle with view consistency and geometric accuracy in 360deg unbounded scenes. We present AuraFusion360, a novel reference-based method that enables high-quality object removal and hole filling in 3D scenes represented by Gaussian Splatting. Our approach introduces (1) depth-aware unseen mask generation for accurate occlusion identification, (2) Adaptive Guided Depth Diffusion, a zero-shot method for accurate initial point placement without requiring additional training, and (3) SDEdit-based detail enhancement for multi-view coherence. We also introduce 360-USID, the first comprehensive dataset for 360deg unbounded scene inpainting with ground truth. Extensive experiments demonstrate that AuraFusion360 significantly outperforms existing methods, achieving superior perceptual quality while maintaining geometric accuracy across dramatic viewpoint changes.

Poster
AnySat: One Earth Observation Model for Many Resolutions, Scales, and Modalities

Guillaume Astruc, Nicolas Gonthier, Clément Mallet, Loic Landrieu

展开摘要

Geospatial models must adapt to the diversity of Earth observation data in terms of resolutions, scales, and modalities. However, existing approaches expect fixed input configurations, which limits their practical applicability. We propose AnySat, a multimodal model based on joint embedding predictive architecture (JEPA) and scale-adaptive spatial encoders, allowing us to train a single model on highly heterogeneous data in a self-supervised manner. To demonstrate the advantages of this unified approach, we compile GeoPlex, a collection of 5 multimodal datasets with varying characteristics and 11 distinct sensors. We then train a single powerful model on these diverse datasets simultaneously. Once fine-tuned or probed, we achieve state-of-the-art results on the test sets of GeoPlex and for 6 external datasets across various environment monitoring tasks: land cover mapping, tree species identification, crop type classification, change detection, climate type classification, and segmentation of flood, burn scar, and deforestation. Our code and models are available at https://github.com/gastruc/AnySat.

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