CVPR 2025 论文列表

Conference on Computer Vision and Pattern Recognition

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Real-IAD D3: A Real-World 2D/Pseudo-3D/3D Dataset for Industrial Anomaly Detection

Wenbing Zhu, Lidong Wang, Ziqing Zhou, Chengjie Wang, Yurui Pan, Ruoyi Zhang, Zhuhao Chen, Linjie Cheng, Bin-Bin Gao, Jiangning Zhang, Zhenye Gan, Yuxie Wang, Yulong Chen, Shuguang Qian, Mingmin Chi, Bo Peng, Lizhuang Ma

展开摘要

The increasing complexity of industrial anomaly detection (IAD) has positioned multimodal detection methods as a focal area of machine vision research. However, dedicated multimodal datasets specifically tailored for IAD remain limited. Pioneering datasets like MVTec 3D have laid essential groundwork in multimodal IAD by incorporating RGB+3D data, but still face challenges in bridging the gap with real industrial environments due to limitations in scale and resolution. To address these challenges, we introduce Real-IAD D3, a high-precision multimodal dataset that uniquely incorporates an additional pseudo-3D modality generated through photometric stereo, alongside high-resolution RGB images and micrometer-level 3D point clouds. Real-IAD D3 comprises industrial components with smaller dimensions and finer defects than existing datasets, offering diverse anomalies across modalities and presenting a more challenging benchmark for multimodal IAD research. With 20 product categories, the dataset offers significantly greater scale and diversity compared to current alternatives. Additionally, we introduce an effective approach that integrates RGB, point cloud, and pseudo-3D depth information to leverage the complementary strengths of each modality, enhancing detection performance. Our experiments highlight the importance of these modalities in boosting detection robustness and overall IAD performance. The Real-IAD D3 dataset will be publicly available to advance research and innovation in multimodal IAD.The dataset and code are publicly accessible for research purposes at https://realiad4ad.github.io/Real-IAD_D3.

Poster
ReWind: Understanding Long Videos with Instructed Learnable Memory

Anxhelo Diko, Tinghuai Wang, Wassim Swaileh, Shiyan Sun, Ioannis Patras

展开摘要

Vision-Language Models (VLMs) are crucial for real-world applications that require understanding textual and visual information. However, existing VLMs face multiple challenges in processing long videos, including computational inefficiency, memory limitations, and difficulties maintaining coherent understanding across extended sequences. These issues stem partly from the quadratic scaling of self-attention w.r.t. number of tokens but also encompass broader challenges in temporal reasoning and information integration over long sequences. To address these challenges, we introduce ReWind, a novel two-stage framework for long video understanding. In the first stage, ReWind maintains a dynamic memory that stores and updates instruction-relevant visual information as the video unfolds.Memory updates leverage novel read and write mechanisms utilizing learnable queries and cross-attentions between memory contents and the input stream. This approach maintains low memory requirements as the cross-attention layers scale linearly w.r.t. number of tokens. In the second stage, the memory content guides the selection of a few relevant frames, represented at high spatial resolution, which are combined with the memory contents and fed into an LLM to generate the final answer. We empirically demonstrate ReWind's superiority in visual question answering (VQA) and temporal grounding tasks, surpassing previous methods on long video benchmarks. Notably, ReWind achieves a +13% score gain and a +12% accuracy improvement on the MovieChat-1K VQA dataset and an +8% mIoU increase on Charades-STA for temporal grounding.

Poster
ReVisionLLM: Recursive Vision-Language Model for Temporal Grounding in Hour-Long Videos

Tanveer Hannan, Md Mohaiminul Islam, Jindong Gu, Thomas Seidl, Gedas Bertasius

展开摘要

Large language models (LLMs) excel at retrieving information from lengthy text, but their vision-language counterparts (VLMs) face difficulties with hour-long videos, especially for temporal grounding. Specifically, these VLMs are constrained by frame limitations, often losing essential temporal details needed for accurate event localization in extended video content. We propose ReVisionLLM, a recursive vision-language model designed to locate events in hour-long videos. Inspired by human search strategies, our model initially targets broad segments of interest, progressively revising its focus to pinpoint exact temporal boundaries. Our model can seamlessly handle videos of vastly different lengths--from minutes to hours. We also introduce a hierarchical training strategy that starts with short clips to capture distinct events and progressively extends to longer videos. To our knowledge, ReVisionLLM is the first VLM capable of temporal grounding in hour-long videos, outperforming previous state-of-the-art methods across multiple datasets by a significant margin (e.g., +2.6% R1@0.1 on MAD). The code is available in the supplementary and will be released.

Poster
ReSpec: Relevance and Specificity Grounded Online Filtering for Learning on Video-Text Data Streams

Chris Dongjoo Kim, Jihwan Moon, Sangwoo Moon, Heeseung Yun, Sihaeng Lee, Aniruddha Kembhavi, Soonyoung Lee, Gunhee Kim, Sangho Lee, Christopher Clark

展开摘要

The rapid growth of video-text data presents challenges in storage and computation during training. Online learning, which processes streaming data in real-time, offers a promising solution to these issues while also allowing swift adaptations in scenarios demanding real-time responsiveness. One strategy to enhance the efficiency and effectiveness of learning involves identifying and prioritizing data that enhances performance on target downstream tasks. We propose Relevance and Specificity-based online filtering framework (ReSpec) that selects data based on four criteria: (i) modality alignment for clean data, (ii) task relevance for target focused data, (iii) specificity for informative and detailed data, and (iv) efficiency for low-latency processing. Relevance is determined by the probabilistic alignment of incoming data with downstream tasks, while specificity employs the distance to a root embedding representing the least specific data as an efficient proxy for informativeness. By establishing reference points from target task data, ReSpec filters incoming data in real-time, eliminating the need for extensive storage and compute. Evaluating on large-scale datasets WebVid2M and VideoCC3M, ReSpec attains state-of-the-art performance on five zero-shot video retrieval tasks, using as little as 5% of the data while incurring minimal compute. The source code is available at https://github.com/cdjkim/ReSpec.

Poster
ReRAW: RGB-to-RAW Image Reconstruction via Stratified Sampling for Efficient Object Detection on the Edge

Radu Berdan, Beril Besbinar, Christoph Reinders, Junji Otsuka, Daisuke Iso

展开摘要

Edge-based computer vision models running on compact, resource-limited devices benefit greatly from using unprocessed, detail-rich RAW sensor data instead of processed RGB images. Training these models, however, necessitates large labeled RAW datasets, which are costly and often impractical to obtain. Thus, converting existing labeled RGB datasets into sensor-specific RAW images becomes crucial for effective model training. In this paper, we introduce ReRAW, an RGB-to-RAW conversion model that achieves state-of-the-art reconstruction performance across five diverse RAW datasets. This is accomplished through ReRAW's novel multi-head architecture predicting RAW image candidates in gamma space. The performance is further boosted by a stratified sampling-based training data selection heuristic, which helps the model better reconstruct brighter RAW pixels. We finally demonstrate that pretraining compact models on a combination of high-quality synthetic RAW datasets (such as generated by ReRAW) and ground-truth RAW images for downstream tasks like object detection, outperforms both standard RGB pipelines, and RAW fine-tuning of RGB-pretrained models for the same task.

Poster
RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance

Yuheng Jiang, Zhehao Shen, Chengcheng Guo, Yu Hong, Zhuo Su, Yingliang Zhang, Marc Habermann, Lan Xu

展开摘要

Human-centric volumetric videos offer immersive free-viewpoint experiences, yet existing methods focus either on replaying general dynamic scenes or animating human avatars, limiting their ability to re-perform general dynamic scenes. In this paper, we present RePerformer, a novel Gaussian-based representation that unifies playback and re-performance for high-fidelity human-centric volumetric videos. Specifically, we hierarchically disentangle the dynamic scenes into motion Gaussians and appearance Gaussians which are associated in the canonical space. We further employ a Morton-based parameterization to efficiently encode the appearance Gaussians into 2D position and attribute maps. For enhanced generalization, we adopt 2D CNNs to map position maps to attribute maps, which can be assembled into appearance Gaussians for high-fidelity rendering of the dynamic scenes. For re-performance, we develop a semantic-aware alignment module and apply deformation transfer on motion Gaussians, enabling photo-real rendering under novel motions. Extensive experiments validate the robustness and effectiveness of RePerformer, setting a new benchmark for playback-then-reperformance paradigm in human-centric volumetric videos.

Poster
ReDiffDet: Rotation-equivariant Diffusion Model for Oriented Object Detection

Jiaqi Zhao, Zeyu Ding, Yong Zhou, Hancheng Zhu, Wen-Liang Du, Rui Yao

展开摘要

The diffusion model has been successfully applied to various detection tasks. However, it still faces several challenges when used for oriented object detection: objects that are arbitrarily rotated require the diffusion model to encode their orientation information; uncontrollable random boxes inaccurately locate objects with dense arrangements and extreme aspect ratios; oriented boxes result in the misalignment between them and image features. To overcome these limitations, we propose ReDiffDet, a framework that formulates oriented object detection as a rotation-equivariant denoising diffusion process. First, we represent an oriented box as a 2D Gaussian distribution, forming the basis of the denoising paradigm. The reverse process can be proven to be rotation-equivariant within this representation and model framework. Second, we design a conditional encoder with conditional boxes to prevent boxes from being randomly placed across the entire image. Third, we propose an aligned decoder for alignment between oriented boxes and image features. The extensive experiments demonstrate ReDiffDet achieves promising performance and significantly outperforms the diffusion-based baseline detector.

Poster
ReCon: Enhancing True Correspondence Discrimination through Relation Consistency for Robust Noisy Correspondence Learning

Quanxing Zha, Xin Liu, Shu-Juan Peng, Yiu-ming Cheung, Xing Xu, Nannan Wang

展开摘要

Can we accurately identify the true correspondences from multimodal datasets containing mismatched data pairs? Existing methods primarily emphasize the similarity matching between the representations of objects across modalities, potentially neglecting the crucial relation consistency within modalities that are particularly important for distinguishing the true and false correspondences. Such an omission often runs the risk of misidentifying negatives as positives, thus leading to unanticipated performance degradation. To address this problem, we propose a general Relation Consistency learning framework, namely ReCon, to accurately discriminate the true correspondences among the multimodal data and thus effectively mitigate the adverse impact caused by mismatches. Specifically, ReCon leverages a novel relation consistency learning to ensure the dual-alignment, respectively of, the cross-modal relation consistency between different modalities and the intra-modal relation consistency within modalities. Thanks to such dual constrains on relations, ReCon significantly enhances its effectiveness for true correspondence discrimination and therefore reliably filters out the mismatched pairs to mitigate the risks of wrong supervisions. Extensive experiments on three widely-used benchmark datasets, including Flickr30K, MS-COCO, and Conceptual Captions, are conducted to demonstrate the effectiveness and superiority of ReCon compared with other SOTAs. The code is available at: https://anonymous.4open.science/r/ReCon-NCL.

Poster
ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuning

David Junhao Zhang, Roni Paiss, Shiran Zada, Nikhil Karnad, David E. Jacobs, Yael Pritch, Inbar Mosseri, Mike Zheng Shou, Neal Wadhwa, Nataniel Ruiz

展开摘要

Recently, breakthroughs in video modeling have allowed for controllable camera trajectories in generated videos. However, these methods cannot be directly applied to user-provided videos that are not generated by a video model. In this paper, we present ReCapture, a method for generating new videos with novel camera trajectories from a single user-provided video. Our method allows us to re-generate the reference video, with all its existing scene motion, from vastly different angles and with cinematic camera motion. Notably, using our method we can also plausibly hallucinate parts of the scene that were not observable in the reference video. Our method works by (1) generating a noisy anchor video with a new camera trajectory using multiview diffusion models or depth-based point cloud rendering and then (2) regenerating the anchor video into a clean and temporally consistent reangled video using our proposed masked video fine-tuning technique.

Poster
ReCap: Better Gaussian Relighting with Cross-Environment Captures

Jingzhi Li, Zongwei Wu, Eduard Zamfir, Radu Timofte

展开摘要

Accurate 3D objects relighting in diverse unseen environments is crucial for realistic virtual object placement. Due to the albedo-lighting ambiguity, existing methods often fall short in producing faithful relights. Without proper constraints, observed training views can be explained by numerous combinations of lighting and material attributes, lacking physical correspondence with the actual environment maps used for relighting. In this work, we present ReCap, treating cross-environment captures as multi-task target to provide the missing supervision that cuts through the entanglement. Specifically, ReCap jointly optimizes multiple lighting representations that share a common set of material attributes. This naturally harmonizes a coherent set of lighting representations around the mutual material attributes, exploiting commonalities and differences across varied object appearances. Such coherence enables physically sound lighting reconstruction and robust material estimation -- both essential for accurate relighting. Together with a streamlined shading function and effective post-processing, ReCap outperforms all leading competitors on an expanded relighting benchmark.

Poster
Re-thinking Temporal Search for Long-Form Video Understanding

Jinhui Ye, Zihan Wang, Haosen Sun, Keshigeyan Chandrasegaran, Zane Durante, Cristobal Eyzaguirre, Yonatan Bisk, Juan Carlos Niebles, Ehsan Adeli, Li Fei-Fei, Jiajun Wu, Manling Li

展开摘要

Efficient understanding of long-form videos remains a significant challenge in computer vision. In this work, we revisit temporal search paradigms for long-form video understanding, studying a fundamental issue pertaining to all state-of-the-art (SOTA) long-context vision-language models (VLMs). In particular, our contributions are two-fold: **First**, we formulate temporal search as a **Long Video Haystack** problem, i.e., finding a minimal set of relevant frames (typically one to five) among tens of thousands of frames from real-world long videos given specific queries. To validate our formulation, we create **LV-Haystack**, the first benchmark containing 3,874 human-annotated instances with fine-grained evaluation metrics for assessing keyframe search quality and computational efficiency. Experimental results on LV-Haystack highlight a significant research gap in temporal search capabilities, with SOTA keyframe selection methods achieving only 2.1% temporal F1 score on the LVBench subset.**Next**, inspired by visual search in images, we re-think temporal searching and propose a lightweight keyframe searching framework, T^* , which casts the expensive temporal search as a spatial search problem. T^* leverages superior visual localization capabilities typically used in images and introduces an adaptive zooming-in mechanism that operates across both temporal and spatial dimensions. Our extensive experiments show that when integrated with existing methods, T^* significantly improves SOTA long-form video understanding performance. Specifically, under an inference budget of 32 frames, T^* improves GPT-4o's performance from 50.5% to **53.1%** and LLaVA-OneVision-72B's performance from 56.5% to **62.4%** on LongVideoBench XL subset. Our PyTorch code, benchmark dataset and models are included in the Supplementary material.

Poster
Re-HOLD: Video Hand Object Interaction Reenactment via adaptive Layout-instructed Diffusion Model

Yingying Fan, Quanwei Yang, Kaisiyuan Wang, Hang Zhou, Yingying Li, Haocheng Feng, Errui Ding, Yu Wu, Jingdong Wang

展开摘要

Current digital human studies focusing on lip-syncing and body movement are no longer sufficient to meet the growing industrial demand, while human video generation techniques that support interacting with real-world environments (e.g., objects) have not been well investigated. Despite human hand synthesis already being an intricate problem, generating objects in contact with hands and their interactions presents an even more challenging task, especially when the objects exhibit obvious variations in size and shape. To tackle these issues, we present a novel video Reenactment framework focusing on Human-Object Interaction (HOI) via an adaptive Layout-instructed Diffusion model (Re-HOLD). Our key insight is to employ specialized layout representation for hands and objects, respectively. Such representations enable effective disentanglement of hand modeling and object adaptation to diverse motion sequences. To further improve the generation quality of HOI, we design an interactive textural enhancement module for both hands and objects by introducing two independent memory banks. We also propose a layout adjustment strategy for the cross-object reenactment scenario to adaptively adjust unreasonable layouts caused by diverse object sizes during inference. Comprehensive qualitative and quantitative evaluations demonstrate that our proposed framework significantly outperforms existing methods. Project page: https://fyycs.github.io/Re-HOLD.

Poster
RayFlow: Instance-Aware Diffusion Acceleration via Adaptive Flow Trajectories

HuiYang Shao, Xin Xia, Yuhong Yang, Yuxi Ren, Xing Wang, Xuefeng Xiao

展开摘要

Diffusion models have achieved remarkable success across various domains. However, their slow generation speed remains a critical challenge. Existing acceleration methods, while aiming to reduce steps, often compromise sample quality, controllability, or introduce training complexities. Therefore, we propose \underline RayFlow , a novel diffusion framework that addresses these limitations. Unlike previous methods, RayFlow guides each sample along a unique path towards an instance-specific target distribution. This method minimizes sampling steps while preserving generation diversity and stability. Furthermore, we introduce Time Sampler, an importance sampling technique to enhance training efficiency by focusing on crucial timesteps. Extensive experiments demonstrate RayFlow's superiority in generating high-quality images with improved speed, control, and training efficiency compared to existing acceleration techniques.

Poster
Rate-In: Information-Driven Adaptive Dropout Rates for Improved Inference-Time Uncertainty Estimation

Tal Zeevi, Ravid Shwartz-Ziv, Yann LeCun, Lawrence H. Staib, John A. Onofrey

展开摘要

Accurate uncertainty estimation is crucial for deploying neural networks in risk-sensitive applications such as medical diagnosis. Monte Carlo Dropout is a widely used technique for approximating predictive uncertainty by performing stochastic forward passes with dropout during inference. However, using static dropout rates across all layers and inputs can lead to suboptimal uncertainty estimates, as it fails to adapt to the varying characteristics of individual inputs and network layers. Existing approaches optimize dropout rates during training using labeled data, resulting in fixed inference-time parameters that cannot adjust to new data distributions, compromising uncertainty estimates in Monte Carlo simulations. In this paper, we propose Rate-In, an algorithm that dynamically adjusts dropout rates during inference by quantifying the information loss induced by dropout in each layer's feature maps. By treating dropout as controlled noise injection and leveraging information-theoretic principles, Rate-In adapts dropout rates per layer and per input instance without requiring ground truth labels. By quantifying the functional information loss in feature maps, we adaptively tune dropout rates to maintain perceptual quality across diverse medical imaging tasks and architectural configurations. Our extensive empirical study on synthetic data and real-world medical imaging tasks demonstrates that Rate-In improves calibration and sharpens uncertainty estimates compared to fixed or heuristic dropout rates without compromising predictive performance. Rate-In offers a practical, unsupervised, inference-time approach to optimizing dropout for more reliable predictive uncertainty estimation in critical applications.

Poster
Rashomon Sets for Prototypical-Part Networks: Editing Interpretable Models in Real-Time

Jon Donnelly, Zhicheng Guo, Alina Jade Barnett, Hayden McTavish, Chaofan Chen, Cynthia Rudin

展开摘要

Interpretability is critical for machine learning models in high-stakes settings because it allows users to verify the model's reasoning. In computer vision, prototypical part models (ProtoPNets) have become the dominant model type to meet this need. Users can easily identify flaws in ProtoPNets, but fixing problems in a ProtoPNet requires slow, difficult retraining that is not guaranteed to resolve the issue. This problem is called the "interaction bottleneck." We solve the interaction bottleneck for ProtoPNets by simultaneously finding many equally good ProtoPNets (i.e., a draw from a "Rashomon set"). We show that our framework - called Proto-RSet - quickly produces many accurate, diverse ProtoPNets, allowing users to correct problems in real time while maintaining performance guarantees with respect to the training set. We demonstrate the utility of this method in two settings: 1) removing synthetic bias introduced to a bird-identification model and 2) debugging a skin cancer identification model. This tool empowers non-machine-learning experts, such as clinicians or domain experts, to quickly refine and correct machine learning models without repeated retraining by machine learning experts.

Poster
RandAR: Decoder-only Autoregressive Visual Generation in Random Orders

Ziqi Pang, Tianyuan Zhang, Fujun Luan, Yunze Man, Hao Tan, Kai Zhang, William T. Freeman, Yu-Xiong Wang

展开摘要

We introduce RandAR, a decoder-only visual autoregressive (AR) model capable of generatng images in arbitrary token orders. Unlike previous decoder-only AR models that rely on a predefined generation order, RandAR removes this inductive bias, unlocking new capabilities in decoder-only generation. Our essential design enabling random order is to insert a "position instruction token" before each image token to be predicted, representing the spatial location of the next image token. Trained on randomly permuted token sequences -- a more challenging task than fixed-order generation, RandAR achieves comparable performance to conventional raster-order counterpart. More importantly, decoder-only transformers trained from random orders acquire new capabilities. For the efficiency bottleneck of AR models, RandAR adopts parallel decoding with KV-Cache at inference time, enjoying 2.5x acceleration without sacrificing generation quality. Additionally, RandAR supports in-painting, outpainting and resolution extrapolation in a zero-shot manner.We hope RandAR inspires new directions for decoder-only visual generation models and broadens their applications across diverse scenarios. Our project page is at https://rand-ar.github.io/.

Poster
RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting

Qiyu Dai, Xingyu Ni, Qianfan Shen, Wenzheng Chen, Baoquan Chen, Mengyu Chu

展开摘要

We consider the problem of adding dynamic rain effects to in-the-wild scenes in a physically correct manner. Recent advances in scene modeling have made significant progress, with NeRF and 3DGS techniques emerging as powerful tools for reconstructing complex scenes. However, while effective for novel view synthesis, these methods typically struggle with challenging scene editing tasks, such as physics-based rain simulation. In contrast, traditional physics-based simulations can generate realistic rain effects, such as raindrops and splashes, but they often rely on skilled artists to carefully set up high-fidelity scenes. This process lacks flexibility and scalability, limiting its applicability to broader, open-world environments. In this work, we introduce RainyGS, a novel approach that leverages the strengths of both physics-based modeling and 3DGS to generate photorealistic, dynamic rain effects in open-world scenes with physical accuracy. At the core of our method is the integration of physically-based raindrop and shallow water simulation techniques within the fast 3DGS rendering framework, enabling realistic and efficient simulations of raindrop behavior, splashes, and reflections. Our method supports synthesizing rain effects at over 30 fps, offering users flexible control over rain intensity--from light drizzles to heavy downpours. We demonstrate that RainyGS performs effectively for both real-world outdoor scenes and large-scale driving scenarios, delivering more photorealistic and physically accurate rain effects compared to state-of-the-art methods.

Poster
Radio Frequency Ray Tracing with Neural Object Representation for Enhanced RF Modeling

Xingyu Chen, Zihao Feng, Kun Qian, Xinyu Zhang

展开摘要

Radio frequency (RF) propagation modeling poses unique electromagnetic simulation challenges. While recent neural representations have shown success in visible spectrum rendering, the fundamentally different scales and physics of RF signals require novel modeling paradigms. In this paper, we introduce RFScape, a novel framework that bridges the gap between neural scene representation and RF propagation modeling. Our key insight is that complex RF-object interactions can be captured through object-centric neural representations while preserving the composability of traditional ray tracing. Unlike previous approaches that either rely on crude geometric approximations or require dense spatial sampling of entire scenes, RFScape learns per-object electromagnetic properties and enables flexible scene composition. Through extensive evaluation on real-world RF testbeds, we demonstrate that our approach achieves 13 dB improvement over conventional ray tracing and 5 dB over state-of-the-art neural baselines in modeling accuracy, while requiring only sparse training samples.

Poster
RaSS: Improving Denoising Diffusion Samplers with Reinforced Active Sampling Scheduler

Xin Ding, Lei Yu, Xin Li, Zhijun Tu, Hanting Chen, Jie Hu, Zhibo Chen

展开摘要

Recent years have witnessed the great success of denoising diffusion samplers in improving the generative capability and sampling efficiency given a pre-trained diffusion model. However, most sampling schedulers in diffusion models lack the sampling dynamics and planning capability for future generation results, leading to suboptimal solutions. To overcome this, we propose the Reinforced Active Sampling Scheduler, termed RaSS, intending to find the optimal sampling trajectory by actively planning and adjusting the sampling steps for each sampling process in time. Concretely, RaSS divides the whole sampling process into five stages and introduces a reinforcement learning (RL) agent to continuously monitor the generated instance and perceive the potential generation results, thereby achieving optimal instance- and state-adaptive sampling steps decision. Meanwhile, a sampling reward is designed to assist the planning capability of the RL agent by balancing the sampling efficiency and generation quality. The RaSS is a plug-and-play module, which is applicable to multiple denoising diffusion samplers of diffusion models. Extensive experiments on different benchmarks have shown that our RaSS can consistently improve the generation quality and efficiency across various tasks, without introducing significant computational overhead.

Poster