CVPR 2025 论文列表

Conference on Computer Vision and Pattern Recognition

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Rethinking Epistemic and Aleatoric Uncertainty for Active Open-Set Annotation: An Energy-Based Approach

Chen-Chen Zong, Sheng-Jun Huang

展开摘要

Active learning (AL), which iteratively queries the most informative examples from a large pool of unlabeled candidates for model training, faces significant challenges in the presence of open-set classes. Existing methods either prioritize query examples likely to belong to known classes, indicating low epistemic uncertainty (EU), or focus on querying those with highly uncertain predictions, reflecting high aleatoric uncertainty (AU). However, they both yield suboptimal performance, as low EU corresponds to limited useful information, and closed-set AU metrics for unknown class examples are less meaningful. In this paper, we propose an Energy-based Active Open-set Annotation (EAOA) framework, which effectively integrates EU and AU to achieve superior performance. EAOA features a (C+1)-class detector and a target classifier, incorporating an energy-based EU measure and a margin-based energy loss designed for the detector, alongside an energy-based AU measure for the target classifier. Another crucial component is the target-driven adaptive sampling strategy. It first forms a smaller candidate set with low EU scores to ensure closed-set properties, making AU metrics meaningful. Subsequently, examples with high AU scores are queried to form the final query set, with the candidate set size adjusted adaptively. Extensive experiments show that EAOA achieves state-of-the-art performance while maintaining high query precision and low training overhead. The code is available at https://github.com/chenchenzong/EAOA.

Poster
Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting

Runsong Zhu, Shi Qiu, Zhengzhe Liu, Ka-Hei Hui, Qianyi Wu, Pheng-Ann Heng, Chi-Wing Fu

展开摘要

Lifting multi-view 2D instance segmentation to a radiance field has proven effective to enhance 3D understanding. Existing works rely on direct matching for end-to-end lifting, yielding inferior results, or employ a two-stage solution constrained by complex pre- or post-processing. In this work, we design Unified-Lift, a new end-to-end object-aware lifting approach that aims for high-quality 3D segmentation based on our object-aware 3D Gaussian representation. To start, we augment each Gaussian point with a Gaussian-level feature learned using a contrastive loss to encode instance information. Importantly, we introduce a learnable object-level codebook to account for individual objects in the scene for an explicit object-level understanding and associate the encoded object-level features with the Gaussian-level point features for segmentation predictions. While promising, achieving effective codebook learning is nontrivial and a naive solution leads to degraded performance. Hence, we formulate the association learning module and the noisy label filtering module for effective and robust codebook learning. We conduct experiments on three benchmarks LERF-Masked, Replica, and Messy Rooms. Both qualitative and quantitative results manifest that our Unified-Lift clearly outperforms existing methods in terms of segmentation quality and time efficiency.

Poster
Rethinking Diffusion for Text-Driven Human Motion Generation: Redundant Representations, Evaluation, and Masked Autoregression

Zichong Meng, Yiming Xie, Xiaogang Peng, Zeyu Han, Huaizu Jiang

展开摘要

Since 2023, Vector Quantization (VQ)-based discrete generation methods have rapidly dominated human motion generation, primarily surpassing diffusion-based continuous generation methods in standard performance metrics. However, VQ-based methods have inherent limitations. Representing continuous motion data as limited discrete tokens leads to inevitable information loss, reduces the diversity of generated motions, and restricts their ability to function effectively as motion priors or generation guidance. In contrast, the continuous space generation nature of diffusion-based methods makes them well-suited to address these limitations and with even potential for model scalability. In this work, we systematically investigate why current VQ-based methods perform well and explore the limitations of existing diffusion-based methods from the perspective of motion data representation and distribution. Drawing on these insights, we preserve the inherent strengths of a diffusion-based human motion generation model and gradually optimize it with inspiration from VQ-based approaches. Our approach introduces a human motion diffusion model enabled to perform masked autoregression, optimized with a reformed data representation and distribution. Additionally, we propose a more robust evaluation method to assess different approaches. Extensive experiments on various datasets demonstrate our method outperforms previous methods and achieves state-of-the-art performances.

Poster
Rethinking Decoder Design: Improving Biomarker Segmentation Using Depth-to-Space Restoration and Residual Linear Attention

Saad Wazir, Daeyoung Kim

展开摘要

Segmenting biomarkers in medical images is crucial for various biotech applications. Despite advances, Transformer and CNN based methods often struggle with variations in staining and morphology, limiting feature extraction. In medical image segmentation, where datasets often have limited sample availability, recent state-of-the-art (SOTA) methods achieve higher accuracy by leveraging pre-trained encoders, whereas end-to-end methods tend to underperform. This is due to challenges in effectively transferring rich multiscale features from encoders to decoders, as well as limitations in decoder efficiency. To address these issues, we propose an architecture that captures multi-scale local and global contextual information and a novel decoder design, which effectively integrates features from the encoder, emphasizes important channels and regions, and reconstructs spatial dimensions to enhance segmentation accuracy. Our method, compatible with various encoders, outperforms SOTA methods, as demonstrated by experiments on four datasets and ablation studies. Specifically, our method achieves absolute performance gains of 2.76% on MoNuSeg, 3.12% on DSB, 2.87% on Electron Microscopy, and 4.03% on TNBC datasets compared to existing SOTA methods. Code: https://github.com/saadwazir/MCADS-Decoder

Poster
Rethinking Correspondence-based Category-Level Object Pose Estimation

Huan Ren, Wenfei Yang, Shifeng Zhang, Tianzhu Zhang

展开摘要

Category-level object pose estimation aims to determine the pose and size of arbitrary objects within given categories. Existing two-stage correspondence-based methods first establish correspondences between camera and object coordinates, and then acquire the object pose using a pose fitting algorithm. In this paper, we conduct a comprehensive analysis of this paradigm and introduce two crucial essentials: 1) shape-sensitive and pose-invariant feature extraction for accurate correspondence prediction, and 2) outlier correspondence removal for robust pose fitting. Based on these insights, we propose a simple yet effective correspondence-based method called SpotPose, which includes two stages. During the correspondence prediction stage, pose-invariant geometric structure of objects is thoroughly exploited to facilitate shape-sensitive holistic interaction among keypoint-wise features. During the pose fitting stage, outlier scores of correspondences are explicitly predicted to facilitate efficient identification and removal of outliers. Experimental results on CAMERA25, REAL275 and HouseCat6D benchmarks demonstrate that the proposed SpotPose outperforms state-of-the-art approaches by a large margin.

Poster
Retaining Knowledge and Enhancing Long-Text Representations in CLIP through Dual-Teacher Distillation

Yuheng Feng, Changsong Wen, Zelin Peng, Li jiaye, Siyu Zhu

展开摘要

Contrastive language-image pretraining models such as CLIP have demonstrated remarkable performance in various text-image alignment tasks. However, the inherent 77-token input limitation and reliance on predominantly short-text training data restrict its ability to handle long-text tasks effectively. To overcome these constraints, we propose LongD-CLIP, a dual-teacher distillation framework designed to enhance long-text representation while mitigating knowledge forgetting. In our approach, a teacher model, fine-tuned on long-text data, distills rich representation knowledge into a student model, while the original CLIP serves as a secondary teacher to help the student retain its foundational knowledge. Extensive experiments reveal that LongD-CLIP significantly outperforms existing models across long-text retrieval, short-text retrieval, and zero-shot image classification tasks. For instance, in the image-to-text retrieval task on the ShareGPT4V test set, LongD-CLIP exceeds Long-CLIP's performance by 2.5%, achieving an accuracy of 98.3%. Similarly, on the Urban-1k dataset, it records a 9.2% improvement, reaching 91.9%, thereby underscoring its robust generalization capabilities. Additionally, the text encoder of LongD-CLIP exhibits reduced latent space drift and improved compatibility with existing generative models, effectively overcoming the 77-token input constraint.

Poster
RestorGS: Depth-aware Gaussian Splatting for Efficient 3D Scene Restoration

Yuanjian Qiao, Mingwen Shao, Lingzhuang Meng, Kai Xu

展开摘要

3D Gaussian Splatting (3DGS) has recently achieved remarkable progress in novel view synthesis. However, existing methods rely heavily on high-quality data for rendering and struggle to handle degraded scenes with multi-view inconsistency, leading to inferior rendering quality. To address this challenge, we propose a novel Depth-aware Gaussian Splatting for efficient 3D scene Restoration, called RestorGS, which flexibly restores multiple degraded scenes using a unified framework. Specifically, RestorGS consists of two core designs: Appearance Decoupling and Depth-Guided Modeling. The former exploits appearance learning over spherical harmonics to decouple clear and degraded Gaussian, thus separating the clear views from the degraded ones. Collaboratively, the latter leverages the depth information to guide the degradation modeling, thereby facilitating the decoupling process. Benefiting from the above optimization strategy, our method achieves high-quality restoration while enabling real-time rendering speed. Extensive experiments show that our RestorGS outperforms existing methods significantly in underwater, nighttime, and hazy scenes.

Poster
Resilient Sensor Fusion Under Adverse Sensor Failures via Multi-Modal Expert Fusion

Konyul Park, Yecheol Kim, Daehun Kim, Jun Won Choi

展开摘要

Modern autonomous driving perception systems utilize complementary multi-modal sensors, such as LiDAR and cameras. Although sensor fusion architectures enhance performance in challenging environments, they still suffer significant performance drops under severe sensor failures, such as LiDAR beam reduction, LiDAR drop, limited field of view, camera drop, and occlusion. This limitation stems from inter-modality dependencies in current sensor fusion frameworks. In this study, we introduce an efficient and robust LiDAR-camera 3D object detector, referred to as MoME, which can achieve robust performance through a mixture of experts approach. Our MoME fully decouples modality dependencies using three parallel expert decoders, which use camera features, LiDAR features, or a combination of both to decode object queries, respectively. We propose Multi-Expert Decoding (MED) framework, where each query is decoded selectively using one of three expert decoders. MoME utilizes an Adaptive Query Router (AQR) to select the most appropriate expert decoder for each query based on the quality of camera and LiDAR features. This ensures that each query is processed by the best-suited expert, resulting in robust performance across diverse sensor failure scenarios. We evaluated the performance of MoME on the nuScenes-R benchmark. Our MoME achieved state-of-the-art performance in extreme weather and sensor failure conditions, significantly outperforming the existing models across various sensor failure scenarios.

Poster
ResCLIP: Residual Attention for Training-free Dense Vision-language Inference

Yuhang Yang, Jinhong Deng, Wen Li, Lixin Duan

展开摘要

While vision-language models like CLIP have shown remarkable success in open-vocabulary tasks, their application is currently confined to image-level tasks, and they still struggle with dense predictions. Recent works often attribute such deficiency in dense predictions to the self-attention layers in the final block, and have achieved commendable results by modifying the original query-key attention to self-correlation attention, (e.g., query-query and key-key attention). However, these methods overlook the cross-correlation attention (query-key) properties, which capture the rich spatial correspondence. In this paper, we reveal that the cross-correlation of self-attention in non-final layers of CLIP also exhibits localization properties. Therefore, we propose the Residual Cross-correlation Self-attention (RCS) module, which leverages the cross-correlation self-attention from intermediate layers to remold the attention in the final block. The RCS module effectively reorganizes spatial information, unleashing the localization potential within CLIP for dense vision-language inference. Furthermore, to enhance the focus on regions of the same categories and local consistency, we propose the Semantic Feedback Refinement (SFR) module, which utilizes semantic segmentation maps to further adjust the attention scores. By integrating these two strategies, our method, termed ResCLIP, can be easily incorporated into existing approaches as a plug-and-play module, significantly boosting their performance in dense vision-language inference. Extensive experiments across multiple standard benchmarks demonstrate that our method surpasses state-of-the-art training-free methods, validating the effectiveness of the proposed approach. Code is available at https://github.com/yvhangyang/ResCLIP.

Poster
Repurposing Stable Diffusion Attention for Training-Free Unsupervised Interactive Segmentation

Markus Karmann, Onay Urfalioglu

展开摘要

Recent progress in interactive point prompt based Image Segmentation allows to significantly reduce the manual effort to obtain high quality semantic labels. State-of-the-art unsupervised methods use self-supervised pre-trained models to obtain pseudo-labels which are used in training a prompt-based segmentation model. In this paper, we propose a novel unsupervised and training-free approach based solely on the self-attention of Stable Diffusion. We interpret the self-attention tensor as a Markov transition operator, which enables us to iteratively construct a Markov chain. Pixel-wise counting of the required number of iterations along the Markov chain to reach a relative probability threshold yields a Markov-iteration-map, which we simply call a Markov-map. Compared to the raw attention maps, we show that our proposed Markov-map has less noise, sharper semantic boundaries and more uniform values within semantically similar regions. We integrate the Markov-map in a simple yet effective truncated nearest neighbor framework to obtain interactive point prompt based segmentation. Despite being training-free, we experimentally show that our approach yields excellent results in terms of Number of Clicks (NoC), even outperforming state-of-the-art training based unsupervised methods in most of the datasets. Code is available at https://github.com/mkarmann/m2n2.

Poster
Repurposing Pre-trained Video Diffusion Models for Event-based Video Interpolation

Jingxi Chen, Brandon Y. Feng, Haoming Cai, Tianfu Wang, Levi Burner, Dehao Yuan, Cornelia Fermuller, Christopher A. Metzler, Yiannis Aloimonos

展开摘要

Video Frame Interpolation aims to recover realistic missing frames between observed frames, generating a high-frame-rate video from a low-frame-rate video. However, without additional guidance, large motion between frames makes this problem ill-posed. Event-based Video Frame Interpolation (EVFI) addresses this challenge by using sparse, high-temporal-resolution event measurements as motion guidance. This guidance allows EVFI methods to significantly outperform frame-only methods. However, to date, EVFI methods have relied upon a limited set of paired event-frame training data, severely limiting their performance and generalization capabilities. In this work, we overcome the limited data challenge by adapting pre-trained video diffusion models trained on internet-scale datasets to EVFI. We experimentally validate our approach on real-world EVFI datasets, including a new one we introduce. Our method outperforms existing methods and generalizes across cameras far better than existing approaches.

Poster
Reproducible Vision-Language Models Meet Concepts Out of Pre-Training

Ziliang Chen, Xin Huang, Xiaoxuan Fan, Keze Wang, Yuyu Zhou, Quanlong Guan, Liang Lin

展开摘要

Contrastive Language-Image Pre-training (CLIP) models as a milestone of modern multimodal intelligence, its generalization mechanism grasped massive research interests in the community. While existing studies limited in the scope of pre-training knowledge, hardly underpinned its generalization to countless open-world concepts absent from the pre-training regime. This paper dives into such Out-of-Pre-training (OOP) generalization problem from a holistic perspective. We propose LAION-Beyond benchmark to isolate the evaluation of OOP concepts from pre-training knowledge, with regards to OpenCLIP and its reproducible variants derived from LAION datasets. Empirical analysis evidences that despite image features of OOP concepts born with significant category margins, their zero-shot transfer significantly fails due to the poor image-text alignment. To this, we elaborate the "name-tuning" methodology with its theoretical merits in terms of OOP generalization, then propose few-shot name learning (FSNL) and zero-shot name learning (ZSNL) algorithms to achieve OOP generalization in a data-efficient manner. Their superiority have been further verified in our comprehensive experiments.

Poster
Removing Reflections from RAW Photos

Eric Kee, Adam Pikielny, Kevin Blackburn-Matzen, Marc Levoy

展开摘要

We describe a system to remove real-world reflections from images for consumer photography. Our system operates on linear (RAW) photos, and accepts an optional contextual photo looking in the opposite direction (e.g., the "selfie" camera on a mobile device). This optional photo disambiguates what should be considered the reflection. The system is trained solely on synthetic mixtures of real RAW photos, which we combine using a reflection simulation that is photometrically and geometrically accurate. Our system comprises a base model that accepts the captured photo and optional context photo as input, and runs at 256p, followed by an up-sampling model that transforms 256p images to full resolution. The system produces preview images at 1K in 4.5-6.5s on a MacBook or iPhone 14 Pro. We show SOTA results on RAW photos that were captured in the field to embody typical consumer photos, and show that training on RAW simulation data improves performance more than the architectural variations among prior works.

Poster
Remote Photoplethysmography in Real-World and Extreme Lighting Scenarios

Hang Shao, Lei Luo, Jianjun Qian, Mengkai Yan, Shuo Chen, Jian Yang

展开摘要

Physiological activities can be manifested by the sensitive changes in facial imaging. While they are barely observable to our eyes, computer vision manners can, and the derived remote photoplethysmography (rPPG) has shown considerable promise. However, existing studies mainly rely on spatial skin recognition and temporal rhythmic interactions, so they focus on identifying explicit features under ideal light conditions, but perform poorly in-the-wild with intricate obstacles and extreme illumination exposure. In this paper, we propose an end-to-end video transformer model for rPPG. It strives to eliminate complex and unknown external time-varying interferences, whether they are sufficient to occupy subtle biosignal amplitudes or exist as periodic perturbations that hinder network training. In the specific implementation, we utilize global interference sharing, subject background reference, and self-supervised disentanglement to eliminate interference, and further guide learning based on spatiotemporal filtering, reconstruction guidance, and frequency domain and biological prior constraints to achieve effective rPPG. To the best of our knowledge, this is the first robust rPPG model for real outdoor scenarios based on natural face videos, and is lightweight to deploy. Extensive experiments show the competitiveness and performance of our model in rPPG prediction across datasets and scenes.

Poster
Reloc3r: Large-Scale Training of Relative Camera Pose Regression for Generalizable, Fast, and Accurate Visual Localization

Siyan Dong, Shuzhe Wang, Shaohui Liu, Lulu Cai, Qingnan Fan, Juho Kannala, Yanchao Yang

展开摘要

Visual localization aims to determine the camera pose of a query image relative to a database of posed images. In recent years, deep neural networks that directly regress camera poses have gained popularity due to their fast inference capabilities. However, existing methods struggle to either generalize well to new scenes or provide accurate camera pose estimates. To address these issues, we present Reloc3r, a simple yet effective visual localization framework. It consists of an elegantly designed relative pose regression network, and a minimalist motion averaging module for absolute pose estimation. Trained on approximately eight million posed image pairs, Reloc3r achieves surprisingly good performance and generalization ability. We conduct extensive experiments on six public datasets, consistently demonstrating the effectiveness and efficiency of the proposed method. It provides high-quality camera pose estimates in real time and generalizes to novel scenes. Code: https://github.com/ffrivera0/reloc3r.

Poster
RelationField: Relate Anything in Radiance Fields

Sebastian Koch, Johanna Wald, Mirco Colosi, Narunas Vaskevicius, Pedro Hermosilla, Federico Tombari, Timo Ropinski

展开摘要

Neural radiance fields are an emerging 3D scene representation and recently even been extended to learn features for scene understanding by distilling open-vocabulary features from vision-language models. However, current method primarily focus on object-centric representations, supporting object segmentation or detection, while understanding semantic relationships between objects remains largely unexplored. To address this gap, we propose RelationField, the first method to extract inter-object relationships directly from neural radiance fields. RelationField represents relationships between objects as pairs of rays within a neural radiance field, effectively extending its formulation to include implicit relationship queries. To teach RelationField complex, open-vocabulary relationships, relationship knowledge is distilled from multi-modal LLMs. To evaluate RelationField, we solve open-vocabulary 3D scene graph generation tasks and relationship-guided instance segmentation, achieving state-of-the-art performance in both tasks. See the project website at relationfield.github.io.

Poster
Relation3D : Enhancing Relation Modeling for Point Cloud Instance Segmentation

Jiahao Lu, Jiacheng Deng

展开摘要

3D instance segmentation aims to predict a set of object instances in a scene, representing them as binary foreground masks with corresponding semantic labels. Currently, transformer-based methods are gaining increasing attention due to their elegant pipelines and superior predictions. However, these methods primarily focus on modeling the external relationships between scene features and query features through mask attention. They lack effective modeling of the internal relationships among scene features as well as between query features.In light of these disadvantages, we propose Relation3D: Enhancing Relation Modeling for Point Cloud Instance Segmentation. Specifically, we introduce an adaptive superpoint aggregation module and a contrastive learning-guided superpoint refinement module to better represent superpoint features (scene features) and leverage contrastive learning to guide the updates of these features.Furthermore, our relation-aware self-attention mechanism enhances the capabilities of modeling relationships between queries by incorporating positional and geometric relationships into the self-attention mechanism.Extensive experiments on the ScanNetV2, ScanNet++, ScanNet200 and S3DIS datasets demonstrate the superior performance of Relation3D.

Poster
Relation-Rich Visual Document Generator for Visual Information Extraction

Zi-Han Jiang, Chien-Wei Lin, Wei-Hua Li, Hsuan-Tung Liu, Yi-Ren Yeh, Chu-Song Chen

展开摘要

Despite advances in Large Language Models (LLMs) and Multimodal LLMs (MLLMs) for visual document understanding (VDU), visual information extraction (VIE) from relation-rich documents remains challenging due to the layout diversity and limited training data. While existing synthetic document generators attempt to address data scarcity, they either rely on manually designed layouts and templates, or adopt rule-based approaches that limit layout diversity. Besides, current layout generation methods focus solely on topological patterns without considering textual content, making them impractical for generating documents with complex associations between the contents and layouts. In this paper, we propose a Relation-rIch visual Document GEnerator (RIDGE) that addresses these limitations through a two-stage approach: (1) Content Generation, which leverages LLMs to generate document content using a carefully designed Hierarchical Structure Text format which captures entity categories and relationships, and (2) Content-driven Layout Generation, which learns to create diverse, plausible document layouts solely from easily available Optical Character Recognition (OCR) results, requiring no human labeling or annotations efforts. Experimental results have demonstrated that our method significantly enhances the performance of document understanding models on various VIE benchmarks.

Poster
RefPose: Leveraging Reference Geometric Correspondences for Accurate 6D Pose Estimation of Unseen Objects

Jaeguk Kim, Jaewoo Park, Keuntek Lee, Nam Ik Cho

展开摘要

Estimating the 6D pose of unseen objects from monocular RGB images remains a challenging problem, especially due to the lack of prior object-specific knowledge. To tackle this issue, we propose RefPose, an innovative approach to object pose estimation that leverages a reference image and geometric correspondence as guidance. RefPose first predicts an initial pose by using object templates to render the reference image and establish the geometric correspondence needed for the refinement stage. During the refinement stage, RefPose estimates the geometric correspondence of the query based on the generated references and iteratively refines the pose through a render-and-compare approach. To enhance this estimation, we introduce a correlation volume-guided attention mechanism that effectively captures correlations between the query and reference images. Unlike traditional methods that depend on pre-defined object models, RefPose dynamically adapts to new object shapes by leveraging a reference image and geometric correspondence. This results in robust performance across previously unseen objects. Extensive evaluation on the BOP benchmark datasets shows that RefPose achieves state-of-the-art results while maintaining a competitive runtime.

Poster
Ref-GS: Directional Factorization for 2D Gaussian Splatting

Youjia Zhang, Anpei Chen, Yumin Wan, Zikai Song, Junqing Yu, Yawei Luo, Wei Yang

展开摘要

In this paper, we introduce Ref-GS, a novel approach for directional light factorization in 2D Gaussian splatting, which enables photorealistic view-dependent appearance rendering and precise geometry recovery. Ref-GS builds upon the deferred rendering of Gaussian splatting and applies directional encoding to the deferred-rendered surface, effectively reducing the ambiguity between orientation and viewing angle. Next, we introduce a spherical mip-grid to capture varying levels of surface roughness, enabling roughness-aware Gaussian shading. Additionally, we propose a simple yet efficient geometry-lighting factorization that connects geometry and lighting via the vector outer product, significantly reducing renderer overhead when integrating volumetric attributes. Our method achieves superior photorealistic rendering for a range of open-world scenes while also accurately recovering geometry.

Poster