CVPR 2025 论文列表

Conference on Computer Vision and Pattern Recognition

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2,872篇论文

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LSNet: See Large, Focus Small

Ao Wang, Hui Chen, Zijia Lin, Jungong Han, Guiguang Ding

展开摘要

Vision network designs, including Convolutional Neural Networks and Vision Transformers, have significantly advanced the field of computer vision. Yet, their complex computations pose challenges for practical deployments, particularly in real-time applications. To tackle this issue, researchers have explored various lightweight and efficient network designs. However, existing lightweight models predominantly leverage self-attention mechanisms and convolutions for token mixing. This dependence brings limitations in effectiveness and efficiency in the perception and aggregation processes of lightweight networks, hindering the balance between performance and efficiency under limited computational budgets. In this paper, we draw inspiration from the dynamic heteroscale vision ability inherent in the efficient human vision system and propose a "See Large, Focus Small" strategy for lightweight vision network design. We introduce LS (Large-Small) convolution, which combines large-kernel perception and small-kernel aggregation. It can efficiently capture a wide range of perceptual information and achieve precise feature aggregation for dynamic and complex visual representations, thus enabling proficient processing of visual information. Based on LS convolution, we present LSNet, a new family of lightweight models. Extensive experiments demonstrate that LSNet achieves superior performance and efficiency over existing lightweight networks in various vision tasks. Codes and models are available at https://github.com/jameslahm/lsnet.

Poster
InteractionMap: Improving Online Vectorized HDMap Construction with Interaction

Kuang Wu, Chuan Yang, Zhanbin Li

展开摘要

Vectorized high-definition (HD) maps are essential for an autonomous driving system. Recently, state-of-the-art map vectorization methods are mainly based on DETR-like framework to generate HD maps in an end-to-end manner. In this paper, we propose InteractionMap, which improves previous map vectorization methods by fully leveraging local-to-global information interaction in both time and space. Firstly, we explore enhancing DETR-like detectors by explicit position relation prior from point-level to instance-level, since map elements contain strong shape priors. Secondly, we propose a key-frame-based hierarchical temporal fusion module, which interacts temporal information from local to global. Lastly, the separate classification branch and regression branch lead to the problem of misalignment in the output distribution. We interact semantic information with geometric information by introducing a novel geometric-aware classification loss in optimization and a geometric-aware matching cost in label assignment. InteractionMap achieves state-of-the-art performance on both nuScenes and Argoverse2 benchmarks.

Poster
InteractVLM: 3D Interaction Reasoning from 2D Foundational Models

Sai Kumar Dwivedi, Dimitrije Antić, Shashank Tripathi, Omid Taheri, Cordelia Schmid, Michael J. Black, Dimitrios Tzionas

展开摘要

We introduce InteractVLM, a novel method to estimate 3D contact points on human bodies and objects from single in-the-wild images, enabling accurate human-object joint reconstruction in 3D. This is challenging due to occlusions, depth ambiguities, and widely varying object shapes. Existing methods rely on 3D contact annotations collected via expensive motion-capture systems or tedious manual labeling, limiting scalability and generalization. To overcome this, InteractVLM harnesses the broad visual knowledge of large Vision-Language Models (VLMs), fine-tuned with limited 3D contact data. However, directly applying these models is non-trivial, as they reason only in 2D, while human-object contact is inherently 3D. Thus we introduce a novel Render-Localize-Lift module that: (1) embeds 3D body and object surfaces in 2D space via multi-view rendering, (2) trains a novel multi-view localization model (MV-Loc) to infer contacts in 2D, and (3) lifts these to 3D. Additionally, we propose a new task called Semantic Human Contact estimation, where human contact predictions are conditioned explicitly on object semantics, enabling richer interaction modeling. InteractVLM outperforms existing work on contact estimation and also facilitates 3D reconstruction from an in-the wild image.

Poster
InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing

Jinlu Zhang, Yixin Chen, Zan Wang, Jie Yang, Yizhou Wang, Siyuan Huang

展开摘要

Recent advances in 3D human-aware generation have made significant progress. However, existing methods still struggle with generating novel Human Object Interaction (HOI) from text, particularly for open-set objects. We identify three main challenges of this task: precise human-object relation reasoning, affordance parsing for any object, and detailed human interaction pose synthesis aligning description and object geometry. In this work, we propose a novel zero-shot 3D HOI generation framework without training on specific datasets, leveraging the knowledge from large-scale pre-trained models. Specifically, the human-object relations are inferred from large language models (LLMs) to initialize object properties and guide the optimization process. Then we utilize a pre-trained 2D image diffusion model to parse unseen objects and extract contact points, avoiding the limitations imposed by existing 3D asset knowledge. The initial human pose is generated by sampling multiple hypotheses through multi-view SDS based on the input text and object geometry. Finally, we introduce a detailed optimization to generate fine-grained, precise, and natural interaction, enforcing realistic 3D contact between the 3D object and the involved body parts, including hands in grasping. This is achieved by distilling human-level feedback from LLMs to capture detailed human-object relations from the text instruction. Extensive experiments validate the effectiveness of our approach compared to prior works, particularly in terms of the fine-grained nature of interactions and the ability to handle open-set 3D objects. Project page: jinluzhang.site/projects/interactanything.

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InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation

Sirui Xu, Dongting Li, Yucheng Zhang, Xiyan Xu, Qi Long, Ziyin Wang, Yunzhi Lu, Shuchang Dong, Hezi Jiang, Akshat Gupta, Yu-Xiong Wang, Liang-Yan Gui

展开摘要

While large-scale human motion capture datasets have advanced human motion generation, modeling and generating dynamic 3D human-object interactions (HOIs) remain challenging due to dataset limitations. Existing datasets often lack extensive, high-quality motion and annotation and exhibit artifacts such as contact penetration, floating, and incorrect hand motions. To address these issues, we introduce InterAct, a large-scale 3D HOI benchmark featuring dataset and methodological advancements. First, we consolidate and standardize 21.81 hours of HOI data from diverse sources, enriching it with detailed textual annotations. Second, we propose a unified optimization framework to enhance data quality by reducing artifacts and correcting hand motions. Leveraging the principle of contact invariance, we maintain human-object relationships while introducing motion variations, expanding the dataset to 30.70 hours. Third, we define six benchmarking tasks and develop a unified HOI generative modeling perspective, achieving state-of-the-art performance. Extensive experiments validate the utility of our dataset as a foundational resource for advancing 3D human-object interaction generation. The dataset will be publicly accessible to support further research in the field.

Poster
Image Quality Assessment: From Human to Machine Preference

Chunyi Li, Yuan Tian, Xiaoyue Ling, Zicheng Zhang, Haodong Duan, Haoning Wu, Ziheng Jia, Xiaohong Liu, Xiongkuo Min, Guo Lu, Weisi Lin, Guangtao Zhai

展开摘要

Image Quality Assessment (IQA) based on human subjective preferences has undergone extensive research in the past decades. However, with the development of communication protocols, the visual data consumption volume of machines has gradually surpassed that of humans. For machines, the preference depends on downstream tasks such as segmentation and detection, rather than visual appeal. Considering the huge gap between human and machine vision systems, this paper proposes the topic: Image Quality Assessment for Machine Vision for the first time. Specifically, we (1) defined the subjective preferences of machines, including downstream tasks, test models, and evaluation metrics; (2) established the Machine Preference Database (MPD), which contains 2.25M fine-grained annotations and 30k reference/distorted image pair instances; (3) verified the performance of mainstream IQA algorithms on MPD. Experiments show that current IQA metrics are human-centric and cannot accurately characterize machine preferences. We sincerely hope that MPD can promote the evolution of IQA from human to machine preferences. Project page is on: https://github.com/lcysyzxdxc/MPD.

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IDOL: Instant Photorealistic 3D Human Creation from a Single Image

Yiyu Zhuang, Jiaxi Lv, Hao Wen, Qing Shuai, Ailing Zeng, Hao Zhu, Shifeng Chen, Yujiu Yang, Xun Cao, Wei Liu

展开摘要

Creating a high-fidelity, animatable 3D full-body avatar from a single image is a challenging task due to the diverse appearance and poses of humans and the limited availability of high-quality training data. To achieve fast and high-quality human reconstruction, this work rethinks the task from the perspectives of dataset, model, and representation. First, we introduce a large-scale HUman GEnerated training dataset, HuGe100K, consisting of 100K diverse, photorealistic human images with corresponding 24-view in a static pose or dynamic pose frames generated via a pose-controllable image-to-video model. Next, leveraging the diversity in views, poses, and appearances within HuGe100K, we develop a scalable feed-forward transformer model to predict a 3D human Gaussian representation in a uniform space of a given human image. This model is trained to disentangle human pose, shape, clothing geometry, and texture. Accordingly, the estimated Gaussians can be animated robustly without post-processing. We conduct comprehensive experiments to validate the effectiveness of the proposed dataset and method. Our model demonstrates the generalizable ability to efficiently reconstruct photorealistic humans in under 1 second using a single GPU. Additionally, it seamlessly supports various applications, including animation, shape, and texture editing tasks.

Poster
HumanMM: Global Human Motion Recovery from Multi-shot Videos

Yuhong Zhang, Guanlin Wu, Ling-Hao Chen, Zhuokai Zhao, Jing Lin, Xiaoke Jiang, Jiamin Wu, Zhuoheng Li, Hao Frank Yang, Haoqian Wang, Lei Zhang

展开摘要

In this paper, we present a novel framework designed to reconstruct long-sequence 3D human motion in the world coordinates from in-the-wild videos with multiple shot transitions. Such long-sequence in-the-wild motions are highly valuable to applications such as motion generation and motion understanding, but are of great challenge to be recovered due to abrupt shot transitions, partial occlusions, and dynamic backgrounds presented in such videos. Existing methods primarily focus on single-shot videos, where continuity is maintained within a single camera view, or simplify multi-shot alignment in camera space only. In this work, we tackle the challenges by integrating an enhanced camera pose estimation with Human Motion Recovery (HMR) by incorporating a shot transition detector and a robust alignment module for accurate pose and orientation continuity across shots. By leveraging a custom motion integrator, we effectively mitigate the problem of foot sliding and ensure temporal consistency in human pose. Extensive evaluations on our created multi-shot dataset from public 3D human datasets demonstrate the robustness of our method in reconstructing realistic human motion in world coordinates.

Poster
Human Motion Instruction Tuning

Lei Li, Sen Jia, Jianhao Wang, Zhongyu Jiang, Feng Zhou, Ju Dai, Tianfang Zhang, Zongkai Wu, Jenq-Neng Hwang

展开摘要

This paper presents LLaMo (Large Language and Human Motion Assistant), a multimodal framework for human motion instruction tuning. In contrast to conventional instruction-tuning approaches that convert non-linguistic inputs, such as video or motion sequences, into language tokens, LLaMo retains motion in its native form for instruction tuning. This method preserves motion-specific details that are often diminished in tokenization, thereby improving the model's ability to interpret complex human behaviors. By processing both video and motion data alongside textual inputs, LLaMo enables a flexible, human-centric analysis. Experimental evaluations across high-complexity domains, including human behaviors and professional activities, indicate that LLaMo effectively captures domain-specific knowledge, enhancing comprehension and prediction in motion-intensive scenarios. We hope LLaMo offers a foundation for future multimodal AI systems with broad applications, from sports analytics to behavioral prediction.

Poster
HuPerFlow: A Comprehensive Benchmark for Human vs. Machine Motion Estimation Comparison

Yung-Hao Yang, Zitang Sun, Taiki Fukiage, Shin'ya Nishida

展开摘要

As AI models are increasingly integrated into applications involving human interaction, understanding the alignment between human perception and machine vision has become essential. One example is the estimation of visual motion (optical flow) in dynamic applications such as driving assistance. While there are numerous optical flow datasets and benchmarks with ground truth information, human-perceived flow in natural scenes remains underexplored. We introduce HuPerFlow--a benchmark for human-perceived flow, measured at 2,400 locations across ten optical flow datasets, with 38,400 response vectors collected through online psychophysical experiments. Our data demonstrate that human-perceived flow aligns with ground truth in spatiotemporally smooth locations while also showing systematic errors influenced by various environmental properties. Additionally, we evaluated several optical flow algorithms against human-perceived flow, uncovering both similarities and unique aspects of human perception in complex natural scenes. HuPerFlow is the first large-scale human-perceived flow benchmark for alignment between computer vision models and human perception, as well as for scientific exploration of human motion perception in natural scenes. The HuPerFlow benchmark will be available online upon acceptance.

Highlight
HuMoCon: Concept Discovery for Human Motion Understanding

Qihang Fang, Chengcheng Tang, Bugra Tekin, Shugao Ma, Yanchao Yang

展开摘要

We present HuMoCon, a novel motion-video understanding framework designed for advanced human behavior analysis. The core of our method is a human motion concept discovery framework that efficiently trains multi-modal encoders to extract semantically meaningful and generalizable features. HuMoCon addresses key challenges in motion concept discovery for understanding and reasoning, including the lack of explicit multi-modality feature alignment and the loss of high-frequency information in masked autoencoding frameworks. Our approach integrates a feature alignment strategy that leverages video for contextual understanding and motion for fine-grained interaction modeling, further with a velocity reconstruction mechanism to enhance high-frequency feature expression and mitigate temporal over-smoothing. Comprehensive experiments on standard benchmarks demonstrate that HuMoCon enables effective motion concept discovery and significantly outperforms state-of-the-art methods in training large models for human motion understanding.

Poster
HiPART: Hierarchical Pose AutoRegressive Transformer for Occluded 3D Human Pose Estimation

Hongwei Zheng, Han Li, Wenrui Dai, Ziyang Zheng, Chenglin Li, Junni Zou, Hongkai Xiong

展开摘要

Existing 2D-to-3D human pose estimation (HPE) methods struggle with the occlusion issue by enriching information like temporal and visual cues in the lifting stage. In this paper, we argue that these methods ignore the limitation of the sparse skeleton 2D input representation, which fundamentally restricts the 2D-to-3D lifting and worsens the occlusion issue. To address these, we propose a novel two-stage generative densification method, named Hierarchical Pose AutoRegressive Transformer (HiPART), to generate hierarchical 2D dense poses from the original sparse 2D pose. Specifically, we first develop a multi-scale skeleton tokenization module to quantize the highly dense 2D pose into hierarchical tokens and propose a skeleton-aware alignment to strengthen token connections. We then develop a hierarchical autoregressive modeling scheme for hierarchical 2D pose generation. With generated hierarchical poses as inputs for 2D-to-3D lifting, the proposed method shows strong robustness in occluded scenarios and achieves state-of-the-art performance on the single-frame-based 3D HPE. Moreover, it outperforms numerous multi-frame methods while reducing parameter and computational complexity and can also complement them to further enhance performance and robustness.

Poster
HeatFormer: A Neural Optimizer for Multiview Human Mesh Recovery

Yuto Matsubara, Ko Nishino

展开摘要

We introduce a novel method for human shape and pose recovery that can fully leverage multiple static views. We target fixed-multiview people monitoring, including elderly care and safety monitoring, in which cameras can be installed at the corners of a room or an open space but whose configuration may vary depending on the environment. Our key idea is to formulate it as neural optimization. We achieve this with HeatFormer, a neural optimizer that iteratively refines the SMPL parameters given multiview images. HeatFormer realizes this SMPL parameter estimation as heatmap generation and alignment with a novel transformer encoder and decoder. Our formulation makes HeatFormer fundamentally agnostic to the number of cameras, their configuration, and calibration. We demonstrate the effectiveness of HeatFormer including its accuracy, robustness to occlusion, and generalizability through an extensive set of experiments. We believe HeatFormer can serve a key role in passive human behavior modeling.

Poster
HSI-GPT: A General-Purpose Large Scene-Motion-Language Model for Human Scene Interaction

Yuan Wang, Yali Li, Xiang Li, Shengjin Wang

展开摘要

While flourishing developments have been witnessed in text-to-motion generation, synthesizing physically realistic, controllable, language-conditioned Human Scene Interactions (HSI) remains a relatively underexplored landscape. Current HSI methods naively rely on conditional Variational AutoEncoder (cVAE) and diffusion models. They are typically associated with limited modalities of control signals and task-specific frameworks design, leading to inflexible adaptation across various interaction scenarios and descriptive-unfaithful motions in diverse 3D physical environments. In this paper, we propose HSI-GPT, a General-Purpose Large Scene-Motion-Language Model that applies "next-token prediction" paradigm of Large Language Models to the HSI domain. HSI-GPT not only exhibits remarkable flexibility to accommodate diverse control signals (3D scenes, textual commands, key-frame poses, as well as scene affordances), but it seamlessly supports various HSI-related tasks (e.g., multi-modal controlled HSI generation, HSI understanding, and general motion completion in 3D scenes). First, HSI-GPT quantizes textual descriptions and human motions into discrete, LLM-interpretable tokens with multi-modal tokenizers. Inspired by multi-modal learning, we develop a recipe for aligning mixed-modality tokens into the shared embedding space of LLMs. These interaction tokens are then organized into unified instruction following prompts, allowing HSI-GPT to fine-tune on question-and-answer tasks. Extensive experiments and visualizations validate that our general-purpose HSI-GPT model delivers exceptional performance across multiple HSI-related tasks.

Highlight
HORP: Human-Object Relation Priors Guided HOI Detection

Pei Geng, Jian Yang, Shanshan Zhang

展开摘要

Human-Object Interaction (HOI) detection aims to predict the <Human, Interaction, Object> triplets, where the core challenge lies in recognizing the interaction of each human-object pair. Despite recent progress thanks to more advanced model architectures, HOI performance remains unsatisfactory. In this work, we first perform some failure analysis and find that the accuracy of the no-interaction category is extremely low, largely hindering the improvement of overall performance. We further look into the error types and find the mis-classification between no-interaction and with-interaction ones can be handled by human-object relation priors. Specifically, to better distinguish no-interaction from direct interactions, we propose 3D location prior, which indicates the distance between human and object; as of no-interaction vs. indirect interactions, we propose gaze area prior, which denotes whether human can see the object or not. The above two types of human-object relation priors are represented by text and are combined with the original visual features, generating multi-modal cues for interaction recognition.Experimental results on the HICO-DET and V-COCO datasets demonstrate that our proposed human-object relation priors are effective and our method HORP surpasses previous methods under various settings and scenarios. In particular, the usage of our priors significantly enhances the model's recognition ability for the no-interaction category.

Poster
HOIGen-1M: A Large-scale Dataset for Human-Object Interaction Video Generation

Kun Liu, Qi Liu, Xinchen Liu, Jie Li, Yongdong Zhang, Jiebo Luo, Xiaodong He, Wu Liu

展开摘要

Text-to-video (T2V) generation has made tremendous progress in generating complicated scenes based on texts. However, human-object interaction (HOI) often cannot be precisely generated by current T2V models due to the lack of large-scale videos with accurate captions for HOI. To address this issue, we introduce HOIGen-1M, the first large-scale dataset for HOI Generation, consisting of over one million high-quality videos collected from diverse sources. In particular, to guarantee the high quality of videos, we first design an efficient framework to automatically curate HOI videos using the powerful multimodal large language models (MLLMs), and then the videos are further cleaned by human annotators. Moreover, to obtain accurate textual captions for HOI videos, we design a novel video description method based on a Mixture-of-Multimodal-Experts (MoME) strategy that not only generates expressive captions but also eliminates the hallucination by individual MLLM. Furthermore, due to the lack of an evaluation framework for generated HOI videos, we propose two new metrics to assess the quality of generated videos in a coarse-to-fine manner. Extensive experiments reveal that current T2V models struggle to generate high-quality HOI videos and confirm that our HOIGen-1M dataset is instrumental for improving HOI video generation.

Poster
HOIGPT: Learning Long-Sequence Hand-Object Interaction with Language Models

Mingzhen Huang, Fu-Jen Chu, Bugra Tekin, Kevin J. Liang, Haoyu Ma, Weiyao Wang, Xingyu Chen, Pierre Gleize, Hongfei Xue, Siwei Lyu, Kris Kitani, Matt Feiszli, Hao Tang

展开摘要

We introduce HOIGPT, a token-based generative method that unifies 3D hand-object interactions (HOI) perception and generation, offering the first comprehensive solution for captioning and generating high-quality 3D HOI sequences from a diverse range of conditional signals (e.g. text, objects, partial sequences). At its core, HOIGPT utilizes a large language model to predict the bidrectional transformation between HOI sequences and natural language descriptions. Given text inputs, HOIGPT generates a sequence of hand and object meshes; given (partial) HOI sequences, HOIGPT generates text descriptions and completes the sequences. To facilitate HOI understanding with a large language model, this paper introduces two key innovations: (1) a novel physically grounded HOI tokenizer, the hand-object decomposed VQ-VAE, for discretizing HOI sequences, and (2) a motion-aware language model trained to process and generate both text and HOI tokens. Extensive experiments demonstrate that HOIGPT sets new state-of-the-art performance on both text generation (+2.01% R Precision) and HOI generation (-2.56 FID) across multiple tasks and benchmarks.

Poster
H-MoRe: Learning Human-centric Motion Representation for Action Analysis

Zhanbo Huang, Xiaoming Liu, Yu Kong

展开摘要

In this paper, we propose H-MoRe, a novel pipeline for learning precise human-centric motion representation. Our approach dynamically preserves relevant human motion while filtering out background movement. Notably, unlike previous methods relying on fully supervised learning from synthetic data, H-MoRe learns directly from real-world scenarios in a self-supervised manner, incorporating both human pose and body shape information. Inspired by kinematics, H-MoRe represents absolute and relative movements of each body point in a matrix format that captures nuanced motion details, termed world-local flows. H-MoRe offers refined insights into human motion, which can be integrated seamlessly into various action-related applications. Experimental results demonstrate that H-MoRe brings substantial improvements across various downstream tasks, including gait recognition(CL@R1: +16.01%), action recognition(Acc@1: +8.92%), and video generation(FVD: -67.07%). Additionally, H-MoRe exhibits high inference efficiency (34 fps), making it suitable for most real-time scenarios. Models and code will be released upon publication.

Highlight
Guiding Human-Object Interactions with Rich Geometry and Relations

Mengqing Xue, Yifei Liu, Ling Guo, Shaoli Huang, Changxing Ding

展开摘要

Human-object interaction (HOI) synthesis is crucial for creating immersive and realistic experiences for applications such as virtual reality. Existing methods often rely on simplified object representations, such as the object's centroid or the nearest point to a human, to achieve physically plausible motions. However, these approaches may overlook geometric complexity, resulting in suboptimal interaction fidelity. To address this limitation, we introduce ROG, a novel diffusion-based framework that models the spatiotemporal relationships inherent in HOIs with rich geometric detail. For efficient object representation, we select boundary-focused and fine-detail key points from the object mesh, ensuring a comprehensive depiction of the object's geometry. This representation is used to construct an interactive distance field (IDF), capturing the robust HOI dynamics. Furthermore, we develop a diffusion-based relation model that integrates spatial and temporal attention mechanisms, enabling a better understanding of intricate HOI relationships. This relation model refines the generated motion's IDF, guiding the motion generation process to produce relation-aware and semantically aligned movements. Experimental evaluations demonstrate that ROG significantly outperforms state-of-the-art methods in the realism and semantic accuracy of synthesized HOIs. This paper's code will be released.

Poster
Gazing Into Missteps: Leveraging Eye-Gaze for Unsupervised Mistake Detection in Egocentric Videos of Skilled Human Activities

Michele Mazzamuto, Antonino Furnari, Yoichi Sato, Giovanni Maria Farinella

展开摘要

We address the challenge of unsupervised mistake detection in egocentric video of skilled human activities through the analysis of gaze signals. While traditional methods rely on manually labeled mistakes, our approach does not require mistake annotations, hence overcoming the need of domain-specific labeled data. Based on the observation that eye movements closely follow object manipulation activities, we assess to what extent eye-gaze signals can support mistake detection, proposing to identify deviations in attention patterns measured through a gaze tracker with respect to those estimated by a gaze prediction model. Since predicting gaze in video is characterized by high uncertainty, we propose a novel gaze completion task, where eye fixations are predicted from visual observations and partial gaze trajectories, and contribute a novel gaze completion approach which explicitly models correlations between gaze information and local visual tokens. Inconsistencies between predicted and observed gaze trajectories act as an indicator to identify mistakes. Experiments highlight the effectiveness of the proposed approach in different settings, with relative gains up to +14%, +11%, and +5% in EPIC-Tent, HoloAssist and IndustReal respectively, remarkably matching results of supervised approaches without seeing any labels. We further show that gaze-based analysis is particularly useful in the presence of skilled actions, low action execution confidence, and actions requiring hand-eye coordination and object manipulation skills. Our method is ranked first on the HoloAssist Mistake Detection challenge.

Poster