CVPR 2025 论文列表

Conference on Computer Vision and Pattern Recognition

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InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions

Sirui Xu, Hung Yu Ling, Yu-Xiong Wang, Liang-Yan Gui

展开摘要

Achieving realistic simulations of humans interacting with a wide range of objects has long been a fundamental goal. Extending physics-based motion imitation to complex human-object interactions (HOIs) is challenging due to intricate human-object coupling, variability in object geometries, and artifacts in motion capture data, such as inaccurate contacts and limited hand detail. We introduce InterMimic, a framework that enables a single policy to robustly learn from hours of imperfect MoCap data covering diverse full-body interactions with dynamic and varied objects. Our key insight is to employ a curriculum strategy -- perfect first, then scale up. We first train subject-specific teacher policies to mimic, retarget, and refine motion capture data. Next, we distill these teachers into a student policy, with the teachers acting as online experts providing direct supervision, as well as high-quality references. Notably, we incorporate RL fine-tuning on the student policy to surpass mere demonstration replication and achieve higher-quality solutions. Our experiments demonstrate that InterMimic produces realistic and diverse interactions across multiple HOI datasets. The learned policy generalizes in a zero-shot manner and seamlessly integrates with kinematic generators, elevating the framework from mere imitation to generative modeling of complex human-object interactions.

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Integral Fast Fourier Color Constancy

Wenjun Wei, Yanlin Qian, Huaian Chen, Junkang Dai, Yi Jin

展开摘要

Traditional auto white balance (AWB) algorithms typically assume a single global illuminant source, which leads to color distortions in multi-illuminant scenes. While recent neural network-based methods have shown excellent accuracy in such scenarios, their high parameter count and computational demands limit their practicality for real-time video applications. The Fast Fourier Color Constancy (FFCC) algorithm was proposed for single-illuminant-source scenes, predicting a global illuminant source with high efficiency. However, it cannot be directly applied to multi-illuminant scenarios unless specifically modified. To address this, we propose Integral Fast Fourier Color Constancy (IFFCC), an extension of FFCC tailored for multi-illuminant scenes. IFFCC leverages the proposed integral UV histogram to accelerate histogram computations across all possible regions in Cartesian space and parallelizes Fourier-based convolution operations, resulting in a spatially-smooth illumination map. This approach enables high-accuracy, real-time AWB in multi-illuminant scenes. Extensive experiments show that IFFCC achieves accuracy that is on par with or surpasses that of pixel-level neural networks, while reducing the parameter count by over 400x and processing speed by 20 - 100x faster than network-based approaches.

Poster
Inference-Scale Complexity in ANN-SNN Conversion for High-Performance and Low-Power Applications

Tong Bu, Maohua Li, Zhaofei Yu

展开摘要

Spiking Neural Networks (SNNs) have emerged as a promising substitute for Artificial Neural Networks (ANNs) due to their advantages of fast inference and low power consumption. However, the lack of efficient training algorithms has hindered their widespread adoption. Even efficient ANN-SNN conversion methods necessitate quantized training of ANNs to enhance the effectiveness of the conversion, incurring additional training costs. To address these challenges, we propose an efficient ANN-SNN conversion framework with only inference scale complexity. The conversion framework includes a local threshold balancing algorithm, which enables efficient calculation of the optimal thresholds and fine-grained adjustment of the threshold value by channel-wise scaling. We also introduce an effective delayed evaluation strategy to mitigate the influence of the spike propagation delays. We demonstrate the scalability of our framework in typical computer vision tasks: image classification, semantic segmentation, object detection, and video classification. Our algorithm outperforms existing methods, highlighting its practical applicability and efficiency. Moreover, we have evaluated the energy consumption of the converted SNNs, demonstrating their superior low-power advantage compared to conventional ANNs. This approach simplifies the deployment of SNNs by leveraging open-source pre-trained ANN models, enabling fast, low-power inference with negligible performance reduction.

Poster
IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera

Jian Huang, Chengrui Dong, Xuanhua Chen, Peidong Liu

展开摘要

Implicit neural representation and explicit 3D Gaussian Splatting (3D-GS) for novel view synthesis have achieved remarkable progress with frame-based camera (e.g. RGB and RGB-D cameras) recently. Compared to frame-based camera, a novel type of bio-inspired visual sensor, i.e. event camera, has demonstrated advantages in high temporal resolution, high dynamic range, low power consumption and low latency, which make it being favored for many robotic applications. In this work, we present IncEventGS, an incremental 3D Gaussian Splatting reconstruction algorithm with a single event camera, without the assumption of known camera poses. To recover the 3D scene representation incrementally, we exploit the tracking and mapping paradigm of conventional SLAM pipelines for IncEventGS. Given the incoming event stream, the tracker first estimates an initial camera motion based on prior reconstructed 3D-GS scene representation. The mapper then jointly refines both the 3D scene representation and camera motion based on the previously estimated motion trajectory from the tracker. The experimental results demonstrate that IncEventGS delivers superior performance compared to prior NeRF-based methods and other related baselines, even we do not have the ground-truth camera poses. Furthermore, our method can also deliver better performance compared to state-of-the-art event visual odometry methods in terms of camera motion estimation.

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Improving Accuracy and Calibration via Differentiated Deep Mutual Learning

Han Liu, Peng Cui, Bingning Wang, weipeng chen, Yupeng Zhang, Jun Zhu, Xiaolin Hu

展开摘要

Deep Neural Networks (DNNs) have achieved remarkable success in a variety of tasks, particularly in terms of prediction accuracy. However, in real-world scenarios, especially in safety-critical applications, accuracy alone is insufficient; reliable uncertainty estimates are essential. Modern DNNs, often trained with cross-entropy loss, tend to exhibit overconfidence, especially on ambiguous samples. Many techniques aim to improve uncertainty calibration, yet they often come at the cost of reduced accuracy or increased computational demands. To address this challenge, we propose Differentiated Deep Mutual Learning (Diff-DML), an efficient ensemble approach that simultaneously enhances accuracy and uncertainty calibration. Diff-DML draws inspiration from Deep Mutual Learning (DML) while introducing two strategies to maintain prediction diversity: (1) Differentiated Training Strategy (DTS) and (2) Diversity-Preserving Learning Objective (DPLO). Our theoretical analysis shows that Diff-DML's diversified learning framework not only leverages ensemble benefits but also avoids the loss of prediction diversity observed in traditional DML setups, which is crucial for improved calibration. Extensive evaluations on various benchmarks confirm the effectiveness of Diff-DML. For instance, on the CIFAR-100 dataset, Diff-DML on ResNet34 model achieved substantial improvements over the previous state-of-the-art method, MDCA, with absolute accuracy gains of 1.3%/3.1%, relative ECE reductions of 49.6%/43.8%, and relative classwise-ECE reductions of 7.7%/13.0%.

Poster
IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images

Chih-Hao Lin, Jia-Bin Huang, Zhengqin Li, Zhao Dong, Christian Richardt, Tuotuo Li, Michael Zollhöfer, Johannes Kopf, Shenlong Wang, Changil Kim

展开摘要

Inverse rendering seeks to recover 3D geometry, surface material, and lighting from captured images, enabling advanced applications such as novel-view synthesis, relighting, and virtual object insertion. However, most existing techniques rely on high dynamic range (HDR) images as input, limiting accessibility for general users. In response, we introduce IRIS, an inverse rendering framework that recovers the physically based material, spatially-varying HDR lighting, and camera response functions from multi-view, low-dynamic-range (LDR) images. By eliminating the dependence on HDR input, we make inverse rendering technology more accessible. We evaluate our approach on real-world and synthetic scenes and compare it with state-of-the-art methods. Our results show that IRIS effectively recovers HDR lighting, accurate material, and plausible camera response functions, supporting photorealistic relighting and object insertion.

Poster
Homogeneous Dynamics Space for Heterogeneous Humans

Xinpeng Liu, Junxuan Liang, Chenshuo Zhang, Zixuan Cai, Cewu Lu, Yong-Lu Li

展开摘要

Analyses of human motion kinematics have achieved tremendous advances. However, the production mechanism, known as human dynamics, is still undercovered. In this paper, we aim to push data-driven human dynamics understanding forward. We identify a major obstacle to this as the heterogeneity of existing human motion understanding efforts. Specifically, heterogeneity exists in not only the diverse kinematics representations and hierarchical dynamics representations but also in the data from different domains, namely biomechanics and reinforcement learning. With an in-depth analysis of the existing heterogeneity, we propose to emphasize the beneath homogeneity: all of them represent the homogeneous fact of human motion, though from different perspectives. Given this, we propose Homogeneous Dynamics Space (HDyS) as a fundamental space for human dynamics by aggregating heterogeneous data and training a homogeneous latent space with inspiration from the inverse-forward dynamics procedure. Leveraging the heterogeneous representations and datasets, HDyS achieves decent mapping between human kinematics and dynamics. We demonstrate the feasibility of HDyS with extensive experiments and applications. The project page is https://foruck.github.io/HDyS.

Poster
High-quality Point Cloud Oriented Normal Estimation via Hybrid Angular and Euclidean Distance Encoding

Yuanqi Li, Jingcheng Huang, Hongshen Wang, Peiyuan Lv, YanSong Liu, Jiuming Zheng, Jie Guo, Yanwen Guo

展开摘要

The proliferation of Light Detection and Ranging (LiDAR) technology has facilitated the acquisition of three-dimensional point clouds, which are integral to applications in VR, AR, and Digital Twin. Oriented normals, critical for 3D reconstruction and scene analysis, cannot be directly extracted from scenes using LiDAR due to its operational principles. Previous traditional or learning-based methods are prone to inaccuracies due to uneven distribution and noise due to the dependence on local geometry features. This paper addresses the challenge of estimating oriented point normals by introducing a point cloud normal estimation framework via hybrid angular and Euclidean distance encoding (HAE). Our method overcomes the limitations of local geometric information by combining angular and Euclidean spaces to extract features from both point cloud coordinates and light rays, leading to more accurate normal estimation. The core of our network consists of an angular distance encoding module, which leverages both ray directions and point coordinates for unoriented normal refinement, and a ray feature fusion module for normal orientation, that is robust to noise. We also provide a point cloud dataset with ground truth normals, generated a virtual scanner, which reflects real scanning distributions and noise profiles.

Poster
Guiding Human-Object Interactions with Rich Geometry and Relations

Mengqing Xue, Yifei Liu, Ling Guo, Shaoli Huang, Changxing Ding

展开摘要

Human-object interaction (HOI) synthesis is crucial for creating immersive and realistic experiences for applications such as virtual reality. Existing methods often rely on simplified object representations, such as the object's centroid or the nearest point to a human, to achieve physically plausible motions. However, these approaches may overlook geometric complexity, resulting in suboptimal interaction fidelity. To address this limitation, we introduce ROG, a novel diffusion-based framework that models the spatiotemporal relationships inherent in HOIs with rich geometric detail. For efficient object representation, we select boundary-focused and fine-detail key points from the object mesh, ensuring a comprehensive depiction of the object's geometry. This representation is used to construct an interactive distance field (IDF), capturing the robust HOI dynamics. Furthermore, we develop a diffusion-based relation model that integrates spatial and temporal attention mechanisms, enabling a better understanding of intricate HOI relationships. This relation model refines the generated motion's IDF, guiding the motion generation process to produce relation-aware and semantically aligned movements. Experimental evaluations demonstrate that ROG significantly outperforms state-of-the-art methods in the realism and semantic accuracy of synthesized HOIs. This paper's code will be released.

Poster
Good, Cheap, and Fast: Overfitted Image Compression with Wasserstein Distortion

Jona Ballé, Luca Versari, Emilien Dupont, Hyunjik Kim, Matthias Bauer

展开摘要

Inspired by the success of generative image models, recent work on learned image compression increasingly focuses on better probabilistic models of the natural image distribution, leading to excellent image quality. This, however, comes at the expense of a computational complexity that is several orders of magnitude higher than today's commercial codecs, and thus prohibitive for most practical applications. With this paper, we demonstrate that by focusing on modeling visual perception rather than the data distribution, we can achieve a very good trade-off between visual quality and bit rate similar to "generative" compression models such as HiFiC, while requiring less than 1% of the multiply-accumulate operations (MACs) for decompression. We do this by optimizing C3, an overfitted image codec, for Wasserstein Distortion (WD), and evaluating the image reconstructions with a human rater study, showing that WD clearly outperforms LPIPS as an optimization objective. The study also reveals that WD outperforms other perceptual metrics such as LPIPS, DISTS, and MS-SSIM as a predictor of human ratings, remarkably achieving over 94% Pearson correlation with Elo scores.

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Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering

Yutao Feng, Xiang Feng, Yintong Shang, Ying Jiang, Chang Yu, Zeshun Zong, Tianjia Shao, Hongzhi Wu, Kun Zhou, Chenfanfu Jiang, Yin Yang

展开摘要

We demonstrate the feasibility of integrating physics-based animations of solids and fluids with 3D Gaussian Splatting (3DGS) to create novel effects in virtual scenes reconstructed using 3DGS. Leveraging the coherence of the Gaussian Splatting and Position-Based Dynamics (PBD) in the underlying representation, we manage rendering, view synthesis, and the dynamics of solids and fluids in a cohesive manner. Similar to GaussianShader, we enhance each Gaussian kernel with an added normal, aligning the kernel's orientation with the surface normal to refine the PBD simulation. This approach effectively eliminates spiky noises that arise from rotational deformation in solids. It also allows us to integrate physically based rendering to augment the dynamic surface reflections on fluids. Consequently, our framework is capable of realistically reproducing surface highlights on dynamic fluids and facilitating interactions between scene objects and fluids from new views.

Poster
GauSTAR: Gaussian Surface Tracking and Reconstruction

Chengwei Zheng, Lixin Xue, Juan Zarate, Jie Song

展开摘要

3D Gaussian Splatting techniques have enabled efficient photo-realistic rendering of static scenes. Recent works have extended these approaches to support surface reconstruction and tracking. However, tracking dynamic surfaces with 3D Gaussians remains challenging due to complex topology changes, such as surfaces appearing, disappearing, or splitting. To address these challenges, we propose GauSTAR, a novel method that achieves photo-realistic rendering, accurate surface reconstruction, and reliable 3D tracking for general dynamic scenes with changing topology. Given multi-view captures as input, GauSTAR binds Gaussians to mesh faces to represent dynamic objects. For surfaces with consistent topology, GauSTAR maintains the mesh topology and tracks the meshes using Gaussians. For regions where topology changes, GauSTAR adaptively unbinds Gaussians from the mesh, enabling accurate registration and generation of new surfaces based on these optimized Gaussians. Additionally, we introduce a surface-based scene flow method that provides robust initialization for tracking between frames. Experiments demonstrate that our method effectively tracks and reconstructs dynamic surfaces, enabling a range of applications. Our project page with the code release is available at https://eth-ait.github.io/GauSTAR/.

Poster
FreeGave: 3D Physics Learning from Dynamic Videos by Gaussian Velocity

Jinxi Li, Ziyang Song, Siyuan Zhou, Bo Yang

展开摘要

In this paper, we aim to model 3D scene geometry, appearance, and the underlying physics purely from multi-view videos. By applying various governing PDEs as PINN losses or incorporating physics simulation into neural networks, existing works often fail to learn complex physical motions at boundaries or require object priors such as masks or types. In this paper, we propose FreeGave to learn physics of complex dynamic 3D scenes without needing any object priors. The key to our approach is to introduce a physics code followed by a carefully designed divergence-free module for estimating a per-Gaussian velocity field, without relying on the inefficient PINN losses. Extensive experiments on three public datasets and a newly collected challenging real-world dataset demonstrate the superior performance of our method for future frame extrapolation and motion segmentation. Most notably, our investigation into the learned physics codes reveals that they truly learn meaningful 3D physical motion patterns in the absence of any human labels in training. Our code and data are available at https://github.com/vLAR-group/FreeGave.

Poster
FluidNexus: 3D Fluid Reconstruction and Prediction from a Single Video

Yue Gao, Hong-Xing Yu, Bo Zhu, Jiajun Wu

展开摘要

We study reconstructing and predicting 3D fluid appearance and velocity from a single video. Current methods require multi-view videos for fluid reconstruction. We present FluidNexus, a novel framework that bridges video generation and physics simulation to tackle this task. Our key insight is to synthesize multiple novel-view videos as references for reconstruction. FluidNexus consists of two key components: (1) a novel-view video synthesizer that combines frame-wise view synthesis with video diffusion refinement for generating realistic videos, and (2) a physics-integrated particle representation coupling differentiable simulation and rendering to simultaneously facilitate 3D fluid reconstruction and prediction. To evaluate our approach, we collect two new real-world fluid datasets featuring textured backgrounds and object interactions. Our method enables dynamic novel view synthesis, future prediction, and interaction simulation from a single fluid video. Project website: https://yuegao.me/FluidNexus.

Poster
Flash-Split: 2D Reflection Removal with Flash Cues and Latent Diffusion Separation

Tianfu Wang, Mingyang Xie, Haoming Cai, Sachin Shah, Christopher A. Metzler

展开摘要

Transparent surfaces, such as glass, create complex reflections that obscure images and challenge downstream computer vision applications. We introduce Flash-Split, a robust framework for separating transmitted and reflected light using a single (potentially misaligned) pair of flash/no-flash images. Our core idea is to perform flash-informed reflection separation iteratively in a low-dimensional latent space. Specifically, Flash-Split consists of two stages. Stage 1 separates the reflection latent and transmission latent via a dual-branch diffusion model that is conditioned on an encoded flash/no-flash latent pair. This stage effectively mitigates the flash/no-flash misalignment issue. Stage 2 restores high-resolution, faithful details to the separated latents via a cross-latent decoding process that is conditioned on the original images before separation. We validate Flash-Split on challenging real-world scenes and demonstrate it significantly outperforms existing methods. Our project webpage is at https://flash-split.github.io/.

Poster
Finsler Multi-Dimensional Scaling: Manifold Learning for Asymmetric Dimensionality Reduction and Embedding

Thomas Dagès, Simon Weber, Ya-Wei Eileen Lin, Ronen Talmon, Daniel Cremers, Michael Lindenbaum, Alfred M. Bruckstein, Ron Kimmel

展开摘要

Dimensionality reduction is a fundamental task that aims to simplify complex data by reducing its feature dimensionality while preserving essential patterns, with core applications in data analysis and visualisation. To preserve the underlying data structure, multi-dimensional scaling (MDS) methods focus on preserving pairwise dissimilarities, such as distances. They optimise the embedding to have pairwise distances as close as possible to the data dissimilarities. However, the current standard is limited to embedding data in Riemannian manifolds. Motivated by the lack of asymmetry in the Riemannian metric of the embedding space, this paper extends the MDS problem to a natural asymmetric generalisation of Riemannian manifolds called Finsler manifolds. Inspired by Euclidean space, we define a canonical Finsler space for embedding asymmetric data. Due to its simplicity with respect to geodesics, data representation in this space is both intuitive and simple to analyse. We demonstrate that our generalisation benefits from the same theoretical convergence guarantees. We reveal the effectiveness of our Finsler embedding across various types of non-symmetric data, highlighting its value in applications such as data visualisation, dimensionality reduction, directed graph embedding, and link prediction.

Poster
Fast3R: Towards 3D Reconstruction of 1000+ Images in One Forward Pass

Jianing Yang, Alexander Sax, Kevin J. Liang, Mikael Henaff, Hao Tang, Ang Cao, Joyce Chai, Franziska Meier, Matt Feiszli

展开摘要

Multi-view 3D reconstruction remains a core challenge in computer vision, particularly in applications requiring accurate and scalable representations across diverse perspectives. Current leading methods such as DUSt3R employ a fundamentally pairwise approach, processing images in pairs and necessitating costly global alignment procedures to reconstruct from multiple views. In this work, we propose Fast 3D Reconstruction (Fast3R), a novel multi-view generalization to DUSt3R that achieves efficient and scalable 3D reconstruction by processing many views in parallel. Fast3R's Transformer-based architecture forwards N images in a single forward pass, bypassing the need for iterative alignment. Through extensive experiments on camera pose estimation and 3D reconstruction, Fast3R demonstrates state-of-the-art performance, with significant improvements in inference speed and reduced error accumulation. These results establish Fast3R as a robust alternative for multi-view applications, offering enhanced scalability without compromising reconstruction accuracy. Project website: https://fast3r-3d.github.io

Poster
FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Views

Shangzhan Zhang, Jianyuan Wang, Yinghao Xu, Nan Xue, Christian Rupprecht, Xiaowei Zhou, Yujun Shen, Gordon Wetzstein

展开摘要

We present FLARE, a feed-forward model designed to infer high-quality camera poses and 3D geometry from uncalibrated sparse-view images (i.e., as few as 2-8 inputs), which is a challenging yet practical setting in real-world applications. Our solution features a cascaded learning paradigm with camera pose serving as the critical bridge, recognizing its essential role in mapping 3D structures onto 2D image planes. Concretely, FLARE starts with camera pose estimation, whose results condition the subsequent learning of geometric structure and appearance, optimized through the objectives of geometry reconstruction and novel-view synthesis. Utilizing large-scale public datasets for training, our method delivers state-of-the-art performance in the tasks of pose estimation, geometry reconstruction, and novel view synthesis, while maintaining the inference efficiency (i.e., less than 0.5 seconds).

Poster
Event Fields: Capturing Light Fields at High Speed, Resolution, and Dynamic Range

Ziyuan Qu, Zihao Zou, Vivek Boominathan, Praneeth Chakravarthula, Adithya Pediredla

展开摘要

Event cameras, which feature pixels that independently respond to changes in brightness, are becoming increasingly popular in high-speed applications due to their lower latency, reduced bandwidth requirements, and enhanced dynamic range compared to traditional frame-based cameras. Numerous imaging and vision techniques have leveraged event cameras for high-speed scene understanding by capturing high-framerate, high-dynamic range videos, primarily utilizing the temporal advantages inherent to event cameras. Additionally, imaging and vision techniques have utilized the light field---a complementary dimension to temporal information---for enhanced scene understanding. In this work, we propose "Event Fields", a new approach that utilizes innovative optical designs for event cameras to capture light fields at high speed. We develop the underlying mathematical framework for Event Fields and introduce two foundational frameworks to capture them practically: spatial multiplexing to capture temporal derivatives and temporal multiplexing to capture angular derivatives. To realize these, we design two complementary optical setups---one using a kaleidoscope for spatial multiplexing and another using a galvanometer for temporal multiplexing. We evaluate the performance of both designs using a custom-built simulator and real hardware prototypes, showcasing their distinct benefits. Our event fields unlock the full advantages of typical light fields--like post-capture refocusing and depth estimation--now supercharged for high-speed and high-dynamic range scenes. This novel light-sensing paradigm opens doors to new applications in photography, robotics, and AR/VR, and presents fresh challenges in rendering and machine learning.

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EntityErasure: Erasing Entity Cleanly via Amodal Entity Segmentation and Completion

Yixing Zhu, Qing Zhang, Yitong Wang, Yongwei Nie, Wei-Shi Zheng

展开摘要

This paper presents EntityErasure, a novel diffusion-based inpainting method that can effectively erase entities without inducing unwanted sundries. To this end, we propose to address this problem by dividing it into amodal entity segmentation and completion, such that the region to inpaint takes only entities in the non-inpainting area as reference, avoiding the possibility to generate unpredictable sundries. Moreover, we develop two entity segmentation based metrics for quantitatively assessing the performance of object erasure, which are shown be more effective than existing metrics. Experimental results demonstrate that our approach outperforms other state-of-the-art object erasure methods. Our code and data are available at https://zyxunh.github.io/EntityErasure-ProjectPage/.

Poster