CVPR 2025 论文列表

Conference on Computer Vision and Pattern Recognition

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Seeing Far and Clearly: Mitigating Hallucinations in MLLMs with Attention Causal Decoding

Feilong Tang, Chengzhi Liu, Zhongxing Xu, Ming Hu, Zile Huang, Haochen Xue, Ziyang Chen, Zelin Peng, Zhiwei Yang, Sijin Zhou, Wenxue Li, Yulong Li, Wenxuan Song, Shiyan Su, Wei Feng, Jionglong Su, Mingquan Lin, Yifan Peng, Xuelian Cheng, Imran Razzak, Zongyuan Ge

展开摘要

Recent advancements in multimodal large language models (MLLMs) have significantly improved performance in visual question answering. However, they often suffer from hallucinations. In this work, hallucinations are categorized into two main types: initial hallucinations and snowball hallucinations. We argue that adequate contextual information can be extracted directly from the token interaction process. Inspired by causal inference in decoding strategy, we propose to leverage causal masks to establish information propagation between multimodal tokens. The hypothesis is that insufficient interaction between those tokens may lead the model to rely on outlier tokens, overlooking dense and rich contextual cues. Therefore, we propose to intervene in the propagation process by tackling outlier tokens to enhance in-context inference. With this goal, we present FarSight, a versatile plug-and-play decoding strategy to reduce attention interference from outlier tokens merely by optimizing the causal mask. The heart of our method is effective token propagation. We design an attention register structure within the upper triangular matrix of the causal mask, dynamically allocating attention capture attention diverted to outlier tokens. Moreover, a positional awareness encoding method with a diminishing masking rate is proposed, allowing the model to attend to further preceding tokens, especially for video sequence tasks. With extensive experiments, FarSight demonstrates significant hallucination-mitigating performance across different MLLMs on both image and video benchmarks, proving its effectiveness.

Poster
Seeing A 3D World in A Grain of Sand

Yufan Zhang, Yu Ji, Yu Guo, Jinwei Ye

展开摘要

We present a snapshot imaging technique for recovering 3D surrounding views of miniature scenes. Due to their intricacy, miniature scenes with objects sized in millimeters are difficult to reconstruct, yet miniatures are common in life and their 3D digitalization is desirable. We design a catadioptric imaging system with a single camera and eight pairs of planar mirrors for snapshot 3D reconstruction from a dollhouse perspective. We place paired mirrors on nested pyramid surfaces for capturing surrounding multi-view images in a single shot. Our mirror design is customizable based on the size of the scene for optimized view coverage. We use the 3D Gaussian Splatting (3DGS) representation for scene reconstruction and novel view synthesis. We overcome the challenge posed by our sparse view input by integrating visual hull-derived depth constraint. Our method demonstrates state-of-the-art performance on a variety of synthetic and real miniature scenes.

Poster
SeeGround: See and Ground for Zero-Shot Open-Vocabulary 3D Visual Grounding

Rong Li, Shijie Li, Lingdong Kong, Xulei Yang, Junwei Liang

展开摘要

3D Visual Grounding (3DVG) aims to locate objects in 3D scenes based on textual descriptions, essential for applications like augmented reality and robotics. Traditional 3DVG approaches rely on annotated 3D datasets and predefined object categories, limiting scalability and adaptability. To overcome these limitations, we introduce SeeGround, a zero-shot 3DVG framework leveraging 2D Vision-Language Models (VLMs) trained on large-scale 2D data. SeeGround represents 3D scenes as a hybrid of query-aligned rendered images and spatially enriched text descriptions, bridging the gap between 3D data and 2D-VLMs input formats. We propose two modules: the Perspective Adaptation Module, which dynamically selects viewpoints for query-relevant image rendering, and the Fusion Alignment Module, which integrates 2D images with 3D spatial descriptions to enhance object localization. Extensive experiments on ScanRefer and Nr3D demonstrate that our approach outperforms existing zero-shot methods by large margins. Notably, we exceed weakly supervised methods and rival some fully supervised ones, outperforming previous SOTA by 7.7% on ScanRefer and 7.1% on Nr3D, showcasing its effectiveness in complex 3DVG task. Project website (with demo and code): https://seeground.github.io/.

Poster
See Further When Clear: Curriculum Consistency Model

Yunpeng Liu, Boxiao Liu, Yi Zhang, Xingzhong Hou, Guanglu Song, Yu Liu, Haihang You

展开摘要

Significant advances have been made in the sampling efficiency of diffusion and flow matching models, driven by Consistency Distillation (CD), which trains a student model to mimic the output of a teacher model at a later timestep. However, we found that the knowledge discrepancy between student and teacher varies significantly across different timesteps, leading to suboptimal performance in CD.To address this issue, we propose the Curriculum Consistency Model (CCM), which stabilizes and balances the knowledge discrepancy across timesteps. Specifically, we regard the distillation process at each timestep as a curriculum and introduce a metric based on the Peak Signal-to-Noise Ratio (PSNR) to quantify the knowledge discrepancy of this curriculum, then ensure that the curriculum maintains consistent knowledge discrepancy across different timesteps by having the teacher model iterate more steps when the noise intensity is low.Our method achieves competitive single-step sampling Frechet Inception Distance (FID) scores of 1.64 on CIFAR-10 and 2.18 on ImageNet 64x64.Moreover, we have extended our method to large-scale text-to-image models and confirmed that it generalizes well to both diffusion models (Stable Diffusion XL) and flow matching models (Stable Diffusion 3). The generated samples demonstrate improved image-text alignment and semantic structure since CCM enlarges the distillation step at large timesteps and reduces the accumulated error.

Poster
Secret Lies in Color: Enhancing AI-Generated Images Detection with Color Distribution Analysis

Zexi Jia, Chuanwei Huang, Yeshuang Zhu, Hongyan Fei, Xiaoyue Duan, Zhiqiang Yuan, Ying Deng, Jiapei Zhang, Jinchao Zhang, Jie Zhou

展开摘要

The advancement of Generative Adversarial Networks (GANs) and diffusion models significantly enhances the realism of synthetic images, driving progress in image processing and creative design. However, this progress also necessitates the development of effective detection methods, as synthetic images become increasingly difficult to distinguish from real ones. This difficulty leads to societal issues, such as the spread of misinformation, identity theft, and online fraud. While previous detection methods perform well on public benchmarks, they struggle with our benchmark, FakeART, particularly when dealing with the latest models and cross-domain tasks (e.g., photo-to-painting). To address this challenge, we develop a new synthetic image detection technique based on color distribution. Unlike real images, synthetic images often exhibit uneven color distribution. By employing color quantization and restoration techniques, we analyze the color differences before and after image restoration. We discover and prove that these differences closely relate to the uniformity of color distribution. Based on this finding, we extract effective color features and combine them with image features to create a detection model with only 1.4 million parameters. This model achieves state-of-the-art results across various evaluation benchmarks, including the challenging FakeART dataset.

Poster
Search and Detect: Training-Free Long Tail Object Detection via Web-Image Retrieval

Mankeerat Sidhu, Hetarth Chopra, Ansel Blume, Jeonghwan Kim, Revanth Gangi Reddy, Heng Ji

展开摘要

In this paper, we introduce SearchDet, a training-free long-tail object detection framework that significantly enhances open-vocabulary object detection performance. SearchDet retrieves a set of positive and negative images of an object to ground, embeds these images, and computes an input image--weighted query which is used to detect the desired concept in the image. Our proposed method is simple and training-free, yet achieves over 16.81% mAP improvement on ODinW and 59.85% mAP improvement on LVIS compared to state-of-the-art models such as GroundingDINO. We further show that our approach of basing object detection on a set of Web-retrieved exemplars is stable with respect to variations in the exemplars, suggesting a path towards eliminating costly data annotation and training procedures.

Poster
SeaLion: Semantic Part-Aware Latent Point Diffusion Models for 3D Generation

Dekai Zhu, Yan Di, Stefan Gavranovic, Slobodan Ilic

展开摘要

Denoising diffusion probabilistic models have achieved significant success in point cloud generation, enabling numerous downstream applications, such as generative data augmentation and 3D model editing. However, little attention has been given to generating point clouds with point-wise segmentation labels, as well as to developing evaluation metrics for this task. Therefore, in this paper, we present SeaLion, a novel diffusion model designed to generate high-quality and diverse point cloud with fine-grained segmentation labels. Specifically, we introduce the semantic part-aware latent point diffusion technique, which leverages the intermediate features of the generative models to jointly predict the noise for perturbed latent points and associated part segmentation labels during the denoising process, and subsequently decodes the latent points to point clouds conditioned on part segmentation labels. To effectively evaluate the quality of generated point clouds, we introduce a novel point cloud pairwise distance calculation method named part-aware Chamfer distance (p-CD). This method enables existing metrics, such as 1-NNA, to measure both the local structural quality and inter-part coherence of generated point clouds. Experiments on the large-scale synthetic dataset ShapeNet and real-world medical dataset IntrA, demonstrate that SeaLion achieves remarkable performance in generation quality and diversity, outperforming the existing state-of-the-art model, DiffFacto, by 13.33% and 6.52% on 1-NNA (p-CD) across the two datasets. Experimental analysis shows that SeaLion can be trained semi-supervised, thereby reducing the demand for labeling efforts. Lastly, we validate the applicability of SeaLion in generative data augmentation for training segmentation models and the capability of SeaLion to serve as a tool for part-aware 3D shape editing.

Poster
Sea-ing in Low-light

Nisha Varghese, A. N. Rajagopalan

展开摘要

Underwater (UW) robotics applications require depth and restored images simultaneously in real-time, irrespective of whether the UW images are captured in good lighting conditions or not. Most of the UW image restoration and depth estimation methods have been devised for images under normal lighting. Consequently, they struggle to perform on poorly lit images. Even though artificial illumination can be used when there is insufficient ambient light, it can introduce non-uniform lighting artifacts in the restored images. Hence, the recovery of depth and restored images directly from Low-Light UW (LLUW) images is a critical requirement in marine applications. While a few works have attempted LLUW image restoration, there are no reported works on joint recovery of depth and clean image from LLUW images. We propose a Self-supervised Low-light Underwater Image and Depth recovery network (SelfLUID-Net) for joint estimation of depth and restored image in real-time from a single LLUW image. We have collected an Underwater Low-light Stereo Video (ULVStereo) dataset which is the first-ever UW dataset with stereo pairs of low-light and normally-lit UW images. For the dual tasks of image and depth recovery from a LLUW image, we effectively utilize the stereo data from ULVStereo that provides cues for both depth and illumination-independent clean image. We harness a combination of the UW image formation process, the Retinex model, and constraints enforced by the scene geometry for our self-supervised training. To handle occlusions, we additionally utilize monocular frames from our video dataset and propose a masking scheme to prevent dynamic transients, that do not respect the underlying scene geometry, from misguiding the learning process. Evaluations on five LLUW datasets demonstrate the superiority and generalization ability of our proposed SelfLUID-Net over existing state-of-the-art methods. The dataset ULVStereo is available at https://github.com/nishavarghese15/ULVStereo.

Poster
ScribbleLight: Single Image Indoor Relighting with Scribbles

Jun Myeong Choi, Annie Wang, Pieter Peers, Anand Bhattad, Roni Sengupta

展开摘要

Image-based relighting of indoor rooms creates an immersive virtual understanding of the space, which is useful for interior design, virtual staging, and real estate. Relighting indoor rooms from a single image is especially challenging due to complex illumination interactions between multiple lights and cluttered objects featuring a large variety in geometrical and material complexity. Recently, generative models have been successfully applied to image-based relighting conditioned on a target image or a latent code, albeit without detailed local lighting control. In this paper, we introduce ScribbleLight, a generative model that supports local fine-grained control of lighting effects through scribbles that describe changes in lighting. Our key technical novelty is an Albedo-conditioned Stable Image Diffusion model that preserves the intrinsic color and texture of the original image after relighting and an encoder-decoder-based ControlNet architecture that enables geometry-preserving lighting effects with normal map and scribble annotations. We demonstrate ScribbleLight's ability to create different lighting effects (e.g., turning lights on/off, adding highlights, cast shadows, or indirect lighting from unseen lights) from sparse scribble annotations.

Poster
Science-T2I: Addressing Scientific Illusions in Image Synthesis

Jialuo Li, Wenhao Chai, Xingyu Fu, Haiyang Xu, Saining Xie

展开摘要

We present a novel approach to integrating scientific knowledge into generative models, enhancing their realism and consistency in image synthesis. First, we introduce Science-T2I, an expert-annotated adversarial dataset comprising adversarial 20k image pairs with 9k prompts, covering wide distinct scientific knowledge categories. Leveraging Science-T2I, we present SciScore, an end-to-end reward model that refines the assessment of generated images based on scientific knowledge, which is achieved by augmenting both the scientific comprehension and visual capabilities of pre-trained CLIP model. Additionally, based on Science-T2I, we propose a two-stage training framework, comprising a supervised fine-tuning phase and a masked online fine-tuning phase, to incorporate scientific knowledge into existing generative models. Through comprehensive experiments, we demonstrate the effectiveness of our framework in establishing new standards for evaluating the scientific realism of generated content. Specifically, SciScore attains performance comparable to human-level, demonstrating a 5% improvement similar to evaluations conducted by experienced human evaluators. Furthermore, by applying our proposed fine-tuning method to FLUX, we achieve a performance enhancement exceeding 50% on SciScore.

Poster
Schedule On the Fly: Diffusion Time Prediction for Faster and Better Image Generation

Zilyu Ye, Zhiyang Chen, Tiancheng Li, Zemin Huang, Weijian Luo, Guo-Jun Qi

展开摘要

Diffusion and flow matching models have achieved remarkable success in text-to-image generation. However, these models typically rely on the predetermined denoising schedules for all prompts. The multi-step reverse diffusion process can be regarded as a kind of chain-of-thought for generating high-quality images step by step. Therefore, diffusion models should reason for each instance to determine the optimal noise schedule adaptively, achieving high generation quality with sampling efficiency. In this paper, we introduce the Time Prediction Diffusion Model (TPDM) for this. TPDM employs a plug-and-play Time Prediction Module (TPM) that predicts the next noise level based on current latent features at each denoising step. We train the TPM using reinforcement learning to maximize a reward that encourages high final image quality while penalizing excessive denoising steps. With such an adaptive scheduler, TPDM not only generates high-quality images that are aligned closely with human preferences but also adjusts diffusion time and the number of denoising steps on the fly, enhancing both performance and efficiency. With Stable Diffusion 3 Medium architecture, TPDM achieves an aesthetic score of 5.44 and a human preference score (HPS) of 29.59, while using around 50% fewer denoising steps to achieve better performance.

Poster
SceneTAP: Scene-Coherent Typographic Adversarial Planner against Vision-Language Models in Real-World Environments

Yue Cao, Yun Xing, Jie Zhang, Di Lin, Tianwei Zhang, Ivor Tsang, Yang Liu, Qing Guo

展开摘要

Large vision-language models (LVLMs) have shown remarkable capabilities in interpreting visual content. While existing works demonstrate these models' vulnerability to deliberately placed adversarial texts, such texts are often easily identifiable as anomalous. In this paper, we present the first approach to generate scene-coherent typographic adversarial attacks that mislead advanced LVLMs while maintaining visual naturalness through the capability of the LLM-based agent. Our approach addresses three critical questions: what adversarial text to generate, where to place it within the scene, and how to integrate it seamlessly. We propose a training-free, multi-modal LLM-driven scene-coherent typographic adversarial planning (SceneTAP) that employs a three-stage process: scene understanding, adversarial planning, and seamless integration. The SceneTAP utilizes chain-of-thought reasoning to comprehend the scene, formulate effective adversarial text, strategically plan its placement, and provide detailed instructions for natural integration within the image. This is followed by a scene-coherent TextDiffuser that executes the attack using a local diffusion mechanism. We extend our method to real-world scenarios by printing and placing generated patches in physical environments, demonstrating its practical implications. Extensive experiments show that our scene-coherent adversarial text successfully misleads state-of-the-art LVLMs, including ChatGPT-4o, even after capturing new images of physical setups. Our evaluations demonstrate a significant increase in attack success rates while maintaining visual naturalness and contextual appropriateness. This work highlights vulnerabilities in current vision-language models to sophisticated, scene-coherent adversarial attacks and provides insights into potential defense mechanisms. We release our code at https://github.com/tsingqguo/scenetap.

Poster
SceneFactor: Factored Latent 3D Diffusion for Controllable 3D Scene Generation

Aleksey Bokhovkin, Quan Meng, Shubham Tulsiani, Angela Dai

展开摘要

We present SceneFactor, a diffusion-based approach for large-scale 3D scene generation that enables controllable generation and effortless editing. SceneFactor enables text-guided 3D scene synthesis through our factored diffusion formulation, leveraging latent semantic and geometric manifolds for generation of arbitrary-sized 3D scenes. While text input enables easy, controllable generation, text guidance remains imprecise for intuitive, localized editing and manipulation of the generated 3D scenes. Our factored semantic diffusion generates a proxy semantic space composed of semantic 3D boxes that enables controllable editing of generated scenes by adding, removing, changing the size of the semantic 3D proxy boxes that guides high-fidelity, consistent 3D geometric editing. Extensive experiments demonstrate that our approach enables high-fidelity 3D scene synthesis with effective controllable editing through our factored diffusion approach.

Poster
SceneDiffuser++: City-Scale Traffic Simulation via a Generative World Model

Shuhan Tan, John Lambert, Hong Jeon, Sakshum Kulshrestha, Yijing Bai, Jing Luo, Dragomir Anguelov, Mingxing Tan, Chiyu Max Jiang

展开摘要

The goal of traffic simulation is to augment a potentially limited amount of manually-driven miles that is available for testing and validation, with a much larger amount of simulated synthetic miles. The culmination of this vision would be a generative simulated city, where given a map of the city and an autonomous vehicle (AV) software stack, the simulator can seamlessly simulate the trip from point A to point B by populating the city around the AV and controlling all aspects of the scene, from animating the dynamic agents (e.g., vehicles, pedestrians) to controlling the traffic light states. We refer to this vision as CitySim, which requires an agglomeration of simulation technologies: scene generation to populate the initial scene, agent behavior modeling to animate the scene, occlusion reasoning, dynamic scene generation to seamlessly spawn and remove agents, and environment simulation for factors such as traffic lights. While some key technologies have been separately studied in various works, others such as dynamic scene generation and environment simulation have received less attention in the research community. We propose SceneDiffuser++, the first end-to-end generative world model trained on a single loss function capable of point A-to-B simulation on a city scale integrating all the requirements above. We demonstrate the city-scale traffic simulation capability of SceneDiffuser++ and study its superior realism under long simulation conditions.We evaluate the simulation quality on an augmented version of the Waymo Open Motion Dataset (WOMD) with larger map regions to support trip-level simulation.

Poster
SceneCrafter: Controllable Multi-View Driving Scene Editing

Zehao Zhu, Yuliang Zou, Chiyu Max Jiang, Bo Sun, Vincent Casser, Xiukun Huang, Jiahao Wang, Zhenpei Yang, Ruiqi Gao, Leonidas Guibas, Mingxing Tan, Dragomir Anguelov

展开摘要

Simulation is crucial for developing and evaluating autonomous vehicle (AV) systems. Recent literature builds on a new generation of generative models to synthesize highly realistic images for full-stack simulation. However, purely synthetically generated scenes are not grounded in reality and have difficulty in inspiring confidence in the relevance of its outcomes. Editing models, on the other hand, leverage source scenes from real driving logs, and enable the simulation of different traffic layouts, behaviors, and operating conditions such as weather and time of day. While image editing is an established topic in computer vision, it presents fresh sets of challenges in driving simulation: (1) the need for cross-camera 3D consistency, (2) learning "empty street" priors from driving data with foreground occlusions, and (3) obtaining paired image tuples of varied editing conditions while preserving consistent layout and geometry. To address these challenges, we propose SceneCrafter, a versatile editor for realistic 3D-consistent manipulation of driving scenes captured from multiple cameras. We build on recent advancements in multi-view diffusion models, using a fully controllable framework that scales seamlessly to multi-modality conditions like weather, time of day, agent boxes and high-definition maps. To generate paired data for supervising the editing model, we propose a novel framework on top of Prompt-to-Prompt to generate geometrically consistent synthetic paired data with global edits. We also introduce an alpha-blending framework to synthesize data with local edits, leveraging a model trained on empty street priors through novel masked training and multi-view repaint paradigm. SceneCrafter demonstrates powerful editing capabilities and achieves state-of-the-art realism, controllability, 3D consistency, and scene editing quality compared to existing baselines.

Poster
Scene4U: Hierarchical Layered 3D Scene Reconstruction from Single Panoramic Image for Your Immerse Exploration

Zilong Huang, Jun He, Junyan Ye, Lihan Jiang, Weijia Li, Yiping Chen, Ting Han

展开摘要

The reconstruction of immersive and realistic 3D scenes holds significant practical importance in various fields of computer vision and computer graphics. Typically, immersive and realistic scenes should be free from obstructions by dynamic objects, maintain global texture consistency, and allow for unrestricted exploration. The current mainstream methods for image-driven scene construction involves iteratively refining the initial image using a moving virtual camera to generate the scene. However, previous methods struggle with visual discontinuities due to global texture inconsistencies under varying camera poses, and they frequently exhibit scene voids caused by foreground-background occlusions. To this end, we propose a novel layered 3D scene reconstruction framework from panoramic image, named Scene4U. Specifically, Scene4U integrates an open-vocabulary segmentation model with a large language model to decompose a real panorama into multiple layers. Then, we employs a layered repair module based on diffusion model to restore occluded regions using visual cues and depth information, generating a hierarchical representation of the scene. The multi-layer panorama is then initialized as a 3D Gaussian Splatting representation, followed by layered optimization, which ultimately produces an immersive 3D scene with semantic and structural consistency that supports free exploration. Our Scene4U outperforms state-of-the-art method, improving by 24.24% in LPIPS and 24.40% in BRISQUE, while also achieving the fastest training speed. Additionally, to demonstrate the robustness of Scene4U and allow users to experience immersive scenes from various landmarks, we build WorldVista3D dataset for 3D scene reconstruction, which contains panoramic images of globally renowned sites. The implementation code and dataset will be made publicly available.

Poster
Scene-agnostic Pose Regression for Visual Localization

Junwei Zheng, Ruiping Liu, Yufan Chen, Zhenfang Chen, Kailun Yang, Jiaming Zhang, Rainer Stiefelhagen

展开摘要

Absolute Pose Regression (APR) predicts 6D camera poses but lacks the adaptability to unknown environments without retraining, while Relative Pose Regression (RPR) generalizes better yet requires a large image retrieval database. Visual Odometry (VO) generalizes well in unseen environments but suffers from accumulated error in open trajectories. To address this dilemma, we introduce a new task, Scene-agnostic Pose Regression (SPR), which can achieve accurate pose regression in a flexible way while eliminating the need for retraining or databases. To benchmark SPR, we created a large-scale dataset, 360SPR, with over 200K photorealistic panoramas, 3.6M pinhole images and camera poses in 270 scenes at three different sensor heights. Furthermore, a SPR-Mamba model is initially proposed to address SPR in a dual-branch manner. Extensive experiments and studies demonstrate the effectiveness of our SPR paradigm, dataset, and model. In the unknown scenes of both 360SPR and 360Loc datasets, our method consistently outperforms APR, RPR and VO. The dataset and code are available at SPR.

Poster
Scene Splatter: Momentum 3D Scene Generation from Single Image with Video Diffusion Model

Shengjun Zhang, Jinzhao Li, Xin Fei, Hao Liu, Yueqi Duan

展开摘要

In this paper, we propose Scene Splatter, a momentum-based paradigm for video diffusion to generate generic scenes from single image. Existing methods, which employ video generation models to synthesize novel views, suffer from limited video length and scene inconsistency, leading to artifacts and distortions during further reconstruction. To address this issue, we construct noisy samples from original features as momentum to enhance video details and maintain scene consistency. However, for latent features with the perception field that spans both known and unknown regions, such latent-level momentum restricts the generative ability of video diffusion in unknown regions. Therefore, we further introduce the aforementioned consistent video as a pixel-level momentum to a directly generated video without momentum for better recovery of unseen regions. Our cascaded momentum enables video diffusion models to generate both high-fidelity and consistent novel views. We further finetune the global Gaussian representations with enhanced frames and render new frames for momentum update in the next step. In this manner, we can iteratively recover a 3D scene, avoiding the limitation of video length. Extensive experiments demonstrate the generalization capability and superior performance of our method in high-fidelity and consistent scene generation.

Poster
Scene Map-based Prompt Tuning for Navigation Instruction Generation

Sheng Fan, Rui Liu, Wenguan Wang, Yi Yang

展开摘要

Navigation instruction generation (NIG), which provides interactive feedback and guidance to humans along a trajectory, is vital for developing embodied agents capable of human-machine communication and collaboration through natural language. Early data-driven methods directly map sequences of past observations to trajectory descriptions on limited datasets, lacking the necessary spatial understanding in complex 3D environments. While recent approaches leverage Large Language Models (LLMs) to improve NIG, they often overlook the global spatial context in navigation, such as the inherent space discretization in maps. Instead of straightforwardly feeding textual descriptions of the map into LLMs, we propose a scene map-based prompt tuning framework for NIG, MAPInstructor, which incorporates map context for parameter-efficient updating of LLMs. MAPInstructor comprises three key components: (i) scene representation encoding, where egocentric observations are projected into 3D voxels for fine-grained scene understanding; (ii) map prompt tuning, which integrates a topological map representation of the entire trajectory into an LLM-based decoder; and (iii) landmark uncertainty assessment, which mitigates hallucinations in landmark predictions, thereby enhancing the reliability and coherence of instruction generation. Extensive experiments on three navigation datasets (i.e., R2R, REVERIE, RxR) confirm the generalization and effectiveness of our algorithm.

Poster
Scenario Dreamer: Vectorized Latent Diffusion for Generating Driving Simulation Environments

Luke Rowe, Roger Girgis, Anthony Gosselin, Liam Paull, Christopher Pal, Felix Heide

展开摘要

We introduce Scenario Dreamer, a fully data-driven generative simulator for autonomous vehicle planning that generates both the initial traffic scene--comprising a lane graph and agent bounding boxes--and closed-loop agent behaviours. Existing methods for generating driving simulation environments encode the initial traffic scene as a rasterized image and, as such, require parameter-heavy networks that perform unnecessary computation due to many empty pixels in the rasterized scene. Moreover, we find that existing methods that employ rule-based agent behaviours lack diversity and realism. Scenario Dreamer instead employs a novel vectorized latent diffusion model for initial scene generation that directly operates on the vectorized scene elements and an autoregressive Transformer for data-driven agent behaviour simulation. Scenario Dreamer additionally supports scene extrapolation via diffusion inpainting, enabling the generation of unbounded simulation environments. Extensive experiments show that Scenario Dreamer outperforms existing generative simulators in realism and efficiency: the vectorized scene-generation base model achieves superior generation quality with around 2x fewer parameters, 6x lower generation latency, and 10x fewer GPU training hours compared to the strongest baseline. We confirm its practical utility by showing that reinforcement learning planning agents are more challenged in Scenario Dreamer environments than traditional non-generative simulation environments, especially on long and adversarial driving environments.

Poster