CVPR 2025 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

2,872篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Poster
    2,46885.9%
  • 其他 / 未标注
    40414.1%

浏览全部论文

StickMotion: Generating 3D Human Motions by Drawing a Stickman

Tao Wang, Zhihua Wu, Qiaozhi He, Jiaming Chu, Ling Qian, Yu Cheng, Junliang Xing, Jian Zhao, Lei Jin

展开摘要

Text-to-motion generation, which translates textual descriptions into human motions, has been challenging in accurately capturing detailed user-imagined motions from simple text inputs. This paper introduces StickMotion, an efficient diffusion-based network designed for multi-condition scenarios, which generates desired motions based on traditional text and our proposed stickman conditions for global and local control of these motions, respectively. We address the challenges introduced by the user-friendly stickman from three perspectives: 1) Data generation. We develop an algorithm to generate hand-drawn stickmen automatically across different dataset formats. 2) Multi-condition fusion. We propose a multi-condition module that integrates into the diffusion process and obtains outputs of all possible condition combinations, reducing computational complexity and enhancing StickMotion's performance compared to conventional approaches with the self-attention module. 3) Dynamic supervision. We empower StickMotion to make minor adjustments to the stickman's position within the output sequences, generating more natural movements through our proposed dynamic supervision strategy. Through quantitative experiments and user studies, sketching stickmen saves users about 51.5% of their time generating motions consistent with their imagination. Our codes, demos, and relevant data will be released to facilitate further research and validation within the scientific community.

Poster
Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos

Linyi Jin, Richard Tucker, Zhengqi Li, David Fouhey, Noah Snavely, Aleksander Holynski

展开摘要

Learning to understand dynamic 3D scenes from imagery is crucial for applications ranging from robotics to scene reconstruction. Yet, unlike other problems where large-scale supervised training has enabled rapid progress, directly supervising methods for recovering 3D motion remains challenging due to the fundamental difficulty of obtaining ground truth annotations. We present a system for mining high-quality 4D reconstructions from internet stereoscopic, wide-angle videos. Our system fuses and filters the outputs of camera pose estimation, stereo depth estimation, and temporal tracking methods into high-quality dynamic 3D reconstructions. We use this method to generate large-scale data in the form of world-consistent, pseudo-metric 3D point clouds with long-term motion trajectories. We demonstrate the utility of this data by training a variant of DUSt3r to predict structure and 3D motion from real-world image pairs, showing that training on our reconstructed data enables generalization to diverse real-world scenes. Project page and data at https://stereo4d.github.io

Poster
Stereo Anywhere: Robust Zero-Shot Deep Stereo Matching Even Where Either Stereo or Mono Fail

Luca Bartolomei, Fabio Tosi, Matteo Poggi, Stefano Mattoccia

展开摘要

We introduce Stereo Anywhere, a novel stereo-matching framework that combines geometric constraints with robust priors from monocular depth Vision Foundation Models (VFMs). By elegantly coupling these complementary worlds through a dual-branch architecture, we seamlessly integrate stereo matching with learned contextual cues. Following this design, our framework introduces novel cost volume fusion mechanisms that effectively handle critical challenges such as textureless regions, occlusions, and non-Lambertian surfaces. Through our novel optical illusion dataset, MonoTrap, and extensive evaluation across multiple benchmarks, we demonstrate that our synthetic-only trained model achieves state-of-the-art results in zero-shot generalization, significantly outperforming existing solutions while showing remarkable robustness to challenging cases such as mirrors and transparencies.

Poster
Steering Away from Harm: An Adaptive Approach to Defending Vision Language Model Against Jailbreaks

Han Wang, Gang Wang, Huan Zhang

展开摘要

Vision Language Models (VLMs) can produce unintended and harmful content when exposed to adversarial attacks, particularly because their vision capabilities create new vulnerabilities. Existing defenses, such as input preprocessing, adversarial training, and response evaluation-based methods, are often impractical for real-world deployment due to their high costs. To address this challenge, we propose ASTRA, an efficient and effective defense by adaptively steering models away from adversarial feature directions to resist VLM attacks. Our key procedures involve finding transferable steering vectors representing the direction of harmful response and applying adaptive activation steering to remove these directions at inference time. To create effective steering vectors, we randomly ablate the visual tokens from the adversarial images and identify those most strongly associated with jailbreaks. These tokens are then used to construct steering vectors. During inference, we perform the adaptive steering method that involves the projection between the steering vectors and calibrated activation, resulting in little performance drops on benign inputs while strongly avoiding harmful outputs under adversarial inputs. Extensive experiments across multiple models and baselines demonstrate our state-of-the-art performance and high efficiency in mitigating jailbreak risks. Additionally, ASTRA exhibits good transferability, defending against unseen attacks (i.e., structured-based attack, perturbation-based attack with project gradient descent variants, and text-only attack).

Poster
Steepest Descent Density Control for Compact 3D Gaussian Splatting

Peihao Wang, Yuehao Wang, Dilin Wang, Sreyas Mohan, Zhiwen Fan, Lemeng Wu, Ruisi Cai, Yu-Ying Yeh, Zhangyang Wang, Qiang Liu, Rakesh Ranjan

展开摘要

3D Gaussian Splatting (3DGS) has emerged as a powerful technique for real-time, high-resolution novel view synthesis. By representing scenes as a mixture of Gaussian primitives, 3DGS leverages GPU rasterization pipelines for efficient rendering and reconstruction. To optimize scene coverage and capture fine details, 3DGS employs a densification algorithm to generate additional points. However, this process often leads to redundant point clouds, resulting in excessive memory usage, slower performance, and substantial storage demands - posing significant challenges for deployment on resource-constrained devices. To address this limitation, we propose a theoretical framework that demystifies and improves density control in 3DGS. Our analysis reveals that splitting is crucial for escaping saddle points. Through an optimization-theoretic approach, we establish the necessary conditions for densification, determine the minimal number of offspring Gaussians, identify the optimal parameter update direction, and provide an analytical solution for normalizing off-spring opacity. Building on these insights, we introduce SteepGS, incorporating steepest density control, a principled strategy that minimizes loss while maintaining a compact point cloud. SteepGS achieves a 50% reduction in Gaussian points without compromising rendering quality, significantly enhancing both efficiency and scalability.

Poster
Stealthy Backdoor Attack in Self-Supervised Learning Vision Encoders for Large Vision Language Models

Zhaoyi Liu, Huan Zhang

展开摘要

Self-supervised learning (SSL) vision encoders learn high-quality image representations and thus have become a vital part of developing vision modality of large vision language models (LVLMs). Due to the high cost of training such encoders, pre-trained encoders are widely shared and deployed into many LVLMs, which are security-critical or bear societal significance. Under this practical scenario, we reveal a new backdoor threat that significant visual hallucinations can be induced into these LVLMs by merely compromising vision encoders. Because of the sharing and reuse of these encoders, many downstream LVLMs may inherit backdoor behaviors from encoders, leading to widespread backdoors. In this work, we propose BadVision, the first method to exploit this vulnerability in SSL vision encoders for LVLMs with novel trigger optimization and backdoor learning techniques. We evaluate BadVision on two types of SSL encoders and LVLMs across eight benchmarks. We show that BadVision effectively drives the LVLMs to attacker-chosen hallucination with over 99% attack success rate, causing a 77.6% relative visual understanding error while maintaining the stealthiness. SoTA backdoor detection methods cannot detect our attack effectively.

Poster
Steady Progress Beats Stagnation: Mutual Aid of Foundation and Conventional Models in Mixed Domain Semi-Supervised Medical Image Segmentation

Qinghe Ma, Jian Zhang, Zekun Li, Lei Qi, Qian Yu, Yinghuan Shi

展开摘要

Large pretrained visual foundation models exhibit impressive general capabilities. However, the extensive prior knowledge inherent in these models can sometimes be a double-edged sword when adapting them to downstream tasks in specific domains.In the context of semi-supervised medical image segmentation with domain shift, foundation models like MedSAM tend to make overconfident predictions, some of which are incorrect. The error accumulation hinders the effective utilization of unlabeled data and limits further improvements.In this paper, we introduce a Synergistic training framework for Foundation and Conventional models (SynFoC) to address the issue. We observe that a conventional model trained from scratch has the ability to correct the high-confidence mispredictions of the foundation model, while the foundation model can supervise it with high-quality pseudo-labels in the early training stages. Furthermore, to enhance the collaborative training effectiveness of both models and promote reliable convergence towards optimization, the consensus-divergence consistency regularization is proposed. We demonstrate the superiority of our method across four public multi-domain datasets. In particular, our method improves the Dice score by 10.31% on the Prostate dataset. Our code is available in the supplementary material.

Poster
StdGEN: Semantic-Decomposed 3D Character Generation from Single Images

Yuze He, Yanning Zhou, Wang Zhao, Zhongkai Wu, Kaiwen Xiao, Wei Yang, Yong-jin Liu, Xiao Han

展开摘要

We present StdGEN, an innovative pipeline for generating semantically decomposed high-quality 3D characters from single images, enabling broad applications in virtual reality, gaming, and filmmaking, etc. Unlike previous methods which struggle with limited decomposability, unsatisfactory quality, and long optimization times, StdGEN features decomposability, effectiveness and efficiency; i.e., it generates intricately detailed 3D characters with separated semantic components such as the body, clothes, and hair, in three minutes. At the core of StdGEN is our proposed Semantic-aware Large Reconstruction Model (S-LRM), a transformer-based generalizable model that jointly reconstructs geometry, color and semantics from multi-view images in a feed-forward manner. A differentiable multi-layer semantic surface extraction scheme is introduced to acquire meshes from hybrid implicit fields reconstructed by our S-LRM. Additionally, a specialized efficient multi-view diffusion model and an iterative multi-layer surface refinement module are integrated into the pipeline to facilitate high-quality, decomposable 3D character generation. Extensive experiments demonstrate our state-of-the-art performance in 3D anime character generation, surpassing existing baselines by a significant margin in geometry, texture and decomposability. StdGEN offers ready-to-use semantic-decomposed 3D characters and enables flexible customization for a wide range of applications. Project page: https://stdgen.github.io

Poster
StarVector: Generating Scalable Vector Graphics Code from Images and Text

Juan A. Rodriguez, Abhay Puri, Shubham Agarwal, Issam H. Laradji, Pau Rodriguez, Sai Rajeswar, David Vazquez, Christopher Pal, Marco Pedersoli

展开摘要

Scalable Vector Graphics (SVGs) are vital for modern image rendering due to their scalability and versatility. Previous SVG generation methods have focused on curve-based vectorization, lacking semantic understanding, often producing artifacts, and struggling with SVG primitives beyond path curves. To address these issues, we introduce StarVector, a multimodal large language model for SVG generation. It performs image vectorization by understanding image semantics and using SVG primitives for compact, precise outputs. Unlike traditional methods, StarVector works directly in the SVG code space, leveraging visual understanding to apply accurate SVG primitives. To train StarVector, we create SVG-Stack, a diverse dataset of 2M samples that enables generalization across vectorization tasks and precise use of primitives like ellipses, polygons, and text. We address challenges in SVG evaluation, showing that pixel-based metrics like MSE fail to capture the unique qualities of vector graphics. We introduce SVG-Bench, a benchmark across 10 datasets, and three tasks: image vectorization, text-driven SVG generation, and diagram generation. Using this contribution, StarVector achieves state-of-the-art performance, producing more compact and semantically rich SVGs.

Poster
StarGen: A Spatiotemporal Autoregression Framework with Video Diffusion Model for Scalable and Controllable Scene Generation

Shangjin Zhai, Zhichao Ye, Jialin Liu, Weijian Xie, Jiaqi Hu, Zhen Peng, Hua Xue, Danpeng Chen, Xiaomeng Wang, Lei Yang, Nan Wang, Haomin Liu, Guofeng Zhang

展开摘要

Recent advances in large reconstruction and generative models have significantly improved scene reconstruction and novel view generation. However, due to compute limitations, each inference with these large models is confined to a small area, making long-range consistent scene generation challenging. To address this, we propose StarGen, a novel framework that employs a pre-trained video diffusion model in an autoregressive manner for long-range scene generation. The generation of each video clip is conditioned on the 3D warping of spatially adjacent images and the temporally overlapping image from previously generated clips, improving spatiotemporal consistency in long-range scene generation with precise pose control. The spatiotemporal condition is compatible with various input conditions, facilitating diverse tasks, including sparse view interpolation, perpetual view generation, and layout-conditioned city generation. Quantitative and qualitative evaluations demonstrate StarGen's superior scalability, fidelity, and pose accuracy compared to state-of-the-art methods.

Poster
Star with Bilinear Mapping

Zelin Peng, Yu Huang, Zhengqin Xu, Feilong Tang, Ming Hu, Xiaokang Yang, Wei Shen

展开摘要

Contextual modeling is crucial for robust visual representation learning, especially in computer vision. Although Transformers have become a leading architecture for vision tasks due to their attention mechanism, the quadratic complexity of full attention operations presents substantial computational challenges. To address this, we introduce Star with Bilinear Mapping (SBM), a Transformer-like architecture that achieves global contextual modeling with linear complexity. SBM employs a bilinear mapping module (BM) with low-rank decomposition strategy and star operations (element-wise multiplication) to efficiently capture global contextual information. Our model demonstrates competitive performance on image classification and semantic segmentation tasks, delivering significant computational efficiency gains compared to traditional attention-based models.

Poster
StageDesigner: Artistic Stage Generation for Scenography via Theater Scripts

Zhaoxing Gan, Mengtian Li, Ruhua Chen, Zhongxia Ji, Sichen Guo, Huanling Hu, Guangnan Ye, Zuo Hu

展开摘要

In this work, we introduce StageDesigner, the first comprehensive framework for artistic stage generation using large language models combined with layout-controlled diffusion models. Given the professional requirements of stage scenography, StageDesigner simulates the workflows of seasoned artists to generate immersive 3D stage scenes. Specifically, our approach is divided into three primary modules: Script Analysis, which extracts thematic and spatial cues from input scripts; Foreground Generation, which constructs and arranges essential 3D objects; and Background Generation, which produces a harmonious background aligned with the narrative atmosphere and maintains spatial coherence by managing occlusions between foreground and background elements. Furthermore, we introduce the StagePro-V1 dataset, a dedicated dataset with 276 unique stage scenes spanning different historical styles and annotated with scripts, images, and detailed 3D layouts, specifically tailored for this task. Finally, evaluations using both standard and newly proposed metrics, along with extensive user studies, demonstrate the effectiveness of StageDesigner, showcasing its ability to produce visually and thematically cohesive stages that meet both artistic and spatial coherence standards. Project can be found at: https://deadsmither5.github.io/2025/01/03/StageDesigner/

Poster
Stacking Brick by Brick: Aligned Feature Isolation for Incremental Face Forgery Detection

Jikang Cheng, Zhiyuan Yan, Ying Zhang, Li Hao, Jiaxin Ai, Qin Zou, Chen Li, Zhongyuan Wang

展开摘要

The rapid advancement of face forgery techniques has introduced a growing variety of forgeries.Incremental Face Forgery Detection (IFFD), involvinggradually adding new forgery data to fine-tune the previously trained model, has been introduced as a promising strategy to deal with evolving forgery methods.However, a naively trained IFFD model is prone to catastrophic forgetting when new forgeries are integrated, as treating all forgeries as a single "Fake" class in the Real/Fake classification can cause different forgery types overriding one another, thereby resulting in the forgetting of unique characteristics from earlier tasks and limiting the model's effectiveness in learning forgery specificity and generality.In this paper, we propose to stack the latent feature distributions of previous and new tasks brick by brick, i.e., achieving aligned feature isolation. In this manner, we aim to preserve learned forgery information and accumulate new knowledge by minimizing distribution overriding, thereby mitigating catastrophic forgetting.To achieve this, we first introduce Sparse Uniform Replay (SUR) to obtain the representative subsets that could be treated as the uniformly sparse versions of the previous global distributions.We then propose a Latent-space Incremental Detector (LID) that leverages SUR data to isolate and align distributions. For evaluation, we construct a more advanced and comprehensive benchmark tailored for IFFD. The leading experimental results validate the superiority of our method.

Poster
StableAnimator: High-Quality Identity-Preserving Human Image Animation

Shuyuan Tu, Zhen Xing, Xintong Han, Zhi-Qi Cheng, Qi Dai, Chong Luo, Zuxuan Wu

展开摘要

Current diffusion models for human image animation struggle to ensure identity (ID) consistency. This paper presents StableAnimator, the first end-to-end ID-preserving video diffusion framework, which synthesizes high-quality videos without any post-processing, conditioned on a reference image and a sequence of poses. Building upon a video diffusion model, StableAnimator contains carefully designed modules for both training and inference striving for identity consistency. In particular, StableAnimator begins by computing image and face embeddings with off-the-shelf extractors, respectively and face embeddings are further refined by interacting with image embeddings using a global content-aware Face Encoder. Then, StableAnimator introduces a novel distribution-aware ID Adapter that prevents interference caused by temporal layers while preserving ID via alignment. During inference, we propose a novel Hamilton-Jacobi-Bellman (HJB) equation-based optimization to further enhance the face quality. We demonstrate that solving the HJB equation can be integrated into the diffusion denoising process, and the resulting solution constrains the denoising path and thus benefits ID preservation. Experiments on multiple benchmarks show the effectiveness of StableAnimator both qualitatively and quantitatively.

Poster
Stable-SCore: A Stable Registration-based Framework for 3D Shape Correspondence

Haolin Liu, Xiaohang Zhan, Zizheng Yan, Zhongjin Luo, Yuxin Wen, Xiaoguang Han

展开摘要

Establishing character shape correspondence is a critical and fundamental task in computer vision and graphics, with diverse applications including re-topology, attribute transfer, and shape interpolation. Current dominant functional map methods, while effective in controlled scenarios, struggle in real situations with more complex challenges such as non-isometric shape discrepancies. In response, we revisit registration-for-correspondence methods and tap their potential for more stable shape correspondence estimation. To overcome their common issues including unstable deformations and the necessity for careful pre-alignment or high-quality initial 3D correspondences, we introduce Stable-SCore: A Stable Registration-based Framework for 3D Shape Correspondence. We first re-purpose a foundation model for 2D character correspondence that ensures reliable and stable 2D mappings. Crucially, we propose a novel Semantic Flow Guided Registration approach that leverages 2D correspondence to guide mesh deformations. Our framework significantly surpasses existing methods in challenging scenarios, and brings possibilities for a wide array of real applications, as demonstrated in our results.

Poster
Stable Flow: Vital Layers for Training-Free Image Editing

Omri Avrahami, Or Patashnik, Ohad Fried, Egor Nemchinov, Kfir Aberman, Dani Lischinski, Daniel Cohen-or

展开摘要

Diffusion models have revolutionized the field of content synthesis and editing. Recent models have replaced the traditional UNet architecture with the Diffusion Transformer (DiT), and employed flow-matching for improved training and sampling. However, they exhibit limited generation diversity. In this work, we leverage this limitation to perform consistent image edits via selective injection of attention features. The main challenge is that, unlike the UNet-based models, DiT lacks a coarse-to-fine synthesis structure, making it unclear in which layers to perform the injection. Therefore, we propose an automatic method to identify "vital layers" within DiT, crucial for image formation, and demonstrate how these layers facilitate a range of controlled stable edits, from non-rigid modifications to object addition, using the same mechanism. Next, to enable real-image editing, we introduce an improved image inversion method for flow models. Finally, we evaluate our approach through qualitative and quantitative comparisons, along with a user study, and demonstrate its effectiveness across multiple applications.

Poster
Stabilizing and Accelerating Autofocus with Expert Trajectory Regularized Deep Reinforcement Learning

Shouhang Zhu, Chenglin Li, Yuankun Jiang, Li Wei, Nuowen Kan, Ziyang Zheng, Wenrui Dai, Junni Zou, Hongkai Xiong

展开摘要

Autofocus is a crucial component of modern digital cameras. While recent learning-based methods achieve state-of-the-art in focus prediction accuracy, they unfortunately ignore the potential focus hunting phenomenon of back-and-forth lens movement in the multi-step focusing procedure. To address this, in this paper, we propose an expert regularized deep reinforcement learning (DRL)-based approach for autofocus, which can utilize the sequential information of lens movement trajectory to both enhance the multi-step in-focus prediction accuracy and reduce the chance of focus hunting. Our method generally follows an actor-critic framework. To accelerate the DRL's training with a higher sample efficiency, we initialize the policy with a pre-trained single-step prediction network, where the network is further improved by modifying the output of absolute in-focus position distribution to the relative lens movement distribution to establish a better mapping between input images and lens movement. To further stabilize DRL's training with a lower occurrence of focus hunting in the resulting lens movement trajectory, we generate some offline trajectories based on prior knowledge to avoid focus hunting, which are then leveraged as an offline dataset of expert trajectories to regularize the actor network's training. Empirical evaluations show that our method outperforms those learning-based methods on public benchmarks, with higher single- and multi-step prediction accuracy, and a significant reduction of focus hunting rate.

Poster
Spotting the Unexpected (STU): A 3D LiDAR Dataset for Anomaly Segmentation in Autonomous Driving

Alexey Nekrasov, Malcolm Burdorf, Stewart Worrall, Bastian Leibe, Julie Stephany Berrio Perez

展开摘要

To operate safely, autonomous vehicles (AVs) need to detect and handle unexpected objects or anomalies on the road. While significant research exists for anomaly detection and segmentation in 2D, research progress in 3D is underexplored. Existing datasets lack high-quality multimodal data that are typically found in AVs. This paper presents a novel dataset for anomaly segmentation in driving scenarios. To the best of our knowledge, it is the first publicly available dataset focused on road anomaly segmentation with dense 3D semantic labeling, incorporating both LiDAR and camera data, as well as sequential information to enable anomaly detection across various ranges. This capability is critical for the safe navigation of autonomous vehicles. We adapted and evaluated several baseline models for 3D segmentation, highlighting the challenges of 3D anomaly detection in driving environments. Our dataset and evaluation code will be openly available, facilitating the testing and performance comparison of different approaches.

Poster
Split Adaptation for Pre-trained Vision Transformers

Lixu Wang, Bingqi Shang, Yi Li, Payal Mohapatra, Wei Dong, Xiao Wang, Qi Zhu

展开摘要

Vision Transformers (ViTs), extensively pre-trained on large-scale datasets, have become fundamental to foundation models, enabling adaptation to diverse downstream tasks. Existing adaptation methods typically require direct data access, rendering them infeasible in privacy-sensitive domains where clients are often reluctant to share their data. A straightforward solution may be sending the pre-trained ViT to clients for local adaptation, which poses issues of model intellectual property and incurs heavy client computation overhead. To address these issues, we propose a novel split adaptation (SA) method that enables effective downstream adaptation while protecting data and models. SA, inspired by split learning (SL), segments the pre-trained ViT into a frontend and a backend, with only the frontend shared with the client for data representation extraction. But unlike regular SL, SA replaces frontend parameters with low-bit quantized values, preventing direct exposure of the model. SA allows the client to add bi-level noise to the frontend and the extracted data representations, ensuring data protection. Accordingly, SA incorporates data-level and model-level out-of-distribution enhancements to mitigate noise injection's impact. Our SA focuses on the challenging few-shot adaptation and adopts patch retrieval augmentation for overfitting alleviation. Extensive experiments on multiple datasets validate SA's superiority over state-of-the-art methods and demonstrate its defense against advanced data reconstruction attacks while preventing model leakage with minimal computation cost on the client side. The source codes can be found at https://github.com/conditionWang/Split_Adaptation.

Poster
SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video

Jongmin Park, Minh-Quan Viet Bui, Juan Luis Gonzalez Bello, Jaeho Moon, Jihyong Oh, Munchurl Kim

展开摘要

Synthesizing novel views from in-the-wild monocular videos is challenging due to scene dynamics and the lack of multi-view cues. To address this, we propose SplineGS, a COLMAP-free dynamic 3D Gaussian Splatting (3DGS) framework for high-quality reconstruction and fast rendering from monocular videos. At its core is a novel Motion-Adaptive Spline (MAS) method, which represents continuous dynamic 3D Gaussian trajectories using cubic Hermite splines with a small number of control points. For MAS, we introduce a Motion-Adaptive Control points Pruning (MACP) method to model the deformation of each dynamic 3D Gaussian across varying motions, progressively pruning control points while maintaining dynamic modeling integrity. Additionally, we present a joint optimization strategy for camera parameter estimation and 3D Gaussian attributes, leveraging photometric and geometric consistency. This eliminates the need for Structure-from-Motion preprocessing and enhances SplineGS's robustness in real-world conditions. Experiments show that SplineGS significantly outperforms state-of-the-art methods in novel view synthesis quality for dynamic scenes from monocular videos, achieving thousands times faster rendering speed.

Poster