CVPR 2025 论文列表

Conference on Computer Vision and Pattern Recognition

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2,872篇论文

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HERA: Hybrid Explicit Representation for Ultra-Realistic Head Avatars

Hongrui Cai, Yuting Xiao, Xuan Wang, Jiafei Li, Yudong Guo, Yanbo Fan, Shenghua Gao, Juyong Zhang

展开摘要

We introduce a novel approach to creating ultra-realistic head avatars and rendering them in real time (\geq 30 fps at 2048 x1334 resolution). First, we propose a hybrid explicit representation that combines the advantages of two primitive based efficient rendering techniques. UV-mapped 3D mesh is utilized to capture sharp and rich textures on smooth surfaces, while 3D Gaussian Splatting is employed to represent complex geometric structures. In the pipeline of modeling an avatar, after tracking parametric models based on captured multi-view RGB videos, our goal is to simultaneously optimize the texture and opacity map of mesh, as well as a set of 3D Gaussian splats localized and rigged onto the mesh facets. Specifically, we perform \alpha-blending on the color and opacity values based on the merged and re-ordered z-buffer from the rasterization results of mesh and 3DGS. This process involves the mesh and 3DGS adaptively fitting the captured visual information to outline a high-fidelity digital avatar. To avoid artifacts caused by Gaussian splats crossing the mesh facets, we design a stable hybrid depth sorting strategy. Experiments illustrate that our modeled results exceed those of state-of-the-art approaches.

Poster
FRAME: Floor-aligned Representation for Avatar Motion from Egocentric Video

Andrea Boscolo Camiletto, Jian Wang, Eduardo Alvarado, Rishabh Dabral, Thabo Beeler, Marc Habermann, Christian Theobalt

展开摘要

Egocentric motion capture with a head-mounted body-facing stereo camera is crucial for VR and AR applications but presents significant challenges such as heavy occlusions and limited annotated real-world data. Existing methods rely on synthetic pretraining and struggle to generate smooth and accurate predictions in real-world settings, particularly for lower limbs. Our work addresses these limitations by introducing a lightweight VR-based data collection setup with on-board, real-time 6D pose tracking. Using this setup, we collected the most extensive real-world dataset for ego-facing ego-mounted cameras to date in size and motion variability. Effectively integrating this multimodal input -- device pose and camera feeds -- is challenging due to the differing characteristics of each data source. To address this, we propose FRAME, a simple yet effective architecture that combines device pose and camera feeds for state-of-the-art body pose prediction through geometrically sound multimodal integration and can run at 300 FPS on modern hardware. Lastly, we showcase a novel training strategy to enhance the model's generalization capabilities. Our approach exploits the problem's geometric properties, yielding high-quality motion capture free from common artifacts in prior works. Qualitative and quantitative evaluations, along with extensive comparisons, demonstrate the effectiveness of our method. Data, code, and CAD designs will be available at https://vcai.mpi-inf.mpg.de/projects/FRAME/

Highlight
Chain of Semantics Programming in 3D Gaussian Splatting Representation for 3D Vision Grounding

Jiaxin Shi, Mingyue Xiang, Hao Sun, Yixuan Huang, Zhi Weng

展开摘要

3D Vision Grounding (3DVG) is a fundamental research area that enables agents to perceive and interact with the 3D world. The challenge of the 3DVG task lies in understanding fine-grained semantics and spatial relationships within both the utterance and 3D scene. To address this challenge, we propose a zero-shot neuro-symbolic framework that utilizes a large language model (LLM) as neuro-symbolic functions to ground the object within the 3D Gaussian Splatting (3DGS) representation. By utilizing 3DGS representation, we can dynamically render high-quality 2D images from various viewpoints to enrich the semantic information. Given the complexity of spatial relationships, we construct a relationship graph and chain of semantics that decouple spatial relationships and facilitate step-by-step reasoning within 3DGS representation. Additionally, we employ a grounded-aware self-check mechanism to enable the LLM to reflect on its responses and mitigate the effects of ambiguity in spatial reasoning. We evaluate our method using two publicly available datasets, Nr3D and Sr3D, achieving accuracies of 60.8% and 91.4%, respectively. Notably, our method surpasses current state-of-the-art zero-shot methods on the Nr3D dataset. In addition, it outperforms the recent supervised models on the Sr3D dataset.

Poster
CTRL-O: Language-Controllable Object-Centric Visual Representation Learning

Aniket Didolkar, Andrii Zadaianchuk, Rabiul Awal, Maximilian Seitzer, Efstratios Gavves, Aishwarya Agrawal

展开摘要

Object-centric representation learning aims to decompose visual scenes into fixed-size vectors called "slots" or "object files", where each slot captures a distinct object. Current state-of-the-art object-centric models have shown remarkable success in object discovery in diverse domains including complex real-world scenes. However, these models suffer from a key limitation: they lack controllability. Specifically, current object-centric models learn representations based on their preconceived understanding of objects and parts, without allowing user input to guide which objects are represented. Introducing controllability into object-centric models could unlock a range of useful capabilities, such as the ability to extract instance-specific representations from a scene. In this work, we propose a novel approach for user-directed control over slot representations by conditioning slots on language descriptions. The proposed ConTRoLlable Object-centric representation learning approach, which we term CTRL-O, achieves targeted object-language binding in complex real-world scenes without requiring mask supervision. Next, we apply these controllable slot representations on two downstream vision language tasks: text-to-image generation and visual question answering. We find that the proposed approach enables instance-specific text-to-image generation and also achieves strong performance on visual question answering.

Poster
CLIP Under the Microscope: A Fine-Grained Analysis of Multi-Object Representation

Reza Abbasi, Ali Nazari, Aminreza Sefid, Mohammadali Banayeeanzade, Mohammad Hossein Rohban, Mahdieh Soleymani Baghshah

展开摘要

Contrastive Language-Image Pre-training (CLIP) models excel in zero-shot classification, yet face challenges in complex multi-object scenarios. This study offers a comprehensive analysis of CLIP's limitations in these contexts using a specialized dataset, ComCO, designed to evaluate CLIP's encoders in diverse multi-object scenarios. Our findings reveal significant biases: the text encoder prioritizes first-mentioned objects, and the image encoder favors larger objects. Through retrieval and classification tasks, we quantify these biases across multiple CLIP variants and trace their origins to CLIP's training process, supported by analyses of the LAION dataset and training progression. Our image-text matching experiments show substantial performance drops when object size or token order changes, underscoring CLIP's instability with rephrased but semantically similar captions. Extending this to longer captions and text-to-image models like Stable Diffusion, we demonstrate how prompt order influences object prominence in generated images.

Poster
3D-SLNR: A Super Lightweight Neural Representation for Large-scale 3D Mapping

Chenhui Shi, Fulin Tang, Ning An, Yihong Wu

展开摘要

We propose 3D-SLNR, a new and ultra-lightweight neural representation with outstanding performance for large-scale 3D mapping. The representation defines a global signed distance function (SDF) in near-surface space based on a set of band-limited local SDFs anchored at support points sampled from point clouds. These SDFs are parameterized only by a tiny multi-layer perceptron (MLP) with no latent features, and the state of each SDF is modulated by three learnable geometric properties: position, rotation, and scaling, which make the representation adapt to complex geometries. Then, we develop a novel parallel algorithm tailored for this unordered representation to efficiently detect local SDFs where each sampled point is located, allowing for real-time updates of local SDF states during training. Additionally, a prune-and-expand strategy is introduced to enhance adaptability further. The synergy of our low-parameter model and its adaptive capabilities results in an extremely compact representation with excellent expressiveness. Extensive experiments demonstrate that our method achieves state-of-the-art reconstruction performance with less than 1/5 of the memory footprint compared with previous advanced methods.

Poster