CVPR 2025 论文列表

Conference on Computer Vision and Pattern Recognition

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ProbPose: A Probabilistic Approach to 2D Human Pose Estimation

Miroslav Purkrabek, Jiri Matas

展开摘要

Current state-of-the-art Human Pose Estimation methods ignore out-of-image keypoints in both training and evaluation and use uncalibrated heatmaps as keypoint location representations. We propose ProbPose, which predicts for each keypoint: a calibrated probability of keypoint presence at each location in the activation window, the probability of being outside of it, and its predicted visibility. To address the lack of evaluation protocols for out-of-image keypoints, we introduce the CropCOCO dataset and the Extended OKS (Ex-OKS) metric, which extends OKS to out-of-image points. Tested on COCO, CropCOCO, and OCHuman, ProbPose shows significant gains in out-of-image keypoint localization while also improving in-image localization through data augmentation. Additionally, the model improves robustness along the edges of the bounding box and offers better flexibility in keypoint evaluation. The code and weights are available on the MiraPurkrabek.github.io/ProbPose.

Poster
PoseBH: Prototypical Multi-Dataset Training Beyond Human Pose Estimation

Uyoung Jeong, Jonathan Freer, Seungryul Baek, Hyung Jin Chang, Kwang In Kim

展开摘要

We study multi-dataset training (MDT) for pose estimation, where skeletal heterogeneity presents a unique challenge that existing methods have yet to address. In traditional domains, e.g. regression and classification, MDT typically relies on dataset merging or multi-head supervision. However, the diversity of skeleton types and limited cross-dataset supervision complicate integration in pose estimation. To address these challenges, we introduce PoseBH, a new MDT framework that tackles keypoint heterogeneity and limited supervision through two key techniques. First, we propose nonparametric keypoint prototypes that learn within a unified embedding space, enabling seamless integration across skeleton types. Second, we develop a cross-type self-supervision mechanism that aligns keypoint predictions with keypoint embedding prototypes, providing supervision without relying on teacher-student models or additional augmentations. PoseBH substantially improves generalization across whole-body and animal pose datasets, including COCO-WholeBody, AP-10K, and APT-36K, while preserving performance on standard human pose benchmarks (COCO, MPII, and AIC). Furthermore, our learned keypoint embeddings transfer effectively to hand shape estimation (InterHand2.6M) and human body shape estimation (3DPW). The code for PoseBH is available at: `https://github.com/uyoung-jeong/PoseBH`.

Poster
Pose-Guided Temporal Enhancement for Robust Low-Resolution Hand Reconstruction

Kaixin Fan, Pengfei Ren, Jingyu Wang, Haifeng Sun, Qi Qi, Zirui Zhuang, Jianxin Liao

展开摘要

3D hand reconstruction is essential in non-contact human-computer interaction applications, but existing methods struggle with low-resolution images, which occur in slightly distant interactive scenes. Leveraging temporal information can mitigate the limitations of individual low-resolution images that lack detailed appearance information, thereby enhancing the robustness and accuracy of hand reconstruction. Existing temporal methods typically use joint features to represent temporal information, avoiding interference from redundant background information. However, joint features excessively disregard the spatial context of visual features, limiting hand reconstruction accuracy. We propose to integrate temporal joint features with visual features to construct a robust low-resolution visual representation. We introduce Triplane Features, a dense representation with 3D spatial awareness, to bridge the gap between the joint features and visual features that are misaligned in terms of representation form and semantics. Triplane Features are obtained by orthogonally projecting the joint features, embedding hand structure information into the 3D spatial context. Furthermore, we compress the spatial information of the three planes into a 2D dense feature thourgh Spatial-Aware Fusion to enhance the visual features. By using enhanced visual features enriched with temporal information for hand reconstruction, our method achieves competitive performance at much lower resolutions compared to state-of-the-art methods operating at high resolution on DexYCB, HanCo and H2O.

Poster
PersonaHOI: Effortlessly Improving Face Personalization in Human-Object Interaction Generation

Xinting Hu, Haoran Wang, Jan Eric Lenssen, Bernt Schiele

展开摘要

We introduce PersonaHOI, a training- and tuning-free framework that fuses a general StableDiffusion model with a personalized face diffusion (PFD) model to generate identity-consistent human-object interaction (HOI) images. While existing PFD models have advanced significantly, they often overemphasize facial features at the expense of full-body coherence, PersonaHOI introduces an additional StableDiffusion (SD) branch guided by HOI-oriented text inputs. By incorporating cross-attention constraints in the PFD branch and spatial merging at both latent and residual levels, PersonaHOI preserves personalized facial details while ensuring interactive non-facial regions. Experiments, validated by a novel interaction alignment metric, demonstrate the superior realism and scalability of PersonaHOI, establishing a new standard for practical personalized face with HOI generation. Code is available at https://github.com/JoyHuYY1412/PersonaHOI.

Poster
ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactions

Jeonghwan Kim, Jisoo Kim, Jeonghyeon Na, Hanbyul Joo

展开摘要

To enable machines to understand the way humans interact with the physical world in daily life, 3D interaction signals should be captured in natural settings, allowing people to engage with multiple objects in a range of sequential and casual manipulations. To achieve this goal, we introduce our ParaHome system designed to capture dynamic 3D movements of humans and objects within a common home environment. Our system features a multi-view setup with 70 synchronized RGB cameras, along with wearable motion capture devices including an IMU-based body suit and hand motion capture gloves. By leveraging the ParaHome system, we collect a new human-object interaction dataset, including 486 minutes of sequences across 207 captures with 38 participants, offering advancements with three key aspects: (1) capturing body motion and dexterous hand manipulation motion alongside multiple objects within a contextual home environment; (2) encompassing sequential and concurrent manipulations paired with text descriptions; and (3) including articulated objects with multiple parts represented by 3D parameterized models. We present detailed design justifications for our system, and perform key generative modeling experiments to demonstrate the potential of our dataset.

Poster
PI-HMR: Towards Robust In-bed Temporal Human Shape Reconstruction with Contact Pressure Sensing

Ziyu Wu, Yufan Xiong, Mengting Niu, Fangting Xie, Quan Wan, Qijun Ying, Boyan Liu, Xiaohui Cai

展开摘要

Long-term in-bed monitoring benefits automatic and real-time health management within healthcare, and the advancement of human shape reconstruction technologies further enhances the representation and visualization of users' activity patterns. However, existing technologies are primarily based on visual cues, facing serious challenges in non-light-of-sight and privacy-sensitive in-bed scenes. Pressure-sensing bedsheets offer a promising solution for real-time motion reconstruction. Yet, limited exploration in model designs and data have hindered its further development. To tackle these issues, we propose a general framework that bridges gaps in data annotation and model design. Firstly, we introduce SMPLify-IB, an optimization method that overcomes the depth ambiguity issue in top-view scenarios through gravity constraints, enabling generating high-quality 3D human shape annotations for in-bed datasets. Then we present PI-HMR, a temporal-based human shape estimator to regress meshes from pressure sequences. By integrating multi-scale feature fusion with high-pressure distribution and spatial position priors, PI-HMR outperforms SOTA methods with 17.01mm Mean-Per-Joint-Error decrease. This work provides a whole tool-chain to support the development of in-bed monitoring with pressure contact sensing.

Poster
One Model for ALL: Low-Level Task Interaction Is a Key to Task-Agnostic Image Fusion

Chunyang Cheng, Tianyang Xu, Zhenhua Feng, Xiaojun Wu, Zhangyong Tang, Hui Li, Zeyang Zhang, Sara Atito, Muhammad Awais, Josef Kittler

展开摘要

Advanced image fusion methods mostly prioritise high-level missions, where task interaction struggles with semantic gaps, requiring complex bridging mechanisms. In contrast, we propose to leverage low-level vision tasks from digital photography fusion, allowing for effective feature interaction through pixel-level supervision. This new paradigm provides strong guidance for unsupervised multimodal fusion without relying on abstract semantics, enhancing task-shared feature learning for broader applicability. Owning to the hybrid image features and enhanced universal representations, the proposed GIFNet supports diverse fusion tasks, achieving high performance across both seen and unseen scenarios with a single model. Uniquely, experimental results reveal that our framework also supports single-modality enhancement, offering superior flexibility for practical applications. Our code will be available at https://github.com/AWCXV/GIFNet.

Poster
OmniMMI: A Comprehensive Multi-modal Interaction Benchmark in Streaming Video Contexts

Yuxuan Wang, Yueqian Wang, Bo Chen, Tong Wu, Dongyan Zhao, Zilong Zheng

展开摘要

The rapid advancement of multi-modal language models (MLLMs) like GPT-4o has propelled the development of Omni language models, designed to process and proactively respond to continuous streams of multi-modal data. Despite their potential, evaluating their real-world interactive capabilities in streaming video contexts remains a formidable challenge. In this work, we introduce OmniMMI, a comprehensive multi-modal interaction benchmark tailored for OmniLLMs in streaming video contexts. OmniMMI encompasses over 1,121 videos and 2,290 questions, addressing two critical yet underexplored challenges in existing video benchmarks: streaming video understanding and proactive reasoning, across six distinct subtasks. Moreover, we propose a novel framework, Multi-modal Multiplexing Modeling (M4), designed to enable an inference-efficient streaming model that can see, listen while generating.

Poster
Multi-modal Knowledge Distillation-based Human Trajectory Forecasting

Jaewoo Jeong, Seohee Lee, Daehee Park, Giwon Lee, Kuk-Jin Yoon

展开摘要

Pedestrian trajectory forecasting is crucial in various applications such as autonomous driving and mobile robot navigation. In such applications, camera-based perception enables the extraction of additional modalities (human pose, text) to enhance prediction accuracy. Indeed, we find that textual descriptions play a crucial role in integrating additional modalities into a unified understanding. However, online extraction of text requires the use of VLM, which may not be feasible for resource-constrained systems. To address this challenge, we propose a multi-modal knowledge distillation framework: a student model with limited modality is distilled from a teacher model trained with full range of modalities. The comprehensive knowledge of a teacher model trained with trajectory, human pose, and text is distilled into a student model using only trajectory or human pose as a sole supplement. In doing so, we separately distill the core locomotion insights from intra-agent multi-modality and inter-agent interaction. Our generalizable framework is validated with two state-of-the-art models across three datasets on both ego-view (JRDB, SIT) and BEV-view (ETH/UCY) setups, utilizing both annotated and VLM-generated text captions. Distilled student models show consistent improvement in all prediction metrics for both full and instantaneous observations, improving up to 13%. The code is available at github.com/Jaewoo97/KDTF.

Poster
Motions as Queries: One-Stage Multi-Person Holistic Human Motion Capture

Kenkun Liu, Yurong Fu, Weihao Yuan, Jing Lin, Peihao Li, Xiaodong Gu, Lingteng Qiu, Haoqian Wang, Zilong Dong, Xiaoguang Han

展开摘要

Existing methods for capturing multi-person holistic human motions from a monocular video usually involve integrating the detector, the tracker, and the human pose & shape estimator into a cascaded system. Differently, we develop a one-stage multi-person holistic human motion capture system, which 1) employs only one network, enabling significant benefits from the end-to-end training on a large-scale dataset; 2) enables performance improving of the tracking module during training, avoiding being limited by a pre-trained tracker; 3) captures the motions of all individuals within a single shot, rather than tracking and estimating each person sequentially. In this system, each query within a temporal cross-attention module is responsible for the long motion of a specific individual, implicitly aggregating individual-specific information throughout the entire video. To further boost the proposed system from end-to-end training, we also construct a synthetic human video dataset, with multi-person and whole-body annotations. Extensive experiments across different datasets demonstrate both the efficacy and the efficiency of both the proposed method and the dataset. The code of our method will be made publicly available.

Poster
MotionPRO: Exploring the Role of Pressure in Human MoCap and Beyond

Shenghao Ren, Yi Lu, Jiayi Huang, Jiayi Zhao, He Zhang, Tao Yu, Qiu Shen, Xun Cao

展开摘要

Existing human Motion Capture (MoCap) methods mostly focus on the visual similarity while neglecting the physical plausibility. As a result, downstream tasks such as driving virtual human in 3D scene or humanoid robots in real world suffer from issues such as timing drift and jitter, spatial problems like sliding and penetration, and poor global trajectory accuracy. In this paper, we revisit human MoCap from the perspective of interaction between human body and physical world by exploring the role of pressure. Firstly, we construct a large-scale human Motion capture dataset with Pressure, RGB and Optical sensors (named MotionPRO), which comprises 70 volunteers performing 400 types of motion, encompassing a total of 12.4M pose frames. Secondly, we examine both the necessity and effectiveness of the pressure signal through two challenging tasks: (1) pose and trajectory estimation based solely on pressure: We propose a network that incorporates a small kernel decoder and a long-short-term attention module, and proof that pressure could provide accurate global trajectory and plausible lower body pose. (2) pose and trajectory estimation by fusing pressure and RGB: We impose constraints on orthographic similarity along the camera axis and whole-body contact along the vertical axis to enhance the cross-attention strategy to fuse pressure and RGB feature maps. Experiments demonstrate that fusing pressure with RGB features not only significantly improves performance in terms of objective metrics, but also plausibly drives virtual humans (SMPL) in 3D scene. Furthermore, we demonstrate that incorporating physical perception enables humanoid robots to perform more precise and stable actions, which is highly beneficial for the development of embodied artificial intelligence. Project page is available at: https://nju-cite-mocaphumanoid.github.io/MotionPRO/

Highlight
MotionMap: Representing Multimodality in Human Pose Forecasting

Reyhaneh Hosseininejad, Megh Shukla, Saeed Saadatnejad, Mathieu Salzmann, Alexandre Alahi

展开摘要

Human pose forecasting is inherently multimodal since multiple future motions exist for an observed pose sequence. However, learning this multimodality is challenging since the task is ill-posed. To address this issue, we propose an alternative paradigm to make the task well-posed. Additionally, while state-of-the-art methods predict multimodality, this is attained through a large volume of predictions obtained by oversampling. However, such an approach glosses over key questions: (1) Can we capture multimodality by efficiently sampling a smaller number of predictions? (2) Subsequently, which of the predicted futures is more likely for an observed pose sequence? We address these questions with MotionMap, a simple yet effective heatmap based representation for multimodality. We extend heatmaps to represent a spatial distribution over the space of all possible motions, where different local maxima correspond to different forecasts for a given observation. Not only can MotionMap capture a variable number of modes per observation, but it also provides confidence measures for different modes. Further, MotionMap captures rare modes that are non-trivial to evaluate yet critical for robustness. Finally, MotionMap allows us to introduce the notion of uncertainty and controllability over the forecasted pose sequence. We support our claims through multiple qualitative and quantitative experiments using popular 3D human pose datasets: Human3.6M and AMASS, highlighting the strengths and limitations of our proposed method.

Poster
MoFlow: One-Step Flow Matching for Human Trajectory Forecasting via Implicit Maximum Likelihood Estimation based Distillation

Yuxiang Fu, Qi Yan, Lele Wang, Ke Li, Renjie Liao

展开摘要

In this paper, we address the problem of human trajectory forecasting, which aims to predict the inherently multi-modal future movements of humans based on their past trajectories and other contextual cues. We propose a novel motion prediction conditional flow matching model, termed MoFlow, to predict K-shot future trajectories for all agents in a given scene. We design a novel flow matching loss function that not only ensures at least one of the K sets of future trajectories is accurate but also encourages all K sets of future trajectories to be diverse and plausible. Furthermore, by leveraging the implicit maximum likelihood estimation (IMLE), we propose a novel distillation method for flow models that only requires samples from the teacher model. Extensive experiments on the real-world datasets, including SportVU NBA games, ETH-UCY, and SDD, demonstrate that both our teacher flow model and the IMLE-distilled student model achieve state-of-the-art performance. These models can generate diverse trajectories that are physically and socially plausible. Moreover, our one-step student model is 100 times faster than the teacher flow model during sampling. The code, model, and data are available at our project page: https://moflow-imle.github.io/.

Poster
MixerMDM: Learnable Composition of Human Motion Diffusion Models

Pablo Ruiz-Ponce, German Barquero, Cristina Palmero, Sergio Escalera, José García-Rodríguez

展开摘要

Generating human motion guided by conditions such as textual descriptions is challenging due to the need for datasets with pairs of high-quality motion and their corresponding conditions. The difficulty increases when aiming for finer control in the generation. To that end, prior works have proposed to combine several motion diffusion models pre-trained on datasets with different types of conditions, thus allowing control with multiple conditions. However, the proposed merging strategies overlook that the optimal way to combine the generation processes might depend on the particularities of each pre-trained generative model and also the specific textual descriptions. In this context, we introduce MixerMDM, the first learnable model composition technique for combining pre-trained text-conditioned human motion diffusion models. Unlike previous approaches, MixerMDM provides a dynamic mixing strategy that is trained in an adversarial fashion to learn to combine the denoising process of each model depending on the set of conditions driving the generation. By using MixerMDM to combine single- and multi-person motion diffusion models, we achieve fine-grained control on the dynamics of every person individually, and also on the overall interaction. Furthermore, we propose a new evaluation technique that, for the first time in this task, measures the interaction and individual quality by computing the alignment between the mixed generated motions and their conditions as well as the capabilities of MixerMDM to adapt the mixing throughout the denoising process depending on the motions to mix.

Poster
Minimal Interaction Seperated Tuning: A New Paradigm for Visual Adaptation

Ningyuan Tang, Minghao Fu, Jianxin Wu

展开摘要

The rapid scaling of large vision pretrained models makes fine-tuning tasks more and more difficult on devices with low computational resources. We explore a new visual adaptation paradigm called separated tuning, which treats large pretrained models as standalone feature extractors that run on powerful cloud servers. The fine-tuning carries out on devices which possess only low computational resources (slow CPU, no GPU, small memory, etc.) Existing methods that are potentially suitable for our separated tuning paradigm are discussed. But, three major drawbacks hinder their application in separated tuning: low adaptation capability, large adapter network, and in particular, high information transfer overhead. To address these issues, we propose Minimal Interaction Separated Tuning, or MIST, which reveals that the sum of intermediate features from pretrained models not only has minimal information transfer but also has high adaptation capability. With a lightweight attention-based adaptor network, MIST achieves information transfer efficiency, parameter efficiency, computational and memory efficiency, and at the same time demonstrates competitive results on various visual adaptation benchmarks.

Poster
MVDoppler-Pose: Multi-Modal Multi-View mmWave Sensing for Long-Distance Self-Occluded Human Walking Pose Estimation

Jaeho Choi, Soheil Hor, Shubo Yang, Amin Arbabian

展开摘要

One of the main challenges in reliable camera-based 3D pose estimation for walking subjects is to deal with self-occlusions, especially in the case of using low-resolution cameras or at longer distance scenarios. In recent years, millimeter-wave (mmWave) radar has emerged as a promising alternative, offering inherent resilience to the effect of occlusions and distance variations. However, mmWave-based human walking pose estimation (HWPE) is still in the nascent development stages, primarily due to its unique set of practical challenges including the quality of the observed radar signal dependent on the subject's motion direction. This paper introduces the first comprehensive study comparing mmWave radar to camera systems for HWPE, highlighting its utility for distance-agnostic and occlusion-resilient pose estimation. Building upon mmWave's unique advantages, we address its intrinsic directionality issue through a new approach--the synergetic integration of multi-modal, multi-view mmWave signals, achieving robust HWPE against variations both in distance and walking direction. Extensive experiments on a newly curated dataset not only demonstrate the superior potential of mmWave technology over traditional camera-based HWPE systems, but also validate the effectiveness of our approach in overcoming the core limitations of mmWave HWPE.

Poster
MODA: Motion-Drift Augmentation for Inertial Human Motion Analysis

Yinghao Wu, Shihui Guo, Yipeng Qin

展开摘要

While data augmentation (DA) has been extensively studied in computer vision, its application to Inertial Measurement Unit (IMU) signals remains largely unexplored, despite IMUs' growing importance in human motion analysis. In this paper, we present the first systematic study of IMU-specific data augmentation, beginning with a comprehensive analysis that identifies three fundamental properties of IMU signals: their time-series nature, inherent multimodality (rotation and acceleration) and motion-consistency characteristics. Through this analysis, we demonstrate the limitations of applying conventional time-series augmentation techniques to IMU data. We then introduce Motion-Drift Augmentation (MODA), a novel technique that simulates the natural displacement of body-worn IMUs during motion. We evaluate our approach across five diverse datasets and five deep learning settings, including i) fully-supervised, ii) semi-supervised, iii) domain adaptation, iv) domain generalization and v) few-shot learning for both Human Action Recognition (HAR) and Human Pose Estimation (HPE) tasks. Experimental results show that our proposed MODA consistently outperforms existing augmentation methods, with semi-supervised learning performance approaching state-of-the-art fully-supervised methods.

Poster
MEGA: Masked Generative Autoencoder for Human Mesh Recovery

Guénolé Fiche, Simon Leglaive, Xavier Alameda-Pineda, Francesc Moreno-Noguer

展开摘要

Human Mesh Recovery (HMR) from a single RGB image is a highly ambiguous problem, as an infinite set of 3D interpretations can explain the 2D observation equally well. Nevertheless, most HMR methods overlook this issue and make a single prediction without accounting for this ambiguity. A few approaches generate a distribution of human meshes, enabling the sampling of multiple predictions; however, none of them is competitive with the latest single-output model when making a single prediction. This work proposes a new approach based on masked generative modeling. By tokenizing the human pose and shape, we formulate the HMR task as generating a sequence of discrete tokens conditioned on an input image. We introduce MEGA, a MaskEd Generative Autoencoder trained to recover human meshes from images and partial human mesh token sequences. Given an image, our flexible generation scheme allows us to predict a single human mesh in deterministic mode or to generate multiple human meshes in stochastic mode. Experiments on in-the-wild benchmarks show that MEGA achieves state-of-the-art performance in deterministic and stochastic modes, outperforming single-output and multi-output approaches.

Poster
Locality-Aware Zero-Shot Human-Object Interaction Detection

Sanghyun Kim, Deunsol Jung, Minsu Cho

展开摘要

Recent methods for zero-shot Human-Object Interaction (HOI) detection typically leverage the generalization ability of large Vision-Language Model (VLM), i.e., CLIP, on unseen categories, showing impressive results on various zero-shot settings. However, existing methods struggle to adapt CLIP representations for human-object pairs, as CLIP tends to overlook fine-grained information necessary for distinguishing interactions. To address this issue, we devise, LAIN, a novel zero-shot HOI detection framework designed to enhance the locality and interaction awareness of CLIP representations. The locality awareness, which involves capturing fine-grained details and the spatial structure of individual objects, is achieved by aggregating the information and spatial priors of adjacent neighborhood patches. The interaction awareness, which involves identifying whether and how a human is interacting with an object, is achieved by capturing the interaction pattern between the human and the object. By infusing locality and interaction awareness into CLIP representation, LAIN captures detailed information about the human-object pairs. Our extensive experiments on existing benchmarks show that LAIN outperforms previous methods in various zero-shot settings, demonstrating the importance of locality and interaction awareness for effective zero-shot HOI detection.

Poster
Link to the Past: Temporal Propagation for Fast 3D Human Reconstruction from Monocular Video

Matthew Marchellus, Nadhira Noor, In Kyu Park

展开摘要

Fast 3D clothed human reconstruction from monocular video remains a significant challenge in computer vision, particularly in balancing computational efficiency with reconstruction quality. Current approaches are either focused on static image reconstruction but too computationally intensive, or achieve high quality through per-video optimization that requires minutes to hours of processing, making them unsuitable for real-time applications. To this end, we present TemPoFast3D, a novel method that leverages temporal coherency of human appearance to reduce redundant computation while maintaining reconstruction quality. Our approach is a "plug-and play" solution that uniquely transforms pixel-aligned reconstruction networks to handle continuous video streams by maintaining and refining a canonical appearance representation through efficient coordinate mapping. Extensive experiments demonstrate that TemPoFast3D matches or exceeds state-of-the-art methods across standard metrics while providing high-quality textured reconstruction across diverse pose and appearance, with a maximum speed of 12 FPS.

Poster