CVPR 2025 论文列表

Conference on Computer Vision and Pattern Recognition

录用类型

2,872篇论文

按官方录用论文列表统计,可能与会议公布的数字略有出入。

  • Poster
    2,46885.9%
  • 其他 / 未标注
    40414.1%

浏览全部论文

Zero-Shot Blind-spot Image Denoising via Implicit Neural Sampling

Yuhui Quan, Tianxiang Zheng, Zhiyuan Ma, Hui Ji

展开摘要

The blind-spot principle has been a widely used tool in zero-shot image denoising but faces challenges with real-world noise that exhibits strong local correlations. Existing methods focus on reducing noise correlation, which also weaken the pixel correlations needed for accurately estimating missing pixels. In this paper, we first present a rigorous analysis of how noise correlation and pixel correlation impact the statistical risk of a linear blind-spot denoiser. We then propose using an implicit neural representation to resample noisy pixels, effectively reducing noise correlation while preserving the essential pixel correlations for successful blind-spot denoising. Extensive experiments show our method surpasses existing zero-shot denoising techniques on real-world noisy images.

Poster
Zero-Shot 4D Lidar Panoptic Segmentation

Yushan Zhang, Aljoša Ošep, Laura Leal-Taixé, Tim Meinhardt

展开摘要

Zero-shot 4D segmentation and recognition of arbitrary objects in Lidar is crucial for embodied navigation, with applications ranging from streaming perception to semantic mapping and localization. However, the primary challenge in advancing research and developing generalized, versatile methods for spatio-temporal scene understanding in Lidar lies in the scarcity of datasets that provide the necessary diversity and scale of annotations. To overcome these challenges, we propose SAL-4D (Segment Anything in Lidar--4D), a method that utilizes multi-modal robotic sensor setups as a bridge to distill recent developments in Video Object Segmentation (VOS) in conjunction with off-the-shelf Vision-Language foundation models to Lidar. We utilize VOS models to pseudo-label tracklets in short video sequences, annotate these tracklets with sequence-level CLIP tokens, and lift them to the 4D Lidar space using calibrated multi-modal sensory setups to distill them to our SAL-4D model. Due to temporal consistent predictions, we outperform prior art in 3D Zero-Shot Lidar Panoptic Segmentation (LPS) over 5 PQ, and unlock Zero-Shot 4D-LPS.

Poster
Zero-1-to-A: Zero-Shot One Image to Animatable Head Avatars Using Video Diffusion

Zhenglin Zhou, Fan Ma, Hehe Fan, Tat-Seng Chua

展开摘要

Animatable head avatar generation typically requires extensive data for training. To reduce the data requirements, a natural solution is to leverage existing data-free static avatar generation methods, such as pre-trained diffusion models with score distillation sampling (SDS), which align avatars with pseudo ground-truth outputs from the diffusion model. However, directly distilling 4D avatars from video diffusion often leads to over-smooth results due to spatial and temporal inconsistencies in the generated video. To address this issue, we propose Zero-1-to-A, a robust method that synthesizes a spatial and temporal consistency dataset for 4D avatar reconstruction using the video diffusion model. Specifically, Zero-1-to-A iteratively constructs video datasets and optimizes animatable avatars in a progressive manner, ensuring that avatar quality increases smoothly and consistently throughout the learning process. This progressive learning involves two stages: (1) Spatial Consistency Learning fixes expressions and learns from front-to-side views, and (2) Temporal Consistency Learning fixes views and learns from relaxed to exaggerated expressions, generating 4D avatars in a simple-to-complex manner. Extensive experiments demonstrate that Zero-1-to-A improves fidelity, animation quality, and rendering speed compared to existing diffusion-based methods, providing a solution for lifelike avatar creation. Code is publicly available at: https://github.com/ZhenglinZhou/Zero-1-to-A.

Poster
Your ViT is Secretly an Image Segmentation Model

Tommie Kerssies, Niccolò Cavagnero, Alexander Hermans, Narges Norouzi, Giuseppe Averta, Bastian Leibe, Gijs Dubbelman, Daan de Geus

展开摘要

Vision Transformers (ViTs) have shown remarkable performance and scalability across various computer vision tasks. To apply single-scale ViTs to image segmentation, existing methods adopt a convolutional adapter to generate multi-scale features, a pixel decoder to fuse these features, and a Transformer decoder that uses the fused features to make predictions. In this paper, we show that the inductive biases introduced by these task-specific components can instead be learned by the ViT itself, given sufficiently large models and extensive pre-training. Based on these findings, we introduce the Encoder-only Mask Transformer (EoMT), which repurposes the plain ViT architecture to conduct image segmentation. With large-scale models and pre-training, EoMT obtains a segmentation accuracy similar to state-of-the-art models that use task-specific components. At the same time, EoMT is significantly faster than these methods due to its architectural simplicity, e.g., up to 4x faster with ViT-L. Across a range of model sizes, EoMT demonstrates an optimal balance between segmentation accuracy and prediction speed, suggesting that compute resources are better spent on scaling the ViT itself rather than adding architectural complexity. Code: https://www.tue-mps.org/eomt/.

Highlight
Your Scale Factors are My Weapon: Targeted Bit-Flip Attacks on Vision Transformers via Scale Factor Manipulation

Jialai Wang, Yuxiao Wu, Weiye Xu, Yating Huang, Chao Zhang, Zongpeng Li, Mingwei Xu, Zhenkai Liang

展开摘要

Vision Transformers (ViTs) have experienced significant progress and are quantized for deployment in resource-constrained applications. Quantized models are vulnerable to targeted bit-flip attacks (BFAs). A targeted BFA prepares a trigger and a corresponding Trojan/backdoor, inserting the latter (with RowHammer bit flipping) into a victim model, to mislead its classification on samples containing the trigger. Existing targeted BFAs on quantized ViTs are limited in that: (1) they require numerous bit-flips, and (2) the separation between flipped bits is below 4 KB, making attacks infeasible with RowHammer in real-world scenarios. We propose a new and practical targeted attack Flip-S against quantized ViTs. The core insight is that in quantized models, a scale factor change ripples through a batch of model weights. Consequently, flipping bits in scale factors, rather than solely in model weights, enables more cost-effective attacks. We design a Scale-Factor-Search (SFS) algorithm to identify critical bits in scale factors for flipping, and adopt a mutual exclusion strategy to guarantee a 4 KB separation between flips. We evaluate Flip-S on CIFAR-10 and ImageNet datasets across five ViT architectures and two quantization levels. Results show that Flip-S achieves attack success rate (ASR) exceeding 90.0% on all models with 50 bits flipped, outperforming baselines with ASR typically below 80.0%. Furthermore, compared to the SOTA, Flip-S reduces the number of required bit-flips by 8x-20xwhile reaching equal or higher ASR. Our source code is publicly available.

Poster
Your Large Vision-Language Model Only Needs A Few Attention Heads For Visual Grounding

Seil Kang, Jinyeong Kim, Junhyeok Kim, Seong Jae Hwang

展开摘要

Visual grounding seeks to localize the image region corresponding to a free-form text description. Recently, the strong multimodal capabilities of Large Vision-Language Models (LVLMs) have driven substantial improvements in visual grounding, though they inevitably require fine-tuning and additional model components to explicitly generate bounding boxes or segmentation masks. However, we discover that a few attention heads in frozen LVLMs demonstrate strong visual grounding capabilities. We refer to these heads, which consistently capture object locations related to text semantics, as localization heads. Using localization heads, we introduce a straightforward and effective training-free visual grounding framework that utilizes text-to-image attention maps from localization heads to identify the target objects. Surprisingly, only three out of thousands of attention heads are sufficient to achieve competitive localization performance compared to existing LVLM-based visual grounding methods that require fine-tuning. Our findings suggest that LVLMs can innately ground objects based on a deep comprehension of the text-image relationship, as they implicitly focus on relevant image regions to generate informative text outputs.

Highlight
Yo'Chameleon: Personalized Vision and Language Generation

Thao Nguyen, Krishna Kumar Singh, Jing Shi, Trung Bui, Yong Jae Lee, Yuheng Li

展开摘要

Large Multimodal Models (e.g., GPT-4, Gemini, Chameleon) have evolved into powerful tools with millions of users. However, they remain generic models and lack personalized knowledge of specific user concepts. Previous work has explored personalization for text generation, yet it remains unclear how these methods can be adapted to new modalities, such as image generation. In this paper, we introduce Yo'Chameleon, the first attempt to study personalization for large multimodal models. Given 3-5 images of a particular concept, Yo'Chameleon leverages soft-prompt tuning to embed subject-specific information to (i) answer questions about the subject and (ii) recreate pixel-level details to produce images of the subject in new contexts. Yo'Chameleon is trained with (i) a self-prompting optimization mechanism to balance performance across multiple modalities, and (ii) a "soft-positive" image generation approach to enhance image quality in a few-shot setting. Our qualitative and quantitative analyses reveal that Yo'Chameleon can learn concepts more efficiently using fewer tokens and effectively encode visual attributes, outperforming prompting baselines.

Poster
XLRS-Bench: Could Your Multimodal LLMs Understand Extremely Large Ultra-High-Resolution Remote Sensing Imagery?

Fengxiang Wang, Hongzhen Wang, Zonghao Guo, Di Wang, Yulin Wang, Mingshuo Chen, Qiang Ma, Long Lan, Wenjing Yang, Jing Zhang, Zhiyuan Liu, Maosong Sun

展开摘要

The astonishing breakthrough of multimodal large language models (MLLMs) has necessitated new benchmarks to quantitatively assess their capabilities, reveal their limitations, and indicate future research directions. However, this is challenging in the context of remote sensing (RS), since the imagery features ultra-high resolution that incorporates extremely complex semantic relationships. Existing benchmarks usually adopt notably smaller image sizes than real-world RS scenarios, suffer from limited annotation quality, and consider insufficient dimensions of evaluation. To address these issues, we present XLRS-Bench: a comprehensive benchmark for evaluating the perception and reasoning capabilities of MLLMs in ultra-high-resolution RS scenarios. XLRS-Bench boasts the largest average image size (8500x8500) observed thus far, with all evaluation samples meticulously annotated manually, assisted by a novel semi-automatic captioner on ultra-high-resolution RS images. On top of the XLRS-Bench, 16 sub-tasks are defined to evaluate MLLMs' 10 kinds of perceptual capabilities and 6 kinds of reasoning capabilities, with a primary emphasis on advanced cognitive processes that facilitate real-world decision-making and the capture of spatiotemporal changes. The results of both general and RS-focused MLLMs on XLRS-Bench indicate that further efforts are needed for real-world RS applications. We will open source XLRS-Bench to support further research of developing more powerful MLLMs for RS.

Highlight
X-Dyna: Expressive Dynamic Human Image Animation

Di Chang, Hongyi Xu, You Xie, Yipeng Gao, Zhengfei Kuang, Shengqu Cai, Chenxu Zhang, Guoxian Song, Chao Wang, Yichun Shi, Zeyuan Chen, Shijie Zhou, Linjie Luo, Gordon Wetzstein, Mohammad Soleymani

展开摘要

We introduce X-Dyna, a novel zero-shot, diffusion-based pipeline for animating a single human image using facial expressions and body movements derived from a driving video, that generates realistic, context-aware dynamics for both the subject and the surrounding environment. Building on prior approaches centered on human pose control, X-Dyna addresses key factors underlying the loss of dynamic details, enhancing the lifelike qualities of human video animations.At the core of our approach is the Dynamics-Adapter, a lightweight module that effectively integrates reference appearance context into the spatial attentions of the diffusion backbone while preserving the capacity of motion modules in synthesizing fluid and intricate dynamic details. Beyond body pose control, we connect a local control module with our model to capture identity-disentangled facial expressions, facilitating accurate expression transfer for enhanced realism in animated scenes. Together, these components form a unified framework capable of learning physical human motion and natural scene dynamics from a diverse blend of human and scene videos. Comprehensive qualitative and quantitative evaluations demonstrate that X-Dyna outperforms state-of-the-art methods, creating highly lifelike and expressive animations. The code is available at https://github.com/bytedance/X-Dyna

Highlight
World-consistent Video Diffusion with Explicit 3D Modeling

Qihang Zhang, Shuangfei Zhai, Miguel Ángel Bautista Martin, Kevin Miao, Alexander Toshev, Joshua Susskind, Jiatao Gu

展开摘要

Recent advancements in diffusion models have set new benchmarks in image and video generation, enabling realistic visual synthesis across single- and multi-frame contexts. However, these models still struggle with efficiently and explicitly generating 3D-consistent content. To address this, we propose World-consistent Video Diffusion (WVD), a novel framework that incorporates explicit 3D supervision using XYZ images, which encode global 3D coordinates for each image pixel. More specifically, we train a diffusion transformer to learn the joint distribution of RGB and XYZ frames. This approach supports multi-task adaptability via a flexible inpainting strategy. For example, WVD can estimate XYZ frames from ground-truth RGB or generate novel RGB frames using XYZ projections along a specified camera trajectory. In doing so, WVD unifies tasks like single-image-to-3D generation, multi-view stereo, and camera-controlled video generation. Our approach demonstrates competitive performance across multiple benchmarks, providing a scalable solution for 3D-consistent video and image generation with a single pretrained model.

Highlight
Words or Vision: Do Vision-Language Models Have Blind Faith in Text?

Ailin Deng, Tri Cao, Zhirui Chen, Bryan Hooi

展开摘要

Vision-Language Models (VLMs) excel in integrating visual and textual information for vision-centric tasks, but their handling of inconsistencies between modalities is underexplored. We investigate VLMs' modality preferences when faced with visual data and varied textual inputs in vision-centered settings.By introducing textual variations to four vision-centric tasks and evaluating ten Vision-Language Models (VLMs), we discover a "blind faith in text" phenomenon: VLMs disproportionately trust textual data over visual data when inconsistencies arise, leading to significant performance drops under corrupted text and raising safety concerns.We analyze factors influencing this text bias, including instruction prompts, language model size, text relevance, token order, and the interplay between visual and textual certainty. While certain factors, such as scaling up the language model size, slightly mitigate text bias, others like token order can exacerbate it due to positional biases inherited from language models. To address this issue, we explore supervised fine-tuning with text augmentation and demonstrate its effectiveness in reducing text bias. Additionally, we provide a theoretical analysis suggesting that the blind faith in text phenomenon may stem from an imbalance of pure text and multi-modal data during training.Our findings highlight the need for balanced training and careful consideration of modality interactions in VLMs to enhance their robustness and reliability in handling multi-modal data inconsistencies.

Poster
Wonderland: Navigating 3D Scenes from a Single Image

HANWEN LIANG, Junli Cao, Vidit Goel, Guocheng Qian, Sergei Korolev, Demetri Terzopoulos, Konstantinos N. Plataniotis, Sergey Tulyakov, Jian Ren

展开摘要

This paper addresses a challenging question: how can we efficiently create high-quality, wide-scope 3D scenes from a single arbitrary image?Existing methods face several constraints, such as requiring multi-view data, time-consuming per-scene optimization, low visual quality, and distorted reconstructions for unseen areas. We propose a novel pipeline to overcome these limitations.Specifically, we introduce a large-scale reconstruction model that uses latents from a video diffusion model to predict 3D Gaussian Splatting, even from a single-condition image, in a feed-forward manner. The video diffusion model is designed to precisely follow a specified camera trajectory, allowing it to generate compressed latents that contain multi-view information while maintaining 3D consistency.We further train the 3D reconstruction model to operate on the video latent space with a progressive training strategy, enabling the generation of high-quality, wide-scope, and generic 3D scenes.Extensive evaluations on various datasets show that our model significantly outperforms existing methods for single-view 3D rendering, particularly with out-of-domain images. For the first time, we demonstrate that a 3D reconstruction model can be effectively built upon the latent space of a diffusion model to realize efficient 3D scene generation.

Poster
WonderWorld: Interactive 3D Scene Generation from a Single Image

Hong-Xing Yu, Haoyi Duan, Charles Herrmann, William T. Freeman, Jiajun Wu

展开摘要

We present WonderWorld, a novel framework for interactive 3D scene generation that enables users to interactively specify scene contents and layout and see the created scenes in low latency. The major challenge lies in achieving fast generation of 3D scenes. Existing scene generation approaches fall short of speed as they often require (1) progressively generating many views and depth maps, and (2) time-consuming optimization of the scene representations. Our approach does not need multiple views, and it leverages a geometry-based initialization that significantly reduces optimization time. Another challenge is generating coherent geometry that allows all scenes to be connected. We introduce the guided depth diffusion that allows partial conditioning of depth estimation. WonderWorld generates connected and diverse 3D scenes in less than 10 seconds on a single A6000 GPU, enabling real-time user interaction and exploration. Our interactive demo, full code, data, and software can be found at https://kovenyu.com/WonderWorld/

Highlight
WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments

Jianhao Zheng, Zihan Zhu, Valentin Bieri, Marc Pollefeys, Songyou Peng, Iro Armeni

展开摘要

We present WildGS-SLAM, a robust and efficient monocular RGB SLAM system designed to handle dynamic environments by leveraging uncertainty-aware geometric mapping. Unlike traditional SLAM systems, which assume static scenes, our approach integrates depth and uncertainty information to enhance tracking, mapping, and rendering performance in the presence of moving objects. We introduce an uncertainty map, predicted by a shallow multi-layer perceptron and DINOv2 features, to guide dynamic object removal during both tracking and mapping.This uncertainty map enhances dense bundle adjustment and Gaussian map optimization, improving reconstruction accuracy. Our system is evaluated on multiple datasets and demonstrates artifact-free view synthesis. Results showcase WildGS-SLAM's superior performance in dynamic environments compared to state-of-the-art methods.

Poster
WildAvatar: Learning In-the-wild 3D Avatars from the Web

Zihao Huang, Shoukang Hu, Guangcong Wang, Tianqi Liu, Yuhang Zang, Zhiguo Cao, Wei Li, Ziwei Liu

展开摘要

Existing research on avatar creation is typically limited to laboratory datasets, which require high costs against scalability and exhibit insufficient representation of the real world. On the other hand, the web abounds with off-the-shelf real-world human videos, but these videos vary in quality and require accurate annotations for avatar creation. To this end, we propose an automatic annotating pipeline with filtering protocols to curate these humans from the web. Our pipeline surpasses state-of-the-art methods on the EMDB benchmark, and the filtering protocols boost verification metrics on web videos. We then curate WildAvatar, a web-scale in-the-wild human avatar creation dataset extracted from YouTube, with 10,000+ different human subjects and scenes. WildAvatar is at least 10xricher than previous datasets for 3D human avatar creation and closer to the real world. To explore its potential, we demonstrate the quality and generalizability of avatar creation methods on WildAvatar. We will publicly release our code, data source links and annotations to push forward 3D human avatar creation and other related fields for real-world applications.

Poster
WiLoR: End-to-end 3D Hand Localization and Reconstruction in-the-wild

Rolandos Alexandros Potamias, Jinglei Zhang, Jiankang Deng, Stefanos Zafeiriou

展开摘要

In recent years, 3D hand pose estimation methods have garnered significant attention due to their extensive applications in human-computer interaction, virtual reality, and robotics. In contrast, there has been a notable gap in hand detection pipelines, posing significant challenges in constructing effective real-world multi-hand reconstruction systems. In this work, we present a data-driven pipeline for efficient multi-hand reconstruction in the wild. The proposed pipeline is composed of two components: a real-time fully convolutional hand localization and a high-fidelity transformer-based 3D hand reconstruction model. To tackle the limitations of previous methods and build a robust and stable detection network, we introduce a large-scale dataset with over than 2M in-the-wild hand images with diverse lighting, illumination, and occlusion conditions. Our approach outperforms previous methods in both efficiency and accuracy on popular 2D and 3D benchmarks. Finally, we showcase the effectiveness of our pipeline to achieve smooth 3D hand tracking from monocular videos, without utilizing any temporal components. Code, models, and dataset are available at https://rolpotamias.github.io/WiLoR

Poster
Which Viewpoint Shows it Best? Language for Weakly Supervising View Selection in Multi-view Instructional Videos

Sagnik Majumder, Tushar Nagarajan, Ziad Al-Halah, Reina Pradhan, Kristen Grauman

展开摘要

Given a multi-view video, which viewpoint is most informative for a human observer? Existing methods rely on heuristics or expensive "best-view" supervision to answer this question, limiting their applicability. We propose a weakly supervised approach that leverages language accompanying an instructional multi-view video as a means to recover its most informative viewpoint(s). Our key hypothesis is that the more accurately an individual view can predict a view-agnostic text summary, the more informative it is. To put this into action, we propose LangView, a framework that uses the relative accuracy of view dependent caption predictions as a proxy for best view pseudo-labels. Then, those pseudo-labels are used to train a view selector, together with an auxiliary camera pose predictor that enhances view-sensitivity. During inference, our model takes as input only a multi-view video--no language or camera poses--and returns the best viewpoint to watch at each timestep. On two challenging datasets comprised of diverse multi-camera setups and how-to activities, our model consistently outperforms state-of-the-art baselines, both with quantitative metrics and human evaluation. Project: https://vision.cs.utexas.edu/projects/which-view-shows-it-best.

Highlight
Where's the Liability in the Generative Era? Recovery-based Black-Box Detection of AI-Generated Content

Haoyue Bai, Yiyou Sun, Wei Cheng, Haifeng Chen

展开摘要

The recent proliferation of photorealistic images created by generative models has sparked both excitement and concern, as these images are increasingly indistinguishable from real ones to the human eye. While offering new creative and commercial possibilities, the potential for misuse, such as in misinformation and fraud, highlights the need for effective detection methods. Current detection approaches often rely on access to model weights or require extensive collections of real image datasets, limiting their scalability and practical application in real-world scenarios. In this work, we introduce a novel black-box detection framework that requires only API access, sidestepping the need for model weights or large auxiliary datasets. Our approach leverages a corrupt-and-recover strategy: by masking part of an image and assessing the model's ability to reconstruct it, we measure the likelihood that the image was generated by the model itself. For black-box models that do not support masked-image inputs, we incorporate a cost-efficient surrogate model trained to align with the target model's distribution, enhancing detection capability. Our framework demonstrates strong performance, outperforming baseline methods by 4.31% in mean average precision across eight diffusion model variant datasets.

Poster