CVPR 2025 论文列表

Conference on Computer Vision and Pattern Recognition

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主题: 三维视觉 · 434 篇论文 · 重置筛选

Graph Neural Network Combining Event Stream and Periodic Aggregation for Low-Latency Event-based Vision

Manon Dampfhoffer, Thomas Mesquida, Damien Joubert, Thomas Dalgaty, Pascal Vivet, Christoph Posch

展开摘要

Event-based cameras asynchronously detect changes in light intensity with high temporal resolution, making them a promising alternative to RGB camera for low-latency and low-power optical flow estimation. However, state-of-the-art convolutional neural network methods create frames from the event stream, therefore losing the opportunity to exploit events for both sparse computations and low-latency prediction. On the other hand, asynchronous event graph methods could leverage both, but at the cost of avoiding any form of time accumulation, which limits the prediction accuracy. In this paper, we propose to break this accuracy-latency trade-off with a novel architecture combining an asynchronous accumulation-free event branch and a periodic aggregation branch. The periodic branch performs feature aggregations on the event graphs of past data to extract global context information, which improves accuracy without introducing any latency.The solution could predict optical flow per event with a latency of tens of microseconds on asynchronous hardware, which represents a gain of three orders of magnitude with respect to state-of-the-art frame-based methods, with 48x less operations per second. We show that the solution can detect rapid motion changes faster than a periodic output. This work proposes, for the first time, an effective solution for ultra low-latency and low-power optical flow prediction from event cameras.

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GoLF-NRT: Integrating Global Context and Local Geometry for Few-Shot View Synthesis

You Wang, Li Fang, Hao Zhu, FEI HU, Long Ye, Zhan Ma

展开摘要

Neural Radiance Fields (NeRF) have transformed novel view synthesis by modeling scene-specific volumetric representations directly from images. While generalizable NeRF models can generate novel views across unknown scenes by learning latent ray representations, their performance heavily depends on a large number of multi-view observations. However, with limited input views, these methods experience significant degradation in rendering quality. To address this limitation, we propose GoLF-NRT: a Global and Local feature Fusion-based Neural Rendering Transformer. GoLF-NRT enhances generalizable neural rendering from few input views by leveraging a 3D transformer with efficient sparse attention to capture global scene context. In parallel, it integrates local geometric features extracted along the epipolar line, enabling high-quality scene reconstruction from as few as 1 to 3 input views. Furthermore, we introduce an adaptive sampling strategy based on attention weights and kernel regression, improving the accuracy of transformer-based neural rendering. Extensive experiments on public datasets show that GoLF-NRT achieves state-of-the-art performance across varying numbers of input views, highlighting the effectiveness and superiority of our approach. Code is available at https://github.com/KLMAV-CUC/GoLF-NRT.

Poster
Glossy Object Reconstruction with Cost-effective Polarized Acquisition

Bojian Wu, Yifan Peng, Ruizhen Hu, Xiaowei Zhou

展开摘要

The challenge of image-based 3D reconstruction for glossy objects lies in separating diffuse and specular components on glossy surfaces from captured images, a task complicated by the ambiguity in discerning lighting conditions and material properties using RGB data alone. While state-of-the-art methods rely on tailored and/or high-end equipment for data acquisition, which can be cumbersome and time-consuming, this work introduces a scalable polarization-aided approach that employs cost-effective acquisition tools. By attaching a linear polarizer to readily available RGB cameras, multi-view polarization images can be captured without the need for advance calibration or precise measurements of the polarizer angle, substantially reducing system construction costs. The proposed approach represents polarimetric BRDF, Stokes vectors, and polarization states of object surfaces as neural implicit fields. These fields, combined with the polarizer angle, are retrieved by optimizing the rendering loss of input polarized images. By leveraging fundamental physical principles for the implicit representation of polarization rendering, our method demonstrates superiority over existing techniques through experiments in public datasets and real captured images on both reconstruction and novel view synthesis.

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Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistency

Hyunho Ha, Lei Xiao, Christian Richardt, Thu Nguyen-Phuoc, Changil Kim, Min H. Kim, Douglas Lanman, Numair Khan

展开摘要

We introduce a novel geometry-guided online video view synthesis method with enhanced view and temporal consistency. Traditional approaches achieve high-quality synthesis from dense multi-view camera setups but require significant computational resources. In contrast, selective-input methods reduce this cost but often compromise quality, leading to multi-view and temporal inconsistencies such as flickering artifacts. Our method addresses this challenge to deliver efficient, high-quality novel-view synthesis with view and temporal consistency. The key innovation of our approach lies in using global geometry to guide an image-based rendering pipeline. To accomplish this, we progressively refine depth maps using color difference masks across time. These depth maps are then accumulated through truncated signed distance fields in the synthesized view's image space. This depth representation is view and temporally consistent, and is used to guide a pre-trained blending network that fuses multiple forward-rendered input-view images. Thus, the network is encouraged to output geometrically consistent synthesis results across multiple views and time. Our approach achieves consistent, high-quality video synthesis, while running efficiently in an online manner.

Poster
Geometry Field Splatting with Gaussian Surfels

Kaiwen Jiang, Venkataram Sivaram, Cheng Peng, Ravi Ramamoorthi

展开摘要

Geometric reconstruction of opaque surfaces from images is a longstanding challenge in computer vision, with renewed interest from volumetric view synthesis algorithms using radiance fields. We leverage the geometry field proposed in recent work for stochastic opaque surfaces, which can then be converted to volume densities. We adapt Gaussian kernels or surfels to splat the geometry field rather than the volume, enabling precise reconstruction of opaque solids. Our first contribution is to derive an efficient and almost exact differentiable rendering algorithm for geometry fields parameterized by Gaussian surfels, while removing current approximations involving Taylor series and no self-attenuation. Next, we address the discontinuous loss landscape when surfels cluster near geometry, showing how to guarantee that the rendered color is a continuous function of the colors of the kernels, irrespective of ordering. Finally, we use latent representations with spherical harmonics encoded reflection vectors rather than spherical harmonics encoded colors to better address specular surfaces. We demonstrate significant improvement in the quality of reconstructed 3D surfaces on widely-used datasets.

Poster
GeoAvatar: Geometrically-Consistent Multi-Person Avatar Reconstruction from Sparse Multi-View Videos

Soohyun Lee, Seoyeon Kim, Heekyung Lee, Won-Sik Jeong, Joo Ho Lee

展开摘要

Multi-person avatar reconstruction from sparse multi-view videos is challenging. The independent avatar reconstruction of each person often fails to reconstruct the geometric relationship among multiple instances, resulting in inter-penetrations among avatars. Some researchers resolve this issue via neural volumetric rendering techniques but they suffer from huge computational costs for rendering and training. In this paper, we propose a multi-person avatar reconstruction method that reconstructs a 3D avatar of each person while keeping the geometric relations among people. Our 2D Gaussian Splatting (2DGS)-based avatar representation allows us to represent geometrically-accurate surfaces of multiple instances that support sharp inside-outside tests. We utilize the monocular prior to alleviate the inter-penetration via surface ordering and to enhance the geometry in less-observed and textureless surfaces. We demonstrate the efficiency and performance of our method quantitatively and qualitatively on a multi-person dataset containing close interactions.

Poster
Generative Sparse-View Gaussian Splatting

Hanyang Kong, Xingyi Yang, Xinchao Wang

展开摘要

Novel view synthesis from limited observations remains a significant challenge due to the lack of information in under-sampled regions, often resulting in noticeable artifacts. We introduce Generative Sparse-view Gaussian Splatting (GS-GS), a general pipeline designed to enhance the rendering quality of 3D/4D Gaussian Splatting (GS) when training views are sparse. Our method generates unseen views using generative models, specifically leveraging pre-trained image diffusion models to iteratively refine view consistency and hallucinate additional images at pseudo views. This approach improves 3D/4D scene reconstruction by explicitly enforcing semantic correspondences during the generation of unseen views, thereby enhancing geometric consistency--unlike purely generative methods that often fail to maintain view consistency. Extensive evaluations on various 3D/4D datasets--including Blender, LLFF, Mip-NeRF360, and Neural 3D Video--demonstrate that our GS-GS outperforms existing state-of-the-art methods in rendering quality without sacrificing efficiency.

Poster
Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation

Hadi Alzayer, Philipp Henzler, Jonathan T. Barron, Jia-Bin Huang, Pratul P. Srinivasan, Dor Verbin

展开摘要

Reconstructing the geometry and appearance of objects from photographs taken in different environments is difficult as the illumination and therefore the object appearance vary across captured images. This is particularly challenging for more specular objects whose appearance strongly depends on the viewing direction. Some prior approaches model appearance variation across images using a per-image embedding vector, while others use physically-based rendering to recover the materials and per-image illumination. Such approaches fail at faithfully recovering view-dependent appearance given significant variation in input illumination and tend to produce mostly diffuse results. We present an approach that reconstructs objects from images taken under different illuminations by first relighting the images under a single reference illumination with a multiview relighting diffusion model and then reconstructing the object's geometry and appearance with a radiance field architecture that is robust to the small remaining inconsistencies among the relit images. We validate our proposed approach on both simulated and real datasets and demonstrate that it greatly outperforms existing techniques at reconstructing high-fidelity appearance from images taken under extreme illumination variation. Moreover, our approach is particularly effective at recovering view-dependent "shiny" appearance which cannot be reconstructed by prior methods.

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Generative Hard Example Augmentation for Semantic Point Cloud Segmentation

Qi Zhang, Jibin Peng, Zhao Huang, Wei Feng, Di Lin

展开摘要

The recent progress in semantic point cloud segmentation is attributed to deep networks, which require a large amount of point cloud data for training. However, how to collect substantial point-wise annotations of the point clouds at affordable cost for the end-to-end network training still needs to be solved. In this paper, we propose Generative Hard Example Augmentation (GHEA) to achieve novel examples of point clouds, which enrich the data for training the segmentation network. Firstly, GHEA employs the generative network to embed the discrepancy between the point clouds into the latent space. From the latent space, we sample multiple discrepancies for reshaping a point cloud to various examples, contributing to the richness of the training data. Secondly, GHEA mixes the reshaped point clouds by respecting their segmentation errors. This mixup allows the reshaped point clouds, which are difficult to segment, to join as the challenging example for network training. We evaluate the effectiveness of GHEA, which helps the popular segmentation networks to improve the performances.

Poster
Generative Gaussian Splatting for Unbounded 3D City Generation

Haozhe Xie, Zhaoxi Chen, Fangzhou Hong, Ziwei Liu

展开摘要

3D city generation with NeRF-based methods shows promising generation results but is computationally inefficient. Recently 3D Gaussian splatting (3D-GS) has emerged as a highly efficient alternative for object-level 3D generation. However, adapting 3D-GS from finite-scale 3D objects and humans to infinite-scale 3D cities is non-trivial. Unbounded 3D city generation entails significant storage overhead (out-of-memory issues), arising from the need to expand points to billions, often demanding hundreds of Gigabytes of VRAM for a city scene spanning 10km^2. In this paper, we propose **GaussianCity**, a generative Gaussian splatting framework dedicated to efficiently synthesizing unbounded 3D cities with a single feed-forward pass. Our key insights are two-fold: **1)** *Compact 3D Scene Representation*: We introduce BEV-Point as a highly compact intermediate representation, ensuring that the growth in VRAM usage for unbounded scenes remains constant, thus enabling unbounded city generation. **2)** *Spatial-aware Gaussian Attribute Decoder*: We present spatial-aware BEV-Point decoder to produce 3D Gaussian attributes, which leverages Point Serializer to integrate the structural and contextual characteristics of BEV points. Extensive experiments demonstrate that GaussianCity achieves state-of-the-art results in both drone-view and street-view 3D city generation. Notably, compared to CityDreamer, GaussianCity exhibits superior performance with a speedup of 60 times (10.72 FPS v.s. 0.18 FPS).

Poster
Generative Densification: Learning to Densify Gaussians for High-Fidelity Generalizable 3D Reconstruction

Seungtae Nam, Xiangyu Sun, Gyeongjin Kang, Younggeun Lee, Seungjun Oh, Eunbyung Park

展开摘要

Generalized feed-forward Gaussian models have made significant strides in sparse-view 3D reconstruction by leveraging prior knowledge from large multi-view datasets. However, these models often struggle to represent high-frequency details primarily due to the limited number of Gaussians. While the densification strategy from per-scene 3D Gaussian splatting can be adapted for feed-forward models, it typically requires tens of thousands of optimization steps to reconstruct fine details and can easily lead to overfitting in sparse-view scenarios. In this paper, we propose Generative Densification, an efficient and generalizable densification strategy specifically tailored for feed-forward models. Instead of iteratively splitting and cloning raw Gaussian parameters, our method up-samples feature representations produced by feed-forward models and generates their corresponding fine Gaussians in a single forward pass, leveraging learned prior knowledge for enhanced generalization. Experimental results on both object-level and scene-level reconstruction tasks demonstrate that our method outperforms state-of-the-art approaches with comparable or smaller model sizes, achieving notable improvements in representing fine details.

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Generating 6DoF Object Manipulation Trajectories from Action Description in Egocentric Vision

Tomoya Yoshida, Shuhei Kurita, Taichi Nishimura, Shinsuke Mori

展开摘要

Learning to use tools or objects in common scenes, particularly handling them in various ways as instructed, is a key challenge for developing interactive robots. Training models to generate such manipulation trajectories requires a large and diverse collection of detailed manipulation demonstrations for various objects, which is nearly unfeasible to gather at scale. In this paper, we propose a framework that leverages large-scale ego- and exo-centric video datasets --- constructed globally with substantial effort --- of Exo-Ego4D to extract diverse manipulation trajectories at scale. From these extracted trajectories with the associated textual action description, we develop trajectory generation models based on visual and point cloud-based language models. In the recently proposed egocentric vision-based in-a-quality trajectory dataset of HOT3D, we confirmed that our models successfully generate valid object trajectories, establishing a training dataset and baseline models for the novel task of generating 6DoF manipulation trajectories from action descriptions in egocentric vision.

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Generating 3D-Consistent Videos from Unposed Internet Photos

Gene Chou, Kai Zhang, Sai Bi, Hao Tan, Zexiang Xu, Fujun Luan, Bharath Hariharan, Noah Snavely

展开摘要

We address the problem of generating videos from unposed internet photos. A handful of input images serve as keyframes, and our model interpolates between them to simulate a path moving between the cameras. Given random images, a model's ability to capture underlying geometry, recognize scene identity, and relate frames in terms of camera position and orientation reflects a fundamental understanding of 3D structure and scene layout. However, existing video models such as Luma Dream Machine fail at this task. We design a self-supervised method that takes advantage of the consistency of videos and variability of multiview internet photos to train a scalable, 3D-aware video model without any 3D annotations such as camera parameters. We validate that our method outperforms commercial models in terms of geometric and appearance consistency. We also show our model benefits applications that enable camera control, such as 3D Gaussian Splatting. Our results suggest that we can scale up scene-level 3D learning using only 2D data such as videos and multiview internet photos.

Poster
Generalized Gaussian Entropy Model for Point Cloud Attribute Compression with Dynamic Likelihood Intervals

Changhao Peng

展开摘要

Gaussian and Laplacian entropy models are proved effective in learned point cloud attribute compression, as they assist in arithmetic coding of latents. However, we demonstrate through experiments that there is still unutilized information in entropy parameters estimated by neural networks in current methods, which can be used for more accurate probability estimation. Thus we introduce generalized Gaussian entropy model, which controls the tail shape through shape parameter to more accurately estimate the probability of latents. Meanwhile, to the best of our knowledge, existing methods use fixed likelihood intervals for each integer during arithmetic coding, which limits model performance. We propose Mean Error Discriminator (MED) to determine whether the entropy parameter estimation is accurate and then dynamically adjust likelihood intervals. Experiments show that our method significantly improves rate-distortion (RD) performance on three VAE-based models for point cloud attribute compression, and our method can be applied to other compression tasks, such as image and video compression.

Poster
Generalized Few-shot 3D Point Cloud Segmentation with Vision-Language Model

Zhaochong An, Guolei Sun, Yun Liu, Runjia Li, Junlin Han, Ender Konukoglu, Serge Belongie

展开摘要

Generalized few-shot 3D point cloud segmentation (GFS-PCS) adapts models to new classes with few support samples while retaining base class segmentation. Existing GFS-PCS methods enhance prototypes via interacting with support or query features but remain limited by sparse knowledge from few-shot samples. Meanwhile, 3D vision-language models (3D VLMs), generalizing across open-world novel classes, contain rich but noisy novel class knowledge. In this work, we introduce a GFS-PCS framework that synergizes dense but noisy pseudo-labels from 3D VLMs with precise yet sparse few-shot samples to maximize the strengths of both, named GFS-VL. Specifically, we present a prototype-guided pseudo-label selection to filter low-quality regions, followed by an adaptive infilling strategy that combines knowledge from pseudo-label contexts and few-shot samples to adaptively label the filtered, unlabeled areas. Additionally, we design a novel-base mix strategy to embed few-shot samples into training scenes, preserving essential context for improved novel class learning. Moreover, recognizing the limited diversity in current GFS-PCS benchmarks, we introduce two challenging benchmarks with diverse novel classes for comprehensive generalization evaluation. Experiments validate the effectiveness of our framework across models and datasets. Our approach and benchmarks provide a solid foundation for advancing GFS-PCS in the real world. The code is at here.

Poster
GenPC: Zero-shot Point Cloud Completion via 3D Generative Priors

An Li, Zhe Zhu, Mingqiang Wei

展开摘要

Existing point cloud completion methods, which typically depend on predefined synthetic training datasets, encounter significant challenges when applied to out-of-distribution, real-world scans. To overcome this limitation, we introduce a zero-shot completion framework, termed GenPC, designed to reconstruct high-quality real-world scans by leveraging explicit 3D generative priors.Our key insight is that recent feed-forward 3D generative models, trained on extensive internet-scale data, have demonstrated the ability to perform 3D generation from single-view images in a zero-shot setting. To harness this for completion, we first develop a Depth Prompting module that links partial point clouds with image-to-3D generative models by leveraging depth images as a stepping stone. To retain the original partial structure in the final results, we designed the Geometric Preserving Fusion module that aligns the generated shape with input by adaptively adjusting its pose and scale.Extensive experiments on widely used benchmarks validate the superiority and generalizability of our approach, bringing us a step closer to robust real-world scan completion.

Poster
GenFusion: Closing the Loop between Reconstruction and Generation via Videos

Sibo Wu, Congrong Xu, Binbin Huang, Andreas Geiger, Anpei Chen

展开摘要

Recently, 3D reconstruction and generation have demonstrated impressive novel view synthesis results, achieving high fidelity and efficiency. However, a notable conditioning gap can be observed between these two fields, e.g. , scalable 3D scene reconstruction often requires densely captured views, whereas 3D generation typically relies on a single or no input view, which significantly limits their applications. We found that the source of this phenomenon lies in the misalignment between 3D constraints and generative priors. To address this problem, we propose a reconstruction-driven video diffusion model that learns to condition video frames on artifact-prone RGB-D renderings. Moreover, we propose a cyclical fusion pipeline that iteratively adds restoration frames from the generative model to the training set, enabling progressive expansion and addressing the viewpoint saturation limitations seen in previous reconstruction and generation pipelines. Our evaluation, including view synthesis from sparse view and masked input, validates the effectiveness of our approach.

Poster
GaussianUDF: Inferring Unsigned Distance Functions through 3D Gaussian Splatting

Shujuan Li, Yu-Shen Liu, Zhizhong Han

展开摘要

Reconstructing open surfaces from multi-view images is vital in digitalizing complex objects in daily life. A widely used strategy is to learn unsigned distance functions (UDFs) by checking if their appearance conforms to the image observations through neural rendering. However, it is still hard to learn continuous and implicit UDF representations through 3D Gaussians splatting (3DGS) due to the discrete and explicit scene representation, i.e., 3D Gaussians. To resolve this issue, we propose a novel approach to bridge the gap between 3D Gaussians and UDFs. Our key idea is to overfit thin and flat 2D Gaussian planes on surfaces, and then, leverage the self-supervision and gradient-based inference to supervise unsigned distances in both near and far area to surfaces. To this end, we introduce novel constraints and strategies to constrain the learning of 2D Gaussians to pursue more stable optimization and more reliable self-supervision, addressing the challenges brought by complicated gradient field on or near the zero level set of UDFs. We report numerical and visual comparisons with the state-of-the-art on widely used benchmarks and real data to show our advantages in terms of accuracy, efficiency, completeness, and sharpness of reconstructed open surfaces with boundaries.

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GaussianSpa: An "Optimizing-Sparsifying" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting

Yangming Zhang, Wenqi Jia, Wei Niu, Miao Yin

展开摘要

3D Gaussian Splatting (3DGS) has emerged as a mainstream for novel view synthesis, leveraging continuous aggregations of Gaussian functions to model scene geometry. However, 3DGS suffers from substantial memory requirements to store the large amount of Gaussians, hindering its efficiency and practicality. To address this challenge, we introduce GaussianSpa, an optimization-based simplification framework for compact and high-quality 3DGS. Specifically, we formulate the simplification objective as a constrained optimization problem associated with the 3DGS training. Correspondingly, we propose an efficient "optimizing-sparsifying" solution for the formulated problem, alternately solving two independent sub-problems and gradually imposing substantial sparsity onto the Gaussians in the 3DGS training process. We conduct quantitative and qualitative evaluations on various datasets, demonstrating the superiority of GaussianSpa over existing state-of-the-art approaches. Notably, GaussianSpa achieves an average PSNR improvement of 0.9 dB on the real-world Deep Blending dataset with 10X fewer Gaussians compared to the vanilla 3DGS.

Poster
Gaussian Splatting for Efficient Satellite Image Photogrammetry

Luca Savant Aira, Gabriele Facciolo, Thibaud Ehret

展开摘要

Recently, Gaussian splatting has emerged as a strong alternative to NeRF, demonstrating impressive 3D modeling capabilities while requiring only a fraction of the training and rendering time. In this paper, we show how the standard Gaussian splatting framework can be adapted for remote sensing, retaining its high efficiency. This enables us to achieve state-of-the-art performance in just a few minutes, compared to the day-long optimization required by the best-performing NeRF-based Earth observation methods. The proposed framework incorporates remote-sensing improvements from EO-NeRF, such as radiometric correction and shadow modeling, while introducing novel components, including sparsity, view consistency, and opacity regularizations.

Poster